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PROTIP: To defeat a Tyrant, shoot at it until it dies.note 
— A loading screen combat tip regarding the Tyrant.

DOOM Eternal: Eternally gory, eternally funny, and eternally glorious in both aspects. Especially in the humor department.


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    Doom Eternal 
  • The first mission of the game, Hell on Earth, is completed in about three minutes, as the Slayer casually kicks down Deag Nilox's front door and then quickly tears off his head. The rest of the level, meanwhile, involves the Doom Slayer blasting through a demon-infested hellscape to reach a tower where he interrupts the other two Priests' ritual, just to throw Nilox's head at their feet, solely to scare the shit out of them.
    • There's something purely satisfying about the Priests talking smack about how the Slayer can do nothing to stop what they are doing, the Slayer responding with a Dramatic Gun Cock, and the Priests deciding to bug out right there and then as if realizing just who they're dealing with.
    • In the Cultist Base, Deag Ranak broadcasts at one point that the Doom Slayer's conviction had faltered and he would be easy to finish off. What he doesn't seem to realize is the Slayer took that detour for a purpose: recovering his Super Shotgun.
    • In general terms, the Doom Slayer's sheer efficient brutality when it comes to dealing with them never stops being funny. Nilox babbling about how the Slayer can't kill him? Shows him the coin that makes him vulnerable and off goes his head. Ranak offering him power for his life? Doomguy rejects the offer. Grav smugly stating that Doomguy can't kill him for fear of losing his sovereignty with the Sentinels? The Super Shotgun disagrees. Rather than waste time with discussions about morality or fall victim to any of the other trappings of heroism, he dispatches them within moments of being able to do so; Nilox's screentime stands at a grand total of sixteen seconds. Ranak's non-holographic screentime? Twelve seconds.
  • Dr. Helena's logs. At first she's heard trying to understand Doomguy as a scientist. By the fourth and last one, she pretty much sounds like Doomguy's biggest fangirl.
  • The UAC continues to be as blatant about its evil as ever, complete with informative holograms trying to get humans used to living with demons and informing humans to call them "mortally challenged" (as the term "demon" is offensive), along with claiming Earth is the melting pot of the universe. Emphasis on melting, one could say.
  • The things the UAC computer programs say remain some of the most bizarre (in-universe, bizarrely coded) things ever. In the last game, they would declare "demonic presence at unsafe levels". In this game, it's the "Slayer threat level at maximum". They also declare "Warning, the Slayer has entered the facility" after the Doom Slayer goes into the demon-infested facility. In their defense, "Doom Slayer at work" is the kind of thing with a minimum safe distance.
  • While moving through Samuel Hayden's new office at the ARC HQ, you find that something's finally gotten the better of him and tore him in half. He's alive - though barely - and the UAC's been trying to jump-start him again, though because of his own design philosophy behind the tech being so top-secret, his own workers can't even access it. The Slayer's response is to sternly tear his body away from the harness it's in, and toss him into a portal so Vega can try his hand at getting Sam up. There's also a bit of karma involved since Abraham Peters, the protagonist of Doom VFR, got torn in half and then eventually had his consciousness deleted by Samuel. It bears mentioning, that Samuel took the exact same wounds on his body as Abraham did, losing his right arm and lower body.
    • In the same level, you need to descend to continue. There's an option to press an elevator button to go down, but when you press it The doors don't open. Instead, the floor gives way and you fall into a lobby filled with demons.
    • Additionally, there is an unnamed ARC scientist that is clearly geeking out in meeting the Slayer as he explains Dr. Hayden was holding onto the demonic Crucible for the Slayer's use. Doubles as a moment of awesome given that the guy isn't afraid of being around the Slayer, unlike every other human that meets him.
    • What sells it, even more, is how the Doom Slayer treats Samuel Hayden's body with not even an ounce of care for it. Ripping it off from where he was plugged in and dragging it through the floor. Then nonchalantly throwing it into a portal as he meets with the Marauder. He treats it with the same amount of respect as he did with some of the precious equipment back in the previous game.
      • Made even funnier when one of the scientists specifically state they need to "carefully remove him" before they move him to another location. Anyone who played 2016 knows how well DOOM Slayer does "carefully".
