Literature: The Phantom Tollbooth
There was once a boy named Milo who didn't know what to do with himself — not just sometimes, but always. When he was in school he longed to be out, and when he was out he longed to be in. On the way he thought about coming home, and coming home he thought about going. Wherever he was he wished he were somewhere else, and when he got there he wondered why he'd bothered. Nothing really interested him — least of all the things that should have.
A classic children's novel by Norton Juster (and illustrated in most versions by Jules Feiffer) that has also become a favourite among adults for its intricate cleverness
, rapid-fire wit
and boundless imagination.Milo
is a bored little boy. Then one day he comes home from school (he's a latch-key kid) and discovers a very singular box in his room
. Within are the pieces to construct a toy tollbooth. Having nothing better to do, he follows the included instructions, drives through the tollbooth in his toy car, and suddenly finds himself driving down a road under a distant sky.
Along his surprising journey he meets such colorful characters as King Azaz the Unabridged, King of Dictionopolis and the realm of words; the Mathemagician, ruler of Digitopolis and everything number-related; Tock, the loyal watch dog (literally); the oversized Spelling Bee; the shifty-but-lovable Humbug; Faintly Macabre, the not-so-wicked Which; Chroma the Great, conductor of the sunrise; the Soundkeeper, who greedily keeps all sound to herself; and the sadly missing Princesses Rhyme and Reason, locked in the Castle in the Air and desperately in need of rescue
from the demons of the Mountains of Ignorance.
There is also a movie version, produced and co-directed by the legendary Chuck Jones
(his only non-compilation feature). A lot of the incidental wordplay and allusion is streamlined out, in favor of some catchy but extremely Seventies
songs about finding your dreams by following your heart. There's a lot to be said for Jones' typically cute and energetic character designs, though, especially the ones that have Mel Blanc's voices.
In 2010 a new film version was announced to be in the early stages of pre-production, but as of 2013 appears to have fallen into Development Hell
The book provides examples of:
- Achievements in Ignorance: "If we'd told you [the quest was impossible]...you might not have gone—and, as you've discovered, so many things are possible just as long as you don't know they're impossible."
- An Aesop: The page quote opens the book. At the end, the tollbooth vanishes, but on reflection, and looking around, Milo wonders how he would have found the time to go back even if it hadn't, when there was so much to do right there.
- Affably Evil: The Terrible Trivium is a polite, refined gentleman — so polite and refined, you wouldn't mind doing a few minor, insignificant tasks for him. Heck, you can spare a few thousand years, right?
- Agree to Disagree: How Milo gets the Mathemagician's permission to rescue the princesses, by realizing that agreeing to do this with Azaz is actually still agreement.
- Alphabet Architecture: The buildings of Dictionopolis.
- Anthropomorphic Personification: Each of the kingdom's characters represent a phrase of speech, Rhyme and Reason are obvious ones. The demons of Ignorance are also this.
- Big Damn Heroes: Just when the terrible creatures of Ignorance are about to descend on Milo, Tock, the Humbug and the princesses, the cavalry comes in the form of damn near every single person our heroes came across on their journey.
- The Blank: The Terrible Trivium, and in the movies Rhyme and Reason.
- A Boy and His X: A boy and his watchdog.
- The Cavalry: After rescuing the princesses from the Castle in the Air, Milo and his companions are chased down by all the demons of Ignorance, only to be saved at the last second by an army consisting of EVERYONE THEY'VE MET ON THEIR JOURNEY THUS FAR. Phantom Tollbooth could be considered the best example of this trope.
- Chekhov's Gun: All of the gifts given to Milo by the people he meets in his journey end up being used to free them from the demons and make it to the Castle in the Air—and each in a way perfectly suited to the barrier it overcomes. (The time-consuming task is overcome by an item that can calculate anything; a monster frightened by ideas is driven off by the book of words; a demon which lies about its appearance is overcome by a telescope that sees the truth; and the Senses Taker is beaten by the package of sounds since it provides laughter and the sense of humor, the one sense he can't take.)
- Clap Your Hands If You Believe: The cities of Reality and Illusions, in a way.
- Damsels in Distress: Princesses Rhyme and Reason.
