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A game for the Sega Genesis created by Treasure. Similar to Landstalker in gameplay but much easier, David the swordsman takes a holiday on Green Row and learns about the missing townspeople. He must go underground, beat up monsters, solve puzzles and free people.The game consists of 7 levels:

  • Castle/Town: No monsters here. You can shop for elements and food here as well as hear a bad piano player. Talking to the king and princess are vital for the plot at times.
  • B1: An easy, straightforward dungeon.
  • B2: Dungeon that houses the 4 orbs used to awaken Ramiah.
  • B3: Dungeon where goblins live and enslave humans.
  • B4: Another dungeon, home to the Wizards' guild
  • B5: One big room with a crystal that teleports you to other dimensions including ice, war, wild west, sci fi, highway, shadow and martial arts worlds.
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  • B6: The final dungeon that houses Ramiah.

Tropes featured:

  • Artificial Stupidity: A bit of an unintentionally hilarious one, but the mechanics of the Costume item (which disguises David as a particularly pale orc) means that he can enter a room as his regular self, alert all the orcs in the room and even be attacked, yet as soon as he goes into his inventory and uses the item, they immediately forget that they had watched a blonde man in armor and with a sword waltz in and put on a costume. "You smell like a human!" indeed...
    • Even funnier? If you align yourself just right, you can murder any orc with your mace. Once again, the mechanics of the costume ensures they never fight back. In fact, much of the 3rd floor can be rendered a total cakewalk this way.
  • Awesome, but Impractical:
    • The Judgment spell looks awesome, being a spell that hits every enemy in a room and deals damage three times before the spell expires while stunlocking them at the same time. Unfortunately, it's the most expensive spell, requiring a capsule from ALL elements in order to cast, and on average deals only about 15 damage (5 per hit), when other spells tend to average around 18-25 damage while being a lot cheaper.
    • If you're desperate, the Heal spell, which costs only 1 Water capsule, heals 10HP per cast. Unfortunately, food drops so commonly that it's too much of a waste to use the spell as anything but a last resort if you've already exhausted your healing supply. Otherwise, it's better to just save your Water capsules for other spell combinations.
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  • Boring, but Practical: The Shield spell, which costs 1 Fire, Earth, and Water capsule. Though it costs quite a few capsules to cast, it repels all damage several times before it dissipates.
  • But Now I Must Go: Once Ramiah has been defeated, David quietly slips away to leave Green Row, only stopping to give his farewells to Cullen and explaining he's not particularly good at goodbyes. The two express their desires for another grand adventure before David returns home.
  • Catchphrase - Farmer: Are my cows safe?
  • Chekhov's Gun - The four orbs from B2, which are later used to awaken the demon Ramiah/Huster.
  • Collection Sidequest: Of sorts. Rescuing the missing villagers is the main objective aside from discovering the evil behind the abductions, and while there's a few times you're required to do so in order to progress, a number of them are found in side rooms or behind puzzles. Rescuing them does nothing for you, but those you've found will begin to reappear in the town above.
  • Disc-One Nuke - The best armour in the game is available as a random drop early on in the first dungeon of the game, if you're willing to grind a little on some tricky to kill, but not particularly strong enemies.
  • Disproportionate Retribution: Once you rescue her on B6, the princess explains Bloodroke's motivation behind the abductions. Apparently when the queen chose between King Weeden and Roke, she chose Weeden and he became incensed at this. Hardly seems like enough of a slight to warrant sacrificing an entire country to an evil god for.
  • Dreadful Musician - The piano lady
  • Elemental Powers - Air, Fire, Earth and Water. They can be mixed to create unique spells.
  • Giant Space Flea from Nowhere - Most boss fights
  • Giant Spider - One of the bosses on B3.
  • Go for the Eye - The very first boss fight in the game.
  • Have a Nice Death: For the most part, death simply sees David drop to his knees and turn into a gravestone for some weird reason, but should he be wearing the Costume when he dies, his deaths will match those of the orc enemies, meaning decapitation or being cut in half. Death by a fire trap, no matter whether the costume is used or not, will see David burnt to a char.
  • Heart Container: Life Max items are found in chests throughout the dungeons, adding another bubble to David's HP bar. Each bubble is another 10HP. David starts with 10 bubbles for 100HP and can find 10 more, for a cap of 200HP
  • Ice Palace - The ice world in B5.
  • Infinity +1 Sword: The titular Light Crusader is acquired by defeating the armor boss at the end of the 4th floor, notable in that that's only two thirds of the way through the game and there's still two more floors to go through. However, while the Light Crusader is the most damaging weapon, several other weapons found later have potentially desirable properties.
  • Interface Screw - Instead of draining your health, getting poisoned in this game flips the controls so left is right, right is left, up is down, down is up.
  • Interface Spoiler: Oddly inverted. Examining the equipment screen would seem to indicate that there's 8 different swords and only 5 each of armors and gauntlets. That's because there's several more found as extremely rare drops from enemies
  • Invisible Main Character - After drinking the "Odd Potion", David is rendered invisible so he can pass the "trial by fire".
  • Lawful Stupid: Very much downplayed, but David's "need to help others" attitude means he's surprised when the old man in a pitch black robe in the middle of the 2nd floor dungeon betrays him upon finding the fourth orb needed to revive Ramiah.
  • Left Hanging - The storyline of the goblins using humans as slaves in the mines remains unresolved when you finish B3.
  • Magic Knight - David, the main hero
  • Mana Potion: Of sorts, which most players likely never figure out without experimentation or a guide, but the Green Potion bought in the Wizard Guild's Shop will fully max out all magic capsules at 99.
  • Mighty Glacier: They take a long time to fire, and the bullets can be fairly easy to avoid so long as David keeps moving, but the Mortars in the Army World during B5 can hit for regular damage...but a solid, straight on hit can deal upwards of 70+ damage, which by that point is about a third of David's HP, more than any other enemy.
  • Never Mess with Granny - The castle cook, who beats goblins with frying pans in B6.
  • Nintendo Hard: Due to the nature of the game, it can be pretty difficult to figure out the placement of yourself, enemies, and other objects in the 3D space. As a result, some puzzles are pretty difficult, and you can take enormous damage just trying to attack enemies if you don't rely on the jump attack.
  • One-Hit KO: The "Turn Undead" spell is an expensive way of doing this to undead, as it requires an Air, Earth, and Water capsule to cast. Later on, the Holy Sword can be found, which occasionally casts Turn Undead on enemies after striking them.
  • Our Zombies Are Different - First off, they look like scare crows and you get poisoned when they claw you.
  • Poison Mushroom - The black potions found in B4 poison your character, going for the Interface Screw effect.
  • Self-Harm: Downplayed for the most part. The Costume will reduce David's max HP to 100 no matter how many Life Bubbles he's found. Only really an issue if he needs healing and is wearing the costume for any length of time.
  • Skewed Priorities: "Are my cows safe?" asks the man in the deepest level of the dungeon and thus among the closest to the god, Ramiah, to whom he's intended as a sacrifice.
  • Space Zone - The outer space level on B5.
  • Tempting Fate: David initially heads to Green Row thinking he's going there for a vacation. Boy, was he wrong...
  • Underground Monkey - The blobs. Green blobs are weak but red and white ones shoot fire.
  • Uncommon Time - A lot of the soundtrack has wildly swaying time signatures. The boss theme in particular starts by going from 2/4 to 3/4 and back, with a measure in 7/8 and 2 in 13/16 in there until it eventually settles onto 4/4 for the second half of the song.
  • The Wild West - The farm world in B5

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