Follow TV Tropes

Following

YMMV / Donkey Kong 64

Go To


  • Accidental Innuendo:
    • "His coconut gun can fire in spurts! IF HE SHOOTS YA, it's gonna hurt!"
    • The “Don-Don-Donkey Kong” jingle that plays upon collecting a Golden Banana can easily be misheard as “Dong-Dong-Donkey Kong”. This is not helped by the various “Expand Dong” memes associated with the game.
  • Annoying Video Game Helper: Squawks. He likes to turn up to dump tutorials on you. Normally you can skip them without incident, but the problem arises with Lanky's Orangu-Stand Sprint. There are two barrels for it in the area where you gain the potion to use it (Crystal Caves), and one of them just so happens to be a race against the beetle from Angry Aztec. If you do the race before the cabin that has the other one, then Squawks will drop in to patronize you, and since the game doesn't freeze what's going on to let him do this, the Beetle will be long gone no matter how fast you tell Squawks to sod off, basically forcing you to restart the race to stand a chance.
  • Base-Breaking Character: Tiny Kong. Some fans liked her for being a spunky Little Miss Badass, while others disliked her for replacing Dixie.
  • Best Level Ever: Creepy Castle is considered the game’s best world even by its detractors, due to its more focused level design, reduced backtracking, and fun puzzles, even if navigation within the castle itself can be a pain.
  • Breather Boss: Army Dillo in Crystal Caves, he's almost the same as in Jungle Japes except you have three melons now, making him a bit easier in that regard. The only upgrades he has are the jet pack and heat-seeking missile. Despite that, he's only a smidge harder than the first two bosses.
  • Broken Base:
    • The game's greater focus on exploration and item collection than the games that came before it is the single biggest dividing factor of the game. Some love it due to the humor and creative worlds that come with it, arguing the presentation and varied gameplay prevents the massive amount of collecting from becoming dull. Others hate it for feeling bloated and at times arbitrary, owing to how segmented much of it can become due to it being split between five characters.
    • Is the game part of the Donkey Kong Country subseries? Sounds like a silly question, but it can led to some brutal arguing among fans.
  • Camera Screw: Basically any time you need to make a precise jump (Frantic Factory and Creepy Castle come to mind), expect to spend ten seconds lining up the camera.
  • Common Knowledge: The Expansion Pak being required to fix a game-breaking bug or memory leak is a tale that has spread through several gaming enthusiast circles, but according to one of the game's main programmers in a Facebook group, the true purpose of the accessory was mostly to improve graphical effects, particularly those involving lighting, and in fact the Expansion Pak's inclusion was mandated from near the beginning of the game's development. While there was a critical bug discovered close to the ship date, it was still far away enough that they were able to easily patch it normally.
  • Contested Sequel: Easily the most divisive game in the Donkey Kong series. Those who love the game praise the massive amount of content and charming humor, with the similarities to Banjo-Kazooie especially appealing to fans of those games. Others despise the game for its exhaustive collecting that takes up a huge amount of its gameplay, finding it bloated and a poor disguise for the often wildly varying gameplay changes, and resent that the game is basically a dolled-up Banjo sequel instead of a proper continuation of the DKC formula.
  • Critical Backlash: The DK Rap has gotten this over time. Upon the game's release, it was derided as one of the cringiest attempts at "hipness" to ever grace a video game. IGN and many other gaming publications were quick to call it one of the worst pieces of video game music ever made, and it was even used as ammunition by a number of PlayStation fanboys in Console War debates. Over time, however, the song has developed a cult fandom for its endearing cheesiness and for being a good representation of the different Kongs. And it was impressive that Rare managed to fit a full-on rap song onto a Nintendo 64 cartridge.
  • Critical Dissonance: The DK Rap is frequently lambasted by critics for being a cheesy rap song, while fans view it as deliberately cheesy. Many enjoy it without a sense of irony.
