Characters: Warcraft Others
A character subpage for the WarCraft universe, including World of Warcraft
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The Argent Crusade
The Argent Dawn (left) and Argent Crusade emblems
The Argent Dawn, as it was initially called, was born following the Third War as a result of the remnants of the Silver Hand being split in two: The before-mentioned Argent Dawn and the Scarlet Crusade. Led by Lord Maxwell Tyrosus
, the Argent Dawn acted as a neutral force of Light against the Scourge and other threats, recruiting members of both the Alliance and the Horde.
In Wrath of the Lich King
, the Argent Dawn was forged together with the reformed Order of the Silver Hand under Tirion Fordring, making the Argent Crusade. The Argent Crusade then proceeded to lead the charge in Northrend to the very doorstep of the Lich King. Following the war against the Lich King, the Argent Crusade has settled in the Plaguelands, cleansing the land of both corruption and any Scourge remnants to be found.
- Arch-Enemy: The Scourge.
- Defector from Decadence: The original Argent Dawn was this to the remnants of the Silver Hand, many of whom joined the Scarlet Crusade.
- Equal-Opportunity Evil: Inverted. It's interesting to note that one of their high officers (Leonid Bartholomew the Revered) is undead.
- Light is Good
- The Order
- Order Reborn: Founded by ex-members of the Silver Hand from the time of the Third War, and in Wrath of the Lich King Tirion Fordring proposed that the Argent Dawn unite with the current Silver Hand to form the Argent Crusade (though not all members of the Silver Hand joined, and they still exist as a separate group).
- Teeth-Clenched Teamwork: Their relationship with the Knights of the Ebon Blade, since they don't think highly of the more morally questionable actions their Death Knight allies do. Unlike the Alliance and the Horde, though, they can work together against the Lich King.
Highlord Tirion Fordring
"Too long have I sat idle, gripped in this haze... this malaise, lamenting what could have been... what should have been. Your death will not have been in vain, Taelan. A new Order is born on this day...an Order which will dedicate itself to extinguishing the evil that plagues this world. An evil that cannot hide behind politics and pleasantries. This I promise... This I vow..."
Supreme Commander of the Argent Crusade and the Lich King's main enemy in Wrath of the Lich King
. His story started with when Eitrigg, an Orc veteran chose to save his life. Owing him a blood debt, Tirion later sacrifices his own Knighthood and was exiled for saving the Orc's life from being executed by the Alliance. Living as a hermit, he saw as his son Taelan grew up and joined the Scarlet Crusade
. Asking adventurers for help, he managed to reconnect with his son and convinced him to defect, though Taelan was soon after killed by Grand Inquisitor Isillien. Avenging his son, Tirion swore to reform the Knights of the Silver Hand and take up the mantle of Highlord of the Silver Hand.
He later confronts Darion Mograine, then a Death Knight serving Arthas. After managing to convince him to defect, Arthas comes along to finish them off. At this point Darion throws the corrupted Ashbringer to Tirion, who manages to purify it upon touch. Driving off Arthas, Tirion unites the Argent Dawn and the Silver Hand into the Argent Crusade. They eventually achieve victory atop Icecrown Citadel, Tirion personally shattering Frostmourne, leading to Arthas' death
. In Cataclysm
he now resides in and leads the Argent Crusade from Hearthglen.
The leader of the Argent Dawn before it became the Argent Crusade. Tyrosus was a Knight of the Silver Hand who fought alongside Alexandros Mograine after the fall of Lordaeron. When Mograine fell to the Scourge, Tyrosus left the remnants behind as they slowly were warped into the Scarlet Crusade. He founded the Argent Dawn as a result, leading it from Light's Hope Chapel within the Eastern Plaguelands, organizing efforts to counter the advance of evil all over Azeroth.
He led the defence of Light's Hope Chapel against the Knights of the Ebon Blade, and despite the odds, emerged victorious with Tirion's aid. When Tirion Fordring proposed the merging of his reformed Silver Hand and the Argent Dawn, Tyrosus stood aside to let him take over leadership. After the Scourge's defeat in Northrend, he continues to organise Argent efforts in the Eastern Plaguelands, and is recruiting new members to help cleanse the land of the Scourge remnants present there.
- Badass: He's personally credited by the Scourge itself to have dealt such a terrible blow to a powerful lich that he can't take physical form again.
- Defector from Decadence: He personally defected from the remnants of the Silver Hand after the death of Alexandros Mograine, having deemed its remnants beyond saving.
- Eyepatch of Power: His most notable physical feature is the eyepatch he wears over his right eye.
- Knight in Shining Armor
- The Paladin: As a former Knight of the Silver Hand, he too is a paladin, though he has yet to showcase any explicit Light usage.
- Reasonable Authority Figure: Unlike the other remnants of the Silver Hand, Tyrosus was able to see the merits of asking for aid from the other races, even those outside the Alliance, and formed the Argent Dawn to that end.
The Earthen Ring
The Earthen Ring is an organization dedicated to preserving the harmony between the elements on Azeroth and Outland. They are made up of shamans from both the Alliance and the Horde. In Cataclysm
they have taken a major role in trying to repair the destruction Deathwing's return has wrought upon Azeroth, and working to prevent more impending disasters from occurring.
- Arch-Enemy: Twilight's Hammer.
- Balance of Power: Ideally the Earthen Ring would like to preserve the balance between the four elements, which are represented by the elemental lords Ragnaros (Fire), Therazane (Earth), Neptulon (Water), and Al'Akir (Wind). They will often take sides with one to pacify the other. For example, during the Midsummer Fire Festival, they side with Ragnaros against Ahune the Frost Lord, in order to prevent an elemental war, and in Cataclysm they work mainly for Therazane and Neptulon to stop the Twilight's Hammer and the naga in Deepholm and Vashj'ir respectively.
- A Day in the Limelight: They have been around since the beginning of World of Warcraft, but they were the focus of multiple quest arcs in the Cataclysm expansion.
- Dropped a Bridge on Him: In the final run to safety in the Hour Of Twilight dungeon, four of the earthen ring shaman you've quested with and known are unceremoniously killed off by being strangled by a tentacle (at one point it was possible to save them, but a subsequent patch made the tentacles that kill them untargetable).
- Equal-Opportunity Evil: Inverted. Shamans of all races are welcome to join the Earthen Ring. They are also more than willing to work with members of the Horde or the Alliance to protect Azeroth and Outland.
- Elemental Powers: Being made up of shamans, this is a given.
- Shadow Archetype: Twilight's Hammer to the Earthen Ring. Similar methods (use of the elements and study of the Old Gods), vastly different goals: Twilight's Hammer wants to use the elements to spread chaos, and they study the Old Gods to pave the way for their return, while the Earthen Ring wants to preserve the balance between the elements, and they study the Old Gods in order to find ways to keep them from coming back.
- Summon Magic: They often summon elemental spirits to help them in combat or perform cleansing rituals.
Leader of the Earthen Ring prior to Tides of War
- A Day in the Limelight: He barely appears in World of Warcraft and is a minor character in Tides of War, but he gets a lot of page time in the manga Shaman.
- A Load of Bull: He's a tauren.
- Elemental Powers: Though one of the plot points of Shaman is the fear that the Earthen Ring is losing its connection to the elements, Muln is still quite powerful. At the end of the story he proves that the Earthen Ring's method of requesting aid from elementals rather than forcing them into submission is still the right way of doing things.
- Passing the Torch: To Thrall in Tides of War.
Guardians of Tirisfal
The Council of Tirisfal was founded several thousand years ago by the elves of Quel'thalas and the mages of Dalaran to defeat any demons who slipped into Azeroth unnoticed. Initially they focused their powers temporarily through a person titled Spearhead, but eventually they came to transfer their powers over to a new position, the Guardian of Tirisfal.
Although Medivh was the last Guardian of the old Council, a second Council of Tirisfal was briefly formed to combat Cho'gall and the Twilight's Hammer shortly before Wrath of the Lich King
with Med'an as their Guardian. This New Council had members from all kinds of magical schools, rather than just mages. Its members have since gone their separate ways and it appears to be disbanded.
The penultimate Guardian of Tirisfal and the mother of Medivh. As the Guardian of Tirisfal she personally fought and slew Sargeras, who had appeared as an avatar on Azeroth. As Aegwynn's arrogance and independance from the Council of Tirisfal grew, she felt that she was the only one to choose the next Guardian. She seduced Nielas Aran, court conjurer of Stormwind, and gave birth to Medivh, before leaving him in Nielas' care, transferring the powers of the Guardian of Tirisfal for her son to awaken later in his age. Unfortunately, Sargeras had spirited his essence into Aegwynn after his avatar was slain, and he possessed Medivh as he was conceived, leading to him opening the Dark Portal and leading the orcs into Azeroth.
"Humanity is in peril! The tides of darkness have come again and the whole world is poised on the brink of war!
The last Guardian of Tirisfal. He was conceived by and inherited the power from Aegwynn in defiance of the Kirin Tor, as she was possessed by the spirit of Sargeras. She left him in the care of his father, and became friends with Llane Wrynn and Anduin Lothar. His power awoke on his fourteenth birthday, and made him lapse into a coma. After he recovered, Sargeras, whose soul had passed to him from his mother, made a deal with Gul'dan and opened the Dark Portal. Khadgar, his apprentice, discovered his corruption some time afterwards and, along with Lothar and Garona, managed to slay him. It was later revealed that he was Garona's lover and had a child with her.
With Medivh's death, his soul was freed, and Sargeras was banished. His mother later resurrected him and he launched a plan to unite the Horde and Alliance to stand against the Burning Legion. In the end, he convinced Jaina, Thrall, and Malfurion to lead the army to stall Archimonde until the trap could be set at the World Tree and Archimonde destroyed for good.