- Divided We Fall
- Everything's Better with Princesses: Quite literal with the Princesses of Sweet Rhyme and Pure Reason, of the Kingdom of Wisdom. They are apparently high enough in authority that their brothers King Azaz and the Mathemagician, rulers of their own respective countries, appeal to them when there's a dispute... and once they're banished, Wisdom goes to Hell in a handbasket. It's only after they're rescued in The Quest that the Kingdom becomes sane again... everything is, in fact, better with them in charge.
- Exact Words: When Milo asks the Mathemagician to show him the biggest number there is, the Mathemagician shows him a number 3 that's twice his own height. Milo corrects himself and asks for the longest number there is, and the Mathemagician shows him a number 8 that's as wide as the 3 was high.
- Earlier, when Milo is asked what kind of meal he'd like, he asks for "something light" and gets platters filled with literal light. Then he asks for "a square meal" and gets blocks of food that taste awful.
- He also starts a long windy speech, when asked to by a waiter, then finds he has to "eat his words", as a pile of his own (no doubt rather dry) words are placed before him.
- Explain, Explain... Oh, Crap!: This is basically the Mathmagician's reaction to Milo pointing out that he has technicaly been agreeing with his brother King Azaz for over 20 years.
- Fantasy World Map: "The only trouble was that Milo had never heard of any of the places indicated, and even the names sounded most peculiar. 'I don't think there really is such a country.'"
- Faux Affably Evil: The Terrible Trivium.
- Forbidden Zone: The Mountains of Ignorance.
- Foreign Queasine: Played with. In Dictionopolis meals consist of literally eating one's own words, so whether your meal is delicious or horrible depends entirely on what you say. In Digitopolis the food itself tastes good but is hazardous—subtraction stew leaves you hungrier than when you began (because everyone there only eats when they are full until they are empty again).
- Fun with Acronyms: Inverted. Dr. Kakofonous A. Dischord's middle initial stands for "AS LOUD AS POSSIBLE"
- Golden Mean Fallacy: Embodied by the Triple Demons of Compromise: one tall and thin, one short and fat, and the third "exactly like the other two".
- Grows on Trees: Words do because money doesn't.
- Here We Go Again: As Milo drives off he hears Azaz and the Mathemagician arguing about the relative value of words and numbers once more and thinks, "Oh dear, I do hope they don't start it all again." One wonders if the entire quest does have to be repeated again and again for every boy or girl who uses the tollbooth...
- It's probably different each time. Notice all the roads that go off the edge of the map? There's no doubt stuff to do there. Of course, it could be All Just a Dream as well.
- The Hero's Journey: For a book so light in tone, it's surprising how well it fits: The Call to Adventure (with Refusal of the Call, the quest through an adventurous land with traveling companions, the Mathemagician playing the role of a late-stage Guardian, then a visit to the land of Ignorance (death), and the reluctant Return to normal life, in which he has permanently grown as a result of his journey.
- Home Sweet Home
- Hurricane of Puns
- Insane Troll Logic: Oh, so, so much.
Dodecahedron: Why, did you know that if a beaver two feet long with a tail a foot and a half long can build a dam twelve feet high and six feet wide in two days, all you would need to build Hoover Dam is a beaver sixty-eight feet long with a fifty-one-foot tail?
Humbug: Where would you find a beaver that big?
Dodecahedron: I'm sure I don't know, but if you did, you'd certainly know what to do with him.
- It Was a Gift: Several people Milo meets give him gifts that prove useful against the demons.
- Impossible Task:
- Getting to the land of Infinity. "Just follow that line forever, and when you get to the end, turn left." Or alternately, you can go up a staircase that never ends.
- Filling out the Senses Taker's questionnaire, which includes such questions as "why you were born", "the schools you haven't attended", "the number of books you read each year", "the number of books you don't read each year", every clothing size you can think of, and then the names and addresses of six people who can verify this information. And it should go without saying that these forms need to be filled out in triplicate and a single mistake means you have to write them all over again.
- Judge, Jury and Jailer: Officer Shrift. Fortunately for Milo, he only cares about throwing people in prison, not about keeping them there.
- Kangaroo Court: Officer Shrift runs one of these.
- The Kingdom
- Longer-Than-Life Sentence: Officer Shrift regularly sentences offenders to prison terms of millions of years, merely because he can. Subverted in that he's not good at keeping track of time and thus assumes that anyone who escapes his city's Cardboard Prison has served out his or her time.
