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Recap / Everybody Edits Flash Easy Medium Campaigns

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This page features the Easy-Medium difficulty campaigns in Everybody Edits Flash, which includes Altered Reality, Adventure League, Video Game 1, Christmas, Technology, Story Time, and Speedrun.

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Altered Reality:

"I'd like to order one large person with extra people please?"

These levels use portals to give the impression of dynamic, changing worlds.

Contains the following levels:

  1. MIHBs Dream
  2. INFINITE by Imgood9
  3. Delusion Valley by The Replicators Crew
  4. A Dreary Day by Spiderman
  5. The Witch's House by Rosebella


    General 

    MIHBs Dream 

    A Dreary Day 

Adventure League:

Explore vast lands, check every crevice for treasure!

A campaign of adventure-themed levels.

Contains the following levels:

  1. Level 1: Overworld by Aoitenshi
  2. Katwalk by Muffin, based on Katwalk
  3. Cave Exploration by Iraka
  4. Perilous Endeavor by Star


    Level 1: Overworld 

    Katwalk 

    Cave Exploration 
  • Blackout Basement: There are two areas that use black blocks that disappear upon touch to create the illusion of an area only lit as the player travels through it. There are also yellow blocks that don't have these black blocks nearby, creating the illusion of areas that are already lit up.
  • Door to Before: The level ends with a portal that takes the player back to the beginning.
  • Easter Egg: There's a hidden Heart Symbol shape of Invisible Blocks.
  • Green Hill Zone: The world begins with a grassy hilly area before turning into an Underground Level.
  • Heart Symbol: A hidden heart symbol can be found off the main path as an Easter Egg.
  • Lava Adds Awesome: At one point a set of underground volcanoes erupt.
  • Leap of Faith: There are two distant leaps past lakes of water.
  • Reality Is Out to Lunch: The level starts out normal, but as you go through the underground you come across areas with abstract pastel backgrounds, and an upside-down ground and sky beneath the actual surface.
  • Treasure Room: The Level Goal is in a glamorous room made of shiny metal, with several coins and a diamond block.
  • Theme Park Landscape: The cave is filled with tunnels that push the player's character along in every direction, helped by a large amount of Gravity Screw.
  • Underground Level: The level takes place underground as the title suggests. There are a variety of rooms, some more open, and others more closed. There's also some water running through the caverns.

Video Game 1:

A campaign featuring small recreations of Video Games.

Contains the following levels:

  1. Aperture Science Lab by Benje00, Stagecrew, and Amitatsmon; based on Portal
  2. Good Egg Galaxy by iPwner, based on the galaxy of the same name from Super Mario Galaxy
  3. The Glitch by Ultimate EE Crew, based on many different video gameslist 
  4. Treasure Cove Trove by N64 Org Crew, based on the level of the same name from Banjo-Kazooie
  5. Barrel Cannon Canyon by Lickagoat and Kira, based on the stage of the same name from Donkey Kong Country


    General 

    Aperture Science Lab 
  • The Cake Is a Lie: When you reach the end, there's a cake that's blocked off.
  • Cool Gate: The portals. Entering one will cause the player to come out another of a different colour, preserving momentum.
  • Orange/Blue Contrast: The portals that the player uses are orange and blue.

    Good Egg Galaxy 

    The Glitch 

    Barrel Cannon Canyon 
  • Leap of Faith: There are a few areas where the player is expected to drop to go forward. Fortunately, coins and the minimap help a lot with this.

Christmas:

Seasonal Christmas campaign: jolly warm sweaters, reindeer, and presents!

Has several Christmas-themed worlds, including the following:

  1. Santa's Workshop by Badoosh
  2. Gingerbread House by Who
  3. Tree Decorating by TOOP
  4. Christmas Tree Quest by Oriax
  5. Christmas Town by Stagecrew
  6. Late Christmas by Thanel


    Santa's Workshop 

Technology:

"Never trust a computer you can't throw out the window."
Steve Wozniak

  1. the cake is a lie by Iraka, based on Portal
  2. Terminal by Star
  3. Station_02.bat by Station Crew
  4. Lab of Insanity by Alfa Crew


    the cake is a lie 

Story Time:

A collection of story-based levels, including the following:

  1. Pretty How Town by Bee
  2. The Square by TOOP and Badoosh
  3. Accident Prone by Badoosh
  4. Mystery Mansion by ZeldaXD and Oranj


    General 

    Pretty How Town 

    The Square 
  • Chain of Deals: To get your hotel keys back, you have to go through a long chain of NPC interactions by getting items and changing the town's clock.
  • Dialogue Tree: Branching dialogue is an important mechanic of the level.
  • Eccentric Townsfolk: According to the horologist, the people of the town are Super Gullible to the point where they can be tricked by whatever time the town's clock is set to...even if it's at the exact opposite time of day.
  • Everyone Calls Him "Barkeep": All the characters are just referred to by their profession.
  • Failed a Spot Check: Besides the mechanic, none of the townsfolk seem to notice the town clock being repeatedly changed, and schedule their day as if the clock is even slightly reliable.
  • Featureless Protagonist: No traits about age, gender, or profession are given to the protagonist.
  • He Knows About Timed Hits: The protagonist tells themselves to use space to enter doors.
  • I'm a Doctor, Not a Placeholder: If you ask the room attendant to open your hotel room door, the room attendant clarifies their role:
    No. That's not my job. I clean rooms and halls, I don't do personal errands.
  • Informing the Fourth Wall: The protagonist describes how they're able to go through doors for the convenience of the player.
  • In-Universe Game Clock: An odd variation. The level has no time-passing system, but the player can change the town's clock to change what buildings are open and what NPCs are around.
  • Joke Item: The player character starts out with a wad of gum. Its only use is to be offered to the street performer, but that doesn't even work.
  • Kleptomaniac Hero: The protagonist nabs a mug on a dusk at some point. They can also go into the grocer's cabinet and check it for useful items, but it just has flour and old cans.
  • No Name Given: None of the characters have names, although some have titles.
  • NPC Scheduling: The NPCs that are outside depend on what the square's clock is set to. The mailman, street performer, custodian and beggar can all be found in multiple different places at different times of day.
  • Only Sane Man: The Horologist is the only person in town who notices that the town's people are Super Gullible.
  • Our Slogan Is Terrible:
    • One of the items in the store is named "Short Storys That Probably Aren't True."
    • The cinema is advertised with an unflattering "Two movies for the price of three!"
  • Roofhopping: Jumping on parts of buildings is needed to get on top of the town hall.
  • Super Gullible: The people of the square are gullible enough to be tricked by whatever the town's clock is set to.
  • Talk to Everyone: To beat the level, you have to talk to the right characters, so looking around for the right NPCs to talk to is natural.
  • Video Game Tutorial: There's a tutorial near the start showing how the levels items and Dialogue Trees work.
  • Visible Silence: When the mechanic thinks the time going backwards, this is the player character's reaction.
  • Working Title: According to the Trivia section, the level was once known as "The Market."

    Accidental Prone 

    Mystery Mansion 

Speedrun:

Try to dash through these levels in Time Trial Mode after completion!

  1. MKco - Mushroom Cup, based on the Mario Kart series
  2. One Minute Descend by Onjit
  3. Stone Ruin Speedrun by Imgood9
  4. TEZ by RGL32


    MKco - Mushroom Cup 

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