His whereabouts after the war are unknown.
- All-Encompassing Mantle: The cloak he wears as part of his guise as the prophet covered him entirely from the neck-down.
- The Archmage: One of the most powerful and prominent mages in the setting.
- The Atoner: In Warcraft III.
- Back from the Dead: Thanks to Aegwynn, his mother.
- Bunny-Ears Lawyer
- The Chessmaster: Quite literally. Hell, one of the boss fights in Karazhan has you and your raid playing chess against him. Sounds easy, but he cheats!
- Cool Old Guy
- Demonic Possession: Was possessed by Sargeras while still in Aegwynn's womb. In addition, his staff Atiesh was revealed to have been possessed as well at the end of the quest line where players reforge it for themselves.
- The Dreaded: Powerful beings tended to give him a wide berth. Even Deathwing would never willingly face him in combat, though it's unclear if he was aware of Sargeras's spirit inhabiting him.
- Eccentric Mentor: For Khadgar.
- Elemental Powers
- Evil Old Folks: While possessed.
- Evil Tower of Ominousness: Karazhan.
- Impaled with Extreme Prejudice: Khadgar impaled him on a sword before Lothar finished the job.
- In the Hood: Always shown wearing a crimson hood over his head.
- Mad Oracle: Viewed as one by the human leaders when he tried to warn them of the coming of the Burning Legion, probably not helped by his theatrics.
- Mage Tower: Karazhan.
- Magic Staff: Though it looks more like a decorated Simple Staff, his staff Atiesh is in reality this.
- Off with His Head!: Decapitated by Lothar after Khadgar stabbed him through the chest.
- Old Master
- Person of Mass Destruction: As the Guardian, Medivh was capable of very dangerous and destructive magic, though compared to his mother Aegwynn he prefers to restrain himself from more powerful spells.
- Shapeshifting: He frequently turns himself into a crow.
- Simple Staff: Surprisingly for such a powerful individual, his staff Atiesh looks like a surprisingly simple wooden staff, with the only unusual bit being the raven on top of the staff.
- Squishy Wizard: For all his power and skill with magic, he was as vulnerable to a sword as any other man.
- What Happened to the Mouse?: Just up and disappeared after Warcraft III. Echoes left behind by him and past versions of himself appear in World of Warcraft though.
Prophecy: "When the child of the three realms becomes as light, the ancient power will be released. The earth will tremble. The seas will rise up in answer, and all will be madness. A new day will dawn, bringing with it chaos or peace."
Med'an is the child of Garona and Medivh
, and the New Guardian of Tirisfal. He was raised by Garona's friend Meryl Winterstorm in Duskwood, and never knew the identities of either of his parents. The subject of a prophecy, the Twilight's Hammer planned on using Med'an to revive the Old God C'thun. Garona got involved when the Twilight's Hammer exploited the old mind control spell used on her in the First War, revealing Med'an's heritage and power to the world.
- Heinz Hybrid: Half-human, quarter-orc, and quarter-draenei.
- Luke, I Am Your Father: Med'an (and pretty much everyone else in the world) believed his father was one of history's greatest monsters. He learns of Medivh being possessed by Sargeras after a visit to Karazhan.
- Magic Staff: The same one used by his father, Medivh.
- Older Than He Looks: Looks to be a teenager, when he in reality isn't much younger than Thrall.
- Put on a Bus: Except for a name drop in Prophet's Lesson, Med'an hasn't been seen since his comic series ended. Word of God says he is currently on another world to continue his training.
- The Red Mage: Med'an knows shaman and arcane magic. His uncle Maraad is teaching him in Light magic, as well.
- Scarf of Asskicking
- Simple Staff: His staff takes this appearance.
- Walking Shirtless Scene
Knights of the Ebon Blade
- Anti-Hero: They're all this to varying degrees, some going as far as Token Evil Teammate.
- Arch-Enemy: The Scourge.
- The Atoner: They fight the Lich King to make up for what they have done, but are not above morally dubious tactics in doing so.
- Black Knight: All of them.
- Dark Is Not Evil: To a degree. It depends on the death knight.
- Magic Knight: As death knights all of them use their dark magic together with their melee fighting skills.
- Teeth-Clenched Teamwork: Their relationship with the Argent Crusade, since they don't think their Paladin allies' tactics are practical. Unlike the Alliance and the Horde, though, they can work together against the Lich King.
- The Undead: They were all raised from the dead to become one of the Scourge's death knights.
Highlord Darion Mograine
Class: Death Knight
Leader of the Knights of the Ebon Blade, a renegade faction of death knights who broke away from the Scourge. Darion is the son of Alexandros Mograine, who was murdered by his other son and resurrected by the Scourge as the leader of all death knights. He led an assault on Naxxramas with the intent of freeing his father's soul, but succeeded only by sacrificing his own in turn and taking Alexandros' place. During the battle at Light's Hope Chapel, however, Tirion Fordring was able to free him (and the rest of the Ebon Blade) from the Lich King's control, using the Ashbringer. In Northrend, the two of them led the charge into Icecrown, eventually laying siege to the seat of the Lich King himself.
- Anti-Hero: After his inevitable Heel-Face Turn near the end of death knight starting quest chain, he becomes a Type IV, being fairly ruthless in his quest against the Lich King and his followers, in contrast to Tirion and his paladins.
- The Atoner: Dedicates both himself and his order to making up for their crimes under the Scourge by joining the fight against the Lich King.
- Badass Normal: Before his Heroic Sacrifice, unlike his father.
- Brainwashed and Crazy: Formerly, like most death knights.
- Cain and Abel: In the Ashbringer comic, his brother Renault went crazy with guilt over the murder of their father. When an oblivious Darion showed up after years of estrangement to ask for help with the whole "Dad's a Death Knight" thing, Renault started kicking him to death while he was too shocked to even try to defend himself.
- Cool Helmet: Wears one all the time. He also gets a new one in Icecrown Citadel.
- Death by Childbirth: His mother died when giving birth to him.
- Dual Wielding: He wields a pair of runeblades after throwing the Ashbringer to Tirion.
- Equivalent Exchange: "My soul for yours. I love you, Dad."
- Even Bad Men Love Their Dads
- Fallen Hero: When serving the Lich King; he used to be a member of the Argent Dawn.
- Heroic Sacrifice: He did not really die because of it, but instead becomes Kel'thuzad's mindless minion afterwards.
- It's Personal: On Orbaz Bloodbane, we don't know exactly what other than him leaving in Light's Hope chapel. His subordinates were surprised that Darion personally showed up and take part during the assassination scheme to ensure he hit the dust.
- Love Redeems: His Heroic Sacrifice.
- The Power of Love: Tirion had advised Darion that only an act of love would free his father from the corrupted Ashbringer. Darion's act of love (His Heroic Sacrifice) was powerful enough to not only save his father's soul, but also destroy the entire Scourge army assaulting Light's Hope Chapel.
- Roaring Rampage of Revenge: "You betrayed me. You betrayed us all, monster. Taste the might of Mograine!" Not that he got far; it didn't even last long enough to be a Curb-Stomp Battle. After the battle he leads the Knights of the Ebon Blade towards revenge against the Lich King.
- Trauma Conga Line: In the comic. See Cain and Abel above, among other things.
- Used to Be a Sweet Kid: Goes from a heroic aspiring paladin to a death knight Anti-Hero.
Class: Death Knight
The death knight representative for the Horde.
Class: Death Knight
The death knight representative for the Alliance.
- Acrofatic: Pandaren (especially males) tend to be fat. In fact, they consider weight to be a good thing. However, they are also very agile.
Female Pandaren joke: "Oh, I'm doing great! I mean, I could stand to gain a few pounds sure, but who doesn't?"
Male Pandaren joke: "Gotta store up some fat for the winter! I don't hibernate or nothin', I just like havin' it around."
- This is even part of their backstory. When they were enslaved by the mogu, the pandaren were not allowed to own weapons. When the monks began to secretly train others in the art of combat in order to overthrow their masters, they focused on using farm tools and unarmed strikes. In contrast the mogu favored huge, impractical weapons designed to inspire terror, on top of already being slow (yet very strong). During the rebellion, the mogu were often left dazed and disoriented by the pandarens' speed.
- The Alcoholic: Rivals the Dwarves in this respect.
- Almighty Janitor: Even the ones working simple jobs are usually quite good at combat.
- Big Eater: A lot of the pandaren /silly and /flirt quotes, as well as in-game dialogue, reference food.
- Big Fun: Big, usually jolly, and usually drunk.
- Bilingual Bonus: "Ren" means people in chinese, hence the Pandaren are Panda People.
- Fantasy Counterpart Culture: China.
- Pandaing To The Audience
"Why do we fight? To protect home and family. To preserve balance and bring harmony. For my kind, the true question is: What is worth fighting for?"
Chen Stormstout is a wandering pandaren brewmaster from the Wandering Isle. He originally appeared in Warcraft 3 : The Frozen Throne
, where he fought with the Horde against the Alliance's Daelin Proudmoore, becoming good friends with Rexxar, Rokhan, and Vol'jin and meeting Thrall, Cairne, and Baine, before he once again went off to wander around the world. He has a major role in World of Warcraft: Mists of Pandaria
, where he finally arrives in Pandaria and gets to visit his ancestors' brewery.
Afterwards, he assumes command of the Brewery while he continues to adventure through Pandaria. After finding more of his Stormstout kin in the Dread Wastes, he finds both Tyrathan Khort and Vol'jin mortally wounded, delivering them to the Shado-Pan Monastery to recover. He stays by their side as they heal, and eventually grows into a romantic relationship with Shado-Pan Priestess, Yalia Sagewhisper. While he plans to live a quiet life with Yalia for the rest of his days, he travels to Durotar to help Vol'jin's rebellion against Garrosh Hellscream.