  • Demonic Spiders: Koshas are well-known for their giant, spiked clubs. Not only are they tougher to take down even more than Kasplats, but what makes them a pain to deal with are the said clubs. These clubs not only deal two melon slices per hit (the most out of any regular enemy and even boss in the game) but can also reflect one of their only weaknesses, orange grenades, back at a Kong or simply out of the way. It's even worse in later levels, where Koshas are often found alongside other Koshas and/or in tight spaces where their infamous swing attack can almost guarantee a hit. They act as a Boss in Mook's Clothing due to their insane power (and a giant Kosha does appear as a sort of Mini-Boss in Crystal Caves).
  • Ensemble Dark Horse: Mad Jack is considered a highlight not just among the game's bosses, but the Donkey Kong franchise as a whole. His design as a creepy jack in the box with a suitable laugh and a decently fun boss pattern made him very memorable to players.
  • Fountain of Memes:
    • Lanky Kong, the infamously goofy Orangutan who has become infamous for his portion in the theme song.
    • The DK Rap's lyrics are infamously and religiously utilized in a variety of parody songs or Youtube Poop music videos.
  • Fridge Horror: It can be inferred that K. Rool attempting to blow up Donkey Kong Island with the Blast-o-Matic is his payback for Crocodile Isle being destroyed at the end of Donkey Kong Country 2: Diddy's Kong Quest. With that said, however, are there any other hospitable nations in the area besides Donkey Kong Island and Crocodile Isle, or is K. Rool attempting to eradicate all life in this corner of the ocean?
  • Game-Breaker: The instruments trivialize all combat in this game. It's a screen-clearing attack that no Mook is able to resist, and its "ammo" can be easily restored by just finding Candy's headphones (which can be reused infinitely) or simply visiting Candy herself.
  • Genius Bonus: Lanky Kong is associated with water. Orangutans are the ONLY non-human primates, in Real Life, to actually enjoy water and swimming.
  • Goddamned Bats:
    • Zingers are as bad as ever in this game. Sure they might not be as hard to kill as in the Country games (although they're still annoying to hit), but they now compensate for that by dropping grenades on your face while having the most irritating buzzing you'll ever hear from a videogame insect.
    • The starfish enemy Shuri, mostly because you're defenceless underwater where they live. This becomes more obvious in the Splish Splash Salvage minigame, where they cause you to instantly lose if hit by them.
    • The Gnawties of Beaver Bother are irritating beyond belief, although for a whole different reason.
  • Goddamned Boss:
    • Mad Jack isn’t a very difficult boss but he’s extremely tedious and repetitive due to needing to jump from platform to platform as he chases you for a very long time before he becomes vulnerable. Falling off doesn’t damage you but it restarts the cycle. It doesn’t help that towards the end he becomes so fast that you have little time to jump to safety (which opens your finger up to slipping off the analog stick or misjudging a jump) and when he does become vulnerable he uses an attack that predicts what platform you’re gonna land on and is guaranteed to knock you into the pit.
    • Puftoss forces the player to adapt to the controls and maneuvering of Lanky's little boat, as well as an overhead camera, inconsistent lighting and very short time limits. The sheer amount of Scrappy Mechanics present makes this rather straightforward boss perhaps the most challenging battle in the game for many people, and even those who have no problems with it thinks it's more annoying than fun.
  • Good Bad Bugs:
    • Using Lanky's arm stretching attack, you can enter worlds with B. Locker on them, allowing you to access worlds you don't have enough golden bananas for. Chunky can do it too thanks to the Primate Punch.
    • The last Banana Fairy to be photographed is in the final room and is nearly impossible to capture on film due to her frantic flying. However, she only flies about when you're actually in the room, and you can take her picture through a window with no trouble at all. It's unclear if this is actually a glitch or a treat for thinking outside the box.
    • Using Donkey Kong's air attack while approaching a slope and then immediately using his grounded kick attack (it makes sense through actually playing) might cause him to soar through the air. It has been dubbed the "Moonkick" and is useful for sequence breakers and speedrunners.
