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* ExpositionFairy: Rosalina tells in the middle of the level that you that you need to hold up at one of the Launch Stars.

to:

* ExpositionFairy: Rosalina tells you in the middle of the level that you that [[HeKnowsAboutTimedHits you need to hold up at one of the Launch Stars]].
* HeKnowsAboutTimedHits: Rosalina advises the player to hold up while going through one of the Launch
Stars.



* WrapAround: The original ''Super Mario Galaxy'' has a cylindrical planet in the Good Egg Galaxy which Mario had to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.

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* WrapAround: The original ''Super Mario Galaxy'' has a cylindrical planet in the Good Egg Galaxy which Mario had has to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.

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* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for a level that seems to take place in a dream.

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* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for and the name suggests it's about a dream.
* DisguisedHorrorStory: The
level that seems to take place starts out in an ordinary [[GreenHillZone sunny grassland]], gradually turning into a dream.SurrealHorror.



* SurpriseCreepy: The level starts normal, before taking a turn into nightmarish imagery.



# '''The Glitch''' by Ultimate EE Crew, based on many different video games[[labelnote:list]]''Franchise/SuperMarioBros'', ''VideoGame/TimeFcuk'', ''VideoGame/GeometryDash'', ''VideoGame/SuperMeatBoy'', ''VideoGame/{{VVVVVV}}'', ''VideoGame/{{Tetris}}'', ''VideoGame/PacMan'', ''VideoGame/{{Portal}}'', ''VideoGame/ShovelKnight'', ''[[VideoGame/PokemonRedAndBlue Pokémon Red Version]]'', ''Franchise/{{Castlevania}}'', ''VideoGame/TheLegendOfZeldaI'', ''VideoGame/DonkeyKong'', ''VideoGame/{{Undertale}}'', ''VideoGame/{{Bomberman}}'', and ''VideoGame/{{Excitebike}}''[[/labelnote]]

to:

# '''The Glitch''' by Ultimate EE Crew, based on many different video games[[labelnote:list]]''Franchise/SuperMarioBros'', games[[labelnote:list]]''VideoGame/SuperMarioBros1'', ''VideoGame/TimeFcuk'', ''VideoGame/GeometryDash'', ''VideoGame/SuperMeatBoy'', ''VideoGame/{{VVVVVV}}'', ''VideoGame/{{Tetris}}'', ''VideoGame/PacMan'', ''VideoGame/{{Portal}}'', ''VideoGame/ShovelKnight'', ''[[VideoGame/PokemonRedAndBlue Pokémon Red Version]]'', ''Franchise/{{Castlevania}}'', ''VideoGame/TheLegendOfZeldaI'', ''VideoGame/DonkeyKong'', ''VideoGame/{{Undertale}}'', ''VideoGame/{{Bomberman}}'', and ''VideoGame/{{Excitebike}}''[[/labelnote]]



* CollisionDamage: TheGoomba from ''VideoGame/SuperMarioBros'' and the ghosts from ''VideoGame/PacMan'' appear as enemies that [[OneHitPointWonder kill the player character]] when touched.

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* CollisionDamage: TheGoomba from ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' and the ghosts from ''VideoGame/PacMan'' appear as enemies that [[OneHitPointWonder kill the player character]] when touched.

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* DrivenToSuicide: The protagonist jumps off a tower before [[ImAlive managing to survive]] by falling into a window.

to:

* DrivenToSuicide: The protagonist jumps off a tower before [[ImAlive managing to survive]] survive by falling into a window.



* ImAlive: The protagonist expresses shock after surviving the fall.
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# '''Katwalk Kattalk''' by Muffin, based on ''VideoGame/{{Katwalk}}''

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# '''Katwalk Kattalk''' '''Katwalk''' by Muffin, based on ''VideoGame/{{Katwalk}}''



[[folder:Katwalk Kattalk]]

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[[folder:Katwalk Kattalk]][[folder:Katwalk]]
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This page features the Easy-Medium difficulty campaigns in ''Everybody Edits Flash'', which includes Altered Reality, Adventure League, Video Game 1, Christmas, Technology, Story Time, and Speedrun.

[[foldercontrol]]

!! Altered Reality:
--> ''"I'd like to order one large person with extra people please?"''
---> -- '''[[Recap/RickAndMortyS1E10CloseRickCountersOfTheRickKind Pizza #1]]'''

These levels use portals to give the impression of dynamic, changing worlds.