Li Li Stormstout
"Take me with you!"
Chen's young niece who travels with him around Pandaria. Before the events of Mists of Pandaria
, Li Li went on her own adventure across the world in search of her uncle. During that adventure she got caught up in a villainous plot as a Naga and her flunkies were searching for the mysterious Pearl of Pandaria.
- Action Girl: It doesn't show up much in the game but Li Li is shown as a good fighter, at least for a little girl, in Pearl of Pandaria. She was taught by Strongbo, the Wandering Isle's foremost martial arts master.
- A Day in the Limelight: She has a central role in the Pearl of Pandaria comic.
- Are We There Yet?: Is frustrated with her uncle's leisurely traveling pace.
- Deadpan Snarker
- In-Series Nickname: "The Wild Dog". It's actually a derogatory term used by mainland Pandaren for Pandaren from the Wandering Isle, namely those who lean towards Huojin like Li Li does, but she's come to embrace the name and what it brings.
- Little Miss Snarker: Especially during, but certainly not limited to, Muddy Water.
- Missing Mom: Her mother died in a fishing accident.
- Mouthy Kid
- Stop Poking Me: "Okay, so, I'm all like, 'Hey, what's up?' and you're like, 'I'm gonna poke you', and I'm all, 'Whacha doin'?' and you're like, 'I'm gonna keep poking you', and I'm like, 'Seriously?' an' you're all just like poking me? Like, what's your deal?"
- Tagalong Kid: Will tag along with the player while Chen goes ahead to find the Stormstout Brewery.
"Every good story needs a hero."
A wandering historian encountered by the player during their travels in Pandaria. Like the other Lorewalkers, his job is to scour the land for whatever pieces of history have been lost to memory. He encounters the player character shortly after what's left of their faction entrenches itself and proves to be quite accommodating compared to Taran Zhu, quickly making friends with the player and helping them solve their current dilemma in exchange for a little help with his relatively humble pursuit of knowledge.
Cho continues to appear throughout the Jade Forest and Kun-Lai Summit, ultimately making an extended stop at the newly-opened Vale of Eternal Blossoms to study the ancient mogu texts there. He makes a later appearance as the guide within the Mogu'shan Vaults raid and sings the Song of Liu Lang at the Wanderer's Festival in Krasarang Wilds every Sunday.
Lorewalker Cho narrates the Patch 5.2 trailer, reciting an ancient poem telling of the Thunder King, shifting into a modified version of the rhyme found in his tomb, and closing with a verse of his own creation, calling the heroes of the world to arms.
When the Vale of Eternal Blossoms is destroyed in the revival of the Heart of Y'Shaarj
, Lorewalker Cho leads heroes into the Titan vaults beneath the Vale to combat the Sha of Pride. He is present at the defeat of Garrosh Hellscream.
"Pandaria is not like whatever land you come from; it lives and breathes. YOU should be careful what kind of energy you bring here."
Lord of the Shado-Pan, the shadowy protectors of Pandaria and the closest thing the pandaren have to a proper standing army. Among the enemies he faces are the sha, and as they have been empowered by the war between the Alliance and the Horde, he considers both groups unwelcome on Pandaria.
- A Father to His Men: He's quite well-respected among the Shado-pan and cares for his subordinates.
- Arch-Enemy: The Sha in general, but especially the Sha of Hatred.
- Armor-Piercing Question: To Garrosh Hellscream, while he's transporting the Heart of Y'Shaarj to the Pools of Power, and claiming that Taran Zhu, by interfering, "confront(s) a force beyond reckoning".
"Your father dabbled in powers beyond reckoning. Where is he... now?"
- Also delivers one to Vol'jin in Shadows of the Horde. While Tyrathan is trapped in a freak blizzard in Kun Lai, Vol'jin is eager to go out and help, but Taran Zhu will not have it (Mostly because Vol'jin was still healing, and Jungle Trolls aren't built for blizzards and snow).
"Is it to save the man that you wish to act, or to preserve your own self-conception as a hero? I expect much dusting to be done before you have reached the truth."
- The Atoner: Following his being possessed by the Sha of Hatred and being freed, he becomes this.
- Authority Equals Asskicking: Inherited the position from his father, and he has a lot of asskicking skills to go along with the authority. It helps to have inherited leadership of an order that takes up the position of the closest thing the pandaren have to a standing army.
- Badass: One example: in the tie-in novel Shadows of the Horde he kills a mogu by punching through his armor and into his chest.
- BFS: Wields one initially, but switches to a mace on the Isle of Thunder.
- Brainwashed and Crazy: By the Sha of Hatred, though he is freed in the Shado-Pan Monastery instance.
- Dark Is Not Evil
- Dragon Rider: Rides a cloud serpent, which is pretty much a chinese dragon, when he first appears.
- Fantastic Racism: At first, towards the Alliance and Horde. Can't say you can blame him either, since both came in shooting and slashing everything in sight. This eventually causes him to get possessed by the Sha of Hatred, although he gets better and warms up to the Alliance and Horde.
- Get a Hold of Yourself, Man!: Gives a verbal one to both Jaina and Lor'themar after the battle against Shan Bu.
- Good Is Not Nice
- I Can Still Fight: After nearly being killed by Shan Bu at the Foot of Lei Shen, he insists that Taoshi give him his weapon so he can break up a potential fight between Jaina and Lor'themar.
- Impaled with Extreme Prejudice: By Garrosh, just before Garrosh places the Dark Heart of Y'shaarj into the pools in the Vale of Eternal Blossoms. His fate was uncertain for a while, but it turns out he survives.
- Jerkass: Towards the Alliance and the Horde. Gets so bad that he actually gets possessed by the Sha of Hatred.
- Jerkass Has a Point: He may have been very much a Jerkass about it (Especially considering the war is being waged for valid reasons), but he was pretty much right in that the Alliance and Horde's war coming to Pandaria is doing no good at all and is in fact making it far, far worse by empowering the Sha. He makes it explicitly clear that he doesn't give a damn that the Horde and Alliance are fighting, but doing on his turf, thereby empowering the Sha and endangering all of Pandaria, earns them both lip.
Taran Zhu says: Go back and ruin your own land!
- He gets proven entirely right by the Horde in 5.3 when they carve up the holiest of holy ground to the Pandaren and recover the heart of the Old God Y'Shaarj. Taran Zhu rather understandably is outraged by this and threatens the Horde, ordering them to leave Pandaria. Sunwalker Dezco is able to talk Taran into giving them until the end of the season to fix what Garrosh has done, but if things aren't made right by then the Shado-Pan will make the Horde leave.
- And then in patch 5.4, Garrosh revives the Heart of Y'Shaarj, summons the Sha of Pride, and completely destroys the Vale of Eternal Blossoms.
"Cho... the outsiders... THEY did this... we should never have let them in..."
- Madeof Iron: First gets a beating by alliance and horde players when he is possessed by the Sha of Hatred in the Shado-Pan Monastery, then gets nearly killed by Shan-Bu in the Isle of Thunder, then gets impaled by an enraged Garrosh in the Vale of Eternal Blossoms. And he's still alive, and still able to walk and fight. This man just won't stand down.
- My Greatest Failure: Taoshi implies that he sees letting himself become possessed by the Sha of Hatred as such, and because negative emotions empower the Sha, he will have to come to terms with this.
- Nice Hat
- Punctuated! For! Emphasis!: "And walk. Away."
- Reasonable Authority Figure: At least as far as his own men are concerned. He criticizes Gao-ran for his apparent negligence in Townlong Steppes, to which Gao-ran responds by respectfully explaining that his men are stretched thin and growing tired from long shifts on the watch, proposing that they fall back. Taran tells Gao-ran that they can't withdraw, but sends the player to help Gao-ran out, and as he leaves, promises to send more men when he is able.
- "The Reason You Suck" Speech: Delivers one to Garrosh in the trailer for 5.4.
"Your father dabbled in powers 'beyond reckoning.' Where is he now? [...] I have fought beside the tauren, trolls, and others! You are nothing like them!"
- Scarf of Asskicking
- Supporting Leader: For the fight against the Sha.
- Took a Level in Kindness: After Shado-Pan Monastery.
- What the Hell, Hero?: Delivers one to Lor'themar Theron and Jaina Proudmoore at the end of the scenario "The Fall of Shan Bu", when they are about to fight each other after he and the player take down Shan Bu, chiding them for continuing the cycle of aggression and reprisal between the Horde and the Alliance.
It ends TODAY. Here. The cycle ends when you, Regent Lord, and you, Lady Proudmoore, turn from one another. And walk. Away
- The Worf Effect: Gets hits with this a lot, he was possessed by the Sha, beaten by the Mogu, and later wounded by Garrosh and his Kor'kon guard.
- Your Mom: Takes a shot at Garrosh's father to goad him into anger, though substitutes mom for dad.
"Things are going to get worse before they get better. Only by working together can we overcome the darkness. All that stands in our way... is pride."
Shaohao was the last emperor of Pandaria. Ten-thousand years ago, during the War Of The Ancients
between the night elves and the demons, a jinyu Waterspeaker received a vision of the Great Sundering
. Shaohao knew he had to protect his people, and with the help of the Monkey King and the August Celestials
he removed his despair, doubt, hatred, anger, fear and violence and sealed their physical personifications beneath the earth. A being of pure good, Shaohao entered the sacred Vale of Eternal Blossoms and vanished, as a shield of magical mist surrounded Pandaria and protected it from the Earth-Shattering Kaboom
.However, Shaohao held on to one vice. He was unable to expel his pride, and it was his pride which compelled him to cut Pandaria from the rest of Azeroth using the mists, believing that his people were better off alone. In the present day, Shaohao appears as "Seer Hao Pham Roo" and asks the player to help him up Mount Neverest in Kun-lai Summit. At the peak of the mountain he reveals his identity and the existence of the Sha of Pride, warning the people of Azeroth to set aside their differences before things get worse.Following the defeat of Garrosh Hellscream, Shaohao summons the player and Lorewalker Cho to the destroyed Vale of Eternal Blossoms. He discusses the lessons Pandaria has taught us and plants a tree in the Vale, allowing it to begin regrowing.