  • While the Doom Slayer's sheer intimidation of everyone within the Phobos moonbase is simply awesome, the sheer lack of respect he has for every last one of them in return is terribly amusing. His solution to a locked door? Find the keycard hanging around a poor guy's neck, and drag him over to the card reader by his keycard, still on his office chair, then march through. Two guards telling him he can't be there? Walk up to the mouthiest one, look this "jock" in the eye, take his plasma gun, and just keep on walking without a look back. The Doom Slayer is as completely done with everyone's shit as ever. The way the bravado of the guard evaporates as he realizes just who he's talking to is hysterical to see.
    UAC Guard: Hey, who are you? You can't be... here...
    • To the side, you can see the other guard just sort of slowly back out of view, not wanting to get caught in his friend's potential death. And the poor bastard who had his rifle taken gets several seconds of scrutiny from the most terrifying and uncomfortable Death Glare he's probably ever had before the Doom Slayer's attention focuses on the Plasma Rifle in his hands. Better hope this unfortunate bastard thought to bring an extra Plasma Rifle. And some backup pants.
    • There's the way that the Doom Slayer just... takes the gun and keycard. His body language doesn't even state "This is mine now", it more suggests that this is something so mundane and routine for him, even with— no, especially with people in his way pissing their pants.
      • Especially hilarious is the fact that after he cuts himself off, he glances briefly at his buddy as the Doom Slayer walks up to him and never once takes his eyes off of the Doom Slayer for the rest of the exchange. You can practically hear the white-faced terror of the man.
      • This scene is even funnier in the main game, because by the time it happens, the Slayer already has the Plasma Rifle, meaning he took the guard's for no reason.
      • "I'm revoking your gun privileges."
      • There's another layer of hilarity buried here: the guard actually offered his gun to the Slayer after seeing who he was dealing with. He was scared so shitless that the moment the Slayer looks at him and then his rifle, he doesn't hesitate to give it up if it means he gets to live.
    • There's another exchange between two soldiers guarding the BFG-10000, along the lines of them talking smack and saying they could take the Slayer, only for Doomguy himself to smash through a nearby hatch and instantly scare them into submission.
    • In the control pod of the BFG-10000 proper, a guard is trying to warn people that the Slayer is coming for the BFG, only for the Slayer to literally throw him aside.
    • According to the devs, the Slayer saves that "bullying" behaviour for "jock" characters. The terrified "nerds", he'll leave alone and unscathed when he can. Seems rather polite of him, don't you think?
    • The reaction of everyone in the base to the Doom Slayer's arrival is hilarious, but bonus points go to the guy who hides behind his office chair, as if it will serve as a sufficient deterrent or a safety blanket.
  • After Samuel Hayden joins the team, he provides a steady stream of Straight Man comedy when put next to the awesome Doom Slayer.
    • The scene that starts the Phobos mission. The Doom Slayer needs a way to get to the core of Mars in order to reach Sentinel Prime and the final Hell Priest, which Samuel Hayden says will take some time - time the Slayer does not have with the invasion still going on and people still dying. Cue the Doom Slayer running a search and finding schematics of the BFG-10000, the huge-ass Wave-Motion Gun Hayden himself designed as part of Phobos's anti-demonic defense grid. And then Hayden realizes just what the Doom Slayer is planning:
      Samuel Hayden: You can't just shoot a hole into the surface of Mars!
      VEGA: The portal is ready.
      Mission Objective: Shoot a Hole in Mars.
    • Likewise, later on after the Slayer's blown a hole straight into Mars and is looking for a way to cross the gap of debris to the escape pods...
      Facility Voice: ACCESS TO SURFACE GUN BRIDGE GRANTED. MANUAL LOADING INITIATED.
      Samuel: That is a weapon, not a teleporter.
    • Amusingly as much as Hayden is as incredulously opposed to the Slayer's ideas and intents as last time, there's also a hint of indignant acceptance that he knows (from experience) that no matter what he says that the Slayer marches to the beat of his own drum, will do whatever he thinks he needs to in order to complete the mission, and fuck whatever objections anyone has to the methods. In the end, he just wordlessly accepts and settles into his role as mission control.