    • Tag Barrel Storage. Want to use Diddy's Rocketbarrels with Donkey Kong? Want to transform into a boulder? Want to walk around as Lanky while holding his trombone and his grape blowgun while the seasick screen effect is happening? Want to walk around with Diddy's peanut-shooting guitar? Go nuts.
    • For whatever reason, if you press all four of the d-pad buttons while in a level lobby (normally only possible on an emulator) or press each direction in a specific ordernote , the homing shot firing sound effect will play. This triggers what appears to be a developer shortcut left in by mistake. After the homing shot sound plays, approaching B. Locker as a specific Kong (Depending on the level) will lower that level's Golden Banana requirement, allowing the player to enter the level early. This works for every stage except Jungle Japes. Oddly, entering Hideout Helm this way has the added step of needing to hit B. Locker with a Primate Punch after inputting the code.
    • It's possible for the player to walk through any wall at will exploiting a bug in the game's collision detection code, wherein the angle the game thinks the player is facing doesn't match up with the angle the walls push back the player. This is called "phasewalking", and it's an important part of speedrunning the game.
    • Another glitch that allows the player to walk through any wall at will is called lag clipping: the game lags very easily, and when it does collision detection gets very wonky. Spamming oranges creates just enough lag to allow the player to very easily phase through any given wall.
  • Harsher in Hindsight:
    • The 101% ending has the cast of this game auditioning for a game on the Nintendo GameCube - something that became awkwardly poignant when Rare was shortly thereafter sold to Microsoft, resulting in Donkey Kong only seeing spinoffs with very little of his supporting cast coming with him for the duration of The Sixth Generation of Console Video Games and a decent chunk of the seventh.
    • While getting a Game Over in this game thankfully doesn't show what happens to DK Isle after King K. Rool uses his Blast-O-Matic on it as it fades to black before it fires... 19 years later it becomes a lot more clear what it will do with King K. Rool's Final Smash. The Blast-O-Matic is essentially a giant laser gun which vaporises DK Isle on impact!
  • Low-Tier Letdown: Rarely will you find someone who speedruns this game and also likes Lanky. This is mostly due to being attached to some of the hardest minigames and his weird hitbox and abilities being really bad for speedrunning tech.
  • Magnificent Bastard: Snide was once King K. Rool’s chief technician who helped him create the Blast-O-Matic to destroy DK Isle, but when he was fired by K. Rool out of paranoia, Snide sought revenge. Secretly collaborating with the Kongs to put a stop to K. Rool’s plans, Snide is able to stall the Blast-O-Matic’s firing process long enough for them to stop the machine and eventually ensure K. Rool’s defeat.
  • Memetic Loser: Poor Lanky gets dissed by his own theme song. "He has no style, he has no grace..."
  • Memetic Mutation:
    • The "Puzzle in the Caves" and "Demon Resident Mine Cart" themes have gained more notice than others thanks to Painis Cupcake.
    • The DK Rap, which has gained fame for its So Bad, It's Good quality, inspired an Expospeak Gag parody.note 
    • SiIvaGunner also cemented the "coconut gun fires in spurts" line into memehood by playing it into Department of Redundancy Department territory in the "unused version".note 
    • "Expand Dong", an image of DK's face with words from the boxart rearranged underneath to form the titular phrase. It's inspired a ton of penis jokes, and became the originator of its own meme style where words and letters are taken from boxarts, dialogue, and such in other games and works to form silly or lewd phrases, such as "suffer more" or "Ow the edge".
    • Also popular are DK Rap edits where syllables from the song are used to say other things, essentially the auditory version of Expand Dong. For example, not funny didn't laugh, the original Scooby-Doo theme song, Revenge, September, Last Christmas, Happy, One Winged Angel, Bohemian Rhapsody and even Rap God!
