These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
This deserves some elaboration. The game is bleak, depressing and insanely gory. Large portions of Act I take place in an enormous torture chamber. The game is full of massacres, genocides and horrors. It's not the scariest game ever released by any stretch of the imagination, but just because the game's colors have a little saturation and waterfalls have rainbows over them doesn't mean the game is Diablo Lite.
The reason for the complaints from fans was traditionally Diablo used rather dark and gothic graphics, which changed with the new installment. Bright colors are not exactly associated with a grim setting.
Awesome Ego: The Wizard is a narcissistic Insufferable Genius who is nevertheless sufficiently heroic and badass to back up every one of their boasts.
Awesome Music: Quite a lot of it here, but the biggest example is "And The Heavens Shall Tremble," the track that plays during much of the action of Act IV.
And Reaper of Souls has, if anything, upped the ante in terms of awesome music.
The announcement that the game would include an auction house that uses real money caused quite a controversy in the fandom. When Blizzard announced that both the gold and real money auction houses would be removed from the game in March of 2014, many fans were quite happy with the news.
And the "always online" nature of the game especially since this means the game is over for good once Blizzard decides to no longer support the Diablo III servers... (And already, at least one country can't play Diablo III because of Blizzard disabling their servers there). Exacerbated when the PC version of the game was updated to match the new features introduced in the console versions... except for the offline mode.
Cliché Storm: Part of the charm of this series in general. This game is no different.
Complacent Gaming Syndrome: Most players will look for items with Critical Hit chance and damage and attack speed (items that have all three attributes have even been given a specific name, "trifecta"). Anything that don't have those characteristics is treated as trash.
Complete Monster: Adria pledged herself to Diablo's service since first meeting Prince Aidan of Tristran after he imprisoned Diablo's soul within himself and became the Dark Wanderer, spending the time between the first and third games gathering up the power of the other Lords of Hell so she could use the Black Soulstone to bring about Diablo's rebirth in the body of her own daughter, an act that in the setting would damn Leah's soul to hell. Adria manipulated her daughter and all of her friends with the express purpose of inserting the Black Soulstone in her chest and allowing Diablo to devour her from within, manifesting anew to destroy the High Heavens and humanity as the Prime Evil.
Crazy Awesome: The Witch Doctor. Since he uses voodoo and such, most of his spells can be understood, but some of the spell upgrades may push him into this territory. Example: He has a spell called Plague of Toads, which summons toads, you can upgrade to turn them into Flaming Toads Or A Giant toad that devours enemies. Oh that's not all, he can also allegedly SUMMON ZOMBIE BEARS.
Even at the most basic level the Witch Doctor seems to have been designed to embody Crazy Awesome. One of the rune upgrades to his very first attack (Poison Dart) is, quote, Snake to the Face.
Critical Backlash: Despite that it was bombed to lower than Big Rigs (mostly by irate fans or haters), the reviewers loved it. And for that matter, judging by how many people consistently log on and play, seems that Blizzard did something right.
What happened with Diablo III was, oddly enough, a marketing campaign Gone Horribly Right. Pre-launch hype was so big, that many people were seriously expecting Diablo III to be the best video game ever created that also brings world peace and cures cancer. When it turned out to be "only" 9/10 game, the gap between expectations and reality led those people to believe the game is absolutely terrible.
Critical Dissonance: The game has received universal acclaim from professional critics, with favorable reviews from a big majority of them (it has an average critic review of 87%). The playerbase, however, is divided by what could be the biggest schism caused by any game in Blizzard's history (the playerbase ranks it as 35%). Most of the driving force for this schism seems to be the bad launching day, the length of the game and features that tick the fans off. The argument is not as dramatic as what happened with Mass Effect 3, but it is still very noticeable. This is largely due to the requirement of being online at all times, the subsequent server problems from overloading (the "Error 37" message even earned Memetic Mutation status), the controversial Auction Houses and severe lag spikes as well as many Game Breaking and server-crashing bugs that came with launch. Luckily most of these bugs were fixed in the first few weeks, but it was too little, too late in the eyes of many gamers.
