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The playable characters in A Post-Honkai Odyssey as of the second chapter.From left to right.

This page contains the various characters involved in the "A Post-Honkai Odyssey" mode, which takes place 8 years after Honkai Impact 3rd's main story.


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Schicksal Anti-Honkai Special Forces

A special unit of Schicksal created at some point between the late Honkai era and the post-Honkai era. Initially there were two squads, but its numbers increased to four after the reopening of St. Freya Academy to give the graduates field training. They consist of Captains, or Acting Captains in case the actual Captain is unavailable or on a different mission, and members from other Schicksal branches like the prep school or St. Freya. The Captains can also have authority over members of other squads if necessary.

Post-Honkai Odyssey Main Characters

    "Main Character" 

Voiced by: Ye Sun * (Chinese), Makoto Ishii (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/pho_protagonist.png

The point-of-view character of A Post-Honkai Odyssey. He's one of the students of the St. Freya Academy who's working under Mei, the principal, to find the missing Welt Yang in the South African city, St. Fountain.


  • Cloudcuckoolander: In the Before Starfall interquel event, Mei describes him as a mysterious kid, who appears to be poised and prim when reporting to her but does something weird and unusual every once in a while.
  • Cool Sword: His weapon, Trial by Fire (a.k.a. Labor of Olympus), is a black and red bastard sword with an engine and exhaust pipes near the base of the blade. The sword can lengthen for some of his attacks. It can be unlocked for the main game as a five-star greatsword. The sword is mentioned with the ability to absorb and store Honkai energy for him to use, but overclocking its power may potentially cause his body to deteriorate from Honkai energy overload. And in chapter 2.0, he was forced to do exactly that to fight "The World" after it has absorbed Mei's energy.
  • Deadly Lunge: His aerial combo ends with a flying sword stab. This is also his midair Counter-Attack after an Ultimate Evasion.
  • Deadpan Snarker: Some of the dialogue choices available to him can make him appear sarcastic and (jokingly) insensitive.
  • Easter Egg: During the battle with Code XXI - The World, he disables the limiters on his sword, which grants him great power at the cost of Honkai Energy steadily eroding his body. If you take a glace at his HP bar through the fight, you'll notice that the HP bar is filling up because the maximum HP is steadily decreasing.
  • Giver of Lame Names: Discussed.
    • In the Flavor Text of one of the enemies, called "The Lovers", Tesla calls the name lame and asks who named it that way. Carole says "it's senpai." It's given a Brick Joke later: in the bio of "The Moon" enemy (which is simply "The Mage" fused with "The Lovers"), Tesla comes to call Lovers' name brilliant and asks who named it. Carole again says "it's senpai."
    • Later, in the Alien Space comic, when "Otto" describes the real purpose of "Lovers"note, he takes time to point out the lame naming.
  • Heal Thyself: Both of his Ultimate Skills can give him Regenerating Health after performing them.
  • Hello, [Insert Name Here]: You can freely give him a name, but Mei framed it as if it's his codename. Promotional material don't give him anything more than "###", either, while his in-game file mentions "Adam" as his name.
  • Heroic RRoD: In mission 2.0, when the team is overpowered by the Void Archives and Mei's Herrscher energy is being absorbed by "The World" boss, he decides to overclock the power of his special sword (against Mei's wishes), causing him to gain tremendous power, but he seems to be corrupted by Honkai energy afterward. Unusually for the game, the scene is actually playable, first with a phase where you hopelessly strike at the boss only to get knocked back to the ground several times, followed by a sequence of increasingly intense Button Mashing to make him power himself up, before the boss fight continues. He can now deal much more damage and his SP regenerates quicker, allowing him to spam Ultimate Skills more often.
  • Jack of All Trades: He's designed as the middle-of-the-road fighter, faster than Carole but slower than Mei and dealing more damage than Mei but less than Carole. This makes him somewhat more flexible, but also less useful against some specific types of enemies like flying ones (Mei's territory) or shielded ones (which Carole makes quick work of). He does, however, have a few things going for him. Being the only one who can trigger time fracture, and a healing factor that is unleashed whenever he uses an ultimate allowing him to survive the longest among the three.
  • "Just Frame" Bonus: He can get an upgrade for his joint attack where, if you tap the attack button at the right time before he goes attacking, he'll perform a more powerful attack following his partner's.
  • Marked Change: He gains purple lines in his neck as a result of being corrupted by Honkai energy when he overclocked his sword to defeat "The World".
  • Mysterious Past: Aside from him studying at St Freya for a while, and that he stands out since he's a boy with high Honkai adaptability and was a good friend of Lyle during his days at the Schicksal prep school until their reunion at St. Fountain, nothing is known about his past up until now.
  • The One Guy: The first playable male character, and the only guy among his group in PHO. Theresa notes that males with aptitude for Honkai energy are rare.
  • One-Handed Zweihänder: His sword is large enough to be a part of Himeko and the Vodka Girls' arsenals, yet he swings it with one hand like a butter knife.
  • Playing with Fire: While he normally does physical damage, his Ultimate Skills deal fire damage and give him a Super Mode afterward where his normal attacks deal fire damage and can ignite enemies for Damage Over Time. His joint attacks will also have his sword being momentarily laced with fire.
  • Regenerating Mana: One of his passive skills allows the team to slowly regenerate SP if they have reached S-rank or above in the Awesomeness Meter.
  • Rolling Attack: His aerial special attack has him doing a rolling slash while falling downward, bringing air enemies down with him.
  • Shoryuken: His grounded special attack is a jumping upward slash while spinning. His QTE is a variant of it.
  • Situational Damage Attack:
    • The higher he and his enemy was when he starts his aerial rolling slash, the more hits he can do; he can also have an upgrade that strengthens his rolling slash the longer he's doing it (i.e from the moment he starts falling to the moment he hits the ground).
    • One of his ultimate skills can get an upgrade where, the more enemies he can hit during the inital slash, the more damage the second strike will do to all enemies affected.
  • Wipe the Floor with You: If he successfully performs an Ultimate Leap, his Counter-Attack is to dive down towards the enemy sword-first and then skid across the ground alongside said enemy (scraping them down against the ground in the process) before knocking them away as he dislodges his sword. Against larger enemies, however, he'll just stab the enemy before powerfully dislodging his blade as he jumps off.