      "So he's here for you/Know the words, join in too!/So you wanna clap? Take you through Monkey Rap! Donkey Kong!" (As sung to the beat of One Winged Angel)
    • One Winged Kong deserves particular mention for having inspired Advent Country, Rebirth, Kongdom Hearts, and Krisis Kore remixes, which get more and more threatening, with Krisis Kore stating that Donkey Kong is after you. It's partly due to the timing of Sephiroth's invasion of Super Smash Bros. to torment Cloud again.
    • It's also become a meme on 4chan to post pictures of Lanky Kong accompanied by the word "HE", as if to start his verse of the DK Rap. Quoting Lanky's verse is also applicable whenever anyone says "he".
    • Related to the above: "He has no eyes with which to see, his every waking moment is misery..."
    • Thanks to H.Bomberguy's livestream of the game, a few memes for it have spawned:
      • HOW DO I BEAT BEAVER BOTHER?
      • Donkey Kong saying "Trans rights, okay!". note 
      • #thanksgraham, used to poke fun at Graham Linehan for inspiring the livestream by trying to block a donation to trans charity Mermaids, thereby indirectly raising far more money than they would have gotten without his interference.
    • The "Where Are They Now?" parody by brentalfloss has spawned a few memes of its own:
      • 'If he shoots ya, you'll probably die.'
      • 'SHE'S KILLING ALL THE BEES! SHE'S KILLING ALL THE BEES! We don't know why but she's killing all the bees!'
      • 'And then there's Chunky! He's dead. (long pause) ...HUH! D! K! Chunky's dead!'
      • 'Cranky, take it to the fridge! Cranky? Aw man, Cranky's dead too! Cranky's IN the fridge!'
    • "Mmmmmmgh"/DK gruntingexplanation
  • Moral Event Horizon: K. Rool's plot tosses him over this as it involves blowing up the entire Donkey Kong Island, even if his own minions are on there.
  • More Popular Replacement: In stark contrast to Tiny for Dixie, Chunky Kong is universally more beloved than his brother Kiddy, with his Lovable Coward and Gentle Giant personality.
  • Most Wonderful Sound:
    • Ohhh, banana!
    • The monkey sounds that show up whenever you solve a puzzle. Often followed up by the above sound.
    • "Don, Don, Don-key Kong!" Played whenever you get a Golden Banana, and certain other items.
    • DK's "YEAH" voice clip, which he uses after the aforementioned Golden Banana sound.
    • DK's voice is overall very well-received, fitting DK's laid-back tough guy persona he has in this game.
    • Two words: "WELL DONE!" Especially relieving after completing Beaver Bother.
  • Narm Charm: The DK Rap was deliberately written to be So Bad, It's Good. It actually succeeded on that front to the point where people like it unironically.
  • Nightmare Retardant:
    • For as horrifying as Frantic Factory's boss, Mad Jack, can be, defeating him causes him to utter out a small "Uh Oh..." while waving to the camera, before he stumbles to the ground. The Donald Duck quacks he makes also kill the fear factor.
    • Dogadon loses a lot of his scariness in the cutscene where he talks to K. Rool. Despite being a giant dragonfly monster, he whines about his defeat as if he were a nerdy bullying victim.
  • Obvious Beta: While the game is largely in a sound state, it does have a few cracks:
    • You can swim through walls, dive under islands, and walk around in voids without any cheating device if you manipulate the first-person view. Beaver Bother's mechanics are also quite unpolished.
    • Especially notorious is Hunky Chunky, who can clip through almost anything.
  • Padding: The game's Gotta Catch Them All mechanic is seen as a rather notorious example of this, especially some objects can only be picked up by certain Kongs for seemingly rather arbitrary reasons, which necessitates the player to frequently switch characters, which again is only something that be done in certain locations, if they want to accomplish it. Making things even worse is how often it happens that collectibles for one character will be hidden behind a door that only another character can open, so you can't even just scour the whole level one time each per character. Even if you are not going for 101% Completion, it is still rather time consuming to even get to the point where the Final Boss is unlocked.