The worst of these problems was the Error 37 issue, when most players could not play at all. Its fixed now, but when it was a problem many players were rightfully furious with glowing reviews that ignored the fact they couldn't even play.
The game continues the tradition with the various elite packs you will encounter on higher difficulties. Many of the monster traits these elites come with aren't too bad on their own, but in the higher difficulties, elites and their minions can have two (on Nightmare) to four (on Inferno) of these traits at once, and they will use them to their fullest extent to ruin your day, at times being even tougher to kill than end-of-act bosses if they get a particularly nasty combination of powers. To name just a few:
Arcane Enchanted enemies, which first appear on Nightmare. These guys love to lay down these purple laser things reminiscent of those fire stick things from Super Mario Bros.. And they hurt if you get hit by it or if one spawns right under you when you can't get away (say, when you're locked down by a Jailer).
Jailers combined with any attack that does high damage over time, like a Desecration pool or a Blazing Guardian's fireball.
Shielding enemies are just a royal pain in the ass in general, but when combined with other fuck-you-worthy powers, they can really ruin your day.
If a champion/boss-level monster has Invulnerable Minions, you will hate that boss. Especially in the later difficulties. Blizzard removed these enemies precisely because of this, and also because of a bug that would result in them being kept around with their full invulnerability after the boss that spawned them fell.
Mortar enemies can rain unholy hell down on you (which is very problematic if you're a ranged class), though they have a minimum range.
Molten enemies leave damaging pools of lava in their wake, making melee problematic at best, and explode upon death if they're not a minion.
Fire Chains enemies are connected by a fire chain that does nasty damage if you're caught between them. And these enemies often have another quality with them as they only spawn on Nightmare or higher.
Health Link elites are particularly annoying to deal with, as they share a single, hard to bring down life bar between them.
Vortex elites can yank you right into melee range, which can be aggravating if you're trying to keep away from them.
Desecrators create a glowing void zone that does damage to anyone near them, and is a particular problem for melee characters.
If an enemy mob has the Reflects Damage ability, you are not going to like being in melee with it. Full stop.
Apart from elite packs, there's also the Desert Wasps from Act II. At a point where most enemies will be doing single digit damage, their ranged attacks will be doing several times that damage, and can hit multiple times since they fire multiple shots at once. Plus they are quick, retreat, fly over terrain, and fire at you. And never attack alone. If there's any consolation, their Bee Bee Gun attack is rather slow and easy to sidestep.
The Enraged Phantoms from Act V. While Wraith creatures from the other acts hit you once with their Soul Siphon attack, Enraged Phantoms hit you 5 times per single Soul Siphon. Apparently someone at Blizzard just coded in its damage without taking into account that it hits 6 times per attack. In other words, Enraged Phantasms currently do 5 times the damage they are supposed to. Not to mention their attacks can't be dodged, and they are fast and can travel through walls. They are able to one-shot characters who don't have problems with all other enemies in the same area, and players usually find white monsters of that type are more scary in terms of lethality than most elite packs. Strangely, when Blizzard reported they were considering some balancing, some players complained about it and called the ones who pointed the problem cry babies and carebears and told them to "get some better gear".
Disappointing Last Level: Act IV's Heaven level suffers from most of the same problems regarding Diablo II 's Hell finale. Heaven however has no town so Bastion's Keep from the act beforehand is reused... and Diablo's dialogue you hear throughout the Heaven act isn't exactly award winning...
Evil Is Cool: Though not exactly a villain at the moment (but perhaps will be a antagonist an X-Pack), the Knight Templar Angel Imperius seems to be heading in this direction given his badass armor design and the short but badass fight between him and Diablo at the beginning of Act IV.