Contains the following levels:

# '''[=MIHBs Dream=]'''
# '''INFINITE''' by [=Imgood9=]
# '''Delusion Valley''' by The Replicators Crew
# '''A Dreary Day''' by Spiderman
# '''The Witch's House''' by Rosebella

----

[[folder:General]]
* JustTheIntroductionToTheOpposites: The FlavorText is about a pizza ordering a person, the reverse of a typical situation.
* ShoutOut: The FlavorText for this campaign is a quote from ''WesternAnimation/RickAndMorty'', specifically the episode "[[Recap/RickAndMortyS1E10CloseRickCountersOfTheRickKind Close Rick-counters of the Rick Kind]]".
[[/folder]]

[[folder:[=MIHBs Dream=]]]
* BottomlessPits: There's a bottomless pit, at which the player must position their smiley at the right spot to find the path forward.
* CatchingSomeZs: The description of the level is simply "zzz zzz zzz," fitting for a level that seems to take place in a dream.
* EldritchAbomination: A large smiley face appears floating in the background before many crazy things happen to the level.
* EndlessCorridor:
** The pipe near the start uses invisible portals to give the impression that it goes on forever. By exiting the pipe, the level seems to have replaced the coins that were already collected.
** There's an endless corridor in the VoidBetweenTheWorlds, which leads to a {{Bottomless Pit|s}}. By navigating these correctly, the player can move forward through the level.
* FrameBreak: The [[PowerOfTheVoid void seems to tear into the boundaries of the leve]], creating a new path forward.
* AGlitchInTheMatrix: At one point the level seems to be self-destructing, [[FrameBreak creating a hole]] into the {{void|BetweenTheWorlds}}.
* GreenHillZone: The level's main area is a basic ordinary grassland.
* GroundhogDayLoop: The same coins keep reappearing, and to continue through the level they must be collected.
* MadnessMantra: "ALWAYS MORE COINS" repeatedly covers the level.
* MindScrew: Lots of bizarre stuff happens, with no explanation besides the level title which hints that it's a dream.
* MoodWhiplash: The level repeatedly switches between a normal and freaky tone.
* PowerOfTheVoid: The void seems to tear through the level, creating a path seemingly [[FrameBreak outside the level boundary]].
* RedEyesTakeWarning: A large smiley with red eyes appears in the background of the level at one point.
* RedSkyTakeWarning: The sky turns red, one of the ominous things that happen throughout the level.
* SurpriseCreepy: The level starts normal, before taking a turn into nightmarish imagery.
* SurrealHorror: The level is very strange, repeatedly changing in tone and showing cryptic imagery related to ''Everybody Edits''.
[[/folder]]

[[folder:A Dreary Day]]
* BackFromTheDead: {{Implied|Trope}} as the player's smiley is [[HostileWeather struck by thunder]] and [[RiseFromYourGrave emmerges from a grave]].
* BleakLevel: Most of the level takes place in a long, dark graveyard.
* CreepyCemetery: Throughout the level there's a dreary, purple cemetery.
* HopeSpot: There are ocassional glimpses of a return to grasslands, which are interrupted by a continuation of the level's bleak graveyard.
* HostileWeather: Thunder strikes the player's character, seemingly killing them.
* JumpScare: The lightning strikes abruptly, with a sound and a flash.
* RiseFromYourGrave: The player character must escape their own grave after a [[HostileWeather thunder strike]].
[[/folder]]

!! Adventure League:
--> ''Explore vast lands, check every crevice for treasure!''

A campaign of adventure-themed levels.

Contains the following levels:

# '''Level 1: Overworld''' by Aoitenshi
# '''Katwalk Kattalk''' by Muffin, based on ''VideoGame/{{Katwalk}}''
# '''Cave Exploration''' by Iraka
# '''Perilous Endeavor''' by Star

----

[[folder:Level 1: Overworld]]
* CosmeticAward: [[CoolCrown Crowns]] serve as awards for getting to either end of the map, or for collecting all ten blue coins.
* CrateExpectations: Some coins are in crates, though because of the game's technical limitations the player can't break them.
* ExtendedGameplay: There are ten blue coins to get after beating the level.
* GottaCatchThemAll: To win the level, the player must collect all the [[FollowTheMoney coins scattered everywhere]]. The blue coins are optional, but give the player access to an area with the [[CoolCrown crown block]].
* GreenHillZone: The world takes place in a basic grassy area.
* HeartSymbol: At one point, there's a heart made out of [[GravityScrew gravity arrows]].
[[/folder]]

