Juto is your typical amnesiacIdiot Hero, carefree and without purpose in life. He spends his days lazing around his home of Highwind Island being prodded by his guardian Melissa and trying to overcome a crippling aversion to swords. His peaceful days come to an end when a war between two armies vying for control of the throne of Lanzheim crashes onto the shores of his home.Former Prime Minister Schuenzeit has assassinated the queen and seized the throne for himself. Princess Rzephillda- the late queen's last surviving heir- raises an army to oppose him, only to find themselves out-gunned by the powerful Sentinel weapons deployed by Schuenzeit's "Northern Forces". Seeking the secrets to Sentinel creation, Rzephillda's "Southern Forces" follow a tip-off that leads them to Highwind Island. When the Northern Forces, led by a notorious assassin called "Elgar the Regicide", catch up to them, the island is plunged into conflict and Juto is swept into the war.Magna Carta 2 is a Surprisingly Improved Sequel to the original Magna Carta, getting rid of a lot of problems of the original while offering an epic- if cliched- story and a real-time battle system with no random encounters. Oh, and a lot of eye candy.
This game provides examples of:
Action Girl: Rue and Melissa are the best examples, although Zephie is certainly take-charge.
Big Bad: Strass, aka Schuenzeit, aka Srats, aka Taats, aka whatever the hell name he uses whenever he produces a duplicate of himself and uses it to start a war.
Bribing Your Way to Victory: The DLC weapons (price: 400MS) are the most powerful weapons in the game, and you can equip them almost immediately. Worse still, they're required if you're trying to get all the achievements, including the ones for collecting every single weapon.
Dark Is Not Evil: The Doomseeds turn out to be just nature's way of saying "quit being so hard on me!". However it is also revealed that Schuenzeit/Strass can control them at will.
Design Student's Orgasm: Although it seems to favour jack-o-lanterns, bowling pins and compasses over butterflies and stars.
Fallen Hero: Strass. He committed genocide on the Carta race, used their kan to power his kamond- and La Strada- and rewrote the history books to make himself the selfless hero. When this supply of kan ran low, he created a duplicate of himself named Taats and started a war so that he could gather more kan. Victorious, he did the same thing again 150 years later as Srats, and another 150 years after that as Schuenzeit.
Fiery Redhead: Crocell and Melissa both have magenta hair, and have the personality to a tee. Moreso for Crocell, who uses lots of actual fire.
Five Temperament Ensemble: The Counter-Sentinel Unit - Juto is the Phlegmatic, Crocell is the Choleric, Celestine is the Sanguine, Argo is the Melancholic, and Zephie is the Leukine (except when Alex annoys her). Rue, meanwhile, tries not to show any emotion.
Flat Character: Rue. She shows little to no emotion throughout the entire game, is a Satellite Character for Zephie, and has no backstory or any mention of a family.
Funny Animal: The Avis, Werewolves, some of the Northern Forces, the Nekoneko, and the Trewa.
Glass Cannon: Crocell has a ridiculous level of offensive ability, especially if you use his Knuckle style. This is off-set by his low defense and HP.
Going Through the Motions: Characters gesture with their arms while they speak. This would work as a means of making the characters appear more animated, except there's only about four different animations. One scene in particular turns to Narm because of this: the impact of a powerful and sinister speech to a gathered crowd is undercut by the fact that it looks like the speaker is juggling invisible apples for five straight minutes.
Hero with Bad Publicity: Your party gets this treatment after Schuenzeit convinces the populous that sacrificing Zephie to La Strada is the only way to stave off destruction, effectively leaving the Mare as your only real allies. The effect remains after you take down La Strada, though not as bad by the time three years have passed, as the people have noticed that they are still alive, despite Schuenzeit's claims.
Hidden Elf Village: Cota Mare. Subverted in that while everyone knows about it, very few people go there since the Mare are wary of other races. And by wary, we mean that the welcoming party includes spears and paralysing incense.
Human Resources: This is how Sentinels are made. Life force is also used to power La Strada, which keeps Lanzheim prosperous.
Our Elves Are Better: The Mare civilization: Humans with crystal ears that live half as long as normal humans but are all incredibly pretty and have awesome magical powers. And, of course, they hate normal humans.
Parental Abandonment: Not one member of your party has a known living parent. Juto was created in a lab, Zephie's mother killed by Schuenzeit (no mention of her father), Crocell's parents were killed during the war, Celestine's mother died when she was a baby, while her father was captured by the Northern Forces and turned into a crazed Sentinel (though she does get to meet his ghost); Argo and Rue's parents are never mentioned, though are almost certainly no longer around.
Pimped-Out Dress: Princess Rzephillda of course wears one, but other girls wear some fancy dresses.
Paint It Black: Two races have evil counterparts that are identical, except black: the Nekojack for the Nekoneko, and the Blackhorn Trewa to the Bluemoon Trewa.
Power Glows: Juto, when he taps into his Sentinel powers. It reaches its apex when he uses Celestial Crusher, his ultimate attack.
Proud Warrior Race Guy: Argo, although most other Trewa you meet hate his guts, either for letting his Bluemoon village get sacked, or BECAUSE he's a Bluemoon.
Royals Who Actually Do Something: Zephie not only fights on the front line, but as a part of the "Counter-Sentinel Unit" formed to take down the weapons that are destroying entire armies. This is despite the wishes of a lot of nobles in the Southern Forces, who are understandably concerned about what would happen if their only claim to the throne died in action.
Showgirl Skirt: Celestine's outfit has a short skirt that wraps halfway behind the waist.
Terminally Dependent Society: Lanheim is dependant on La Strada, which provides the world with so much magical energy that they haven't needed to farm food for over one thousand years. Two years after its destruction, people are getting on just fine with traditional farming methods.
The Atoner: Notably Juto, though both Zephie and Argo show traits of this as well.
The Napoleon: Crocell, although his in-game sprite never shows it. Juto and Celestine see it, though.
The Reveal: Juto is Elgar. And it is SO. DRAWN. OUT.
The Stinger: It is implied that Juto spent the last three years getting better. Somehow.
The Stoic: Rue, though she's largely changed during the ending.
Trauma-Induced Amnesia: Juto underwent this before the story started. But it wasn't caused by the trauma of war: rather, it was a breakdown of his mental systems caused when he accidentally violated the primary directive given to him by Schuenzeit.
Villains Never Lie: Everyone in Lanzheim has a serious case of gullibility. Even your own party members.
Wake-Up Call Boss: Several of the later bosses are capable of killing you in a few combos, though Belial is likely the first one that will give you trouble, as it spams heal when low on life, and the only way to finish it is to skill rush him (provided you've been upgrading them), or equip the DLC weapons.
Well-Intentioned Extremist: Schuenzeit aka Strass and his cronies want to keep Lanzheim prosperous, but seem to have no problem with committing countless atrocities to keep it that way.
Raud becomes one at the end of the game after his betrayal. He believes that sacrificing Zephie to La Strada is wrong and the cycle should be broken, but too many people have died for the cycle to end now. His intention is to sacrifice Zephie, and break the cycle the next time around, with no war.
Worthy Opponent: Crocell considers General Zerglone one at first, being a nobleman who fights on the front lines with his troops similar to Zephie. After he meets him though, that illusion is dispelled and Crocell wants to roast him alive.
Younger than They Look: Celestine is ten years old. The reason she looks older is because the Mare have a shorter lifespan than humans, so their bodies mature faster.