Vingkotling Pantheon
The ancestor of the Vingkotling people, Vingkot was once a mortal hero but rose to godhood. He's the son of Orlanth by a mortal woman.
- Divine Parentage: Son of Orlanth by a human woman, Janerra Alone.
- Ethnic God: One of the defining gods of the Vingkotling people.
- Evil Counterpart: From the Rider point of view, he's this to their god Hyalor.
- Famous Ancestor: To Redalda, through her mother, one of the "Daughters of Vingkot". Each of the Southern Ram Kingdoms also claim that their first ruler was either a child/grandchild of Vingkot or married to one.
The god of storms and freedom, and the chief god worshipped by the Ram People. The Riders hate and fear him as the murderer of Yelm, the Bright Emperor.
For tropes related to his depiction in King of Dragon Pass, see here.
- Amazing Technicolor Population: He's blue.
- Ethnic God: One of the defining gods of the Vingkotling people.
- God Couple: With Ernalda.
- War God: One of his zones of influence. While he lived, most of the blessings he offered related to war.
An earth goddess with marked similarities to Nyalda, she is Orlanth's wife and the chief goddess worshipped by the Rams.
For tropes related to her depiction in King of Dragon Pass, see here.
- Amazing Technicolor Population: Green and growing.
- Behind Every Great Man: To Orlanth. All of his best ideas come from her—as he'll tell you himself, quite cheerfully.
- Chessmaster Sidekick: Orlanth freely admits that she's the source of all his best ideas. Such as forming a tribe—that is, the Storm Pantheon itself.
- The Consigliere: She is her husband's chief advisor.
- Earth Mother: Similarly to Nyalda, she's an earth goddess associated with the bonds of family more than the physical earth, and is generous to her people.
- God Couple: With Orlanth.
- Mother Goddess: Again, fills this role in her pantheon.
- All-Loving Hero: Her willingness to heal Beren, a foreigner, surprises even the priestess who asked her to do so.
- Generation Xerox: Orlanthi lore in Lights Going Out explains her similarities to Erissa, the Rider goddess of healing, as her being Erissa's mother.
- Heart Is an Awesome Power: She can heal anything, even things not defined as health problems in Real Life. Examples include vampirism, krarshtkid bites, and being brainwashed into cannibalism.
- Odd Job Gods: In Lights Going Out, she often bestows exploration-related blessings, explaining that exploration will heal the world. (The meta reason for this is that Zarlen, the previous game's god of exploration, isn't present in the sequel.)
- Knight Templar: Asking him to exterminate Chaos infestations is chancy; if he does it, he might also punish your clan for letting Chaos get that bad in the first place.
- Razor Wind: He scourges people clean of Chaos with a vicious, sand-bearing wind. It's no less brutal than a physical whip.
Outlaw Gods
Orlanth's brother, also known as Hurt-Everything. He was once part of the Storm Tribe, but Orlanth outlawed him.
- Amazing Technicolor Population: Blue, like his brother Orlanth.
- Continuity Nod: In the myth "The Making of the Storm Tribe" in King of Dragon Pass, Vadrus leads the Hurt-Everything clan. In this game, Hurt-Everything is the name the Riders usually use for Vadrus. Also, the rune on his cloak fastening looks like a simpler variant of his son Gagarth's unique rune.
- Doomed by Canon: Vadrus is a minor character in later Orlanthi myth, known mostly for picking a fight with the Devil and being annihilated.
- Fiery Redhead: Vadrus has blood-red hair and is notably aggressive.
- Hero Killer: If your ancestral enemies are the Ram People, Vadrus (called Ovadorudus in the relevant myth) is the one who kills Hyalor.
- Names to Run Away from Really Fast: One of his names is Hurt-Everything.
- Theme Naming: The same myth that calls him Hurt-Everything features his three children, Chase-Everything, Freeze-Everything, and Hide-Everything.
- Would Not Hit a Girl: If he gets angry with Redalda in the final heroquest, he'll hit Beren instead of her.
- Amazing Technicolor Population: Blue, like his father and uncle.
- Deal with the Devil: In Lights Going Out, you can sometimes call upon him for help. Doing this will inevitably strengthen the local outlaws, however, and may have other negative consequences. Still, most would agree that strengthening outlaws is the lesser evil when compared to letting Chaos spread.
- Odd Job Gods: The god of outlaws.
- Outlaw: Valind is both the god of outlaws and an outlaw from the divine tribe himself.