Yellow Taxi Goes Vroom is a 3D platformer where you play as a yellow taxi.
This game includes examples of:
- Astral Finale: The final area takes place on the Moon.
- Bottomless Pits: Falling off the screen makes the player restart with the cost of some coins.
- Checkpoint: Checkered flags raise when touched, acting as a restart point, should the player fail.
- Crate Expectations: Wooden crates appear commonly (often in groups of three), and can be destroyed.
- Double Jump: The Taxi can backflip, and then perform another backflip midair.
- Follow the Money: Small coins often lead the player into places the player needs to go to collect gears. There are even instances where pickups are arranged in shape of arrows.
- Hub Level: Morio's Lab acts as a gateway to other major areas.
- Inconveniently-Placed Conveyor Belt: In Crash Test Industries, the player encounters conveyor belts that usually act as an inconvenient hazard.
- Inexplicable Treasure Chests: One of the money pickups is a treasure chest.
- Invincibility Power-Up: Golden coil makes the taxi immune to hazards, including spikes.
- Malevolent Architecture: It's hard to get around Morio's house. Morio handwaves it by mentioning his house being built by someone with surrealist tastes.
- Naturally Huskless Coconuts: Every palm tree has huskless coconuts growing under the leaves.
- Nitro Boost: Some levels have boost pads, indicated by arrows. Running over these will boost Taxi's speed quickly.
- No Celebrities Were Harmed: Alien Mosk, a main villain, does reference Elon Musk.
- Overly-Nervous Flop Sweat: When the timer gets low, the Taxi starts sweating a lot.
- Palmtree Panic: First few worlds like Morio's Island take place in a tropical seaside area.
- Post-Defeat Explosion Chain: After the final boss is defeated, the saucer produces numerous small explosions. This goes for a while.
- Rewarding Vandalism: Breaking 50 objects without dying will reward the player with coins.
- Rise to the Challenge: The section before the final boss, along with the final boss fight, features rising slime that the Taxi must outdrive.
- Saw Blades of Death: In Crash Test Industries, rotating sawblades make an appearance and cause the player to restart upon contact.
- Selective Gravity: Collectable items spin around mid-air.
- Songs in the Key of Panic: When the timer is running out, the music speeds up.
- Spikes of Doom: Touching spikes is deadly.
- Springs, Springs Everywhere Various unusual objects bounce the taxi up. Examples include rubber ducks, beds, couches and buttons that also double as Toggling Setpiece Puzzle switches.
- This Is a Work of Fiction: There is a lawyer NPC that states that all the names are purely coincidental. Then there is a building full of those lawyers.
- Timed Mission: In some areas, the taxi is on a time limit. The limit can be extended by delivering characters, collecting clock pickups or collecting enough other collectibles.
- Timed Power-Up: Golden coil powerup lasts only a few moments until it runs out.
- Toilet Humor: The game features quite a lot of fart jokes and an area featuring a lot of poop.
- Toggling Setpiece Puzzle: In Arcade Panik, there are buttons that switch green and pink blocks on and off.
- Treasure Is Bigger in Fiction: Coins are as big as the taxi and the human characters.
- Uncommon Time: Ruined Observatory theme is in 7/4 time signature.
- Videogame Dashing: The Taxi can dash forward after it's done revving up. When timing it right, the taxi performs a double dash.
- Watch for Rolling Objects: In Arcade Panik, there are sections where metal balls roll downhill. While they are not deadly, they can push the player around, sometimes into pits.
- Water-Geyser Volley: Geysers spawned by broken fire hydrants can lift the taxi upward.
- Wind-Up Key: The taxi has a constantly spinning key in the back.