Video Game / La Tale

La Tale is a free-to-play MMORPG from Korea that's pretty obviously capitalizing on the success of Ghost Online, Wind Slayer, and MapleStory. Like Ghost Online, Wind Slayer, and Maple Story, La Tale has sidescrolling gameplay and 2D sprites on painted backgrounds. Unlike one of its predecessors, however, it did away with god-awful grinding in favor of decent quests that give more XP and are generally easier to do. It also has a generally pleasant community.

The story is mostly cliche filler, with a mysterious girl named Iris who fought a great evil and vanished. Upon entering the world of La Tale, you must seek out the truth of her quest and companions via speaking with NPCs and completing various scenario dungeons.

Almost everyone ignores this unless the scenario dungeon also has a quest.

The American version of the game is hosted by OGPlanet, while the European version was hosted by Aeria Games.

As of Season 3 of the game, there are eight available base job classes, five of which can be upgraded to one of two master job classes.
  • Warrior - a mild Glass Cannon, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, two-handed swords, or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use dual blades and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their new subclasses are the Highlander, who wield "Spiral Swords", and the Sword Dancer, who wields Psionic Blades via telekinesis.
  • Explorer - the Fragile Speedster, and also a buffer. Explorers are the only class that has long-ranged attacks, and they have many out-of-battle skills (such as picking locked chests) and buffs that increase evasion. They are generally considered the DPSer of the La Tale classes thanks to the speed of their attacks and combos, although each individual attack does less than a Warrior's. Explorers can use bows, crossbows, or daggers. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers (dual guns). Treasure Hunters become Ruin Walkers, who gain more luck and evasion, and can summon cannons out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills, and the ability to shoot lasers and nukes. Their 4th promotions are the Wind Stalker and the Der Freischutz. Their new subclasses are the Rogue Master, who dual wields daggers and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a sword-gun.
  • Knight - Knights are the tanks of the La Tale world. Their defense is by far the highest of any class, but their attacks are slow and weaker than an Explorer's. Knights also learn buffs that increase physical and magical defense. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a Stone Wall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential Up to Eleven, and Guardians become Saints, gaining stronger knuckle skills with more range. Their 4th promotions are the Savior, taking their tanking up to FIFTY, and the Sefirot. Their new subclasses are the Terror Knights, who wield gauntlets and generally make up for their lack of firepower from when they were temple knights, and the Psykicker, who wields "Psychic Hands".
  • Wizard - Wizards are the obligatory Squishy Wizard/Healer. Perhaps the most versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use musical instruments, and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as new healing spells, buffs, and special song attacks. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain what are easily the best buffs in the game. Their 4th promotions are the Archmage and the Pop Star. Their new subclasses are the Phantom Mage, who sports fairy wings and uses Battle Staffs, and the Maestro, who wields a conductor's baton and fights by summoning orchestra players to attack. Maestros look silly, but are considered extremely powerful.
  • Engineer - A class that fights entirely with toolboxes, they don't specialize in any one stat, though have skills that boost damage output and max HP. They can only promote to Meisters, who ride mechas, though are also the only class that can function perfectly well unpromoted. Meisters become Engistars, who gain new tricks with their robot, and have a skill that makes them invincible and fully restores their HP. Their 4th promotion is the Swordian, who have the ability to fight in Humongous Mecha. Their new subclass is the Star Seeker, who trades the mecha for several robot summons.
  • Soul Breaker - A new class introduced in Season 2, they use soul stones in battle, and their abilities consist of borrowing the ability of monsters and using it against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, who gains more abilities, and then the oh so powerful Soul Lords. Their 4th promotion is the even more powerful Soulless One. They are one of the classes without a subclass.
  • Card Master - Another new class introduced in Season 3, they are another magical class which utilizes a unique resource system, using cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Their two promotions are the High Master, which specializes in light elemental ranged attacks, and the Battle Master, who utilize dark elemental melee attacks.
  • Wanderer - Yet another new class introduced in Season 3, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a katana, using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills. They can advance to the Shadow, then the Mystic, and finally the Black Anima.