- A Day in the Limelight: The Burdens of Shaohao, an animated miniseries, covers Shaohao's trials in the days before the Great Sundering.
- Authority Equals Asskicking: He graduated from the Tian Monastery and, in at least one version of his legend, he personally fought and defeated his six sha, only needing significant help against three at once. That said, though, he's far from the best fighter among the pandaren.
- The Emperor
- Enemy Without: The prime sha (that is, the sha bosses) are his.
- Enlightenment Superpowers
- God Emperor
- Hermit Guru
- Heroic BSOD: The Burdens of Shaohao portray his overcoming his emotional flaws as working through a sequence of these, sealing away each Sha as he deals with the emotional stress of his journey.
- Messianic Archetype
- Pride: The one negative emotion he didn't purge himself of, since in it, he believed moderated pride to be a virtue, and that Pandaria deserved to be separate from the rest of the world. In retrospect, he has come to believe that this was an incredibly bad plan.
- Prophecy Twist: When told to seek out the Heart of Pandaria in order to save Pandaria he at the end of his journey saw himself as the Heart of Pandaria becoming one with the land inadvertently tapping into the real Heart of Pandaria The Heart of the Old God Y'Shaarj creating the Mists of Pandaria AKA the Sha of Pride.
- Significant Anagram: Seer Hao Pham Roo, his pseudonym in 5.3.
- Spirit Advisor: Seen in that form in 5.3.
- Said in the Burdens of Shoahao shorts to speak to people through The Mists. Turns out to be the Sha of Pride's voice.
- Took a Level in Badass: The whole point of his journey was to overcome his personal failings to be strong enough to save Pandaria from the Sundering.
- Wham Line: As "Seer Hao Pham Roo", delivers one after players bring him to the top of the mountain, his voice changing. "You see, when I was young... when I was young... when I was young... I was EMPEROR."
The Zandalari Empire
The Zandalar tribe is the progenitor tribe from which all other trolls arose. Most Zandalari were scholarly and valued knowledge; The Zandalari preserved troll history, and they worked to further the goals of troll society as a whole. Alarmed by the terrible losses of life among all trolls, the Zandalari tribe traveled around the world to reunite their race and rebuild their once-powerful empire. The Zandalari have begun to conduct bloody raids on territories that had once been theirs. The Cataclysm has been revealed to be the cause behind their sudden urges for conquest, for it's caused the Island of Zandalar to sink into the ocean.
- A God Am I: They have a bit of a superiority complex, sticking "God" onto many of their titles for seemingly no other reason than self-aggrandisement.
- All Trolls Are Different: In addition to the original Zandalari, we have Jungle Trolls; thin, lanky, blue furred types adept at hiding in the darkness of the jungle, smarter than others (Except Zandalari) and much more agile; Forest Trolls; larger and with skin covered in a thin layer of moss, with a penchant for nature magic and having a seething hated for Elves; Ice Trolls; even larger, blue furred trolls, evolved to live in snowy and cold environments with a penchant for violence; and Sand Trolls; similar to Jungle Trolls in build and agility but with dry, cracked, tan skin rather than fur like other trolls
- The Zandalari themselves are the a sort of average between the thinner and the stronger troll varieties, with better posture and glowing eyes. Originally they were thin like the jungle/sand trolls, then large like the ice trolls, both with the typical troll posture. It seems that the previous appearances are being flat out retconned away as placeholders and older Zandalari NPCs are being slowly swapped to the new depiction.
- In addition, there was an old tribe of dark trolls, considered largest and most savage, that were transformed into the night elves when they roamed close to the Well of Eternity. Dark trolls also appeared near Mount Hyjal, but the incursion of the Twilight's Hammer has seemingly wiped them out (though the deepest places have not been checked yet).
- Art Evolution: The portrayal of Zandalari trolls has changed a few times. Originally, they were grey-pink recolors of the player jungle trolls. After their Face-Heel Turn and subsequent return to the spotlight, they were depicted as recolors again, this time as banana-colored ice trolls. In patch 5.2, they have been given their own unique appearance with posture and build similar to night elves. Blizzard says that their final appearance is how they always imagined them but could never properly depict in the game before.
- Blood Knights: While they were originally introduced as a peace-minded tribe of historians and magicians, Mists of Pandaria has revealed a lot more about their culture, including their warlike ways, and violent rites of passages for young trolls seeking to rise in the tribe. It seems that they are Not So Different from their less-reputable cousins but they at least have the sense to make good first impressions.
- Everything's Better with Dinosaurs: All trolls are associated with dinosaurs, but the Zandalari take it Up to Eleven. They have raptors, devilsaurs, pterrorwings, and direhornsnote , as well as a special type of Druid/Hunter hybrid spellcaster, who can command and summon dinosaurs, as well as shapeshift into them.
- Healing Factor: Like all Trolls.
- Primal Stance: Averted with their current model, which has a very straight posture.
- Smug Snake: Derogatorily referred to sometimes as, "The Elves of Trolls."
- Sudden Sequel Heel Syndrome: The Zandalari tribe was originally introduced as a priestly tribe of trolls who were respected by all others, adept at ancient magics and with great interests in lore and history. They originally recruited players against the Gurubashi Tribe, who was summoning the Blood God, Hakkar. They reappeared in Zul'Drak to document the fall of the Drakkari empire, and recruited players to help fight the Drakkari and rescue their Loa. Since then, the Zandalari have become worried about their race becoming extinct, and recruited every Empire, including the ones they once fought against, and declared war on every other race and power in an attempt to restore the trolls to their rightful glory.
- Worthy Opponent: Sort of, with the Mogu Empire. They met, and contemplated battling for supremacy. But seeing the strength in one another, they knew that the battle, no matter who triumphed, would leave them both crippled and vulnerable to the lesser powers. So instead of shooting themselves in the foot, they allied.
God King Rastakhan
King Rastakhan is king of all trolls on Azeroth. He is an ancient and formidable witch doctor and keeper of troll lore. He is ancient and hoary, but his wire-hard muscles speak to his strength. A string of shrunken heads hangs from his neck, and a humanoid skull is impaled on his spear. He rules from Zuldazar on the island of Zandalar. While he technically is the king of all trolls throughout the world, it is not an entirely accurate description. This is because trolls often have trouble working with each other, despite conferences on Zandalar. King Rastakhan is strong, wise, insightful, cunning and visionary. He is a big part of the reason that Zandalar’s influence is again felt in the world, as he is instrumental in organizing the 6-year troll conferences and in sending representatives to work against Hakkar. Most other trolls respect him as a powerful and wise leader. Numerous loyal priests and witch doctors assist Rastakhan, and he shows his wisdom in which advice he heeds and which he ignores. Rastakhan is a patient but decisive ruler.
- Anti-Villain: Could be. He's doing what he's doing for the good of his tribe, and for the good of trollkind. Would go along with his benevolent personality.
- Cool Chair: "It is said, the God King Rastakhan rules over his kingdom from a throne made of solid gold." - Lorewalker Cho
- Now, however, it has been described as a "crooked throne" due to the Cataclysm making his palace tilt to one side.
- Cool Crown: That glows.
- Evil Old Folks: Trolls are a pretty short lived race, living normally only to about 60 or 70. Rastakhan is 200 years old, and if the RPG is to be believed, he does so with Witch Doctor alchemy and magic.
- Face-Heel Turn: Like the rest of his tribe, but his is more notable because he's always been described as wise and benevolent, whereas his tribe has been revealed to be violent and bloodthirsty.
- The Good King: Originally...
The Dark Prophet Zul
"From the wreckage of the Cataclysm, the Troll Empire will RISE AGAIN!"
Zul is the name of a mysterious troll prophet. After the Cataclysm devastated Zandalar, Zul took a group of Zandalari warriors, led them them across the globe, united the other troll tribes together, and began the assault on Pandaria to regain ties with the mogu.
Among the Zanchuli Council are many priests and mages of incredible power and forbidden knowledge. One of the most respected of these is Zul. Even as a child his dark and terrible visions had come true down to the last horrifying detail. He commanded fear and respect as one of the dark prophets: seers capable of witnessing great tragedies before they come to pass.
- The Artifact: Zul's appearance seems to have been grandfathered in even after the ice-troll-recolor depiction has been retconned away, seemingly to make it clear that he was the one talking in the 4.1 trailer.
- Cassandra Truth: For all his background as one of Zandalar's greatest prophets, Rastakhan refuses to believe his visions of Deathwing and the Cataclysm. Three times the prophet went to his God King, and the last time he was 'tearing his clothes, and throwing his staff to the ground,' desperate for the King to believe him. And all Rastakhan did was give him a fleet of ships, just in case the vision did come true and the Zandalari people would need to find a new home.
- Cool Boat: An entire fleet of them dubbed The Golden Fleet, currently housing a lot of the Zandalari population that has been displaced by the Cataclysm.
- Rousing Speech: To the other troll tribes in the patch 4.1 trailer. His words sway all of them under the Zandalari's banner, except Vol'jin and the Darkspear.
