is a Pac-Man
arcade game designed by Claude Fernandez and released by Bally
in 1982. It is best known for being one of two Pinball
hybrids developed by Bally (Granny and the Gators
was the other). Instead of a regular pinball machine
, the game shipped in an arcade cabinet, with a video screen on top with a smaller-sized table beneath.
Like other Pac-Man
titles, the game starts off with Baby Pac-Man in a maze with four ghosts; unlike other titles, there are no power pellets
available. When the player moves Baby Pac-Man into one of two chutes at the bottom of the maze, the gameplay switches over to the pinball table. Doing well at pinball rewards the player with power pellets, higher-scoring fruit, faster movement through the warp tunnel, and extra lives. The gameplay would return to the screen if the player shot the ball into a saucer or drained it, but draining would close the vertical chutes to lock Baby Pac-Man out of the pinball table. There were three mazes available, but most players found it hard to finish even the first one.
That did not deter arcade operators, and Baby Pac-Man
ended up as the second-bestselling pinball game of the year.note
By most accounts, Baby Pac-Man
is the hardest Pac-Man
game ever made. Not only does the player start off with no offensive capabilities, but earning just one power pellet requires hitting a single target six times. Skillful pinball playing helped ease things along, but the small size of the pinball table made it fairly easily to drain the ball. Yet by far the most frustrating aspect of the game is the disregard for the rules of ghost movement established in earlier Pac-Man
titles — the ghosts are more aggressive than in the other Pac
-games, with the red one moving significantly faster than the player does, and all
of them can reverse direction at any time.
Baby Pac-Man demonstrated the following tropes: