WET is a 2009 Action Game in the Third-Person ShooterSpectacleFighter genre, with an emphasis on over-the-top acrobatic fight sequences of the sort found in movies directed by Quentin Tarantino.The player takes on the role of Rubi Malone, hired gun and "problem fixer," who will take pretty much any job for the right price. She's got a reputation as one of the best in the business, so of course one day she gets double-crossed, almost killed, and not paid. Incredibly pissed at this turn of events, Rubi sets off on a Roaring Rampage of Revenge that takes her across three continents.The major gameplay innovation offered by WET is that ability to shoot while performing any action. You have a fairly standard repertoire of Cinematic Platformer moves; jumping, diving, wallrunning, etc., but you can shoot while doing any of these, and the game's style makes it essential to do so. Firing while running only lets you fire one of Rubi's two guns, but firing while performing any sort of acrobatic action will activate "acrobatic slo-mo," sending the game into Bullet Time and allowing you to deal massive damage to your opponents by virtue of the fact that your reaction time and fire rate are an order of magnitude above any reasonable human level.The game is presented in the style of a grindhouse movie, complete with film grain effects, little in-betweener cartoons, and, of course, ludicrously bombastic, over-the-top action sequences. The soundtrack is also totally awesome, inspired by the '70s and reminiscent of the musical stylings of Cowboy Bebop.Oh, and Rubi is voiced byEliza Dushku which shouldn't be too surprising considering the kinds of characters she's played in the past.
Boom, Headshot: Landing headshots, in addition to being the fastest way to take out your opponents, will net you a point bonus and a notification next to your point multiplier proclaiming "SKULL-CRUSHER."
Booze-Based Buff: Taking a swig from a bottle of whiskey fully restores Rubi's health.
Bottomless Magazines: The revolvers never need to be reloaded, nor do they run out of ammo. Ever. The shotguns, SMG's, and crossbows never need to be reloaded either, but they do have limited ammo capacity.
Bottomless Pits: It's fairly clear that none of these are actually bottomless, though in many cases it's too dark to see the bottom. There are some particularly stupid examples, such as a one-story drop near the beginning of the opera house level which kills you if you fall.
Bullet Time: Firing while jumping, sliding, or doing pretty much anything besides running activates "acrobatic slo-mo," enabling autotarget, increasing your fire rate, and enhancing your reaction time to inhuman levels.
By Wall That Is Holey: Towards the end of the 'Falling for Kafka' level, after having to guide Rubi around assorted falling plane debris, the player has to guide her through a huge hole in the middle of it.
Camera Abuse: at one point, a basketball Rubi kicks crashes into the camera, shattering it.
Casual Danger Dialogue: At the end of the game, after deflecting two bullets with her sword, she is about to behead Rupert Pelham she comments, "Bummer. Sucks for you." This with her talking as if she had accidentally stepped in a rain puddle.
Crate Expectations: Ammo and point bonuses can be found in crates and the occasional other breakable object, and the monkey toy collectibles often hide behind stacks of crates.
Critical Existence Failure: When you're low on health, the amount of film grain increases dramatically, and the color starts washing out, but Rubi remains as capable as ever.
Cutscene Boss: After all the crazy-ass gunplay and swordination, having the final showdown with Tarantula and Pelham being nothing but an extended series of Press X to Not Die is something of a letdown.
Dual Wielding: Ze Kollektor wields two swords. As mentioned in Guns Akimbo below, Tarantula's dual SMG's have huge underslung bayonets affixed to them, so she also demonstrates some characteristics of this trope.
Elite Mooks: The chaingun-wielding "Leaders." In addition to the fact that they take forever to kill, they also inspire the regular Mooks to be more aggressive. Also, outside of designated chaingun scenes, they have to be dispatched via Action Commands.
Even Evil Has Standards: Rubi is shocked at Trevor's death ( Pellum pretended to be his father and hired her to deliver him,) finding the real William Ackers and Zhi being hooked on drugs to betray his brother.
Every Car Is a Pinto: All cars will explode after a few shots, even if you've only been shooting them in the windows.
They won't explode if shot during the car chase segments - they explode for entirely different reasons.
Groin Attack: Rubi seems incredibly fond of these. Killing enemies by shooting them in the nuts earns you a point bonus and a "BALL-BREAKER" notification next to your score multiplier, and killing the Elite Mooks involves a short sequence of Action Commands that usually end with Rubi cutting up from between the guy's legs.
She seems to have a bit of a Psychotic Smirk going whenever she does it, too. It's actually a little unnerving.
Guns Akimbo: Rubi's preferred style. Her default weapons are dual revolvers, but you can also unlock dual Sawed Off Shotguns, dual SMG's, and dual crossbows. Tarantula also wields dual SMG's with massive underslung bayonets, effectively combining this with Dual Wielding.
The Gunslinger: Rubi is a combination of The Trick Shot and The Woo. Incidentally, one of the goals of the developers was to make the player feel like they were inside a John Woo movie.
Gun Twirling: A favorite move of Rubi's; short cinematics before and after every arena fight show her doing this.
Idiosyncratic Difficulty Levels: "Cake Walk" (Easy), "Hired Gun" (Normal), "Fixer" (Hard), "Femme Fatale" (Ultra Hard), and "Golden Bullets." Insta-kill bullets (for the player) and a very small amount of health. In other words, "Heaven or Hell".
Multi-Mook Melee: The arena stages, where you have to blast up mooks while trying to reach the markers in order to shut down the doors that the mooks are spawning from, then mopping up anyone still standing before moving on.
Score Multiplier: It's automatically ramped up by killing enemies really fast. However, in boss battles, there are also one-time-only score multipliers that can be picked up (usually through acrobatic jumps) and stack with the regular multipliers.
Shout-Out: The achievement for getting 200 total kills with the revolvers is called "Revolver Onslaught," which sounds way too much like the name of a certain character from a certain video game series to be a coincidence.
Slasher Smile: Rubi is wearing one of these as she leaves the Rage Mode segments.
Stock Scream: The Wilhelm scream is used in the opening cutscene, even before the tutorial that shows you how to proceed to bloody murder.
Super Mode: Rage Mode. The entire game world goes black, white and red, Rubi can now fire both guns while running (though it's still better to shoot in acrobatic slo-mo, since aiming is a hell of a lot easier in Bullet Time), and her shots do much more damage. The player doesn't have the option to activate this at any time; rather, Rage Mode segments are pre-scripted sequences of the game.
Golden Bullets mode counts, arguably, since every shot that Rubi makes is an instant kill.
Tattooed Crook: Rubi has tattoos on her arms, and Tarantula has a huge one that covers her entire back.
Why Did It Have to Be Snakes?: Rubi casually mentions in a cutscene that she hates flying. It comes up again later when she has to get on a plane to get a book for Kafka, but she deals with it pretty well.