Kazuki Takahashi (born October 4, 1963) is a Japanese manga artist and game creator, best known as the creator of the beloved Yu-Gi-Oh! franchise. Takahashi likes to play games such as shogi, mahjong, card games including Duel Monsters, and tabletop role-playing games.
In an interview with Shonen Jump, Takahashi stated his favorite mangas are AKIRA by Katsuhiro Otomo, Jojos Bizarre Adventure by Hirohiko Araki, and Dragon Ball by Akira Toriyama. Takahashi also enjoys reading American comics, especially Hellboy.
His Yu-Gi-Oh! franchise has been running since 1996 and has since gotten numerous anime TV shows, movies, and spinoffs including Yu-Gi-Oh! GX, 5D's, Zexal, ARC-V, and VRAINS, all of which he has created and overlooked.
Besides Yu-Gi-Oh, he has also done The Comiq, a short-form manga about a mangaka solving a murder mystery, and created Advent Heroes, a comic and card game influenced by American comics.
Tropes Associated With Kazuki Takahashi's works:
- Alternate Continuity: Yu-Gi-Oh! so far has 5 different spin offs.
- Art Evolution: The back of the Yu-Gi-Oh! card has changed various times in the anime. It has changed twice in Zexal.
- Ascended Fanboy: Not only is Takahashi a major fan of manga and comics and is a mangaka himself, but is a huge gamer, traditional, tabletop, and video game. Yu-Gi-Oh TCG was heavily inspired by Magic: The Gathering as well.
- Central Theme: The main theme of any Yu-Gi-Oh! installment is The Power of Friendship.
- Rousseau Was Right: Most characters in Yu-Gi-Oh are complex people with deep motivations to their actions.
- Shades of Conflict: Each installment of Yu-Gi-Oh! constantly challenges morality but most usually end towards White and Grey Morality, with the exception of a final villain who's Made of Evil.
- Sliding Scale of Idealism vs. Cynicism: All installments of Yu-Gi-Oh! end mainly on the idealistic end of the scale. With that said, the course of the series often challenges the scale.
- The original Yu-Gi-Oh! run had the story set in Domino City at its seediest, but through Dark Yugi's justice-dispensing Penalty Games and gradual transition to larger stories, the series is ultimately idealistic despite the massive amounts of trauma the characters go through.
- GX started out highly idealistic, gradually became cynical, and then became idealistic again.
- ARC-V goes back and forth on the scale, ultimately ending as idealistic.
- Yu-Gi-Oh! VRAINS starts out cynical and grows more idealistic.
- Write What You Know: If Takahashi's themes and moods he presents are to be indicated, his content sheds light on some of Japan's less affable aspects of life, including how High School Is Hell and society's unscrupulous and exploitative side of things. A chapter in the initial Yu-Gi-Oh manga had Yugi win by default against an abusive teacher; it should be noted that Takahashi had an incident in high school in where a teacher caught him in class drawing comics and compared him to a defecating machine. Kaiba is also said to have been based on an extremely vain card gamer he heard of from his friends, and it wouldn't be of surprise that some of the antagonists of the day were the same in this regard as well. On the brighter side of things, Takahashi's love of gaming in general is a heavy focus as it is his main hobby.