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Video Game / Stolen

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Not sure how stealthy a motorcycle is, but okay, we'll play along.

Infiltrate. Steal. Vanish.

Stolen is a stealth-based game developed by British video game company Blue 52 and published in 2005 by Hip Games for PlayStation 2, Xbox and Microsoft Windows.

The player assumes the role of Anya Romanov, an acrobatic, high-tech professional thief living in the futuristic dark metropolis Forge City. Her initial mission is to infiltrate a high-security museum and steal items therein. She is assisted by the computer expert Louie Palmer, who communicates with her through an earpiece. Later on, however, Anya is framed for a murder she didn't commit, and soon finds herself involved a sinister conspiracy involving a ruthless corrupt politician Richard Killian, and her own deadly female ninja rival known only as Breeze.


This game contains examples of

  • Action Girl: Anya, Breeze.
  • Attack Drone: Quite a lot of them, even early on in the game.
  • Classy Cat-Burglar: Anya.
  • Convection Shmonvection: Anya often escapes rooms filled with poisoned gas by crawling into an air duct, or through an air duct and dropping into another room. Three guesses why this wouldn't work in real life.
  • Cool Bike
  • Cyberpunk
  • Cyberpunk with a Chance of Rain:
  • Deadly Gas
  • Death Course: You've got plasma beams, chainguns on turrets, poison gas, and flying attack drones all coming after you. At some point, all this crap must have cost more than whatever they're guarding.
  • Dystopia
  • Exactly What It Says on the Tin: His name is Killian.
  • Fanservice: The descending neckline on your Spy Catsuit is much appreciated, Anya, it really is. But won't that big patch of exposed pale skin stand out when you're trying to blend into the shadows?
  • Advertisement:
  • Hacker Cave: Louis Palmer's place.
  • Highly Visible Ninja: Everyone sees you when you're in direct light, but the second you step into the tiniest shadow, even a two-foot region of shade next to a filing cabinet in an otherwise brightly lit room, you become completely invisible. Even when someone is standing right in front of you staring right at you.
  • Gas Chamber
  • The Guards Must Be Crazy: Sonic Emitters. Sure, the guards are justified to look for the noise once or twice, but when Anya refuses to kill, and thus the same guard can be fooled by the same noise dozens of times...
  • Idiot Ball: Every security guard in the entire game. Justified with the overweight museum guards, but the police aren't any smarter.
  • Laser Hallway: Pretty much EVERYWHERE, dear god.
  • Optional Stealth: In theory, you're supposed to use the shadows to sneak around the guards. In practice GameSpot's reviewer found it was quicker and easier to just beat them senseless.
  • Perky Female Minion: Arguably Breeze, though all her dialogue suggests she's the alpha between her and Night.
  • Plot-Induced Stupidity: All that training and the police take no more effort to bring down than the three-hundred-pound mall security.
  • Rule of Cool: That's one fancy prison, though the people who designed it seem to be under the assumption that three concrete walls and a row of iron bars can't do the same job. Who are they locking up in there, the Hulk?
  • Scary Black Man: At least, he would be if he didn't wear a red, hooded sweater and didn't call himself Night.
  • Sentry Gun
  • Sleazy Politician: Richard Killian.
  • Spy Catsuit
  • Spy Glasses
  • Static Stun Gun: Nullifiers, laser tripwires.
  • Stealth-Based Mission
  • The Rival: Breeze.
  • 20 Minutes into the Future
  • X-Ray Vision