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A character subpage for the WarCraft universe, including World of Warcraft. For the main character page, see here.

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    The Argent Crusade 

The Argent Dawn (left) and Argent Crusade emblems

The Argent Dawn, as it was initially called, was born following the Third War as a result of the remnants of the Silver Hand being split in two: The before-mentioned Argent Dawn and the Scarlet Crusade. Led by Lord Maxwell Tyrosus, the Argent Dawn acted as a neutral force of Light against the Scourge and other threats, recruiting members of both the Alliance and the Horde.

In Wrath of the Lich King, the Argent Dawn was forged together with the reformed Order of the Silver Hand under Tirion Fordring, making the Argent Crusade. The Argent Crusade then proceeded to lead the charge in Northrend to the very doorstep of the Lich King. Following the war against the Lich King, the Argent Crusade has settled in the Plaguelands, cleansing the land of both corruption and any Scourge remnants to be found.

  • Arch-Enemy: The Scourge.
  • Defector from Decadence: The original Argent Dawn was this to the remnants of the Silver Hand, many of whom joined the Scarlet Crusade.
  • Equal-Opportunity Evil: Inverted. It's interesting to note that one of their high officers (Leonid Bartholomew the Revered) is undead.
  • Light Is Good
  • The Order
  • Order Reborn: Founded by ex-members of the Silver Hand from the time of the Third War, and in Wrath of the Lich King Tirion Fordring proposed that the Argent Dawn unite with the current Silver Hand to form the Argent Crusade (though not all members of the Silver Hand joined, and they still exist as a separate group).
  • Teeth-Clenched Teamwork: Their relationship with the Knights of the Ebon Blade, since they don't think highly of the more morally questionable actions their Death Knight allies do. Unlike the Alliance and the Horde, though, they can work together against the Lich King.

Highlord Tirion Fordring

"Too long have I sat idle, gripped in this haze... this malaise, lamenting what could have been... what should have been. Your death will not have been in vain, Taelan. A new Order is born on this Order which will dedicate itself to extinguishing the evil that plagues this world. An evil that cannot hide behind politics and pleasantries. This I promise... This I vow..."
Class: Paladin

Supreme Commander of the Argent Crusade and the Lich King's main enemy in Wrath of the Lich King. His story started with when Eitrigg, an Orc veteran chose to save his life. Owing him a blood debt, Tirion later sacrifices his own Knighthood and was exiled for saving the Orc's life from being executed by the Alliance. Living as a hermit, he saw as his son Taelan grew up and joined the Scarlet Crusade. Asking adventurers for help, he managed to reconnect with his son and convinced him to defect, though Taelan was soon after killed by Grand Inquisitor Isillien. Avenging his son, Tirion swore to reform the Knights of the Silver Hand and take up the mantle of Highlord of the Silver Hand.

He later confronts Darion Mograine, then a Death Knight serving Arthas. After managing to convince him to defect, Arthas comes along to finish them off. At this point Darion throws the corrupted Ashbringer to Tirion, who manages to purify it upon touch. Driving off Arthas, Tirion unites the Argent Dawn and the Silver Hand into the Argent Crusade. They eventually achieve victory atop Icecrown Citadel, Tirion personally shattering Frostmourne, leading to Arthas' death. In Cataclysm he now resides in and leads the Argent Crusade from Hearthglen.

Maxwell Tyrosus

Class: Paladin

The leader of the Argent Dawn before it became the Argent Crusade. Tyrosus was a Knight of the Silver Hand who fought alongside Alexandros Mograine after the fall of Lordaeron. When Mograine fell to the Scourge, Tyrosus left the remnants behind as they slowly were warped into the Scarlet Crusade. He founded the Argent Dawn as a result, leading it from Light's Hope Chapel within the Eastern Plaguelands, organizing efforts to counter the advance of evil all over Azeroth.

He led the defence of Light's Hope Chapel against the Knights of the Ebon Blade, and despite the odds, emerged victorious with Tirion's aid. When Tirion Fordring proposed the merging of his reformed Silver Hand and the Argent Dawn, Tyrosus stood aside to let him take over leadership. After the Scourge's defeat in Northrend, he continues to organise Argent efforts in the Eastern Plaguelands, and is recruiting new members to help cleanse the land of the Scourge remnants present there.
  • Badass: He's personally credited by the Scourge itself to have dealt such a terrible blow to a powerful lich that he can't take physical form again.
  • Defector from Decadence: He personally defected from the remnants of the Silver Hand after the death of Alexandros Mograine, having deemed its remnants beyond saving.
  • Eyepatch of Power: His most notable physical feature is the eyepatch he wears over his right eye.
  • Knight in Shining Armor
  • The Paladin: As a former Knight of the Silver Hand, he too is a paladin, though he has yet to showcase any explicit Light usage.
  • Reasonable Authority Figure: Unlike the other remnants of the Silver Hand, Tyrosus was able to see the merits of asking for aid from the other races, even those outside the Alliance, and formed the Argent Dawn to that end.

    The Scarlet Crusade 
  • Knight Templar: They believed anybody living not wearing their tabard to be an agent of the Scourge.
  • Light Is Not Good: Despite being devoted worshippers of the Light, they commit several acts of evil.
  • The Remnant: The Crusade was originally formed from the remains of the Order of the Silver Hand and the people of Lordaeron.

Saidan Dathrohan

Class: Paladin

One of the first paladins of the Silver Hand and Grand Crusader of the Scarlet Crusade, Saiden Dathrohan was originally a knight of Lordaeron who found faith and got closer to the Church of the Light, studying under the guidance of Archbishop Alonsus Faol. He was killed by the Dreadlord Balnazzar, who then possessed his corpse and impersonated the paladin, eventually founding the Scarlet Crusade.
  • Badass: As one of the first Knights of the Silver Hand, it goes without saying.
  • Cool Old Guy: While Balnazzar-as-Dathrohan is a despicable manipulator, the man himself is a noble and well-respected paladin, looked up to by his younger brethren.
  • Depending on the Artist: World of Warcraft initially depicted him as being blond, while the Ashbringer comic depicts him as being older and grey-haired.
  • Drop the Hammer: In the Ashbringer comic he wields a large hammer.
  • Grand Theft Me: Dathrohan has been dead for a long while, his corpse possessed by the Dreadlord Balnazzar. He finally shed Dathrohan's skin in Cataclysm.
  • Killed Off for Real: Killed by Balnazzar, then used as a disguise.
  • Old Soldier: He's grey-haired and fought the orcs during the Second War.
  • The Paladin: One of the first paladins of the Order of the Silver Hand, along with Uther, Tirion and Turalyon.


Class: Priest

Grand Inquisitor of the Scarlet Crusade.

Brigitte Abbendis

Class: Paladin

High General of the Scarlet Crusade, stationed in Tyr's Hand. Having received visions from what she believed to be the Light, she renamed her forces the Scarlet Onslaught and sailed to Northrend, leaving her besieged people behind. There she met the missing Admiral Barean Westwind (in reality a guise assumed by the assumed dead dreadlord Mal'ganis), who quickly assumed control of her forces.

Taelan Fordring

Class: Paladin

Highlord Taelan Fordring was the son of the elder Tirion Fordring. Taelan was a former Knight of the Silver Hand and lord of Mardenholde Keep. After the creation of the Scarlet Crusade he became Highlord and ruled over Hearthglen, under the command of the Grand Crusader.

Renault Mograine

Class: Paladin

First born son of Alexandros Mograine and commander of the Scarlet Monastery.

Sally Whitemane

Class: Priest

High Inquisitor of the Scarlet Crusade.

    The Earthen Ring 
The Earthen Ring is an organization dedicated to preserving the harmony between the elements on Azeroth and Outland. They are made up of shamans from both the Alliance and the Horde. In Cataclysm they have taken a major role in trying to repair the destruction Deathwing's return has wrought upon Azeroth, and working to prevent more impending disasters from occurring.

  • Arch-Enemy: Twilight's Hammer.
  • Balance of Power: Ideally the Earthen Ring would like to preserve the balance between the four elements, which are represented by the elemental lords Ragnaros (Fire), Therazane (Earth), Neptulon (Water), and Al'Akir (Wind). They will often take sides with one to pacify the other. For example, during the Midsummer Fire Festival, they side with Ragnaros against Ahune the Frost Lord, in order to prevent an elemental war, and in Cataclysm they work mainly for Therazane and Neptulon to stop the Twilight's Hammer and the naga in Deepholm and Vashj'ir respectively.
  • A Day in the Limelight: They have been around since the beginning of World of Warcraft, but they were the focus of multiple quest arcs in the Cataclysm expansion.
  • Dropped a Bridge on Him: In the final run to safety in the Hour Of Twilight dungeon, four of the earthen ring shaman you've quested with and known are unceremoniously killed off by being strangled by a tentacle (at one point it was possible to save them, but a subsequent patch made the tentacles that kill them untargetable).
  • Equal-Opportunity Evil: Inverted. Shamans of all races are welcome to join the Earthen Ring. They are also more than willing to work with members of the Horde or the Alliance to protect Azeroth and Outland.
  • Elemental Powers: Being made up of shamans, this is a given.
  • Shadow Archetype: Twilight's Hammer to the Earthen Ring. Similar methods (use of the elements and study of the Old Gods), vastly different goals: Twilight's Hammer wants to use the elements to spread chaos, and they study the Old Gods to pave the way for their return, while the Earthen Ring wants to preserve the balance between the elements, and they study the Old Gods in order to find ways to keep them from coming back.
  • Summon Magic: They often summon elemental spirits to help them in combat or perform cleansing rituals.

Muln Earthfury

Class: Shaman

Leader of the Earthen Ring prior to Tides of War.
  • A Day in the Limelight: He barely appears in World of Warcraft and is a minor character in Tides of War, but he gets a lot of page time in the manga Shaman.
  • A Load of Bull: He's a tauren.
  • Elemental Powers: Though one of the plot points of Shaman is the fear that the Earthen Ring is losing its connection to the elements, Muln is still quite powerful. At the end of the story he proves that the Earthen Ring's method of requesting aid from elementals rather than forcing them into submission is still the right way of doing things.
  • Passing the Torch: To Thrall in Tides of War.

    Guardians of Tirisfal 
The Council of Tirisfal was founded several thousand years ago by the elves of Quel'thalas and the mages of Dalaran to defeat any demons who slipped into Azeroth unnoticed. Initially they focused their powers temporarily through a person titled Spearhead, but eventually they came to transfer their powers over to a new position, the Guardian of Tirisfal.

Although Medivh was the last Guardian of the old Council, a second Council of Tirisfal was briefly formed to combat Cho'gall and the Twilight's Hammer shortly before Wrath of the Lich King with Med'an as their Guardian. This New Council had members from all kinds of magical schools, rather than just mages. Its members have since gone their separate ways and it appears to be disbanded.


