YMMV Donkey Kong 64 Discussion

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MyFinalEdits
Topic
04:46:49 PM Jan 22nd 2016
Pulled this example:

  • Unwinnable by Insanity: While it doesn't wrench the whole game, the stock 10 Minutes you get to clear Hideout Helm is flat out not enough time to take down the Blast-O-Matic. This won't come up in normal play unless you specifically go out of your way to never turn in any of Snide's blueprints, and turning them in gets you Golden Bananas, so why would you do that?

This is clearly Not an Example, because you can simply quit the level and start collecting blueprints to increase the time limit. It would only fit if, say, the time limit stood at 10 minutes forever after your first visit. This has been added twice, by two different tropers, and I have the impression that neither of them fully understand what Unwinnable even is. Please don't add it again.
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http://tvtropes.org/pmwiki/remarks.php?trope=YMMV.DonkeyKong64