    Raiden Mei 

The former Herrscher of Thunder and one of the Great Eruption veterans, she is now working as the captain of Schicksal’s 3rd Anti-Honkai Squad under Overseer Theresa's supervision. See her entry here.

    Carole Peppers 

Voiced by: Xiaotong Wang * (Chinese), Junko Iwao (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/carole_pho.png
Sweet 'n' Spicy
A student of St. Freya Academy, working under Mei. She lives the doctrine of life and lives vigorously at the right age. She's the daughter of Lewis, who was a B-rank Valkyrie from Schicksal's North African base, currently in retirement.
  • Alternate Self: In one of Fu Hua's flashbacks in the second act of Chapter 20, she appears as an ordinary student (called "Energetic Student") who became Hua's First Friend after the latter rescued her from zombies, implying that she is the Previous Era counterpart of Carole. This is even referenced in the Dorm segment, if any Fu Hua (sans Azure Empyrea and Herrscher of Sentience) gets closer to her or vice versa, Fu Hua reminisces how similar Carole and her only friend at the time they are.
    Fu Hua: Such a cheerful kid. But somehow, she feels familiar. Why is that...?
  • Amazingly Embarrassing Parents: She mentions that whenever her mom comes to St. Freya Academy, her friends would give her weird looks. Lewis is a Lady Looks Like a Dude with a rather manly face, short slicked haircut, and ripped body (to the point where it was hard to tell if she was actually female when she appeared as a minor character in the Second Eruption comic). Lewis also calls Mei on the phone and scolds Carole for going AWOL, leaving her mortified.
  • Anti-Debuff: One of her advanced unlockable skills gives her the ability to be immune to all debuffs while in her Super Mode.
  • The Bartender: She is permanently positioned behind the bar in the base, and makes drinks (both alcoholic and non-) for the Main Character and chats with him. This is also reflected in her "Carole: Part-time Job (M)" stigmata, where she's tossing a drink shaker while Bronya sits at the bar.
  • Charged Attack: If you charge her attack while on the ground, she'll do a powerful Shoryuken. If done while airborne, she'll do a flying downward punch that causes a shockwave when she hits the ground. One of her upgrades increases the damage if you release the attack button precisely on the full-charge burst. Her joint attacks can also be charged, after an upgrade.
  • Dramatic Irony: One of the base chats has her missing Welt and Joey, whom they have just escorted out of the city with the maglev train, and wishing that they're well. Thing is, right after said escort mission, there'll be a cutscene where a mysterious person talks to them in the train about "eradicating the Honkai on the moon" while the train gives a "Warning" message and is implied to be malfunctioning.
  • Fluffy the Terrible: Much like Bronya and her "Project Bunny 19C", Carole's robot fists are named "Kissy Pillow no. 4", because she apparently uses them as pillows when she has to sleep out during missions. Needless to say, those fists' hits feel neither like a kiss nor like a pillow.
  • Genki Girl: A lively, sloppy, and rather rebellious teenage girl.
    *to the Protagonist* Girls have delicate skin, you know. Two weeks out here would be hell! That's why I...you know...went AWOL... Girls my age need the best skincare there is. I'm totally serious!
  • Girly Bruiser: She's a typical teenage high school girl who gossips with her friends and tries to take good care of her looks. She's also a strong brawler who hits like a train. She lampshades the fact that all the heavy brawling may cause her body to change in ways that she doesn't like, i.e becoming like her mom.
  • Girly Girl with a Tomboy Streak: She's a mostly girly teen who likes girly things... and she's also a Fangirl of the mecha anime "Arahato". She gushes when she talks about Welt as the producer of the anime, she calls the "castle" inside the giant crystalline structure (in St. Fountain) with the name of the Supervillain Lair in that show, and she also has a few Arahato figurines.
  • Glacier Waif: Despite being the smallest of the PHO characters, she has a slow attack speed due to using two large mechanical fists. Her attacks deal the most raw damage, too, suitable for fighting bosses and breaking tough shields.
  • Grapple Move: Some of her moves (including her QTE) have her grab her enemy with her robot hands and then slam them around for big damage. This can either be done in midair or on the ground; the latter generally takes the form of Metronomic Man Mashing. She can also deal damage to other enemies using the one she slams around.
  • Hidden Depths: Despite her somewhat sloppy attitude, she's good at stealth and recon jobs. The protagonist can point out that she used those skills to secretly go AWOL before. Later in a sidequest, she reveals to the protagonist that she isn't as carefree as she's first shown as and is concerned about her behavior, how it may be troubling her teammates, and how she used to not like being in Schicksal at first and was only accepted in (and being kept in) because of her mother. Although she has grown to like St. Freya and enjoy her job, she still thinks she doesn't belong.
  • Rapidfire Fisticuffs: One of her Ultimate Skills is a series of rapid punches with her robotic hands. It's also her QTE against enemies that can't be grabbed.
  • Rocket Punch: Her main weapon is a pair of flying robotic hands with jet boosters that she can use for devastating punches. One of her Ultimate Skill also has her ride on them before crashing on enemies for huge damage.
  • Significant White Hair, Dark Skin: Carole is the only dark skinned playable character in the entire Honkai cast, and inherited her mother's white hair.
  • Smarter Than You Look: Zig-zagged. In one dialogue, if you suggest that Carole is probably Book Dumb, Mei will point out that she's actually among the top students academically… but only because she's very good at last-minute cramming. She usually forgets everything as soon as the tests are over.
  • Super Mode: She has a gauge that can be filled by her attacks, or by activating her Grapple Move. Once it's filled to full, she automatically enters a state where she moves and attacks faster, and her attacks become stronger and heavier.
  • You Remind Me of X: When the protagonist and Mei are talking about Carole, the principal compares the blonde girl to her best friend, who - in her own words - was a "big baby", and that for all of Carole's attitudes, she's still relatively more reserved and intelligent than that best friend.