Class: Mage

The penultimate Guardian of Tirisfal and the mother of Medivh. As the Guardian of Tirisfal she personally fought and slew Sargeras, who had appeared as an avatar on Azeroth. As Aegwynn's arrogance and independance from the Council of Tirisfal grew, she felt that she was the only one to choose the next Guardian. She seduced Nielas Aran, court conjurer of Stormwind, and gave birth to Medivh, before leaving him in Nielas' care, transferring the powers of the Guardian of Tirisfal for her son to awaken later in his age. Unfortunately, Sargeras had spirited his essence into Aegwynn after his avatar was slain, and he possessed Medivh as he was conceived, leading to him opening the Dark Portal and leading the orcs into Azeroth.


"Humanity is in peril! The tides of darkness have come again and the whole world is poised on the brink of war!"
Voiced by: Michael Bell
Class: Mage

The last Guardian of Tirisfal. He was conceived by and inherited the power from Aegwynn in defiance of the Kirin Tor, as she was possessed by the spirit of Sargeras. She left him in the care of his father, and became friends with Llane Wrynn and Anduin Lothar. His power awoke on his fourteenth birthday, and made him lapse into a coma. After he recovered, Sargeras, whose soul had passed to him from his mother, made a deal with Gul'dan and opened the Dark Portal. Khadgar, his apprentice, discovered his corruption some time afterwards and, along with Lothar and Garona, managed to slay him. It was later revealed that he was Garona's lover and had a child with her.

With Medivh's death, his soul was freed, and Sargeras was banished. His mother later resurrected him and he launched a plan to unite the Horde and Alliance to stand against the Burning Legion. In the end, he convinced Jaina, Thrall, and Malfurion to lead the army to stall Archimonde until the trap could be set at the World Tree and Archimonde destroyed for good.

His whereabouts after the war are unknown.


Prophecy: "When the child of the three realms becomes as light, the ancient power will be released. The earth will tremble. The seas will rise up in answer, and all will be madness. A new day will dawn, bringing with it chaos or peace."
Class: Mage

Med'an is the child of Garona and Medivh, and the New Guardian of Tirisfal. He was raised by Garona's friend Meryl Winterstorm in Duskwood, and never knew the identities of either of his parents. The subject of a prophecy, the Twilight's Hammer planned on using Med'an to revive the Old God C'thun. Garona got involved when the Twilight's Hammer exploited the old mind control spell used on her in the First War, revealing Med'an's heritage and power to the world.
  • Heinz Hybrid: Half-human, quarter-orc, and quarter-draenei.
  • Luke, I Am Your Father: Med'an (and pretty much everyone else in the world) believed his father was one of history's greatest monsters. He learns of Medivh being possessed by Sargeras after a visit to Karazhan.
  • Magic Staff: The same one used by his father, Medivh.
  • Older Than He Looks: Looks to be a teenager, when he in reality isn't much younger than Thrall.
  • Put on a Bus: Except for a name drop in Prophet's Lesson, Med'an hasn't been seen since his comic series ended. Word of God says he is currently on another world to continue his training.
    • Later it would seem that he gave up his title of Guardian, giving Atiesh to Khadgar. Word of God states that as Warlords of Draenor no new Guardian has been made.
  • The Red Mage: Med'an knows shaman and arcane magic. His uncle Maraad is teaching him in Light magic, as well.
  • Scarf of Asskicking
  • Simple Staff: His staff takes this appearance.
  • Walking Shirtless Scene

    Knights of the Ebon Blade 

  • Anti-Hero: They're all this to varying degrees, some going as far as Token Evil Teammate.
  • Arch-Enemy: The Scourge.
  • The Atoner: They fight the Lich King to make up for what they have done, but are not above morally dubious tactics in doing so.
  • Black Knight: All of them.
  • Dark Is Not Evil: To a degree. It depends on the death knight.
  • Magic Knight: As death knights all of them use their dark magic together with their melee fighting skills.
  • Teeth-Clenched Teamwork: Their relationship with the Argent Crusade, since they don't think their Paladin allies' tactics are practical. Unlike the Alliance and the Horde, though, they can work together against the Lich King.
  • The Undead: They were all raised from the dead to become one of the Scourge's death knights.

Highlord Darion Mograine

Class: Death Knight

Leader of the Knights of the Ebon Blade, a renegade faction of death knights who broke away from the Scourge. Darion is the son of Alexandros Mograine, who was murdered by his other son and resurrected by the Scourge as the leader of all death knights. He led an assault on Naxxramas with the intent of freeing his father's soul, but succeeded only by sacrificing his own in turn and taking Alexandros' place. During the battle at Light's Hope Chapel, however, Tirion Fordring was able to free him (and the rest of the Ebon Blade) from the Lich King's control, using the Ashbringer. In Northrend, the two of them led the charge into Icecrown, eventually laying siege to the seat of the Lich King himself.
  • Anti-Hero: After his inevitable Heel-Face Turn near the end of death knight starting quest chain, he becomes a Type IV, being fairly ruthless in his quest against the Lich King and his followers, in contrast to Tirion and his paladins.
  • The Atoner: Dedicates both himself and his order to making up for their crimes under the Scourge by joining the fight against the Lich King.
  • Badass Normal: Before his Heroic Sacrifice, unlike his father.
  • Brainwashed and Crazy: Formerly, like most death knights.
  • Cain and Abel: In the Ashbringer comic, his brother Renault went crazy with guilt over the murder of their father. When an oblivious Darion showed up after years of estrangement to ask for help with the whole "Dad's a Death Knight" thing, Renault started kicking him to death while he was too shocked to even try to defend himself.
  • Cool Helmet: Wears one all the time. He also gets a new one in Icecrown Citadel.
  • Death by Childbirth: His mother died when giving birth to him.
  • Dual Wielding: He wields a pair of runeblades after throwing the Ashbringer to Tirion.
  • Equivalent Exchange: "My soul for yours. I love you, Dad."
  • Even Bad Men Love Their Dads
  • Fallen Hero: When serving the Lich King; he used to be a member of the Argent Dawn.
  • Heroic Sacrifice: He did not really die because of it, but instead becomes Kel'thuzad's mindless minion afterwards.
  • In the Hood: As the Ebon Watcher.
  • It's Personal: On Orbaz Bloodbane, we don't know exactly what other than him leaving in Light's Hope chapel. His subordinates were surprised that Darion personally showed up and take part during the assassination scheme to ensure he hit the dust.
  • Love Redeems: His Heroic Sacrifice.
  • The Power of Love: Tirion had advised Darion that only an act of love would free his father from the corrupted Ashbringer. Darion's act of love (His Heroic Sacrifice) was powerful enough to not only save his father's soul, but also destroy the entire Scourge army assaulting Light's Hope Chapel.
  • Roaring Rampage of Revenge: "You betrayed me. You betrayed us all, monster. Taste the might of Mograine!" Not that he got far; it didn't even last long enough to be a Curb-Stomp Battle. After the battle he leads the Knights of the Ebon Blade towards revenge against the Lich King.
  • Trauma Conga Line: In the comic. See Cain and Abel above, among other things.
  • Used to Be a Sweet Kid: Goes from a heroic aspiring paladin to a death knight Anti-Hero.

Koltira Deathweaver

Class: Death Knight

The death knight representative for the Horde.


Class: Death Knight

The death knight representative for the Alliance.
  • An Ice Person: Considered the archetypal Frost death knight — Frost's Dual Wielding specialization is even named after him. Exemplified if summoned to defend Hyjal, as he exclusively uses Frost-based magics to fight.
  • Anti-Hero
  • Bash Brothers: With Koltira.
  • Big Brother Instinct: Very protective of his little sister.
  • Brainwashed and Crazy: Formerly, like most death knights.
  • Dual Wielding: Favors a sword in each hand after he breaks away from the Scourge.
  • Helmets Are Hardly Heroic
  • Morality Pet: His sister.
  • Noble Demon: While under the Lich King's control, having had a good sense camaradiere unlike any other death knight. He even sends the player to rescue Koltira when he's captured by the Scarlet Crusade, at considerable risk to his own reputation (as Death Knights are not supposed to show compassion).
  • Self-Made Orphan: Tragic example, to prove his loyalty, Kel'Thuzad made him kill his own mother.


  • Acrofatic: Pandaren (especially males) tend to be fat. In fact, they consider weight to be a good thing. However, they are also very agile.
    Female Pandaren joke: "Oh, I'm doing great! I mean, I could stand to gain a few pounds sure, but who doesn't?"
    Male Pandaren joke: "Gotta store up some fat for the winter! I don't hibernate or nothin', I just like havin' it around."
    • This is even part of their backstory. When they were enslaved by the mogu, the pandaren were not allowed to own weapons. When the monks began to secretly train others in the art of combat in order to overthrow their masters, they focused on using farm tools and unarmed strikes. In contrast the mogu favored huge, impractical weapons designed to inspire terror, on top of already being slow (yet very strong). During the rebellion, the mogu were often left dazed and disoriented by the pandarens' speed.
  • The Alcoholic: Rivals the Dwarves in this respect.
  • Almighty Janitor: Even the ones working simple jobs are usually quite good at combat.
  • Big Eater: A lot of the pandaren /silly and /flirt quotes, as well as in-game dialogue, reference food.
  • Big Fun: Big, usually jolly, and usually drunk.
  • Bilingual Bonus: "Ren" means people in chinese, hence the Pandaren are Panda People.
  • Fantasy Counterpart Culture: China.
  • Pandaing to the Audience

Chen Stormstout

"Why do we fight? To protect home and family. To preserve balance and bring harmony. For my kind, the true question is: What is worth fighting for?"
Class: Monk
Voiced by: Keone Young

Chen Stormstout is a wandering pandaren brewmaster from the Wandering Isle. He originally appeared in Warcraft 3 : The Frozen Throne, where he fought with the Horde against the Alliance's Daelin Proudmoore, becoming good friends with Rexxar, Rokhan, and Vol'jin and meeting Thrall, Cairne, and Baine, before he once again went off to wander around the world. He has a major role in World of Warcraft: Mists of Pandaria, where he finally arrives in Pandaria and gets to visit his ancestors' brewery.