[[folder:Katwalk Kattalk]]
* LethalLavaLand: There is a lava-filled cave deep underground.
* UndergroundLevel: Much of the world takes place in caves.
* UnderTheSea: The player must survive underground water areas with deadly fish.
[[/folder]]

[[folder:Cave Exploration]]
* BlackoutBasement: There are two areas that use [[FakePlatform black blocks that disappear upon touch]] to create the illusion of an area only lit as the player travels through it. There are also yellow blocks that don't have these black blocks nearby, creating the illusion of areas that are already lit up.
* DoorToBefore: The level ends with a portal that takes the player back to the beginning.
* EasterEgg: There's a hidden HeartSymbol shape of {{Invisible Block}}s.
* GreenHillZone: The world begins with a grassy hilly area before turning into an UndergroundLevel.
* HeartSymbol: A hidden heart symbol can be found off the main path as an EasterEgg.
* LavaAddsAwesome: At one point a set of underground volcanoes erupt.
* LeapOfFaith: There are two distant leaps past lakes of water.
* RealityIsOutToLunch: The level starts out normal, but as you go through the underground you come across areas with abstract pastel backgrounds, and an upside-down ground and sky beneath the actual surface.
* TreasureRoom: The LevelGoal is in a glamorous room made of shiny metal, with several coins and a diamond block.
* ThemeParkLandscape: The cave is filled with tunnels that push the player's character along in every direction, helped by a large amount of GravityScrew.
* UndergroundLevel: The level takes place underground as the title suggests. There are a variety of rooms, some more open, and others more closed. There's also some water running through the caverns.
[[/folder]]

!! Video Game 1:
--> ''[[VideoGame/ZeroWing All Your Games Are Belong To Us]]''

A campaign featuring small recreations of VideoGames.

Contains the following levels:

# '''Aperture Science Lab''' by [=Benje00=], Stagecrew, and Amitatsmon; based on ''VideoGame/{{Portal}}''
# '''Good Egg Galaxy''' by [=iPwner=], based on the galaxy of the same name from ''VideoGame/SuperMarioGalaxy''
# '''The Glitch''' by Ultimate EE Crew, based on many different video games[[labelnote:list]]''Franchise/SuperMarioBros'', ''VideoGame/TimeFcuk'', ''VideoGame/GeometryDash'', ''VideoGame/SuperMeatBoy'', ''VideoGame/{{VVVVVV}}'', ''VideoGame/{{Tetris}}'', ''VideoGame/PacMan'', ''VideoGame/{{Portal}}'', ''VideoGame/ShovelKnight'', ''[[VideoGame/PokemonRedAndBlue Pokémon Red Version]]'', ''Franchise/{{Castlevania}}'', ''VideoGame/TheLegendOfZeldaI'', ''VideoGame/DonkeyKong'', ''VideoGame/{{Undertale}}'', ''VideoGame/{{Bomberman}}'', and ''VideoGame/{{Excitebike}}''[[/labelnote]]
# '''Treasure Cove Trove''' by N64 Org Crew, based on the level of the same name from ''VideoGame/BanjoKazooie''
# '''Barrel Cannon Canyon''' by Lickagoat and Kira, based on the stage of the same name from ''VideoGame/DonkeyKongCountry1''

----

[[folder:General]]
* IntentionalEngrishForFunny: The FlavorText for this campaign uses poor grammar as a ShoutOut to ''VideoGame/ZeroWing'''s BlindIdiotTranslation.
* ShoutOut: The campaign quote is a modified quote from ''VideoGame/ZeroWing''.
[[/folder]]

[[folder:Aperture Science Lab]]
* TheCakeIsALie: When you reach the end, there's a cake that's blocked off.
* CoolGate: The portals. Entering one will cause the player to come out another of a different colour, preserving momentum.
* OrangeBlueContrast: The portals that the player uses are orange and blue.
[[/folder]]

