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Any examples for this must be taken from published Dungeons & Dragons material, not your personal experiences in a game.
The Night of No Tomorrow
- The kids decide to pull a Summon Bigger Fish on Venger, and sic Tiamat on him by opening the trapdoor she had been locked in.
The Eye Of The Beholder
- Eric pulls a Han Solo during the climax when his friends all immediately rush from the portal home to try to protect Sir John from Venger. Eric has no intention of joining them ("I don't believe what I'm seeing!"), turns his back on the fight, prepares to jump through, stands there for a second... and turns right around ("I don't believe what I'm doing!"). He saves Sir John and his son from Venger's next attack just in time, Big Damn Heroes style.
The Hall Of Bones
Valley Of The Unicorns
- Eric dashing in and protecting the others from falling boulders. Everyone is surprised by his action.
- Low-key but still awesome: When Dungeon Master makes his requisite appearance, Eric takes notes on his Cryptic Conversation in what looks like a throwaway gag. Come the climax, he consults his notes and is able to translate said cryptic instructions and tell Presto exactly what he needs to do to save all the unicorns. It works!
In Search Of The Dungeon Master
- Despite her Shrinking Violet tendencies, Sheila manages to evade capture, retrieve her friends' weapons, and free them.
Beauty And The Bogbeast
- Hank and Sheila taking down the giant, animate statue in the jungle.
Prison Without Walls
Servant Of Evil
Quest Of The Skeleton Warrior
- Despite being tortured by images of his friends in danger and being powerless to help them, Hank's the first to realize it's all an illusion and break the spell by facing his fear.
- When Presto realizes the solution to Dungeon Master's riddle, he dashes out into the middle of the battle between Venger and Dekion to retrieve the Circle of Power, then calls for Hank to destroy it.Eric: Presto, are you crazy!?Presto: Probably...
The Garden Of Zinn
- Bobby saving his team by singlehandedly fighting off the sea monster that surprises them, even getting almost lethally injured for his troubles.
- Diana saving the boys from the giant worm.
- Hank jumping into the abyss before defeating the giant wasps and getting himself and the others to safety may have been overly dramatic, but it was awesome to watch!
The Lost Children
- Sheila's backing away from two Lizard Men, nervously telling them that if they don't leave her alone, they'd be sorry. Then she spots the laser tripwire she'd evaded earlier, and more confident, repeats her assertion. The Lizard Men charge her, and trip the trap, caging themselves. She then runs past them, mocking them, "She go bye-bye."
P-R-E-S-T-O Spells Disaster
The Girl Who Dreamed Tomorrow
- Bobby, Diana, and Eric come up with a Fastball Special technique to destroy the portal that Venger had been using to lure heroes to their deaths.
- Eric once again rushes headlong into danger to save Bobby and Terri. Bobby calls this "the second-bravest thing I ever saw."
- Hank's the only one who doesn't succumb to the maze's Hate Plague and is able to snap the others out of it with one of his arrow-fireworks displays.
- Venger goes One-Winged Angel on the children.
- Fighting this form, Presto summons a huge number of mousetraps that snap shut on one of Venger's spiked tentacles, actually causing him pain. Even Eric thought it was Actually Pretty Funny.
The Treasure Of Tardos
- Hank flash-blinds Demodragon by smashing the talisman Venger gave them.
- When Eric and Uni are caught by Demodragon, Eric actually remains Defiant to the End.
- Even better, attacking Uni ended up being Demodragon's undoing, as she was wearing a garland of Dragon's Bane, and the moment Demodragon touched it, he perished.
- The others then bluff Venger by claiming it was Presto's magic that did in the monster.
City At The Edge Of Midnight
- After Bobby is kidnapped, Eric is the first to stand up and insist they go on a rescue mission.
- Ramoud tells Sheila she is very brave after she suggests that they might find his daughter more quickly if they allow themselves to be captured, adding that if any of the demons harm her, they'll regret it.
Day Of The Dungeon Master
- In one of the rare one-on-one battles between one of the heroes and Venger, Eric attempts to pull a Heroic Sacrifice to get the others home. While they don't make it through the portal, he does save their lives.