Fandom Rivalry: Torchlight II and Diablo III fans were at each other's throats since the moment both games started entering the final steps of development. Runic Games remained, for the most part, silent, but every new Blizzard announcement almost invariably lead to someone mentioning TL2 and triggering a massive Flame War. Now that both games have been out in the wild for a while, most people on either side will acknowledge the merits of the other, but the two games are just similar yet just different enough that it's tough to be a fan of both.
Leapers, sand worms, and dune threshers burrow under the ground and pop up randomly to say hello.
Various bird like enemies fly above your head, invulnerable, and divebomb you only when you engage the next enemy pack.
Shadow vermin come in tidal waves and will block you, allowing more powerful enemies to close in. And they're hard to see in the darker zones unless you turn on enemy health bars.
Lacuni Huntresses may not have much health, but they love to ambush you, come in packs, move fast, will easily close the distance between you with one leap, and attack very quickly. Sometimes they will stay far to throw a fire bomb that hurts a lot.
Enemy champions spawn with various randomized abilities, which sometimes negate the weaknesses of their type. For example, a slow and lumbering monster able to perform an One-Hit Kill which you're supposed to outrun may occasionally have a champion variant capable of teleporting.
Harsher in Hindsight: An in-game (and fully intended) example: During Act 3, Leah's journal mentions how the spirits she's trying to keep trapped within the black soulstone are starting to wear on her, but comforts herself by remembering that once Asmodan is dead and captured, and the black soulstone is destroyed, she'll be herself again. At the end of the act, before the soulstone can be destroyed, Diablo's spirit is freed from the stone and placed into Leah's body, turning her into the Prime Evil and the end boss of the game, whom the player must then destroy to save the day.
Another one: During Act 3, a runner from Westmarch reports that the king will send no reinforcements to fight imaginary demons. Tyrael harshly replies, "Perhaps he'll believe when his kingdom burns to ashes around him!" Guess what happens in Reaper of Souls....
Hell Is That Noise: All the monsters in the game have soundbites specifically designed to enervate and break focus.
The release of the game didn't go smoothly, with tons of error messages, the impossibility to play, the servers being unable to hold the mass of players, and cases of characters disappearing from the character list. Cue hordes of rightfully angry players complaining on the official forums, pointing out that the absence of an offline mode prevented them from enjoying the game at all. While trying to fix the server issues, Blizzard ended up setting a queue line (like World of Warcraft), which was the icing on the cake. There were also a lot of people saying "You went to an online game within a minute of launch, what did you think was going to happen?", which only helped fan the flames some more.
Later, there were widespread reports of account hackings in different regions and authenticators having said they had been hacked. Naturally, Blizzard gave canned responses and blamed the player with threats of banning if it happens twice.
And then there were the frequent maintenance breaks, forcing players who just wanted to play singleplayer to wait 8 hours, and full servers leading to Error 37 on busy weekend hours long after most players assumed that launch hiccups should have been a thing of the past.
It's Short, so It Sucks : Actually zig-zagged... there have been some complaints about the shortness of it. (You can clear an act in a few hours.) However, this actually allows you to get started on Nightmare Mode and the harder difficulties earlier.
Loot Drama: This game has a different system: loot drops are exclusive to each player, and you literally cannot even see what other players get unless they pick it up and then drop it again, which makes it visible to everyone. This doesn't completely eliminate Loot Drama, but it does mean that if you do get some coveted item the rest of the party won't know about it unless you rub it in their faces.
Magnificent Bastard: The Prime Evil as a whole were this in the first and second game, but Diablo takes the title of his own in this one by Out-Gambitting them all with the Lesser Evil and the protagonist. Diablo masterminded his own resurrection so that he'd absorb all the lesser evils into himself.....and the Player Character helped him accomplish this for 2nd and 3rd acts.
Error 37. "Error37.com" was created within an hour of the game going live. Twitter is flooded with messages about it (#error37), and the "Diablo III Midnight Launch" Facebook event's page was wall-to-wall Error 37 Memes. Explanation On the launch of the game, Diablo III, everybody has been receiving a error called Error 37 which basically preventing you from loginning in the game thus preventing you from playing the game. cue Internet Counterattack where tons of gamers going to metacritic giving reviews with scores of 0s.
