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The Gentlemen Bastards

     In General 
  • Anti-Hero: The Bastards are thieves, but they're usually up against someone much worse.
  • Badass Preacher: They're all either priests (Father Chains & Locke) or initiates of the Crooked Warden, the god of thieves.
  • Con Man: Unique in this art amongst the people of Camorr.
  • Criminal Found Family: Father Chains went out of his way to instill true bonds of friendship and camaraderie in his gang, believing this loyalty to one another would be a positive thing. Sabetha also suspects that Chains' kindness and philosophy was partly fueled by his desire to make the Bastards his family. Even when they're pit against one another, they keep their enmity professional and go out of their way to ensure their mutual safety.
  • Gentleman Thief: They call themselves the Gentlemen Bastards for a reason.
  • Loveable Rogue: All of them, but Locke especially qualifies.

     Father Chains 
  • Cynical Mentor: He has no illusions about how the world is. But he still tries to encourage the boys to find justice in the world...in his way.
  • The Fagin: The good kind
  • Genius Bruiser: A former soldier who teaches the other bastards everything there is to know about their art.
  • The Leader: He forms the Gentleman Bastards and serves as their garrista until his death.
  • The Mentor: He takes great pains to give the Gentleman Bastards the education they need to become perfect conmen. He also dispenses life lessons as needed.
  • Posthumous Character: Besides the introductory chapters, he only really appears in flashbacks.
  • Retired Badass: He's a former soldier turned con man and thief.
  • Sophisticated as Hell: He affects a scholarly way of speaking, but also swears more than most characters. He came up with the name "Gentleman Bastards" after all.
  • Wicked Cultured: A thief and conman with a taste for the finer things.