    • Additionally, given Hayden's true identity as Samur Makyr and VEGA's true identity as The Father, this scene reads as a member of the closest thing the setting has to Angels desperately begging the Slayer to not do something crazy only for literal actual God to enable the Slayer to do the crazy thing as Hayden is helpless to stop them.
    • On a meta-level, it's also one giant middle finger to the series constantly going back to Mars in some way or another. Screw some complicated plan of drilling machinery, screw traversing the surface yet again after the whole previous game was Hell and Mars, and screw trying to take your time with Earth at stake - the Slayer just blasts a massive hole through the crust of the planet and then rides an escape pod straight into it to find his objective. Even the ARC Resistance are baffled by the fact that he seemingly "destroyed Mars" for reasons unknown to the public, and it's easy to figure just how little he cares about the red planet at this point.
    • Even the first person cutscene showing the Doom Slayer commandeering the BFG-10000 is chock full of hilarity: after manually re-aiming the cannon at the surface of Mars, the system failsafes kick in, preventing him from firing a shot. The following conversation then ensues:
      VEGA: Would you like me to disable the safety protocols?
      [the Doom Slayer impatiently presses the trigger multiple times to get his point across]
    • It should be noted that this isn't the first time this happens. Earlier, the Doom Slayer needs to blast a couple of tentacles with security towers to get to Samuel Hayden, and the second simply wouldn't let him, even though the first did so without issue.
  • As mentioned above, Hayden's reaction to the Doomguy's scheme to blow a hole in the surface of Mars is hilarious, but even better is VEGA's. Upon Doomguy running the search on the BFG-10000, rather than get upset about it or question the wisdom of his idea, VEGA calmly says "I understand.", and proceeds to locate the cannon without complaint.
    • Once you do blow a hole in Mars, the automated warnings notify all personnel to evacuate to the surface of Mars since you have control of the BFG-9000. To emphasize, they saw this coming clearly enough to program automated warnings for exactly this scenario, knowing how unavoidable it would eventually be!
  • The Doom Slayer firing himself from a huge cannon to get to another demon-infested portion of the UAC Mars base blown up into space. The hilarious but also awesome thing is that when you watch the gameplay, you're getting excited at the Doom Slayer being able to use such a large weapon. Then when he gets to the cannon and prepares to fire it manually, he takes a moment to look at the projectile about to be loaded in, walks up and kicks it out, and puts himself into the barrel. When he gets inside and has VEGA fire it, he streaks across the sky around Phobos like a rage-filled missile, smashes through the wall of the base, and lands while cracking the floor with only a slight stumble, as if he wasn't just launched at high-velocity speeds.
    • Funnier is when even VEGA gets in on trying to dissuade the Slayer for once in his own way from using himself as a literal Human Cannonball. Bear in mind, up until now VEGA has not really protested anything the Slayer's gotten up to, but this appears to be where the A.I. draws the line.
      VEGA: The Ion Catapult is designed to use only approved UAC ammunition.
      [the Doom Slayer nonchalantly kicks away the capsule and proceeds to use himself as a literal human bullet]
  • After the Doom Slayer fires the BFG-10000 at Mars, he then rips the handheld BFG-9000 out of the firing chamber, prompting the Facility Voice to give us this lovely demonstration of Skewed Priorities:
    • Repeat, this is immediately after Mars' surface was rearranged, and it's more worried about the handheld BFG than the interplanetary cannon, and it suggests relocating to the surface of Mars - the surface that the Doom Slayer just wrecked. Either the base A.I. never thought that a possibility, or it decided that between a BFG-wielding Doom Slayer and a Shattered World crawling with demons... That the Doom Slayer actually is the greater threat in this case.
    • After he retrieves the BFG, guess what happens? The structure underneath the firing chamber gives way and sends both it and Doomguy careening down into a lower area, much like what happened with the BFG Test Chamber in the previous game. Of course, Doom Slayer just walks out of the fallen contraption like nothing bad just happened.