Afterwards, he assumes command of the Brewery while he continues to adventure through Pandaria. After finding more of his Stormstout kin in the Dread Wastes, he finds both Tyrathan Khort and Vol'jin mortally wounded, delivering them to the Shado-Pan Monastery to recover. He stays by their side as they heal, and eventually grows into a romantic relationship with Shado-Pan Priestess, Yalia Sagewhisper. While he plans to live a quiet life with Yalia for the rest of his days, he travels to Durotar to help Vol'jin's rebellion against Garrosh Hellscream.
  • Acrofatic
  • And Now for Someone Completely Different: During the quest "Broken Dreams," you briefly take control of him while playing through the flashback of how he went to the Stormstout Brewery.
  • Badass
  • Bare-Fisted Monk
  • Bash Brothers: Hints of this with Vol'jin. He's a major character who helps Vol'jin in Shadows of the Horde, and he helps Vol'jin during Battlefield: Barrens.
  • Big Damn Heroes: Chen is the first of the cavalry to arrive in the ending to Valley of the Four Winds and Krasarang Wilds, attacking four Mantid on his own and then explaining to one of the local Shado-pan that everyone will give their lives to save their homes.
    • He also has a moment in Pearl of Pandaria appearing out of nowhere on a flying rocket to save Li Li and Strongbo from a fel orc.
  • Boisterous Bruiser
  • Breath Weapon: As a Brewmaster he's capable of breathing fire. In Shadows of the Horde, he uses it to entertain children.
  • Call Back: One for Warcraft III: The Frozen Throne's Orc Campaign in the Horde's Dominance Offensive questline: he's the one who heals Vol'jin of the Kor'kron assassin's troll-killing poison, referring to Vol'jin as an "old friend."
  • Chef of Iron: Not only is he the best brewer in Azeroth, but he's also a very fine cook, as well as a strong monk.
  • The Drifter
  • Drunken Master: The Shado-Pan refer to him as "Master Stormstout."
  • Guile Hero: Doesn't seem like one at first, but his encounter with a group of Ogres really seals him as this. He was captured by a group of three who were arguing over what he would taste like. One thought he would taste like bear. One thought he would taste like rabbit, and the last thought he would taste like crow. Chen suggested to them that they go catch and cook those animals so they would have the taste fresh in their mouths when they ate him, and that he would brew beer for them. The ogres did so, and Chen brewed them beer. After a night of eating, drinking, and partying, Chen walked away as the only one sober.
  • Hat Damage: His hat gets damaged in the Mists of Pandaria cinematic, and the cut is still there in the game.
  • Honorary True Companion: To the Horde, although he remains neutral.
  • Honor Before Reason: He expresses his discomfort with Tyrathan's more pragmatic ways for dealing with the Zandalari trolls, although he realizes they have no choice. He also feels a little Squick in the ways Vol'jin and Tyrathan discuss the proper way to kill a Zandalari with a bow.
  • Hidden Depths: Though he is first presented as a carefree goofball in The Frozen Throne and the Valley of the Four Winds, players later get to see a more serious side of him in the Dread Wastes, where he is forced to deal with the deaths of two family members (one later turns out to be Not Quite Dead).
    • This is explored more in Shadows of the Horde, where again, he acts like a goofball to entertain people. His conversations with Yalia, however, reveal his deeper side and how the two of them contrast.
  • I Have No Son: When he goes to Uncle Gao, he gets coldly turned away (despite- or possibly because- of the fact that the brewery is spiraling out of his control), and is hurt to be treated this way by family.
  • I Just Want to Be Normal: He's renowned the world over as a legendary Brewmaster and explorer and is revered as a Champion of the Horde (Even though he's neutral), but when he returned to the Wandering Isle to see Li Li, he wanted nothing more than to live a quiet life with his family. For all of his exploits and explorations, being able to actually live in one spot was a brand new adventure for him. As of Shadows of the Horde, he plans to build a small extension of his brewery by Zouchin Village, so he can live there with Yalia.
  • Lightning Bruiser: At one point you take control of him during a flashback quest (detailing what he encountered when first entering the Stormstout Brewery), and he has just two abilities. One is "Stormstout Fu: Perform a dazzling feat of martial arts on your target." (the other, unsurprisingly, is "Drink: Restores your health over time.")
    • "Stormstout Fu" triggers a random ability from the playable monk class, which has quite a varied arsenal of attacks.
  • Nice Hat
  • Official Couple: With Yalia Sagewhisper as of Shadows of the Horde.
  • Opposites Attract: With Vol'jin and Yalia.
    • Vol'jin is a pragmatic troll who uses dark magic and enjoys combat, not afraid to use his fists and claws to rip someone's head off, and the two of them are best friends.
    • Yalia is calm, serene, and graceful as opposed to Chen's boisterous, outgoing, loud ways. A part in Shadows of the Horde touches upon this while the two of them are talking - Chen crosses a river in a single bound with a large, bold leap, and Yalia carefully chooses her steps perfectly to tip toe across revealed stones.
  • Simple Staff: His primary weapon is this, though he ties jugs to it, presumably for easier transport.
  • Stout Strength: As he proudly tells Li-Li.
    Chen Stormstout: "Why would I want to feel skinny, size is strength!"
  • Supreme Brewer: His concoctions can put even the hardiest of drinkers under the table.
  • To Absent Friends: Delivers an eulogy to the dead Evie Stormstout in the Dread Wastes, with the player present.
  • Walking the Earth: He did this for a time, as some of the pandaren of the Wandering Isle are prone to do. In Mists of Pandaria, he arrives in the homeland of his ancestors, Pandaria.

Li Li Stormstout

"Take me with you!"

Chen's young niece who travels with him around Pandaria. Before the events of Mists of Pandaria, Li Li went on her own adventure across the world in search of her uncle. During that adventure she got caught up in a villainous plot as a Naga and her flunkies were searching for the mysterious Pearl of Pandaria.
  • Action Girl: It doesn't show up much in the game but Li Li is shown as a good fighter, at least for a little girl, in Pearl of Pandaria. She was taught by Strongbo, the Wandering Isle's foremost martial arts master.
  • A Day in the Limelight: She has a central role in the Pearl of Pandaria comic.
  • Are We There Yet?: Is frustrated with her uncle's leisurely traveling pace.
  • Deadpan Snarker
  • In-Series Nickname: "The Wild Dog". It's actually a derogatory term used by mainland Pandaren for Pandaren from the Wandering Isle, namely those who lean towards Huojin like Li Li does, but she's come to embrace the name and what it brings.
  • Little Miss Snarker: Especially during, but certainly not limited to, Muddy Water.
    Li Li: My favorite part was when you splashed muddy water in my eyes. I'm being sarcastic, by the way.
  • Missing Mom: Her mother died in a fishing accident.
  • Mouthy Kid
  • Stop Poking Me: "Okay, so, I'm all like, 'Hey, what's up?' and you're like, 'I'm gonna poke you', and I'm all, 'Whacha doin'?' and you're like, 'I'm gonna keep poking you', and I'm like, 'Seriously?' an' you're all just like poking me? Like, what's your deal?"
  • Tagalong Kid: Will tag along with the player while Chen goes ahead to find the Stormstout Brewery.

Lorewalker Cho

"Every good story needs a hero."
Voiced by: Jim Cummings

A wandering historian encountered by the player during their travels in Pandaria. Like the other Lorewalkers, his job is to scour the land for whatever pieces of history have been lost to memory. He encounters the player character shortly after what's left of their faction entrenches itself and proves to be quite accommodating compared to Taran Zhu, quickly making friends with the player and helping them solve their current dilemma in exchange for a little help with his relatively humble pursuit of knowledge.

Cho continues to appear throughout the Jade Forest and Kun-Lai Summit, ultimately making an extended stop at the newly-opened Vale of Eternal Blossoms to study the ancient mogu texts there. He makes a later appearance as the guide within the Mogu'shan Vaults raid and sings the Song of Liu Lang at the Wanderer's Festival in Krasarang Wilds every Sunday.

Lorewalker Cho narrates the Patch 5.2 trailer, reciting an ancient poem telling of the Thunder King, shifting into a modified version of the rhyme found in his tomb, and closing with a verse of his own creation, calling the heroes of the world to arms.

When the Vale of Eternal Blossoms is destroyed in the revival of the Heart of Y'Shaarj, Lorewalker Cho leads heroes into the Titan vaults beneath the Vale to combat the Sha of Pride. He is present at the defeat of Garrosh Hellscream.
  • Ancient Keeper: He and the other Lorewalkers.
  • The Beastmaster: Subtly, but its there. He has a Cloud Serpent mount named Mishi, a tiger companion named Summer, and multiple cranes live in and around his home.
  • Covert Pervert: In the beta, Alliance players could "paint something sexy" for him, and he will remark that he likes it, although he prefers women with more meat on their bones. This did not make it through to live.
  • Mission Control: Sort of, in that he guides you on your way in Kun-Lai. He even uses a magical artifact to simulate this kind of system.
  • Mr. Exposition: Cho will give exposition on any question about Pandaria you ask, provided you locate several scrolls concerning that subject first. He also provides the backstory for the Blood in the Snow and Dark Heart of Pandaria scenarios.
    • Not to mention providing the means for players to experience those scenarios, as well as two others that used to be exclusive to one faction each with his dream brew.
    • In Mogu'shan Vaults as well, for a number of its bosses. For example, after you defeat Feng, you hear that he has long served as a guardian of the tombs, and he might not be permanently dead.
  • Nice Guy: He's courteous, friendly and polite to the players shortly after meeting them, especially when helping Alliance players search for Anduin.
  • Nice Job Breaking It, Hero: Nice job accidentally helping the Zandalari locate the legendary mogu Thunder King and revive him.
  • Non-Action Guy: As he says, knowledge is his armor, and he carries a quill in place of a sword. Naturally, he leaves the room whenever there's a boss battle.
    Cho: (before the fight with Elegon) Oh dear...this could get messy. I will observe from a safer distance!
  • The Obi-Wan: He acts as a mentor for the Player Character, helping them to understand the pandaren and their homeland.
  • Proud Scholar Race Guy
  • The Reveal: He actually answers to Emperor Shaohao.

Taran Zhu

"Pandaria is not like whatever land you come from; it lives and breathes. YOU should be careful what kind of energy you bring here."
Class: Monk

