Alternate Character Interpretation: Given that the Alchemist asks Spyro for help on an Escort Mission that puts his life in danger (if the Alchemist gets hit by an Earthshaper it only breaks the potion) and his path is programmed to go towards every single Earthshaper many fans believe the Alchemist is actually trying to get Spyro killed.
Gulp is also a contender, since aside from the size and volume of his firepower, he's capable of doing a lot of the same things you can, including use ammo and health intended for you for his own gain.
Demonic Spiders: The Earthshapers of Fracture Hills. Not only are they numerous, completely immune to fire and resistant to headbutts, but the method to actually beat them is really, really tedious and time-consuming.
Even Better Sequel: For starters, Spyro has a hover ability to make gliding more controllable and can learn new abilities throughout the game. The worlds also all have their own mini storyline with cutscenes, and the bosses don't spend half the fight running.
Never Live It Down: Arguably, it was this game that caused Hunter to be associated as an archer with most future developers of the franchise, even though he only used a bow and arrow for one mission in this game. On the other hand, Hunter probably isn't just his name.
That One Boss: Ripto isn't especially difficult, but he's considerably tougher than the game's previous bosses and much, much harder than the final boss in the first game. He has three stages and depending on your luck, each one can last quite a while.
That One Level: It may not be as bad as Tree Tops from the original game, but Fracture Hills is widely disliked. It has obnoxious bagpipe music during certain cutscenes, the fauns have annoying valley girl accents, the sidequests are very difficult, and the combat is brutal.
There's a number of little side quests for orbs, one of which involves riding an infamous trolley around a track to get 50 gears for some pelican. This seemingly simple task will leave you traumatized with the phrase that horrible bird says to you every single one of the hundreds of times you are destined to fail, "Trouble with the trolley, eh?"
The sidequest in Skelos Badlands where you have to protect cavemen from the raptors by running around and roasting them. The first time isn't that bad, because all the raptors appear all in a row. The second time, however, they attack in a more or less random order, forcing you to run back and forth across the area to kill them all. If you miss a single jump or take a wrong turn, you're screwed. It doesn't help that there are also many hard-to-see pits, which you basically have to memorise the location of in order to avoid.
The Alchemist side-quest. To start it's an escort mission with the mandatory stupid A.I that will walk into the enemy's range without even trying to avoid them. Said enemies are Earthshapers that Spyro's attacks have no effect on. To make matters worse if the guy went out of his cave and to the right he can completely avoid the enemies and reach his destination in half the time. The sidequest is especially notable in that, if you kill all the enemies first with Infinite Superflame, you can easily notice the Alchemist always follows the same, pre-determined path, that is programmed to run into every single enemy. That's right, you're supposed to escort him and keep him safe from all of them!
To make matters worse, completing this side-quest leads directly to another side-quest which requires Spyro to know the headbash. If you beat this challenge before learning headbash, you'll have to do it all over again.
The Crystal Popcorn is another difficult challenge, where the player had to collect more crystal pieces than Hunter, 10 during the first challenge, not that bad, 15 during the second, and Hunter's AI gets better too, also, leave the level without getting the second one, you'll have to do the first again.
The Agent Zero stealth mission is incredibly infuriating as you have to trail him and hide behind incredibly thin trees that if your not completely behind, will reset you back to the beginning. The first part is tolerable, but the last half has a VERY pinpoint moment where you have to charge past him and stop right behind a tree.