  • After killing the final priest, the Khan Maykr retaliates by taking control of Doomguy's ship, cutting off all power and freeing the prisoner demons to attack him. BFG Division begins to play and these feels like things are gonna get crazy. Of course, at this point, the player has the BFG...
  • Realizing that the Doom Slayer might actually succeed in killing the last priest and ruin her plans, the Khan Maykr tries to strike a deal with him to get him to turn back. In exchange, she offers to return all he had lost to him. What makes this funny? The Doom Slayer is also the original Doomguy, so that offer would include his poor pet rabbit!
  • A flashback details what happened when Doomguy first arrived in Sentinel Prime. The very first lines we hear him speak are rambling mutterings on ripping and tearing, along with the phrase, "Guts... Huge guts..." That implies the comic book is officially canon now.
  • The gameplay now has traditional third-person cutscenes. During the first of these (which is maybe half a minute long), the Doom Slayer is seen pacing back and forth, clearly bored out of his mind by the 5-second mark, and communicates entirely in pump-action shotgun.
  • The Stinger involves a zombie playing around with some of Doomguy's collectibles in his private chamber. Just before Doomguy shows up behind him. With the shotgun. Its reaction to the Dramatic Gun Cock is both brief and hilarious.
    • Also, the zombie is clearly playing out some wish fulfillment by having the Tyrant figurine winning against the Doom Slayer one; to add to the hilarity, when the Doom Slayer is finally allowed to punch the Tyrant, the zombie stops for a moment to scold the Slayer toy for fighting back.
  • In the first few Codex entries, we're given a map of Earth, showing how infested with demons certain parts of the world are... But Australia is untouched. Even Hell knows when it's outmatched, it seems.
    • It's doubly hilarious because Australia has a huge problem with invasive rabbits; so huge, in fact, to the point where they've repeatedly introduced rabbit-specific viruses to temporarily cull the rabbit population. Now, what animals do we know the Doom Slayer to be particularly fond of, again?
    • In a similar vein, the cheesiness of the antagonists constantly invoking that the Doom Slayer is Just One Man when the audience knows better. If only they knew just how much history he truly had with the Demons, they'd probably be far less surprised when he inevitably kills their greatest warriors, destroys their plans, and slaughters them all one-by-one in rapid succession without so much as a word uttered or even a break in his stride.
  • At the end of Nekravol - Part 1, you come across a statue of Olivia Pierce, the Big Bad of Doom (2016). You have to punch it from behind, toppling it and breaking it, to continue. One can only imagine a certain degree of smugness on Doomguy's part.
  • In the Cultist Base, after lowering a bridge right before another fight with demons, you might notice a small machine whirring around on the floor. It's a Roomba. It seems measures have been taken in response to the aftermath of the Doom Slayer's arrival.
    • Looking around the Slayer's private quarters shows he has two of them on hand.
  • The Doom Slayer now owns a collection of magazines and books within the Fortress of Doom. This collection includes gems such as: How to Win Friends and Kill Demons, Atlas Ripped and Teared, The Picture of Dorian Slay, The Caco in the Rye, 1984 Dead Demons, Demon Farm, The Very Hungry Cacodemon, The Power of Positive Ripping and Tearing, The Art of Rip and Tear, How to Stop Worrying and Start Slaying, The Man in the High Argent Tower, The Guts of Wrath, The Ripping Tree, My Best Friend, Daisy, Slayerhouse Five, Don Slayote, Fifty Shades of Slay, and EAT, RIP, TEAR.
    • If you look at his computer, he has the expect kill list and collectibles folder. He also has a folder for "Shotgun Portraits", remixes of his best kills and glory kills, a folder for pics of Daisy, and a video simply titled "RIP_AND_TEAR_MIX.MP3".
  • Hilariously, the Super Shotgun is such an Iconic Item of the Slayer's arsenal that the demons hate and fear it as much as they do the Slayer himself, as they took it from him somehow, hid it in a safe spot and attempted to destroy it. It even had a couple of pages in their demonic bible dedicated to how they hate the thing, written in the same deadly serious tone as anything about the Slayer himself.