     Locke Lamora 
  • The Ace: When it comes to crime. Locke is the best bloody thief and liar around (aside from Sabetha), and he and all his compatriots know it. Locke will plan, improvise, act, and manipulate circles around nearly anyone who cares to go toe to toe with him, to the point where he easily gets away with things that lesser thieves wouldn't even dare attempt. That said, he's not invincible; Sabetha is equal to him in nearly every regard, the Gray King manages to outplay him multiple times, and there are several points in the series where the odds against him are so great even he can't play his way out of them unscathed. Not to mention that there are quite a few things Locke is simply shown to be bad at...like winning a fight to save his life.
  • Awesome Mc Cool Name: Characters comment on how "Locke Lamora" has a nice ring to it. Justified in that it's an alias that he made up when he was a child.
  • Badass Preacher: Technically he is this, since he is technically the high priest of The Crooked Warden.
  • Beware the Nice Ones: Locke is a generally amiable guy despite being a world class thief and liar. But piss him off and YOU WILL pay the price, as The Falconer found out the hard way.
  • Big Guy, Little Guy: Locke is always described as looking a little under-fed, which contrasts to the stout Jean.
  • Book Dumb: He's certainly very intelligent, but as a former Satisfied Streetrat, not nearly as well educated.
  • Break His Heart to Save Him: Pulls this on Jean when he tricks Jean into taking the antidote at the end of Red Seas Under Red Skies, which ensures that Locke will die of the poison Stragos gave them.
  • Cannot Spit It Out: With Sabetha that is.
  • The Chessmaster: He mostly relies on Xanatos Speed Chess, but with his more elaborate plans, he's certainly this.
  • Combat Pragmatist: By necessity, as he can't really win straight up fights.
  • Complexity Addiction: The main way he differs from Sabetha, and the cause of a lot friction between them. Locke simply cannot do simple and subtle, and many of his schemes end up being overly ostentatious and risky seemingly just for the fun of it. It ends up biting him in the ass a few times.
  • Consummate Liar: Just see the title of the first book.
  • Death Seeker: Jean accuses him of being of this in The Republic of Thieves when he tells him to get his head of his ass and take Patience's offer to cure him.
  • Devious Daggers: He's a career criminal who habitually hides stilettos in his sleeves or boots. However, he's not much good with them; when forced into a fight, he relies on dirty tricks, or, preferably, on Jean.
  • Fatal Flaw: His tendencies to think himself into more trouble than what it's worth and pushing the boundaries of what is reasonable when conducting his work often bite him in the ass.
    • Also the guy can't shut his fucking mouth to save his life.
  • Guile Hero: Locke isn't a great fighter, but his cunning makes him incredibly dangerous.
  • Heterosexual Life-Partners: With Jean.
  • Heroic BSoD: Is in the midst of one by the end of The Lies of Locke Lamora, and it continues in the flashback sequences of Red Seas Under Red Skies, becoming an embittered, self-pitying drunk. That's until Jean needles his ego as a thief and snaps Locke out of it... by stealing from half of the city they're hiding in.
  • Hidden Depths: It's shown particularly in the second and third books, but Locke's adrenaline junkie tendencies are a way for him to numb his grief over losing Bug and the Sanzas and his doomed romance with Sabetha. His schemes and heists are shown to be a way for him to run from his feelings instead of acknowledging them. As Jean points out in the third book, his ostentatious schemes are all he has to live for.
  • The Leader: He takes the position of garrista of the Gentleman Bastards after Chains' death.
  • Love Makes You Dumb: When Sabetha walks in the door, his good sense goes out the window.
  • Loveable Rogue: In spite of being a crook, Locke is a pretty decent, likable and charismatic guy.
  • Manipulative Bastard: One of the best.
  • Master Actor: His specialty within the team.
  • Non-Action Guy: Locke is repeatedly shown as having absolutely no talent for fighting. Sabetha accuses him of not trying because he can rely on Jean to fight for him, but he denies it. It's not uncommon for him to find himself in positions where he has to fight.
  • The Peter Principle: Zigzagged, as Locke is a genuinely skilled schemer and tactician. But he often is at his best when he's under the gun, either too to overthinking himself into trouble or his tendency to push his luck when it comes to pulling off schemes. Once he's pushed, he's shown to be an exceptionally dangerous and cunning enemy.
  • The Protagonist: He's the main character of the series, though their are a number of POV chapters from other characters.
  • Red Baron: He's known by reputation as The Thorn Of Camorr.
  • Refuge in Audacity: One of his greatest strengths is his sheer brazenness and his willingness to run cons and thefts that any other thief would consider stark madness. His fellow Bastards are in awe of him, but the smart ones don't even think about imitating "Locke Lamora games."
    • It also proves to be a weakness, since Locke has a bad habit of pushing his luck when it comes to pulling off his schemes.
  • The Reliable One: Capa Barsavi thinks he's this. While he doesn't bring in the largest hauls, he will without fail fence his loot in the proper place, personally brings tribute to the Capa every week instead of sending a messenger, and is scrupulously honest about his take and not ashamed to apologize if it's been a lean week. The fact that Barsavi thinks this is, of course, one of Locke's biggest cons yet.
  • Single-Target Sexuality: Sabetha is the only person for him. Period.
  • Smug Smiler: Locke often can't help but smirk to himself when a plan comes together or he feels he's outmanoeuvred an opponent.
  • Too Clever by Half: Has a tendency to think himself straight into worse trouble.
  • Underestimating Badassery: Locke is often on the receiving end of this. His opponents often view him as an ostentatious fool way in over his head, only for Locke to show just how dangerous he truly is.
  • Undying Loyalty: To Jean, and Jean shows it to him.
  • Xanatos Speed Chess: His other specialty.

