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Trivia / Crash Tag Team Racing

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  • Dueling Works: With Jak X: Combat Racing, another combat racer where the characters compete and use various weapons on each other. The two were released only a month apart from each other, so there were some comparisons. Interestingly, Jak X was developed by Naughty Dog, makers of the original Crash Bandicoot games. The Nintendo DS version would have also been this with Mario Kart DS, had it been released.
  • The Other Darrin: This is the first Crash Bandicoot game to not have any cast members from the Naughty Dog games. note  Some voice actors had already been replaced a few games prior, but here, Jess Harnell replaced Brendan O'Brien and Steve Blum as Crash himself, and would do so for every game since sans Crash Bandicoot 4: It's About Time (where he was replaced with Scott Whyte), including even the remakes of the original games.
  • What Could Have Been:
    • The basic concept originated with Traveller's Tales. Their version was called Crash Clash Racing, and it would have been a more immediate continuation of Twinsanity, being set in Crash's head. For currently unknown reasons, however, the game was handed to Radical Entertainment, who retained some gameplay ideas and concepts, but wrote their own story for the game instead.
    • A Nintendo DS version of the game was originally planned as the handheld variant rather than PSP. The only evidence that this was going to be the case, however, was on the original announcement from the official Crash Bandicoot website; no screenshots of it ever surfaced, which means it likely didn't get a whole lot of development before being scrapped (though some model and scenery rips were later discovered to prove it had at least started). The PSP was more suited to running a faithful port of the game in any case due to being more powerful, and considering that the game likely started development before the PSP was unveiled, this was probably why. Though it's also possible that the issues behind the scenes at Sensory Sweep, the developers behind the DS version, played a part in its cancellation as well, not to mention the impending release of Mario Kart DS which would've prevented the DS version from making a bigger impact.
    • A large amount of dialogue clips exist in the game that would expand on the main plot a little, with Coco and Pasadena trying to track down the thief and Cortex's team attempting to cheat (only to find someone's already booby-trapped the whole place). Only one of these conversations was made into a cutscene in the final game, though the FMVs follow the same story.
    • A few extra gameplay functions were partway programmed into the final game but unfinished, including:
      • A sixth racing mode ("Cone Attack").
      • A Cheat Mode options screen (which would have featured options to turn on the Japanese Crash skin, race in "Film Noir", mirrored tracks and play Battle Mode in the Stunt arenas). The screen was coded, but doesn't activate any options.
      • A couple extra racing power-ups such as an Invisibility Shield and a Marble Missile weapon.
      • a "scootch" function that allows racers to drift straight sideways into opponents (this one was complete but Dummied Out and can be activated by toggling with the game code).

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