Something about the CIS faction bugs me...Specifically, the vehicles. Most of them are some form of droid (Vulture droid, Tri-Fighters, Hailfire droids, etc.)...and yet the Clones can use them if they cut into one or find an empty one. For the droid-PCs, I can accept that they swap AIs or something, but how, exactly, does an organic drive a droid?
Rule of Fair Play, dude. The droids already have a lot going their way:note Ability to survive on the outside of Polis Massa, faster fighters, Droidekas, plus their troop carriers carry more troops.
This Troper would have liked it more to see the clones maybe doing something like Mace Windu in the Clone Wars shorts where he cut into the head of a Vulture droid, took a few cables and were able to flay with it. Clone could be standing there in the same fashion. Only downside would be that you could snipe them off every droid vehicle.
This can be fixed if you take up modding. I'm a modder, and it isn't hard to make vehicles inaccessible to the other side.
What was the point of getting Temuera Morrison to do voice work for the game if they weren't going to have him do the voice for all the clones? I know what people are going to say, it's to show how Jango clones were used less and less as the war went on and all that, but that excuse doesn't work. First of all, the switch over to non-Jango clones didn't come until after the Clone Wars ended, so the clone troopers should have been voiced by Morrison. Secondly, in the game's story mode, it's specifically stated that the faction we're following, the 501st continued to be comprised of Jango clones right up until the battle of Hoth, so Morrison should have been doing the voice work throughout the entire campaign.
Just because the clones all use Jango's template doesn't mean they all sound exactly like him. Take Republic Commando, for example. Delta Squad consists entirely of Jango clones, but all of them have unique quirks and specialties, and only Boss is voiced by Morrison. (And amusingly, the Republic announcer is Sev's voice.)
Wait, so... in the campaign, it says that it's Jedi who stole the plans for the Death Star. I thought Kyle Katarn did that?
Technically both explanations are true. The plans were stolen by a Jedi, it's just that he wasn't a Jedi at the time. Maybe the details of when Kyle became a Jedi aren't widely known, at least at this point, so it's a case of Broad Strokes.
Also, there's some sort of convoluted full story involving all of the (now) dozens of people who have helped steal the plans, including, but not limited to, Kyle Katarn, a librarian on the Death Star, Rianna Saren from the Lethal Alliance game, all those Rebels in BFII, and the player in X-wing. Some of them were stealing specific parts of the plans, and others were just passing them along.
Also, keep in mind that the campaign story is narrated by a lowly soldier from the 501st legion. It's possible that he just wasn't privy to all the details, and just waited for his commanders to tell him who to shoot.
Why does the campaign end before Endor? I know the Empire ultimately loses, but a battle that is not winnable could still be an effective end, not to mention that the Emperor specifically refers to the forces on Endor as "a legion of the Empire's best troops" or something to that effect.
I imagine that having the player lose to a bunch of teddy bears would undercut the claim that the 501st were the best of the best. Granted, plenty of of people have already complained that the Emperor's claims about his so called best legion are already undercut by the movie, but I guess the game developers were making sure they didn't make the same mistake.
Actually, the in-game Ewoks are damn tough to kill, because they've got grenades that, instead of insta-killing you, knock you over. You have to get up each time this happens, and they have infinite ammo on these grenades, so they can kill you via Cherry Tapping pretty easily. This would be a pretty good opportunity to offer a reason exactly why the 501st lost and to show how hard killing the Ewoks were.
Also AI soldiers fire at waist-height, meaning they never hit Ewoks, so your AI teammates will hemorrhage all your reinforcement points without helping the fight at all.
When I played through the campaign and beat it, I thought you caused an Alternate Universe where the rebels WERE completely crushed on Hoth, but I'm not sure that is correct. If this isn't true, the narrator dying sounds like the likely explanation.
Actually, if you delve into the expanded universe, you learn that after Hoth, the 501st was given a paid leave, and didn't come back into service until after the Rebels won on Endor.
How come Jedi can deflect rockets with their lightsabers? I've been actually killed by this a couple times, and I was just thinking–aren't lightsabers like, burning laser swords? Wouldn't they make a rocket explode if they hit it?
It's likely half-deliberately overpowering Jedi characters (at least in the first game) and half-not really putting any effort into how the lightsaber reacts to non-lightsaber things in-game - note that in games where the lightsaber is more common, like the Dark Forces Saga, explosives and slugs (unless enveloped in energy, like with the Imperial Repeater) won't be deflected.
Vader didn't use the Force to block Han's shot except maybe to move his hand in the way. Vader's hand is made of Mandalorian Iron, so it can absorb blaster fire.
Almost. It was actually the glove over that hand being a Mandalorian crushgaunt fitted with an indestructible Sith amulet from Darth Bane's time.
Also, remember that blocking takes up stamina, I.E. force power, meaning that by blocking, they prepare for everything by having both lightsaber and force ready to defend them.
How is it you can play on Tantive IV in the Clone Wars era if that ship wasn't built until after the clone wars ended? They could've easily just left the Clone Wars unavailable to choose on that location instead of defying time and space.
Just tell yourself that it's not the actual Tantive IV, but a similar ship of the same model.
It's even worse when playing on the Death Star in the same era. With Obi-Wan and the Emperor as the Hero characters, no less.
I guess the only limit was that the creators couldn't get some of the maps balanced if they went with non-canon factions (Hoth, Endor, Geonosis). Impossibility of something physically happening does not stop the resulting battles from being awesome, though.
So does anyone have an explanation for why the Imperial blaster rifle, Imperial shotgun, Imperial arc-caster, and Boba Fett's EE-3 blaster all use the same exact model? Or why all four factions use the same exact grenade launcher? Or why the Tri-Fighter shoots bullets?
Out-of-universe answer: it's much easier and cheaper to use the same models as much as possible. In-universe is technically the same thing. If you can use the same shell/case for multiple weapons, why wouldn't you? The internal parts are different, obviously, but making only one casing for three weapons makes getting replacement parts easier. Not sure about Fett's blaster, but physically, it does look similar to the E-11 Blas Tech blaster rifle the stormtroopers use. As for the grenade launcher, there are only so many ways you can make one. I've got nothing for the Tri-Fighter, except that it makes the Tri-Fighter worth flying in the game. It, in my experience, is the weakest fighter, so having the highest rate of fire helps it out.