History Trivia / DonkeyKong64

17th Jun '16 12:25:45 AM erforce
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* The tune that plays whenever Troff and Scoff open a boss door is actually from ''VideoGameVideoGame/BanjoKazooie'', where it plays whenever Banjo enters an area containing a Stop 'n' Swop item. Part of it also sounds like the tune that plays when Dingpot fills all of your items in ''Banjo-Tooie''; worth noting is that this theme still predates ''Donkey Kong 64'', as it was DummiedOut of ''Banjo-Kazooie''.

to:

* The tune that plays whenever Troff and Scoff open a boss door is actually from ''VideoGameVideoGame/BanjoKazooie'', where it plays whenever Banjo enters an area containing a Stop 'n' Swop item. Part of it also sounds like the tune that plays when Dingpot fills all of your items in ''Banjo-Tooie''; ''VideoGame/BanjoTooie''; worth noting is that this theme still predates ''Donkey Kong 64'', as it was DummiedOut of ''Banjo-Kazooie''.



* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario64'', where Peach sneaks around the castle. Finally, WakeUpCallBoss Mad Jack shares his name with the protagonist's EvilTwin in ''WesternAnimation/SamuraiJack'', and [[WesternAnimation/MadJackThePirate a certain pirate]].

to:

* NamesTheSame: [=DK64=] ''[=DK64=]'' level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario64'', where Peach sneaks around the castle. Finally, WakeUpCallBoss Mad Jack shares his name with the protagonist's EvilTwin in ''WesternAnimation/SamuraiJack'', and [[WesternAnimation/MadJackThePirate a certain pirate]].



** The fact that this was the first Donkey Kong game since VideoGame/DonkeyKongCountry not to feature a Lost World sparked a lot of urban legends back in the day.

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** The fact that this was the first Donkey Kong game since VideoGame/DonkeyKongCountry ''VideoGame/DonkeyKongCountry1'' not to feature a Lost World sparked a lot of urban legends back in the day.
27th May '16 11:00:04 PM MyFinalEdits
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* UrbanLegendOfZelda: Several, the most notable being an inaccessible room in Creepy Castle with a glass wall. If you stand on the hallway outside of it and use a first-person perspective, you can see a tall, carved stone pillar with a Monkeyport (teleportation) pad for Tiny nearby as well as a purple banana balloon floating over it. The room appears to be useless. King K. Rool's control room also features five steel kegs with the Kongs' faces painted on them. Probably nothing more than a little detail, but it sparked some speculation back in the day.
** Until people learned how to get to the room. The Monkey Port pad is in the Stock Car Race room across the hall, behind the Frantic Factory model. In order to get into ''that'' room, you need to get Tiny into the ballroom. All Tiny has to do to get in there is have Diddy open the door and switch characters before it closes.
*** [[EmptyRoomPsych Then people began to question why a room that required that much effort to get to was empty, which lead to more rumors.]]

to:

* UrbanLegendOfZelda: UrbanLegendOfZelda:
**
Several, the most notable being an inaccessible room in Creepy Castle with a glass wall. If you stand on the hallway outside of it and use a first-person perspective, you can see a tall, carved stone pillar with a Monkeyport (teleportation) pad for Tiny nearby as well as a purple banana balloon floating over it. The room appears to be useless. King K. Rool's control room also features five steel kegs with the Kongs' faces painted on them. Probably nothing more than a little detail, but it sparked some speculation back in the day.
** Until people learned how to get to the room. The Monkey Port pad is in the Stock Car Race room across the hall, behind the Frantic Factory model. In order to get into ''that'' room, you need to get Tiny into the ballroom. All Tiny has to do to get in there is have Diddy open the door and switch characters before it closes.
*** [[EmptyRoomPsych Then people began to question why a room that required that much effort to get to was empty, which lead to more rumors.]]
day.