[[folder:Good Egg Galaxy]]
* AdaptationalPersonalityChange: Petey Pirahna leaves a sign on a planet. According to it, he's oddly [[AffablyEvil nice]] for a recurring villain in the ''Franchise/SuperMarioBros'' franchise.
* AffablyEvil: Petey Pirahna leaves a rather polite sign for the player despite consistently being a villain in his [[Franchise/SuperMarioBros home series]].
* ArtisticLicenseSpace: The planets are [[BabyPlanet very small]] and come in odd shapes impossible for real life planets.
* BabyPlanet: Being a recreation of ''Super Mario Galaxy'', all the planets are very small.
* CollisionDamage: Like in the original game, touching an enemy from the side will do damage to the player (killing them, [[OneHitPointWonder in this case]]).
* CompressedAdaptation: Not all of Good Egg Galaxy was recreated. For example, the Yoshi planet is not found here.
* ExpositionFairy: Rosalina tells in the middle of the level that you that you need to hold up at one of the Launch Stars.
* SciFiWritersHaveNoSenseOfScale: All the planets are in very short distance of each other.
* SpaceZone: The world takes place across multiple planets in space.
* TubeTravel: A Warp Pipe can be used to enter and exit a bonus area in the first planet.
* UnrealisticBlackHole: There's a black hole ''inside'' a hollow planet, accurate to the original game.
* WrapAround: The original ''Super Mario Galaxy'' has a cylindrical planet in the Good Egg Galaxy which Mario had to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.
[[/folder]]

[[folder:The Glitch]]
* AntagonistTitle: The level is named after a [[EldritchAbomination sentient glitch]] that [[TrappedInTVLand traps the player character]] into various VideoGame worlds.
* BilingualBonus: Translating the binary numbers in the description returns ''Bienvenidos'', which means ''Welcome'' in Spanish.
* ButThouMust: During the Franchise/{{Pokemon}} battle with the Glitch, the only option that works is to use Splash.
* ChainsawGood: A large sawblade appears as a hazard in the ''VideoGame/SuperMeatBoy''-inspired section.
* CollisionDamage: TheGoomba from ''VideoGame/SuperMarioBros'' and the ghosts from ''VideoGame/PacMan'' appear as enemies that [[OneHitPointWonder kill the player character]] when touched.
* CoolGate: The ''VideoGame/{{Portal}}'' section has portals on the walls and floor which can be traveled through.
* DifficultyLevels: The world comes with an easy mode which toggles blocks to make platforming easier, though this disables the LevelGoal. There's also a switch to play without checkpoints.
* EldritchAbomination: The Glitch seems to be one, having the ability to possess video games and [[TrappedInTVLand take people into them]].
* EldritchLocation: The Glitch takes the player to one near the end of the level.
* TheEnd: The GoldenEnding comes with text saying "The End."
* TheEndOrIsIt: After defeating the Glitch:
--> Are you sure he is gone forever?
* {{Emoticon}}: The Glitch uses a >:) emoticon after doing an EvilLaugh, and a sign in the GoldenEnding has an :D emoticon in it.
* EventFlag: Getting a sword in the ''VideoGame/TheLegendOfZeldaI'' segment suddenly enables the player to leave the area.
* EvilLaugh: The Glitch does an Evil Laugh during the Franchise/{{Pokemon}} battle and when he traps the player.
* FateWorseThanDeath: The Glitch claims that the player will be trapped "forever and ever."
* FinalBossPreview: The Glitch is fought about halfway through the level before the proper fight with him.
* {{Fireballs}}: A fireball appears as an enemy in the [[VideoGame/DonkeyKong 25m]] area.
* GoldenEnding: If the player [[GottaCatchEmAll finds all the coins]], they can kill the Glitch.
* GottaCatchEmAll: To [[GoldenEnding kill the Glitch]], the player must find every gold coin.
* HopeSpot: The protagonist appears to find the exit from the [[TrappedInTVLand video game world]], but the Glitch stops them before they can escape.
* InvisibleWall: The segment based off ''VideoGame/TheLegendOfZeldaI'' has one blocked off, except for a single door that must be opened by getting a sword.
* ItMayHelpYouOnYourQuest: A NonPlayerCharacter in the section based off ''VideoGame/TheLegendOfZeldaI'' gives the player a sword.
* LockedDoor: A door near the end of the level needs a blue key to pass through.
* MediumAwareness: The Glitch can pretend to kick you from the world.
* MoreTeethThanTheOsmondFamily: The Glitch's true form comes with lots and lots of pointy teeth.
* NoFinalBossForYou: The first and second encounters with the Glitch come with a battle, but there is no final battle with him.
* ReferenceOverdosed: Every room in the world comes with a new video game reference.
* RedEyesTakeWarning: The Glitch's form has red eyes, visible in both the Franchise/{{Pokemon}} battle and the second encounter.
* StopHavingFunGuys: It's {{implied|Trope}} that the player character is this InUniverse, using an "[[UsefulNotes/ProfessionalGaming MLG]]" attack and having the name "[[XtremeKoolLetterz Xx]]{{Noob}}[=MasterGamerxX=]" at one part.
* TemptingFate: "Finally! An exit!" is the last thing the player says before the Glitch traps them.
* ThankingTheViewer: The final sign in the Golden Ending thanks the viewer for playing, with a :D {{Emoticon}} to go along with it.
* ThirdEye: The Glitch has a third eye, with seemingly no eyelid over it.
* ThisWayToCertainDeath: The ''VideoGame/{{Portal}}'' section has a skull attached to a chain. The room in general is pretty dangerous, having SpikesOfDoom as a hazard.
* ThrowABarrelAtIt: VideoGame/DonkeyKong uses this as his form of attack.
* TrappedInTVLand: The level starts out with the player being sucked into a glitchy video game.
* VillainsWantMercy: When the player gets the chance to kill the Glitch, he desperately asks you to stop. This is a big change of pace from the rest of the level, where the Glitch was tormenting the player.
* ViolationOfCommonSense: When battling the Glitch, the player must use Splash, despite being the weakest-sounding of all the options.
* WeaksauceWeakness: The move "Splash" has no effect in its [[Franchise/{{Pokemon}} home series]], but is super effective against Glitch.
* WrapAround: The ''VideoGame/PacMan'' maze uses Wrap-Around at the middle of each wall, taking the player character to the other side of the maze.
* XtremeKoolLetterz: The player character is known as "Xx{{Noob}}[=MasterGamerxX=]" at one point.
* YouHaveNoIdeaWhoYoureDealingWith: When the player tries to kill the Glitch, he asks the player "Do you know what you are doing?" and starts urging the player to stop.
[[/folder]]