    The sting of the Slayer's abominable arsenal casts fear into the lowest of our kin. Its blazing barrels of brimstone spew his vitriol and loathing upon us, and cast our brethren to the dirt. Mark the venom of his chosen apparatus of agony, the Diabolical Musket, Lucifer's Bane; its claw of pig iron gouging the flesh of the martyr and hurrying him upon us. Curse the name of his beloved treasure. Curse the Hell Walker's device of torment. We shall cast it unto the smelter and gild his entrails with the slurry.
  • One particularly chuckle-worthy line can be heard in the Cultist Base, right as you're dropped into an ambush and attacked on all sides. The calm delivery is what sells it.
    Facility Voice: Attention, all personnel. The Slayer is inside the base. Please proceed with aggression.
  • Also from the Cultist Base - the mere fact that the mission's objective is "INFILTRATE the Cultist Base" is amusing since this generally implies stealth. This being the third level, even a first-timer to the series will not be surprised to learn that the Doomguy's idea of infiltration involves less "sneaking around with a silenced pistol" and more "kicking in the front door with guns blazing."
  • At the end of the Super Gore Nest, the Computer Voice states that the nest is about to self-destruct... And informs personnel, "please save your work and walk calmly to the exit".
  • When the Arm Cannons of the Mancubus are taken out, they will continue to fire. But instead of the powerful projectiles that can take the Slayer out in a single shot, they are now pathetic little balls of light that, while still capable of hurting, are nowhere as dangerous as they were before. Add to that the fact fact the Mancubus will often waddle clumsily towards the Slayer in an attempt to get a shot and you got one of the more formidable enemies in the game turned into an Ugly Cute joke.

    The Ancient Gods 
  • The Doom Slayer retrieves the Seraphim's life sphere. As he does, the UAC base informs everyone that they have 5 seconds to evacuate before the base self-destructs. The Slayer takes this revelation in stride and does an Unflinching Walk as the base begins to explode all around him. We see the base collapse, and next we see the slayer, he's on the ground - none the worse for wear as he gets up, seemingly having had a bigger trouble with the collapsing of the base more than all the explosions.
  • The Slayer returns from the Blood Swamps having just crushed The Father's life sphere and instead brought back The Dark Lord Of Hell's. The entire ARC personnel response is to immediately GTFO. Except for The Intern, who is not only unfazed, but completely onboard with the Slayer's plan: Summoning the Devil for the express purpose of killing the Devil.
  • To the Slayer's credit, the idea "resurrect the Dark Lord just to kill him" is a lot less troublesome than you'd expect when his first instinct is to immediately try and blow the Dark Lord's head off when he forms with no gusto or honorable combat required. The issue being that in the resurrection chamber "You cannot spill blood on these grounds" is not a rule that can be broken like it was with the final Hell Priest in the base game; it's a reality forced upon the room.
  • The Demonic Troopers give off the impression of being the Evil Counterpart of the Night Sentinels and are found in the very last legs of the DLC... and are so hilariously weak that they're classified as ambient enemies (read, they barely qualify as enemies), being so weak that even a weapon that deals Scratch Damage, or even a regular punch turns them into Ludicrous Gibs. You almost feel sorry for the resulting Mook Horror Show they end up receiving from the Doom Slayer.
  • During the siege on Hell's oldest city, the Doom Slayer notices a weak point in the walls surrounding it, and wordlessly hops into a catapult. Not only is this a call-back to the Slayer using himself as a payload for a railgun, but this time, the launch isn't automated; Valen and the catapult operators wordlessly understand exactly what the Slayer wants to do and comply without a second's hesitation. This suggests that "throw the Slayer at the problem and it'll be solved" is a valid and very old tactic for the Night Sentinels.
  • The Dark Lord's death scene is largely cathartic and awesome, but has one last ingot of humor to share; the Doom Slayer talks. And not even a full sentence; just a perfect, brilliant combo of No-Nonsense Nemesis and a Lampshade Hanging.
    Dark Lord: Tell me... have you nothing to say to your creator... before you strike him down?
    Doom Slayer: [extends his Doom Blade and stabs him] No.
  • The fact that the DLC can be basically described thusly: "The Doom Slayer gives Satan (who is also God) a physical body just so he can kick his ass."
    Gameplay 
  • The Glory Kills are back, and as gloriously gory as ever. One particularly good one has the Doom Slayer smashing his fist down on a zombie's head and pushing it right into his chest, making the poor undead bastard look like he walked straight out of a Looney Tunes short.
    • If you listen closely to that moment of impact, you can actually hear a squeaky toy noise!
    • Another memorable glory kill on the zombies has the Slayer rip off their arm and beat them to death with it. The way the Earth Zombies gawk at their own incoming arm in horror really sells it.
    • All of the glory kills you can perform on a Cacodemon (and some on the Pain Elemental) involve ripping the thing's eye out... with a very audible, cartoonish "plop!" sound, like a meatier version of a cork popping out of a bottle.
    • One of the glory kills for both the Whiplash and Prowler consists of breaking its right arm, then shoving the exposed bone through its mouth. It's so over the top, it's hilarious. In this video, Hugo Martin (the game's lead designer) refers to it as a "Steven Seagal Glory Kill".
    • Pulling a Glory Kill on an Archvile from the right: he tries to catch the Slayer off guard by attacking him with one of his enormous claws, having faked a stagger in order to get him closer... Only for the Slayer to catch it. The Archvile can only react with its determined grimace quickly deflating into a look of immediate regret, moments before he gets stabbed through the head.
    • One of the kills for the Arachnotron is to pull off one of its legs and stab the demon in the face with it, a move that Patrick Gill of Polygon compared to "stop hitting yourself". Meanwhile, a glory kill from behind causes the Slayer to outright pick it up and comically flip the whole monster, causing it to scream before it blows up via getting crushed under its own weight.
    • One Glory Kill involving a Marauder has him pull a Punch Catch and looking rather pleased... Except this punch is being delivered by the arm with the Doomblade attached. Extend blade, face stabbed.
    • A glory kill on the Revenant has the Slayer cut him in half at the waist while destroying part of his jetpack. The end result? The top half of the Revenant screams and spins uncontrollably as his jetpack malfunctions until it eventually blows up.
    • One of the glory kills has the Doomguy pry the Pain Elemental's mouth open, with a Beat that leaves the Pain Elemental confused before the Slayer uses his Blade Below the Shoulder to poke the Pain Elemental's eye out from inside its mouth. It screams in horror cartoonishly, even doing a little jazz-hands.
    • A glory kill for the Mecha-Zombie involves the Slayer shoving its arm cannon into its mouth, then pulling the trigger. The zombie's wide-eyed expression before its head explodes has to be seen to be believed. He can also do this on the Carcass.
    • Speaking of the Carcass, one of his glory kills has the Doom Slayer stab his Doomblade into the tank on its back. The compressed air causes its upper body to spin faster and faster until it flies off and explodes.
    • One of the Glory Kills for the gargoyle has the Slayer grab its clawed arm, then shove it into its head, bisecting it in a cartoonishly brutal fashion.
    • For a normal zombie, a Glory Kill from behind causes the Slayer to grab its head and shoulder, then giving the shoulder a tug while keeping hold of the head. You can probably guess what comes out of it.
  • When picking up the Berserker power-up, the Slayer amps up the brutality to a point where nearly everything Crosses the Line Twice. Special mentions go to the Imp, where the Slayer picks up the poor demon by the leg and shoulder, and tears it in half; and the Prowler, who gets its head smashed between the Slayer's fists.
    • It gets better with the Hell Knight, who gets punched so hard that their entire lower half from the waist down is reduced to gibs. You can even see and hear the poor sucker cry out in sheer agony, clutching at their missing legs and exposed spine. At that point they've already been rendered totally useless, but then the Slayer gives them another punch to finish the job.
    • As for its cybernetically enhanced counterpart, the Dread Knight, the Slayer literally punches its head into gibs. Despite already being dead, the corpse is then punched again, reducing its upper torso into more gibs.
    • Berserk killing a Cacodemon? The Slayer just kicks it, upon which it flies off and explodes. The wide-open eye and huge frown it appears to make right beforehand are the icing on the cake.