"Diablo III is not a single player game"Explanation When Diablo III's Always-On DRM was revealed, a massive fan outcry occurred, with the big majority of the complaints being that it was detrimental to their single player experience. Blizzard responded by saying that Diablo III was designed from the ground up to be a game you play with other people, in multiplayer, NOT in single player. This, of course, only fueled the flames even more, making the fans argue that they were being intentionally excluded, specially because, even after years since the game's release, statistics show that most players only play solo and never bother with multiplayer.
"No one can stop Death" seems to be heading there already.
"Aren't you Thankful?" The video-game company Blizzard.Explanation The way they've been treating their fans the last couple years has been...terrible at best; especially in regards to their release and questionable patching of Diablo III. On the Battle.Net forums, one such Blizzard employee wrote in their post, "Aren't you thankful?" in an attempt to calm the internet backlash that's been ravaging their Diablo3 forums. It has now since become a fanbase trolling between fans who disagree on the forums.
"5$" Explanation There's even an ongoing rumor that Blizzard will actually pay their fans FIVE dollars to write something good about Blizzard in their Diablo 3 forum. Simply writing "5$" as a reply to any thread that defends Blizzard on their forums, even if it was a genuine defend-post, has become a growing joke towards those that attempt to defend Blizzard.
Adria is revealed in her betrayal to have crossed this long ago when it is revealed that she created Leah to be a host for Diablo and the other six Evils long ago by letting the human-bound Diablo impregnate her! To take it even further, due to how disoriented his host was this is implied to not be entirely consensual. In other words, Adria date raped Satan. The utter cruelty of the betrayal in question is also seriously damning for Adria, especially since it results in the death of one of the most sympathetic characters in the game and makes the entire fourth act of the game possible.
You know Maghda and the Coven are bad news from the get-go, but they really seal the deal when they capture Cain while the hero is searching for the broken shards of Tyrael's sword, then torture and kill him right in front of Leah. And that was after their destruction of the town of Wortham.
The Order's Inquisitors are revealed to have crossed this with their fabrication of the sins that Kormac was said to have committed. Kormac really didn't commit any crimes, much less anything worth the Cold-Blooded Torture they inflicted upon him to make him forget it all. And judging from Jondar's loss of loyalty to the Order soon after reading the "key words" that restored his own memory, Kormac isn't the first Templar initiate that they've done this to.
In Reaper of Souls, you and Kormac face down the Grand Maester during his sidequest, The Templar Reckoning, who crosses this in his proclamation by announcing his intent to start recruiting and "cleansing" people on a grander scale, putting every citizen of Westmarch and beyond through the horrible torture and brainwashing that Kormac and Jondar were put through in order to make them Templars.
Maghda kills Deckard Cain. She isn't even the boss of Act I, but come Act II, killing her takes even higher priority than stopping Belial.
The game ups the ante. Not only is longtime fan-favorite Deckard Cain Killed Off for Real by the evil Maghda and her Dark Coven, but Leah, probably the most sympathetic character in the entire saga, who you have spent the entire game getting to know and love, is used by her own mother Adria as a vessel for Diablo himself to be reborn as the Prime Evil in the finale of Act III. Quite a few people from Diablo II get killed off as well, such as Warriv, the guy who took you from act to act in Diablo II.
Leah's death is bad enough, but as you're closing in on Diablo during the final act, her ghost is the very first one that Diablo uses to taunt you. And that's only the beginning — he uses the ghosts of other characters, most of them sympathetic, as you're closing in, including Captain Rumford, Marius from the second game, Mira from way back in the first act, and even Deckard frigging Cain himself. Dick move, D-man. Dick move.
Finding Warriv's corpse is bad enough to Diablo veterans, but then you read his journal, and realize his life had been absolute hell ever since the events of II, and he had come to New Tristram to get help in finding the cause of his horrible luck, but instead found only death. What really makes this a punch is that Warriv was actually one of the most optimistic and idealistic characters in II.