%%[[folder:Treasure Trove Cove]]
%%* GangplankGalleon: There's a pirate ship.
%%[[/folder]]

[[folder:Barrel Cannon Canyon]]
* LeapOfFaith: There are a few areas where the player is expected to drop to go forward. Fortunately, [[FollowTheMoney coins]] and the [[LevelMapDisplay minimap]] help a lot with this.
[[/folder]]

!! Christmas:
--> ''Seasonal Christmas campaign: jolly warm sweaters, reindeer, and presents!''

Has several Christmas-themed worlds, including the following:

# '''Santa's Workshop''' by Badoosh
# '''Gingerbread House''' by Who
# '''Tree Decorating''' by TOOP
# '''Christmas Tree Quest''' by Oriax
# '''Christmas Town''' by Stagecrew
# '''Late Christmas''' by Thanel

----

[[folder:Santa's Workshop]]
* {{Balloonacy}}: One of the ChristmasElves is seen floating with a balloon.
* ChristmasElves: Various elf [[NonPlayerCharacter NPCs]] are seen around {{Santa|Claus}}'s workshop.
* GoodNewsBadNews: SantaClaus informs the player that although he can't fix the radio (the bad news), he's willing to hum instead (the good news).
* MrExposition: SantaClaus provides the player instructions on how to make toys.
* NonPlayerCharacter: ChristmasElves appear around Santa's workshop, though only one of them has any dialogue.
* SantaClaus: The level starts with a dialogue from Santa Claus, who is seen with a white beard and a red hat.
* StartScreen: There's a start screen that shows the level title and a sign that reads, "Jump to Start."
[[/folder]]

!! Technology:
--> ''"Never trust a computer you can't throw out the window."''
---> -- '''Steve Wozniak'''

# '''the cake is a lie''' by Iraka, based on ''VideoGame/{{Portal}}''
# '''Terminal''' by Star
# '''Station_02.bat''' by Station Crew
# '''Lab of Insanity''' by Alfa Crew

