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* CameraScrew: When [[spoiler: the monster is close]], the camera ''will'' let you know.
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* EldritchAbomination: [[spoiler: The monster appears as a bunch of giant pixelated clawed hands that relentlessly chase after the PlayerCharacter, ignore walls, and ''distort'' the game screen with their presence alone.]]

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* EldritchAbomination: [[spoiler: The monster appears as a bunch of giant pixelated clawed hands that relentlessly chase after the PlayerCharacter, ignore walls, PlayerCharacter while ignoring walls and ''distort'' ''distorting'' the game screen with their its presence alone.]]



* NothingIsScarier: [[spoiler: The monster itself isn't fully shown, but it shows its presence through its clawed hands while distorting the game's screen. The ending itself isn't safe, as the game immediately ends when the player is surrounded by claws as soon as they make an escape. The player character's fate is unknown, but it's clear that their ending is anything but bright.]]

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* NothingIsScarier: [[spoiler: The monster itself isn't fully shown, but it shows its presence through its clawed hands while distorting and distortions in the game's screen.game. The ending itself isn't safe, as the game immediately ends when the player is surrounded by claws as soon as they make an escape. The player character's fate is unknown, but it's clear that their ending is anything but bright.]]

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* {{Minimalism}}: The cave is made of big pixel-like boxes like in ''VideoGame/HeroCore'', Another game made by Remar.

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* {{Minimalism}}: The cave is made of big black-and-white pixel-like boxes like in akin to ''VideoGame/HeroCore'', Another another game made by Remar.


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* {{Retraux}}: Also like ''Hero Core'', the game is made to resemble old 80's games with its 8-bit art style, chip-tune sound effects, and simplistic monochrome color scheme.

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Compare with ''VideoGame/{{Slender}}''. Despite its name, this game has nothing to do with ''Franchise/{{Metroid}}'', although it does borrow at least a few elements from the series.

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Compare with ''VideoGame/{{Slender}}''. Despite its name, this game has nothing to do with ''Franchise/{{Metroid}}'', although it does borrow at least a few elements from the series.series such as [=2D=] platforming, exploration, and horror.



* GiantHandsOfDoom: [[spoiler: The monster that's stalking you is a giant claws hand made out of pixels]].

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* DownerEnding: [[spoiler: After obtaining the ten "pieces", the game ends with the PlayerCharacter surrounded by the monster, leaving the [=PC=]'s fate ambiguous but bleak.]]
* EldritchAbomination: [[spoiler: The monster appears as a bunch of giant pixelated clawed hands that relentlessly chase after the PlayerCharacter, ignore walls, and ''distort'' the game screen with their presence alone.]]
* GiantHandsOfDoom: [[spoiler: The monster that's stalking you is a bunch of giant claws hand clawed hands made out of pixels]].



* {{Minimalism}}: The cave is made of big pixel-like boxes like in VideoGame/HeroCore.

to:

* {{Minimalism}}: The cave is made of big pixel-like boxes like in VideoGame/HeroCore.''VideoGame/HeroCore'', Another game made by Remar.


Added DiffLines:

* NothingIsScarier: [[spoiler: The monster itself isn't fully shown, but it shows its presence through its clawed hands while distorting the game's screen. The ending itself isn't safe, as the game immediately ends when the player is surrounded by claws as soon as they make an escape. The player character's fate is unknown, but it's clear that their ending is anything but bright.]]
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Fixed spoilers. There is so much black text, I wonder if I should put it in Self Demonstrating Article.


* CameraScrew: When the monster is close, the camera ''will'' let you know.

to:

* CameraScrew: When [[spoiler: the monster is close, close]], the camera ''will'' let you know.



* GiantHandsOfDoom: [[spoiler: The monster that's stalking you is a giant claws hand made out of pixels.]]
* HellIsThatNoise: When the monster is close, you ''will'' hear it roar.

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* GiantHandsOfDoom: [[spoiler: The monster that's stalking you is a giant claws hand made out of pixels.]]
pixels]].
* HellIsThatNoise: When [[spoiler: the monster is close, close]], you ''will'' [[spoiler: hear it roar.roar]].



* OminousVisualGlitch: When the monster is close, the screen will start to freak out.

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* OminousVisualGlitch: When [[spoiler: the monster is close, close]], the screen will start to freak out.
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* * HellIsThatNoise: When the monster is close, you ''will'' hear it roar.

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* * HellIsThatNoise: When the monster is close, you ''will'' hear it roar.
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* OneHitPointWonder: The player character; rather justified considering [[GiantHandOfDoom what's chasing them]].

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* OneHitPointWonder: The player character; rather justified considering [[GiantHandOfDoom [[GiantHandsOfDoom what's chasing them]].
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Also, no emojis, please.


* SpoileredRotten: The game is so tiny and simple, it's hard if not impossible to spoil anything 😓

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* SpoileredRotten: The game is so tiny and simple, it's hard if not impossible to spoil anything 😓anything.
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* {{Minimalism}}: The cave is made of big pixel-like boxes like in VideoGame/HeroCore 🙂

to:

* {{Minimalism}}: The cave is made of big pixel-like boxes like in VideoGame/HeroCore 🙂VideoGame/HeroCore.

