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The game was released on [[UsefulNotes/IBMPersonalComputer PC]] in 2015, and is available for purchase on UsefulNotes/{{Steam}} [[http://store.steampowered.com/app/342260 here.]] It was also ported to UsefulNotes/XboxOne in 2017.

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The game was released on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] in 2015, and is available for purchase on UsefulNotes/{{Steam}} Platform/{{Steam}} [[http://store.steampowered.com/app/342260 here.]] It was also ported to UsefulNotes/XboxOne Platform/XboxOne in 2017.
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Not to be confused with Music/{{Nirvana}}'s [[Music/{{Nevermind}} legendary album]].

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Not to be confused with Music/{{Nirvana}}'s [[Music/{{Nevermind}} [[Music/NevermindAlbum legendary album]].
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Page was movedfrom Video Game.Nevermind to VideoGame.Nevermind 2015. Null edit to update page.
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Bastard Boyfriend has been rehauled into Fetishized Abuser (for then the narrative portrays an abuser as sexually desirable). Otherwise, it's an example of Domestic Abuser. If both people display toxic behaviors, it's Romanticized Abuse. If the romantic partner is an unpleasant person but not outright abusive, then they are just a Jerk Ass.


* BastardBoyfriend: [[spoiler: While the gender of Client #909's partner is never specified, that they in essence turned out to be this was the trigger for her development of agoraphobia - initially seeming sweet, they turned increasingly controlling and bullying, culminating in them stalking her and [[KickTheDog brutally killing her pet bird with a pair of scissors]] as "punishment" for a perceived transgression.]]

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* BastardBoyfriend: DomesticAbuser: [[spoiler: While the gender of Client #909's partner #909]]'s partner's abuse is never specified, that they in essence turned out to be this was the trigger for her development of agoraphobia - initially agoraphobia. Initially seeming sweet, they the partner turned increasingly controlling and bullying, culminating in them stalking her and [[KickTheDog brutally killing her pet bird with a pair of scissors]] as "punishment" for a perceived transgression.]]
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* ThePerfectionist: Client #440's main issue.

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* ThePerfectionist: Client #440's main issue. She's an older woman developing Alzheimer's, and is admitted for severe guilt after an episode prevents her from performing as a professional pianist at a concert. She admits outright in a "that's my motto" sort of manner during her intake interview that her mother always drilled the idea that suffering is worth it for perfection into her, and it turns out that [[spoiler:sure enough, when she was a kid, her parents hired a horribly strict piano teacher for her who once ''slammed the headboard onto her hands out of irritation when she made a mistake'', officially planting the seed for her own abject fear of screwing up and quite literally underperforming.]]
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Trope deprecated per TRS


* {{Transgender}}: Client #909 is a trans woman. [[spoiler: Her insecurities over it are among the major points that her partner hung over her head and attacked as "weak spots".]]
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Not to be confused with Music/{{Nirvana}}'s [[Music/{{Nevermind}} legendary album]].

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Added release dates.


''Nevermind'' is a psychological adventure-horror game created by developer Flying Mollusk. You are the newest employee at a company called Neurostalgia, which specializes in treating trauma patients with repressed memories by directly entering their subconscious to discover the root of their issues. Your job is to enter the client's mind, a role called "Neuro-Probing," and to explore the landscapes created by each patient's consciousness in order to uncover the truth of what happened to them.

The game is available for purchase on Steam [[http://store.steampowered.com/app/342260 here.]]

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!!''Nevermind'' contains examples of:

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''Nevermind'' is a psychological adventure-horror PsychologicalHorror game created by developer Flying Mollusk. You are the newest employee at a company called Neurostalgia, which specializes in treating trauma patients with repressed memories by directly entering their subconscious to discover the root of their issues. Your job is to enter the client's mind, a role called "Neuro-Probing," and to explore the landscapes created by each patient's consciousness in order to uncover the truth of what happened to them.

The game was released on [[UsefulNotes/IBMPersonalComputer PC]] in 2015, and is available for purchase on Steam UsefulNotes/{{Steam}} [[http://store.steampowered.com/app/342260 here.]]

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!!''Nevermind''
]] It was also ported to UsefulNotes/XboxOne in 2017.

!!Nevermind
contains examples of:
of:



* YouAreNotAlone: An element of Client #418 and Client #909's respective recoveries - in their post-level monologues, [[spoiler:Client #418 states that despite his previous feelings of alienation, he finally feels ready to accept real help from others, and Client #909 mentions having a strong base of friends to help her move on from her insecurities and trauma.]]

