History YMMV / DiabloIII

20th Dec '16 8:16:56 PM mlsmithca
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* ThatOneLevel: Patch 2.4 introduced Set Dungeons into Adventure Mode, four dungeons for each character class that can only be accessed if the player has six different pieces of the relevant armour set.[[note]] Or five pieces and a Ring of Royal Grandeur, or four pieces and two Rings of Royal Grandeur.[[/note]] Their mere existence is polarising - supporters like being made to think about how to play to the strengths of a given armour set, opponents hate the TimedMission aspect and/or simply do not find them in any way fun - but even those who like Set Dungeons find some of them especially irritating.

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* ThatOneLevel: Patch 2.4 introduced Set Dungeons into Adventure Mode, four dungeons for each character class that can only be accessed if the player has six different pieces of the relevant armour set.[[note]] Or five pieces and a Ring of Royal Grandeur, or four pieces and two Rings of Royal Grandeur.[[/note]] Their mere existence is polarising - supporters like being made to think about how to play to the strengths of a given armour set, opponents hate the TimedMission aspect and/or simply do not find them in any way fun - but even those who like Set Dungeons find some of them especially irritating.
20th Dec '16 4:00:03 AM mlsmithca
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*** Although most of the Wizard set dungeons are regarded as difficult even with the right equipment, the most hated is a tossup between the Delsere's Magnum Opus and Firebird's Finery dungeons. The former has a very large map, while the enemy density in both dungeons is frequently not conducive to getting the objectives and killing every enemy in the time limit.

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*** Although most of the Wizard set dungeons are regarded as difficult even with the right equipment, the most hated is a tossup between the Delsere's Magnum Opus and Firebird's Finery dungeons. The former dungeon. It has both a very large map, while which doesn't square well with the time-draining objective of reflecting 200 projectiles, and enemy density in both dungeons that is frequently not conducive often too low to getting allow for casting Slow Time on 30 or more enemies three times even with the objectives and killing every enemy in the time limit.right support items.


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*** The Firebird's Finery dungeon used to be a source of ire for Wizard players, as one of the objectives was to ignite 20 enemies in 3 seconds six times. Too little damage per second and the dungeon could not be finished in time; too much and the enemies would die before the required three fire skills could be cast on them to ignite them. Patch 2.4.1 changed this objective to igniting or killing 20 enemies in 3 seconds, so that now high damage is an asset instead of a liability.
13th Dec '16 11:08:04 AM mlsmithca
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*** Among the Witch Doctor set dungeons, the crown for most rage-inducing goes to the Helltooth Harness dungeon, which has both a very large map in which it is easy to lose stray enemies and enemy density that is often too low to set up the objective of killing 20 or more enemies with one Wall of Death four times without time-consumingly extensive kiting of enemies (which can be fatal without high Toughness).

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*** Among the Witch Doctor set dungeons, the crown for most rage-inducing goes to the Helltooth Harness dungeon, which has both a very large map in which it is easy to lose stray enemies and enemy density that is often too low to set up the objective of killing 20 or more enemies with one Wall of Death four times without time-consumingly extensive kiting of enemies (which can be fatal without high Toughness).
13th Dec '16 11:04:24 AM mlsmithca
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*** Among the Witch Doctor set dungeons, the crown for most rage-inducing goes to the Helltooth Harness dungeon, which has both a very large map in which it is easy to lose stray enemies and low enough enemy density that time-consumingly extensive kiting of enemies (which can be fatal without high Toughness) is required to set up the objective of killing 20 or more enemies with one Wall of Death four times.

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*** Among the Witch Doctor set dungeons, the crown for most rage-inducing goes to the Helltooth Harness dungeon, which has both a very large map in which it is easy to lose stray enemies and low enough enemy density that time-consumingly extensive kiting of enemies (which can be fatal without high Toughness) is required often too low to set up the objective of killing 20 or more enemies with one Wall of Death four times.times without time-consumingly extensive kiting of enemies (which can be fatal without high Toughness).
29th Nov '16 10:44:28 PM mlsmithca
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*** By and large, the Demon Hunter is viewed as having the easiest set dungeons; however, the Unhallowed Essence dungeon has a bad reputation among gamers owing to the need for kindness on the part of the enemy placement gods in order to hit 20 or more enemies with a single Multishot six times.

