11 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

Video Game / Spyro 2: Ripto's Rage!


The second Spyro the Dragon game, released on the PlayStation in 1999. Known as Spyro 2: Gateway to Glimmer in PAL territories.

Spyro and Sparx decide they need some well-deserved R & R, so head off to the restful Dragon Shores. But their vacation is abruptly interrupted when an intrepid professor and his faun assistant, Elora, suck them to a far-off land called Avalar. The Professor's tinkering also releases an evil sorcerer called Ripto, and they need to find a dragon to defeat him! Spyro's a bit smaller than they expected, but he'll do nonetheless—now the intrepid dragon needs to defeat Ripto so he can get back to his vacation!

Not to be confused with Spyro 2: Season of Flame.

This game contains examples of:

  • 100% Completion: Awards the supercharged breath attack. It can even be used in a New Game+.
  • Action Bomb: The kamikaze pigs of Metropolis.
  • All Trolls Are Different
    • The Electrolls of Hurricos look vaguely rodent like. Also, they don't have eyes.
    • The Cloud Temples trolls are waddling heads.
  • Ambiguously Human: Handel and Greta, the two kids in Scorch- they look human, but in the cutscene after you leave, their eyes glow red... Plus, no other actual humans were ever seen during the original games (Crash Bandicoot crossovers excepted).
  • Anachronism Stew: The Bonebuilders of Skelos Badlands live like cavemen but have a video camera.
  • Animal Jingoism: The elephant-type enemies of Mystic Marsh will gladly trample their rhino-type counterparts before going after Spyro.
  • Animal Mecha: The mechanical pests of Robotica Farms.
  • Beeware:
    • The trees of Fracture Hills shake the beehives built on them so that the bees will attack Spyro.
    • Robotica Farms faces invasion from giant robot bugs.
  • Belly Flop Crushing: Gulp's main form of attack.
  • Big Eater: Gulp, who can even eat explosives. Also the hippos, as to be expected.
  • Big Creepy-Crawlies: The draclets of Crystal Glacier are big enough to eat a snow leopard.
  • Big "NO!": Ripto lets out one when his bodyguard Crush is defeated and when you ram him in his boss battle.
  • Big "WHAT?!": Ripto lets out one after you collect three orbs to super charge yourself in his boss battle. Cue the beatdown.
  • Black Comedy: How most intro/outro cutscenes roll. Case in point: pretty much the entirety of the Autumn Plains' levels' cutscenes stands out, especially Magma Cone's. It wouldn't look out of place in an [adult swim] show!
  • Boss Arena Recovery: Justified, as Elora is doing all she can to help Spyro.
  • Bragging Rights Reward: The infinite superpowered flame powerup...or so it seems at first. Getting all the orbs and gems in the game awards Spyro with a more powerful flame ability, but after completing everything, the only real use to this is making some of the completely optional Skill Points easier to get. Turns out the ability can be carried over to a new game, effectively making a New Game+.
  • Busman's Holiday: Spyro just wanted a nice, relaxing vacation at the seaside. But no, he gets roped into saving the world AGAIN...
  • But Thou Must: Lampshaded in the beginning.
    Elora: Spyro's going to help us collect the talismans.
    Spyro: I am?
    Hunter: He is?
  • Characterization Marches On: In this game, Hunter is rather cowardly and unwilling to challenge Ripto and the other bad guys, doing mostly background work. By even the following game, Hunter is rather overeager to help Spyro and starts taking on Badass Normal qualities.
  • Contrasting Sequel Antagonist: All but one of the bosses in the first game were Dirty Cowards and the one that wasn't still ran away from you. The bosses this time around are significantly bolder. Downplayed though as Spyro still calls Ripto a wuss and still has to chase after him, even if it is to a lesser extent. Also, while Gnasty Gnorc was in some way responsible for everything that went wrong in the first game, there were a lot of conflicts going on in Avalar before Ripto showed up, and his menace is mostly confined to the home worlds. Though the story in the instruction manual stated Ripto had some part in them, if indirectly.
  • Cool Pet: Hunter has a manta ray, though Spyro is the one who has to tame it. Elora tames several pterodactyls.
  • Damage Discrimination:
    • Lava toads can walk on lava and even ride on the steam the flows of it create, but they will still be damaged by Spyro's flames.
    • Creatures hostile to Spyro are also immune to the spells of the Cloud Temples warlocks, though since they home in on Spyro, you can still use an enemy as a living shield.
  • The Dead Can Dance: If their remains are mostly intact anyway.
  • Dem Bones: One of the side quests is called that. Guess what's involved.
  • Disc One Final Boss: Gulp.
  • Double Agent: Spyro. He fights against the forces of Zephyr when he travels to Breeze Harbor. Guess what he does when he travels to Zephyr.
  • Drop the Hammer: The large lizards of Glimmer.
  • Eat Dirt, Cheap: Some of the lizards in Glimmer don't just steal gems, but eat them.
  • Eleventh Hour Superpower: The final battle has Spyro and Ripto make use of super charged orbs to use new abilities, and the final one gives Spyro an infinite fly/fireball ability.
