YMMV / Star Wars: Battlefront

See Star Wars: Battlefront II for the sequel, and Star Wars Battlefront (2015) for the DICE reboot.
  • Complacent Gaming Syndrome: See Ultimate Showdown of Ultimate Destiny. That is the only mode anybody will ever want to play online in the second game. Taken further in the Xbox version, which had Downloadable Content mostly remembered for porting the mode to more maps and spreading the mode's influence, despite the content including other two new heroes to play as and some maps ported from the first game.
    • When people do play other modes like Conquest and CTF, expect both teams to be made up almost entirely of heavies and engineers.
  • Game Breaker:
    • Jedi heroes. In the first game, if you didn't get a vehicle to run them over with, you would almost certainly end up dead in seconds, then start raging nonstop as it happens over and over again. Oh, and you couldn't play as them. The sequel, on the other hand, let you play as them, and added in Force powers such as Force Push, Force Pull, and Force Lightning. Ordinary characters cannot block Force powers, even with another hero, which usually results in an easy lightsaber kill.
    • Engineers, especially in the second game. They all have shotguns (which aren't the standard Short-Range Shotgun), the ability to slice the drivers out of vehicles, and the ability to heal and restock their own ammo. They are a common choice for going One-Man Army on the enemy team. Also, fighting while being mostly underwater makes it very difficult for AI enemies to hit you.
    • CIS Tri-Fighters are small, fast, and the most maneuverable of all Scout-class fighters, with nigh-undodgeable homing missiles and a rapid-fire blaster chaingun.
    • Turning friendly fire off could do this, especially with the Heavy Ordinance classes. As turning off damage to teammates also turned off damage to yourself. Let's go over a short list of what you can do with friendly fire off. You can spam grenades and/or machine gun fire down a tight hallway without any regard for your allies, fire Rockets at enemies at point-blank range, pie people in the face with tripmines, pie tanks in the face with tripmines, render enemy command vehicles entirely useless by running underneath them and pieing them with mines, and sticking mines onto a speeder bike and driving directly into enemy tanks.
  • Hilarious in Hindsight:
  • Internet Backdraft: Every time that LucasArts announced a game that wasn't related to Battlefront III, there would be fan backlash upon the announcement. It got even worse when fans found out that Battlefront III was in production, but got canned due to financial issues.
  • Most Annoying Sound: Officers call out whenever there is a change in control point status, near the end of most matches expect to hear a lot of "A command post is no longer under Empire control. We've captured a command post. A command post has fallen to our enemies. We've captured a command post. We've lost a command post, take it back!"
  • Nightmare Fuel:
    • Airless/underwater/toxic environments. Especially after hearing the horrible choking noise your character makes when they go into them.
      • That choking sound is made worse with Force Choke. Not only does the sound play when on the receiving end of Force Choke, but the screen turns red when your character is almost out of health. Talk about a near-death experience...
    • God help you if you fall into the Rancor Pit. At least until you realize that the Rancor doesn't actually move, and thus can't actually kill you unless you walk into it.
  • Polished Port: The PC versions are well-liked for modding purposes.
  • Paranoia Fuel: The Bothan Spies. They have incinerator weapons, regenerate health, transmit the ability to regenerate health to others, are equipped with Time Bombs, and attack in numbers. And they can do all this without you seeing them once, because they can turn invisible! It's almost guaranteed that once you see one, you will not stop until you've sprayed the area with gunfire, emptied a magazine in the alien's general direction, thrown several grenades, and generally made sure that it is superlatively dead.
    • Of course, they have such awful range and such low health that you can hand them their asses if you ever get in a fight where you can actually see one of them.
    • A glitch in the Tantive IV in the second game allows the player to leave the map and walk around it from the outside. If you're fighting another player and both of you know the glitch, this can get really paranoia-inducing, as they can literally come from anywhere.
  • Take That, Scrappy!: The first mission of the original game's Historical Campaign has you face an army of Gungans that all look and sound like Jar-Jar Binks. Have fun.
  • What an Idiot: The AI makes some... interesting decisions. Tropes Are Not Bad as it turned out to be annoying, yet hilarious.