"Six million years already? My, how time flies!"
- Lovable Coward: The Humbug.
- Never Tell Me the Odds: The quest was literally impossible—but since nobody told Milo, it became possible.
- Non-Action Guy: The Humbug, occasionally bordering on The Load.
- Non-Human Sidekick: Tock and the Humbug.
- Non Indicative Name: Tock - his watch makes a ticking sound. It's a sensitive subject for him, and apparently his whole family (his brother Tick makes a tocking sound).
- Obstructive Bureaucrat: The Senses Taker.
- Oxymoronic Being
- Painting the Frost on Windows: At one point, Milo meets Chroma, a conductor whose orchestra provides color to the world, with each instrument providing a specific color. Upon stopping at Milo's request, everything turns white with black outlines. He also meets the Soundkeeper, whose fortress contains a workshop where sounds are made.
- Parental Bonus: If you're under the age of 12, it's a given that you're not getting about a fifth of the jokes.
- The conflict between Dictionopolis and Digitopolis was Juster's jab at the "Two Cultures" mentality described by C. P. Snow; the position taken by Rhyme and Reason is much like that of Snow himself (who was both a physicist and a novelist).
- Portal Slam
- Princess Classic: Rhyme and Reason.
- Punny Name: Pretty much everybody.
- The Quest
- Reading Is Cool Aesop
- Real Life Writes the Plot: Feiffer drew the book's pictures because he happened to be living in the same apartment building as Juster at the time of the book's writing.
- And the origin of the book was that Juster had gotten a grant to write a nonfiction book on architecture but he had an idea for a story that he had to get out of his head. The text describing the cities of Reality and Illusion are the only surviving bits of what he wrote before he got sidetracked (and sidetracking you from what you're supposed to be doing is what the Terrible Trivium does). He reportedly has tried to pay back the grant several times, but can't find anyone who will acknowledge it.
- In the book, the Whether Man is a portrait/caricature of Juster, evidently revenge for including the Triple Demons of Compromise.
- Shaped Like Itself: The tollbooth package; "for its size it was larger than almost any other big package of smaller dimension that he'd ever seen."
- Shout-Out: Doctor Dischord's personality was a deliberate shout out to Groucho Marx's stage and screen persona.
- Small Name, Big Ego: The Humbug's character in a nutshell.
- Spiritual Successor: A child who is bored with their surroundings chances upon something unusual and follows it into a world where nonsense reigns supreme...
- Stealth Pun: Among other examples, the Everpresent Wordsnatcher, a bird that lives to misinterpret what others say, is actually native to the land of Context, "but it's such a nasty place, I prefer to spend all my time out of it."
- Tastes Like Purple/ Shaped Like Itself: While in the Word Market, Milo eats a few letters. The letter A apparently tastes "sweet and juicy, exactly how you'd expect an A to taste like."
- Trapped in Another World
- Viewers Are Geniuses: It's a fun read for kids, despite the fact that a good chunk of the wordplay and references will inevitably go over their heads.
- Wonder Child: The princesses were foundlings.
- World of Pun: There's a "watchdog" called Tock who is a dog with a clock in his abdomen. In the city of Dictionopolis people literally "eat their words" off plates. People literally jump to an island called Conclusions. It goes on and on like this.
- World of Silence: Enforced literally by the Soundkeeper when she has all the sounds in the Valley Of Sound muted. However, it doesn't stop the people there from protesting.
- World of Symbolism: With the tollbooth itself guarding the entrance.
- Worthless Yellow Rocks: They keep cluttering up the Numbers Mine.
- Writers Cannot Do Math: An in-universe example. Of course, the point was that there is no greatest possible number, but when Milo is for asked the highest number he can think of, he replies, "nine trillion, nine hundred ninety-nine billion, nine hundred ninety-nine million, nine hundred ninety-nine thousand, nine hundred ninety-nine". Even if he hadn't known that "quadrillion" comes after "trillion" (and not everyone does), with the "999s" he's doing, it should be obvious to him that the next number is ten trillion.
- Year Inside, Hour Outside: Despite the grandiose nature of Milo's adventure, he's only gone in the real world for five minutes in the movie; in the book it really is just an hour.
The movie provides examples of: