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Metrojd is a tiny game made by Daniel Remar at or before 2011, available in the Scrap Pack 2. It features a Featureless Protagonist in some sort of cave who has to find ten somethings to hopefully open a door with a ten on it. Hopefully nothing bad will happen.

Compare with Slender. Despite its name, this game has nothing to do with Metroid, although it does borrow at least a few elements from the series such as 2D platforming, exploration, and horror.

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Note: despite the games short length, not much can be revealed without spoiling exactly what's chasing after the player. As such, beware of spoilers.


Contains the following tropes:

  • Bolivian Army Ending
  • Camera Screw: When the monster is close, the camera will let you know.
  • Collapsing Lair: When the bad thing is close. Has no actual effect.
  • Downer Ending: After obtaining the ten "pieces", the game ends with the Player Character surrounded by the monster, leaving the PC's fate ambiguous but bleak.
  • Eldritch Abomination: The monster appears as a bunch of giant pixelated clawed hands that relentlessly chase after the Player Character while ignoring walls and distorting the game with its presence alone.
  • Giant Hands of Doom: The monster that's stalking you is a bunch of giant clawed hands made out of pixels.
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  • Hell Is That Noise: When the monster is close, you will hear it roar.
  • Interface Screw: When the bad thing is ''very'' close.
  • Jump Scare: Played with. Both the bad thing and the end are revealed pretty slowly and/or distant from the player character.
  • Minimalism: The cave is made of big black-and-white pixel-like boxes akin to Hero Core, another game made by Remar.
  • No Plot? No Problem!: Why must the player collect ten somethings while the monster stalks them? Who cares; it's a horror game, that's why.
  • Nothing Is Scarier: The monster itself isn't fully shown, but it shows its presence through its hands and distortions in the game. The ending itself isn't safe, as the game immediately ends when the player is surrounded by claws as soon as they make an escape. The player character's fate is unknown, but it's clear that their ending is anything but bright.
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  • Ominous Visual Glitch: When the monster is close, the screen will start to freak out.
  • One-Hit Point Wonder: The player character; rather justified considering what's chasing them.
  • Random Encounters: The bad thing's sprite will be chosen among three.
  • Retraux: Also like Hero Core, the game is made to resemble old 80's games with its 8-bit art style, chip-tune sound effects, and simplistic monochrome color scheme.
  • Signature Roar: The bad thing's wail as everything rumbles. The louder it gets, the closer it is...
  • Spoilered Rotten: The game is so tiny and simple, it's hard if not impossible to spoil anything.
  • Super-Persistent Predator: The bad thing likes Offscreen Teleportation or going faster when not seen, to the point it's sometimes better to let it stay on your screen if it's in the next room as you move through the "rooms" to make it slower.


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