Characters: Final Fantasy Crystal Chronicles: Ring of Fates
Yuri is the main character of the game. He is Chelinka's twin brother and very close to her. Although curious, kind, and friendly, he isn't so bright at first. Unfortunately, fate is unkind to him thanks to a strange power he and Chelinka share.
Unfortunate Names: Although Yuri is a common Russian name, which fits with the rest of the family, it still raises eyebrows in fandom.
The co-protagonist and Yuri's twin sister. She was born a few minutes earlier (a fact she occasionally flaunts), and curiously, holding a small green crystal in her hand. She can make this crystal shine at will, hinting at a mysterious power. Although she doesn't participate in combat, her importance to the plot and her brother make her a central character.
Cute Mute: After Latov's death, but she regains her voice in Rela Cyel. She communicates via telepathy instead.
Heroic Sacrifice: In the end, she seems to sacrifice her very existence to save Yuri's life. She gets better.
Living Emotional Crutch: To Yuri. So much so that when she uses up the last of her power and seemingly dies, the Yuris and Chelinkas from every other reality just make a new one.
Neutral Female: Kind of. She's absent during dungeon sequences and fights, apart from one particular boss fightnote she still isn't controllable, but casts magic from the sidelines which is explained as Yuri and the others guarding her. However, Yuri can't cast magic without her being there.
MacGuffin Girl: Being the wellspring of the twins' crystal power is why the villains are after them.
Plucky Girl: As much bad stuff happens to her as to Yuri, but she keeps going with a will.
Power Incontinence: Due to the way her and Yuri's ability operates—she has the power, and he focuses and directs it.
Alhanalem is a Yuke who lives at the Villa and acts as a tutor to the twins—at least, he tries to. He used to serve King Kolka and was a high-ranking researcher in Rela Cyel, and knows a great deal about magic and crystals.
And I Must Scream: Spends several years trapped in an evil red crystal, until Yuri and Chelinka free him.
The Professor: A noted scholar on magic who was once a personal adviser to King Kolka.
Squishy Wizard: He tends to be pretty fragile, and the damage output of his magic bombs come from his magic stat rather than attack.
Verbal Tic: Ends all his dialogue with words ending in an -al sound, including words like presentable (presentab-al).
Which irks a guard at Rela Cyel, who doesn't like the control rods being referred to as "magical fantastical."
A Lilty alchemist and the second friend of the family at the Villa. Although Meeth is an expert at her craft, she is very odd, speaking in a childishly cutesy way and recording her "grudgies" meticulously. Nevertheless, she's a steadfast friend to the twins.
The Aloner: When the Temple invades the Villa, Meeth is stuffed into her own pot and rolled down the hill, landing in the ruins of Rela Cyel. She spends the next few years with only books and monsters for company.
Create Your Own Villain: She has a very powerful "grudgie" against the Coelacanth for preventing her escape from Rela Cyel's ruins. When the party goes to Rela Cyel of the past, Meeth immediately attacks its past self and Alhanalem speculates that's why it became so vicious in the first place. She's not pleased.
Stone Wall: Even though her damage output can grow to be as good as Yuri's, her ladle will never be as good in melee combat.
This Is Unforgivable: She fills fifteen notebooks during the timeskip, mostly against the monsters in Rela Cyel.
Verbal Tic: She ends all her sentences with a cutesy -ie sound (blankie, cloakie, etc).
Gnash is a Selkie boy who lived in Abyssus Forest and has no prior relation to the twins, or any part of the main plot. He joins the party to repay them for healing him of a poison plant and stays with them throughout the game.
Cutscene Power to the Max: Gnash can double-jump and the player can exploit this with creative stacking of items. But when the party is stuck at the bottom of Rela Cyel's central shaft, Gnash jumps offscreen in a single shot and climbs a completely smooth wall to the surface.
Doomed Hometown: Talking to him during an optional visit home reveals that he was the only survivor of a sickness that struck his village.
Double Jump: A technique unique to Selkies, which is endlessly useful.
Extreme Omnivore: He even judges whether someone is a good guy or a bad guy by tasting them.
When You Coming Home, Dad?: Believes his duties as king kept him from being a good father. Tilika's ghost says that she loved him regardless.
You Can't Fight Fate: He says that no matter what world he is in, he will always lose his wife and daughter. However, the new world created by Yuri and Chelinka in the ending allows the player to bring back Tilika in Multiplayer Mode.
The deceased daughter of the king. Her ghost appears to Yuri and Chelinka several times, and the circumstances around her death have a great bearing on the story.
Cute Ghost Girl: Although her appearance still scares the bejeesus out of poor Chelinka when she first appears.
Heroic Sacrifice: She's able to use her power to rescue Aleria and Latov from Rela Cyel's collapse and the Lunites, at the cost of her life.
MacGuffin Girl: She has the same power as Aleria and Chelinka, and was the first victim of the Lunites' scheme.
Pretty in Mink: She has a fur cloak. In Rela Cyel, her ghost enchants it to help Yuri recover from use of his crystal power.
The twins' mother. She was a starsinger, blessed with the ability to see the future and great power as a crystal user, but she died not long after Yuri and Chelinka were born. She is actually still alive, but not by much as she is being used as a living power source by the Temple.
And I Must Scream: She's been sealed inside a corrupted crystal for years, fully awake and aware of what her powers are being used for.
Heroic Sacrifice: Willingly gives herself up to the Lunites in order to protect the twins. Unfortunately, they go after the twins anyway when her life starts to fade.
Card-Carrying Villain: He really enjoys tormenting a pair of six-year-olds and killing their father in front of them. Strangely enough, though, he eventually becomes the non-evil (but very odd) proprietor of the crafting shop in Multiplayer.
The Dragon: He's the one who does Galdes' dirty work.