History YMMV / DonkeyKong64

14th Dec '17 7:20:30 AM Minishear
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* AnnoyingVideoGameHelper: Squawks. He likes to turn up to dump tutorials on you. Normally you can skip them without incident, but the problem arises with Lanky's Orangu-Stand Sprint. There are two barrels for it in the area where you gain the potion to use it (Crystal Caves), and one of them just so happens to be a race against the beetle from Angry Aztec. If you do the race before the cabin that has the other one, then Squawks will drop in to patronize you, and since the game doesn't freeze what's going on to let him do this, the Beetle will be long gone no matter how fast you tell Squawks to sod off, basically forcing you to restart the race to stand a chance.
21st Nov '17 5:25:15 AM Foxtrope
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* AccidentalInnuendo: The line of the DK Rap "His coconut gun can fire in spurts! IF HE SHOOTS YA, it's gonna hurt!" sounds an awful lot like what happens in an orgasm, minus the coconuts, especially the "firing in spurts" bit. Naturally, your boi Silva [[https://www.youtube.com/watch?v=FKDlqdsw1i8 made a rip off of it and is now one of his most well-known rips.]]
19th Nov '17 6:09:14 AM Drope
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* SeinfeldIsUnfunny: The game has a 90 overall score on Metacritic, yet many people who revisit it today tend to have issues with the general gameplay, in particular, the fact that every one of the five playable characters had their own large amount of collectibles to obtain, leading to tons of tedious backtracking and character switching around. The game was probably so well-received due to the novelty of the DK brand going 3D, the amazing soundtrack and the polished models and animations (plus, Rare being at the peak of its popularity).

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* SeinfeldIsUnfunny: The game has a 90 overall score on Metacritic, yet many people who revisit it today tend to have issues with the general gameplay, in particular, the fact that every one of the five playable characters had their own large amount of collectibles to obtain, leading to tons of tedious backtracking and character switching around. The game was probably so still very well-received due to the novelty of the DK brand going 3D, the amazing soundtrack and the polished models and animations (plus, Rare being at the peak of its popularity).
19th Nov '17 6:07:28 AM Drope
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* SeinfeldIsUnfunny: The game has a 90 overall score on Metacritic, yet many people who revisit it today tend to have issues with the general gameplay, in particular, the fact that every one of the five playable characters had their own large amount of collectibles to obtain, leading to tons of tedious backtracking and character switching around. This means the game is much more likely to be criticized than praised nowadays. It is believed that the novelty of the DK brand going 3D, the amazing soundtrack and the polished models and animations (plus, Rare being at the peak of its popularity) are what caused the game to be so well-received at release.

to:

* SeinfeldIsUnfunny: The game has a 90 overall score on Metacritic, yet many people who revisit it today tend to have issues with the general gameplay, in particular, the fact that every one of the five playable characters had their own large amount of collectibles to obtain, leading to tons of tedious backtracking and character switching around. This means the The game is much more likely was probably so well-received due to be criticized than praised nowadays. It is believed that the novelty of the DK brand going 3D, the amazing soundtrack and the polished models and animations (plus, Rare being at the peak of its popularity) are what caused the game to be so well-received at release. popularity).
8th Oct '17 12:33:48 PM Drope
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** Beaver Bother. It's a basic herding game where, as a Klaptrap, you have one minute to scare Gnawtys into a tiny hole in the center of a round stage. Problem is, the collision detection for the beavers vs. the hole is a little too good, and your Klaptrap can't simply push them in, also due to collision mechanics. The Gnawtys also have a slowish respawn, and frequently get stuck on the wall. There's one game that requires you to herd 12 Gnawtys in the hole, which is difficult, but then there are two, count 'em: ''TWO'', versions that require you to herd 15. As some kind of sick joke, BOTH of them are in the same world (Creepy Castle)



** Any of the races that require you to collect a certain number of coins and still beat your opponent. In particular, ''the slides''. It seems Rare didn't learn their lesson from ''VideoGame/DiddyKongRacing''.
** The mechanical fish in Gloomy Galleon deserves a mention. You have to play Diddy's guitar on top of the lighthouse, get to the other section, dive underwater, and get into the submarine and then the fun begins. You have to shoot out all three of the lights (hit them three times to turn them from red to white to busted) but the propeller and respawning Zingers make this the last banana many players get. And that countdown timer gives you barely enough time if you do it exactly right. It's not only much tougher than Beaver Bother, but at least with Beaver Bother you can jump right in the banana barrel again, here you have to go back to the top of the lighthouse and do that all over again.