  • Escort Mission: The horribly frustrating alchemist in Fracture Hills, who goes out of his way to run into enemies and specifically tries to lose you to go run into an enemy near the end of the run. Subverted in Shady Oasis: while you gain a companion you must help getting through the level, all the enemies completely ignore him in order to tear you apart.
  • Everything's Better with Dinosaurs: Ripto is a riptoc, which means he's a freakish dinosaur person. We also have raptor-like Lava Lizards in Skelos Badlands.
  • Everything's Better with Platypi: They live in Mystic Marsh and can inflate like puffer fish.
  • Everything's Even Worse with Sharks: The mechanical sharks found in an underwater level. They can only be defeated with the superfire power up and can swallow Spyro whole for an instant kill, and you don't even need to run directly into them for it to happen. If you're even in their general vicinity they will kill you and you have no chance to get away.
  • Everything's Louder With Bagpipes: Fracture Hills has Spyro freeing satyrs from stone, who then blast away a rock wall surrounding the end of the level with bagpipe music.
  • Expy: The gem thief lizards of Glimmer to the gnorc thieves of Artisan's home. The Shady Oasis lamp thieves to the dragon egg thieves.
  • Fauns and Satyrs: This game features both. In addition to primary character Elora, there are humanoid-looking fauns and satyrs in the Fracture Hills, and more monster-y looking fauns in the Magma Cone. Exactly what differentiates them is not entirely clear. It's also worth noting that the Fracture Hills fauns, and to a lesser extent Elora, aren't all that humanoid to begin with. The ones in Fracture Hills in particular look more like anthropomorphic wolves with goat legs.
  • Fireballs: Besides Spyro's super flame, Crush can shoot these while inside of his dungeon. There are also small flying enemies in Skelos Badlands that apparently are not dragons but shoot fireballs nonetheless. The badlands also have enemies with fireballs for heads. The Cloud Temples wizards are friendly fireball users.
  • Floating in a Bubble: Sparx does this to survive underwater.
  • Flying Saucer: Flown by sheep invading Metropolis.
  • Harmless Freezing: The Icebuilders don't seem to be harmed from being frozen in blocks of ice.
  • Heel–Face Turn: The idols in Idol Springs in the closing cinematic.
  • Holding Out for a Hero: The team in Avalar is completely convinced that only a dragon can stop Ripto and is reduced to giving tutorials to Spyro or providing the odd minor backup. Elora tries doing so to Hunter as well, but he's far worse at it.
  • It Amused Me: The Water Workers who invade Aquaria will sometimes attack other creatures hostile to Spyro even when Spyro is within their range, just for giggles.
  • Gotta Collect Them All: Gems, talismans and orbs.
  • Green Hill Zone: Summer Forest.
  • Guide Dang It: The orb that's hidden behind two doors in "Summer Forest". You had to look up a strategy guide online to figure out there's a hidden window to get the orb, didn't you?
  • Hula and Luaus: Hula Girls in Idol Springs whose dances can bring rain.
  • Infernal Retaliation: The Cloud Temples trolls were hit by fire much more powerful than Spyro's, but it proved unable to kill them and unable to be put out, leading to perpetually flaming trolls running around said temples.
  • Irony: Robotic farmers love biological bees (ironic enough on its own), but a fourth of the Robotica Farms pests are bee based.
  • Jerkass Gods: The Idol Springs idols turn against their makers and lock them out of their temple.
  • Just Eat Him: The dragon-eating bushes in Fracture Hills.
  • Kung-Fu Proof Mook: The large Earthshapers are resistant to Spyro's attacks and have to be pushed into certain areas to be defeated.
  • Ledge Bats: The party horns of the Magma Cone lava monsters do no damage but will likely knock Spyro into lava, which does.
  • Lethal Lava Land: Magma Cone and Canyon Speedway.
  • Levitating Lotus Position: The elder turtle royals of Sunny Beach float with this pose.
  • Man Child: Agent Zero.
  • Mecha-Mooks: The Gear Grinders employ rolling robots.
  • Minecart Madness:
    • One of the orb challenges in Breeze Harbor requires you to ride along a track collecting gears, whilst avoiding various pitfalls.
    • In Dragon Shores you can ride a roller coaster, destroying things along the way.
  • Mix-and-Match Critters: The elephant snails and snail rhinos of Mystic Marsh.
  • New Game+: If you get the Superflame Powerup in Dragon Shores, then it carries over to a new game. It allows for some Sequence Breaking in certain levels (mainly those that need a certain skill to complete, like Glimmer).
  • The Napoleon: Ripto, even referred to as such in his manual bio.
  • Never Say "Die": Averted. Ripto says the word "kill" at least twice in the game's cutscenes. Then there's the guy in Colossus who says kill but has torch written in the subtitle box.
  • Nintendo Hard: Collecting all of the Skill Points in the game, to the point that Year of the Dragon made collecting them easier.
  • Nice Job Breaking It, Hero: Hunter messing around with the superportal caused Ripto to invade in the first place.
  • Nigh-Invulnerability: The shield power up lets Spyro walk across molten lava.