Lord of the Shado-Pan, the shadowy protectors of Pandaria and the closest thing the pandaren have to a proper standing army. Among the enemies he faces are the sha, and as they have been empowered by the war between the Alliance and the Horde, he considers both groups unwelcome on Pandaria.
  • Acrofatic: As usual for a pandaren, though he's especially skilled.
  • A Father to His Men: He's quite well-respected among the Shado-pan and cares for his subordinates.
  • Arch-Enemy: The Sha in general, but especially the Sha of Hatred.
  • Armor-Piercing Question: To Garrosh Hellscream, while he's transporting the Heart of Y'Shaarj to the Pools of Power, and claiming that Taran Zhu, by interfering, "confront(s) a force beyond reckoning".
    "Your father dabbled in powers beyond reckoning. Where is he... now?"
    • Also delivers one to Vol'jin in Shadows of the Horde. While Tyrathan is trapped in a freak blizzard in Kun Lai, Vol'jin is eager to go out and help, but Taran Zhu will not have it (Mostly because Vol'jin was still healing, and Jungle Trolls aren't built for blizzards and snow).
    "Is it to save the man that you wish to act, or to preserve your own self-conception as a hero? I expect much dusting to be done before you have reached the truth."
  • The Atoner: Following his being possessed by the Sha of Hatred and being freed, he becomes this.
  • Authority Equals Asskicking: Inherited the position from his father, and he has a lot of asskicking skills to go along with the authority. It helps to have inherited leadership of an order that takes up the position of the closest thing the pandaren have to a standing army.
  • Badass: One example: in the tie-in novel Shadows of the Horde he kills a mogu by punching through his armor and into his chest.
    • He delivers the speech mentioned below after a tough fight, wounded and bleeding.
  • Brainwashed and Crazy: By the Sha of Hatred, though he is freed in the Shado-Pan Monastery instance.
  • Carry a Big Stick: While he initially wields a two-handed sword, he switches to a mace on the Isle of Thunder.
  • Dark Is Not Evil
  • Dragon Rider: Rides a cloud serpent, which is pretty much a chinese dragon, when he first appears.
  • Fantastic Racism: At first, towards the Alliance and Horde. Can't say you can blame him either, since both came in shooting and slashing everything in sight. This eventually causes him to get possessed by the Sha of Hatred, although he gets better and warms up to the Alliance and Horde.
  • Get a Hold of Yourself, Man!: Gives a verbal one to both Jaina and Lor'themar after the battle against Shan Bu.
  • Good Is Not Nice: Being devoted to Pandaria's security does not prevent him from being quite the Jerkass to the newcomers of Pandaria, though he eventually warms up to some of them.
  • I Can Still Fight: After nearly being killed by Shan Bu at the Foot of Lei Shen, he insists that Taoshi give him his weapon so he can break up a potential fight between Jaina and Lor'themar.
  • Impaled with Extreme Prejudice: By Garrosh, just before Garrosh places the Dark Heart of Y'shaarj into the pools in the Vale of Eternal Blossoms. His fate was uncertain for a while, but it turns out he survives.
  • Jerkass: Towards the Alliance and the Horde. Gets so bad that he actually gets possessed by the Sha of Hatred.
  • Jerkass Has a Point: He may have been very much a Jerkass about it (Especially considering the war is being waged for valid reasons), but he was pretty much right in that the Alliance and Horde's war coming to Pandaria is doing no good at all and is in fact making it far, far worse by empowering the Sha. He makes it explicitly clear that he doesn't give a damn that the Horde and Alliance are fighting, but doing on his turf, thereby empowering the Sha and endangering all of Pandaria, earns them both lip.
    Taran Zhu says: Go back and ruin your own land!
    • He gets proven entirely right by the Horde in 5.3 when they carve up the holiest of holy ground to the Pandaren and recover the heart of the Old God Y'Shaarj. Taran Zhu rather understandably is outraged by this and threatens the Horde, ordering them to leave Pandaria. Sunwalker Dezco is able to talk Taran into giving them until the end of the season to fix what Garrosh has done, but if things aren't made right by then the Shado-Pan will make the Horde leave.
    • And then in patch 5.4, Garrosh revives the Heart of Y'Shaarj, summons the Sha of Pride, and completely destroys the Vale of Eternal Blossoms.
    "Cho... the outsiders... THEY did this... we should never have let them in..."
  • Madeof Iron: First gets a beating by alliance and horde players when he is possessed by the Sha of Hatred in the Shado-Pan Monastery, then gets nearly killed by Shan-Bu in the Isle of Thunder, then gets impaled by an enraged Garrosh in the Vale of Eternal Blossoms. And he's still alive, and still able to walk and fight. This man just won't stand down.
  • My Greatest Failure: Taoshi implies that he sees letting himself become possessed by the Sha of Hatred as such, and because negative emotions empower the Sha, he will have to come to terms with this.
  • Nice Hat: Practically uniform for the Shado-Pan.
  • Punctuated! For! Emphasis!: "And walk. Away."
  • Reasonable Authority Figure: At least as far as his own men are concerned. He criticizes Gao-ran for his apparent negligence in Townlong Steppes, to which Gao-ran responds by respectfully explaining that his men are stretched thin and growing tired from long shifts on the watch, proposing that they fall back. Taran tells Gao-ran that they can't withdraw, but sends the player to help Gao-ran out, and as he leaves, promises to send more men when he is able.
  • "The Reason You Suck" Speech: Delivers one to Garrosh in the trailer for 5.4.
    "Your father dabbled in powers 'beyond reckoning.' Where is he now? [...] I have fought beside the tauren, trolls, and others! You are nothing like them!"
  • Scarf of Asskicking: Along with his nice hat, he covers his mouth with a red scarf.
  • Supporting Leader: For the fight against the Sha.
  • Took a Level in Kindness: After being freed from the Sha of Hatred in Shado-Pan Monastery, he begins warming up to some of the newcomers.
  • What the Hell, Hero?: Delivers one to Lor'themar Theron and Jaina Proudmoore at the end of the scenario "The Fall of Shan Bu", when they are about to fight each other after he and the player take down Shan Bu, chiding them for continuing the cycle of aggression and reprisal between the Horde and the Alliance.
    Taran Zhu: It ends TODAY. Here. The cycle ends when you, Regent Lord, and you, Lady Proudmoore, turn from one another. And walk. Away.
  • The Worf Effect: Gets hits with this a lot to showcase the threat of the foe, being possessed by the Sha of Hatred, beaten within an inch of his life by the Mogu, and later wounded by Garrosh.
  • Your Mom: Substituting mom for dad, he takes a shot at Garrosh's father to goad him into anger.

Emperor Shaohao

"Things are going to get worse before they get better. Only by working together can we overcome the darkness. All that stands in our way... is pride."

Shaohao was the last emperor of Pandaria. Ten-thousand years ago, during the War Of The Ancients between the night elves and the demons, a jinyu Waterspeaker received a vision of the Great Sundering. Shaohao knew he had to protect his people, and with the help of the Monkey King and the August Celestials he removed his despair, doubt, hatred, anger, fear and violence and sealed their physical personifications beneath the earth. A being of pure good, Shaohao entered the sacred Vale of Eternal Blossoms and vanished, as a shield of magical mist surrounded Pandaria and protected it from the Earth-Shattering Kaboom.

However, Shaohao held on to one vice. He was unable to expel his pride, and it was his pride which compelled him to cut Pandaria from the rest of Azeroth using the mists, believing that his people were better off alone. In the present day, Shaohao appears as "Seer Hao Pham Roo" and asks the player to help him up Mount Neverest in Kun-lai Summit. At the peak of the mountain he reveals his identity and the existence of the Sha of Pride, warning the people of Azeroth to set aside their differences before things get worse.

Following the defeat of Garrosh Hellscream, Shaohao summons the player and Lorewalker Cho to the destroyed Vale of Eternal Blossoms. He discusses the lessons Pandaria has taught us and plants a tree in the Vale, allowing it to begin regrowing.
  • A Day in the Limelight: The Burdens of Shaohao, an animated miniseries, covers Shaohao's trials in the days before the Great Sundering.
  • Authority Equals Asskicking: He graduated from the Tian Monastery and, in at least one version of his legend, he personally fought and defeated his six sha, only needing significant help against three at once. That said, though, he's far from the best fighter among the pandaren.
  • The Emperor
  • Enemy Without: The prime sha (that is, the sha bosses) are his.
  • Enlightenment Superpowers
  • God Emperor
  • Hermit Guru
  • Heroic BSOD: The Burdens of Shaohao portray his overcoming his emotional flaws as working through a sequence of these, sealing away each Sha as he deals with the emotional stress of his journey.
  • Messianic Archetype
  • Pride: The one negative emotion he didn't purge himself of, since in it, he believed moderated pride to be a virtue, and that Pandaria deserved to be separate from the rest of the world. In retrospect, he has come to believe that this was an incredibly bad plan.
  • Prophecy Twist: When told to seek out the Heart of Pandaria in order to save Pandaria he at the end of his journey saw himself as the Heart of Pandaria becoming one with the land inadvertently tapping into the real Heart of Pandaria The Heart of the Old God Y'Shaarj creating the Mists of Pandaria AKA the Sha of Pride.
  • Significant Anagram: Seer Hao Pham Roo, his pseudonym in 5.3.
  • Spirit Advisor: Seen in that form in 5.3.
    • Said in the Burdens of Shoahao shorts to speak to people through The Mists. Turns out to be the Sha of Pride's voice.
  • Took a Level in Badass: The whole point of his journey was to overcome his personal failings to be strong enough to save Pandaria from the Sundering.
  • Wham Line: As "Seer Hao Pham Roo", delivers one after players bring him to the top of the mountain, his voice changing. "You see, when I was young... when I was young... when I was young... I was EMPEROR."

     The Zandalari Empire 

The Zandalar tribe is the progenitor tribe from which all other trolls arose. Most Zandalari were scholarly and valued knowledge; The Zandalari preserved troll history, and they worked to further the goals of troll society as a whole. Alarmed by the terrible losses of life among all trolls, the Zandalari tribe traveled around the world to reunite their race and rebuild their once-powerful empire. The Zandalari have begun to conduct bloody raids on territories that had once been theirs. The Cataclysm has been revealed to be the cause behind their sudden urges for conquest, for it's caused the Island of Zandalar to sink into the ocean.

  • A God Am I: They have a bit of a superiority complex, sticking "God" onto many of their titles for seemingly no other reason than self-aggrandisement.
  • All Trolls Are Different: In addition to the original Zandalari, we have Jungle Trolls; thin, lanky, blue furred types adept at hiding in the darkness of the jungle, smarter than others (Except Zandalari) and much more agile; Forest Trolls; larger and with skin covered in a thin layer of moss, with a penchant for nature magic and having a seething hated for Elves; Ice Trolls; even larger, blue furred trolls, evolved to live in snowy and cold environments with a penchant for violence; and Sand Trolls; similar to Jungle Trolls in build and agility but with dry, cracked, tan skin rather than fur like other trolls
    • The Zandalari themselves are the a sort of average between the thinner and the stronger troll varieties, with better posture and glowing eyes. Originally they were thin like the jungle/sand trolls, then large like the ice trolls, both with the typical troll posture. It seems that the previous appearances are being flat out retconned away as placeholders and older Zandalari NPCs are being slowly swapped to the new depiction.
    • In addition, there was an old tribe of dark trolls, considered largest and most savage, that were transformed into the night elves when they roamed close to the Well of Eternity. Dark trolls also appeared near Mount Hyjal, but the incursion of the Twilight's Hammer has seemingly wiped them out (though the deepest places have not been checked yet).
  • Art Evolution: The portrayal of Zandalari trolls has changed a few times. Originally, they were grey-pink recolors of the player jungle trolls. After their Face-Heel Turn and subsequent return to the spotlight, they were depicted as recolors again, this time as banana-colored ice trolls. In patch 5.2, they have been given their own unique appearance with posture and build similar to night elves. Blizzard says that their final appearance is how they always imagined them but could never properly depict in the game before.
  • Blood Knights: While they were originally introduced as a peace-minded tribe of historians and magicians, Mists of Pandaria has revealed a lot more about their culture, including their warlike ways, and violent rites of passages for young trolls seeking to rise in the tribe. It seems that they are Not So Different from their less-reputable cousins but they at least have the sense to make good first impressions.
  • Everything's Better with Dinosaurs: All trolls are associated with dinosaurs, but the Zandalari take it Up to Eleven. They have raptors, devilsaurs, pterrorwings, and direhornsnote , as well as a special type of Druid/Hunter hybrid spellcaster, who can command and summon dinosaurs, as well as shapeshift into them.
  • Healing Factor: Like all Trolls.
  • Primal Stance: Averted with their current model, which has a very straight posture.
  • Smug Snake: Derogatorily referred to sometimes as, "The Elves of Trolls."
  • Sudden Sequel Heel Syndrome: The Zandalari tribe was originally introduced as a priestly tribe of trolls who were respected by all others, adept at ancient magics and with great interests in lore and history. They originally recruited players against the Gurubashi Tribe, who was summoning the Blood God, Hakkar. They reappeared in Zul'Drak to document the fall of the Drakkari empire, and recruited players to help fight the Drakkari and rescue their Loa. Since then, the Zandalari have become worried about their race becoming extinct, and recruited every Empire, including the ones they once fought against, and declared war on every other race and power in an attempt to restore the trolls to their rightful glory.
  • Worthy Opponent: Sort of, with the Mogu Empire. They met, and contemplated battling for supremacy. But seeing the strength in one another, they knew that the battle, no matter who triumphed, would leave them both crippled and vulnerable to the lesser powers. So instead of shooting themselves in the foot, they allied.

