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Video Game / Nevermind

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Nevermind is a psychological adventure-horror game created by developer Flying Mollusk. You are the newest employee at a company called Neurostalgia, which specializes in treating trauma patients with repressed memories by directly entering their subconscious to discover the root of their issues. Your job is to enter the client's mind, a role called "Neuro-Probing," and to explore the landscapes created by each patient's consciousness in order to uncover the truth of what happened to them.

The game is available for purchase on Steam here.

Nevermind contains examples of:

  • Addled Addict: Client #418 seems to have become this.
  • Ate His Gun: Client #251's father did.
  • Awful Truth: The premise centers around this trope - each client has some sort of horrible experience that they have somehow forgotten or repressed, and it is your job as the Neuro-Prober to uncover it.
  • Bastard Boyfriend: While the gender of Client #909's partner is never specified, that they in essence turned out to be this was the trigger for her development of agoraphobia - initially seeming sweet, they turned increasingly controlling and bullying, culminating in them stalking her and brutally killing her pet bird with a pair of scissors as "punishment" for a perceived transgression.
  • Featureless Protagonist: The doctor, who is meant to represent you, is never seen, and the clients are also never directly seen, though vague depictions in the photographs can hint at their appearance.
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  • Ghost City: Client #418's landscape is one.
  • Hell Is That Noise: The car horn from Client #251's landscape.
  • It's All My Fault:
    • Client #251's scopophobia stems from her belief that she somehow contributed to her father's death, and that not only did her father stare at her just as he killed himself, but everyone who encountered her knew and was judging her.
    • Client #909 came to blame herself for the abuse that she started suffering in her relationship, telling herself that everything would be fine if she would only "do everything right" from her partner's perspective.
  • No Name Given: None of the clients are referred to as anything but their patient numbers. After you complete each's mindscape, they send you a signed thank-you card, but the signatures are all of the "super-freehand and impossible to interpret" variety.
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  • The Perfectionist: Client #440's main issue.
  • Red Herring: While you find ten photographs in each mindscape, only five of those photographs are related to unlocking each client's Awful Truth. The other photographs do give you more details on each client's full story and they're not unrelated to what each of them's most-immediately contending with (e.x., it's implied that Client #418 already had emotional issues and difficulty relating to others before his PTSD), but they're not needed for solving each stage's final puzzle.
  • Shell-Shocked Veteran: Client #418 is this.
  • Solve the Soup Cans: Due to the symbolic nature of the landscapes, many puzzles become this.
  • Transgender: Client #909 is a trans woman. Her insecurities over it are among the major points that her partner hung over her head and attacked as "weak spots".
  • Whole Plot Reference: The tutorial client is one to Hansel and Gretel, which comes into play when determining which photographs tell the truth and which do not.
  • World of Symbolism: Invoked, as each world is the client's subconscious.
  • You Are Not Alone: An element of Client #418 and Client #909's respective recoveries - in their post-level monologues, Client #418 states that despite his previous feelings of alienation, he finally feels ready to accept real help from others, and Client #909 mentions having a strong base of friends to help her move on from her insecurities and trauma.

Example of: