History Trivia / DonkeyKong64

26th Jan '16 9:13:53 PM Wingnut
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* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario64'', where Peach sneaks around the castle. Finally, WakeUpCallBoss Mad Jack shares his name with the protagonist's EvilTwin in ''WesternAnimation/SamuraiJack''.
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* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario64'', where Peach sneaks around the castle. Finally, WakeUpCallBoss Mad Jack shares his name with the protagonist's EvilTwin in ''WesternAnimation/SamuraiJack''.''WesternAnimation/SamuraiJack'', and [[WesternAnimation/MadJackThePirate a certain pirate]].
26th Jan '16 9:02:26 PM Wingnut
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* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario64'', where Peach sneaks around the castle.
to:
* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario64'', where Peach sneaks around the castle. Finally, WakeUpCallBoss Mad Jack shares his name with the protagonist's EvilTwin in ''WesternAnimation/SamuraiJack''.
1st Jul '15 10:36:59 AM Wingnut
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* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario'', where Peach sneaks around the castle.
to:
* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario'', ''VideoGame/PaperMario64'', where Peach sneaks around the castle.
1st Jul '15 10:36:48 AM Wingnut
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* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]]
to:
* NamesTheSame: [=DK64=] level "Crystal Caves" shares a name with a song in ''[[VideoGame/YoshisIsland Super Mario World 2]]''. [[ExactlyWhatItSaysOnTheTin That plays in cave levels.]]]] Same goes for the mini-game "Stealthy Snoop" sharing the name of a song in ''VideoGame/PaperMario'', where Peach sneaks around the castle.
25th Apr '15 5:35:39 AM mariofan1000
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* GenreKiller: Unusual in that it didn't kill off the [[GottaCatchEmAll collectathon]] [[PlatformGame platformer]] by being a bad game - more that OneHundredPercentCompletion took so long that most people who managed it had had enough of that style of gameplay to last for years.
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* GenreKiller: Unusual in that Depending on who you ask, it didn't kill killed off the [[GottaCatchEmAll collectathon]] [[PlatformGame platformer]] by being a bad game - more that because OneHundredPercentCompletion took so long that most people who managed it had had enough of that style of gameplay to last for years.years, or it killed the genre by causing people to get completely sick of it.
18th Apr '15 4:05:36 PM noles92
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* The tune that plays whenever Troff and Scoff open a boss door is actually from ''VideoGame/BanjoKazooie'', where it plays whenever Banjo enters an area containing a Stop 'N' Swop item. Part of it also sounds like the tune that plays when Dingpot fills all of your items in ''Banjo-Tooie''; worth noting is that this theme still predates ''Donkey Kong 64'', as it was DummiedOut of ''Banjo-Kazooie''.
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* The tune that plays whenever Troff and Scoff open a boss door is actually from ''VideoGame/BanjoKazooie'', where it plays whenever Banjo enters an area containing a Stop 'N' 'n' Swop item. Part of it also sounds like the tune that plays when Dingpot fills all of your items in ''Banjo-Tooie''; worth noting is that this theme still predates ''Donkey Kong 64'', as it was DummiedOut of ''Banjo-Kazooie''.

* WhatCouldHaveBeen: Some text in the game's coding and an [[https://www.youtube.com/watch?v=kOAATfDXfuY unused cutscene]] suggest that this could've been compatible with ''[[VideoGame/BanjoKazooie Banjo Tooie]]'''s scrapped Stop-N-Swop feature.
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* WhatCouldHaveBeen: Some text in the game's coding and an [[https://www.youtube.com/watch?v=kOAATfDXfuY unused cutscene]] suggest that this could've been compatible with ''[[VideoGame/BanjoKazooie Banjo Tooie]]'''s scrapped Stop-N-Swop Stop 'n' Swop feature.
17th Apr '15 10:41:06 PM MidnightTerra
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* WhatCouldHaveBeen: Some text in the game's coding suggests that this could've been compatible with ''[[VideoGame/BanjoKazooie Banjo Tooie]]'''s scrapped Stop-N-Swop feature.
to:
* WhatCouldHaveBeen: Some text in the game's coding suggests and an [[https://www.youtube.com/watch?v=kOAATfDXfuY unused cutscene]] suggest that this could've been compatible with ''[[VideoGame/BanjoKazooie Banjo Tooie]]'''s scrapped Stop-N-Swop feature.
9th Apr '15 6:02:53 PM totoofze47
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Added DiffLines:
* The tune that plays whenever Troff and Scoff open a boss door is actually from ''VideoGame/BanjoKazooie'', where it plays whenever Banjo enters an area containing a Stop 'N' Swop item. Part of it also sounds like the tune that plays when Dingpot fills all of your items in ''Banjo-Tooie''; worth noting is that this theme still predates ''Donkey Kong 64'', as it was DummiedOut of ''Banjo-Kazooie''.
3rd Apr '15 12:18:11 PM dmeagher13
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* KeepCirculatingTheTapes: For many years after its initial release, fans were left speculating as to why Nintendo hadn't rereleased this game on the Virtual Console. While Nintendo, not Rare or Microsoft, owns the rights to the game because they created Donkey Kong, many speculated that the inclusion of Jetpac, an original Rare IP that is now owned by Microsoft, prevented the game's re-release. However, Nintendo finally rescued the game in April 2015 when it was announced it as one of the first [=N64=] games to hit the Wii U Virtual Console.
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* KeepCirculatingTheTapes: For many years after its initial release, years, fans were left speculating as to why Nintendo hadn't rereleased this game on the Virtual Console. While Nintendo, not Rare or Microsoft, owns the rights to the game because they created Donkey Kong, many speculated that the inclusion of Jetpac, an original Rare IP that is now owned by Microsoft, prevented the game's re-release. However, Nintendo finally rescued the game in April 2015 when it was announced it as one of the first [=N64=] games to hit the Wii U Virtual Console.
1st Apr '15 3:27:26 PM dmeagher13
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* KeepCirculatingTheTapes: ''VideoGame/{{Jetpac}}'s'' mere inclusion, even the [[VideoGame/DonkeyKong original Donkey Kong]]'s (almost arcade perfect) inclusion, and the fact that both are "necessary'' to win it to beat the game, have probably kept this game from being re-released on VirtualConsole. Your best bet is to either look on eBay or hope they do a remake. ** Also, when converting a game to a new platform (whether by porting or emulation) it's often helpful and sometimes necessary to consult the original development team and documentation (like the source code), which Nintendo probably doesn't have access to since Rare left for Microsoft.
to:
* KeepCirculatingTheTapes: ''VideoGame/{{Jetpac}}'s'' mere inclusion, even the [[VideoGame/DonkeyKong original Donkey Kong]]'s (almost arcade perfect) inclusion, and the fact that both are "necessary'' For many years after its initial release, fans were left speculating as to win it to beat the game, have probably kept why Nintendo hadn't rereleased this game from being re-released on VirtualConsole. Your best bet is the Virtual Console. While Nintendo, not Rare or Microsoft, owns the rights to either look on eBay or hope the game because they do a remake. ** Also, when converting a game to a new platform (whether by porting or emulation) it's often helpful and sometimes necessary to consult created Donkey Kong, many speculated that the inclusion of Jetpac, an original development team and documentation (like Rare IP that is now owned by Microsoft, prevented the source code), which game's re-release. However, Nintendo probably doesn't have access finally rescued the game in April 2015 when it was announced it as one of the first [=N64=] games to since Rare left for Microsoft.hit the Wii U Virtual Console.
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