     Jean Tannen 
  • Beware the Nice Ones: Jean is one of the nicest characters in the series, but piss him off at your own risk...
  • The Big Guy: His role within the team.
  • Bruiser with a Soft Center / Emotional Bruiser: He's a total badass, and the single most dangerous fighter in the series. He's also a big softie and one of the nicest characters in the series.
  • Combat Pragmatist: As his teacher put it, he was taught to kill people with sharp objects.
  • Cultured Badass: He reads poetry for fun during his downtime.
  • Dual Wielding: Wields twin hatchets.
  • Fatal Flaw: His Undying Loyalty to Locke Lamora.
  • Genius Bruiser: Jean looks like a hulking badass, but he's also a bookworm who is Good with Numbers as well as a skilled conman.
  • Hair-Trigger Temper: Downplayed, but Jean's temper is truly a sight to behold, and he's not one to be trifled with...as many of his enemies learn the hard way.
  • Heartbroken Badass: Once Ezri dies.
  • I Call It "Vera": His hatchets, the Wicked Sisters.
  • In Love with the Mark: He falls for Ezri, even though him and Locke's mission is to infiltrate her ship. It ends tragically as she dies defending her ship.
  • The Lancer: Jean is Locke's best friend and generally plays second fiddle to his schemes. After the other Bastards are slaughtered by the Grey King, Jean is Locke's only consistent companion.
  • Nice Guy: Despite his heavy frame and temper, Jean is a sweetheart.
  • Stout Strength: Jean was a fat kid, but he started packing on a lot of muscle when he started his combat training. As an adult, he's still got some flab, but most of his bulk is muscle.
  • Vengeance Feels Empty: After Ezri dies, Jean immediately murders Ultgar, the traitor who brought the device on board that killed her, in cold blood. It doesn't make him feel any better about the situation.
  • Undying Loyalty: To Locke, sometimes to his detriment.

     The Sanza Twins 
  • Card Sharp: They're rightly feared for their skill with cards
  • Hidden Depths: You wouldn't expect a pair of Trickster Twins to also serve as The Heart of the Gentleman Bastards, but they were the first to comfort Jean when he broke down at the dinner table, continue to defend Sabetha long after her estrangement, and are fiercely protective of Locke. It seems when set against Sabetha and Locke's melodrama, Jean's tragic backstory, and Bug being a lunatic, the Twins somehow manage to be the most level headed in the group. It's notable that Locke's mental stability gradually decreases over the course of the series in their absence.
  • Character Death: Killed in the first book by the Berengias Sisters.
  • Jack of All Trades: Father Chains describes them as "silver in all trades."
  • Loveable Rogue: They're quick with a quip and are also consummate conmen.
  • Plucky Comic Relief: They love playing pranks, joke around a lot, and in general, don't take things very seriously.
  • Posthumous Character: They appear in flashbacks after dying in the first book.
  • Single-Minded Twins: They often speak in unison and are basically interchangeable.
  • Shoo Out the Clowns: When they get killed, things turn very dark indeed.
  • Trickster Twins: They're con artist twins.

     Bug 
  • The Apprentice: the youngest member of the bastards.
  • Character Death: Killed by the Grey King's assassin.
  • Leeroy Jenkins: He often rushes into things without considering the consequences of his actions. Sadly, this gets him killed.
  • Stealth Expert: As he's the smallest and lightest of foot, he gets to be the sneak-thief.
  • Running Gag: The adult Bastards foist grunt work onto him, saying that it's good for his moral education.
  • Too Clever by Half: Much like Locke.

     Sabetha 
  • All Girls Want Bad Boys: How she sees her attraction to Locke. She's worked her womanly charms into scams and comfortable living in the past, but claims Locke is so far removed from the classical "gentleman" she's used to conning as to be irresistible.
  • Always Second Best: She's very upset by the fact that Locke's grand, daring, risky schemes always overshadow her simpler, more practical and more reliable cons, which result in him becoming the de facto leader of the Gentleman Bastards.
  • Boring, but Practical: Ironically, unlike the more foolhardy Locke, Sabetha runs far less flashy cons. But they work like a charm.
  • The Chessmaster: Fancies herself one to match Locke.
  • Fatal Flaw: She has two main ones.
    • Her distrustful nature: she has a hard time with trust. She doesn't have faith in Locke's feelings and is quick to assume the worst in people.
    • Her jealousy of Locke: She's constantly frustrated that she has to work hard to be a good thief while it seems to come naturally for Locke. This leads to her having a competitive relationship with Locke.
  • Femme Fatale: To Locke, especially in Republic of Thieves
  • Fiery Redhead: Although she sometimes dyes it brown.
  • Hidden Depths: She takes a shine to acting when her and the Gentlemen Bastards crew visit Espara to learn the art of theatre. She proves to be very gifted at it.
  • Love Is a Weakness: How she regards her feelings for Locke.
  • Tsundere: More tsun than dere.

