This page features the Easy-Medium difficulty campaigns in Everybody Edits Flash, which includes Altered Reality, Adventure League, Video Game 1, Christmas, Technology, Story Time, and Speedrun.
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Altered Reality:
- "I'd like to order one large person with extra people please?"— Pizza #1
These levels use portals to give the impression of dynamic, changing worlds.
Contains the following levels:
- MIHBs Dream
- INFINITE by Imgood9
- Delusion Valley by The Replicators Crew
- A Dreary Day by Spiderman
- The Witch's House by Rosebella
General
- Just the Introduction to the Opposites: The Flavor Text is about a pizza ordering a person, the reverse of a typical situation.
- Shout-Out: The Flavor Text for this campaign is a quote from Rick and Morty, specifically the episode "Close Rick-counters of the Rick Kind".
MIHBs Dream
- Bottomless Pits: There's a bottomless pit, at which the player must position their smiley at the right spot to find the path forward.
- Catching Some Z's: The description of the level is simply "zzz zzz zzz," and the name suggests it's about a dream.
- Disguised Horror Story: The level starts out in an ordinary sunny grassland, gradually turning into a Surreal Horror.
- Eldritch Abomination: A large smiley face appears floating in the background before many crazy things happen to the level.
- Endless Corridor:
- The pipe near the start uses invisible portals to give the impression that it goes on forever. By exiting the pipe, the level seems to have replaced the coins that were already collected.
- There's an endless corridor in the Void Between the Worlds, which leads to a Bottomless Pit. By navigating these correctly, the player can move forward through the level.
- Frame Break: The void seems to tear into the boundaries of the leve, creating a new path forward.
- A Glitch in the Matrix: At one point the level seems to be self-destructing, creating a hole into the void.
- Green Hill Zone: The level's main area is a basic ordinary grassland.
- "Groundhog Day" Loop: The same coins keep reappearing, and to continue through the level they must be collected.
- Madness Mantra: "ALWAYS MORE COINS" repeatedly covers the level.
- Mind Screw: Lots of bizarre stuff happens, with no explanation besides the level title which hints that it's a dream.
- Mood Whiplash: The level repeatedly switches between a normal and freaky tone.
- Power of the Void: The void seems to tear through the level, creating a path seemingly outside the level boundary.
- Red Eyes, Take Warning: A large smiley with red eyes appears in the background of the level at one point.
- Red Sky, Take Warning: The sky turns red, one of the ominous things that happen throughout the level.
- Surreal Horror: The level is very strange, repeatedly changing in tone and showing cryptic imagery related to Everybody Edits.
A Dreary Day
- Back from the Dead: Implied as the player's smiley is struck by thunder and emmerges from a grave.
- Bleak Level: Most of the level takes place in a long, dark graveyard.
- Creepy Cemetery: Throughout the level there's a dreary, purple cemetery.
- Hope Spot: There are ocassional glimpses of a return to grasslands, which are interrupted by a continuation of the level's bleak graveyard.
- Hostile Weather: Thunder strikes the player's character, seemingly killing them.
- Jump Scare: The lightning strikes abruptly, with a sound and a flash.
- Rise from Your Grave: The player character must escape their own grave after a thunder strike.
Adventure League:
- Explore vast lands, check every crevice for treasure!
A campaign of adventure-themed levels.
Contains the following levels:
- Level 1: Overworld by Aoitenshi
- Katwalk by Muffin, based on Katwalk
- Cave Exploration by Iraka
- Perilous Endeavor by Star
Level 1: Overworld
- Cosmetic Award: Crowns serve as awards for getting to either end of the map, or for collecting all ten blue coins.
- Crate Expectations: Some coins are in crates, though because of the game's technical limitations the player can't break them.
- Extended Gameplay: There are ten blue coins to get after beating the level.
- Gotta Catch Them All: To win the level, the player must collect all the coins scattered everywhere. The blue coins are optional, but give the player access to an area with the crown block.
- Green Hill Zone: The world takes place in a basic grassy area.
- Heart Symbol: At one point, there's a heart made out of gravity arrows.
Katwalk
- Lethal Lava Land: There is a lava-filled cave deep underground.