    Bronya Zaychik 

The former third bearer of Herrscher of Reason and one of the Great Eruption veterans, she is now working as the acting captain of Schicksal’s 2nd Anti-Honkai Squad. She’s sent by Theresa to retrieve the members of Squad 3 after Schicksal lost contact with them during the St. Fountain mission. See her entry here.

    Lyle Collodi 

Voiced by: Lin Jing * (Chinese), Takuma Terashima (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/lyle_22.png
A sniper from Squad 2 under the supervision of Bronya. He supports his teammates from a distance without engaging in direct combat.


  • Assist Character: Instead of descending on the field like the other playable characters, his attacks take the form of special support abilities (such as slowing down the enemy or buffing your attackers) that you can activate with a button during the fight once you’ve filled a special gauge with the others' combo attacks.
  • Camp Gay: He's rather flamboyant, and calls the Main Character his soulmate.
  • Fanboy: Can't help gushing about the "legend" Bronya when he learns she's becoming their captain for the mission.
  • Friendly Sniper: While he's competent at his job, he doesn’t take himself too seriously and keeps his enthusiasm even in the middle of a dire situation. It helps compensate for his partner's very meek character.
  • Meaningful Appearance: Lyle's attire resembles Haxxor Bunny's Old Times outfit, the employee uniform Bronie (Bronya's Captainverse counterpart) always wore when working at Raven's bar. It is confirmed in the third conversation with him that Raven saved him and taught him a lot of useful stuff, particularly her bartending skills (which are shown in his second conversation) and her marksmanship.
  • Remember the New Guy?:
    • Lyle was a classmate of the Main Character in a Schicksal prep school prior to his transfer to St. Freya, and is still rather close with him, but received zero mention in APHO1. Lampshaded when you do meet him, as you can ask him who he is.
    • In his second and third conversations with him, he briefly mentions Sora and Sensei (Raven's nickname), implying and later revealing that he is one of the children at the Roost.
  • Used to Be a Sweet Kid: Inverted. When you meet him as a child in chapter 32, he’s a lot more serious and gloomy than you'd expect from his goofy adult personality, and is somewhat mouthy and unruly. This carries over to the "Perfect Performance" event, where Shigure Kira calls him an "oily-tongued brat" but is impressed by his drive and determination and agrees to teach him how to be a sniper.

    Timido Cute 

Voiced by: Gui Niang * (Chinese), Kanae Itō (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/timido.png
Another fresh recruit from Squad 2, she’s a close-range fighter unlike Lyle. She's extremely shy and is the first character to wear a mask as her default appearance.


