Trivia / Donkey Kong 64

  • The tune that plays whenever Troff and Scoff open a boss door is actually from Banjo-Kazooie, where it plays whenever Banjo enters an area containing a Stop 'n' Swop item. Part of it also sounds like the tune that plays when Dingpot fills all of your items in Banjo-Tooie; worth noting is that this theme still predates Donkey Kong 64, as it was Dummied Out of Banjo-Kazooie.
  • Genre-Killer: Depending on who you ask, it killed off the collectathon platformer because 100% Completion took so long that most people who managed it had had enough of that style of gameplay to last for years, or it killed the genre by causing people to get completely sick of it.
  • Keep Circulating the Tapes: For many years, fans were left speculating as to why Nintendo hadn't rereleased this game on the Virtual Console. While Nintendo, not Rare or Microsoft, owns the rights to the game because they created Donkey Kong, many speculated that the inclusion of Jetpac, an original Rare IP that is now owned by Microsoft, prevented the game's re-release. However, Nintendo finally rescued the game in April 2015 when it was announced it as one of the first N64 games to hit the Wii U Virtual Console.
  • Name's the Same: DK64 level "Crystal Caves" shares a name with a song in Super Mario World 2. That plays in cave levels. Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in Paper Mario 64, where Peach sneaks around the castle. Finally, Mad Jack shares his name with the eponymous protagonist of Mad Jack The Pirate (ironic- Mad Jack the Pirate aired on Fox Kids, while the Donkey Kong Country cartoon aired on what was then Fox Family).
  • Throw It In: The DK Rap was originally written as a joke by Grant Kirkhope, but the developers liked it enough to include in the game.
  • Urban Legend of Zelda:
    • Several, the most notable being an inaccessible room in Creepy Castle with a glass wall. If you stand on the hallway outside of it and use a first-person perspective, you can see a tall, carved stone pillar with a Monkeyport (teleportation) pad for Tiny nearby as well as a purple banana balloon floating over it. The room appears to be useless. King K. Rool's control room also features five steel kegs with the Kongs' faces painted on them. Probably nothing more than a little detail, but it sparked some speculation back in the day.
    • The fact that this was the first Donkey Kong game since Donkey Kong Country not to feature a Lost World sparked a lot of urban legends back in the day.
  • What Could Have Been:
    • Some text in the game's coding and an unused cutscene suggest that this could've been compatible with Banjo-Tooie's scrapped Stop 'n' Swop feature.
    • Fungi Forest was going to appear in Banjo-Kazooie as Fungus Forest, but the level was (among other levels) scrapped from that game due to time constraints. A picture of Fungus Forest can nevertheless be seen in Banjo's house.
    • The game as a whole was initially planned for the 64DD add-on, but repurposed for cartridge after that peripheral's failure.
    • If one uses GameShark to put the multiplayer-only character Krusha into the main game, he will be referred to by name from the NPC's, and will have a few animations that he never uses in multiplayer(with a few being taken from Chunky). This could mean that he was either intended to be a secret character that would help out the Kongs near the end of the game, or that he was meant to act as an anti-hero. His true intentions may never be revealed.

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