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Video Game / House of the Dying Sun

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Hit and run tactics haven't looked this pretty before.
House of the Dying Sun (formerly Enemy Starfighter) is the first game of a new indie studio Marauder Interactive, and it was released on June 7th, 2016 for PC.

The emperor is dead, assassinated by his untrustworthy vassals. An usurper sits on the throne, and the player is left with the late emperor's last edict: kill the traitor lords and everything that stands between the stolen throne and the player's nimble super-fighter.

This thrilling, albeit tragically short flight sim contains the following tropes:

  • Arbitrary Maximum Range: Available weapons range from missiles to plain projectile guns with few energy-based guns, all with their own ranges. The shots do not disappear anywhere, rather the weapons' capability to lead on possibly highly mobile targets becomes impossible.
  • Bodyguard Betrayal: The Emperor's Dragon, protector and enforcer of the Empire, is used to ultimately destroy it. It's never made clear if it did so knowingly, though ultimately it may not have mattered given the Dragon was compelled to do what it did due to its indoctrination by the Emperor.
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  • Body Surf: What the Dragon, ie. the player does when they switch from one fighter to another and order heavier ships.
  • Cloning Gambit: The Emperor's ace in the hole against death, had his royal physician not betrayed him and destroyed the backups.
  • Cool Starship: The player's super-fighter. Loyalist dreadnought, and the traitor battlecruiser.
  • Dragon Their Feet: This time, this is you, the player.
  • Escape Pod: Assassination targets utilize these very often.
  • Featureless Protagonist: The player controls the fighter craft from the cockpit and issue orders to other ships not in their direct control. No discernible details are given beyond this. One ending reveals the player to be part of a plot of alien origin, which suggests that their true body may be that of an alien.
  • Hit-and-Run Tactics: A necessity. The player begins with just one fighter, pitted against larger and heavier numbers who summon the battlecruiser to assist.
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  • Orbital Bombardment: The final mission. The late emperor decreed worlds that instigate rebellions to be rained fire upon from orbit. With the emperor's inner circle betraying him, it means Rhal'Tuum Prime, the throneworld of the empire and all its inhabitants must die.
  • Roaring Rampage of Revenge: What the player's mission is.
  • Shout-Out: From use of Microgramma font to a spiritual way of describing space-faring technology in the codex and ethereal visuals, the whole game has a sense of a villainous take on Homeworld
  • The Emperor: His assassination kicks the game forward.
  • The Mole: The Emperor's Dragon is revealed to have been found in an ancient starship, and its true origin never revealed to the Emperor. It ultimately weakened the Empire by helping the Emperor concentrate power in the throne world, allowing for a decapitation strike on the homeworld. This was all according to the plans of what is implied to be an awakening alien race, based on the final statement that "your children weep that they were born to the race of Man".
  • Wetware CPU: The late emperor decreed all nobility to be made immortal and capable of interfacing with their ships.


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