- Underground Level: Much of the world takes place in caves.
- Under the Sea: The player must survive underground water areas with deadly fish.
Cave Exploration
- Blackout Basement: There are two areas that use black blocks that disappear upon touch to create the illusion of an area only lit as the player travels through it. There are also yellow blocks that don't have these black blocks nearby, creating the illusion of areas that are already lit up.
- Door to Before: The level ends with a portal that takes the player back to the beginning.
- Easter Egg: There's a hidden Heart Symbol shape of Invisible Blocks.
- Green Hill Zone: The world begins with a grassy hilly area before turning into an Underground Level.
- Heart Symbol: A hidden heart symbol can be found off the main path as an Easter Egg.
- Lava Adds Awesome: At one point a set of underground volcanoes erupt.
- Leap of Faith: There are two distant leaps past lakes of water.
- Reality Is Out to Lunch: The level starts out normal, but as you go through the underground you come across areas with abstract pastel backgrounds, and an upside-down ground and sky beneath the actual surface.
- Treasure Room: The Level Goal is in a glamorous room made of shiny metal, with several coins and a diamond block.
- Theme Park Landscape: The cave is filled with tunnels that push the player's character along in every direction, helped by a large amount of Gravity Screw.
- Underground Level: The level takes place underground as the title suggests. There are a variety of rooms, some more open, and others more closed. There's also some water running through the caverns.
Video Game 1:
A campaign featuring small recreations of Video Games.
Contains the following levels:
- Aperture Science Lab by Benje00, Stagecrew, and Amitatsmon; based on Portal
- Good Egg Galaxy by iPwner, based on the galaxy of the same name from Super Mario Galaxy
- The Glitch by Ultimate EE Crew, based on many different video gameslist
- Treasure Cove Trove by N64 Org Crew, based on the level of the same name from Banjo-Kazooie
- Barrel Cannon Canyon by Lickagoat and Kira, based on the stage of the same name from Donkey Kong Country
General
- Intentional Engrish for Funny: The Flavor Text for this campaign uses poor grammar as a Shout-Out to Zero Wing's "Blind Idiot" Translation.
- Shout-Out: The campaign quote is a modified quote from Zero Wing.
Aperture Science Lab
- The Cake Is a Lie: When you reach the end, there's a cake that's blocked off.
- Cool Gate: The portals. Entering one will cause the player to come out another of a different colour, preserving momentum.
- Orange/Blue Contrast: The portals that the player uses are orange and blue.
Good Egg Galaxy
- Adaptational Personality Change: Petey Pirahna leaves a sign on a planet. According to it, he's oddly nice for a recurring villain in the Super Mario Bros. franchise.
- Affably Evil: Petey Pirahna leaves a rather polite sign for the player despite consistently being a villain in his home series.
- Artistic License – Space: The planets are very small and come in odd shapes impossible for real life planets.
- Baby Planet: Being a recreation of Super Mario Galaxy, all the planets are very small.
- Collision Damage: Like in the original game, touching an enemy from the side will do damage to the player (killing them, in this case).
- Compressed Adaptation: Not all of Good Egg Galaxy was recreated. For example, the Yoshi planet is not found here.
- Exposition Fairy: Rosalina tells you in the middle of the level that you need to hold up at one of the Launch Stars.
- He Knows About Timed Hits: Rosalina advises the player to hold up while going through one of the Launch Stars.
- Sci-Fi Writers Have No Sense of Scale: All the planets are in very short distance of each other.
- Space Zone: The world takes place across multiple planets in space.
- Tube Travel: A Warp Pipe can be used to enter and exit a bonus area in the first planet.
- Unrealistic Black Hole: There's a black hole inside a hollow planet, accurate to the original game.
- Wrap Around: The original Super Mario Galaxy has a cylindrical planet in the Good Egg Galaxy which Mario has to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.
The Glitch
- Antagonist Title: The level is named after a sentient glitch that traps the player character into various Video Game worlds.
- Bilingual Bonus: Translating the binary numbers in the description returns Bienvenidos, which means Welcome in Spanish.
- But Thou Must!: During the Pokémon battle with the Glitch, the only option that works is to use Splash.