** Diddy Kong's Jet pack. While riding it freely is a fun, trying to beat his two obstacle races with it can be a nightmare. Getting him into the rings is a big challenge since they are very small and hard to enter, plus the camera has a nasty habit of screwing your sight, making it hell to find the rings and if you allow three to appear, the race ends. To add insult to injury if you accidentally land, you have to go back to the barrel to redo the race.
* SeinfeldIsUnfunny: The game has a 90 on Metacritic, but many people who revisit it today tend to have issues with the general gameplay, in particular, the fact that every one of the five playable characters had their own large amount of collectibles to obtain, leading to tons of tedious backtracking and character switching around. This means the game is much more likely to be criticized than praised nowadays. It is believed that the novelty of the DK brand going 3D, the amazing soundtrack and the polished models and animations (plus, Rare being at the peak of its popularity) are what caused the game to be so well-received at release.

to:

** Diddy Kong's Jet pack.Jetpack. While riding it freely is a fun, trying to beat his two obstacle races with it can be a nightmare. Getting him into the rings is a big challenge since they are very small and hard to enter, plus the camera has a nasty habit of screwing your sight, making it hell to find the rings and if you allow three to appear, the race ends. To add insult to injury if you accidentally land, you have to go back to the barrel to redo the race.
* SeinfeldIsUnfunny: The game has a 90 overall score on Metacritic, but yet many people who revisit it today tend to have issues with the general gameplay, in particular, the fact that every one of the five playable characters had their own large amount of collectibles to obtain, leading to tons of tedious backtracking and character switching around. This means the game is much more likely to be criticized than praised nowadays. It is believed that the novelty of the DK brand going 3D, the amazing soundtrack and the polished models and animations (plus, Rare being at the peak of its popularity) are what caused the game to be so well-received at release.



** Contrary to ''VideoGame/SuperMario64'', either of the slides. Even in Angry Aztec, which is overall an easy level.
** The arcade ''VideoGame/DonkeyKong'' game in Frantic Factory. It has to be beaten twice in order to reach the final boss, but you have to beat the entire game [[NintendoHard with one life]] both times. If you can get ten thousand points (reasonably easy in the second round), you can get another, but that's a small consolation when playing a game where the average player's lifespan, according to ''Film/TheKingOfKong'', is thirty seconds. It's made even more annoying by the fact that you get sent back to the factory when you lose, and go through the whole cinematic of DK grabbing the lever and the title screen before you can try it again (this is averted in the Wii U Virtual Console version due to the Restore Point feature).

