Video Game: Spyro 2: Ripto's Rage!

The second Spyro the Dragon game, released on the PlayStation in 1999. Known as Spyro 2: Gateway to Glimmer in PAL territories.

Spyro and Sparx decide they need some well-deserved R & R, so head off to the restful Dragon Shores. But their vacation is abruptly interrupted when an intrepid professor and his faun assistant, Elora, suck them to a far-off land called Avalar. The Professor's tinkering also released an evil sorcerer called Ripto, and they needed to find a Dragon to defeat him! Spyro's a bit smaller than they expected, but he'll do nonetheless—now the intrepid dragon needs to defeat Ripto so he can get back to his vacation!

Not to be confused with Spyro 2: Season of Flame.

This game contains examples of:

  • 100% Completion: Awards the supercharged breath attack. It can even be used in a New Game+.
  • Ambiguously Human: Hansel and Greta, the two kids in Scorch- they look human, but in the cutscene after you leave, their eyes glow red... Plus, no other actual humans were ever seen during the original games (Crash Bandicoot crossovers excepted).
  • Black Comedy: How most intro/outro cutscenes roll. Case in point: pretty much the entirety of the Autumn Plains' levels' cutscenes stands out, especially Magma Cone's. It wouldn't look out of place in an [adult swim] show!
  • Big "WHAT?!": Ripto lets out one after you collect three orbs to super charge yourself in his boss battle. Cue the beatdown.
  • Bragging Rights Reward: The infinite superpowered flame powerup. Getting all the orbs and gems in the game awards Spyro with a more powerful flame ability, but after completing everything, the only real use to this is making some of the completely optional Skill Points easier to get.
  • Busman's Holiday: Spyro just wanted a nice, relaxing vacation at the seaside. But no, he got roped into saving the world AGAIN...
  • But Thou Must: Lampshaded in the beginning.
    Elora: Spyro's going to help us collect the talismans.
    Spyro: I am?
    Hunter: He is?
  • Characterization Marches On: In this game, Hunter is rather cowardly and unwilling to challenge Ripto and the other bad guys, doing mostly background work. By even the following game, Hunter is rather overeager to help Spyro and starts taking on Badass Normal qualities.
  • Dem Bones: one of the side quests is called that. Guess what is involved.
  • Disc One Final Boss: Gulp.
  • Double Agent: Spyro. He fights against the forces of Breeze Harbour when he travels to Zephyr. Guess what he does when he travels to Breeze Harbour? Done later in the game with the Robotica Farms/Metropolis battle.
  • Eleventh Hour Superpower: The final battle has Spyro and Ripto make use of super charged orbs to use new abilities and the final one gives Spyro an infinite fly/fireball ability.
  • Escort Mission: The alchemist challenge in Fracture Hills. Subverted in Shady Oasis: while you gain a companion you must help getting through the level, all the enemies completely ignore him in order to tear you apart.
  • Everything's Better with Dinosaurs: Ripto is a riptoc, which means he's a freakish dinosaur person. We also have raptor-like Lava Lizards in Skelos Badlands.
  • Everything's Even Worse with Sharks: The mechanical sharks found underwater levels. They can only be defeated with the superfire power up and can swallow Spyro whole for an instant kill.
  • Everything's Louder With Bagpipes: Fracture Hills has Spyro freeing satyrs from stone, who would then blast away a rock wall surrounding the end of the level with bagpipe music.
  • Fauns and Satyrs: Ripto's Rage/Gateway to Glimmer has both fauns and satyrs. In addition to primary character Elora, there are humanoid-looking fauns and satyrs in the Fracture Hills, and more monster-y looking fauns in the Magma Cone. Exactly what differentiates them is not entirely clear. It's also worth noting that the Fracture Hills fauns, and to a lesser extent Elora, aren't all that humanoid to begin with. The ones in Fracture Hills in particular look more like anthropomorphic wolves with goat legs.
  • Heel-Face Turn: The idols in Idol Springs in the closing cinematic.
  • Holding Out for a Hero: The team in Avalar are completely convinced only a dragon can stop Ripto, reduced to giving tutorials to Spyro or the odd minor back up. Elora tries doing so to Hunter as well but he's far worse at it.