  • Not Quite Dead: Ripto, after seemingly falling to his death at the end of the second home world, comes back not long after to stop the superportal's completion and take over the last home world.
  • One Of These Is Not Like The Others: This game has several traits that aren't present in both the first and third game: it has no eggs to collect, quiet and atmospheric music for the worlds (of which there are inexplicably only three), specific trinkets at the end of each level as opposed to eggs or treasure, a weird fakeout after the second boss, a permanent power-up as a 100% Completion reward, Supercharge being triggered using the same method as the other power-ups (walking though 2 pyramids) and intro/outro cutscenes for each level with a lethal sense of humor. It's also a weird halfway point between the first and third games feature-wise: unlike in Year of the Dragon, minigames take place in the level proper instead of being sequestered into their own zones, and Winter Tundra introduces the concept of having to get enough special items (orbs/eggs) to proceed as opposed to the earlier Talismans.
  • The Overworld: Summer Forest, Autumn Plains and Winter Tundra.
  • Palmtree Panic: Sunny Beach.
  • Percussive Maintenance: The elevators of Metropolis require a bashing to get started, due to budget cuts in the wake of insurrection and invasion.
  • Perpetual Frowner: Spyro himself during gameplay. Cutscenes avert this.
  • Prehistoria: Skelos Badlands.
  • Production Foreshadowing: The robots in Metropolis have designs that look suspiciously similar to Clank's.
  • Racing Minigame: Vs Hunter in Ocean Speedway. You don't have to actually beat him, simply keeping up suffices.
  • Rewarded as a Traitor Deserves: Moneybags sells Ripto some bombs to take over Winter Tundra. Ripto's first act after stepping into the castle is to kick him out.
  • Rib Cage Ridge: The bones of giant creatures are scattered throughout Crystal Glacier and Skelos Badlands.
  • Robot War: In Metropolis there is a rebellion against the robots, and it's the robots you're helping to put it down.
  • Rock Steady: The purple things in Cloud Temples can produce rocks that usually are only found by lava pools.
  • Shifting Sand Land: Scorch.
  • Size Shifter: The Hippos of Shady Oasis can temporarily increase their size by eating berries.
  • Snow Ball Fight: The Ice Wizards of Crystal Glacier throw snowballs at each other if left alone.
  • Shovel Strike: The penguins of Sunny Beach try to flatten Spyro with them.
  • Star-Crossed Lovers: Private Romeo and Juliet on opposite sides of the Land Blubber Breezebuilder conflict of Zephyr. Doubles as Interspecies Romance given one's a blob and the other is a bird.
  • Stealth-Based Mission: Chasing Agent Zero in Cloud Temples
  • Steam Punk: The machinery of Breeze Harbor is powered by steam, which means the Land Blubbers only need water buckets and hoses to make it useless.
  • Stepping-Stone Sword: The Icebuilders use their spears to help Spyro progress through Crystal Glacier.
  • Super Not-Drowning Skills:
    • Gained in this game, even before learning to swim, though the water you can swim in is different than that of the previous game. If you find a pool of opaque water like ones in the last game, Spyro will still be unable to swim in it and take damage.
    • Hunter's swimsuit doesn't come with a breathing apparatus of any sort.
  • Super Spit: Spyro can spit rocks further than Gem Cutters can throw them. The Breezebuilder chicks also spit ammunition at him.
  • Taken for Granite: The Earthshapers have trapped the satyrs of Fracture Hills in stone.
  • Tomorrowland: Robotica Farms, Metro Speedway, and especially Metropolis. Although there are many modern elements in the other games of the original trilogy (the industrial sites of Gnasty's World come to immediate mind), these areas are much more in-your-face about their advanced technologies compared to nearby areas.
  • Top-Heavy Guy: Agent Zero can jump pretty far with his tiny legs.
  • The Unfought: The Colossus Yeti. Though you do get to knock him into a dunk tank as a minigame later on in Dragon Shores.
  • Throw Down the Bomblet: Ripto before stealing the power crystal and an ox in Metropolis, though it butts them rather than throws.
  • Unexplained Recovery: Following Gulp's defeat, Ripto falls out of his throne, presumably to his death. In the following cutscene, he is alive and well, and effortlessly takes over the castle at Winter Tundra. All three bosses also turn out fine even after Ripto's supposed defeat, appearing in the epilogue and returning in several later games.
  • Wings Do Nothing: Crush and the Lava Lizards have wings but they don't seem to serve any purpose. The latter are dropped from eggs carried by flying creatures, so they might be juveniles. Also, the hippos of Shady Oasis have them, for some reason.
  • Wrench Whack: The most common Gear Grinder will squash Spyro with a wrench, if given the chance.
  • Your Princess Is in Another Castle: After you defeat Gulp (the second boss) you see Big Bad Ripto fall off a ledge and into an abyss. Elora congratulates Spyro for freeing the various worlds and collecting all 14 Talismans, the game's standard reward for completing the worlds. Then, just when it looks like Spyro might finally return home, Ripto comes back and there's a whole new home world with five new, Talisman-free levels.

Alternative Title(s): Spyro 2, Spyro 2 Gateway To Glimmer