"Jin'do, of the Gurubashi! Would you see the greatness of Zul'Gurub restored? Join us, and the Zandalari will make it so. Daakara of the Amani, summon your followers to Zul'Aman! Together, we'll make Zul'jin's murderers weep for mercy. Brothers, hear us now! We Zandalari have returned to reclaim the former glory of our people! To see Trolls retake the lands that are rightfully ours! And to crush any foolish enough to stand in our way! From the wreckage of the Cataclysm, the Troll Empire will RISE AGAIN!"
- Simple Staff
Anveena is the physical embodiment
of the remaining energies of the Sunwell, given human form and memories by Krasus. She is eventually forced to learn of her heritage and later joins with the Blood Elves to try to heal the Sunwell. She ends up getting kidnapped by Kael'thas, almost drained, and forced to sacrifice herself to help defeat Kil'jaeden.
"There has only ever been, only ever will be... one Azshara."
Queen Azshara was the beloved ruler of the kaldorei ten thousand years ago, and is the current ruler of the monstrous naga. Entrancingly beautiful and beloved by her people, Azshara began a descent into madness when she was corrupted by the Dark Titan Sargeras, master of the Burning Legion. After her defeat at the hands of Malfurion Stormrage, and the Great Sundering that sent her and much of her Highborne into the depths of the sea, Azshara was transformed into the Empress of Nazjatar — progenitor of the serpentine naga. Azshara is often thought to be the greatest mortal mage ever to live - although she may no longer be mortal.
- All Girls Want Bad Boys: Taken to infinity with Sargeras.
- Beauty Equals Goodness: Averted.
- Beware of the Nice Ones: She was supposed to be an excellent queen that had done "so much good" to her people, according to Malfurion.
- Deadly Decadent Court: She and most of her Highborne.
- Deal with the Devil: More like Deal with the Eldrich Abomination.
- Did You Just Flip Off Cthulhu?? Her "boss fight" could be considered this. In Nozdormu words "Consider it a victory if you are simply able to occupy her attention, however temporarily."
- Does Not Like Shoes: Averted in the novels, played straight in-game.
- Depends on the novel; her in-game appearance was mostly directly modeled after fan artwork of her appearance from The Well of Eternity book.
- Even the Girls Want Her
- Evil Gloating Her appareance in Darkshore
- Fluffy Tamer: She made the felhounds of the Burning Legion (which are basically hellhounds that feed on magic and are bred for the specific purpose of killing mages, like her) behave like puppies in her presence.
- Flunky Boss: In the Well Of Eternity instance, you fight against six of her mages, while only interrupting her. She's otherwise immune to all attacks.
- Friend to All Living Things: She uses magic to accomplish this.
- God Save Us from the Queen!: Textbook example.
- Humanoid Abomination: Her naga form.
- The High Queen: Was this to the night elves.
- Impossibly Cool Clothes
- Irony: The queen who charmed everyone arond her to love and worship her fell prey to Sargeras' own hypnotic presence. She becomes as obsessed with him as her most devout retainers were with her.
- Lady of Black Magic: Word of God says she may have been/is the most powerful mortal mage to have ever existed.
- Large and in Charge: The Queen of the Kaldorei also happens to be one of the tallest of the Kaldorei.
- Mass Hypnosis: Her ability "Total Obedience".
- It's also implied that Azshara did this subtly to the night elf population as a whole.
- Nigh-Invulnerability: Has a personal magic shield that protects her from damage, as found out by Mannoroth.
- People Puppets: Her ability "Servant of the Queen".
- Statuesque Stunner: She was noted to be taller than most night elven males.
- Unscaled Merfolk: Of dubious canonicity, but, in the tabletop RPG splatbook "Magic & Mystery", she was described as having assumed the form of a giant mermaid-like being with the lower-body of a five-tentacled octopus.
- Vain Sorceress The quest you recieve for doing her boss fight is even called "The Vainglorious"
- Villain with Good Publicity
- World's Most Beautiful Woman: She used magic to charm everyone she met, maybe because of this she was considered the most beautiful night elf
The leader of a group of treasure hunters, Budd first appeared outside Zul'Aman in The Burning Crusade
, where he sent players into the Troll stronghold looking for riches. He has since made an appearance in both of the subsequent expansions.
- Attention Deficit... Ooh, Shiny!: After what happened at Zul'Aman he proves to be quite easily distracted. At one point while aboard a ship above Vashj'ir, he jumps into the water because he spotted something shiny. Somehow he survived...
- Bad Boss: Sent people working for him into a highly dangerous place that he refused to enter himself. His dialogue implies he's already lost several people to the Trolls, and doesn't seem that bothered by it.
- Butt Monkey: He suffers quite a lot of abuse on top of having been turned into a major cloudcukoolander by the troll spirits.
- Cloudcuckoolander: His experience with the angry Troll spirits left him... different.
- Crazy Enough to Work: He comes up with the plan to escape from Tol'vir City.
- Frying Pan of Doom: How he plays "Tag" with Trolls in Northrend.
- Hoist by His Own Petard: After the Adventurers succeeded in killing Zul'jin, Budd threw a vial his blood into a burning building, declaring himself the vanquisher. The local spirits decide to take revenge on him for that, pulling him into the burning building after which he runs around on fire.
- Miles Gloriosus: Made many claims to fame and accomplishing great deeds, but it's pretty clear he's taking credit for someone else's work if not making it up entirely.
- Small Name, Big Ego: Prior to his run-in with the troll spirits.
"Fools! Our cause is righteous!"
Founder and leader of the Defias Brotherhood. Once the master of the Stonemasons Guild, which rebuilt Stormwind after the Second War. Due to manipulations by Katrana Prestor, the guild was denied just payment by the House of Nobles. While King Varian tried to pay the guild out of his own coffers, the ensuing riot killed his wife Queen Tiffin, causing the guild to be branded as criminals and thrown out.
Vowing revenge, Edwin gathered his fellow Stonemasons together and formed the Defias Brotherhood. The Brotherhood plagued the kingdom of Stormwind, forging alliances with gnolls and kobolds, hunting together resources and chasing people out of Westfall; all to build a weapon that would lay the Stormwind to waste: A massive juggernaught
, hidden within the Deadmines. Before it was completed, he was slain by adventurers sent by Gryan Stoutmantle. But though VanCleef is dead, the Brotherhood persists…
- Anti-Villain: He and the other Stonemasons were grievously wronged by the House of Nobles, and he genuinely believes he’s doing the right thing.
- A Pupil of Mine Until He Turned to Evil: He was taught how to fight by his childhood friend Mathias Shaw in the hopes he too would chase a career within the SI:7, but he ended up on a self-destructive path for revenge.
- Cool Boat: The juggernaught he builds is a huge ship packed with enormous amounts of firepower, but he is killed before it can set sail. His daughter Vanessa ends up rebuilding it, but once again it doesn't get to sail out of the Deadmines.
- Diabolical Mastermind: As leader of the Defias Brotherhood, he organized its many criminal members and activities.
- Dual Wielding: Wields a sword in each hand.
- Even Evil Has Loved Ones: As revealed in Cataclysm, he had a daughter who ended up seeing her father die and subsequently, five years later, aims to take revenge for him.
- Killed Off for Real: He was slain back in Classic and has remained dead ever since.
- Off with His Head!: The adventurers that killed him cut off his head and presented it to Gryan Stoutmantle.
- Sinister Scimitar: His weapons of choice are a cutlass in one hand and a scimitar in the other.
- Well-Intentioned Extremist: He believes himself and his cause to be just, and will do whatever he can to exact his revenge on the House of Nobles, no matter who else is hit.
- We Used to Be Friends: He and Mathias Shaw were once childhood friends, and Shaw even taught him how to fight, but ultimately they ended up on completely different paths: Shaw continued to work as part of the SI:7, while VanCleef went down on a path of simple-minded revenge towards the House of Nobles.
"I watched the barrow prisons for over ten thousand years. Yet I'm the one who feels caged."
Appointed the jailer of Illidan during his ten thousand year imprisonment, Maiev later pursued him after his banishment by the Night Elves, seeking to return him to justice or kill him if necessary. She followed Illidan to Outland, where she was seemingly killed, but was actually captured and imprisoned by the Broken (the corrupted remnants of the Draenei in Outland). Akama, the leader of the Broken, was secretly conspiring with Maiev to defeat Illidan. With the aid of a group of heroes, Maiev and Akama broke into the Black Temple and were able to kill the Betrayer once and for all.
"Lightning strikes in an instant, and is over in a flash. But thunder... Thunder! Thunder proclaims the coming of the storm. Thunder quakes the skies long before the lightning strikes, and thunder echoes in the hills long after lightning's power is spent. It is thunder that sends animals cowering and fills the hearts of peasants with dread. Let thunder be my herald, so that my power is felt throughout the land. I will be... The Thunder King."
Born during the Age of a Hundred Kings, when the mogu were divided and weak, Lei Shen would go on to unite his race into a single mogu empire and rule Pandaria with an iron fist. To accomplish this and establish himself as the supreme ruler, he delved into the depths of the mountain housing the mogu's long-silent god, Ra-den, and emerged having acquired its powers
somehow. Now the most powerful entity in the land, he adopted the title of "Thunder King" and went about enslaving the surrounding races, establishing laws and infrastructure, cementing a notable and unique alliance with the Zandalari trolls, and dabbling in the infancy of flesh-shaping before eventually succumbing to age.
In Mists of Pandaria
he is resurrected by the modern Zandalari and, seeing his empire in ruins, makes his move to reclaim his throne in patch 5.2.
- A God Am I: He is charged with the power of the Titans, God-like entities who order the universe.
- Abusive Precursors: He and the rest of the mogu were this.
- A Day in the Limelight: He is a very powerful person and one of Warcraft's best written villains, but alas, his life only covered a single patch cycle (not including his resurrection).
- An Ax To Grind: It was said that when it threw his axe, it sounded like crashing thunder.