* WhatCouldHaveBeen: Some text in the game's coding and an [[https://www.youtube.com/watch?v=kOAATfDXfuY unused cutscene]] suggest that this could've been compatible with ''[[VideoGameVideoGame/BanjoKazooie Banjo Tooie]]'''s scrapped Stop 'n' Swop feature.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Some text in the game's coding and an [[https://www.youtube.com/watch?v=kOAATfDXfuY unused cutscene]] suggest that this could've been compatible with ''[[VideoGameVideoGame/BanjoKazooie Banjo Tooie]]'''s Banjo-Tooie]]'''s scrapped Stop 'n' Swop feature.
14th Apr '16 3:35:35 AM TheOneWhoTropes
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* HeyItsThatVoice: Donkey Kong is [[VideoGame/BanjoKazooie Mumbo Jumbo]].
17th Mar '16 1:01:23 PM Hossmeister
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16th Mar '16 11:08:11 AM Hossmeister
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* The tune that plays whenever Troff and Scoff open a boss door is actually from ''VideoGame/BanjoKazooie'', where it plays whenever Banjo enters an area containing a Stop 'n' Swop item. Part of it also sounds like the tune that plays when Dingpot fills all of your items in ''Banjo-Tooie''; worth noting is that this theme still predates ''Donkey Kong 64'', as it was DummiedOut of ''Banjo-Kazooie''.

to:

* The tune that plays whenever Troff and Scoff open a boss door is actually from ''VideoGame/BanjoKazooie'', ''VideoGameVideoGame/BanjoKazooie'', where it plays whenever Banjo enters an area containing a Stop 'n' Swop item. Part of it also sounds like the tune that plays when Dingpot fills all of your items in ''Banjo-Tooie''; worth noting is that this theme still predates ''Donkey Kong 64'', as it was DummiedOut of ''Banjo-Kazooie''.



* HeyItsThatVoice: Donkey Kong is [[BanjoKazooie Mumbo Jumbo]].

to:

* HeyItsThatVoice: Donkey Kong is [[BanjoKazooie [[VideoGame/BanjoKazooie Mumbo Jumbo]].



* WhatCouldHaveBeen: Some text in the game's coding and an [[https://www.youtube.com/watch?v=kOAATfDXfuY unused cutscene]] suggest that this could've been compatible with ''[[VideoGame/BanjoKazooie Banjo Tooie]]'''s scrapped Stop 'n' Swop feature.

to:

* WhatCouldHaveBeen: Some text in the game's coding and an [[https://www.youtube.com/watch?v=kOAATfDXfuY unused cutscene]] suggest that this could've been compatible with ''[[VideoGame/BanjoKazooie ''[[VideoGameVideoGame/BanjoKazooie Banjo Tooie]]'''s scrapped Stop 'n' Swop feature.
26th Jan '16 9:13:53 PM Wingnut
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* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario64'', where Peach sneaks around the castle. Finally, WakeUpCallBoss Mad Jack shares his name with the protagonist's EvilTwin in ''WesternAnimation/SamuraiJack''.

to:

* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario64'', where Peach sneaks around the castle. Finally, WakeUpCallBoss Mad Jack shares his name with the protagonist's EvilTwin in ''WesternAnimation/SamuraiJack''.''WesternAnimation/SamuraiJack'', and [[WesternAnimation/MadJackThePirate a certain pirate]].
26th Jan '16 9:02:26 PM Wingnut
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* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario64'', where Peach sneaks around the castle.

to:

* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario64'', where Peach sneaks around the castle. Finally, WakeUpCallBoss Mad Jack shares his name with the protagonist's EvilTwin in ''WesternAnimation/SamuraiJack''.
1st Jul '15 10:36:59 AM Wingnut
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* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario'', where Peach sneaks around the castle.

to:

* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario'', ''VideoGame/PaperMario64'', where Peach sneaks around the castle.
1st Jul '15 10:36:48 AM Wingnut
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* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]]

to:

* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]]]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario'', where Peach sneaks around the castle.
25th Apr '15 5:35:39 AM mariofan1000
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* GenreKiller: Unusual in that it didn't kill off the [[GottaCatchEmAll collectathon]] [[PlatformGame platformer]] by being a bad game - more that OneHundredPercentCompletion took so long that most people who managed it had had enough of that style of gameplay to last for years.

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* GenreKiller: Unusual in that Depending on who you ask, it didn't kill killed off the [[GottaCatchEmAll collectathon]] [[PlatformGame platformer]] by being a bad game - more that because OneHundredPercentCompletion took so long that most people who managed it had had enough of that style of gameplay to last for years.years, or it killed the genre by causing people to get completely sick of it.
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