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* ThatOneSidequest
** Contrary Beaver Bother. It's a basic herding game where, as a Klaptrap, you have one minute to ''VideoGame/SuperMario64'', either of scare Gnawtys into a tiny hole in the slides. Even center of a round stage. Problem is, the collision detection for the beavers vs. the hole is a little too good, and your Klaptrap can't simply push them in, also due to collision mechanics. The Gnawtys also have a slowish respawn, and frequently get stuck on the wall. There's one game that requires you to herd 12 Gnawtys in Angry Aztec, the hole, which is overall an easy level.
difficult, but then there are two, count 'em: ''TWO'', versions that require you to herd 15. As some kind of sick joke, BOTH of them are in the same world (Creepy Castle)
** Any of the races that require you to collect a certain number of coins and still beat your opponent. In particular, ''the slides''. It seems Rare didn't learn their lesson from ''VideoGame/DiddyKongRacing''.
** The arcade ''VideoGame/DonkeyKong'' game mechanical fish in Frantic Factory. It has Gloomy Galleon deserves a mention. You have to be beaten twice in order to reach play Diddy's guitar on top of the final boss, lighthouse, get to the other section, dive underwater, and get into the submarine and then the fun begins. You have to shoot out all three of the lights (hit them three times to turn them from red to white to busted) but the propeller and respawning Zingers make this the last banana many players get. And that countdown timer gives you barely enough time if you do it exactly right. It's not only much tougher than Beaver Bother, but at least with Beaver Bother you can jump right in the banana barrel again, here you have to beat the entire game [[NintendoHard with one life]] both times. If you can get ten thousand points (reasonably easy in the second round), you can get another, but that's a small consolation when playing a game where the average player's lifespan, according to ''Film/TheKingOfKong'', is thirty seconds. It's made even more annoying by the fact that you get sent go back to the factory when you lose, top of the lighthouse and go through the whole cinematic of DK grabbing the lever and the title screen before you can try it again (this is averted in the Wii U Virtual Console version due to the Restore Point feature).do that all over again.
30th Sep '17 5:28:18 AM KamonTheSkunk
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** While the final boss isn't a challenge with every Kong, he can be a nightmare with Lanky. You have to hit switches with his arms, grab a barrel before it drops down and you have to switch the switch again, drop the barrel with the banana peel and pray that he's in the right area to slip on the banana peel. What makes this so tedious is that he can run right next to the banana peel and completely avoid it, while you take damage and have to do the whole thing all over again. But you need to do this '''four times,''' meaning that every second counts as you don't have any room to mess up, which is more than likely bound to happen and predicting where he'll run is very hard too in order to avoid taking damage from that.

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** While the final boss isn't a challenge with every Kong, he can be a nightmare with Lanky. You have to hit switches with his arms, grab a barrel before it drops down and you have to switch the switch do it over again, drop the barrel with the banana peel and pray that he's in the right area to slip on the banana peel. What makes this so tedious is that he can run right next to the banana peel and completely avoid it, while you take damage and have to do the whole thing all over again. But you need to do this '''four times,''' meaning that every second counts as you don't have any room to mess up, which is more than likely bound to happen and predicting where he'll run is very hard too in order to avoid taking damage from that.
29th Sep '17 8:46:12 PM KamonTheSkunk
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** While the final boss isn't a challenge with every Kong, he can be a nightmare with Lanky. You have to hit switches with his arms, grab a barrel before it drops down and you have to switch the switch again, drop the barrel with the banana peel and pray that he's in the right area to slip on the banana peel. What makes this so tedious is that he can run right next to the banana peel and completely avoid it, while you take damage and have to do the whole thing all over again. But you need to do this '''four times,''' meaning that every second counts as you don't have any room to mess up, which is more than likely bound to happen and predicting where he'll run is very hard too in order to avoid taking damage from that.
19th Sep '17 9:47:23 PM KamonTheSkunk
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** Diddy Kong's Jet pack. While riding it freely is a fun, trying to beat his two obstacle races with it can be a nightmare. Getting him into the rings is a big challenge since they are very small and hard to enter, plus the camera has a nasty habit of screwing your sight, making it hell to find the rings and if you allow three to appear, the race ends. To add insult to injury if you accidentally land, you have to go back to the barrel to redo the race.
19th Sep '17 3:14:46 PM KamonTheSkunk
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** Gloomy Galleon, as it's one of the largest levels in the game, along with a ''lot'' of backtracking if you're attempting to get everything in it. It doesn't help that in order to obtain bananas and reach Golden Bananas, you have to change the water level very frequently. Even for those that've played it before, it'll take at least a few hours to find everything.
1st Sep '17 9:50:40 AM Drope
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* EnsembleDarkhorse: Mad Jack is one of the series' most memorable bosses.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
Mad Jack is one of the series' most memorable bosses.bosses.
** Lanky Kong from this game onward, as his only other appearance in the franchise ever since was as a playable character in ''Barrel Blast''.
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