Video Game / Star Wars: Battlefront

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For years you've watched the greatest Star Wars battles.
What if...
You could actually live them?
Trailer tagline for the first game.

A series of Video Games set in the Star Wars universe, developed by Pandemic Studios. The series is heavily inspired by Battlefield; in a typical match, called "Conquest", there are two armies trying to gain control of "Command Posts" across the battlefield. If a player dies, they can respawn at any command post that their team controls. There is also a "Capture the Flag" gametype (consisting of both the standard 2-Flag CTF and 1-Flag CTF, where two armies try to carry a flag in the center to a designated spot in enemy territory), and, in the second game, "Assault" (Space-only, not counting Mos Eisley, where two space forces engage each other in an attempt to destroy the opposing fleet), as well as "Hunt" (where two teams hunt each other, trying to be the first to reach the set score limit before the timer runs down).

The battles are often huge, sometimes bigger than the movie scenes they are inspired by, involving dozens of players and even more NPCs. In addition, players can hop into various Star Wars vehicles ranging from tiny hover-bikes to aircraft to Humongous Mecha.

In the sequel, predictably entitled Star Wars Battlefront II, players can also play as Jedi, Sith, and various other "Hero" units from the movies. It also introduced space battles, where players have to defend their teams capital ships from sabotage and shoot down enemy fighters.

The game also had a single-player campaign featuring the 501st Legion, a unit of clone troopers/stormtroopers (named after a fan organization that specializes in Stormtrooper armor and other uniforms) that served the Republic and Empire from the Battle of Geonosis to the Battle of Hoth and as Darth Vader's personal legion from the time Order 66 was issued onward.

In spite of the sequel's status as the best-selling Star Wars game up until Star Wars: The Force Unleashed was made, a true successor to the sequel was never made by LucasArts. Instead, several spin-offs that comprise the Assault sub-series were created for portable devices. The first title, Renegade Squadron, introduced customizable soldiers and dealt with a black ops team led during the first stages of the game by Han Solo that conducted in behind-the-scenes means to allow the Rebel Alliance to win against the Empire up until the Battle Of Endor. Mobile Squadron was also made, existing as an excuse to release a Star Wars game on the mobile phone. Battlefront III eventually had leaked footage and was in the early stages of development, but with the collapse of Free Radical Designs (the company producing the game), Battlefront III was left unfinished without a developer. Content that was planned to be featured in Battlefront III was eventually restructured into Battlefront: Elite Squadron, which would feature the ability to go from land battles to space battles in the same mission. It would also tell the story of a force-sensitive clone trooper named X2 and his trials as a Jedi and a member of the Rebel Alliance.

There was a game that LucasArts was planning to release to serve as a preview for what the next installment would be capable of called Star Wars: First Assault, although the game would play differently from previous titles in the series. This was subsequently cancelled when Disney bought the company and stopped LucasArts from producing content not related to the new films, giving the licence to EA.