This game provides examples of:

  • Abandoned Laboratory: the Abyss Ruins and Kimera Labs instance.
  • Absurdly Spacious Sewer: the underground of Elias
  • Atlantis
  • Awesome, but Impractical: The special weapons have unique enhancements, but are nothing compared to an ordinary weapon with good enchantments.
    • Averted in a handful of cases however. Certain stats, such as critical rate and target defense decrease can't be enchanted on a anything, and tend to be more coveted than even a well enchanted mundane piece of equipment. Or you could get a unique piece of equipment with good enchantments.
  • Bag of Sharing: All items stored in the bank or the Astro store are shared between all characters on that account.
  • Batman Can Breathe in Space: Seen in the longest tree, which tops out at around the strastosphere, and Valhalla, which takes place on (not in) an orbiting satellite as well as Xenadia, a giant pyramid...thing which also tops out in space.
  • BFS: Some of the two-handed swords are larger than the characters wielding them.
  • Black Mage: The Sorcerer class abandons all healing for damage.
  • "Blind Idiot" Translation: Most of the translation is decent, but awkward. There are one or two gems like the soul urn and shield from the Mouth Peach being translated as "Mouse Pitch," as well.
    • There's also a certain NPC who greets you with "What is up today!".
  • Boss Rush: Hardcore Coliseum, filled with previous bosses and minibosses that are both at a higher level and have special effects added to their attacks.
  • Bribing Your Way to Victory: For cash, you can get items that increase your XP or ely gain, increase the monster item drop rate, pick up items for you, heal you better and faster than the in-game items, Fashion equipments with stats along with event items to get even rarer items. etc.
    • You can even buy access to a spa which just gives you exp as you sit in it. It's not very practical in later levels though...
  • Clothes Make the Superman: Armor and fashion items can be enchanted to make you a lot more powerful.
    • Not really the case with fashion items in Season 3 anymore, where all of them give no stats whatsoever, the only way to add stats to it is to use rare runes.
  • Continuing Is Painful: When you die after level 20, you lose 3% of your XP and ely. This is a lot more painful the higher level you get, naturally.
  • Convection Schmonvection: Not only does the lava not hurt you unless you touch it, but you can sit in it and recover HP faster than you can lose it. Though, it's played straighter in the Time Attack Instance Dungeon versions in that while it still only hurts you when you touch it, it can kill you in a few hits if you're not careful.
  • Critical Hit
  • Deadly Gas: Poisonous gas reduces your HP in the Lair of the Evil Dragon. Particularly annoying when the minibosses hang out in it.
  • Dude Looks Like a Lady: Tengu, Rabana, Siam, Pin, and a good chunk of the NPC cast.
  • Eagleland: There's a city called "Big Apple" that looks like the USA, specifically New York City.
    • The island the city is on looks like the USA, too.
  • Easy Levels, Hard Bosses: Fighting a 'level appropriate' boss, especially early on, is a good way to get curb stomped. That is, if you even make it to the boss in the first place.
    • Though it's made somewhat easier in Season 2.
  • Enemy Chatter: Some of the enemies talk. They don't have anything interesting to say.
  • Everything Fades
  • Everything Trying to Kill You: Any and every enemy after the new player area IS aggressive, and WILL mob you to death. And let's not forget the variety of enemies that range from malevolent dolls to sentient, ambulatory food.
  • Exclusive Enemy Equipment: Any crafted weapon or armor can only be made from a soul urn from an appropriate enemy. It can also only be upgraded with another soul urn.
  • Fake Balance: the Player Arena, of course
  • Fake Difficulty: It's probably not intentional, but the game has been known to lag. A lot. To the point that players often die while their character is standing in for a pin-cushion.
  • Fake Longevity: Most quests can be completed three times. Each DotNuri stage has to be finished 20 times for its real prize. The Christmas event had to be completed 50 times to get its best title.