  • An Ice Person: Uses ice elemental attacks, although in her case the ice relates to her shyness rather than a cold or distant character. She also extends skate blades from her boots and skates along instead of running like the other characters, creating the ice under her feet as she moves.
  • Dance Battler: She uses ice skates and figure skating moves as part of her combos, which obviously includes a lot of spinning, especially in one of her Ultimates in which she spins for several seconds and delivers dozens of strikes.
  • Fangirl: Even more-so than Lyle; she is a huge fan of the Honkai-era Valkyries, regularly gushing over both Bronya and Mei.
  • Hartman Hips: She has noticeably wide hips and thighs, which make her stand out visually from every other female character and play into her kick-based fighting style.
  • Kick Chick: All of her combat moves are kicks and leg sweeps.
  • Meaningful Name: "Timid" and "cute" couldn't be a more on-the-nose description of her character, to the point it creates a comical effect.
  • Most Common Superpower: Timido's breasts are huge, even bigger than characters like Himeko, Durandal, etc., and they have no apparent Jiggle Physics.note 
  • Ms. Fanservice: Between her huge breasts, Hartman Hips, Cleavage Window, and Leotard of Power, Timido is very physically attractive.
  • Shrinking Violet: She's a stuttering mess in her very first conversation with Bronya, and Lyle's deadpan reaction indicates that's just how she usually is. Her chat options with the Main Character also tend to be short and awkward, and she admits in one extended conversation with him that without her mask, talking face-to-face with other people would be almost impossible for her. That said, once Mei and Carole join up with the others and Timido has the chance to speak to Mei (who she very much looks up to), she gains enough self-confidence to remove the mask (although you can opt for her to wear it in combat). In the base, if she and Bronya are sitting on the couch together, after a while she will scoot closer to Broyna, then scoot back to where she normally sits after a few seconds, as if she changed her mind about trying to get close to her.
  • Tareme Eyes: She has large down-curved eyes that give a direct visual cue to her shy personality.

Other NPCs and Mentioned Characters

    Joyce 

Voiced by: Junko Minagawa (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/joffrey_joyce_yang.png
Full name Joffrey Joyce Yang. A young boy whom the protagonist and Mei found in a corner of the city of St. Fountain, hiding inside a car. He was separated from his adopted father, the missing Welt Yang, and he's then taken to the group's current hideout in the city. After they found Welt, the team seeks to evacuate Joyce and his father out of the city.


  • Book Worm: In the early parts of the story, Mei asks him about what he wants to kill time. He chooses books. In the "base", he's mainly seen reading a book.
  • Dead Guy Junior: He says that his father gave him the middle name "Joyce" after an old friend of Welt's. After Welt confirms that this Joyce is the original Joyce's clone, he says that his son and his old friend are distinct persons, despite their similarities; the protagonist can then ask why he still named his son "Joyce", to which Welt responds with brief silence, then he admits that he finds the question hard to answer. Welt then says he only wanted a name his son can be proud of, as his old friend was his personal "hero". Later, in Joyce's "rating" cutscene, Void Archives speaks to him as if he was the same as Welt's old friend.
  • Extremely Protective Child: When he sees his father talking to a blonde-haired guy who looks like Otto and sounds threatening, he uses an unknown power to break the wine glass said person is holding, then he tells the unknown man to not hurt his father.
  • Foreshadowing: When Mei and the protagonist try to search for the Herrscher's energy traces to look for Welt, the sensors point to Joey instead, whom they found in a corner of the city. Joey is later stated by the mysterious blonde guy to be "another 1st Herrscher." Welt later confirms in the chat that his adopted son is one of the original Joyce's clones.
  • In-Series Nickname: He's often called "Joey".
  • Meaningful Appearance: His hair and face look like a younger version of Walter "Welt" Joyce, the original 1st Herrscher whom Welt Yang succeeded. It is confirmed later in the base chat that this Joyce is indeed one of the original Joyce's clones made by Cocolia.

    Theresa Apocalypse 
The former Principal of St. Freya Academy and one of the Great Eruption veterans, she is now working as the current Overseer of Schicksal after her grandfather Otto's death. See her entry here.

    1st Squad Leader 
The leader of Schicksal 1st Anti-Honkai Squad. Nothing much is known about her, aside from her occasionally working together with Mei.

    2nd Squad Leader 
The leader of Schicksal 2nd Anti-Honkai Squad, she is on a mission during the crisis at St. Fountaine, leaving Bronya as the Acting Leader in her absence.
  • The Dreaded: According to Mei's A Rating conversation, she is deemed as "dangerous", but what makes her deemed as such is unknown. At one point, she had an interest in recruiting the Main Character into her squad, but due to her behavior, Theresa feared that she will cause him trouble, so Mei decided to take him under her wing instead.
  • Hidden Heart of Gold: According to one of the base conversations with Mei, despite her dangerous personality, she is quite friendly once people get to know her.

    4th Squad Leader 
The leader of Schicksal 4th Anti-Honkai Squad. Mei described her as being incredibly strong and reliable leader.

Post-Honkai Odyssey Antagonists

    Post-Honkai Odyssey Monsters 
Monsters encountered by the squad in St. Fountain. The squad has named these monsters after Tarot cards. Schicksal scientists have not analyzed these unknown monsters yet.


