YMMV / Pac-Man

Video Game Examples:

  • Accidental Innuendo: The name of the fifth ghost in Pac-Man Arrangement: Kinky. Seriously, Namco? It doesn't help that his animation when combining has him "mount" and engulf the other ghost from the top. His Japanese name is "Hinekure", meaning roughly "perverse", so it was at least an accurate translation.
  • Alternative Character Interpretation: Saturday Morning Breakfast Cereal offers us an extremely disturbing theory about the original game's plot.
  • Annoying Video Game Helper: In Championship Edition DX, if you get too close to a ghost, the game automatically slows down so you can more easily dodge it. Unfortunately, the timer continues to count down in real time as this happens, and the sudden drop in speed can mess your rhythm up and cause you to miss important turns. This is perhaps why Championship Edition 2 ditches slowdown in favor of letting you bump into ghosts harmlessly a few times.
  • Breather Level: In the round immediately after a cutscene, the ghosts stay blue for longer than usual.
  • Catharsis Factor: The ability to consume a line of dozens of ghosts in Pac-Man Championship Edition DX, in addition to shattering your perception of the series in general, is also ridiculously awesome to watch. Championship Edition 2 amps it up with a brief Art Shift cutscene of Pac-Man eating a line of voxel ghosts when you eat the last ghost train currently on the playfield.
  • Contested Sequel: Pac-Man Championship Edition DX to the original PMCE. While some players enjoy the massive ghost trains, varied mazes, and intense speeds, various players find that DX is too focused on following a strict and rigid path compared to its predecessor.
  • Critical Backlash: The Atari 2600 version gets this, due to the same reasons ET has.
  • Even Better Sequel:
    • While Pac Man: Championship Edition received positive reviews, Pac Man: Championship Edition DX managed to get above 90 in Metacritic.
    • Ms. Pac-Man is also a huge step-up from Pac-Man, which was awesome to begin with. This is doubly true for the Atari port of Ms. Pac-Man, which fixed all the problems of the Pac-Man Porting Disaster and was a legitimately fun game.
    • Pac-Man 256 is a faithful reimagining of the original as an infinite runner game. Doesn't help that it's legitimately fun and it's free (on Android and IOS).
  • Fanon: Pac-Baby refers to two different characters. The original was Junior as an infant, the other is his sister.
  • First Installment Wins: Well, first two instalments. Plenty of other Pac-Man games have come and gone, but only Ms. Pac-Man and the one that started it all are considered anything special.
  • Good Bad Bugs: Due to the way the game engine handles collision detection, it's possible (though extremely rare) in both the original and Ms. Pac-Man to pass through a ghost completely unharmed.note 
  • Memetic Mutation: A video sampling sound from The Bloodhound Gang song "Mope" and featuring some of the worst CG-I to ever exist has been making the rounds throughout the internet called "Here Comes Pacman".
  • Most Wonderful Sound: The sound of scoring a power pellet in Championship Edition DX and blowing straight through a super-long chain of ghosts.
    • The sound effect when when you pick up a power pellet, turning the ghosts blue. ESPECIALLY when said ghosts were about to corner you.
  • Porting Disaster: To the Atari 2600.
    • Most remakes that aren't direct ports of the arcade version tend to water down some of the subtler mechanics of the game, most notably the ghosts' AI. The difference is imperceptible to the average player, but to those who have memorized the ghosts' AI from the arcade version and based their playstyle around it, the difference can be quite jarring. It's the total aversion of this trope that makes the Google version so awesome to play.
      • Spectacularly averted with the Atari 2600 version of Ms. Pac-Man, showing just how avoidable the 2600 Porting Disaster of Pac-Man was. It was so spectacular that a Game Mod was developed years later where Ms. Pac-Man was hacked into being Pac-Man Arcade, showing one example of what the Atari 2600 version could actually be like.
      • The homebrew Atari 2600 game Pac-Man 4K by Dennis Debro is even closer to the arcade original while using only four kilobytes of memory.
  • Sequelitis: While Namco was pleasantly surprised with Midway for Ms. Pac-Man (and has since bought all rights to the game and character), they were less pleased with Jr. Pac-Man and were downright furious over Baby Pac-Man, causing Namco to break its relationship with Midway. Fans tend to be of the opposite opinion however, regarding the Midway-produced games as being decent-to-awesome, and the Namco-produced Super Pac-Man to be the worst of the arcade games.
  • So Okay, It's Average: The general view on most games other than Pac-Man, Ms. Pac-Man, the first two games of Pac Man World, and the Championship Edition games.
  • That One Achievement: "Adventure 4" in Championship Edition 2. On the surface, you just need to beat Area 6-15 in Adventure Mode. But just getting to that requires beating every single prior non-boss area on Pro difficulty and every boss without dying and all 1-ups obtained. No wonder it currently has the lowest "players who have this achievement" percentage of any achievement in the game's Steam version at a little over 1%.
  • That One Level: All of World 5 in Pac-Man Arrangement. You get absolutely no room to breathe in any of the levels in that world. And the ghosts move so fast that you die before you even get to eat those last few dots. And the boss isn't a cakewalk, either.
  • They Changed It, Now It Sucks:
    • Fans' reaction to the 30th anniversary redesign. This reaction is most likely why Pac-Man's classic design is used instead in Super Smash Bros. (though Masahiro Sakurai later confirmed it was his own bias towards the classic design that led to his ultimatum to either use it or exclude the character altogether).
    • The Championship Edition series is dismissed by purists due to shifting from the traditional Endless Game formula to "score as many points as you can in 5 or 10 minutes", as well as the addition of new mechanics such as Smart Bombs and brakes, also heavily scripted ghosts movement to the point that making ghost trains are one of the integral parts of the gameplay.
    • There are a good number of people who just don't like any version that isn't an arcade cabinet, mostly because it doesn't allow one to aggressively slam the joystick back and forth at a moment's notice.
  • Viewer Gender Confusion: Is Pac-Baby a boy, or a girl? Sometimes Pac-Baby is portrayed as a girl, but other times is referred to as a baby. It could be that Junior is the Pac-Baby in certain games.
  • Nightmare Fuel:
    • "Goblinn" and "Mesmerelda" from Ms. Pac-Man Maze Madness. The first half of those levels have Ms. Pac-Man being chased by what looks like a giant green mutant Pac-Man eating the floor behind her, and you have to guide her to the end of the stage in order to avoid getting eating, all while Mesmerelda herself shoots fireballs at you. After that, you have to face Mesmerelda herself, who is now the size of her OWN TOWER. Oh, and half of her attacks are unavoidable. Good luck.