- Arc Villain: The main antagonist of Patch 5.2
- Back from the Dead: Thanks to the Zandalari trolls finding his grave and reanimating him.
- Badass: He is without a doubt one of Warcraft's most powerful villains in history. While not as powerful as Deathwing (none fought so far are as powerful as Deathwing), he was on the level of the Lich King and could take on combat-oriented demigods in duels. Perhaps the greatest indicator of his power is that he died of old age, instead of in battle, despite frequently leading his forces personally and, again, duelling at least one demigod known for its combat ability.
': I am Lei Shen, slayer of kings and gods
. You have made a grave mistake.
- Badass Normal: Before he gained his mastery over the storm, he was a normal warrior, and defeated and subdued Ra-Den without any powers.
- Blade on a Stick: He wielded a spear in addition to his axe.
- Cool Crown: Obtainable by players, even.
- Cool vs. Awesome: Lei Shen had a duel with the August Celestial, Xuen the White Tiger, who is a Badass in his own right. It is said that the battle lasted 30 days and 30 nights, and on the last morning, Xuen fell. Lei Shen had a prison built for him which would later become the Temple of the White Tiger.
- Chrome Champion: Only noticable on his ingame model but he's made of platinum(due to his Fleshshaping power).
- Defeating the Undefeatable: He was able to defeat and subdue Ra-den, the mogu god, without any magic. How he accomplished this is unknown.
- Players do this when they fight him, since he went his entire life without being defeated in combat and died of old age.
- The Dreaded: By the whole of Pandaria. Lei Shen is legendary for his cruelty and power in leading the mogu empire for generations, enslaving entire races of people, defeating demigods in single combat, filling the hearts of peasants with terror, and being undefeated his entire life until finally dying of old age. The things he built during his reign, including the Serpent Spine wall and the Mogu'shan Palace, as well as the Twin Shrines and the Temple of the White Tiger, still stand to this day (Taken over by the Pandaren). The Pandaren themselves still make poems about his tyranny, such as the one Lorewalker Cho recites in the Patch 5.2 trailer.
Lorewalker Cho: It is said that, after the revolution, the Red Crane of Hope placed the rainbow in the sky, so that we would know not to fear the storms any longer... I don't see any rainbows today... Do you?
- Dual Wielding: He uses both Thunder the axe and Lightning the spear in the final phase of the battle with him.
- The Emperor: May be the first true emperor of Pandaria, considering it's he that united the mogu clans under a single banner.
- Evil Sounds Deep: With added echo-ey effects for flavor.
- Fantastic Racism: He sees all of the other races, even his allies for more than 10,000 years, the Zandalari trolls, as lesser races. He cuts the Zandalari some slack, even bestowing some of his own power upon a few of them, but in the end he and the mogu as a whole see them as merely the worthiest of the weak.
- Final Boss: Of Throne of Thunder, and perhaps of the indigenous Pandaria story arc as a whole.
- Kill the God: What he did to Ra-den is said to have been like this to the mogu.
- Knight Templar: For all that he and his people have done, he believes that he and his mogu are bringing order to a chaotic world and creating new life, just as the Titans would have done. It seems that the Titans wouldn't have necessarily had a problem with his methods as long as they were working, as evidenced by their willingness to have Algalon kill and rebuild entire planets on a regular basis.
- Living Battery: You know the big room you fight him in? The one with four different mechanisms designed for killing you? All the electricity for them comes from his body, and it's implied he powers the entire palace and the storm brewing above the Isle of Thunder.
- Magic Knight: He is very skilled with an axe and spear, and controls the power over storm.
- Meaningful Name: Lei Shen in Chinese means "Sound of Lightning" aka Thunder, he also shares his name with the Taoist Thunder god, either way it's an accurate name.
- Normal Fish in a Tiny Pond: For all his bluster, and how he commands fear, he's not all that much of a threat, relying heavily on his specially designed boss arena for most of his mechanics.
- Notably his above Badass Boast is dierected to people who have fought actual gods such has Hakkar and C'Thun as well as the Lich King. Said Lich king being a more dangerous threat than him.
- No Celebrities Were Harmed: His backstory was inspired by Qin Shi Huangdi.
- Palette Swap: He initially was one of Xin the Weaponmaster, final boss of Mogu'shan Palace. In 5.2 he has a unique model.
- Person of Mass Destruction
- Pragmatic Villainy: He needs slaves to build his stuff and keep his empire running, but the free races are most likely going to fight back until most of them are dead and so he'll get less slaves for his trouble. What does he do? He issues a personal challenge to the free peoples to send a single champion to face him in a duel, with their freedom as a wager. If the champion loses, they will submit, knowing they never would have had a chance anyway.
- Additionally, the champion he decided to face was Xuen, arguably the strongest being in Pandaria. Xuen's defeat absolutely crushed the morale of the pandaren resistance and removed a dangerous demigod all in one.
- Red Baron: He chose the name, as quoted above, because lightning strikes quickly and is over in a flash while thunder booms, commands fear, and lingers after the lightning has passed.
- Shock and Awe
- Villainous Breakdown: When he gets near death he begins to rant about how he wields the power of the heavens and how the players are unworthy.
- Villainous Friendship: He had one with Sparkmancer Vu. It's a Type I, but possibly Type III if rumors about Lei Shen being responsible for Vu being kidnapped and having his tongue cut out are true.
- Whip It Good: One made of lightning, no less.
The Sha are negative emotions made real, a dark energy haunting the land that would become Pandaria ever since the death of the Old God Y'Shaarj. Any being on the continent is exposed to it and is vulnerable to its corrupting influence—letting your emotions rule your mind will cause it to grow and fester within you, ultimately resulting in blind hysteria, outright Demonic Possession
and even infection of the land around you with lingering negativity. At its worst, the Sha will manifest physically as writhing monochrome masses of what resemble teeth, tentacles and bone
that both inspire the associated negative emotion in individuals around them and feed off of the same to grow in size and power, making them dangerous foes for all but the most stable and disciplined fighters.
Ten thousand years ago, pandaren Emperor Shaohao made use of hozen tribal magic to purge himself almost
completely of negativity, birthing the six most powerful and personified manifestations of sha seen to date, before battling them and trapping them within the earth near the temples of the August Celestials. With the coming of the Alliance and Horde to the continent, all of the Sha have grown in power to become an immediate physical threat, and Shaohao's six Sha have become powerful enough to break free of their bonds and terrorize the people of Pandaria.
There are seven varieties of Sha: Doubt, Despair, Anger, Violence, Hatred, Fear, and Pride
It's also confirmed by Blizzard's official translation of Yogg-Saron's last words that Yogg-Saron himself has his own Sha resulting from us defeating him though it's obvious that they haven't made their grand
entrance in Northrend yet.
- All Your Powers Combined: The Amalgam of Corruption.
- Back from the Dead: Both the Sha of Doubt and Sha of Violence state this will happen to them and the Sha of Anger resurrects in a different place each respawn the Shadow of Doubt has the same voice as the Sha of Doubt it's clear that it is the Sha of Doubt resurrected. It's also likely that Immerseus is the resurrected Sha of Despair possessing the Pools of Power just like it possessed the swamps of Krasarang Wilds(and due to being the only sympathetic Sha due to it's misery due to being the embodiment of Despair and misery gets redeemed).
- Blood Knight: The Sha of Violence embodies this and relishes killing.
- Dark Is Evil: After defeating Tsulong the Sha of Fear corrupts him not only making him paranoid yet also obssessed with darkness and night.
Die in Darkness.
- The Sha of Doubt speaks of Darkness as well.
Succumb to the darkness inside your soul.
- As does the Sha of Fear itself(this time in reference to dying rather then his actual nature).
Your lights will go out. The darkness will envelop you. And you will fear the shadows that move within it.
- The Sha of Hatred uses darkness to attack unlike most of the other Sha aside from the Sha of Doubt's minions.
- Deader than Dead: After The Heart of Y'shaarj's being reduced to a smear on the Underhold floor the Sha have become incapable of spreading leaving only the blackened areas with white patches with the dead flora and the Sha themselves falling into a dying stagnation.
- since the Sha are lifeless the trees and flora can regrow even on the blackened areas with white patches that stain Pandaria.
- Although since the tree was blossoming in the same way the trees in non destroyed half of the Vale are and since said blossoming was started by the Sha of Pride it would seem that the Sha merely went from malignant to benign due to it's inability to spread so while the Sha entities will die off in time due to the lack of ability to spread the corruption will taint the Vale for eternity causing it to endlessly blossom and cause the Dread Wastes to be permanantly have blue grass even after the blackened scars are scoured away by the wind.
- Yogg-Saron's Sha on the other hand are still capable of reproducing. Infact they haven't even made their grand appearance yet.
- Demonic Possession: Several characters fall victim to this at the hands of the Sha, and often end up as bosses. Like most types of possession in Warcraft, it tends to make individuals stronger as well. Their possession abilities were weaponized in the form of the mogu's Divine Bell, which causes sha possession (for better or for worse) in those who hear it ring.
- Redemption Equals Life: The Despair Sha energy resulting from the horror of the Sha of Pride's corruption of the Vale and the Heart of Y'Shaarj's rusurrection brings the Pools of Power to life as Immerseus(it's called the embodiment of the Vale's Sorrow for a reason) and even when the corruption is purged Immerseus retains it's sentience(converting it from Sha shaping water into a body into a pure Water Elemental with the Sha's mind yet no actual Sha energy to influence it's mind freeing it from it's own despair) making Immerseus the only Sha to have it's conciousness/mind redeemed which is fitting as it's an embodiment of despair and thus unlike the other vices(Doubt, Violence, Anger, Hatred, Fear and Pride) would be pitied due to it's misery
- considering the voice of the Shadow of Doubt is the same as the Sha of Doubt's Immerseus likely has the Sha of Despair's mind so we just saved the sympathetic Sha of Despair from it's unsympathetic brethren's fate.