  • Airborne Mook: Code I - The Mage and Code VI - The Lovers are airborne units. They mainly attack from a distance.
  • Ambiguous Situation: Their exact origins and purpose. Void Archive claims they are scouts sent by the Sky People, aliens out to extract Earth's Honkai energy and the Alien Space manga elaborates that this would usually leave the planet an empty husk. While this is all well and good, the manga also all but states that they originate from the Honkai: Star Rail universe where they have yet to be encountered. And that's without mentioning Griseo, a young girl from the Previous Era that was sent to space with Project Ark whose MANTIS powers let her create monsters that look exactly like the Sky People scouts save for color schemes.
  • Brutish Bulls: Code VII - The Chariot is an Elite Mook that looks like a robotic skeletal bull with only 2 legs and a huge blade as its tail. It can attack using its horns, including a bull rushing attack, as well as its tail by spinning.
  • Essence Drop: They will drop "Krystallum" whenever they're defeated, which you can use to upgrade your skills.
  • Expy: Code IX - Hermit, with its opera singer-themed design, its grey-and-red color scheme, and its Brown Note attacks, is quite clearly based on Simone, a similar boss from NieR: Automata.
  • Feathered Fiend: Okay, it's not exactly feathered (being more skeletal and all), but the Elite Mook Code XV - Demon is still a monstrous robotic bird. It's a quick flyer that attacks in unpredictable ways, unlike The Mage and The Lovers who tend to float still when they attack and don't move often. It can also shoot dark Energy Balls.
  • Fusion Dance: The Star mook is a version of The Fool with The Lovers' head stuck on top of its head. Its Flavor Text describes how the fusion happens. The Sun and the Moon mooks are also the results of the Lovers' merge with Strength and Mage respectively.
  • "Get Back Here!" Boss: More like a Get Back Here Mook, but one of the available tasks is to chase after a quick running Fool. You only have to hit it 3 times to complete the task, but it runs fast and can jump pretty high. Fortunately, it only runs in a predictable lap pattern; you may simply stand in its tracks and wait for the mook to run towards you, then attack it when it's close enough.
  • Harmless Enemy: The shield drones give nearby enemies a forcefield to protect them but have no attacks of their own. They can be destroyed in one or two hits and can’t trigger a battle, so it’s advised to take them out before enemies spot you.
  • The Goomba: Code 0 - The Fool functions as basic units. They have simple attacks and no odd gimmicks, and can be taken out easily. Code XVII - The Star is the stronger version, with them being able to do long-range attacks and self-destruct if their health is depleted.
  • King Mook:
  • Mechanical Abomination: All of them look mechanical and many of them are modeled after living creatures, but as Mei and the protagonist note, they don't seem to be working naturally and they're described as something closer to "imaginations from a child's nightmare".
  • Multi-Armed and Dangerous:
    • The Mage has 4 arms (and lacks legs), with two of them holding a red object (which look like a huge heart) and one wielding a small sickle for close range defense.
    • Code VIII - Strength is a combat unit with 4 arms and without a head. It wields 2 swords that it can use for both attacking and defending. It possesses a potent Spin Attack with its swords, which you can avoid with Ultimate Jump.
  • Non-Human Head: While The Fool has a body resembling a primate, it also has a head resembling a fish of the ray family.
  • Robot Girl: The Elite Mook Code IX - Hermit looks like a robotic lady in a helmet and huge dress. It attacks with a pair of half scissors which can shoot Sword Beams, and shoots Frickin' Laser Beams out of its hands.
  • Savage Setpiece: Some Chariot enemies are normally just sleeping around, unless you attack them, after which they wake up and try to attack you.
  • Shield-Bearing Mook:
    • The Mage has a special multi-segment force field that has to be broken by quick attacks; Mei is best suited for breaking its shield.
    • The Chariot's horns act as its shield, reducing attacks' damage to single/double digits. The horns have to be broken by heavy attacks, which Carole specializes in. Attacking this mook from behind can let you deal full damage, too.
    • In a variant, Strength may block attacks with its swords, and sometimes retaliate with a Counter-Attack.
  • Shoot the Mage First:
    • As its name may indicate, The Mage is a big target whenever it is found among other mooks. It can attack from far away, its attacks can slowly induce a special status that drains both your HP and MP, and it can provide shields to other units.
    • Whenever an Elite Mook is found among other mooks, you'd like to take them out first as their attacks tend to be strong and they're more likely to interrupt you than other mooks.
  • Shows Damage: The Chariot will have their horns broken off after you've depleted their Armor Meter.
  • Teleport Spam: Strength mooks can sometimes teleport around, behind or above you before they attack. They also have an attack string where they repeatedly teleport mid-string.
  • Tentacled Terror: The Lovers are robots resembling an octopus or a jellyfish which float in the air. They can create delayed explosions on the ground and shoot sweeping lasers.
  • Theme Naming: Aside from the Tarot Motifs, the "stronger boss versions" of the monsters are named after various demons in demonology.
  • Underground Monkey: The Star, as well as Code XVIII - Moon and Code XIX - Sun, are stronger, Elite Mook versions of The Fool, The Mage and Strength respectively. The Star can have access to ranged attacks that debilitate your characters, The Moon's attacks are more frequent and can inflict "Core Radiation" more easily, and The Sun attacks and teleports more frequently, and has access to Sword Beam attacks.
  • Wolverine Claws: The Fool mainly attacks with its claws.

    Code IV - Emperor 
One of the boss monsters, it is a robot resembling Heimdall in body structure. It is the first boss of PHO's story mode, guarding the Sa'ad Station. It has a stronger version called "The Guardian: Beelzebub", as a Lv 9 boss in the Explore mode, at the same place.


