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YMMV: Pac-Man
  • Alternative Character Interpretation: Saturday Morning Breakfast Cereal offers us an extremely disturbing theory about the original game's plot.
  • Breather Level: In the round immediately after a cutscene, the ghosts stay blue for longer than usual.
  • Can't Un Hear It: Has anyone who has seen the animated adaptation been able to play the game and not think of Marty Ingels?
  • Contested Sequel: Pac-Man Championship Edition DX to the original PMCE. While some players enjoy the massive ghost trains, varied mazes, and intense speeds, various players find that DX is too focused on following a strict and rigid path compared to its predecessor.
  • Critical Backlash: The Atari 2600 version gets this, due to the same reasons ET has.
  • Even Better Sequel: While Pac Man: Championship Edition received positive reviews, Pac Man: Championship Edition DX managed to get above 90 in Metacritic.
    • Ms. Pac-Man is also a huge step-up from Pac-Man, which was awesome to begin with. This is doubly true for the Atari port of Ms. Pac-Man, which fixed all the problems of the Pac-Man Porting Disaster and was a legitimately fun game.
  • Fridge Horror: Apparently for some.
  • Memetic Mutation: From the cartoon: "This is a wrench!"
  • Most Wonderful Sound: The sound of scoring a power pellet in Championship Edition DX and blowing straight through a super-long chain of ghosts.
  • Porting Disaster: To the Atari 2600.
    • Most remakes that aren't direct ports of the arcade version tend to water down some of the subtler mechanics of the game, most notably the ghosts' AI. The difference is imperceptible to the average player, but to those who have memorized the ghosts' AI from the arcade version and based their playstyle around it, the difference can be quite jarring. It's the total aversion of this trope that makes the Google version so awesome to play.
      • Spectacularly averted with the Atari 2600 version of Ms. Pac-Man, showing just how avoidable the 2600 Porting Disaster of Pac-Man was. It was so spectacular that a Game Mod was developed years later where Ms. Pac-Man was hacked into being Pac-Man Arcade, showing one example of what the Atari 2600 version could actually be like.
  • Sequelitis: While Namco was pleasantly surprised with Midway for Ms. Pac-Man (and has since bought all rights to the game and character), they were less pleased with Junior Pac-Man and were downright furious over Baby Pac-Man, causing Namco to break its relationship with Midway. Fans tend to be of the opposite opinion however, regarding the Midway-produced games as being decent-to-awesome, and the Namco-produced Super Pac-Man to be the worst of the arcade games.
  • So Okay, It's Average: The general view on any game other than Pac-Man, Ms. Pac-Man, the first two games of Pac Man World, and the Championship Edition games.
  • That One Level: All of World 5 in Pac-Man Arrangement. You get absolutely no room to breathe in any of the levels in that world. And the ghosts move so damn fast that you die before you even get to eat those last few dots. And that damn boss isn't a cakewalk, either.
  • They Changed It, Now It Sucks: Fans' reaction to the 30th anniversary redesign.
  • Viewer Gender Confusion: Is Pac-Baby a boy, or a girl? Sometimes Pac-Baby is portrayed as a girl, but other times is referred to as a baby. It could be that Junior is the Pac-Baby in certain games.
    • In the cartoon, Super-Pac compliments Pac-Man on his "fine-looking son", though Pac-Baby is voiced by Russi Taylor. In the episode "Pac Van Winkle", the grown-up Pac-Baby is voiced by Frank Welker.
      • PJ also addressed Pac-Baby as Pac-Man, Jr. in the episode "Computer Packy", which is ironic considering that PJ was the show's counterpart to Jr. Pac-Man In Name Only.
    • Wait, Pinky was a guy?! (At least before Pac-Man World)

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