- Elemental Powers: Each of the Sha have a unique one:
- An Ice Person: The Sha of Fear uses Ice attacks within the Dread Expanse in Heroic.
- Blow You Away: The Sha of Doubt uses this to blow away the Monkey King and to create a Figment of Doubt to attack Shaohao.
- Casting a Shadow: The Sha of Doubt's lesser Sha minions use this. The Sha of Hatred uses this when possessing Taran Zhu. Sha created consciously by Y'Shaarj also use this.
- Dishing Out Dirt: The Sha of Hatred's corruption results in Earth Elemental minions during The Dark Heart of Pandaria scenario.
- Green Thumb: The valley where Mogu'shan Palace, the Pools of Power and the Vault of Y'Shaarj was located was turned into the Vale of Eternal Blossoms by the creation of the Sha of Pride in it's Mists of Pandaria form.
- Irony: Of course the Sha of Pride destroys half of it's creation after Garrosh ressurected the Heart of Y'Shaarj.
- Making a Splash: The Sha of Despair uses this to create Weeping Horrors in Krasarang Wilds and in the form of Immerseus.
- Mysterious Mist: The Sha of Pride is the Mists of Pandaria and upon scarring the eastern half of the Vale of Eternal Blossoms it creates a mist surrounding the Mogu'shan Palace.
- Playing with Fire/Playing with Smoke: The Sha of Violence uses smoke as a shield and as a form of attack.
- The Sha of Anger's corruption manifests as fire minions during The Dark Heart of Pandaria Scenario.
- Power of the Void: The Sha of Doubt is the only known entity in World of Warcraft who uses Nothingness to attack(unlike traditional Void which is more similar to Shadow then Nothingness).
- Elemental Shapeshifter: In the Burdens of Shaohao video series, the Sha are depicted to having shapeshifting powers, as they take on forms from nature (thus far, the Sha of Doubt takes on the form of wind, Despair takes on water, and Fear takes on trees) to hinder Emperor Shaohao's progress.
- Emotion Bomb: Their preferred tactic is to simply induce either frenzy or apathy in beings depending on which Sha and what is more useful.
- Enemy Without: The prime Sha are manifested specifically from Emperor Shaohao's negativity.
- Evil Counterpart: the six prime Sha were imprisoned beneath the temples of the Celestials opposite their aspects: Doubt with Wisdom, Despair with Hope, Anger/Hatred/Violence with Strength, and Fear with Tenacity/Courage
- Evil Versus Evil: In the Inkgill Mere questline the Sha of Hatred tries to corrupt a Pandaren to attack the Jinyu that were corrupted by the Sha of Anger and when that failed(due to the player extracting the corruption from said Pandaren) it sent an army of lesser Sha to assault the Sha of Anger's chief minion on the isle in the center of Inkgill Mere and can be used to harm said chief minion at the end of the questline.
- Final Boss: The Sha of Fear can be seen as the last boss of the first set of Pandaria raids, since it is the last boss of Terrace of Endless Spring players must complete Heart of Fear first, and it is a more difficult dungeon than the Mogu'Shan Vaults.
- The Sha of Pride isn't the final boss of the Siege of Orgrimmar itself, but it is the final boss of the raid's "Vale of Eternal Sorrows" section.
- Flunky Boss: A few of them.
- The Sha of Doubt summons Figments of Doubt from each player that heal the boss if they aren't killed in time.
- The Sha of Despair summons lesser Sha to attack players during it's fights.
- The Sha of Violence summons Volatile Energy adds.
- The Sha of Anger summons Ire adds, and mind controls various nearby players.
- The Sha of Fear unleashes adds with a frontal shield on players, and drags players to platforms and pits them against corrupted Pandaren crossbowmen.
- The Sha of Hatred while not possessing Taran Zhu unleashes smaller Sha against the player and the Shado-Pan.
- The Sha of Pride summons one add during its attack cycle, and turns players into its flunkies if their pride overcomes them.
- Foreshadowing: Believed so, but no. There are stained glass windows in Ulduar that resemble the Sha and fans were quick to point this out, but lead quest developer Dave Kosak said that it's a happy coincidence. Since then, Blizzard is pleased with how snugly it fits with the lore, so they've made it canon anyway.
- Legitimate example in the Seven Burdens of Shaohao and Y'Shaarj's seven heads. The seventh Sha is confirmed to exist in 5.3, and it is the Sha of Pride.
- Giant Space Flea from Nowhere: It's kind of iffy, but to some extent Violence. It isn't mentioned in the main storyline at all, though players can read about Shaohao getting rid of his negative emotions (including violence) in an easily-missed scroll.
- The Sha of Hatred also gets an appearance without any buildup right after Violence, but in a sense this appearance was the buildup for its subsequent story arc.
- Though it's not that bad if you consider Anger, Hatred, and Violence birds of the same feather, being imprisoned in the same area.
- Hoist by His Own Petard: The Sha of Fear inadvertantly corrupts Lei Shi the Water Spirit while corrupting the waters of the Terrace of Endless Spring and when Lei Shi is purified of Sha corruption she heads to the top of the Terrace where she manifests a column of uncorrupted Light to hold off the Sha of Fear's power which makes him less of a threat and less terrifying.
- Ineffectual Death Threats: The Sha of Fear pulls one on the raiders after they kill Grand Empress Shek'zeer. Since it's coming from the embodiment of Fear as he's fleeing it's obvious bravado despite him being the second most powerful Sha.
- He does this again during the actual fight against him in an attempt to scare the Raiders and makes his voice seem more ominous than during the Grand Empress Shek'zeer fight to terrify his would be killers(since they heard his normal voice earlier it likely fails).
- Kaleidoscope Eyes: All the prime Sha(not to mention the non-prime major Sha like Zeal and the Amalgam of Corruption) but the Sha of Doubt and the Sha of Pride.
- Large Ham: Except the Sha of Despair all of them to an extent, but especially the Sha of Anger.
- The Man Behind the Man: The Sha of Fear is responsible for the mantid empress being corrupted. The Sha of Anger is behind many of the Sha-related events in Kun-lai along with the Sha of Hatred(infact the two Sha are warring with each other as seen in the Inkgill Mere questline).
- Finally the Sha of Pride is responsible for the Mists AKA the Sha of Pride itself withdrawing leading to the escape of the 6 Sha.
- Nice Job Breaking It, Hero: When the Alliance and Horde arrived, the emotions of the war fed sha across the continent, triggering the releases of the Shas of Doubt, Despair and Fear and, indirectly, the other three. Previously, the limited forces of the Shado-Pan could handle what rare, minor incidents of sha activity were occurring, but now they are greatly overwhelmed.
- Pride: Notable for a few reasons. It is the only Sha that Shaohao did not purge from himself, and in the present he considers it the most dangerous of the Sha because, as he says, pride is good, until it becomes bad, and it isn't always easy to tell when that happens.
- Prophet Eyes: The Sha of Doubt always has these while the other prime Sha(plus other major Sha like Zeal and the Amalgam of Corruption) switch between these and Red Eyes, Take Warning except for the Sha of Pride.
- Purple Is Powerful: Most sha are black highlighted with a white that faintly glows red. The Sha of Fear, the most powerful, having cultivated nourishing terror in an entire civilization, is dark purple with bright red highlights. The Sha of Pride, even more powerful than Fear, is a shade of purple closer to blue.
- "The Reason You Suck" Speech: As expected from the embodiment of contempt the Sha of Hatred loves giving these out so much that one of it's Dummied Out lines is one directed to Taran Zhu.
- The Sha of Fear gives one to Grand Empress Shek'zeer after her death calling her useless and that her kind are worthless to it than it in an act of bravado threatens the raiders before fleeing to the Terrace of Endless Spring.
- The Sha of Pride gives one to Norushen after killing him.
- Red Eyes, Take Warning: The Sha of Fear has these. The other prime Sha(plus other major Sha like Zeal and the Amalgam of Corruption) switch between these eyes and Prophet Eyes except for the Sha of Doubt(which always has Prophet Eyes) and the Sha of Pride.
- Sealed Evil in a Can: The larger sha were sealed within the temples of the August Celestials and the Shado-Pan Monastery.
- Spirit Advisor and Treacherous Advisor: The Sha of Pride speaks through The Mists of Pandaria because it is The Mists of Pandaria.
- Summon Magic: In patch 5.1, an artifact/container summons a Sha to Silvermoon City, when normally they do not exist outside of Pandaria.
- Supernatural Gold Eyes: The Sha of Pride has these.
- This Cannot Be!: The Sha of Doubt utters this during it's defeats during the Temple of the Jade Serpent daily quests and fails to learn from any of it's loses by changing tactics like the other formerly imprisoned Sha do.
- Unstoppable Rage: The Sha of Anger embodies this and shows it most strongly during one of his ressurections due to being fed up over being a World Raid Boss loot pinata(the other ressurections have him gloat about the Alliance and Horde's Anger making him stronger).
You will not bury me AGAIN!
- The Voiceless: The Sha of Despair never talks even in the form of the Raid boss Immerseus.
- Xanatos Gambit: The Sha of Pride let the outsiders and Zandalari into Pandaria for the express reason of releasing the other 6 Sha and knew that the Alliance/Horde War would ressurect the 6 after their deaths stronger than before.
- The best part of the plan is that Taran Zhu's anti war policies were going to bring about the extinction of the Pearlfin Jinyu which would have led to the escape of the Sha of Hatred anyways. As far as the Sha of Pride is concerned this was the best time to withdraw it's Mist form from Pandaria.