The Last Illusion
The Dragon's Graveyard
- This is basically the show's Crowning Episode of Awesome. Every single character is at the top of their game. Let's count the ways:
- The kids get fed up with Venger always screwing with their plans to get home, and decide they need to kill him if they're to have a chance. They quickly realize that the only way to do that is to recruit Tiamat, and so they bully the Dungeon Master into telling them where Tiamat lives and how to convince her to aid them. Already in the first act, the kids are proving themselves to be hardcore.
- Not to be outdone, Venger reaches the peak of his viciousness throughout the episode, from his death trap at the very beginning to his fury throughout the rest of it.
- Tiamat is willing to listen, and her plan is simple: she will lure Venger to her home, where the kids' weapons will be super-powerful. Venger counters by resurrecting skeletal warriors with similar weapons, but Tiamat's plan is solid: the kids beat Venger in a fair fight. The weapons being powered up is every bit as exciting as advertised.
- Hank spares Venger's life, as is to be expected, but tells Venger not to forget that they had him at their mercy. Venger's expression clearly indicates that the Badass Boast hit home.
- The episode ends with a shot of Tiamat, looking majestic and her eyes twinkling.
Child Of The Stargazer
- A subtle one early in the beginning. All of the kids are resting when they hear a rustle in the bushes. Without a word spoken between any of them, they're all up in an instant, weapons at the ready, surrounding the bush the noise came from.
- From her role in the battle with Syrith's mooks, to escaping with Kosar from Syrith's laboratory via Super Window Jump, to making it to the platform of the temple in time to gain the power to defeat Syrith and end her reign of terror over the city, this episode is dedicated to showing what a badass warrior the Acrobat really is.Diana: Having us and holding us are two different things!
- Eric of all people is the first to charge Syrith.Eric: I ought to have my head examined for doing this, but...here goes...
The Dungeon At The Heart Of Dawn
- Bobby and Eric are snarking at each other as a massive tower collapses behind them. A massive stone falls, seemingly on top of Bobby from the viewpoint of the others, only for Bobby to nonchalantly smash his way through and keep up his snarking with Eric as if nothing had happened.
The Time Lost
Odyssey Of The Twelfth Talisman
Citadel Of Shadow
- After being tricked by Kareena, Sheila manages to get back at her, infuriating Kareena, who lashes out with her magic against the invisible Thief, until she accidentally reveals the hidden door. Sheila's snark after this as she steals the Ring of Power is classic.Sheila: Your magic is as reliable as your friendship.
- Later, when Sheila goes back to save Kareena from Venger, she ends up using the two magic rings to imprison Venger. Since "Requiem" was never produced or aired, this is Venger's last appearance in the show, giving the impression that Sheila singlehandedly defeated the Big Bad once-and-for-all on her own.
Cave Of The Fairie Dragons
The Winds Of Darkness
- Per the executives' directive, Eric still disagrees with the rest of the team — with Hank captured and the rest of the team despondent and unable to figure out what to do, Eric's the only one who refuses to give up. He takes the lead for the rest of the episode, exhorting the team when things look hopeless, and insisting on going forward no matter how much their new ally tells them it's too dangerous and encourages them to give up. When they finally reach the Darkling's forest, Presto asks him in the most natural way, "What's the plan, Eric?" He then lays out the battle plan for the climax as if he's been doing this all his life. In short, the way he shines in the unplanned series finale truly does make up for how the writers were forced to treat him throughout all the episodes prior.
- This Kwid Outsider commercial. Also a CMoH at the end.
- Ridley running the Guild Maze. True, it's a blatant Indiana Jones ripoff, but it's still cool to see him clambering across swinging pendulums and dodging blasts of fire, and the music is appropriately cool. He even shows off at the end of said pendulum run, dismounting with a backflip and giving a bow to the spectators. It's also the part where Marina starts to warm up to him: she starts horrified that any minute she's going to watch someone die a gruesome death, but by the end she's gleefully cheering Ridley on.