Capa Barsavi's organization

     Capa Vencarlo Barsavi 
  • Animal Motifs: It's subtle, but sharks. He wears sharkskin, uses shark teeth both in his initiation rituals and as marks if his authority, he employs shark-fighting gladiators as bodyguards and keeps sharks beneath the Floating Grave to execute traitors.
  • Affably Evil: He's ruthless and merciless, but he's always civil to Locke and genuinely loves his family.
  • The Chessmaster: In his backstory. He became The Capa of Camorr by ruthlessly outplaying all the others.
  • Character Death: He suffers Body Guard Betrayal, and is then murdered by his own shark.
  • Cultured Badass: He's an intellectual and cultured mob boss.
  • The Don: Of Camorr.
  • The Dreaded: Quite feared for his stranglehold on the underworld of Camorr.
  • Equal-Opportunity Evil: He may be a brutal crime lord, but sexist he is not. He wholly trusts the Berengias sisters as bodyguards and enforcers, and made mutually beneficial arrangements with the autonomous prostitutes of the city when he took control of the underworld, after decades of other bosses attempting to take them over or muscle them out. He also sees his daughter as the most worthy heir to his criminal empire, and says his sons don't fully respect her capabilities because she's the youngest sibling, not because she's a woman. He knew and had a working relationship with the Spider, who often says that men underestimate or overlook her for being a woman, but together they established and maintained the secret peace of Camorr. He has a not insignificant number of women among his thugs as well, though later titles suggest that much of the setting is slightly egalitarian in regards to women in the underworld.
  • Even Evil Has Loved Ones: His family.
  • Evil Mentor: Serves this role to many of younger thieves of Camorr, and as we discover in Red Seas Under Red Skies also helped get Jaffrim Rodanov started on the road to infamy.
  • From Nobody to Nightmare: Barsavi was a simple professor of rhetoric who apparently decided to leave academia and outsmart the criminal underworld of Camorr.
  • Genius Bruiser: He's a hulking crimelord who is also a former professor of rhetoric.
  • Pragmatic Villainy: He negotiated the creation of the Secret Peace with the aristocracy so that the thieves and the elites can co-exist.
  • Villainous Legacy: Barsavi's long gone, but the criminals he mentored both as Capa, and back in his days as rhetoric professor, continue to bedevil the world.

     Nazca Barsavi 

     The Berengias Sisters 

The Gray King's organization

     The Gray King/Capa Raza 
  • Ax-Crazy: He hides it well, but he's absolutely unhinged.
  • Badass Family: The Berengias twins are his younger sisters.
  • Big Bad: Of the first book.
  • Character Death: Killed by Locke at the end of the book, after his plans have failed and fallen in ruin.
  • The Chessmaster: He outplays absolutely everyone, right until the end.
  • The Don: Usurps Barsavi's position as Capa of Camorr, though it's just another step in his plan.
  • The Dreaded: Before he reveals himself, he's got most of the city running scared. After he reveals himself he's got the entire city in thrall.
  • Even Evil Has Loved Ones: He loves his family - it's in fact what started his quest for Revenge.
  • Familial Foe: The driving plot of The Lies of Locke Lamora is eventually revealed to be a scheme by the Gray King to wipe out Capa Barsavi entire family and estate in retribution for Barsavi killing his parents.
  • Fatal Flaw: Arrogance. He foolishly underestimated Locke and thought he could kill him and the other Gentleman Bastards. He fails and pays the price with his life. But not before losing his right hand man, siblings, and his entire empire in the process.
  • From Nobody to Nightmare: An orphaned urchin turned city boss bent on killing the entire ruling caste of Camorr.
  • Genius Bruiser: An excellent swordsman and a brilliant schemer.
  • The Ghost: At first, nobody knows who he is.
  • Half-Identical Twins: His sisters are identical twins; when the three of them stand beside one another they could pass for triplets.
  • Master Swordsman: A deadly fencer and master of multiple styles, he duels rings around Locke.
  • Meaningful Name: Raza means "revenge," which Locke feels is a bit on the nose.
  • Revenge: His driving motive.
  • Roaring Rampage of Revenge: Inflicts this on Capa Barsavi. And tries to do the same to the entire nobility of Camorr.
  • Royal Rapier: As befits his "king" motif.
  • Siblings in Crime: With his sisters, Raiza and Cheryn.
  • Underestimating Badassery: Raza and The Falconer underestimate Locke and Jean, viewing them as pawns to their ultimate goals. Not only do they fail to kill them, but Locke and Jean singlehandedly destroy his empire and leave The Falconer a cripple once they're done with them.