  • Attack Its Weak Point: You're at level with its legs, which are sturdy and highly reduces damage taken from your attacks. Its weak point is its chest area, so you have to jump and do air attacks on it.
  • Dash Attack: It has a dashing slash attack like Heimdall's.
  • Death from Above: It can try to jump to your position and then do a downward chop with its blade. It also has another, more powerful version of said move that also generates a huge explosion, but can be avoided with Ultimate Jump.
  • Degraded Boss: in later missions, you may find Emperor among groups of mooks, and it's only as strong as an Elite Mook. In Explore mode, you eventually see it again on the broken bridge after you've beaten Code XX: Judgment, again as a mook; like any other mook, you can Back Stab it to make it go down in one hit.
  • Dual Boss: In at least one stage of the "Ruins" mode, you may encounter two of them at once.
  • Early-Bird Boss: It is a surprisingly strong and tricky boss to fight, especially for those who are just easing up to the game mode's new controls. Quite a few of its attacks need to be dodged with the right timing, either with the dash or the jump, and many of its attacks deal substantial damage.
  • Shows Damage: You can break its leg armor with enough heavy attacks, after which it'll take more damage from attacks.
  • Sword Beam: A few of its sword swings send out red crescent beams.
  • Sword Plant: One of its attacks is to plant its sword down and then generate a giant explosion centered on the ground.
  • Underground Monkey: It's the PHO version of Heimdall. It is larger and has several different attacks, however.
  • Useless Accessory: It has 4 "floating metallic capes" akin to Heimdall's. While Heimdall can use its "cape" to shield itself from attacks, Emperor's "cape" has no use beyond looking cool.

    Code XIII - Death 
One of the boss monsters, it looks like a lady in a huge dress, which conceals a giant bird robot as its lower half. First encountered in an open courtyard, singing some certain tune. In the Explore mode, it is a lv 12 boss.


  • Brown Note: One of its attacks has it charge up, then release a damaging wail. You have to dodge away from it to avoid this attack. In the Flavor Text, Tesla requests a sample of its voice; when she receives it and plays it back, her favorite cup breaks, enraging her.
  • Bullet Hell: In its second phase, it can attack by shooting barrages of sphere bullets.
  • Death from Above: After it Turns Red, it has an attack where it swoops down twice, then dives and crashes to the ground. After that, it is open to attacks for a short while.
  • Dual Wielding: it wields two halves of giant scissors, and can shoot Sword Beams with them.
  • Energy Weapon: It can sometimes lift its hands up and create a dark orb that shoots lasers. During the Grimy Water sequence (see below), the dark orb appears at the center of the arena that shoots 2 continuous, spinning lasers that you have to jump over with good timing.
  • Grimy Water: One of its attacks is to disappear, then the screen darkens and the floor becomes covered by dark red-colored water that is harmful. You have to quickly jump onto the appearing crystal platforms to avoid it.
  • Mix-and-Match Critters: It is seemingly a fusion of Code XV - Demon (the bird half) and Code IX - Hermit (the humanoid half), which you can encounter in Explore Mode after beating this boss.
  • Screw This, I'm Outta Here: The first time you fight it, after its health is halfway gone, it unfurls its lower half and flies away. A few missions later, you fight it again, this time with Carole joining in, and now you can defeat it for good.
  • Spin Attack: One of its attacks is to spin while sending out multiple Sword Beams around; jump and attack it in midair to avoid it.
  • Turns Red: After its health is depleted halfway, it starts flying around with its bird half and gains new attacks.

    Code XX - Judgment 
A more advanced variant of The Chariot, with an upper body of a female knight robot stuck on its back. It is fought on the broken bridge near where the "Arcane Castle" is located. In Explore mode, it's a lv 25 boss.


  • Car Fu: After several seconds of its "red claw" mode, its head will turn back into the bull head and it'll perform an attack where it levitates several cars and trucks, then hurls them at you.
  • Grimy Water: One of its attacks is to stab the ground with its lance to create a puddle of dark red water. If you stand on it, you take small Damage Over Time and build up "core radiation"note .
  • Horn Attack: It can attack with its horns, whether with a simple swing or with a Dash Attack.
  • Jousting Lance: It wields a large red lance. Aside from melee attacks, it can shoot homing spikes that slowly build up "core radiation" on your character's body if they hit.
  • Lightning Bruiser: It can move rather quickly, it's heavily protected from the front, and it has pretty strong attacks.
  • Luckily, My Shield Will Protect Me: Like the Chariot, its horns protect it from frontal attacks. Attacks from the back (or aimed at the humanlike torso) will deal full damage. The horns can be temporarily broken with enough heavy attacks, but they regenerate quickly, so watch out.
  • Shows Damage: When you deplete its Armor Meter, one of its horns will be broken, but then it'll quickly regenerate said meter. When you deplete said meter again, its other horn will also get broken; when you do it the third time, it'll stop regenerating its armor meter and become fully vulnerable to attacks.
  • Spin Attack: Like the Chariot, it has a spinning attack with its bladed tail. It can be avoided with Ultimate Jump.
  • Turns Red: After you damage it enough, its bull head will turn into a clawed hand. The boss is no longer "shielded", but now it has stronger and more aggressive attacks using said hand, from grabbing you, to shooting a sweeping laser, to generating a dark explosion that stuns your character.