----

[[folder:the cake is a lie]]
* AllLowercaseLetters: The title of the level only uses lowercase letters.
* AndYourRewardIsClothes: The Diamond Block, which gives the player the [[DigitalAvatar Diamond Smiley]] is a reward for completing the level.
* CoolGate: The portals, which are used to transport the player character across the level.
* DoorToBefore: At the end, there's a drop all the way back to the beginning of the level.
* GiantFood: There's a [[IWasToldThereWouldBeCake giant cake at the end of the level]].
* HeartSymbol: Various heart symbols appear throughout the level, referencing the CompanionCube.
* HelpfulMook: The turrets can be jumped on as platforms to get through the level, as well as their [[SlowLaser laser projectiles]].
* IWasToldThereWouldBeCake: The reward for completing the level is a giant cake.
* LockedDoor: Coin doors are placed so that the player needs to collect coins to get through the level.
* NonIndicativeTitle: The title of the level suggests TheCakeIsALie, but [[IWasToldThereWouldBeCake there is indeed cake at the end]].
* SlowLaser: Because ''Everybody Edits Flash'' lacks moving level parts, the lasers shot by turrets stay in place [[HelpfulMook and can be used as platforms to jump off]].
* TheCakeIsALie: {{Subverted|Trope}}. Despite what the NonIndicativeTitle suggests, [[IWasToldThereWouldBeCake there is cake at the end of the level]].
* TubeTravel: Many tubes are used to travel around the level.
* YouWakeUpInARoom: The level starts off in a bed, which is in some larger laboratory area.
[[/folder]]

!! Story Time:
--> ''[[OpeningMonologue In a land far far away.......there were story-driven worlds...]]''

A collection of story-based levels, including the following:

# '''Pretty How Town''' by Bee
# '''The Square''' by TOOP and Badoosh
# '''Accident Prone''' by Badoosh
# '''Mystery Mansion''' by [=ZeldaXD=] and Oranj

----

[[folder:General]]
* DramaticEllipsis: {{Exaggerated|Trope}}. The campaign description uses a grand total of seven dots in a row, with another three at the end.
* NoAntagonist: Despite being story-based worlds, none of them have any sort of villain to be found.
* OpeningMonologue: PlayedForLaughs with the FlavorText that introduces the campaign's premise, but doesn't elaborate any further.
[[/folder]]

[[folder:Pretty How Town]]
* AndYourRewardIsClothes: The [[CoolCrown crown]] is a reward for collecting all gold coins, and the hologram smiley is a reward for collecting all the blue coins.
* CollectionSidequest: You can collect all the blue coins for the [[AndYourRewardIsClothes hologram smiley]].
* ContentWarnings: There's a [[UsefulNotes/MediaClassifications PG-13]] warning for suicidal themes.
* DespairSpeech: The protagonist gives one near the beginning.
* DownerBeginning: The level starts with the protagonist trying to [[DrivenToSuicide commit suicide]].
* DrivenToSuicide: The protagonist jumps off a tower before [[ImAlive managing to survive]] by falling into a window.
* GoodbyeCruelWorld: The player in the beginning.
* HappilyFailedSuicide: It's {{implied|Trope}} that the protagonist's suicide attempt became this.
* ImAlive: The protagonist expresses shock after surviving the fall.
* InvisibleWall: There's a wall of {{Invisible Block}}s above the traffic light.
* LavaAddsAwesome: The movie theater has an erupting volcano in the background.
* LiteraryAllusionTitle: The name is a reference to the poem "anyone lived in a pretty how town" by Creator/EECummings.
* MilesToGoBeforeISleep: The protagonist is convinced to hold off [[DrivenToSuicide committing suicide]] by proving themselves.
* YouAreNotAlone: The ending:
--> You made it, [[[HelloInsertNameHere playername]]]! I know sometimes life is not easy, but remember, even your ups and downs have ups and downs...
--> ...and while sometimes you feel useless, you have so much potential and people do love you.
[[/folder]]