     The Falconer 
  • Ain't Too Proud to Beg: Rather shamelessly begs for mercy once Locke and Jean get a hold of him. They don't show him any.
  • And I Must Scream: His fate after crossing Locke.
  • Animal Motifs: Birds.
  • Antagonistic Offspring: To his mother, Archedama Patience of Karthain. The whole reason he became a leader of the magical supremacist faction was to tick her off.
  • Asshole Victim: A non-lethal variety, but what Locke and Jean did to him was so well deserved that even his own mother couldn't help but acknowledge what a monster he is. Ouch.
  • Badass Bookworm: He's a bondsmage of Khartain.
  • The Beastmaster: Besides his Familiar, he employs flocks of birds as spies, and can control other animals as well.
  • Dirty Coward: Once he's lost control of the situation, he pathetically pleads for Locke to show pity on him and spills his master's plan. Locke doesn't show him any.
  • The Dragon: To the Gray King.
  • Dragon Ascendant: Returns at the end of Republic of Thieves, long after the Grey King is dead, with plans to become a major villain in his own right.
  • The Dreaded: He's a bondsmage of Karthain.
  • Evil Cripple: Locke cut off his fingers and removed his tongue. It hasn't made Falconer any less evil.
  • Evil Sorcerer: He's an utter prick and a leader of the more aggressive faction of bondsmages.
  • Familiar: A scorpion-hawk.
  • Fate Worse than Death: As killing a bondsmage is a bad idea, Locke instead cuts off all his fingers, and his tongue, which drives the man insane.
  • Freudian Excuse: Hates his mother for knowing his true name and has fashioned his entire life around making her miserable.
  • Hoist by His Own Petard: If he had stuck to his original plan (invoking Jean's true name and forcing him to kill Locke), then the Grey King's plan would have gone off without a hitch. Instead, he decides it's more poetic to force Locke to kill Jean, as Locke has shown a willingness to sacrifice himself to save his brothers. He says that while he knows Locke's surname isn't really "Lamora", that at least he has "your birth name, the name your parents gave you", and that will be enough. It doesn't work.
    Locke: What the fuck made you think Locke was the name my parents gave me?
  • Laser-Guided Karma: Locke knows killing him would be borderline suicidal, so he compromises by cutting off all of his fingers and tongue, rendering his power useless.
  • Psycho for Hire: He enjoys his work a little too much, especially when it involves hurting people.
  • Red Baron: Goes by Falconer, as all bondsmages protect their true name, which can be used against them.
  • Self-Made Orphan: Kills Patience at the end of Republic of Thieves, sending a murder of crows to tear her apart.
  • Smug Snake: Convinced that being a Bondsmagi gives him the right to lord it over everyone else, as well as make him invincible. He's very much proven wrong once Locke and Jean are done with him.
  • Underestimating Badassery: Views Locke and Jean as foolhardy thieves too clever for their own good and a minor pawn to him and his masters' plans. He is decidedly proven wrong on this and is tortured and left a cripple by the two thieves.