- Spanner in the Works: Both Garrosh and Y'Shaarj who is the source of the Sha span the Sha of Pride's plan by Garrosh taking the Heart of Y'Shaarj out of Pandaria and latter converting it into armor which the Raiders destroy thus rendering the Sha incapable of multiplying and sending The Sha into a dying stagnation.
- You Have Failed Me: The Sha of Fear in an act of paranoia threatens to pull this on Grand Empress Shek'zeer after she keeps demanding more power to the point that it seems that she seeks to usurp her Sha master and is making excuses to drain it's power(though of course usurping the Sha of Fear is the one thing not on her mind but since the Sha of Fear is paranoia incarnate it's not taking any chances).
"The Alliance. The Horde. Two equally useless sides fighting over insignificant goals. I suspect you don't see it that way. Your war could last a thousand years and it would be but a small river feeding into the ocean of the Klaxxi's plans. Their will is to preserve the cycle. The will of the Klaxxi is eternal."
The Klaxxi are a council of mantid elders that was formed to oversee the transfer of power from one Empress to the next, while also acting as guardians of mantid culture and keepers of their history. As the current Empress has been possessed by the Sha and driven insane, they are working to cure her and keep mantid civilization from collapsing under her mad rule.
- Ambiguous Situation: one of the previous Empress' they killed may or may not have concluded their social darwinist attitude had to change or simply wanted to stay in power.
- Ancient Keeper
- And I Must Scream: Iyyokuk the Lucid was aware of what was happening while he was in the amber. FOR 877 YEARS. He states after being released "'my sanity? No, I cannot say with good confidence that it survived intact.'"
- Badass: Apparently a requirement to become a Paragon. Even the paragons who don't exactly focus on combat are still more than capable of handling themselves in battle.
- Badass Boast: Korven delivers one to the players when he fights them
"We have endured the Usurpers, their children, the loss of the Old One, and soon... you."
- Big Creepy-Crawlies: The mantid themselves, but especially the kunchong, a massive living insectoid siege engine. There is a quest chain that involves the player raising one, then taking it for a ride through the Empress's army.
- Blood Knight: Skeer the Bloodseeker.
- Blue and Orange Morality: The mantid are Social Darwinists, and use the swarm as a way to separate the weak from the strong.
- Cold Sniper: Hi'sek.
- Cultural Posturing: "You address your elder!"
- Enemy Mine: A faction of the normally xenophobic mantid are seeking help from any and all individuals who can aid them in holding back the swarm and returning the Empress to sanity. That's how desperate they are. The player can earn their trust as a "Wakener", one who releases the Paragons from amber-enclosed stasis.
- Evilutionary Biologist: Rik'kal the Dissector, presumably made a Paragon for his great advancements in biological study and augmentation. Expresses a desire to perform experiments on his fellow Paragons, the kunchong pet of one of them, and the player character in the interests of science.
- Even Evil Has Loved Ones: Kaz'tik the Manipulator is fiercely protective of Kovok, his favorite kunchong. When Rik'kal asks to dissect him, Kaz'tik threatens to force him to cut himself open out of scientific curiosity. As Kaz'tik dies, he calls out to Kovok.
- Fantastic Racism: The player gets a very cold, but not completely hostile, initial reception on this basis, and must earn their trust.
- Fire-Forged Friends: Kil'ruk tells you, after you reach Exalted with the Klaxxi, that the Klaxxi may never trust you, but he's honored to have fought by your side.
- Irony: The Klaxxi decided to off the Empress due to her Sha corruption, and generally react negatively to anything Sha-related. The Sha are the remnants of Y'Shaarj. The Klaxxi appear to be aware of this, but they note that the Sha are profane mockeries of everything Y'Shaarj was.
- I Warned You: Kil'ruk, if you wipe on the Paragons of the Klaxxi encounter while he is present
Kil'ruk: I did warn you, Wakener.
- Mad Scientist: Rik'kal the Dissector, who even wants to experiment on his fellow Paragons.
- Make Me Wanna Shout: A lot of mantid technology and magic is based around sound.
- The Mole: Kor'ik is a spy for the Empress, and tries to kill you when you wake Hisek.
- Neutral No Longer: The Paragons of the Klaxxi are bosses in the Siege of Orgrimmar, having allied with Garrosh after he began using the powers of their Old God master, Y'Shaarj. It's not really a surprise, as the player is told at the end of the Klaxxi questline in no uncertain terms that when Y'Shaarj returns, they will join him.
- No Sell: Kaz'tik the Manipulator says to players that he can't use his Mind Control because their minds are too strong. When you fight him in the Siege of Orgrimmar, he can mind control you, and claims that your mind has gotten weaker since you last encountered him.
- Psychic-Assisted Suicide: Kaz'tik threatens Rik'kal with this when he wants to experiment on Kovok. He can do this to players by forcing them to walk toward hungry kunchongs.
- Rhetorical Question Blunder: Kil'ruk asks Ka'roz how he could make his name chasing down peasants and farmhands. Ka'roz says that it's easy; you don't have to jump as far between kills.
- Sealed Badass in a Can: The Paragons, mantid champions encased in amber when in their prime, to be released during a crisis; the current situation most definitely qualifies as a crisis. Not all of them are warriors: some are scholars or alchemists who use their knowledge to combat the mad Empress and ensure that mantid culture will be preserved for future generations. And the player gets to open the can.
- Resurrection Sickness: The Paragons are weak when they emerge from the amber, and you must find appropriate sustenance for them in order to restore their strength.
- Sealed Good in a Can: From the Klaxxi point of view, anyway. The Paragons are their greatest heroes.
- Shoot the Dog: As Grand Empress Shek'zeer's dungeon journal entry indicates, they have decided that their empress must be killed even though her successor is too young to replace her.
- Shout-Out: The player can get buffs from the paragons they release, which are permanent while the player is in the Dread Wastes, until switched out for another. Each of the buffs is a reference to a Heavy Metal song or band.
- The Social Darwinist: The mantid unleash their swarmborn against the pandaren; the weak die and the strong come back and are recognized as citizens. Part of the problem (for the pandaren and the mantid) is that this is happening too early, leaving the pandaren unprepared, preoccupied with other threats and in danger of being wiped out, which would leave the mantid without much of anything to fight. Even when the swarm isn't occurring, young mantid instead feed upon their broodmates until only the strongest are left as the survivors of their clutch, though this is considered less effective and comes with less prestige as a result.
- One daily quest involves killing an enemy mantid warrior who has been genetically modified to bypass the need for the traditional trial by combat given to newborn mantid—the questgiver finds the idea that one can be simply given strength, rather than having to prove oneself to be strong, to be a sick perversion of their way of life. His genetics work, he says, is meant to give mantid that have demonstrated superior inherited traits some powerful acquired traits on top of that.
- One of the past Empresses wanted to end the swarm, claiming it was a senseless waste of life. Mantid Blue and Orange Morality came into play, and the Klaxxi ordered her deposed just like Shek'zeer because it would have changed the Darwinist factor of their lifestyle.
- Super Speed: Ka'roz the Locust.
- Ungrateful Bastard: After the player awakens Kil'ruk and saves him from Resurrection Sickness and the ghosts of his enemies, the Klaxxi consider disposing of the player, and Kil'ruk seems ready to comply, but one Klaxxi'va objects, suggesting that the player might be useful.
- Victor Gains Loser's Powers: In the battle against the Paragons, when one dies, you can, if you're the proper role, acquire one of their abilities. For example, healers who take Iyyokuk's powers can use a heal that copies to targets that share attributes with the first target, tanks who take Korven's powers can encase themselves in amber, and DPS who use Ka'roz's powers can leap onto platforms and throw amber.
- Wolfpack Boss: In Siege of Orgrimmar, the nine remaining Paragons attack, three at a time.
- The Worf Effect: Malik the Unscathed, one of the paragons, falls at the hands of Imperial Vizier Zor'lok, the first boss in Heart of Fear.
The Council of the Black Harvest
First mentioned in a lore book in 5.0, The Council of the Black Harvest is an six person group of Warlock power-seekers formed after Deathwing's defeat, who have each been touched in different ways by dark magic, not just the fel normal warlocks are used to using. The council travels in groups of two seeking out the power of what they believe to be the most superior; Human Leader Kanrethad Ebonlocke and Undead Jubeka Shadowbreaker are the Demonologists, seeking perfection in demonic control and new and powerful minions to bind. Blood Elven Shinfel and the Gnome Zelfrax are the Affliction warlocks, who are hunting down the remnants of the twilight's hammer and learn their powerful, insanity inducing corruption. And Worgen Zinnen and Orc Ritssyn are the Destruction warlocks, searching for ways to obtain the power of Deathwing and Ragnaros respectively.
Kanrethad and Jubeka both play a major role in the warlock class quest introduced in 5.2, involving their journeys through outland to perfect their demonology and culminating in Kanrethad's corruption induced insanity when he successfully becomes a full blooded demon
.In addition, most of their books and memos indicate they were the ones who created most of the new warlock techniques, and spread it out amongst the player warlocks
- Divided We Fall: Part of the council's pact is if one member returns without their partner, or doesn't return at all, they'll be hunted down, killed, and their soul banished. As Kanrethad put it, "We succeed together or die alone."
- Red Right Hand: Shinfel's hand is apparently blacked, gnarled, and crippled from being directly touched by Cho'gall's magic.
- Teeth-Clenched Teamwork: No one on the council likes anyone else, but they believe the results of their work will benefit them all.
- With Great Power Comes Great Insanity: One of the reasons the council travels in groups of two is if the power they seek makes one member go mad, the other can stop them before they become a threat to Azeroth, A failsafe that Kanrethad eventually falls victim to.