God King Rastakhan

King Rastakhan is king of all trolls on Azeroth. He is an ancient and formidable witch doctor and keeper of troll lore. He is ancient and hoary, but his wire-hard muscles speak to his strength. A string of shrunken heads hangs from his neck, and a humanoid skull is impaled on his spear. He rules from Zuldazar on the island of Zandalar. While he technically is the king of all trolls throughout the world, it is not an entirely accurate description. This is because trolls often have trouble working with each other, despite conferences on Zandalar. King Rastakhan is strong, wise, insightful, cunning and visionary. He is a big part of the reason that Zandalar’s influence is again felt in the world, as he is instrumental in organizing the 6-year troll conferences and in sending representatives to work against Hakkar. Most other trolls respect him as a powerful and wise leader. Numerous loyal priests and witch doctors assist Rastakhan, and he shows his wisdom in which advice he heeds and which he ignores. Rastakhan is a patient but decisive ruler.
  • Anti-Villain: Could be. He's doing what he's doing for the good of his tribe, and for the good of trollkind. Would go along with his benevolent personality.
  • Cool Chair: "It is said, the God King Rastakhan rules over his kingdom from a throne made of solid gold." - Lorewalker Cho
    • Now, however, it has been described as a "crooked throne" due to the Cataclysm making his palace tilt to one side.
  • Cool Crown: That glows.
  • Evil Old Folks: Trolls are a pretty short lived race, living normally only to about 60 or 70. Rastakhan is 200 years old, and if the RPG is to be believed, he does so with Witch Doctor alchemy and magic.
  • Face-Heel Turn: Like the rest of his tribe, but his is more notable because he's always been described as wise and benevolent, whereas his tribe has been revealed to be violent and bloodthirsty.
  • The Good King: Originally...

The Dark Prophet Zul

"From the wreckage of the Cataclysm, the Troll Empire will RISE AGAIN!"

Zul is the name of a mysterious troll prophet. After the Cataclysm devastated Zandalar, Zul took a group of Zandalari warriors, led them them across the globe, united the other troll tribes together, and began the assault on Pandaria to regain ties with the mogu.

Among the Zanchuli Council are many priests and mages of incredible power and forbidden knowledge. One of the most respected of these is Zul. Even as a child his dark and terrible visions had come true down to the last horrifying detail. He commanded fear and respect as one of the dark prophets: seers capable of witnessing great tragedies before they come to pass.
  • The Artifact: Zul's appearance seems to have been grandfathered in even after the ice-troll-recolor depiction has been retconned away, seemingly to make it clear that he was the one talking in the 4.1 trailer.
  • Cassandra Truth: For all his background as one of Zandalar's greatest prophets, Rastakhan refuses to believe his visions of Deathwing and the Cataclysm. Three times the prophet went to his God King, and the last time he was 'tearing his clothes, and throwing his staff to the ground,' desperate for the King to believe him. And all Rastakhan did was give him a fleet of ships, just in case the vision did come true and the Zandalari people would need to find a new home.
  • Cool Boat: An entire fleet of them dubbed The Golden Fleet, currently housing a lot of the Zandalari population that has been displaced by the Cataclysm.
  • Rousing Speech: To the other troll tribes in the patch 4.1 trailer. His words sway all of them under the Zandalari's banner, except Vol'jin and the Darkspear.
    "Jin'do, of the Gurubashi! Would you see the greatness of Zul'Gurub restored? Join us, and the Zandalari will make it so. Daakara of the Amani, summon your followers to Zul'Aman! Together, we'll make Zul'jin's murderers weep for mercy. Brothers, hear us now! We Zandalari have returned to reclaim the former glory of our people! To see Trolls retake the lands that are rightfully ours! And to crush any foolish enough to stand in our way! From the wreckage of the Cataclysm, the Troll Empire will RISE AGAIN!"
  • Simple Staff


Anveena Teague

Anveena is the physical embodiment of the remaining energies of the Sunwell, given human form and memories by Krasus. She is eventually forced to learn of her heritage and later joins with the Blood Elves to try to heal the Sunwell. She ends up getting kidnapped by Kael'thas, almost drained, and forced to sacrifice herself to help defeat Kil'jaeden.


"There has only ever been, only ever will be... one Azshara."
Class: Mage

Queen Azshara was the beloved ruler of the kaldorei ten thousand years ago, and is the current ruler of the monstrous naga. Entrancingly beautiful and beloved by her people, Azshara began a descent into madness when she was corrupted by the Dark Titan Sargeras, master of the Burning Legion. After her defeat at the hands of Malfurion Stormrage, and the Great Sundering that sent her and much of her Highborne into the depths of the sea, Azshara was transformed into the Empress of Nazjatar — progenitor of the serpentine naga. Azshara is often thought to be the greatest mortal mage ever to live - although she may no longer be mortal.

Budd Nedreck

The leader of a group of treasure hunters, Budd first appeared outside Zul'Aman in The Burning Crusade, where he sent players into the Troll stronghold looking for riches. He has since made an appearance in both of the subsequent expansions.
  • Attention Deficit... Ooh, Shiny!: After what happened at Zul'Aman he proves to be quite easily distracted. At one point while aboard a ship above Vashj'ir, he jumps into the water because he spotted something shiny. Somehow he survived...
  • Bad Boss: Sent people working for him into a highly dangerous place that he refused to enter himself. His dialogue implies he's already lost several people to the Trolls, and doesn't seem that bothered by it.
  • Butt Monkey: He suffers quite a lot of abuse on top of having been turned into a major cloudcukoolander by the troll spirits.
  • Cloudcuckoolander: His experience with the angry Troll spirits left him... different.
  • Crazy Enough to Work: He comes up with the plan to escape from Tol'vir City.
  • Frying Pan of Doom: How he plays "Tag" with Trolls in Northrend.
  • Hoist by His Own Petard: After the Adventurers succeeded in killing Zul'jin, Budd threw a vial his blood into a burning building, declaring himself the vanquisher. The local spirits decide to take revenge on him for that, pulling him into the burning building after which he runs around on fire.
  • Miles Gloriosus: Made many claims to fame and accomplishing great deeds, but it's pretty clear he's taking credit for someone else's work if not making it up entirely.
  • Small Name, Big Ego: Prior to his run-in with the troll spirits.

Edwin VanCleef

"Fools! Our cause is righteous!"
Class: Rogue
Founder and leader of the Defias Brotherhood. Once the master of the Stonemasons Guild, which rebuilt Stormwind after the Second War. Due to manipulations by Katrana Prestor, the guild was denied just payment by the House of Nobles. While King Varian tried to pay the guild out of his own coffers, the ensuing riot killed his wife Queen Tiffin, causing the guild to be branded as criminals and thrown out.

Vowing revenge, Edwin gathered his fellow Stonemasons together and formed the Defias Brotherhood. The Brotherhood plagued the kingdom of Stormwind, forging alliances with gnolls and kobolds, hunting together resources and chasing people out of Westfall; all to build a weapon that would lay the Stormwind to waste: A massive juggernaught, hidden within the Deadmines. Before it was completed, he was slain by adventurers sent by Gryan Stoutmantle. But though VanCleef is dead, the Brotherhood persists…
  • Anti-Villain: He and the other Stonemasons were grievously wronged by the House of Nobles, and he genuinely believes he’s doing the right thing.
  • A Pupil of Mine Until He Turned to Evil: He was taught how to fight by his childhood friend Mathias Shaw in the hopes he too would chase a career within the SI:7, but he ended up on a self-destructive path for revenge.
  • Cool Boat: The juggernaught he builds is a huge ship packed with enormous amounts of firepower, but he is killed before it can set sail. His daughter Vanessa ends up rebuilding it, but once again it doesn't get to sail out of the Deadmines.
  • Diabolical Mastermind: As leader of the Defias Brotherhood, he organized its many criminal members and activities.
  • Dual Wielding: Wields a sword in each hand.
  • Even Evil Has Loved Ones: As revealed in Cataclysm, he had a daughter who ended up seeing her father die and subsequently, five years later, aims to take revenge for him.
  • Killed Off for Real: He was slain back in Classic and has remained dead ever since.
  • Off with His Head!: The adventurers that killed him cut off his head and presented it to Gryan Stoutmantle.
  • Sinister Scimitar: His weapons of choice are a cutlass in one hand and a scimitar in the other.
  • Well-Intentioned Extremist: He believes himself and his cause to be just, and will do whatever he can to exact his revenge on the House of Nobles, no matter who else is hit.
  • We Used to Be Friends: He and Mathias Shaw were once childhood friends, and Shaw even taught him how to fight, but ultimately they ended up on completely different paths: Shaw continued to work as part of the SI:7, while VanCleef went down on a path of simple-minded revenge towards the House of Nobles.

Vanessa VanCleef

"Hope is a cruel joke, played upon us by a harsh and uncaring world. There is no Hope, there is only Vanessa."
Class: Rogue

Edwin VanCleef's orphaned daughter. Watching her father die at the hands of adventurers, she fled the Deadmines, eventually stumbling into the Saldean home. With seemingly no recollection of who she was, she was adopted by the Saldeans, who named her Hope. In truth, she knew well who she was and since the years since her father's death has been working towards avenging him.
  • Action Girl: While, by her own admission, not as good a fighter as her father, she's still a quite capable fighter.
  • Alliterative Name: Vanessa VanCleef
  • Avenging the Villain: Her goal is to avenge her father's death at the hands of the adventurers sent by Gryan Stoutmantle.
  • Better to Die Than Be Killed: Refuses to be slain at the hands of the player characters and thus sets off the last set of explosives on the ship.
  • Combat Pragmatist: Knows she's not the fighter her father was and compensates by using poisons or explosives to rig battles in her favor.
  • Dual Wielding: Wields two huge flaming daggers.
  • Killed Off for Real: Kills herself at the end of Cataclysm's Deadmines heroic dungeon.
  • Master Poisoner: She's extremely adept at brewing poisons, especially venom that affect the minds of her enemies.
  • Your Mind Makes It Real: Her venoms are capable of affecting the minds of her enemies to such a degree that the visions they see might end up killing them.