    Code XXI - World 

The Final Boss of "Part 1" of Post-Honkai Odyssey, encountered in chapter 2.0 "The Verdict". The main villain asks his ally, "Lucheni", to bring out their strongest general to face our heroes after they've reached his lair.


  • Attack Drone: In a variant, it can summon multiple drones that try to "link" to your character for several seconds as a "debuff gauge" fills up. If it's filled to full, you'll be unable to switch out and the next attack you take will gain greatly increased damage. You have to repeatedly switch out to prevent the gauge from being filled to full, and you can also destroy the drones, which are covered in Deflector Shields that you have to break first.
  • Blow You Away: It will occasionally spin its staff to create a strong wind that will blow you out of the arena into the Bottomless Pit if you're not careful. One way to avoid it is to switch characters, as it'll make the summoned one automatically rush forward.
  • Body Horror: After you damaged it enough, its stomach is ripped and a body covered in red hangs out of it as if it's the boss' fetus. You can attack it to deal more damage to the boss.
  • Deflector Shields:
    • Some seconds after it becomes vulnerable (see Body Horror above), it'll cover itself in an energy dome that blocks your attacks, while it shoots Frickin' Laser Beams and blows stunning winds from within. You have to break the dome with rapid attacks so you can attack it again, after which it will recover all of its lost leg armor. If you couldn't break the dome in time, it will emit a massive explosion that deals huge damage and the boss will become stronger too.
    • After the cutscene that plays after you deplete its health, the boss covers itself in an energy dome as it absorbs Mei's Herrscher energy. You'll enter a scripted event where the protagonist tries and fails to break the dome as he takes damage and is badly hurt. He's forced to overclock his sword's power and then perform a strong slash with it, which manages to break the dome. You have to fight the boss again afterward.
  • Energy Absorption: The main villain tells Lucheni to tell The World to be careful in fighting Mei and to take her Herrscher energy for them, as he claims it must be of great value. After the battle, Void Archives overpowers them, restrains Mei, and then The World impales her with his staff to absorb her energy.
  • Fat Bastard: A huge, fat, and dangerous Final Boss.
  • Foreshadowing: In one of the cutscenes, after you've beaten the Judgment boss and it's forced to retreat, a steel pole that emits electricity flies out of nowhere and hits the bridge our heroes are standing on, causing it to break to pieces, but luckily Welt comes in and uses his Star of Eden replica to save them. Said steel pole is revealed to be The World's Magic Staff.
  • Grimy Water: One of its attacks is to throw a large Energy Ball from its staff. If it hits the ground, it'll create a puddle of harmful dark red water that stays for some time. Both the ball and the puddle can give a "core radiation" effect.
  • Ground Pound: As it's a large and heavy boss with sturdy legs, its simple steps count as an attack. It can sometimes heavily stomp the ground as well to cause a localized shockwave.
  • Homing Projectile: It can shoot multiple homing shots from its staff. They have to be dodged in time.
  • Luckily, My Shield Will Protect Me: Its four legs are covered in thick armor that heavily reduces its damage taken, so you have to jump and attack it in midair. You can break them, and it'll take some damage every time it's broken; the more of its leg armors you've broken, the lower its defenses become.
  • Pillar of Light: More like Pillar of Darkness, but one of its attacks is to create multiple pillars of dark energy.
  • Turns Red: As it goes down to its final HP gauge, The World's attacks become faster, giving you lesser windows of opportunity to recover.

    Void Archives (Unmarked Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/voidarchives.png
The Big Bad for Post-Honkai Odyssey's story. He used to be the 1st Herrscher of the Previous Era, turned into the first Divine Key by Vill-V, the fifth Flame-Chaser, which holds the knowledge of the Previous Era. In the Elan Palatinus supplementary comic, 500 years ago, young Otto freed him from a "golden box" which was mistaken as a sarira (a Buddhist relic). This Divine Key is the source of much of Otto's vast knowledge. After the events of "Thus Spoke Apocalypse" arc, he has taken over one of Otto's spare bodies after the latter's death, and he is the man behind the "voice recordings" found on various places in St. Fountain, whom the characters mistake as Otto's voice.

He has orchestrated the whole incident in the city of St. Fountain, supposedly to stop the Honkai (most of which was sealed in the moon) for good. For his plan, he lured Welt, the current era's 1st Herrscher, to aid him with his abilities, but Welt feels suspicious of his true intentions.