  • Parody Displacement: Thanks to Memetic Mutation, the "He has no style" line from the DK Rap is rarely remembered as a parody of "Vogue" by Madonna.
    They had style, they had grace, Rita Hayworth, gave good face.
  • Polished Port: The Wii U release doesn't have any of the framerate lag the N64 original did, making it feel smoother, and allows players to create "restore points" so they can redo sections more quickly. The only drawback is that, because of the absence of slowdown derived from the faster pace, some parts of the game that were balanced to fit the original framerate are made more difficult than intended (though making use of the built in "restore point" feature of the Wii U's Virtual Console can help mitigate the problems).
  • Replacement Scrappy: Tiny Kong to some people, as she acts as a Suspiciously Similar Substitute to Dixie Kong.
  • Scrappy Mechanic:
    • The abundance of macguffin collection in this game has caused some tedium, which isn't helped by the fact that certain collectibles (bananas and coins, for instance) can only be picked up by a particular Kong, even if a different Kong can reach them. Essentially, you're required to scour the same level with all five characters to get everything, making it feel like you're playing the same game five times rather than once with the team of five Kongs... and that's if you remember where those collectibles are and make efficient use of your time. Many people note that the sheer number of collectibles would actually be tolerable if you could switch characters on the fly. The real problem is the fact that it's only possible to switch through tag barrels; tag barrels that are often way out of the way of the collectibles for most of the Kongs. So, with frustrating frequency, it often goes that you'll encounter a Golden Banana with a Kong that can't collect it, have to backtrack to an out-of-the-way tag barrel, then backtrack to the banana in question, which, once collected, frequently means you'll end up going through the same cycle again soon afterwards.
    • The fact that many of the Golden Bananas are locked behind Bonus Stages. This wouldn't be a problem if the minigames were simple like the ones in the original trilogy, but this time a lot of them employ Gameplay Roulette and can be a rather obnoxious chore to play through. Notable offenders include Big Bug Bash, Teetering Turtle Trouble and the infamous Beaver Bother.
    • Believe it or not, the removal of the lag in the Wii U virtual console release. Because the developers knew the original game was laggy, they designed the pace of minigames around it, this can make some minigames like Krazy Kong Klamour (the one where you shoot the banana, but not the Kongs), the second beetle race, and the second rabbit race in Fungi Forest nigh-on impossible to beat without abusing savestates or losing so the game gets easier. Ironically, Beaver Bother itself benefited from the removal of lag because it somehow killed the ridiculous Edge Gravity to the point Gnawtys can fall in by complete accident.
    • The Donkey Kong Arcade game in Frantic Factory, which must be completed twice in order to finish the game, automatically kicks the player out into the hub world when the player dies. Considering the player must pull a lever to activate the game and is preceded by a ten-second cutscene, activating the game can get very tiring and annoying fast. Fortunately, the Wii U virtual console release's save states make it significantly easier and more bearable.
    • Diddy Kong's Jetpack. While riding it freely is fun, trying to beat his two obstacle races with it can be a nightmare. Getting him into the rings is a big challenge since they are very small and hard to enter, plus the camera has a nasty habit of messing up the players' sight, making it hell to find the rings and if the player allows three to appear, the race ends. To add insult to injury if the player accidentally lands, they have to go back to the barrel to redo a race.
  • Signature Scene: The most beloved part of the game is the DK Rap segment before the game starts.
  • Signature Song: The DK Rap. So cheesy and silly... and yet, so incredibly charming and memorable that it's still beloved to this day. It ended up being included in The Super Mario Bros. Movie as DK's introductory song.
  • So Bad, It's Good: The DK Rap, the lyrics of which composer Grant Kirkhope has admitted were written to be deliberately cheesy.
  • Suspiciously Similar Song: The first part of the Creepy Castle theme bears more than a passing resemblance to Dauði Baldrs by "Burzum".