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* YouAreNotAlone: An element of Client #418 and Client #909's respective recoveries - in their post-level monologues, [[spoiler:Client #418 states that despite his previous feelings of alienation, he finally feels ready to accept real help from others, and Client #909 mentions having a strong base of friends to help her move on from her insecurities and trauma.]]]]
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* ThePerfectionist: Client #440's main issue.

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* BastardBoyfriend: [[spoiler: While the gender of Client #909's partner is never specified, that they in essence turned out to be this was the trigger for her development of agoraphobia - initially seeming sweet, they turned increasingly controlling and bullying, culminating in them stalking her and [[KickTheDog brutally killing her pet bird with a pair of scissors]] as "punishment" for a perceived transgression.]]



* ItsAllMyFault: [[spoiler: Client #251's scopophobia]] stems from her belief that [[spoiler: she somehow contributed to her father's death, and that not only did her father stare at her just as he killed himself, but everyone who encountered her knew and was judging her.]]

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* ItsAllMyFault: ItsAllMyFault:
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[[spoiler: Client #251's scopophobia]] stems from her belief that [[spoiler: she somehow contributed to her father's death, and that not only did her father stare at her just as he killed himself, but everyone who encountered her knew and was judging her.]] ]]
** [[spoiler: Client #909 came to blame herself for the abuse that she started suffering in her relationship, telling herself that everything would be fine if she would only "do everything right" from her partner's perspective.]]
* NoNameGiven: None of the clients are referred to as anything but their patient numbers. After you complete each's mindscape, they send you a signed thank-you card, but the signatures are all of the "super-freehand and impossible to interpret" variety.
* RedHerring: While you find ten photographs in each mindscape, only five of those photographs are related to unlocking each client's AwfulTruth. The other photographs do give you more details on each client's full story and they're not unrelated to what each of them's most-immediately contending with (e.x., it's implied that [[spoiler:Client #418 already had emotional issues and difficulty relating to others before his PTSD]]), but they're not needed for solving each stage's final puzzle.



* {{Transgender}}: Client #909 is a trans woman. [[spoiler: Her insecurities over it are among the major points that her partner hung over her head and attacked as "weak spots".]]



* WorldOfSymbolism: {{Invoked}}, as each world is the client's subconscious.

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* WorldOfSymbolism: {{Invoked}}, as each world is the client's subconscious.subconscious.
* YouAreNotAlone: An element of Client #418 and Client #909's respective recoveries - in their post-level monologues, [[spoiler:Client #418 states that despite his previous feelings of alienation, he finally feels ready to accept real help from others, and Client #909 mentions having a strong base of friends to help her move on from her insecurities and trauma.]]
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* ItsAllMyFault: [[spoiler: Client #251's scopophobia]] stems from her belief that [[spoiler: she somehow contributed to her father's death, and that everyone who encountered her knew and was judging her.]]

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* ItsAllMyFault: [[spoiler: Client #251's scopophobia]] stems from her belief that [[spoiler: she somehow contributed to her father's death, and that not only did her father stare at her just as he killed himself, but everyone who encountered her knew and was judging her.]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nevermind.jpg]]
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''Nevermind'' is a psychological adventure-horror game created by developer Flying Mollusk. You are the newest employee at a company called Neurostalgia, which specializes in treating trauma patients with repressed memories by directly entering their subconscious to discover the root of their issues. Your job is to enter the client's mind, a role called "Neuro-Probing," and to explore the landscapes created by each patient's consciousness in order to uncover the truth of what happened to them.

The game is available for purchase on Steam [[http://store.steampowered.com/app/342260 here.]]

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!!''Nevermind'' contains examples of:

* AddledAddict: [[spoiler: Client #418 seems to have become this.]]
* AteHisGun: [[spoiler: Client #251's father did.]]
* AwfulTruth: The premise centers around this trope - each client has some sort of horrible experience that they have somehow forgotten or repressed, and it is your job as the Neuro-Prober to uncover it.
* FeaturelessProtagonist: The doctor, who is meant to represent you, is never seen, and the clients are also never directly seen, though vague depictions in the photographs can hint at their appearance.
* GhostCity: Client #418's landscape is one.
* HellIsThatNoise: The car horn from Client #251's landscape.
* ItsAllMyFault: [[spoiler: Client #251's scopophobia]] stems from her belief that [[spoiler: she somehow contributed to her father's death, and that everyone who encountered her knew and was judging her.]]
* ShellShockedVeteran: [[spoiler: Client #418 is this.]]
* SolveTheSoupCans: Due to the symbolic nature of the landscapes, many puzzles become this.
* WholePlotReference: The tutorial client is one to ''Literature/HanselAndGretel'', which comes into play when determining which photographs tell the truth and which do not.
* WorldOfSymbolism: {{Invoked}}, as each world is the client's subconscious.

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