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Removed: 129

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Since this seems like a page that was made way back when before formatting rules were set in stone, I'll cut whoever made it some slack. Still, remember that this rules have changed very much in the past decade.


Note: despite the games short length, not much can be revealed without spoiling exactly ''what's'' chasing after the player. As such, beware of spoilers.




* [[spoiler: BolivianArmyEnding]]
--> waaauugghh
--> [[spoiler: '''[[https://youtu.be/wJDJhhQSlrA sinuyan]]:''' [[ShootTheShaggyDog There is no escape...]]]]

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\n!! Contains the following tropes:

* [[spoiler: BolivianArmyEnding]]
BolivianArmyEnding
--> waaauugghh
--> [[spoiler:
'''[[https://youtu.be/wJDJhhQSlrA sinuyan]]:''' [[ShootTheShaggyDog There is no escape...]]]]]]
* CameraScrew: When the monster is close, the camera ''will'' let you know.



* [[spoiler: GiantHandsOfDoom]]

to:

* GiantHandsOfDoom: [[spoiler: GiantHandsOfDoom]]The monster that's stalking you is a giant claws hand made out of pixels.]]
* * HellIsThatNoise: When the monster is close, you ''will'' hear it roar.



** CameraScrew
** [[spoiler: OminousVisualGlitch]]



* NoPlotNoProblem
* OneHitPointWonder

to:

* NoPlotNoProblem
NoPlotNoProblem: Why must the player collect ten ''somethings'' while the monster stalks them? Who cares; it's a horror game, that's why.
* OneHitPointWonderOminousVisualGlitch: When the monster is close, the screen will start to freak out.
* OneHitPointWonder: The player character; rather justified considering [[GiantHandOfDoom what's chasing them]].



* SignatureRoar: [[spoiler: The bad thing's]] wail as everything rumbles.
** HellIsThatNoise
** [[spoiler: RoarBeforeBeating]]
* [[spoiler: SurvivalHorror]]

to:

* SignatureRoar: [[spoiler: The bad thing's]] wail as everything rumbles.
** HellIsThatNoise
** [[spoiler: RoarBeforeBeating]]
* [[spoiler: SurvivalHorror]]
rumbles. The louder it gets, the closer it is...



* [[spoiler: TheDarknessGazesBack]]

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* [[spoiler: TheDarknessGazesBack]]
--------
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Metrojd is a tiny game made by Creator/DanielRemar at or before 2011, available in the Scrap Pack 2. It features a FeaturelessProtagonist in some sort of cave who has to find ten ''somethings'' to hopefully open a door with a ten on it. [[TemptingFate Hopefully nothing bad will happen.]]

Compare with VideoGame/Slender.

to:

Metrojd ''Metrojd'' is a tiny game made by Creator/DanielRemar at or before 2011, available in the Scrap Pack 2. It features a FeaturelessProtagonist in some sort of cave who has to find ten ''somethings'' to hopefully open a door with a ten on it. [[TemptingFate Hopefully nothing bad will happen.]]

Compare with VideoGame/Slender.
''VideoGame/{{Slender}}''. Despite its name, this game has nothing to do with ''Franchise/{{Metroid}}'', although it does borrow at least a few elements from the series.
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Waaaaauuugh, I guess

Added DiffLines:

Metrojd is a tiny game made by Creator/DanielRemar at or before 2011, available in the Scrap Pack 2. It features a FeaturelessProtagonist in some sort of cave who has to find ten ''somethings'' to hopefully open a door with a ten on it. [[TemptingFate Hopefully nothing bad will happen.]]

Compare with VideoGame/Slender.

-----

* [[spoiler: BolivianArmyEnding]]
--> waaauugghh
--> [[spoiler: '''[[https://youtu.be/wJDJhhQSlrA sinuyan]]:''' [[ShootTheShaggyDog There is no escape...]]]]
* CollapsingLair: When [[spoiler: the bad thing is close]]. Has no actual effect.
* [[spoiler: GiantHandsOfDoom]]
* InterfaceScrew: When [[spoiler: the bad thing [[ThisIsGonnaSuck is ''very'' close]]]].
** CameraScrew
** [[spoiler: OminousVisualGlitch]]
* JumpScare: Played with. [[spoiler: Both the bad thing and the end are revealed pretty slowly and/or distant from the player character.]]
* {{Minimalism}}: The cave is made of big pixel-like boxes like in VideoGame/HeroCore 🙂
* NoPlotNoProblem
* OneHitPointWonder
* RandomEncounters: The [[spoiler: bad thing]]'s sprite will be chosen among three.
* SignatureRoar: [[spoiler: The bad thing's]] wail as everything rumbles.
** HellIsThatNoise
** [[spoiler: RoarBeforeBeating]]
* [[spoiler: SurvivalHorror]]
* SpoileredRotten: The game is so tiny and simple, it's hard if not impossible to spoil anything 😓
* SuperPersistentPredator: [[spoiler: The bad thing likes OffscreenTeleportation or going faster when not seen, to the point it's sometimes better to let it stay on your screen if it's in the next room as you move through the "rooms" to make it slower.]]
* [[spoiler: TheDarknessGazesBack]]

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