  • Tear Jerker: The fact that Wrinkly Kong died some time between the third game and this game. Her theme is also sad.
  • That One Attack: The club swinging attack that the Koshas often use. Unlike their overhead swing which has a lot of start-up and, after used, the club gets stuck into the ground allowing the Kongs to easily take out the defenseless Kosha with an orange grenade, the swing attack is much more of a pain to deal with. It's fast, has a lot of range, can deflect orange grenades, and still deals two melon slices of damage. And it stuns the attacked Kong for a moment, meaning they're open to another attack potentially leading to stunlocks. Worse, Kosha appears in later levels, and tends to be found in cramped areas (most notably certain cabins and igloos of Crystal Caves) meaning their swing attack will most likely hit. This is one of the reasons why Koshas are Demonic Spiders.
  • That One Boss:
    • Pufftoss. To damage the boss, the player has to pilot a little motorboat through a series of checkpoints. The problem is, it handles about as well as the hovercraft in Diddy Kong Racing, and the checkpoints get smaller and smaller, with an increasingly restrictive timer to get them all in each phase. The first phase is deceptively easy, but then it gets cruel. In the second phase, the checkpoints are still as large as the first time where it's easy, but it becomes hard because they're all next to him and he spams the player with shockwaves that stun you. In the third phase, the stars vary from close to far as they will in the last three. His shockwaves are less frequent thankfully, and disappear in the fourth and are replaced by heat-seeking missiles that do half a melon's worth of damage. The fifth stage of the battle near the end can be either almost impossible or easy, depending on if the player has enough health left to take one or two hits since the star reappears in the same location.
    • Dogadon, the second time around. The final "form" of this boss involves him pounding the battle platform into molten lava. It's unclear exactly how much HP he has in the sections where the player needs to get big with Chunky and punch him. Chunky's stronger moves seem to be less effective than using his neutral B move over and over and over again, though repeatedly using his charge-up punch does the trick too.
    • King Kut-Out also qualifies for some who haven't mastered the patterns in his third stage. However, King Kut-Out becomes much easier once the player realizes that they need to shoot him when he's actually in front of them, not where the player predicts he will be. Once the player actually sees him at any of the openings, they can shoot freely; once a shot is fired he stops moving, so if he was somewhere else you'll lose a Kong, but if he was right in front of you it's a guaranteed hit.
    • While the final boss isn't a challenge with every Kong, he can be a nightmare with Lanky. The player has to hit switches with his arms, grab a barrel before it drops down and if it ends up happening, you have to do it over again, drop the barrel with the banana peel and pray that he's in the right area to slip on the banana peel. What makes this so tedious is that he can run right next to the banana peel and completely avoid it, while the player takes damage and have to do the whole thing all over again. But the player needs to do this four times, in just three minutes, meaning that every second counts as the player doesn't have any room to mess up, which is more than likely bound to happen and predicting where he'll run is very hard too in order to avoid taking damage from that. Also, since the camera automatically focuses on the boss, the player cannot see the buttons you're trying to hit. Worse yet, when the player aims for the buttons, they have to be really careful not to let Lanky start running or he'll do his moving attack instead of his punch. Lastly, if time runs out, the player starts another round with the same amount of hit points left when the round ended.
  • That One Level:
    • Frantic Factory is where the game's often criticized "corridor" level design rears its ugliest head, regardless of the presence of maps and labels to help with orientation. The place is just incredibly labyrinthine, and unlike other stages that tend to be in "open air", the factory is entirely connected though dark, closed tunnels that all look very samey, with no real landmarks or shortcuts (except for the usual bananaports) to save time between going from one place to another.
    • Gloomy Galleon, as it's one of the largest levels in the game, along with a lot of backtracking if you're attempting to get everything in it. It doesn't help that in order to obtain bananas and reach Golden Bananas, you have to change the water level very frequently. Even for those that've played it before, it'll take at least a few hours to find everything.