  • Affably Evil: Just like how Otto was, he maintains a polite yet pretentious tone when speaking to people. He's also hardly trustworthy, despite his claim of having the directive to "not deceive humans". Notably, when Welt points out how he imitates Otto's tone well, he says that Otto had "poisoned him" for 500 years.
  • Cryptic Conversation: In Joyce's "rating" scene, Void Archives says that he "started this story" 50000 years ago, and that Joyce is following "the same tragic path" now. He's going to "end this story" for both himself and Joyce, and proceeds to apologize for "taking Joyce's ending".
  • Curb-Stomp Battle: In Chapter 2.0, after our heroes fight The World, he easily overpowers them and then commands The World to absorb Mei's Herrscher Energy.
  • Deal with the Devil: He claims that he could just go straight to controlling either Welt or Joey and use either one's power for his whole plan, but he decides to give the honor to Welt to decide by himself, out of respect. Welt points out that the whole thing sounds more like a threat than a choice, and he also can't trust Void Archives on whether he would leave Joey alone and safe in case Welt was to accept the deal. After Welt points out the flaws in his plans' logic, he says that he'll see his son leave safely, and only then he's willing to talk the terms, basically turning the tables so the Void Archives now has to deal with him. The Divine Key lampshades this, saying that it's typical for Welt to try to get the upper hand even at a disadvantage. In Joyce's "rating" scene, it would seem that Void Archives keeps his part of the deal - he directly states to Joyce that he's letting the boy go.
    Void Archives: Oh, Welt, you've turned the table and begun to threaten me. How do I know that you're not lying?
    Welt: You don't. It's a gamble. Take it or leave it.
  • Evil Plan:
    • The voice recordings of him scattered about in St. Fountain hint at his true motives. He's working with a "Sky Person" that he calls "Lucheni"note . He decides to teach Lucheni human language, as this being needs to "know [his] target to replace them". He later claims that he's close to achieving his "mission", and Lucheni is slowly improving "their" knowledge of human language. He refers to St. Fountain as a "burnt offering". The two are looking forward to the completion of something he calls "the Road and the Door": "open the path between the stars, and greet the Sky People's arrival into the world". He then says that only he can complete this plan, while "he" (a certain someone) cannot.
    • In Joyce's "rating" scene, Void Archives says that the experiment on St. Fountain was failed, as he only managed to extract a few sources of energy from near the ground surfacenote  and that they weren't enough for his plans. He's thinking of tapping into the Honkai energy from the moon, and for that, he needs the power of gravity—Star of Eden. Thing is, he states that the real Star of Eden was destroyed, and there's no Herrscher of Earth (the source of said Divine Key's power). So he needed Welt for his ability to recreate the weapon for him.
  • Foreshadowing: Aside from records of his voice, the final side mission of Post-Honkai Odyssey has Mei and the team looking for certain energy traces in the city. Carole notes that she saw "something glowing gold" that dissipates quickly after they fight the monsters around the area. Mei then says that the energy is that of either a Herrscher or a Divine Key, and the Protagonist can say that "Otto" may be behind this. Said "golden energy" is Void Archive's.
  • Imagination-Based Superpower: This is the Divine Key's main power. Otto, and later the key itself, can recreate anything the user can understand with his mind. As seen in a cutscene, he can use his power to create a wine glass.
  • Lack of Empathy: He indirectly claims that, despite wanting to save humanity, he has neither love nor hate for them. That's saying something, considering his creator Vill-V realized she was creating a "inestimable enemy for humanity" due to his nature, to the point where she couldn't stop the process and had no choice but to call Dr. MEI to seal him, while also scared the majority of Fire MOTH on top of that.
    Vill-V: Harnessing endless knowledge is impossible on a rational basis. If it succeeds, Vill-V is cease to exist. The endeavor may produce an omniscient will, one that's unlikely to care about the survival of humanity.
  • Living Weapon: He's the only Divine Key that is sentient. As shown in Chapters 8 and 13 of Elan Palatinus, when Otto absorbed "him" into his body, Void Archives took the form of Otto's younger self inside his mind, freely talking to him and often persuading him to use "his" abilities. After Otto's death, the Divine Key is free to act as himself.
  • The Needs of the Many: When Welt points out that he sacrificed St. Fountain for his plan without remorse, he says that he only cares about saving humanity itself from the Honkai and that that goal and taking a few human lives "don't contradict".
  • Villain in a White Suit: He wears a full white suit. It's a sign of Otto's class and sophistication (as it was one of his spare bodies).
  • Villainous Legacy: He is this to those who were once victims of his schemes. He not only has Otto's appearance after taking one of his Soulium bodies, he also inherits Otto's megalomania and Blue-and-Orange Morality tendencies.
  • Villain Team-Up: In one of the recordings, he says that while he and "Lucheni" are working together for their collective plan, they have different "mission" from each other.
  • Well-Intentioned Extremist:
    • He claims that just sealing the Honkai on the moon wouldn't be enough and he wishes to find a way to eradicate them for good. Part of his plan involves causing the incident in St. Fountain and the disappearance of its people. He also wants Welt for his power to recreate the Star of Eden and use its power to gravitate the Honkai back to the earth, and together, they can amplify its power by a thousandfold, but Welt is likely to die from the strain. However, Welt calls him out for lying (presumably about the supposed "business trip" Welt was called to the St. Fountain for, in the first place), putting into question just how well-intentioned he actually is.
    • In the "Alien Space" comic, he explains to Welt that the monsters in St. Fountain are basically interplanetary scouts for the Sky People, a civilization from a faraway planet who plan to extract and harness Honkai energy from other planets. Assuming he's saying the truth, it's implied that his whole plan of eradicating the Honkai would involve the Sky People taking away all the Honkai energy of Earth (and its moon) to a place no terrestrial could reach.
  • You Have Outlived Your Usefulness: He discusses it, that the completion of his and the "Sky People's" plan will mean his death, and he expects "Lucheni" to be the one to kill him. He's looking forward to what kind of death they will bring to him. Until then, he'll be a loyal and humble servant for them and their plans.

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