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*** By and large, the Demon Hunter is viewed as having the easiest set dungeons; however, the Unhallowed Essence dungeon has a bad reputation among gamers owing to the need for kindness on the part of the enemy placement gods in order to hit 20 or more enemies with a single Multishot six times.times. Their slow speed means that low density cannot be countered by kiting as it can be in other dungeons where it is a problem.
29th Nov '16 10:22:25 PM mlsmithca
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*** Among the Witch Doctor set dungeons, the crown for most rage-inducing goes to the Helltooth Harness dungeon. As well as having a very large map in which it is easy to lose stray enemies, the enemy density is low enough that time-consumingly extensive kiting of enemies (which can be fatal without high Toughness) is required to set up the objective of killing 20 or more enemies with one Wall of Death four times.

to:

*** Among the Witch Doctor set dungeons, the crown for most rage-inducing goes to the Helltooth Harness dungeon. As well as having dungeon, which has both a very large map in which it is easy to lose stray enemies, the enemies and low enough enemy density is low enough that time-consumingly extensive kiting of enemies (which can be fatal without high Toughness) is required to set up the objective of killing 20 or more enemies with one Wall of Death four times.
29th Nov '16 10:20:06 PM mlsmithca
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*** The Might of the Earth dungeon for the Barbarian was once loathed for the tendency of two or more of the seven elites to spawn too close together to make it possible to complete the objective of casting Leap, Ground Stomp, and Earthquake on all seven of them in that order; Blizzard re-designed the dungeon to make the elites spawn in fixed locations, making planning significantly easier.

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*** The Might of the Earth dungeon for the Barbarian was once loathed for the tendency of two or more of the seven elites to spawn too close together to make it possible to complete the objective of casting Leap, Ground Stomp, and Earthquake on all seven of them in that order; order on each of the seven. In Patch 2.4.1, Blizzard re-designed the dungeon to make the elites spawn in fixed locations, making planning significantly easier.
29th Nov '16 10:18:28 PM mlsmithca
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*** Among the Witch Doctor set dungeons, the crown for most rage-inducing goes to the Helltooth Harness dungeon. As well as having a very large map in which it is easy to lose stray enemies, the dungeon has enemy density that requires extensive kiting of enemies (which can be fatal without high Toughness) to set up the objective of killing 20 or more enemies with one Wall of Death four times.

to:

*** Among the Witch Doctor set dungeons, the crown for most rage-inducing goes to the Helltooth Harness dungeon. As well as having a very large map in which it is easy to lose stray enemies, the dungeon has enemy density is low enough that requires time-consumingly extensive kiting of enemies (which can be fatal without high Toughness) is required to set up the objective of killing 20 or more enemies with one Wall of Death four times.
28th Nov '16 7:09:34 PM mlsmithca
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** Several dungeons lost their ThatOneLevel status, or at least had it diminished, in some of the first few patches following their introduction.

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** Several dungeons lost their ThatOneLevel status, or at least had it diminished, in some of the first few patches following their introduction.Patch 2.4.1.
23rd Nov '16 9:26:52 PM mlsmithca
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* ThatOneLevel: Patch 2.4 introduced Set Dungeons into Adventure Mode, four dungeons for each character class that can only be accessed if the player has six different pieces of the relevant armour set.[[note]] Or five pieces and a Ring of Royal Grandeur, or four pieces and two Rings of Royal Grandeur.[[/note]] Beating the dungeons requires completing one of two objectives and killing a minimum number of enemies without taking fatal damage; mastering them requires killing ''all'' enemies and completing ''both'' objectives in under four and a half minutes. For some dungeons, this simply requires the right combination of skills, while for others, a few extra items might be required, but they are otherwise easy to master with practice. However, most classes have at least one dungeon that is hair-tearingly frustrating to master.
** For the Barbarian, the Wrath of the Wastes dungeon is the most detested, as one of the objectives is ''not taking physical damage for the entire dungeon''. The other objective is casting Rend on ten or more enemies at once five times, so repeatedly getting into melee range of multiple enemies is a necessity. Add in swinging pendulum traps and enemies that run away when attacked and you have a recipe for pure pain.
** The Crusader has the Roland's Legacy dungeon. Although the two objectives are easy enough to achieve, killing every enemy on the map is not, as the dungeon is enormous and most of the enemies are Imps that run away when you attack nearby enemies. ''Diablo'' discussion boards are littered with gamers venting their spleen about repeatedly having a single enemy left to kill as the timer expires and no idea where it is.
** By and large, the Demon Hunter is viewed as having the easiest set dungeons; however, the Unhallowed Essence dungeon has a bad reputation among gamers owing to the need for kindness on the part of the enemy placement gods in order to hit 20 or more enemies with a single Multishot six times.
** The Uliana's Strategem dungeon is the most reviled of the Monk dungeons. Not only does it have a huge map and enemy density that is often too low to accommodate the objective of detonating Exploding Palm on 21 or more enemies simultaneously three times, but the objective of taking no fire damage for the entire dungeon is mind-bendingly difficult without the ultra-rare Star of Azkaranth amulet.
** Among the Witch Doctor set dungeons, the crown for most rage-inducing goes to the Helltooth Harness dungeon. As well as having a very large map in which it is easy to lose stray enemies, the dungeon has enemy density that requires extensive kiting of enemies (which can be fatal without high Toughness) to set up the objective of killing 20 or more enemies with one Wall of Death four times.
** Although most of the Wizard set dungeons are regarded as difficult even with the right equipment, the most hated is a tossup between the Delsere's Magnum Opus and Firebird's Finery dungeons. The former has a very large map, while the enemy density in both dungeons is frequently not conducive to getting the objectives and killing every enemy in the time limit.