    • Fungi Forest is loathed for its gimmick, which is switching between day and night in order to access areas or solve puzzles. In other words, it's a mechanic similar to the Tag Barrel, where the player is forced to constantly backtrack and satisfy a certain condition (the right Kong/time) before they can properly navigate through the level. Just to make it even more irritating, the two mechanics inevitably blend together; having to switch the time of day at the clock, then find a Tag Barrel and switch to the appropriate Kong.
    • Creepy Castle qualifies solely for its complexity and elaborate puzzles. There are just too many rooms and caves to keep track of, making for a very confusing layout that's nearly impossible to memorize. It also has the audacity of featuring Beaver Bother twice, something most completionist players do NOT look forward to.
  • That One Sidequest
    • Beaver Bother. It's a basic herding game where, as a Klaptrap, you have one minute to scare Gnawtys into a tiny hole in the centre of a round stage. Problem is, the collision detection for the beavers vs. the hole is a little too good, and your Klaptrap can't simply push them in, also due to collision mechanics. The Gnawtys also have a slowish respawn, and frequently get stuck on the wall. There's one game that requires you to herd 12 Gnawtys in the hole, which is difficult, but then there are two, count 'em: TWO, versions that require you to herd 15. As some kind of sick joke, BOTH of them are in the same world (Creepy Castle).
    • Busy Barrel Barrage can be a real pain as well. Basically, all the player has to do is shoot the Kremlings (and later on, Kasplats) using one of the Kongs' weapons. Seems easy, right? Yeah... if it wasn't for the fact that not only will the player automatically lose if hit once, they are stuck right in the centre, unable to even move a single inch from their spot, meaning the player has to continuously shoot at the enemies to avoid getting hit, which, of course, isn't helped by the fact that the Kasplats take much longer to bring down using a weapon, thus giving enough time for the other enemies to walk up to the player and hit them.
    • Any of the races that require you to collect a certain number of coins and still beat your opponent. In particular, the slides. It seems Rare didn't learn their lesson from Diddy Kong Racing.
    • The mechanical fish in Gloomy Galleon is an odd example. You have to play Diddy's guitar on top of the lighthouse, get to the other section, dive underwater and get into the submarine and then the fun begins. You have to shoot out all three of the lights (hit them three times to turn them from red to white to busted) but the propeller and respawning Zingers can get in the way. The reason this is odd is that as this video elaborates, the difficulty depends on whether you have Diddy’s Sniper Scope upgrade; if you do, the game lags, and as a result, the propeller stops fewer times and gives you less opportunity to shoot, while the countdown timer gives you barely enough time if you do it exactly right. It's not only much tougher than Beaver Bother but at least with Beaver Bother you can jump right in the banana barrel again, here you have to go back to the top of the lighthouse and do that all over again. However, if you turn off the aiming or do not have the upgrade, the mission is much easier.
    • The DK arcade game sidequest in Frantic Factory would have been a fun inclusion and a decent challenge...were it not for the fact that not only is it mandatory to beat the game, but you are also only given one life to get through all four levels! And after you do it once, you then find out you have to do it again but in the second phase this time, meaning everything is now more difficult and you still only are given a single life. While a casual player is likely to earn a second life without doing any sort of score farming, that doesn't help terribly much, and the worst part is you are booted back to the stage every time you lose which means you have to pull the lever and watch the animation again every single time.
  • Viewer Gender Confusion: The Beetle is not commonly known to be female, as the game doesn't mention her gender and she has no Tertiary Sexual Characteristics. The only known source about her being female is a guide for the game that was on Nintendo's official website.
  • The Woobie:
    • K. Lumsy. Trapped in a cage where he can't even sit down and all because he refused to destroy DK isles.
    • The Banana Fairy Queen. When you first meet her, she's crying because her Banana Fairies flew away.
    • The Mermaid in the lighthouse cove from Gloomy Galleon cries due to her lost pearls in the jaws of horrifying oysters when you first meet her.

Top