  • Fan Nickname: LagNuri for DotNuri. For reasons that should be obvious if one thinks about it.
  • Fantastic Foxes: Several palette-swapped versions.
  • Fantasy Counterpart Culture: Aoich (Japan), Elfa (Egypt), Young Gyoung (China), Belos (Russia—at least judging by the fashions offered there), City of Iron/ Big Apple (USA)
  • Fantasy Kitchen Sink: Many of the areas are based on a story, like Jack and the Beanstalk, or Sherlock Holmes. Since they aren't all from the same country, it's pretty much inevitable. You'll also find monsters from nearly every mythology hanging out somewhere, including minotaurs (Greek), gumiho (Korean), mummies (Egyptian, sorta), and western dragons.
  • Improbable Weapon User: Bards use guitars, Sorcerers fight with orbs, Engineers fight with toolboxes, Maestros fight with conductor's batons, and Card Masters fight with...well, cards.
  • Item Crafting: Upgrading items and crafting new items
  • Inexplicable Treasure Chests: They spawn, just like monsters.
  • Infinity–1 Sword: Regular Coliseum weapons, which have the highest base stats out of any weapons besides their advanced counterparts, and can be upgraded up to the level cap.
    • Unfortunately, with Season 3 introducing S rank types of equipment, Coliseum weapons become practically obsolete.
  • Infinity+1 Sword: Advanced Coliseum weapons, which can be upgraded up to twenty times. Unfortunately, a normal coliseum weapon quickly outpaces it until it reaches about +15, and they are so difficult to upgrade the cumulative success rate for a +20 is best written in scientific notation. Unless of course, you win a Coliseum's Desire Coupon.
  • Killer Rabbit: Too many to count, but especially the Shaggies and Priring palette swaps.
  • King Mook: The aptly named Goblin King and the Demon Goblin.
  • Ladder Physics: Apparently, you can climb ladders without actually putting your feet on the rungs.
  • Leaked Experience: As long as the party member is no more than 10 levels behind the other party members, he or she will always get XP from a kill even if they don't fight.
  • Lethal Lava Land: The Lair of the Evil Dragon
  • Lilliputians: In a Whole Plot Reference to Gulliver's first voyage, there's a whole level dedicated to Lilliput, complete with a war involving eggs. You are requested to beat both sides up by the locals at different poijts.
  • Luck Stat: An amusing example; players already know that luck increases critical rate and ely gain. Exactly how much it increases it, or if there is a cap, is still a subject of debate.
  • Level Ate: Cookie Garden
  • Loading Screen
  • Mascot Mook: The prirings, who were so popular that they were added as a pet.
  • Mass Monster Slaughter Sidequest: The most common type of quest, bar none. Annoyingly, quests to kill X Monster A always comes before the Twenty Bear Asses quest for Monster A. That is, after you've sold the Vendor Trash you're supposed to collect.
    • It's toned down in Seasons 2 and 3.
  • Monster Arena: The Monster Tower in the Big Apple.
  • Nigh Invulnerable: Certain items or skills give you immunity to physical or magical damage. Templar classes in particular get one that gives both.
  • No Export for You: All updates come to Korea first, Japan second, and out in English only many, many months later. Played straight with every Japan only collaboration.
  • Noob Cave: Subverted with the Belos Underground. While its entrance exists inside the First Town, woe betide any new players who DO venture into it...
    • Not anymore in Seasons 2 and 3, though.
  • Nostalgia Level: The time attack instances use extra powerful versions of previous monsters, with recolored bosses
  • One Stat to Rule Them All: Besides shoes and gloves, the only thing you'll be putting on your armor is stamina and luck.
    • Gloves can be enchanted with critical hit damage. If somebody has the resources to enchant a pair of gloves so that their critical hits do, let's say, 90% more damage than usual, the owner of said gloves becomes a force to be reckoned with. Especially if the owner of these gloves is an Explorer, whose main strength is their high luck and critical hit rate.
    • Luck and stamina have been toned down a little in Season 3, with stamina giving lesser HP, and luck no longer protects you from enemy criticals, but they are still the best stat to stack.
