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* DamnYouMuscleMemory: Variant. There are six buttons involving a three-punch, three-kick basis. If you press two punch or kick buttons, you'll find extra basic attacks. But, there's one thing that plays straight to this trope: If you go to the dip switches, you can set the number of buttons from 6 to 5, causing the weak attack buttons to become block buttons.

to:

* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
Variant. There are six buttons involving a three-punch, three-kick basis. If you press two punch or kick buttons, you'll find extra basic attacks. But, there's one thing that plays straight to this trope: If you go to the dip switches, you can set the number of buttons from 6 to 5, causing the weak attack buttons to become block buttons.



* DifficultyByRegion: While a PerfectPlayAI in the Japanese version, the General's difficulty was {{nerf}}ed significantly in the NTSC and PAL versions to make him easier to beat.



* PlayingWithFire[=/=]ShockAndAwe: Most stages feature "power zones" where your character can enhance one of his or her special moves with a certain element.

to:

* PlayingWithFire[=/=]ShockAndAwe: PlayingWithFire[=/=]ShockAndAwe:
**
Most stages feature "power zones" where your character can enhance one of his or her special moves with a certain element.



* [[UpdatedRerelease Updated Unrelease]]: ''Dan-Ku-Ga'', which would have turned much of the two-button basic attacks into "one button and a direction" moves, would have given the characters a third color set along with modified movesets, and made the first two boss characters Gonzales and Azteca playable. However, [[WhatCouldHaveBeen it was discontinued before release]]. The prototype was dumped onto the internet as a ROM however.

to:

* [[UpdatedRerelease Updated Unrelease]]: UpdatedRerelease: ''Dan-Ku-Ga'', which would have turned much of the two-button basic attacks into "one button and a direction" moves, would have given the characters a third color set along with modified movesets, and made the first two boss characters Gonzales and Azteca playable. However, [[WhatCouldHaveBeen it was discontinued before release]]. The prototype was dumped onto the internet as a ROM however.


* SNKBoss: The General, not known to be beaten officially until '''''2009'''''. He hangs outside the range of most attacks while having enough speed and reach to hit you before you can react, has an all-directional fireball attack, will go absolutely ballistic if you try to defend to the point of using a fireball to put you into blockstun before slide-kicking you before you can recover, and can use TeleportSpam to dodge any attack he desires. He can even teleport into a grab or teleport ''behind the player'' and hit them before they're allowed to react. Every single possible advantage he can have, right down to PerfectPlayAI, he has.

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* SNKBoss: The General, not known to be beaten officially until '''''2009'''''. He hangs outside the range of most attacks while having enough speed and reach to hit you before you can react, has an all-directional fireball attack, will go absolutely ballistic if you try to defend to the point of using a fireball to put you into blockstun before and then slide-kicking you before you can recover, and can use TeleportSpam to dodge any attack he desires. He can even teleport into a grab or teleport ''behind the player'' and hit them before they're allowed to react. Every single possible advantage he can have, right down to PerfectPlayAI, he has.


* SNKBoss: The General, not known to be beaten officially until '''''2009'''''. He hangs outside the range of most attacks while having enough speed and reach to hit you before you can react, has an all-directional fireball attack, will go absolutely ballistic if you try to defend, and can use TeleportSpam to dodge any attack he desires. He can even teleport into a grab or teleport ''behind the player'' and hit them before they're allowed to react. Every single possible advantage he can have, right down to PerfectPlayAI, he has.

to:

* SNKBoss: The General, not known to be beaten officially until '''''2009'''''. He hangs outside the range of most attacks while having enough speed and reach to hit you before you can react, has an all-directional fireball attack, will go absolutely ballistic if you try to defend, defend to the point of using a fireball to put you into blockstun before slide-kicking you before you can recover, and can use TeleportSpam to dodge any attack he desires. He can even teleport into a grab or teleport ''behind the player'' and hit them before they're allowed to react. Every single possible advantage he can have, right down to PerfectPlayAI, he has.