- Chainsaw Good: A large sawblade appears as a hazard in the Super Meat Boy-inspired section.
- Collision Damage: The Goomba from Super Mario Bros. and the ghosts from Pac-Man appear as enemies that kill the player character when touched.
- Cool Gate: The Portal section has portals on the walls and floor which can be traveled through.
- Difficulty Levels: The world comes with an easy mode which toggles blocks to make platforming easier, though this disables the Level Goal. There's also a switch to play without checkpoints.
- Eldritch Abomination: The Glitch seems to be one, having the ability to possess video games and take people into them.
- Eldritch Location: The Glitch takes the player to one near the end of the level.
- The End: The Golden Ending comes with text saying "The End."
- The End... Or Is It?: After defeating the Glitch:Are you sure he is gone forever?
- Emoticon: The Glitch uses a >:) emoticon after doing an Evil Laugh, and a sign in the Golden Ending has an :D emoticon in it.
- Event Flag: Getting a sword in the The Legend of Zelda segment suddenly enables the player to leave the area.
- Evil Laugh: The Glitch does an Evil Laugh during the Pokémon battle and when he traps the player.
- Fate Worse than Death: The Glitch claims that the player will be trapped "forever and ever."
- Final Boss Preview: The Glitch is fought about halfway through the level before the proper fight with him.
- Fireballs: A fireball appears as an enemy in the 25m area.
- Golden Ending: If the player finds all the coins, they can kill the Glitch.
- Gotta Catch 'Em All: To kill the Glitch, the player must find every gold coin.
- Hope Spot: The protagonist appears to find the exit from the video game world, but the Glitch stops them before they can escape.
- Invisible Wall: The segment based off The Legend of Zelda has one blocked off, except for a single door that must be opened by getting a sword.
- It May Help You on Your Quest: A Non-Player Character in the section based off The Legend of Zelda gives the player a sword.
- Locked Door: A door near the end of the level needs a blue key to pass through.
- Medium Awareness: The Glitch can pretend to kick you from the world.
- More Teeth than the Osmond Family: The Glitch's true form comes with lots and lots of pointy teeth.
- No Final Boss for You: The first and second encounters with the Glitch come with a battle, but there is no final battle with him.
- Reference Overdosed: Every room in the world comes with a new video game reference.
- Red Eyes, Take Warning: The Glitch's form has red eyes, visible in both the Pokémon battle and the second encounter.
- "Stop Having Fun" Guys: It's implied that the player character is this In-Universe, using an "MLG" attack and having the name "XxNoobMasterGamerxX" at one part.
- Tempting Fate: "Finally! An exit!" is the last thing the player says before the Glitch traps them.
- Thanking the Viewer: The final sign in the Golden Ending thanks the viewer for playing, with a :D Emoticon to go along with it.
- Third Eye: The Glitch has a third eye, with seemingly no eyelid over it.
- This Way to Certain Death: The Portal section has a skull attached to a chain. The room in general is pretty dangerous, having Spikes of Doom as a hazard.
- Throw a Barrel at It: Donkey Kong uses this as his form of attack.
- Trapped in TV Land: The level starts out with the player being sucked into a glitchy video game.
- Villains Want Mercy: When the player gets the chance to kill the Glitch, he desperately asks you to stop. This is a big change of pace from the rest of the level, where the Glitch was tormenting the player.
- Violation of Common Sense: When battling the Glitch, the player must use Splash, despite being the weakest-sounding of all the options.
- Weaksauce Weakness: The move "Splash" has no effect in its home series, but is super effective against Glitch.
- Wrap Around: The Pac-Man maze uses Wrap-Around at the middle of each wall, taking the player character to the other side of the maze.
- Xtreme Kool Letterz: The player character is known as "XxNoobMasterGamerxX" at one point.
- You Have No Idea Who You're Dealing With: When the player tries to kill the Glitch, he asks the player "Do you know what you are doing?" and starts urging the player to stop.
Barrel Cannon Canyon
- Leap of Faith: There are a few areas where the player is expected to drop to go forward. Fortunately, coins and the minimap help a lot with this.
Christmas:
- Seasonal Christmas campaign: jolly warm sweaters, reindeer, and presents!
