History YMMV / DiabloIII

25th May '17 10:22:10 PM Ferot_Dreadnaught
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** Even though he was killed in the previous game, [[ForegoneConclusion you fight Diablo]]. GenreSavvy players might still spend much of the game wondering exactly ''how'' this comes about, except that...

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** Even though he was killed in the previous game, [[ForegoneConclusion you fight Diablo]]. GenreSavvy players Players might still spend much of the game wondering exactly ''how'' this comes about, except that...
24th May '17 12:54:29 PM LucaEarlgrey
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** In a multiplayer lobby, if someone attempts to enter a boss room or start a Greater Rift, all players will receive a dialogue box asking if they want to leave wherever they are and jump to the boss fight or Rift. Unfortunately, said dialogue box is in the middle of the screen and takes up a significant chunk of the screen, meaning that a player may accidentally click on "Accept" or "Cancel" and players might even get killed by whatever they're fighting due to the center of the screen being obscured. Also, each player has only 60 seconds to decide, which can be a problem if they want to change their skill loadout (which can't be changed in a boss rom or a Greater Rift) or equipment (since they have to go back to town and go through their Armories or Stashes to do that).

to:

** In a multiplayer lobby, if someone attempts to enter a boss room or start a Greater Rift, all players will receive a dialogue box asking if they want to leave wherever they are and jump to the boss fight or Rift. Unfortunately, said dialogue box is in the middle of the screen and takes up a significant chunk of the screen, meaning that a player may accidentally click on "Accept" or "Cancel" and players might even get killed by whatever they're fighting due to the center of the screen being obscured. Also, each player has only 60 seconds to decide, which can be a problem if they want to change their skill loadout (which can't be changed in a boss rom room or a Greater Rift) or equipment (since they have to go back to town and go through their Armories or Stashes to do that).
24th May '17 12:53:40 PM LucaEarlgrey
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** In a multiplayer lobby, if someone else attempts to enter a boss room or start a Greater Rift, all players will receive a dialogue box asking if they want to leave wherever they are and jump to the boss fight or Rift. Unfortunately, said dialogue box is in the middle of the screen and takes up a significant chunk of the screen, meaning that a player may accidentally click on "Accept" or "Cancel" and players might even get killed by whatever they're fighting due to the center of the screen being obscured. Also, each player has only 60 seconds to decide, which can be a problem if they want to change their skill loadout (which can't be changed in a boss rom or a Greater Rift) or equipment (since they have to go back to town and go through their Armories or Stashes to do that).

to:

** In a multiplayer lobby, if someone else attempts to enter a boss room or start a Greater Rift, all players will receive a dialogue box asking if they want to leave wherever they are and jump to the boss fight or Rift. Unfortunately, said dialogue box is in the middle of the screen and takes up a significant chunk of the screen, meaning that a player may accidentally click on "Accept" or "Cancel" and players might even get killed by whatever they're fighting due to the center of the screen being obscured. Also, each player has only 60 seconds to decide, which can be a problem if they want to change their skill loadout (which can't be changed in a boss rom or a Greater Rift) or equipment (since they have to go back to town and go through their Armories or Stashes to do that).
24th May '17 12:53:26 PM LucaEarlgrey
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** In a multiplayer lobby, if someone else attempts to enter a boss room or start a Greater Rift, all players will receive a dialogue box asking if they want to leave wherever they are and jump to the boss fight or Rift. Unfortunately, said dialogue box is in the middle of the screen and takes up a significant chunk of the screen, meaning that a player may accidentally click on "Accept" or "Cancel" and players might even get killed by whatever they're fighting due to the center of the screen being obscured. Also, each player has only 60 seconds to decide, which can be a problem if they want to change their skill loadout (which can't be changed in a boss rom or a Greater Rift) or equipment (since they have to go back to town and go through their Armories or Stashes to do that).
24th May '17 12:45:25 PM LucaEarlgrey
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* MostWonderfulSound: The distinct chime of a Legendary item being dropped.
20th May '17 6:29:19 PM LucaEarlgrey
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*** By and large, the Demon Hunter is viewed as having the easiest set dungeons; however, the Unhallowed Essence dungeon has a bad reputation owing to the need for kindness on the part of the enemy placement gods in order to hit 20 or more enemies with a single Multishot six times. Their slow speed means that low density cannot be countered by kiting as it can be in other dungeons where it is a problem. The Embodiment of the Marauder dungeon would be pretty simple (just kill enemies with 3 or more Sentry Turrets running at the same time, and don't let any get within melee range) if not for the ''goddamn'' Rock Worms that like to randomly pop up and instant-fail you.

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*** By and large, the Demon Hunter is viewed as having the easiest set dungeons; however, the Unhallowed Essence dungeon has a bad reputation owing to the need for kindness on the part of the enemy placement gods in order to hit 20 or more enemies with a single Multishot six times. Their slow speed means that low density cannot be countered by kiting as it can be in other dungeons where it is a problem. The Embodiment of the Marauder dungeon would be pretty simple (just kill (kill enemies with 3 or more Sentry Turrets running at the same time, and don't let any get within melee range) if not for the ''goddamn'' Rock Worms that like to [[LuckBasedMission randomly pop up on top of you and instant-fail you.you]].
20th May '17 6:21:59 PM LucaEarlgrey
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*** By and large, the Demon Hunter is viewed as having the easiest set dungeons; however, the Unhallowed Essence dungeon has a bad reputation owing to the need for kindness on the part of the enemy placement gods in order to hit 20 or more enemies with a single Multishot six times. Their slow speed means that low density cannot be countered by kiting as it can be in other dungeons where it is a problem.

to:

*** By and large, the Demon Hunter is viewed as having the easiest set dungeons; however, the Unhallowed Essence dungeon has a bad reputation owing to the need for kindness on the part of the enemy placement gods in order to hit 20 or more enemies with a single Multishot six times. Their slow speed means that low density cannot be countered by kiting as it can be in other dungeons where it is a problem. The Embodiment of the Marauder dungeon would be pretty simple (just kill enemies with 3 or more Sentry Turrets running at the same time, and don't let any get within melee range) if not for the ''goddamn'' Rock Worms that like to randomly pop up and instant-fail you.
14th May '17 3:38:38 AM LucaEarlgrey
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* ThatOneBoss: Thanks to the game's wide range of difficulty levels and the fact that you can change difficulty level any time before loading yourself back into the game, it's entirely possible to simply sidestep this trope by doing down a difficulty level or two, but for those who don't want to do that:

to:

* ThatOneBoss: Thanks to the game's wide range of difficulty levels and the fact that you can change difficulty level any time before loading yourself back into the game, it's entirely possible to simply sidestep this trope by doing going down a difficulty level or two, but for those who don't want to do that:
14th May '17 3:38:24 AM LucaEarlgrey
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* ThatOneBoss:

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* ThatOneBoss:ThatOneBoss: Thanks to the game's wide range of difficulty levels and the fact that you can change difficulty level any time before loading yourself back into the game, it's entirely possible to simply sidestep this trope by doing down a difficulty level or two, but for those who don't want to do that:
14th May '17 3:27:08 AM LucaEarlgrey
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* NeverLiveItDown:
** The game will always have to live with the history of its day-1 DemandOverload and the infamous Error 37, even though it's been over five years since the game's launch and server load has decreased dramatically since.
** The Auction Houses left a long-lasting bitter aftertaste in many players due to the [[BribingYourWayToVictory pay-to-win]] nature of them, even over three years after they were shut down and drop rates boosted to compesnate.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DiabloIII