Lilian Voss

Trained from a young age to be a living weapon against the Scourge, Lilian Voss was eventually killed under unknown circumstances and raised as an undead by the Forsaken. In denial of her own state, she rejects their offer to join them and sets out to reunite with her father in the Scarlet Crusade. She is captured and ordered executed, but is freed before then. After this, she seeks out revenge against her father and the Scarlet Crusade.
  • Casting a Shadow: She's skilled in the use of shadow magic, often leaving behind corpses bathed in shadowy flames in her wake.
  • Cool Sword: The players help her recover two holy swords, known as the Blades of the Anointed, to permanently kill Whitemane. Being soaked in Whitemane's blood, they change shape into the dark runeblades they are now.
  • Dark Is Not Evil: She utilises shadow magic and is clad in dark clothes, but for the most part she's out to punish necromancers and zealots.
  • Dual Wielding: Wields the Blades of the Anointed, a pair of runeblades.
  • Et Tu, Brute?: She takes it really badly when her father orders her to be kiled after she's become undead.
  • Freak Out: She is understandably well out of it after being raised as an undead.
  • Hunter Of Her Own Kind: After dealing with the remnants of the Scarlet Crusade, she begins focusing on hunting down necromancers and undead to prevent more from suffering her curse. Strangely seems to ignore the very people that raised her into undeath though...
  • Magic Knight: She's trained in both sorcery and swordplay, mixing both to deadly effect.
  • Roaring Rampage of Revenge: Goes on a huge rampage against the Scarlet Crusade after her father orders her to be killed.
  • Tykebomb: Trained by her father to be the ultimate undead killing machine.

Maiev Shadowsong

"I watched the barrow prisons for over ten thousand years. Yet I'm the one who feels caged."
Class: Warden

Appointed the jailer of Illidan during his ten thousand year imprisonment, Maiev later pursued him after his banishment by the Night Elves, seeking to return him to justice or kill him if necessary. She followed Illidan to Outland, where she was seemingly killed, but was actually captured and imprisoned by the Broken (the corrupted remnants of the Draenei in Outland). Akama, the leader of the Broken, was secretly conspiring with Maiev to defeat Illidan. With the aid of a group of heroes, Maiev and Akama broke into the Black Temple and were able to kill the Betrayer once and for all.
  • Action Girl
  • All-Encompassing Mantle
  • And This Is for...: When fighting against Illidan in the Black Temple, dedicates one of her attacks to Naisha, the closest person she had to a friend, who sacrificed herself to allow her to escape the Tomb of Sargeras.
  • Anti-Hero: Type IV, as she's willing to let Tyrande die and manipulate Malfurion into thinking she's dead so that he will be motivated to deal with Illidan.
  • Badass Cape: And judging by the dozens of blades on the edges, is a weapon in itself.
  • Big Damn Heroes: Shows up during the final phase of the fight with Illidan. The players, however, will have to do most of the work in finishing him off.
  • Cain and Abel: Her brother Jarod is far more emotionally stable and reasonable. As of Wolfheart and her Face-Heel Turn, this gets played up, as he is determined to bring her to justice, even if he can't bring himself to kill her.
  • Cool Helmet: The face-concealing helmet she wears is quite imposing.
  • Face-Heel Turn In Wolfheart, she turns against the night elves and tries to kill Malfurion, because she is disgusted at what her people have become while she was away in Outland, especially their recent attempts to re-integrate the Highborne.
  • The Faceless: She's never seen taking off that helmet, which obscures her entire face, though her mouth was at least visible in Warcraft III.
  • The Hunter
  • Improbable Weapon User
  • It's Personal: Recapturing Illidan was initially a part of her duty as his jailer, but after Illidan became responsible for Naisha's death? It became personal.
  • Knight Templar: She's ruthlessly devoted to her justice and will do whatever she can to enforce it, no matter the costs.
  • Magic Knight
  • Not Quite Dead
  • Revenge: Sought it against Illidan, seeing him as responsible for Naisha's death.
  • Rings of Death: Wields a very large and very sharp metal ring as her primary weapon.
  • She Who Fights Monsters: With a dash of Jumping Off the Slippery Slope. Maiev's so obsessed with capturing Illidan that she tries to convince Malfurion that Tyrande (who released Illidan to begin with) has died so that he will not delay the search or hold back against Illidan, aware that she's really Not Quite Dead. The Wolfheart novel is a Wham Episode set years after her subtle betrayal.
    Malfurion: Who is the betrayer now, Maiev?
  • So What Do We Do Now?: After Illidan's death, Maiev realizes that her life has become meaningless, with Illidan's dying words saying that The Huntress is nothing without The Hunted.
  • Trap Master
  • Unscrupulous Hero: She's dedicated to bringing a dangerous fugitive to justice, but her methods are extreme enough that Malfurion, who might otherwise sympathize with her goal, refuses to condone them.

Lei Shen

"Lightning strikes in an instant, and is over in a flash. But thunder... Thunder! Thunder proclaims the coming of the storm. Thunder quakes the skies long before the lightning strikes, and thunder echoes in the hills long after lightning's power is spent. It is thunder that sends animals cowering and fills the hearts of peasants with dread. Let thunder be my herald, so that my power is felt throughout the land. I will be... The Thunder King."

Born during the Age of a Hundred Kings, when the mogu were divided and weak, Lei Shen would go on to unite his race into a single mogu empire and rule Pandaria with an iron fist. To accomplish this and establish himself as the supreme ruler, he delved into the depths of the mountain housing the mogu's long-silent god, Ra-den, and emerged having acquired its powers somehow. Now the most powerful entity in the land, he adopted the title of "Thunder King" and went about enslaving the surrounding races, establishing laws and infrastructure, cementing a notable and unique alliance with the Zandalari trolls, and dabbling in the infancy of flesh-shaping before eventually succumbing to age.

In Mists of Pandaria he is resurrected by the modern Zandalari and, seeing his empire in ruins, makes his move to reclaim his throne in patch 5.2.
  • A God Am I: He is charged with the power of the Titans, God-like entities who order the universe.
  • Abusive Precursors: He and the rest of the mogu were this.
  • An Ax To Grind: It was said that when it threw his axe, it sounded like crashing thunder.
  • Arc Villain: The main antagonist of Patch 5.2.
  • Asskicking Equals Authority: Affirmed his leadership of the mogu by being the strongest of them all.
  • Back from the Dead: Thanks to the Zandalari trolls finding his grave and reanimating him.
  • Badass: He is without a doubt one of Warcraft's most powerful villains in history. While not as powerful as Deathwing (none fought so far are as powerful as Deathwing), he was on the level of the Lich King and could take on combat-oriented demigods in duels. Perhaps the greatest indicator of his power is that he died of old age, instead of in battle, despite frequently leading his forces personally and, again, duelling at least one demigod known for its combat ability.
    Lei Shen: "I am Lei Shen, slayer of kings and gods. You have made a grave mistake."
    • Ironically enough, the players themselves have more than matched this boast, as by the time they fight Lei Shen they've defeated both the Lich King and no less than two Old Gods.
    • Badass Normal: Before he gained his mastery over the storm, he was a normal warrior, and presumably defeated and subdued Ra-Den without any powers.
  • Blade on a Stick: He wielded a spear in addition to his axe.
  • Blow You Away: In addition to his lightning powers, he's also able to call upon strong winds against his foes.
  • Cool Crown: Obtainable by players, even.
  • Cool vs. Awesome: Lei Shen had a duel with the August Celestial, Xuen the White Tiger, who is a Badass in his own right. It is said that the battle lasted 30 days and 30 nights, and on the last morning, Xuen fell. Lei Shen had a prison built for him which would later become the Temple of the White Tiger.
  • Chrome Champion: Only noticable on his ingame model but he's made of platinum(due to his Fleshshaping power).
  • Defeating the Undefeatable: He was able to defeat and subdue Ra-den, the mogu god, without any magic. How he accomplished this is unknown.
    • Players do this when they fight him, since he went his entire life without being defeated in combat and died of old age.
  • The Dreaded: By the whole of Pandaria. Lei Shen is legendary for his cruelty and power in leading the mogu empire for generations, enslaving entire races of people, defeating demigods in single combat, filling the hearts of peasants with terror, and being undefeated his entire life until finally dying of old age. The things he built during his reign, including the Serpent Spine wall and the Mogu'shan Palace, as well as the Twin Shrines and the Temple of the White Tiger, still stand to this day (Taken over by the Pandaren). The Pandaren themselves still make poems about his tyranny, such as the one Lorewalker Cho recites in the Patch 5.2 trailer.
    Lorewalker Cho: It is said that, after the revolution, the Red Crane of Hope placed the rainbow in the sky, so that we would know not to fear the storms any longer... I don't see any rainbows today... Do you?
  • Dual Wielding: He uses both Thunder the axe and Lightning the spear in the final phase of the battle with him.
  • The Emperor: May be the first true emperor of Pandaria, considering it's he that united the mogu clans under a single banner.
  • Evil Sounds Deep: With added echo-ey effects for flavor.
  • Fantastic Racism: He sees all of the other races, even his allies for more than 10,000 years, the Zandalari trolls, as lesser races. He cuts the Zandalari some slack, even bestowing some of his own power upon a few of them, but in the end he and the mogu as a whole see them as merely the worthiest of the weak.
  • Final Boss: Of Throne of Thunder, and perhaps of the indigenous Pandaria story arc as a whole.
  • Kill the God: What he did to Ra-den is said to have been like this to the mogu.
  • Knight Templar: For all that he and his people have done, he believes that he and his mogu are bringing order to a chaotic world and creating new life, just as the Titans would have done. It seems that the Titans wouldn't have necessarily had a problem with his methods as long as they were working, as evidenced by their willingness to have Algalon kill and rebuild entire planets on a regular basis.
  • Living Battery: You know the big room you fight him in? The one with four different mechanisms designed for killing you? All the electricity for them comes from his body, and it's implied he powers the entire palace and the storm brewing above the Isle of Thunder.
  • Magic Knight: He is very skilled with an axe and spear, and controls the power over storm.
  • Meaningful Name: Lei Shen in Chinese means "Sound of Lightning" aka Thunder, he also shares his name with the Taoist Thunder god, either way it's an accurate name.
  • No Celebrities Were Harmed: His backstory was inspired by Qin Shi Huangdi.
  • Palette Swap: He initially was one of Xin the Weaponmaster, final boss of Mogu'shan Palace. In 5.2 he has a unique model.
  • Person of Mass Destruction
  • Pragmatic Villainy: He needs slaves to build his stuff and keep his empire running, but the free races are most likely going to fight back until most of them are dead and so he'll get less slaves for his trouble. What does he do? He issues a personal challenge to the free peoples to send a single champion to face him in a duel, with their freedom as a wager. If the champion loses, they will submit, knowing they never would have had a chance anyway.
    • Additionally, the champion he decided to face was Xuen, arguably the strongest being in Pandaria. Xuen's defeat absolutely crushed the morale of the pandaren resistance and removed a dangerous demigod all in one.
  • Red Baron: He chose the name, as quoted above, because lightning strikes quickly and is over in a flash while thunder booms, commands fear, and lingers after the lightning has passed.
  • Shock and Awe: Almost his entire arsenal is based on lightning.
  • Villainous Breakdown: When he gets near death he begins to rant about how he wields the power of the heavens and how the players are unworthy.
  • Villainous Friendship: He had one with Sparkmancer Vu. It's a Type I, but possibly Type III if rumors about Lei Shen being responsible for Vu being kidnapped and having his tongue cut out are true.
  • Whip It Good: One made of lightning, no less.