Added DiffLines:

* SNKBoss: The General, not known to be beaten officially until '''''2009'''''. He hangs outside the range of most attacks while having enough speed and reach to hit you before you can react, has an all-directional fireball attack, will go absolutely ballistic if you try to defend, and can use TeleportSpam to dodge any attack he desires. He can even teleport into a grab or teleport ''behind the player'' and hit them before they're allowed to react. Every single possible advantage he can have, right down to PerfectPlayAI, he has.

Added DiffLines:

* {{Stripperific}}: Liza and Lihua's outfits. One's a {{Fur Bikini}} while the other as shown by the above art gives Lihua's thighs a nice view.


-->''"I am a perfect soldier!"''\\
-- '''[[SNKBoss General]]'''




These days, it's known for its [[SNKBoss legendarily hard]] FinalBoss. Has no connection to the weapon named Kaiser Knuckle from ''VideoGame/ChronoTrigger''.

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These days, it's known for its [[SNKBoss legendarily hard]] difficult]] FinalBoss. Has It has absolutely no connection to the weapon named Kaiser Knuckle "Kaiser Knuckle" from ''VideoGame/ChronoTrigger''.
''VideoGame/ChronoTrigger''.

Has a [[Characters/GlobalChampion character sheet]] in the works.


These days, it's known for its [[SNKBoss legendarily hard]] FinalBoss. Has no connection to the weapon named Kaiser Knuckle from ChronoTrigger.

to:

These days, it's known for its [[SNKBoss legendarily hard]] FinalBoss. Has no connection to the weapon named Kaiser Knuckle from ChronoTrigger.
''VideoGame/ChronoTrigger''.


These days, it's known for its [[SNKBoss legendarily hard]] FinalBoss.

to:

These days, it's known for its [[SNKBoss legendarily hard]] FinalBoss.
FinalBoss. Has no connection to the weapon named Kaiser Knuckle from ChronoTrigger.

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/kaiserknuckle_arcadeflyer.png]]
[[caption-width-right:300:Can you achieve the victory in the Kaiser Knuckle tournament?]]


''Global Champion'', sometimes known as Kaiser Knuckle, is a 1994 FightingGame by {{Taito}}. It was released during the fighting game trend of the 1990s that began with {{Capcom}}'s VideoGame/StreetFighterII. Despite the arcade game showing highly-detailed and unique content, it didn't catch enough attention to become successful and [[NoExportForYou never got a home version]].

These days, it's known for it's legendarily hard FinalBoss.

to:

''Global Champion'', sometimes [[MarketBasedTitle known as Kaiser Knuckle, as]] ''Kaiser Knuckle'' in Japan, is a 1994 FightingGame by {{Taito}}. Creator/{{Taito}}. It was released during the fighting game trend of the 1990s that began with {{Capcom}}'s VideoGame/StreetFighterII.Creator/{{Capcom}}'s ''VideoGame/StreetFighterII''. Despite the arcade game showing highly-detailed and unique content, it didn't catch enough attention to become successful and [[NoExportForYou never got a home version]].

These days, it's known for it's its [[SNKBoss legendarily hard hard]] FinalBoss.




* DamnYouMuscleMemory: Variant. There are six buttons involving a three-punch three-kick basis. But if you press two punch or kick buttons, you'll find extra basic attacks. But, there's one thing that plays straight to this trope: If you go to the dip switches, you can set the number of buttons from 6 to 5, causing the weak attack buttons to become block buttons.
** In Dan-Ku-Ga, most basic attacks performed with two buttons are now performed with a joystick direction plus ''one'' button.

to:

\n* DamnYouMuscleMemory: Variant. There are six buttons involving a three-punch three-punch, three-kick basis. But if If you press two punch or kick buttons, you'll find extra basic attacks. But, there's one thing that plays straight to this trope: If you go to the dip switches, you can set the number of buttons from 6 to 5, causing the weak attack buttons to become block buttons.
** In Dan-Ku-Ga, ''Dan-Ku-Ga'', most basic attacks performed with two buttons are now performed with a joystick direction plus ''one'' button.