to:

* ThatOneLevel: Patch 2.4 introduced Set Dungeons into Adventure Mode, four dungeons for each character class that can only be accessed if the player has six different pieces of the relevant armour set.[[note]] Or five pieces and a Ring of Royal Grandeur, or four pieces and two Rings of Royal Grandeur.[[/note]] Their mere existence is polarising - supporters like being made to think about how to play to the strengths of a given armour set, opponents hate the TimedMission aspect and/or simply do not find them in any way fun - but even those who like Set Dungeons find some of them especially irritating.
**
Beating the dungeons requires completing one of two objectives (at least one of which will always require specifically targeted use of one or more of the abilities boosted by the armour set) and killing a minimum number of enemies without taking fatal damage; mastering them requires killing ''all'' enemies and completing ''both'' objectives in under four and a half minutes. For some dungeons, this simply requires the right combination of skills, while for others, a few extra items might be required, but they are otherwise easy to master with practice. However, most classes have at least one dungeon that is hair-tearingly frustrating to master.
** *** For the Barbarian, the Wrath of the Wastes dungeon is the most detested, as one of the objectives is ''not taking physical damage for the entire dungeon''. The other objective is casting Rend on ten or more enemies at once five times, so repeatedly getting into melee range of multiple enemies is a necessity. Add in swinging pendulum traps and enemies that run away when attacked and you have a recipe for pure pain.
** *** The Crusader has the Roland's Legacy dungeon. Although the two objectives are easy enough to achieve, killing every enemy on the map is not, as the dungeon is enormous and most of the enemies are Imps that run away when you attack nearby enemies. ''Diablo'' discussion boards are littered with gamers venting their spleen about repeatedly having a single enemy left to kill as the timer expires and no idea where it is.
** *** By and large, the Demon Hunter is viewed as having the easiest set dungeons; however, the Unhallowed Essence dungeon has a bad reputation among gamers owing to the need for kindness on the part of the enemy placement gods in order to hit 20 or more enemies with a single Multishot six times.
** *** The Uliana's Strategem dungeon is the most reviled of the Monk dungeons. Not only does it have a huge map and enemy density that is often too low to accommodate the objective of detonating Exploding Palm on 21 or more enemies simultaneously three times, but the objective of taking no fire damage for the entire dungeon is mind-bendingly difficult without the ultra-rare Star of Azkaranth amulet.
** *** Among the Witch Doctor set dungeons, the crown for most rage-inducing goes to the Helltooth Harness dungeon. As well as having a very large map in which it is easy to lose stray enemies, the dungeon has enemy density that requires extensive kiting of enemies (which can be fatal without high Toughness) to set up the objective of killing 20 or more enemies with one Wall of Death four times.
** *** Although most of the Wizard set dungeons are regarded as difficult even with the right equipment, the most hated is a tossup between the Delsere's Magnum Opus and Firebird's Finery dungeons. The former has a very large map, while the enemy density in both dungeons is frequently not conducive to getting the objectives and killing every enemy in the time limit.
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