The Sha

The Sha are negative emotions made real, a dark energy haunting the land that would become Pandaria ever since the death of the Old God Y'Shaarj. Any being on the continent is exposed to it and is vulnerable to its corrupting influence—letting your emotions rule your mind will cause it to grow and fester within you, ultimately resulting in blind hysteria, outright Demonic Possession and even infection of the land around you with lingering negativity. At its worst, the Sha will manifest physically as writhing monochrome masses of what resemble teeth, tentacles and bone that both inspire the associated negative emotion in individuals around them and feed off of the same to grow in size and power, making them dangerous foes for all but the most stable and disciplined fighters.

Ten thousand years ago, pandaren Emperor Shaohao made use of hozen tribal magic to purge himself almost completely of negativity, birthing the six most powerful and personified manifestations of sha seen to date, before battling them and trapping them within the earth near the temples of the August Celestials. With the coming of the Alliance and Horde to the continent, all of the Sha have grown in power to become an immediate physical threat, and Shaohao's six Sha have become powerful enough to break free of their bonds and terrorize the people of Pandaria.

There are seven varieties of Sha: Doubt, Despair, Anger, Violence, Hatred, Fear, and Pride.
  • All Your Powers Combined: The Amalgam of Corruption.
  • Back from the Dead: Both the Sha of Doubt and Sha of Violence state this will happen to them.
  • Blood Knight: The Sha of Violence embodies this and relishes killing.
  • Dark Is Evil: After defeating Tsulong the Sha of Fear corrupts him, not only making him paranoid yet also obssessed with darkness and night.
    Die in Darkness.
    • The Sha of Doubt speaks of Darkness as well.
    Succumb to the darkness inside your soul.
    • As does the Sha of Fear itself.
    Your lights will go out. The darkness will envelop you. And you will fear the shadows that move within it.
    • The Sha of Hatred uses darkness to attack unlike most of the other Sha.
  • Deader Than Dead: After The Heart of Y'shaarj's being reduced to a smear on the Underhold floor the Sha have become incapable of spreading leaving only the blackened areas with white patches with the dead flora and the Sha themselves falling into a dying stagnation.
  • Demonic Possession: Several characters fall victim to this at the hands of the Sha, and often end up as bosses. Like most types of possession in Warcraft, it tends to make individuals stronger as well. Their possession abilities were weaponized in the form of the mogu's Divine Bell, which causes sha possession (for better or for worse) in those who hear it ring.
  • Elemental Shapeshifter: In the Burdens of Shaohao video series, the Sha are depicted to having shapeshifting powers, as they take on forms from nature (thus far, the Sha of Doubt takes on the form of wind, Despair takes on water, and Fear takes on trees) to hinder Emperor Shaohao's progress.
  • Emotion Bomb: Their preferred tactic is to simply induce either frenzy or apathy in beings depending on which Sha and what is more useful.
  • Emotion Eater: Just like the Old God they are the aimless breath of.
  • Enemy Without: The prime Sha are manifested by Y'Shaarj's aimless breath specifically from Emperor Shaohao and Garrosh's negativity.
  • Evil Counterpart: The six prime Sha were imprisoned beneath the temples of the Celestials opposite their aspects: Doubt with Wisdom, Despair with Hope, Anger/Hatred/Violence with Strength, and Fear with Tenacity/Courage
  • Final Boss: The Sha of Fear can be seen as the last boss of the first set of Pandaria raids, since it is the last boss of Terrace of Endless Spring players must complete Heart of Fear first, and it is a more difficult dungeon than the Mogu'Shan Vaults.
    • The Sha of Pride isn't the final boss of the Siege of Orgrimmar itself, but it is the final boss of the raid's "Vale of Eternal Sorrows" section.
  • Flunky Boss: A few of them.
    • The Sha of Doubt summons Figments of Doubt from each player that heal the boss if they aren't killed in time.
    • The Sha of Despair summons lesser Sha to attack players during it's fight.
    • The Sha of Violence summons Volatile Energy adds.
    • The Sha of Anger summons Ire adds, and mind controls various nearby players.
    • The Sha of Fear unleashes adds with a frontal shield on players, and drags players to platforms and pits them against corrupted Pandaren crossbowmen.
    • The Sha of Hatred while not possessing Taran Zhu unleashes smaller Sha against the player and the Shado-Pan.
    • The Sha of Pride summons one add during its attack cycle, and turns players into its flunkies if their pride overcomes them.
  • Foreshadowing: Believed so, but no. There are stained glass windows in Ulduar that resemble the Sha and fans were quick to point this out, but lead quest developer Dave Kosak said that it's a happy coincidence. Since then, Blizzard is pleased with how snugly it fits with the lore, so they've made it canon anyway.
    • Legitimate example in the Seven Burdens of Shaohao and Y'Shaarj's seven heads. The seventh Sha is confirmed to exist in 5.3, and it is the Sha of Pride.
  • Giant Space Flea from Nowhere: The Sha of Violence isn't mentioned in the main storyline at all, though players can read about Shaohao getting rid of his negative emotions (including violence) in an easily-missed scroll.
  • Hoist by His Own Petard: The Sha of Fear inadvertantly corrupts Lei Shi the Water Spirit while corrupting the waters of the Terrace of Endless Spring. When Lei Shi is purified of Sha corruption, she heads to the top of the Terrace where she manifests a column of uncorrupted Light to hold off the Sha's power
  • Kaleidoscope Eyes: All the prime Sha except the Sha of Doubt and the Sha of Pride.
  • Large Ham: Aside from the Sha of Despair all of them to an extent, but especially the Sha of Anger.
  • The Man Behind the Man: The Sha of Fear is responsible for the mantid empress being corrupted. The Sha of Anger is behind many of the Sha-related events in Kun-lai along with the Sha of Hatred.
  • Nice Job Breaking It, Hero: When the Alliance and Horde arrived, the emotions of the war fed sha across the continent, triggering the releases of the Sha of Doubt, Despair and Fear and, indirectly, the other three. Previously, the limited forces of the Shado-Pan could handle what rare, minor incidents of sha activity were occurring, but now they are greatly overwhelmed.
  • Pride: Notable for a few reasons. [[spoiler:It is the only Sha that Shaohao did not purge from himself, and in the present he considers it the most dangerous of the Sha because, as he says, pride is good, until it becomes bad, and it isn't always easy to tell when that happens.
  • Prophet Eyes: The Sha of Doubt always has these while the other prime Sha switch between these and Red Eyes, Take Warning except for the Sha of Pride.
  • Purple Is Powerful: Most sha are black highlighted with a white that faintly glows red. The Sha of Fear, the most powerful, having cultivated nourishing terror in an entire civilization, is dark purple with bright red highlights. The Sha of Pride, even more powerful than Fear, is a shade of purple closer to blue.
  • "The Reason You Suck" Speech:
    • As expected from the embodiment of contempt the Sha of Hatred loves giving these out so much that one of it's Dummied Out lines is one directed to Taran Zhu.
    • The Sha of Fear gives one to Grand Empress Shek'zeer after her death calling her useless and that her kind are worthless to it.
    • The Sha of Pride gives one to Norushen after killing him.
  • Red Eyes, Take Warning: The Sha of Fear has these. The other prime Sha (plus other major Sha like the Amalgam of Corruption) switch between these eyes and Prophet Eyes except for the Sha of Doubt and the Sha of Pride.
  • Sealed Evil in a Can: The larger sha were sealed within the temples of the August Celestials and the Shado-Pan Monastery.
  • Summon Magic: In patch 5.1, an artifact/container summons a Sha to Silvermoon City, when normally they do not exist outside of Pandaria.
  • Supernatural Gold Eyes: The Sha of Pride has these.
  • This Cannot Be!: The Sha of Doubt utters this during it's defeats during the Temple of the Jade Serpent daily quests.
  • Unstoppable Rage: The Sha of Anger embodies this.
  • The Voiceless: The Sha of Despair never talks.
  • You Have Failed Me: The Sha of Fear threatens to pull this on Grand Empress Shek'zeer after she keeps demanding more power.

The Klaxxi

"The Alliance. The Horde. Two equally useless sides fighting over insignificant goals. I suspect you don't see it that way. Your war could last a thousand years and it would be but a small river feeding into the ocean of the Klaxxi's plans. Their will is to preserve the cycle. The will of the Klaxxi is eternal."