* MarketBasedTitle: Known as Kaiser Knuckle in the Japanese version.
* PlayingWithFire and ShockAndAwe: Most stages feature "power zones" where your character can enhance one of his or her special moves with a certain element.
** Gekkou's desperation move also plays with fire while Boggy's shocks.

to:

* MarketBasedTitle: Known as Kaiser Knuckle in the Japanese version.
* PlayingWithFire and ShockAndAwe:
PlayingWithFire[=/=]ShockAndAwe: Most stages feature "power zones" where your character can enhance one of his or her special moves with a certain element.
** Gekkou's desperation move Desperation Move also plays with fire while Boggy's shocks.



* ShowsDamage: The backgrounds do this, thanks to a successful hit of a special move whilst having a full power gauge.[[note]]In Japan, that gauge is also labeled "Crush" instead of "Power".[[/note]]
* [[UpdatedRerelease Updated Unrelease]]: Dan-Ku-Ga, which would have turned much of the two-button basic attacks into "one button and a direction" moves, would have given the characters a third color set along with modified movesets, and made the first two boss characters Gonzales and Azteca playable. However, [[WhatCouldHaveBeen it was discontinued before release]]. The prototype was dumped onto the Internet as a ROM however.

to:

* ShowsDamage: The backgrounds do this, thanks to a successful hit of a special move whilst having a full power gauge.[[note]]In Japan, that gauge is also labeled "Crush" instead of "Power".[[/note]]
"Power."[[/note]]
* [[UpdatedRerelease Updated Unrelease]]: Dan-Ku-Ga, ''Dan-Ku-Ga'', which would have turned much of the two-button basic attacks into "one button and a direction" moves, would have given the characters a third color set along with modified movesets, and made the first two boss characters Gonzales and Azteca playable. However, [[WhatCouldHaveBeen it was discontinued before release]]. The prototype was dumped onto the Internet internet as a ROM however.


-->''"I am a perfect soldier!''\\

to:

-->''"I am a perfect soldier!''\\soldier!"''\\

Added DiffLines:

-->''"I am a perfect soldier!''\\
-- '''[[SNKBoss General]]'''


Added DiffLines:

''Global Champion'', sometimes known as Kaiser Knuckle, is a 1994 FightingGame by {{Taito}}. It was released during the fighting game trend of the 1990s that began with {{Capcom}}'s VideoGame/StreetFighterII. Despite the arcade game showing highly-detailed and unique content, it didn't catch enough attention to become successful and [[NoExportForYou never got a home version]].

These days, it's known for it's legendarily hard FinalBoss.

----
!!This game features examples of:

* DamnYouMuscleMemory: Variant. There are six buttons involving a three-punch three-kick basis. But if you press two punch or kick buttons, you'll find extra basic attacks. But, there's one thing that plays straight to this trope: If you go to the dip switches, you can set the number of buttons from 6 to 5, causing the weak attack buttons to become block buttons.
** In Dan-Ku-Ga, most basic attacks performed with two buttons are now performed with a joystick direction plus ''one'' button.
* DesperationAttack: Every character has one, except for the [[SNKBoss almighty]] General.
* EverythingsBetterWithSpinning: Gekkou, Liza, Boggy, and [[RollingAttack Azteca]].
* MarketBasedTitle: Known as Kaiser Knuckle in the Japanese version.
* PlayingWithFire and ShockAndAwe: Most stages feature "power zones" where your character can enhance one of his or her special moves with a certain element.
** Gekkou's desperation move also plays with fire while Boggy's shocks.
* RunningGag: The staff roll shows off three random scenes every time it is played, such as Gekkou rehearsing his acting, Wulong beating up criminals, Lihua posing as a [[MundaneUtility mundane]] [[ChefOfIron cook]], etc.
* ShowsDamage: The backgrounds do this, thanks to a successful hit of a special move whilst having a full power gauge.[[note]]In Japan, that gauge is also labeled "Crush" instead of "Power".[[/note]]
* [[UpdatedRerelease Updated Unrelease]]: Dan-Ku-Ga, which would have turned much of the two-button basic attacks into "one button and a direction" moves, would have given the characters a third color set along with modified movesets, and made the first two boss characters Gonzales and Azteca playable. However, [[WhatCouldHaveBeen it was discontinued before release]]. The prototype was dumped onto the Internet as a ROM however.
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