Hanna-Barbera Cartoon Examples:

  • Can't Unhear It: Has anyone who has seen the animated adaptation been able to play the game and not think of Marty Ingels?
  • Ear Worm: The theme song, largely due to its bizarre growled lyrics.
  • Memetic Mutation: From the cartoon: "This is a wrench!"
  • Snark Bait/So Bad, It's Good: As with many of the later Hanna-Barbera cartoons and most video game cartoons in general, the show's bizarre adaptation, cheap visuals, lowbrow humor and non-existent story structure are ripe for parody.
  • They Changed It, Now It Sucks: Hanna-Barbera's decision to make Blinky a coward and Clyde the leader is sometimes accused of being this. However, on the other side, it is possible to see how the original game can be understood like this with a different war philosophy. (Is the first ghost out of the box the brave leader or the stupid sacrifice?)
  • Viewer Gender Confusion: In the second-season opener, Super-Pac compliments Pac-Man on his "fine-looking son", though Pac-Baby is voiced by Russi Taylor. In the episode "Pac Van Winkle", the grown-up Pac-Baby is voiced by Frank Welker.
    • PJ also addressed Pac-Baby as Pac-Man, Jr. in the episode "Computer Packy", which is ironic considering that PJ was the show's counterpart to Jr. Pac-Man In-Name-Only.
    • Pinky was still a guy in this cartoon as well.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/PacMan