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https://static.tvtropes.org/pmwiki/pub/images/chunky_dk_rap.jpeg
And this is just the beginning of what Chunky does throughout the DK Rap!
  • Cranky's quotes in the manual, as per usual;
    "So let's see what nonsense they've made up for this game, shall we? Hmm... well, I have to hand it to them. This time they've managed to come up with a decent storyline that doesn't involve the usual golden bananas. Only joking kids! This one's worse than all the previous efforts put together! I know you probably aren't expecting a best seller, but wait till you hear this load of rubbish..."
    "Those silly stretchy arms give [Lanky] plenty of potential, but I'm sure he'll be too busy clowning around to be of much use."
    "My powerful potions will give you abilities you've never dreamed of and certainly don't deserve, assuming of course you can afford my modest asking fee. Now don't you go asking me for a potion of gameplay, as even my genius can't rescue this game from its rightful destiny in the bargain bin."
    "I can't be bothered to tell you any more [about Snide], so you'll have to ask him what he's doing in this game when you meet him."
    "I knew they'd have to have something like this. The Kongs will be so weighed down with all the garbage they have to collect, I can't see them getting past the second level. You can view all this silly nonsense and some other stuff I don't understand by pressing START during your game."
    "The best switch is the one on top of your Nintendo 64, as you can turn off your silly 3-D adventure and let me get some sleep."
    "Let me know if you find a bananaport that can take me out of this sorry game, and I'll be there in a flash."
    "Elsewhere [in Gloomy Galleon], you'll find a hulking structure that's a bit dim and doesn't work. Yes, I know you already know about Chunky, but this is also true of a eerie lighthouse. Let's see if you can get them both working and be of some use."
    "Tough luck kid. I've been told to keep my mouth shut, as they want to keep all the good stuff for a money-making strategy guide. I'm sure some of it will appear on the newfangled 'internet' thing as well, so I suggest you take a look-see there. You could also ask your friends, assuming of course you've got any. If all else fails, you'll just have to play better."
  • The DK Rap and Chunky's crazy antics:
    • To start, he shows up to the rap in a shiny purple suit with an afro (pictured above) until he realized nobody else was dressed like him. He runs off and dashes back in with his regular clothes.
    • During the first "D! K!" cue, he goes the opposite way with his arm swipe and reaches too far, accidentally knocking Lanky straight offscreen. His reaction afterwards of holding his hands to his face in shock makes it even better.
    • During each transition that has him performing a dance move, he fumbles it in some way:
      • He performs a power slide properly, but was too close to the camera and damaged it with the impact against his belly.
      • When the Kongs are performing The Wave, he just stands there clueless the whole time, missing his cue whenever it circles to him. After the rest of them look at him questioningly, he just shrugs helplessly.
      • And before his intro, he tries to perform the spin the rest do, but holds it for too long and dizzily loses balance before falling over.
    • In his intro proper, he not only opens up with a belly dance of sort, but when he's demonstrating his strength by hurling a giant boulder at an unseen target, he has a moment to realize his mistake before the boulder comes back to flatten him.
  • During the opening cinematic, one of the Kremlings is working on the Blast-O-Matic when the power suddenly turns off. His solution? Push some buttons, unfortunately nothing happens, so he decides to bang his head on the control panel and it works to his delight. Another Kremling standing next to him facepalms and shakes his head simultaneously, like the guy just ran into a brick wall.
    • And when the Kremling Krew's naval fortress hilariously slams into a rock, the ship has trouble starting up initially, then goes in reverse (with back-up beeper noises) and continues its course to DK Isle. This shows the general incompetence of K. Rool's henchmen, and makes you wonder if they drive like crazy. Even the two bumbling operators are bickering over which direction to go.
  • Chunky's attempts to get you to play as someone else:
    Chunky: Pick Tiny...
    • And if you got to him from Tiny, she'll promptly agree to his request with an energetic "Tiny!"
    • Even if you haven't rescued Tiny yet, Chunky still tries to persuade you to choose Tiny.
  • Some of the cutscenes they play when you enter each level are good for some laughs, along with the fact that the "surveillance videos" just show the generic interior of a barrel for the scenery:
    • The video before entering Jungle Japes shows a Golden Banana abruptly appearing over DK's head, and K. Rool assumes that the Kong hasn't even gotten his first banana yet. While it may be symbolic instead of literal, DK jumps for it multiple times before managing to knock it out of the air with his new Simian Slam. Both K. Rool and his pet Klaptrap are shocked.
    • While the Aztec intro has a bit of suspense with K. Rool's You Have Failed Me allusion, Army Dillo fainting dead away from fear is worth a chuckle.
    • In the Factory intro, K. Rool is absent, but his Klaptrap is watching the screen expectantly and impatiently snapping for something to come on. He's not disappointed since it activates to reveal two Kremlings encountering Diddy with his jetpack. After flying overhead for some time, Diddy touches down.
      Diddy: (Waves them over) Okay, you two morons, here's your chance...
      (Both charge him only for Diddy's jetpack to activate at the last moment, leading to a giant offscreen impact as the Klaptrap snaps in a laughing manner)
    • The Forest intro has K. Rool try checking on the Kongs' progress, only for nothing to be onscreen at first. He eventually manages to catch Lanky on surveillance, but it's to see the orangutan making a fool of two of his Kremlings, one of which tried standing on a vertical surface to pursue the Kong, with predictable results.
