Each Dark Souls game has its own trivia page:
For the series in general:
- Fan Nickname: Since Bloodborne is a mechanically similar game also from FromSoft, it is often lumped in with the Dark Souls series and Demon's Souls, which results in the SoulsBorne games.
- Fan Community Nicknames: While the Dark Souls community don't refer to themselves collectively by this term, they often address each other as "Skeleton" (particularly new players) in reference to the "Don't give up, Skeleton!" meme from Dark Souls II.
- Follow the Leader: Ever since its popularity, many games have tried to emulate the franchise's style; aesthetics, Dark Fantasy setting, weighty combat design, "tough-but-fair" difficulty, etc. It's gotten to the point where "Souls-like" is almost a genre of its own, much like Rogue. On a wider scale, the Souls series has lead to many more developers embracing higher difficulty in general after many years of lowering difficulty for the sake of accessibility.
- God Never Said That: Series creator Hidetaka Miyazaki has cited the manga Berserk as an influence on Dark Souls in several interviews. In this interview, he acknowledged he is a Berserk fan and that it has greatly influenced the series since the first game. In another interview◊ he gives a Shout-Out, noting that when Art Designer Masanori Waragai showed him his Catarina armor design, he felt reminded of Bazuso from Berserk and thought that old design was appropriate for Siegmeyer's character concept. He also said that the greatsword arts and playstyle in Dark Souls III were inspired by Guts. However, fanon sometimes exaggerates it, with some fans of both Berserk and the Souls games suggesting that Berserk was the primary inspiration of Souls. Miyazaki didn't cite it as the primary inspiration, but mentioned it among other sources of inspiration, including other manga such as Saint Seiya, Devilman, and JoJo's Bizarre Adventure, as well as as his collection of Tabletop RPGs and Fantasy Literature, the earlier FromSoftware game series King's Field, and the Fighting Fantasy game books.
- Spiritual Predecessor: To:
- Bloodborne, itself a spinoff by the same company (From Software). Replace undead gods with Eldritch Abominations, shields with guns, zombies with werewolves, and souls with blood. Then constrain the gameworld to victorian-era London. There you go.
- Dead Cells. An invincible (but not invulnerable) undead creature who uses a certain part of the enemy to upgrade themselves (Souls in DS, stem cells in DC).
- Hollow Knight. Another resurrectively immortal creature (We hesitate to use undead because the Vessel was never alive in the first place despite being a Revenant Zombie in all other respects) searching a bleak fallen kingdom for the means to undo the curse placed upon it. You also respawn on the last bench you sat on, similar to the Bonfires of DS.
- Salt and Sanctuary. A fantasy ARPG with combat based around dodging and stamina management. It also takes the plot point of fighting zombie gods and runs with it. The enemy that kills you takes all your EXP and buffs themselves with it. While Salt is not souls, it is derived from the souls of mankind and levelling up uses it in a ritual to grant you its power.
- Hyper Light Drifter, which is also very much a Zelda-like.
- The Surge, Dark Souls IN SPAAAACE!!! Er, 20 Minutes into the Future and with giant robots!!! Yes, anyways, monstrous difficulty while directly using bits of the enemy to upgrade the player character.
- Similarly, Immortal: Unchained transports Dark Souls' dark lore of endless suffering and eternal conflict to the distant future and gives a particular emphasis on firearms.
- Lords of the Fallen and NieR: Automata, both Alternate Company Equivalents belonging to Deck 13 and Square Enix respectively.
- The Wiki Rule: The Wikia Dark Souls Wiki, the Fextralife Dark Souls Wiki, Dark Souls 2 Wiki, and Dark Souls 3 Wiki, and Wikidot Dark Souls Wiki, Dark Souls 2 Wiki, and Dark Souls 3 Wiki.