These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Even Better Sequel: For starters, Spyro has a hover ability to make gliding more controlable and can learn new abilities throughout the game. The worlds also all have their own mini storyline with cutscenes, and the bosses don't spend half the fight running.
Never Live It Down: Arguably, it was this game that caused Hunter to be associated as an archer with most future developers of the franchise, even though he only used a bow and arrow for one mission in this game. On the other hand, Hunter probably isn't just his name.
That One Level: It may not be as bad as Tree Tops from the original game, but Fracture Hills is widely disliked. It has obnoxious bagpipe music during certain cutscenes, the fauns have annoying valley girl accents, the sidequests are very difficult, and the combat is brutal.
There's a number of little side quests for orbs, one of which involves riding an infamous trolley around a track to get 50 gears for some pelican. This seemingly simple task will leave you traumatized with the phrase that horrible bird says to you every single one of the hundreds of times you are destined to fail, "Trouble with the trolley, eh?"
The sidequest on the caveman level where you have to protect eggs from the raptors by running around and roasting them. The first time isn't that bad, because the all the raptors appear all in a row. The second time, however, they attack in a more or less random order, forcing you to run back and forth across the area to kill them all. If you miss a single jump or take a wrong turn, you're screwed.
The Alchemist side-quest. To start it's an escort mission with the mandatory stupid A.I that will walk into the enemy's range without even trying to avoid them. To make matters worse if the guy went out of his cave and to the right he can completely avoid the enemies and reach his destination in half the time. The sidequest is especially notable in that, if you kill all the enemies first with Infinite Superflame, you can easily notice the Alchemist always follows the same, pre-determined path, that is programmed to run into every single enemy. That's right, you're supposed to escort him and keep him safe from all of them!
The Crystal Popcorn is another difficult challenge, where the player had to collect more crystal pieces than Hunter, 10 during the first challenge, not that bad, 15 during the second, and Hunter's AI gets better too, also, leave the level without getting the second one, you'll have to do the first again.