Blizzard's announcement that the game was online-only, even for single player, did not go over well.
If you try to play the game in an internet cafe when the Internet at home is down, your Blizzard account will sometimes be locked due to different login sequence. You will have to answer the safety question or enter the serial number to unlock your account. This is made for safety reasons, but most other players find it extremely frustrating.
Some of the elite monsters's abilities, including Fire Chains, Vortex, Shielding and those arcane sentries.
Prior to their removal in patch 1.0.4, Enrage timers were near-universally loathed by the fanbase. Ostensibly put in to discourage farming of elite mobs and bosses in higher difficulties, it made killing said mobs and bosses impossible for undergeared players playing solo, as once the said timer activated, it was almost a guaranteed death. Fortunately, the timers for the elites was removed in a patch.
Prior to patch 1.0.8, the Guide Dang It nature of the Auction House: Since only adjustments to base stats were listed, you needed either pencil & paper or a third-party site to figure out whether the item you were considering would actually be an improvement.
Many people disliked the fact that only ten auctions per account were allowed on the gold auction house — if you had alts or played AT ALL you would quickly exceed that limit, and combined with limited on character and joint character inventory it could be a pain. As a result, most gear you found was turned into Vendor Trash because it would take up too much space. That gear sold for so little, and giving it to the blacksmith to turn into items for him was pointless as most blacksmith items were terrible.
The mere existence of the auction house ticked off more than a few players, who felt that it took away the thrill of finding a really good item from a monster drop and replaced it with gold farming or just buying items with real money. The Real-money auction house also got a lot of grief, since it let players substitute real-world money for competence at actually playing the game. You could just refuse to use the Auction House, of course, but players complained that the Random Drops were balanced so as to push players toward using it, especially at higher difficulties. While Blizzard fervently denied this at the time, the fact that they accompanied the Auction House closure with a patch that greatly improved the quality of dropped gear lends credence to such suspicions.
Izual has gone from a textbook Damage Sponge Boss to a legitimate challenge. Sure, he does place visible ice bombs around the area which you can easily avoid... for naught, as he also has a move that freezes the entire area anyways. And since he is a Flunky Boss, both Izual his flunkies will be beating down on you while you're still frozen.
In the harder difficulty modes, some of the randomly generated minibosses can be harder to fight than the actual bosses, especially if they get a nasty combo of abilities.
The game continues the tradition of murderous Act 2 bosses with Belial. Up until his fight most players really get around with just punching stuff until it falls over, and for the first half of the fight, it seems to be applicable. It's a perfectly reasonable standard boss fight with mooks, like every other boss fight to that point... But then Belial goes One-Winged Angel and becomes the first real enemy where that doesn't really work, turns into the equivalent of a World of Warcraft raid boss, complete with phases where he AOE spams the entire narrow platform where you fight him, and you are required to keep moving to avoid being instagibbed by his meteor spam. This comes without a warning and with absolutely no hint on how to counter it. Most people who steamrolled the game up to this point experience their first group wipeout exactly at this point. Even on Normal difficulty it's bad, especially for the squishier classes like the Wizard. Even after knowing what's coming it's a pain in the ass, because his Enrage is brutal, as it involves Belial using a more powerful, faster, spammier version of the meteor spam until the fight ends.
Reaper of Souls has Adria, the second major boss of Act V, whose sweeping melee attacks hurt like Hell, who teleports all over the place, and who constantly spams blood-worms that explode into blood pools that do high damage when the player is in them.
The Demon Hunter gets this in. Getting a high base damage per second costs way more for a Demon Hunter than any other class, and while the other classes saw huge damage boosts to all their skills since the game launched, the demon hunter got next to none, so actual damage per second is really low, even with great equipment. The class is frail and lacks an effective way to keep enemies at a distance; that plus a lack of synergy between skills, and 2 separate resource pools, means the Demon Hunter dies easily and has very few usable builds.