    • One of the Berserk kills on the Mancubus has the Slayer punch it so hard only its skeleton and a few scraps of meat are left. For bonus points, his face is somehow left hanging off the top of his spinal cord like some kind of demented mask.
    • Berserk killing a regular zombie will result in the Slayer grabbing it by the shoulders and then calmly pulling it apart; he barely seems to be putting any effort in, and the gormless, confused look on the Zombie's face when he first grabs it is hilarious.
    • When using the Berserk powerup on a Tyrant, the Slayer first punches off both of its legs, and then punches its body hard enough to send it flying into the distance. A similar thing happens to the Archvile, in which the Slayer punches out its legs right before kicking it away, just as hard as with the Tyrant.
  • Performing headshots (i.e with the Heavy Cannon's Precision Bolt) has the unfortunate demon make a "pop" sound akin to a wine cork as their head gets blasted.
  • As a tongue-in-cheek reference to The Pain Elemental's original animations, Pain Elementals in this game move like they're waddling around on a pair of invisible legs.
  • Destroying the Mancubus' arm cannons will disable its flamethrower attack and weaken the fireballs it launches. Said fireballs also fly slowly through the air with a comical whistling sound, making it seem as though the Mancubus is shooting miniature firecrackers.
  • The game advises you to use either the Frag Grenades or the Combat Shotgun's Sticky Bomb mod to employ Feed It a Bomb when dealing with Cacodemons. If you do, then the hungry Hellspawn swallows the thing, complete with an audible gulping sound, and you get to watch as the demon realises what's happened. The explosive then blows up in its stomach, and for a Blink-and-You-Miss-It bonus, the Caco's body briefly swells.
  • Sometimes, dodging a Pinky's charge when you're in the right spot will cause it to faceplant into a wall. Ouch...
    • Another way to stop its charge? Dash head-on into the thing. You even get the Headstrongnote  milestone for it, too!
  • The Marauder is both intimidating and goofy in that this particular class of demon's primary attempt to match the Doom Slayer's might was... to pick up a Super Shotgun of their own. To be fair, the Super Shotgun is later explained in codex entries to be almost as terrifying to the demons as the Slayer himself.
  • At one point, the Doom Slayer finds himself able to possess a Revenant drone, in order to retrieve something that only a demon has clearance for, such as Doom Slayer's trademark double-barrel. After being made to cut a swathe through demonic forces to grab it and being forced to kneel before the Slayer and give him the weapon, shaking in terror (or pain), the Slayer snaps back to attention and grabs the Super Shotgun. You can then reward the Revenant by then pumping it full of lead. You don't have to, but it will remain kneeling and shaking presumably forever.
    • Also, the Doom Slayer was still in control of the Revenant when it knelt to present the Super Shotgun that way. Clearly, he has the same respect for his favored weapon as players do.
  • One loading screen combat tip regarding the Tyrant (the Cyberdemon's Suspiciously Similar Substitute), references the Cyberdemon's original protip (see page quote).
  • The codex entries of demons provide tips about how to efficiently deal with them. What is the stated weakness of Imps? Bullets... which isn't inaccurate, since a shotgun shell to the face will kill them too quickly.
  • Just like with DOOM 2016, there are collectible dolls you can pick up throughout the levels, with a brief animation for each doll you pick up. Of course, there's also a doll of the Doom Slayer like in the last game. When you pick up the Doom Slayer doll, he shows his arm blade to the doll before he moves the doll's left arm with his thumb and shakes it a bit as if the doll is excited about the new weapon. You can even hear a little squeak sound from the doll as Doom Slayer shakes it.
  • If you try to switch to a gun that has no ammo, the Slayer will instead lift up his chainsaw and rev it, as a reminder of how you get your ammo back in this game.
  • One achievement is It's a Magic Number. To get it, you need to kill 666 demons. Needless to say, you'll earn it quickly if you know how to play.
  • One of the most difficult collectibles to get is the figurine in Taras Nabad, requiring you to not just notice a cracked grate on the way down a shaft that you'd assume is barren until you look at it on the map, but carefully time a dash so that you break open the grate and get at it. If you don't have the timing down, it can take a while... so of course the figurine you get out of it is one of the Pain Elemental.