  • Our Fairies Are Different
  • Palette Swap: Many enemies are reused with only minor changes
  • Peninsula of Power Leveling: Toad Island, Spooky Village, Tiger Temple, and Coliseum. Spooky Village in particular has no items or quests besides a rare drop from its boss.
    • Sadly greatly nerfed in Season 3, to the point where they are one of the slowest methods to level up, and quests become the most viable option to level up even at high levels.
  • Platform Hell: The DotNuri mini-game, which is fashioned aesthetically after the original Super Mario Bros.. It does, however, give very good rewards to those who beat it.
  • Player Party: Required to enter some dungeons, though as of Season 2, you can enter instance dungeons by yourself now.
  • Player Versus Player: Only in the fight arena
  • Port Town: Elfa
  • Prehistoria: The area through the Time Gate
  • Prestige Class: Every class has two at level 80.
    • In Season 2, it's changed to 50.
  • Purely Aesthetic Gender: Both genders can do any class with no stat differences. There are two areas of the game where only males or females can enter, but they have no plot or quest relevant events within.
  • Randomly Drops: The soul urns are the worst offender. So rare you can farm a monster for days and kill thousands and still not get one.
    • They became easier to obtain in Season 2, but were removed outright in Season 3, after introducing a simplified crafting system.
  • Recurring Boss: Hyunmu shows up in the Shangri-La instance, as part of the BossRush, three times in Xenadia, and once more as a time attack instance boss. This isn't counting the versions when there's a Hyunmu of Hell.
  • Respawning Enemies
  • Schizo Tech: Guns exist alongside swords and spears. It only gets worse once you see the mechas and space elevator.
  • Sealed Evil in a Can: Vintor, who has nothing whatsoever to do with the main storyline.
  • Shifting Sand Land: The desert outside of Aioch, complete with pyramid
  • Shout-Out: The DotNuri minigame is a shoutout to Super Mario Bros., and the upcoming "Baker Street" area is one big shoutout to Sherlock Holmes.
  • Smash Mook: A player version; the Blader subclass has no other abilities other than focusing their energy into a certain organ (read: buffs) and slashing.
  • Space Elevator: The fairly high level Bifrost map. At least it's called a space elevator, though you have to climb it the hard way.
  • Spikes Of Doom: Every map that doesn't have a worse trap will have at least one spike trap on it. Who is building spike traps in the middle of forests, anyway?
  • Status Buff
  • Stone Wall: The Knight class. Guardians forgo most of their defense for attack power, and Templers become even better tanks, being able to solo bosses, as long as the player's patience lasts.
  • Spell My Name with an "S": The aforementioned Mouse Pitch/Mouth Peach
    • Also, isn't the Javawalk supposed to be spelled Jabberwock?
  • Super-Deformed: The character sprites.
  • Sword of Plot Advancement: You receive Durendal in your fourth scenario quest. The only thing it can actually hurt is the Ocean King, and that's after he's already beaten.
  • To Hell and Back: Episode 5 is called Hell's Door. Hmmm...
  • Tomorrowland: Steel City, Atlantis, and Midgard are all far more advanced than the rest of the world. Atlantis actually sells their technology for food, since it is rather hard to farm on the bottom of the ocean.
    • Played with in concerns to Asgard, which is by far the most advanced area seen so far. The NPCs mention, however that the technology is rather antiquated compared to what they've seen before.
  • Twenty Bear Asses: At least half the quests fall under this. Annoyingly, the quest for the item will often pop up after you just did a quest that involved killing X number of those enemies and already sold the item as Vendor Trash.
    • Not anymore! Quests are pretty simplified in Season 3.
  • Unbreakable Weapons: No matter what you do to them they won't break... except when you try to enchant or upgrade them. Then they can break and be lost forever. Apparently enchanting a sword is much harder on it than smashing crates or killing armored foes with it.
  • Underground Level: Way too many to list...
  • Womb Level: The behemoth