  • Getting Crap Past the Radar: See Black Comedy above.
  • Gotta Collect Them All: Gems, talismans and orbs.
  • Green Hill Zone: Summer Forest.
  • Guide Dang It: The orb that's hidden behind two doors in "Summer Forest". You had to look up a strategy guide online to figure out there's a hidden window to get the orb, didn't you?
  • Just Eat Him: The dragon-eating bushes in Fracture Hills.
  • Lethal Lava Land: Magma Cone and Canyon Speedway.
  • Minecart Madness: One of the orb challenges in Breeze Harbor requires you to ride along a track collecting gears, whilst avoiding various pitfalls.
  • New Game+: If you get the Superflame Powerup in Dragon Shores, then it carries over to a new game. It allows for some Sequence Breaking in certain levels (mainly those that need a certain skill to complete, like Glimmer.
  • The Napoleon: Ripto, even referred to as such in his manual bio.
  • Never Say "Die": Averted. Ripto says the word "kill" at least twice in the game's cutscenes. Then there's the guy in Colossus who says kill but has torch written in the subtitle box.
  • Nintendo Hard: Collecting all of the Skill Points in the game, to the point that Year of the Dragon made collecting them easier.
  • Nice Job Breaking It, Hero: Hunter messing around with the superportal caused Ripto to invade in the first place.
  • Not Quite Dead: Ripto, after seemingly falling to his death, comes back not long after to stop the superportal's completion and take over the last home world.
  • One Of These Is Not Like The Others: This game has several traits that aren't present in both the first and third game: it has no eggs to collect, quiet & atmospheric music for the worlds (of which there are inexplicably only three), specific trinkets at the end of each level as opposed to eggs or treasure, a weird fakeout after the second boss, a permanent power-up as a 100% Completion reward, Supercharge being triggered using the same method as the other power-ups (walking though 2 pyramids) and intro/outro cutscenes for each level with a lethal sense of humor. It's also a weird halfway point between the first and third games feature-wise: unlike in Year of the Dragon, minigames take place in the level proper instead of being sequestered into their own zones, and Winter Tundra introduces the concept of having to get enough special items (orbs/eggs) to proceed as opposed to the earlier Talismans.
  • Palmtree Panic: Sunny Beach.
  • Perpetual Frowner: Spyro himself during gameplay. Cutscenes avert this.
  • Prehistoria: Skelos Badlands.
  • Production Foreshadowing: The robots in Metropolis have designs that look suspiciously similar to Clank's.
  • Rewarded as a Traitor Deserves: Moneybags sells Ripto some bombs to take over Winter Tundra. Ripto's first act after stepping into the castle is to kick him out.
  • Shifting Sand Land: Scorch.
  • Super Not-Drowning Skills: Gained in this game, even before learning to swim.
  • Tomorrowland: Robotica Farms, Metro Speedway, and especially Metropolis. Although there are many modern elements in the other games of the original trilogy (the industrial sites of Gnasty's World come to immediate mind) these areas are much more in-your-face about their advanced technologies compared to nearby areas.
  • The Overworld: Summer Forest, Autumn Plains and Winter Tundra.
  • The Unfought: The Colossus Yeti. Though you do get to knock him into a dunk tank as a minigame later on in Dragon Shores.
  • Unexplained Recovery: Following Gulp's defeat, Ripto falls out of his throne, presumably to his death. In the following cutscene, he is alive and well, and effortlessly takes over the castle at Winter Tundra. All three bosses also turn out fine even after Ripto's supposed defeat, appearing in the epilogue and returning in several later games.
  • Your Princess Is in Another Castle: After you defeat Gulp (the second boss) you see Big Bad Ripto fall off a ledge and into an abyss. Elora congratulates Spyro for freeing the various worlds and collecting all 14 Talismans, the game's standard reward for completing the worlds. Then - just when it looks like Spyro might finally return home - Ripto comes back and there's a whole new home world with five new, Talisman-free worlds.

Alternative Title(s):

Spyro 2, Spyro 2 Gateway To Glimmer