For the sequel, see Star Wars: Battlefront II. For the 2015 reboot, see Star Wars Battlefront (2015).
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    Tropes common to the series: 
  • Alternate Continuity:
    • The battles themselves have no impact on Star Wars canon as a whole. The campaigns may be a different story, except that ending for II implied that Empire was victorious over the Rebellion after invading Hoth (unless the soldier telling the story was simply Tempting Fate).
    • After the battle, the 501st had been given an indefinite paid leave of absence for their service, which is presumably their current status, given that in the Expanded Universe, as soon as the second Death Star blew, they immediately reactivated their commissions and banded back together to come back with a vengeance.
  • Artificial Stupidity: Just go to the trope page for examples, we had to delete them here because it was taking up a sixth of the entire page by itself.
  • Attack Its Weak Point: Hitting vehicles in their "critical hit location" (it changes between vehicles) will cause additional damage.
  • Authority Equals Asskicking: Certain classes, several of which are a commander in some fashion, get a fancy gun, such as a Sonic Emitter pistol or a chain gun. Another example is the Emperor himself.
  • Base On Legs: The AT-TE and AT-AT walkers are mobile spawn points. In the first, the walkers count as command posts for the purposes of automatic unit attrition and "capture all command posts to win", meaning the enemy had to not only capture all the fixed command posts but destroy the walkers in order to win. And the walkers respawn.
    • The Space Battles include shuttles that can be landed in the enemy command ship and serve as footholds for Marines.
  • Beam Spam: The battlefields can get very sparkly very quickly. Chainguns and Repeating Blasters use this as a legitimate tactical advantage; the chaingun especially creates a blitz of purple beams that are very visible.
  • BFG: Several varieties.
  • Big Badass Battle Sequence: Geonosis, Hoth, Endor... Heck, any map can be host to one of these.
  • Bloodless Carnage: True to the source material in that way.
  • Boom, Headshot: Instant kills for sniper units, obviously. The trooper's weapon doesn't instantly kill somebody if you shoot them in the head, but a head shot does more damage to an enemy than a body shot.
  • Boring but Practical: Battlefront tends to be a lot more forgiving about dealing with AT-ATs than most other Star Wars games. Instead of the harpoon-and-tow-cable trick, you can take them down with land mines, grenades (from the ground, unlike the movies), or sustained rocket/turret fire (especially in the second game where hitting them in the neck will do more damage).
  • Color-Coded for Your Convenience: Your team is blue or green (depending on which game you're playing) while the enemy is red on the maps.
  • Crippling Overspecialization: Droidekas are prohibitively slow. You can move faster without your shield or your ability to fire your weapons though.
  • Deflector Shields: In addition to the capital ship shields in the second game, Droidekas have personal shielding they can deploy in both games.
  • Difficult but Awesome: Droidekas. If you can master switching between wheel mode and combat mode, then they're as deadly as they are in the movies. However, being caught in the wrong mode makes you an easy target, and the AI's proficiency at handling this is... mixed, to say the least.
  • Doom Troops: The Dark Troopers (giant cyborg Super Soldiers with Jump Jetpacks and Lightning Guns/Blaster Cannons, depending on wether it's 1 or 2) and the 501st, Palpatine's personal legion.
  • Energy Weapon: And lots of them!
  • Faceless Goons: Droids, clone troopers, and most Imperials.
  • Five-Token Band: The rebels in both games (White male soldier, white/black (depending on map) male rocket launcher user, asian female sniper and Ambiguously Brown technician). Their elite units are nonhumans (wookiee and bothan). Becomes extremely odd with the 2nd game's ability to change class at a command post.
  • Frickin' Laser Beams: Green, blue, and red.
  • Glass Cannon: The snipers on all four sides are powerful, but have very low health.
    • The Republic and Empire have the Jet and Dark Troopers, respectively, which combine this with Lightning Bruiser.
    • The Scout Fighters in the second game are this, being very fast and very effective at taking out enemy fighters, but are very fragile.
  • Kinetic Weapons Are Just Better: It's much easier to kill people with a rocket launcher than it is to hit them with blaster shots.
  • Humongous Mecha: Of various shapes and sizes.
  • Hyperspace Arsenal: Each soldier carries two guns. When they swap between them, whichever gun they are currently holding just sort of disappears.
  • Idiosyncratic Cover Art
  • Lead the Target: Invoked with the fact that around 90% of the weapons fire energy projectiles. Unless you are using a Sniper Rifle, this is required over long distances.
  • Legion of Doom: The CIS and the Imperials.
  • Lightning Gun: The arc/bolt casters.
  • Macross Missile Massacre: The Hailfire droid tanks. Not so much in the first game (they could only fire five missiles before having to reload), but in the second, it can unload dozens of missiles at a time.
  • Made of Explodium: Everything, even what appear to be totally solid objects like doors.
  • Magic Bullets
  • Magic Tool: The fusion cutter, which can be used to build/repair literally anything that can be destroyed, and also hijack vehicles in the second game.
  • The Medic: Pilots and engineers can dispense bacta to heal the wounded.
  • Mighty Glacier: The CIS Droideka is extremely slow when deployed, but can bring its twin blaster cannons to bear.
  • No OSHA Compliance: The Death Star and both Bespin maps. Seriously, wouldn't a couple handrails at least be nice when dozens of personnel are scampering only a couple feet away from falling into the sky?
  • One-Hit Kill: Headshots, as stated above, but it's also possible to land on top of enemy units with air and space-based vehicles. This is the easiest, if not the only way, to kill Jedi in the first game. An easier One-Hit Kill (on some battlefields) is by shooting the ground near them with a missile or grenade, blowing the Jedi into whatever bottomless pit happens to be nearby. The most satisfying one, though, is to use a vehicle to push the Jedi into the waiting tentacles of the Sarlacc on the Tatooine map.
  • One-Man Army: You can easily become this.
  • Sean Connery Is About to Shoot You: Subverted: Both games' box art depict troopers marching menacingly towards the viewer, but in both cases, their weapons are firing somewhere off to the side.
  • The Siege: Hoth.
  • Spider Tank: The CIS controls one with a particle beam cannon. Slow, but damned effective on both infantry and armor when it gets into range.
  • Spiritual Successor: Pandemic's Lord of the Rings: Conquest, which is essentially Battlefront but not in space, but in the Trope Codifier for Heroic Fantasy.
  • Sticky Bomb: Concussion grenades in the first game, when thrown at an enemy vehicle or turret, are designed to stick to the target before exploding. Thermal detonators do the same thing in II.
  • Stuff Blowing Up
  • Suicidal Overconfidence: A single stormtrooper attacking six Wookiees, a guy with no grenades left and a pistol attacking a tank, a scout ship going up against the most heavily armed capital starship in the game...
    • It should be noted that while it doesn't happen often, success in these situations does happen from time to time.
  • Tank Goodness: Every faction gets at least one tank type. Even the Rebellion. Meaning that on the right maps, one gets epic infantry/armor battles.
  • The Dev Team Thinks of Everything: Mixed with Fridge Brilliance. When playing as the Empire or Republic, if you get a killing spree, your team has things to say about it. Rebels and Droids didn't seem to say anything. But the reason for the rebellion is they don't share comm links, you have to be right next to them to hear their remarks, and for the droids, they're expected to be able to do that.
  • Third-Person Shooter: Can also be set to first person.
  • Unfriendly Fire: Possible, though the tutorial videos are very indicative of this, including one demonstration of the orbital bombardment ability for snipers where a bunch of stormtroopers get blown away by a bombardment from their own team.
  • Urban Warfare: The Cloud City and Theed maps. Chokepoints, hiding places, and sniper balconies galore.
  • You All Look Familiar: there are five types of rebels in the original, and six in the sequel.
    • Generic Jedi characters in Battlefront II's campaign are like this, too.
  • You Are Number 6: Only the Rebels get actual names; the clones, droids and Imperials are stuck with designation numbers.