Nobles of Camorr

     Don Lorenzo and Dona Sofia Salvara 

     Dona Vorchenza 

People of Tal Verrar

    Requin 

  • Big Bad Ensemble: He, Rodanov, and Stragos share the role in Red Seas Under Red Skies.
  • The Don: In Camorr, he'd be a capa. In Tal Verrar he rules all the thieves of the city using only his real name.
  • The Dreaded: Everyone in Tal Verrar is afraid of him, and for good reason, given his reputation.
  • Karma Houdini: He basically gets out of the story scot free, and eventually gets the last laugh on Jean and Locke, as the paintings they stole were fakes.
  • Sadist: He makes torture into an art form, and he really enjoys it.
  • Torture Technician: Renowned as a truly artistic torturer.
  • Unholy Matrimony: With his right-hand woman, Selendri.
  • Villain Respect: Downplayed, but Requin is genuinely impressed that Jean and Locke managed to fool him by the end of the story.

    Maxilan Stragos 

  • Big Bad Ensemble: He, Requin, and Rodanov share the role in Red Seas Under Red Skies.
  • Bling of War: His gold-bedecked uniform.
  • Evil Old Folks: Somewhere in his sixties.
  • Evil Is Hammy: He's rotten to the core, and is a complete bastard to boot. But his flamboyance and extravagant nature make him a really fun antagonist for the guys.
  • Fate Worse than Death: His confinement to the Poison Orchid's bilges is treated as this.
  • Faux Affably Evil: He seems like a nice guy at first, but it only hides his true cruel nature.
  • The Generalissimo: In theory the Archon is subordinate to the Priori councils. Stragos' army and navy "afford him a dissenting opinion," and he's the real ruler of Tal Verrar, though his position is precarious.
  • Greater-Scope Villain: While he doesn't really do anything throughout the story, it's his plan and actions that ultimately drive the plot and leads to Ezri's death, which royally pisses Jean off.
  • Hate Sink: He's not the cruellest person in Red Seas Under Red Skies (that's Requin), and doesn't cause the most damage to Locke and Jean (that's Rodanov). He does, however, wind up as a focus of character and narrative hatred in an effort to give the audience a villain whose downfall they'll pull for. It helps that he's a pompous ass who doesn't have the 'cool' factor other villains have.
  • Jerkass: Stragos' main trait is that he's a petty jackass.
  • Villain Respect: He genuinely respects Locke and Jean's guile and balls when conducting their schemes. Sadly he makes the same mistake everyone else does: underestimating the two of them.

Pirates of the Brass Sea

    Zamira Drakasha 

  • Action Mom: Her children are aboard her ship with her.
  • Berserk Button: At one point, she and Locke are having a conversation, and he asks if she doesn't find being a pirate exceptionally risky, especially with children along. She asks if he has children, and when he says no, she tells him that if he ever presumes to lecture her on her children's behalf, she'll throw him overboard.
  • The Captain: Of the Poison Orchid.
  • Deadpan Snarker: She has a rather dry wit.
  • Dual Wielding: Two sabres.
  • From Nobody to Nightmare: She was once a humble member of the Syrune Navy. After some kind of betrayal by the navy in question that isn't elaborated on, she abandoned the military and became a notorious pirate.
  • Reasonable Authority Figure. She runs her ship with an iron hand and deals out some harsh punishments, but she treats her crew well and fairly and lets everyone have a say.
  • The Smart Guy: She spots holes in Locke's cover story before long, and while she comes to the wrong conclusion, she's not wrong that the story was a lie.

    Ezri Delmastro 

  • Cultured Badass: She grew up among nobility and read a lot of plays and histories.
  • Defector from Decadence: She's actually a member of the Nicoran nobility, albeit the youngest daughter, who had little prospects.
  • Dual Wielding: Fights with two sabres.
  • Dying Moment of Awesome: She grabs the equivalent of a thermite bomb and throws it onto an attacking ship, leaving her so terribly burned that Jean has to mercy kill her.
  • Heroic Sacrifice: To save the Poison Orchid.
  • Huge Guy, Tiny Girl: The tiny girl to Jean's huge guy.
  • Mercy Kill: Jean has to kill her after she's burned alive holding the shipbane sphere.
  • The Napoleon: Downplayed. She's got a hot temper and many jokes are made about her diminutive height, but it doesn't go a lot further than that.
  • Number Two: To Zamira.