Has several Christmas-themed worlds, including the following:
- Santa's Workshop by Badoosh
- Gingerbread House by Who
- Tree Decorating by TOOP
- Christmas Tree Quest by Oriax
- Christmas Town by Stagecrew
- Late Christmas by Thanel
Santa's Workshop
- Balloonacy: One of the Christmas Elves is seen floating with a balloon.
- Christmas Elves: Various elf NPCs are seen around Santa's workshop.
- Good News, Bad News: Santa Claus informs the player that although he can't fix the radio (the bad news), he's willing to hum instead (the good news).
- Mr. Exposition: Santa Claus provides the player instructions on how to make toys.
- Non-Player Character: Christmas Elves appear around Santa's workshop, though only one of them has any dialogue.
- Santa Claus: The level starts with a dialogue from Santa Claus, who is seen with a white beard and a red hat.
- Start Screen: There's a start screen that shows the level title and a sign that reads, "Jump to Start."
Technology:
- "Never trust a computer you can't throw out the window."— Steve Wozniak
- the cake is a lie by Iraka, based on Portal
- Terminal by Star
- Station_02.bat by Station Crew
- Lab of Insanity by Alfa Crew
the cake is a lie
- all lowercase letters: The title of the level only uses lowercase letters.
- And Your Reward Is Clothes: The Diamond Block, which gives the player the Diamond Smiley is a reward for completing the level.
- Cool Gate: The portals, which are used to transport the player character across the level.
- Door to Before: At the end, there's a drop all the way back to the beginning of the level.
- Giant Food: There's a giant cake at the end of the level.
- Heart Symbol: Various heart symbols appear throughout the level, referencing the Companion Cube.
- Helpful Mook: The turrets can be jumped on as platforms to get through the level, as well as their laser projectiles.
- I Was Told There Would Be Cake: The reward for completing the level is a giant cake.
- Locked Door: Coin doors are placed so that the player needs to collect coins to get through the level.
- Non-Indicative Title: The title of the level suggests The Cake Is a Lie, but there is indeed cake at the end.
- Slow Laser: Because Everybody Edits Flash lacks moving level parts, the lasers shot by turrets stay in place and can be used as platforms to jump off.
- The Cake Is a Lie: Subverted. Despite what the Non-Indicative Title suggests, there is cake at the end of the level.
- Tube Travel: Many tubes are used to travel around the level.
- You Wake Up in a Room: The level starts off in a bed, which is in some larger laboratory area.
Story Time:
A collection of story-based levels, including the following:
- Pretty How Town by Bee
- The Square by TOOP and Badoosh
- Accident Prone by Badoosh
- Mystery Mansion by ZeldaXD and Oranj
General
- Dramatic Ellipsis: Exaggerated. The campaign description uses a grand total of seven dots in a row, with another three at the end.
- No Antagonist: Despite being story-based worlds, none of them have any sort of villain to be found.
- Opening Monologue: Played for Laughs with the Flavor Text that introduces the campaign's premise, but doesn't elaborate any further.
Pretty How Town
- And Your Reward Is Clothes: The crown is a reward for collecting all gold coins, and the hologram smiley is a reward for collecting all the blue coins.
- Collection Sidequest: You can collect all the blue coins for the hologram smiley.
- Content Warnings: There's a PG-13 warning for suicidal themes.
- Despair Speech: The protagonist gives one near the beginning.
- Downer Beginning: The level starts with the protagonist trying to commit suicide.
- Driven to Suicide: The protagonist jumps off a tower before managing to survive by falling into a window.
- Goodbye, Cruel World!: The player in the beginning.
- Happily Failed Suicide: It's implied that the protagonist's suicide attempt became this.
- Invisible Wall: There's a wall of Invisible Blocks above the traffic light.
- Lava Adds Awesome: The movie theater has an erupting volcano in the background.
- Literary Allusion Title: The name is a reference to the poem "anyone lived in a pretty how town" by E. E. Cummings.
- Miles to Go Before I Sleep: The protagonist is convinced to hold off committing suicide by proving themselves.
- You Are Not Alone: The ending:You made it, [playername]! I know sometimes life is not easy, but remember, even your ups and downs have ups and downs......and while sometimes you feel useless, you have so much potential and people do love you.