      K. Rool: (Palming his face and shaking his head with a long-suffering growl) I'm surrounded by fools...
    • During the Caves intro, K. Rool is pacing in front of his surveillance screen, eagerly awaiting the report of "[his] fiery little pet." As Dogadon peeks in from the screen and slowly buzzes in with his damaged wings, K. Rool expects a positive report only to be disappointed after the giant dragonfly sits down with a massive thud:
      Dogadon: (Screeching in pain, drawing K. Rool's attention) Oh, it was awful, Master. Those horrible Kongs threw nasty barrels at me that went bang. Knocked me into the lava, they did. And I've singed both my wings. Then one of them got really big and punched me in the face. (Clasping his face with a whimper) Look at my poor old nose! I want to go and lie down now, I'm not feeling at all well... (The door slams on him)
    • In the Hideout intro, the reason why the Kongs were able to get into Hideout Helm without anybody noticing? K. Rool and all his Kremling workers were asleep. The intruder alarm startles K. Rool awake to the point where he accidentally launches his pet Klaptrap off his foot and into the ceiling.
  • Located around the game are large enemies known as Kasplats, who will randomly say their names like some kind of Pokemon. But very, very rarely, if you fall from a high place and take fall damage, you can hear one of them saying their name on impact. "Kasplat!" indeed.
  • In Frantic Factory, there's a musical toy puzzle holding a golden banana. Only the music is burping Kremlings!
    • This is even better when you remember Frantic Factory makes killer toys so this means that not only are the Kremlings making deadly wind up toys, they're making toys just to be jerks!
  • Mad Jack's hilarious Oh, Crap! face before he falls to his supposed death.
  • Every second of the King Kut-Out battle. The absurdity of the circumstances (With no guardian to protect the seventh key, some Kremlings have constructed a crude cardboard cut-out of King K. Rool, that is somehow capable of shooting laser beams). One of the Kremlings provides really absurd voices for the cut-out, including making it react to having its arms unexpectedly snapped off. And how do you make its arms and then its head snap off? Why, by launching yourselves out of cannons right at the cut-out's face. The fact that it comes after the Creepy Castle stage just makes it better.
    • Even Creepy Castle proper shows that the Kremlings are kinda stretched thin, as proven by the Kritter-in-a-Sheet. Rather than having any ghosts like they did before, a couple basic critters seem to have "wandered onto the wrong set" so to speak and just grabbed a sheet, painted spooky eyes on it and called it a day.
  • After you complete Hideout Helm, K. Rool flies away in some sort of rocket-plane. However, K. Lumsy is out for a walk and begins to chase the Kremling King around like a little kid chasing a butterfly. Then K. Lumsy trips and one of his flailing arms hits the plane!
  • The final battle with King K. Rool, especially the ending.
    • Upon entering the boxing ring, K. Rool responds to the audience's cheers with "Thank you!" and "Yeah!" He sounds so genuinely enthusiastic despite his deep, ominous voice.
      • And he doesn't even notice landing on the Announcer!
    • "Judges at ringside are nonexistent, and your timekeepers tonight will act in a fair and unbiased manner!" He says as two Kritters act as the timekeepers ringing the bell...
      • Speaking of those two Kritters, they are revealed to be sitting on boxes in the booth, one of them is revealed to be sitting the wrong way, and then there's their shenanigans in ringing the bell! The funniest one is them trying to ring the bell for Tiny’s round if she successfully defeats K. Rool. Both press the buttons to ring the bell and it goes flying off.
    • K. Rool occasionally stops in the middle of chasing you to wave to the crowd and soak in the praise, which leaves him wide open to attacks in the first phase.
    • Round two has Diddy flying up to the spotlights and making them fall on top of K. Rool’s Head. Come round Three and K. Rool is literally just stumbling around with his head stuck in a giant spotlight. What makes it better is that during this round, Lanky fights by making him slip on banana peels!
    • Round four. Before the round starts, a group of Kritters are pulling the spotlight off K. Rool's head and all of them, except for the referee, end up getting squashed. Tiny is up and she fights by shrinking down and going into the hole in K. Rool’s boot so she can prick his toes into submission! This makes the giant reptile hit his head while hopping around on one foot after losing his balance.
    • And finally the ending of the fight where Candy distracts him with her "assets" so Funky can finish him with a boot bazooka to the ass, sending him flying. He lands in K. Lumsy's cage, with predictable results, and is sent flying again into the ocean.
  • The secret 101 percent ending. But to name a few specific moments...
    • At one point, Dogadon and Diddy reenact their first meeting, with Dogadon roaring while Diddy cowers. Then a Gnawty comes behind and squeaks, causing Dogadon to cower behind Diddy in fear.
    • Donkey attempts to do his Gorilla Grab on a lever, but it refuses to budge. Tiny skips up and lightly taps the lever, causing it to fly back and send Donkey flying. Tiny then skips off.
    • A Banana Fairy calls for attention, resulting in a "Down Here!" Shot. She prepares to do her stuff, but before she does, Scoff leans in out of nowhere and releases a earth-shaking belch. Affronted, the Banana Fairy flies away.

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