Pinball / Baby Pac-Man

http://static.tvtropes.org/pmwiki/pub/images/baby-pac-man2_4696.jpg
Pac-Man's forgotten progeny.

Baby Pac-Man is a Pac-Man arcade game designed by Claude Fernandez and released by Bally in 1982. It is best known for being one of two Pinball/Video Game hybrids developed by Bally (Granny and the Gators was the other). Instead of a regular pinball machine, the game shipped in an arcade cabinet, with a video screen on top with a smaller-sized table beneath.

Like other Pac-Man titles, the game starts off with Baby Pac-Man in a maze with four ghosts; unlike other titles, there are no power pellets available. When the player moves Baby Pac-Man into one of two chutes at the bottom of the maze, the gameplay switches over to the pinball table. Doing well at pinball rewards the player with power pellets, higher-scoring fruit, faster movement through the warp tunnel, and extra lives. The gameplay would return to the screen if the player shot the ball into a saucer or drained it, but draining would close the vertical chutes to lock Baby Pac-Man out of the pinball table. There were three mazes available, but most players found it hard to finish even the first one. That did not deter arcade operators, and Baby Pac-Man ended up as the second-bestselling pinball game of the year.note 

By most accounts, Baby Pac-Man is the hardest Pac-Man game ever made. Not only does the player start off with no offensive capabilities, but earning just one power pellet requires hitting a single target six times. Skillful pinball playing helped ease things along, but the small size of the pinball table made it fairly easily to drain the ball. Yet by far the most frustrating aspect of the game is the disregard for the rules of ghost movement established in earlier Pac-Man titles — the ghosts are more aggressive than in the other Pac-games, with the red one moving significantly faster than the player does, and all of them can reverse direction at any time.


Baby Pac-Man demonstrated the following tropes:

  • Adults Are Useless: While Baby Pac-Man is helplessly pursued by the ghosts, his parents are idly lounging around the bottom of the pinball table.
  • Attract Mode: Due to it's pinball half, Baby is the only classic maze-based Pac-Man game to not feature a maze in it's attract sequence.
  • Big Eater: Baby Pac-Man, of course.
  • Blue with Shock: The ghosts, whenever you eat a power pellet.
  • Canon Immigrant: As with Mrs, Jr., and Professor, Baby later joined the series' official canon starting with Pac-Man 2: The New Adventures and Pac-Man World. The game itself, on the other hand, did not.
  • The Computer Is a Cheating Bastard: Unlike every other game in the Pac-Man franchise, the ghosts in this game can reverse direction at will, making them significantly harder to evade.
  • Early Game Hell: Very few people have seen past the first level.
  • Every 10,000 Points: Grants an extra life.
  • Fan Remake: Game Mods of other Pac-Man games exist that replace their map(s) with those from Baby Pac-Man, completely omitting the pinball portion and becoming significantly easier due to the less brutal Ghost AI and starting off with a full stock of power Pellets.
  • Invincibility Power-Up: Power pellets, of course. You have to earn them in the pinball portion this time around though. It's not easy.
  • Maze Game: The video portion of the game.
  • No Fair Cheating: As with many pinball machines, tilting the machine causes the flippers to go dead.
  • Non-Standard Game Over: Slamming the machine causes the game to go dead for a few seconds, followed by the "Game Over" light turning on.
  • Nostalgia Level: The third and final maze is very reminiscent of the maze from the original Pac-Man.
  • Nintendo Hard: This is the hardest Pac-Man game ever, and with good reason. The ghosts just hunt Baby Pac-Man down instead of following a fixed pattern. The table itself is smaller than an average pinball table, making it very easy to drain the ball. Added to the fact that the only way to earn power pellets is to play the pinball portion.
  • Pinball Scoring: All scoring in Baby Pac-Man are 10x those in the other games, in such eating Pac-Dots award 100 instead of 10, and the Ghosts' values for being eaten are 2,000, 4,000, 8,000, and 16,000.
  • Pinball Spinoff
  • Protagonist Title
  • Spelling Bonus: Earning a power pellet requires spelling PAC-MAN for each one. The left loop spells FRUITS to raise the bonus fruit available (as it normally does not advance when a maze is cleared), and the right loop spells TUNNEL to make Baby Pac-Man move faster through the warp tunnel.
  • Spinoff Babies: Though different than how it's usually done since Baby Pac-Man is a completely separate character.

http://tvtropes.org/pmwiki/pmwiki.php/Pinball/BabyPacMan