    Jaffrim Rodanov 

  • Affably Evil: Rodanov's a nice enough guy so long as you aren't in his way.
  • Anti-Villain: Rodanov does not want to fight Zamira, but he's convinced she's going to give Stragos an excuse to sack Port Prodigal.
  • Badass Longcoat: Wears a long, battered leather coat reinforced with chainmail.
  • BFS: In a rarer take on outsized weapons, Rodanov arms himself with an almost comically large club, studded with iron and described by Zamira as clocking in at nearly twenty pounds. When he sets it on the ground, it reaches his waist, which, given Rodanov's seven foot height and long legged build makes it around four feet long.
  • Big Bad Ensemble: He, Requin, and Stragos share the position in Red Seas Under Red Skies.
  • The Captain: Of the Dread Sovereign.
  • Carry a Big Stick: Carries a twenty pound club reinforced with iron studs.
  • Choice of Two Weapons: Uses a gigantic club to force his way on board the Poison Orchid, then resorts to his gauntleted fists in close-quarters melee combat. The latter are stated to be his preferred weapons, with the club being used only in boarding actions.
  • Cool Ship: Dread Sovereign is the largest pirate ship afloat and is feared all along the Brass Sea.
  • Cultured Badass: Quotes poetry and bonds with Ezri and Jean over a mutual appreciation for poetry and theater.
  • Even Evil Has Loved Ones: "Loved" might be too strong a word, but when his first mate, Ydrena, is killed by Zamira, Rodanov flies into a rage and clubs his way through half the Poison Orchid's crew to reach her body.
  • Evil Counterpart: A good-humoured giant of a man, widely feared in the criminal fraternity for his combat skills, who nonetheless hails from a middle class background, received a good education, and loves to quote plays? He's an older, eviler Jean Tannen.
  • From Nobody to Nightmare: He was a middle-class kid who fell in with the wrong crowd at university. When he had to go on the run from the police after Barsavi's gambling ring was exposed he hid at sea, eventually becoming one of the most powerful pirate lords of the Brass Sea.
  • Genius Bruiser: A devious strategist and erudite playgoer as well as a seven foot giant.
  • Hero Killer: Rodanov comes with a serious reputation as a pirate and a fighter, and his ship, Dread Sovereign, is the most feared on the Brass Sea. He's able to bludgeon his way through Zamira's crew with ease, facing six on one odds at one point and coming out victorious, and knocking Master Swordsman and professional duelist Dantierre into the sea.
  • Huge Guy, Tiny Girl: He and his second-in-command, Ydrena, form a platonic version.
  • Husky Russkie: Vadrans fill the role of fantasy northern Europeans in the setting, and Rodanov's last name is explicitly Russian. He's also the most physically imposing foe Locke and Jean have yet encountered.
  • Names to Run Away from Really Fast: His ship, Dread Sovereign.
  • One-Handed Zweihänder: He's able to swing his monstrous club with only one hand.
  • Power Fist: Wears a pair of blackened steel gauntlets for close up fighting, using them to parry blades and crack skulls alike.
  • Stout Strength: Rodanov's broad through gut and shoulders alike and is one of the most physically powerful characters in the story.
  • Uncertain Doom: Was last seen headed for the wheel of the Dread Sovereign as the ship went up in flames. Zamira assumes he was killed, but his death, if it took place, was entirely offscreen.
  • The Unfought: Despite being set up as a truly formidable combatant, and bashing his way through much of Zamira's crew during the climactic battle, Rodanov is never fought by a major character.
  • We Used to Be Friends: He and Zamira were quite close until the events of Red Seas Under Red Skies.
  • Well-Intentioned Extremist: If Jaffir didn't have to fight Zamira, he wouldn't. But he fears that she might give Stragos the excuse to wipe everyone at Port Prodigal if she continues on the path she's going down. So he becomes the villain by proxy.
  • Wicked Cultured: Learned rhetoric and linguistics at the Therin Collegium—from Capa Barsavi no less.


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