Trapper Knight, Sharpshooter Princess is a Turn-Based Strategy game developed by desunoya and published by Sekai Project. It was released for PC through Steam on April 10th, 2017. The game is heavily inspired by the Fire Emblem series, particularly in its "Bond" mechanic that allows units that fight close together to rank up their relationship and gain bonuses from proximity on the battlefield.
The story focuses on Gritz, the titular Trapper Knight, who took the skills handed down by his huntsman father to become a mercenary that dreams of making a name for himself. Currently in the small town of Country Ceremo, of the Granfesta Kingdom, he notices a dispute taking place near the local Item shop. A lady named Leah intervenes, and after Gritz decides to help her, she decides to tag along on his adventures to see how well he can fight. After a few missions together, she reveals her true identity to him: Princess Filalia of Granfesta. This Sharpshooter Princess needs help in order to free her father from a Witch's spell, and recruits Gritz to her cause. And so begins their story...
Tropes present in this game:
- Accidental Kidnapping: One chapter focuses on rescuing a small girl after the Goldfish Poop Gang do this.
- Action Girl: Leah, who's quite talented with archery.
- The Archer: Sharpshooter Princess Leah.
- Bait-and-Switch: How the introduction begins.Our story begins with the capital of Granfesta...off in the background, in the rural town of Country Ceremo.
- Bear Trap: Gritz's first available trap, which instantly ends the turn of an enemy that walks into it.
- Black Mage: Eleano, a bubbly fortuneteller that doubles as the party's first magic user.
- Bonus Boss: There is an Extra chapter if the player is on the Hard difficulty, and clearing it awards the "The Candy Witch" achievement.
- Can't Drop the Hero: Both Gritz and Leah are mandatory for the majority of battles.
- Cat Girl: Christine, the leader of The Noble Rose.
- Faceless Goons: All of the non-important characters are depicted this way in their character art.
- Fat and Skinny: Gritz's two mercenary buddies are subdued versions, with one a thin and speedy swordsman, while the other is defensive and rough. Christine's two lackeys are more exaggerated examples, with one lanky and the other obese.
- Goldfish Poop Gang: The Noble Rose, first encountered in the initial battle, are fought repeatedly over the next few chapters.
- Heroes Prefer Swords: Gritz's weapon of choice, with his traps being items used from his inventory.
- Little Bit Beastly: Various characters have animal ears, but no other indicators that they're not normal humans.
- Official Couple: Gritz and Leah. It's enforced by the game's achievements, as there's one for getting their bond to Rank A.
- Ragtag Bunch of Misfits: The player's army. Starts with Gritz and Leah, then a pair of Gritz's mercenary buddies, then a bubbly fortuneteller, then two orphan children, and so on...
- Relationship Values: The "Bond" system, working akin to Supports from later Fire Emblem titles.
- Something We Forgot: The third chapter begins with The Noble Rose, apprehended by Gritz's team, getting captured by Familiars. They've been completely forgotten by the chapter's end, save for Gritz quoting this trope.
- Spikes of Doom: Another trap available to Gritz; it does not stop a unit, but does damage any foe that walks on it.
- Staff Chick: Nini, Sho's sister, and the victim of an Accidental Kidnapping.
- Street Urchin: Sho, the party's thief, is an orphan child that first joins the group on a mission to rescue his sister.
- Those Two Guys: Gritz's two mercenary buddies, as well as Christine's two lackeys.
- Tournament Arc: The Gran Guardian is an annual tournament whose winners get the chance to become royal knights. The party enters it in Chapter 4, so that they can get into the castle and attempt to end a curse without arousing suspicion.
- Trap Master: Gritz, who not only replenishes his stock of traps between battles, but can also develop more traps as the game goes on.