  • There are a couple "joke milestones" where the trigger for them is something you just know happened a lot in testing.
  • Playing with Cheat Codes activated can be quite the cathartic experience, especially with Berserker activated. This has the side effect of creating some strange moments of comedy as well, a prime example being when the Marauder has a badass intro declaring his utter disdain for the protagonist, only to be punched into giblets, not even a second after the battle begins.
  • The Marauder in general has been a massive pain to many players, so many people have taken to developing strategies to beat him. Within a week of release, players have gone from complaining how unfair he is to developing a reliable one cycle that involves pummeling the poor bastard with as much firepower as you can muster within five seconds. You almost feel sorry for the Marauder, almost.
  • Interacting with objects a little too quickly can lead to some unintentionally hilarious moments. Due to how punching and interacting with objects are bound to the same key, players walking up to, say, the Sentinel spirits to collect the Praetor Token they are holding, are just as likely to sock them in the face instead due to the interaction prompt's timing being a wee bit wonky. The spirits do not respond any differently, but considering their respectful nature, it can come across as a bit of a Mood Whiplash.
  • Deaths via the Crucible can also be darkly hilarious. The Tyrant for example first gets its legs cut off and then as it falls, gets its torso and then it's head cut off. You literally chop it down like it's an overly aggressive tree.
    Trailers 
    Meta 
  • A fair number of the Master Collection and Special Edition skins for the Slayer, his weapons and the Battlemode Demons can elicit some stellar humour, especially the Twitch Prime-exclusive Slayer sets.
    • You can make your own CMOF out of nearly any cutscene in the game by equipping the Unicorn Slayer. YMMV on whether this makes the Slayer's many, many badass moments better, worse, or both. That being said, there's no question that the spectacle of a hulking engine of violence dressed in armour so garish it would put My Little Pony to shame is hilarious.
    • And then there's the Mullet Slayer, which can be summed up as Doom Slayer as a stereotypical Redneck, complete with visible beer gut and a bunch of beer cans strapped onto him. He even wears a t-shirt that says EXTRA THICC for good measure that can be replaced with the Stars and Stripes as well. The set even comes with a podium that among other things, shows off NASCAR references and a plaque that says Guns, Cornbread, Freedom.
    • The Cosplay Slayer Skin. Take the original Doomguy outfit and give it a DIY look and you’ve got an outfit that is gloriously cheap. Its unique Battlemode intro animation even has the Slayer awkwardly extend the 'Doom Blade' with his free hand.
    • As part of the "Rip & Tear pack", players receive a Revenant skin that references an infamous meme.
    • Just Hipster Archvile. Look closely and you can even see a moustache on his face!
    • As part of the "Viva las V.E.G.A. event, behold The King!
  • Doom Eternal shares its release date with another game: Animal Crossing: New Horizons (March 20, 2020). Against all odds, the internet has now given the Doom Slayer a new best friend in Isabelle, the adorable little dog assistant mayor/series mascot. It is one of the most brutally wholesome things meme culture has ever produced, and it works for both characters.
    • Even better is that the Twitter account for Doom acknowledged the meme when Nintendo announced the Animal Crossing Nintendo Direct.
      Tweet: Will Isabelle be there?
    • It eventual came full circle with the Doom Slayer appearing in Super Smash Bros. Ultimate... as a Mii Gunner costume. More specifically, the last costume for the entire game. Even though he's only in it as a Mii costume, the fact that he's even in it at all means that fans can live the dream of the Doom Slayer and Isabelle being together in Smash at long last.
  • Matthew Mercer ran a Critical Role one-shot of a Doom Eternal-themed tabletop game in partnership with Bethesda. It's both funny and awesome. Warning: it's also three-and-a-half hours long. note 
  • In the Fortress of Doom, the Doom Slayer can play the original Doom and Doom II on an in-game computer. Doom Eternal can run Doom. We've come full circle.
  • The official release of the soundtrack features a few bonus tracks. One of them is "You Can't Just Shoot A Hole Into The Surface Of", which starts off with Hayden's memetic line, capped off by an excerpt of "BFG Division".

Can someone kill this idiot, please?!

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