[[folder:The Square]]
* ChainOfDeals: To get your hotel keys back, you have to go through a long chain of NPC interactions by getting items and changing the town's clock.
* DialogueTree: Branching dialogue is an important mechanic of the level.
* EccentricTownsfolk: According to the horologist, the people of the town are SuperGullible to the point where they can be tricked by whatever time the town's clock is set to...even if it's at the exact opposite time of day.
* EveryoneCallsHimBarkeep: All the characters are just referred to by their profession.
* FailedASpotCheck: Besides the mechanic, none of the townsfolk seem to notice the town clock being repeatedly changed, and schedule their day as if the clock is even slightly reliable.
* FeaturelessProtagonist: No traits about age, gender, or profession are given to the protagonist.
* HeKnowsAboutTimedHits: The protagonist [[InformingTheFourthWall tells themselves]] to use space to enter doors.
* ImADoctorNotAPlaceholder: If you ask the room attendant to open your hotel room door, the room attendant clarifies their role:
--> No. That's not my job. I clean rooms and halls, I don't do personal errands.
* InformingTheFourthWall: The protagonist describes how they're able to go through doors for the convenience of the player.
* InUniverseGameClock: An odd variation. The level has no time-passing system, but the player can change the town's clock to change what buildings are open and [[NPCScheduling what NPCs are around]].
* JokeItem: The player character starts out with a wad of gum. Its only use is to be offered to the street performer, but that doesn't even work.
* KleptomaniacHero: The protagonist nabs a mug on a dusk at some point. They can also go into the grocer's cabinet and check it for useful items, but it just has flour and old cans.
* NoNameGiven: None of the characters have names, although some have titles.
* NPCScheduling: The [=NPCs=] that are outside depend on what the square's clock is set to. The mailman, street performer, custodian and beggar can all be found in multiple different places at different times of day.
* OnlySaneMan: The Horologist is the only person in town who notices that the town's people are SuperGullible.
* OurSloganIsTerrible:
** One of the items in the store is named "Short Storys That Probably Aren't True."
** The cinema is advertised with an unflattering "Two movies for the price of three!"
* {{Roofhopping}}: Jumping on parts of buildings is needed to get on top of the town hall.
* SuperGullible: The people of the square are gullible enough to be tricked by whatever the town's clock is set to.
* TalkToEveryone: To beat the level, you have to talk to the right characters, so looking around for the right [[NonPlayerCharacter NPCs]] to talk to is natural.
* VideoGameTutorial: There's a tutorial near the start showing how the levels items and {{Dialogue Tree}}s work.
* VisibleSilence: When the mechanic thinks the time going backwards, this is the player character's reaction.
* WorkingTitle: According to the Trivia section, the level was once known as "The Market."
[[/folder]]

[[folder:Accidental Prone]]
* AgonyOfTheFeet: The player can get injured by stepping on a rusted nail.
* BlackComedyCannibalism: You can get attacked by cannibals.
* ConstructionZoneCalamity: Among all the dangerous places the player has to go through, one of them is a construction zone.
* GrimyWater: If you touch the mud, you lose.
* HaveANiceDeath: There are twenty-four unique ways to get hurt, each with a unique message.
* HostileWeather You can get struck by thunder.
* IronButtmonkey: The protragonist can get injured in pretty much any way imaginable.
* PianoDrop: One of the many ways to get injured.
* ScaryStingingSwarm: One of the ways the player can lose is getting stung by killer bees.
[[/folder]]

[[folder:Mystery Mansion]]
* AllJustADream: It turns out it was all just part of a nightmare.
* EndlessCorridor: There's an endless hallway in the mansion.
* HauntedHouse: The house has an EndlessCorridor in it, indicating that it's indeed haunted or supernatural in some way.
* LockedDoor: You'll need enough keys to go through certain doors in the mansion.
* OldDarkHouse: The Mystery Mansion is indeed a spooky dark house.
[[/folder]]

!! Speedrun:
--> ''Try to dash through these levels in TimeTrial Mode after completion!''

# '''[=MKco=] - Mushroom Cup''', based on the ''VideoGame/MarioKart'' series
# '''One Minute Descend''' by Onjit
# '''Stone Ruin Speedrun''' by [=Imgood9=]
# '''TEZ''' by [=RGL32=]

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[[folder:[=MKco=] - Mushroom Cup]]
* EasyModeMockery: The "Crown of Shame" is the reward for 50cc, and the "{{Noob}}cake" is the reward for 10cc.
* {{Noob}}: Referenced with the Noobcake, which is the [[EasyModeMockery reward for the easiest difficulty]].
[[/folder]]
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