On the other end, Witch Doctors are being loathed for being far tankier than both Wizards and Demon Hunters while somehow still dealing the most DPS out of the six classes, to the point where some players are calling the game Reaper of Witch Doctors. The fact that they are also the easiest class to learn does not help. Crusaders aren't much further behind after their buffs recieved in 2.0.5, though nowhere as gamebreaking.
Visual Effects of Awesome: Blizzard is well known for their excellent cinematic work, but Diablo III sets a high water mark not just for video games but for motion picture animation as well!
Win Back the Crowd: Time will tell, but the new expansion appears to be answering some of the fan complaints regarding the vanilla title, including an overhauled loot system, a darker art tone, randomized maps in the form of "Loot Runs", and the removal of the auction house.
Vindicated by History: Big time - even before Reaper of Souls, the overhauled loot system and the console versions seem to have done this.
Haedrig Eamon. He witnessed the murder of his father in front of his very eyes. Afterwards, he meets and marries his wife and moves to New Tristram, where she gets infected by the zombie plague and he's forced to put her down. Now his only reason for existence is to make sure he can provide the heroes with some decent weapons and armor.
Leah. What the poor girl goes through even before being made the vessel of Diablo himself by her own mother is enough to make you want to hold her and tell her everything will be all right.
King Leoric, at least before he was the Skeleton King. The last of his journal entries before becoming the Skeleton King reveals that his corruption was not one he did willingly. Rather, he confides in the journal that dark thoughts invade his mind but most significantly, he often finds that he can't control his own body and actions. Only a select handful of people know this; to the outside world, King Leoric is a monster.
They Wasted a Perfectly Good Plot: Minor, but when you start facing Azmodan's forces, you first face a Lord of Gluttony boss. Then you have to deal with a Maiden of Lust. The Enchantress confirms that, as the Lord of Sin, Azmodan commands demons for each of the Seven Deadly Sins, but Envy, Greed, Sloth, Wrath, and Pride are no-shows.
Woobie, Destroyer of Worlds: Lysa in Reaper of Souls. She was always jealous of Eirena and how everyone would fawn over her despite her own magical skills being exemplary, and when it seems like she's finally going to get recognition and love from the Prophet, he orders her to essentially kill herself to give more power to the woman she's always been in the shadow of. When you fight her, she's less like a demon worshipping traitor like Adria was, and more like a terrified, desperate girl whose desperate desire not to die and actually be noticed drove her to the demons' side. Even Eirena sympathizes with her.
Woobie Species: Ultimately humanity, formerly known as the Nephalem. Offspring of renegade angels and demons, the Nephalem were more powerful that either angels or demons combined. Unfortunately it was this reason, as well as the retribution that would come if the High Heavens and Burning Hells discovered this blasphemous co-mingling, that prompted the renegades (including the top angel Inarius, who would have been the father of the Nephalem) to call for their extinction. When the demon Lilith came to their aid and slaughtered the renegades, Inarius took his former lover and banished her to the void. Then he attuned the Worldstone (the main setting of the series) and proceeded to leech away his progeny's power until they became weaker and weaker through each generation, eventually becoming mortal humans. And of course it doesn't end there. When Lilith finally makes it back from the void, she tricks a human by framing him for the murder of two emissaries working for the Cathedral of Light and the Triune (both of whom were secretly led by the Prime Evils and Inarius to lure humanity to their side) and then, while disguised encouraged him to gather an army of Nephalem to fight the injustice of their oppression. When the ruse is revealed, she sends her human pawn near the Despair Event Horizon, and tries to use the nephalem army to crush all opposition. If you take this in another perspective, Lilith, the lone demon responsible for saving the nephalem from extinction, is now using them as puppets for the sake of gaining power. And to put even more blocks of salt into the wound, when the angels discovered Nephalem and their world, they made a vote on whether or not to eliminate all mankind. Only one angel saved them from extinction, and he would be responsible for giving power back to the human heroes leading to them ending the Great Conflict and saving Heaven and the mortal realm from destruction.