The Klaxxi are a council of mantid elders that was formed to oversee the transfer of power from one Empress to the next, while also acting as guardians of mantid culture and keepers of their history. As the current Empress has been possessed by the Sha and driven insane, they are working to cure her and keep mantid civilization from collapsing under her mad rule.
  • Ambiguous Situation: One of the previous Empress' they killed may or may not have concluded their social darwinist attitude had to change, or she simply wanted to stay in power.
  • Ancient Keeper: They exist to ensure the Empress will not put the needs of the Mantid as a whole below her own needs.
  • And I Must Scream: Iyyokuk the Lucid was aware of what was happening while he was in the amber. For 877 years. He states after being released that he cannot say his sanity survived his entrapment completely intact.
  • Badass: Apparently a requirement to become a Paragon. Even the paragons who focus on science and non-combat magic are still more than capable of handling themselves in battle.
  • Badass Boast: Korven delivers one to the players when he fights them
    "We have endured the Usurpers, their children, the loss of the Old One, and soon... you."
  • Badass Normal: Malik the Unscathed, Ka'roz the Locust, and Kil'ruk the Wind-Reaver: Kil'ruk can fly, but that's normal for many Mantid.
  • Big Creepy-Crawlies: The mantid themselves, but especially the kunchong, a massive living insectoid siege engine. There is a quest chain that involves the player raising one, then taking it for a ride through the Empress's army.
  • Blood Knight: Skeer the Bloodseeker. He also has Bloody Murder, making this trope even more literal.
  • Blue and Orange Morality: The mantid are Social Darwinists, and use the swarm as a way to separate the weak from the strong.
  • Cold Sniper: Hi'sek.
  • Cultural Posturing: "You address your elder!"
  • Death from Above: This is Kil'ruks specialty.
  • Enemy Mine: A faction of the normally xenophobic mantid are seeking help from any and all individuals who can aid them in holding back the swarm and returning the Empress to sanity. That's how desperate they are. The player can earn their trust as a "Wakener", one who releases the Paragons from amber-enclosed stasis.
  • Evilutionary Biologist: Rik'kal the Dissector, presumably made a Paragon for his great advancements in biological study and augmentation. Expresses a desire to perform experiments on his fellow Paragons, the kunchong pet of one of them, and the player character in the interests of science.
  • Even Evil Has Loved Ones: Kaz'tik the Manipulator is fiercely protective of Kovok, his favorite kunchong. When Rik'kal asks to dissect him, Kaz'tik threatens to force him to cut himself open out of scientific curiosity. As Kaz'tik dies, he calls out to Kovok.
  • Fantastic Racism: The player gets a very cold, but not completely hostile, initial reception on this basis, and must earn their trust.
  • Fire-Forged Friends: Kil'ruk tells you, after you reach Exalted with the Klaxxi, that the Klaxxi may never trust you, but he's honored to have fought by your side.
  • Irony: The Klaxxi decided to off the Empress due to her Sha corruption, and generally react negatively to anything Sha-related. The Sha are the remnants of Y'Shaarj. The Klaxxi appear to be aware of this, but they note that the Sha are profane mockeries of everything Y'Shaarj was.
  • I Warned You: Kil'ruk, if you wipe on the Paragons of the Klaxxi encounter while he is present
    Kil'ruk: I did warn you, Wakener...
  • Mad Scientist: Rik'kal the Dissector, who even wants to experiment on his fellow Paragons.
  • Make Me Wanna Shout: A lot of mantid technology and magic is based around sound.
  • The Mole: Kor'ik is a spy for the Empress, and tries to kill you when you wake Hisek.
  • Neutral No Longer: The Paragons of the Klaxxi are bosses in the Siege of Orgrimmar, having allied with Garrosh after he began using the powers of their Old God master, Y'Shaarj. It's not really a surprise, as the player is told at the end of the Klaxxi questline in no uncertain terms that when Y'Shaarj returns, they will join him.
  • No Sell: Kaz'tik the Manipulator says to players that he can't use his Mind Control because their minds are too strong. When you fight him in the Siege of Orgrimmar, he can mind control you, and claims that your mind has gotten weaker since you last encountered him. This could be explained that while your mind isn't weaker, per se, your resistance is. After all, you spent all that time grinding up rep with them, and it's not easy fighting your "friends".
  • Psychic-Assisted Suicide: Kaz'tik threatens Rikkal with this when he wants to experiment on Kovok. He can do this to players by forcing them to walk toward hungry kunchongs.
  • Resurrection Sickness: The Paragons are weak when they emerge from the amber, and you must find appropriate sustenance for them in order to restore their strength.
  • Rhetorical Question Blunder: Kil'ruk asks Ka'roz how he could make his name chasing down peasants and farmhands. Ka'roz says that it's easy; you don't have to jump as far between kills.
  • Sealed Badass in a Can: The Paragons, mantid champions encased in amber when in their prime, to be released during a crisis; the current situation most definitely qualifies as a crisis. Not all of them are warriors: some are scholars or alchemists who use their knowledge to combat the mad Empress and ensure that mantid culture will be preserved for future generations. And the player gets to open the can.
  • Sealed Good in a Can: From the Klaxxi point of view, anyway. The Paragons are their greatest heroes.
  • Shoot the Dog: As Grand Empress Shek'zeer's dungeon journal entry indicates, they have decided that their empress must be killed, even though her successor is currently too young to replace her.
  • Shout-Out: The player can get buffs from the paragons they release, which are permanent while the player is in the Dread Wastes, until switched out for another. Each of the buffs is a reference to a Heavy Metal song or band.
  • The Social Darwinist: The mantid unleash their swarmborn against the pandaren; the weak die and the strong come back and are recognized as citizens. Part of the problem (for the pandaren and the mantid) is that this is happening too early, leaving the pandaren unprepared, preoccupied with other threats, and in danger of being wiped out, which would leave the mantid without much of anything to fight. Even when the swarm isn't occurring, young mantid instead feed upon their broodmates until only the strongest are left as the survivors of their clutch, though this is considered less effective and comes with less prestige as a result.
    • One daily quest involves killing an enemy mantid warrior who has been genetically modified to bypass the need for the traditional trial by combat given to newborn mantid—the questgiver finds the idea that one can be simply given strength, rather than having to prove oneself to be strong, to be a sick perversion of their way of life. His genetics work, he says, is meant to give mantid that have demonstrated superior inherited traits some powerful acquired traits on top of that.
    • One of the past Empresses wanted to end the swarm, claiming it was a senseless waste of life. Mantid Blue and Orange Morality came into play, and the Klaxxi ordered her deposed just like Shek'zeer, because it would have changed the Darwinist factor of their lifestyle.
  • Super Speed: Ka'roz the Locust.
  • Ungrateful Bastard: After the player awakens Kil'ruk and saves him from Resurrection Sickness and the ghosts of his enemies, the Klaxxi consider disposing of the player, and Kil'ruk seems ready to comply, but one Klaxxi'va objects, suggesting that the player might be useful.
  • Victor Gains Loser's Powers: In the battle against the Paragons, when one dies, you can, if you're the proper role, acquire one of their abilities. For example, healers who take Iyyokuk's powers can use a heal that copies to targets that share attributes with the first target, tanks who take Korven's powers can encase themselves in amber, and DPS who use Ka'roz's powers can leap onto platforms and throw amber.
  • Wolfpack Boss: In Siege of Orgrimmar, the nine remaining Paragons attack, three at a time.
  • The Worf Effect: Malik the Unscathed, one of the paragons, falls at the hands of Imperial Vizier Zor'lok, the first boss in Heart of Fear.
  • Worthy Opponent: Several of the Paragons seem to regard the player as this in the Siege of Orgrimmar.

The Council of the Black Harvest

First mentioned in a lore book in 5.0, The Council of the Black Harvest is an six person group of Warlock power-seekers formed after Deathwing's defeat, who have each been touched in different ways by dark magic, not just the fel normal warlocks are used to using. The council travels in groups of two seeking out the power of what they believe to be the most superior; Human Leader Kanrethad Ebonlocke and Undead Jubeka Shadowbreaker are the Demonologists, seeking perfection in demonic control and new and powerful minions to bind. Blood Elven Shinfel and the Gnome Zelfrax are the Affliction warlocks, who are hunting down the remnants of the twilight's hammer and learn their powerful, insanity inducing corruption. And Worgen Zinnen and Orc Ritssyn are the Destruction warlocks, searching for ways to obtain the power of Deathwing and Ragnaros respectively.

Kanrethad and Jubeka both play a major role in the warlock class quest introduced in 5.2, involving their journeys through outland to perfect their demonology and culminating in Kanrethad's corruption induced insanity when he successfully becomes a full blooded demon.

In addition, most of their books and memos indicate they were the ones who created most of the new warlock techniques, and spread it out amongst the player warlocks.
  • Divided We Fall: Part of the council's pact is if one member returns without their partner, or doesn't return at all, they'll be hunted down, killed, and have their soul banished. As Kanrethad put it, "We succeed together or die alone."
  • Red Right Hand: Shinfel's hand is apparently blacked, gnarled, and crippled from being directly touched by Cho'gall's magic.
  • Teeth-Clenched Teamwork: No one on the council likes anyone else, but they believe the results of their work will benefit them all.
  • With Great Power Comes Great Insanity: One of the reasons the council travels in groups of two is if the power they seek makes one member go mad, the other can stop them before they become a threat to Azeroth, a failsafe that Kanrethad eventually falls victim to.

Adherents of Rukhmar

The Adherents of Rukhmar are the brutal and oppressive ruling class of the Spires of Arak, homeland of the arrakoa.

  • Back from the Dead: In a meta sense. In the main timeline, the shattering of Draenor destroyed the Spires of Arak and the non-cursed arrakoa were wiped out. The Outcasts survived, since many of them had fled to Talador, later known as Terrokar Forest.
  • Bird People: The original arrakoa are tall with an upright posture, with large wings on their arms that allow them to fly.
  • Fantastic Racism: The Adherents and their followers have little concern or respect for non-arrakoa, but they seem to bend most of their efforts towards tormenting and killing the Outcasts.
  • Light Is Not Good: The Adherents are sun worshippers who abhor shadow magic, and they seek to bring the light to all the lesser frying them with the sun's amplified rays.
  • The Theocracy: After they deposed Terrok, the Adherents set themselves up as the mouthpieces of the primary arrakoan deity, the sun goddess Rukhmar, and their word is law. Worship of any other deity is forbidden, and even the smallest offense incurs horrific punishment. For example, the Outcast Kura was a former Wing Guard who left his post for an hour to watch a festival and one of his fellow guards turned him in. He was then blinded, his wings broken, and finally thrown off a cliff.
  • The Usurper: The original Adherents of Rukhmar were sages that were advisors to the greatest king of the arrakoa, Terrok, who grew envious of his power and the love the other arrakoa had for him. They attacked him and threw him, his daughter and his most loyal followers into the the cursed pools of the Sethekk Hollow.

Arrakoa Outcasts

The Outcasts are arrakoa who angered the Adherents of Rukmar, the ruling caste of the Spires of Arak, and were thrown into the pools of the Sethekk Hollow. The cursed pools twisted and withered their bodies, and they sought the shadows to escape the burning light of the Adherents.

  • A Friend in Need: Both the Alliance and Horde make efforts to reach out to the Outcasts and assist them, rightly guessing that they could make helpful allies if you aid them against the Adherents.
  • Bird People: The Outcasts lost their ability to fly and their connection to the sun goddess Rukhmar due to the curse, and their bodies became twisted and atrophied, so they are much shorter than the Adherents and their followers.
  • Casting a Shadow: Many of the Outcasts have an affinity for shadow magic, which is not surprising since using shadow magic may have caused many of them to become outcast in the first place, because the Adherents won't tolerate its use or study.
  • Heel-Face Turn: Talon King Terrok. In Burning Crusade players worked to stop his return, but in Warlords of Draenor they call back his spirit and briefly become his avatar while fighting against the Shattered Hand orcs. This is Lampshaded by the Outcast scrollkeeper Reshad, who speculates that bringing back Terrok in his own body may not have been the best thing for the Outcasts, and that the player may have had a positive influence on Terrok while acting as his avatar.
  • Ravens and Crows: The Outcasts worship the Raven God Anzu and his consort Ka'alu.
  • The Remnant: In Burning Crusade the only survivors of the arrakoan race after the breaking of Draenor are all descended from the Outcasts.
  • The Sacred Darkness: How the Raven God Anzu is portrayed in Warlords of Draenor.
  • Shout-Out: The appearance of the cursed arrakoa was inspired by the Skeksis in The Dark Crystal.
  • Trust Password: "Shadows gather", and the rejoinder "when the Raven swallows the day."

Warcraft The DragonflightsCharacters/War Craft    

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