The Square
- Chain of Deals: To get your hotel keys back, you have to go through a long chain of NPC interactions by getting items and changing the town's clock.
- Dialogue Tree: Branching dialogue is an important mechanic of the level.
- Eccentric Townsfolk: According to the horologist, the people of the town are Super Gullible to the point where they can be tricked by whatever time the town's clock is set to...even if it's at the exact opposite time of day.
- Everyone Calls Him "Barkeep": All the characters are just referred to by their profession.
- Failed a Spot Check: Besides the mechanic, none of the townsfolk seem to notice the town clock being repeatedly changed, and schedule their day as if the clock is even slightly reliable.
- Featureless Protagonist: No traits about age, gender, or profession are given to the protagonist.
- He Knows About Timed Hits: The protagonist tells themselves to use space to enter doors.
- I'm a Doctor, Not a Placeholder: If you ask the room attendant to open your hotel room door, the room attendant clarifies their role:No. That's not my job. I clean rooms and halls, I don't do personal errands.
- Informing the Fourth Wall: The protagonist describes how they're able to go through doors for the convenience of the player.
- In-Universe Game Clock: An odd variation. The level has no time-passing system, but the player can change the town's clock to change what buildings are open and what NPCs are around.
- Joke Item: The player character starts out with a wad of gum. Its only use is to be offered to the street performer, but that doesn't even work.
- Kleptomaniac Hero: The protagonist nabs a mug on a dusk at some point. They can also go into the grocer's cabinet and check it for useful items, but it just has flour and old cans.
- No Name Given: None of the characters have names, although some have titles.
- NPC Scheduling: The NPCs that are outside depend on what the square's clock is set to. The mailman, street performer, custodian and beggar can all be found in multiple different places at different times of day.
- Only Sane Man: The Horologist is the only person in town who notices that the town's people are Super Gullible.
- Our Slogan Is Terrible:
- One of the items in the store is named "Short Storys That Probably Aren't True."
- The cinema is advertised with an unflattering "Two movies for the price of three!"
- Roofhopping: Jumping on parts of buildings is needed to get on top of the town hall.
- Super Gullible: The people of the square are gullible enough to be tricked by whatever the town's clock is set to.
- Talk to Everyone: To beat the level, you have to talk to the right characters, so looking around for the right NPCs to talk to is natural.
- Video Game Tutorial: There's a tutorial near the start showing how the levels items and Dialogue Trees work.
- Visible Silence: When the mechanic thinks the time going backwards, this is the player character's reaction.
- Working Title: According to the Trivia section, the level was once known as "The Market."
Accidental Prone
- Agony of the Feet: The player can get injured by stepping on a rusted nail.
- Black Comedy Cannibalism: You can get attacked by cannibals.
- Construction Zone Calamity: Among all the dangerous places the player has to go through, one of them is a construction zone.
- Grimy Water: If you touch the mud, you lose.
- Have a Nice Death: There are twenty-four unique ways to get hurt, each with a unique message.
- Hostile Weather You can get struck by thunder.
- Iron Butt-Monkey: The protragonist can get injured in pretty much any way imaginable.
- Piano Drop: One of the many ways to get injured.
- Scary Stinging Swarm: One of the ways the player can lose is getting stung by killer bees.
Mystery Mansion
- All Just a Dream: It turns out it was all just part of a nightmare.
- Endless Corridor: There's an endless hallway in the mansion.
- Haunted House: The house has an Endless Corridor in it, indicating that it's indeed haunted or supernatural in some way.
- Locked Door: You'll need enough keys to go through certain doors in the mansion.
- Old, Dark House: The Mystery Mansion is indeed a spooky dark house.
Speedrun:
- Try to dash through these levels in Time Trial Mode after completion!
- MKco - Mushroom Cup, based on the Mario Kart series
- One Minute Descend by Onjit
- Stone Ruin Speedrun by Imgood9
- TEZ by RGL32
MKco - Mushroom Cup
- Easy-Mode Mockery: The "Crown of Shame" is the reward for 50cc, and the "Noobcake" is the reward for 10cc.
- Noob: Referenced with the Noobcake, which is the reward for the easiest difficulty.