- Snails' death. For those who can't stand him, it's a breath of relief to see him go. For those precious few who can, he may have died, but he went out swinging, refusing to submit to Damodar even as the evil mage soundly thrashes him. He then defies Hostage For Macguffin as he reveals he manged to snag the map from right under Damodar's nose, tossing it to Ridley and sealing his own fate, grinning as he does do.
- Marina getting her shining moment after spending most of the movie as The Load: with Snails dead and Damodar with his sword over Ridley's head, she manages to grab the magic powder Snails had swiped. She knocks Damodar on his ass with a single magic blast, opens a portal and drags the much bigger Ridley to safety.
- Any time Norda fights: at the bar fight and against Damodar's flunkies, nobody can get anywhere near her. The only time she loses is against Profion, who's so much more powerful than any of the party it's entirely understandable.
- Ridley's climactic fight with Damodar: the choreography isn't anything spectacular, but it's still Ridley savagely pounding away at the Evil Sorcerer who killed his best friend. It ends when Ridley takes advantage of a clumsy swing on Damodar's part to Tumble over his head: by the time Baldy McBlueLips realizes that he's lost sight of Ridley, the thief has shanked him with Snails's knife.
- On the Wizards.com D&D boards, Raz the Rogue mage (played by Rickel) is generally considered purified awesome. He got so popular that Rickel wrote an original story starring Raz here
- The epic tale of Sameo. Because even an Epic Fail can be a Moment of Awesome.
- Example from an Eberron novel (not really Literature CMOA material, because the book is just a tie-in to the setting): a human has been enslaved by one of the less pleasant Valenar clans. Because the clan is being called back to the service of the Darkwood Crown, and the king wearing said crown doesn't approve of slavery, said human began suspecting he was about to get deaded. So he immediately calls the leader of the clan a disgracer of the blood (Vadis nia). This is literally the worst insult in the culture of the Valaes Tairn. As a result, the clan leader goes apeshit berzerk and begins attempting to dismember the slave with a knife in each hand...our plucky slave, Cutter, because he served as a woodcutter, duly grabs hold of the clan leader's wrists and forces him to slit his own throat. Beating the leader of a clan of elves who are feared all over Khorvaire as its scariest combatants.
- Another canonical Eberron example: the initial response of the Elves of Valenar when a group was hired by Cyre. Rather than sending a note saying "OK, we'll go hurt people for cash on your behalf", they kill a Karrnathi general, engrave "We accept" onto his skull in Elven, and send it to the Cyran queen. Eberron has the greatest spin on Our Elves Are Better in the history of the universe.
- Pun-Pun the Kobold, otherwise known as the ultimate optimized character build. By taking advantage of an obscure flaw in the Dungeons & Dragons rules, this thought experiment managed to gain infinite stats, every special ability of any creature ever, and unlimited divine rank all at character level 5. Koboldoid Abomination, yeah.
- Quite possibly the most famous article in Dragon Magazine's history covered the topic of "Tucker's Kobolds," an editorial that revolutionized how many DMs and players utilized low-level monsters - while they may only have 1-4 hit points, you can damn well make them terrifying through tactics, great dungeon design, and atmosphere. Not only was it an awesome article to utilize, a moment of awesome for the author's dungeon master "Tucker," it made the previously overlooked and underwhelming kobolds into something akin to Memetic Badass trapsters and guerrilla fighters a la the Viet Cong.
- Pretty much all the Beyond the Impossible stuff made possible through the Epic Level Handbook. Your Rogue successfully going unnoticed despite standing in the centre of a room bathed in broad daylight? Your Monk obliterating a castle with a single punch? Your Bard practically reading someone's mind just by getting a look at their face, or convincing an entire army to fight for them? Your Barbarian swimming through lava?
- Asmodeus is such a Magnificent Bastard that he once manipulated the entire heavenly host into a trial he easily won.
- One of the potential ways players can solve the conflict in Descent into Avernus is by way of Summon Bigger Fish. Specifically, Tiamat! Zariel may be a powerful archduchess of Hell, but she's nothing compared to a deity.