Global Champion, known as Kaiser Knuckle in Japan, is a 1994 Fighting Game by Taito. It was released during the fighting game trend of the 1990s that began with Capcom's Street Fighter II. Despite the arcade game showing highly-detailed and unique content, it didn't catch enough attention to become successful and never got a home version.
Has a character sheet in the works.
This game features examples of:
- Damn You, Muscle Memory!: Variant. There are six buttons involving a three-punch, three-kick basis. If you press two punch or kick buttons, you'll find extra basic attacks. But, there's one thing that plays straight to this trope: If you go to the dip switches, you can set the number of buttons from 6 to 5, causing the weak attack buttons to become block buttons.
- In Dan-Ku-Ga, most basic attacks performed with two buttons are now performed with a joystick direction plus one button.
- Desperation Attack: Every character has one, except for the almighty General.
- Everything's Better with Spinning: Gekkou, Liza, Boggy, and Azteca.
- Playing with Fire/Shock and Awe: Most stages feature "power zones" where your character can enhance one of his or her special moves with a certain element.
- Gekkou's Desperation Move also plays with fire while Boggy's shocks.
- Running Gag: The staff roll shows off three random scenes every time it is played, such as Gekkou rehearsing his acting, Wulong beating up criminals, Lihua posing as a mundane cook, etc.
- Shows Damage: The backgrounds do this, thanks to a successful hit of a special move whilst having a full power gauge.note
- Updated Unrelease: Dan-Ku-Ga, which would have turned much of the two-button basic attacks into "one button and a direction" moves, would have given the characters a third color set along with modified movesets, and made the first two boss characters Gonzales and Azteca playable. However, it was discontinued before release. The prototype was dumped onto the internet as a ROM however.