    Tropes specific to the first game: 
  • Action Girl/The Squadette: The Rebel sniper is female.
  • Apocalypse How/Earth-Shattering Kaboom: Class X in the first game's Galactic Conquest mode, courtesy of the Death Star. Can happen repeatedly until the playing field is nearly barren.
  • Artificial Brilliance: Surprisingly enough, the AI is actually rather decent at tying up AT-ATs with the Snowspeeder. While their aim with the harpoon gun can be a bit spotty, a human player in a snowspeeder can rack up a decent number of walker kills by landing hits with the harpoon gun and letting the AI take care of the rest (and switching over to the pilot seat for strafing runs against ground troops). Unfortunately, the snowspeeder AI Took a Level in Dumbass in the second game.
  • High-Altitude Battle: The first map on Bespin, starting off on the gas platforms seen in the background on approach to Cloud City in The Empire Strikes Back.
  • Ramming Always Works: The heroes are immune to every weapon, but running them over with a vehicle(or landing a starfighter on top of them) does the job.
  • Ring Out: In addition to ramming, the only way to kill heroes is by blowing them off the various high surfaces in the game, most notably the Bespin Platforms map.
  • The Siege: Rhen Var's harbor map.


Alternative Title(s): Star Wars Battlefront

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/StarWarsBattlefront?from=Main.StarWarsBattlefront