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The Argent Crusade
The Argent Dawn (left) and Argent Crusade emblems
The Argent Dawn, as it was initially called, was born following the Third War as a result of the remnants of the Silver Hand being split in two: The before-mentioned Argent Dawn and the Scarlet Crusade. Led by Lord Maxwell Tyrosus
, the Argent Dawn acted as a neutral force of Light against the Scourge and other threats, recruiting members of both the Alliance and the Horde.
In Wrath of the Lich King
, the Argent Dawn was forged together with the reformed Order of the Silver Hand under Tirion Fordring, making the Argent Crusade. The Argent Crusade then proceeded to lead the charge in Northrend to the very doorstep of the Lich King. Following the war against the Lich King, the Argent Crusade has settled in the Plaguelands, cleansing the land of both corruption and any Scourge remnants to be found.
- Arch-Enemy: The Scourge.
- Defector from Decadence: The original Argent Dawn was this to the remnants of the Silver Hand, many of whom joined the Scarlet Crusade.
- Equal-Opportunity Evil: Inverted. It's interesting to note that one of their high officers (Leonid Bartholomew the Revered) is undead.
- Light Is Good
- The Order
- Order Reborn: Founded by ex-members of the Silver Hand from the time of the Third War, and in Wrath of the Lich King Tirion Fordring proposed that the Argent Dawn unite with the current Silver Hand to form the Argent Crusade (though not all members of the Silver Hand joined, and they still exist as a separate group).
- Teeth-Clenched Teamwork: Their relationship with the Knights of the Ebon Blade, since they don't think highly of the more morally questionable actions their Death Knight allies do. Unlike the Alliance and the Horde, though, they can work together against the Lich King.
- Yin-Yang Bomb: They became this as a group when they temporarily united with the Knights of the Ebon Blade, an order of Death Knights freed from the Lich King's control, to form the Ashen Verdict.
Highlord Tirion Fordring
"Too long have I sat idle, gripped in this haze... this malaise, lamenting what could have been... what should have been. Your death will not have been in vain, Taelan. A new Order is born on this day...an Order which will dedicate itself to extinguishing the evil that plagues this world. An evil that cannot hide behind politics and pleasantries. This I promise... This I vow..."
Supreme Commander of the Argent Crusade and the Lich King's main enemy in Wrath of the Lich King
. His story started with when Eitrigg, an Orc veteran chose to save his life. Owing him a blood debt, Tirion later sacrifices his own Knighthood and was exiled for saving the Orc's life from being executed by the Alliance. Living as a hermit, he saw as his son Taelan grew up and joined the Scarlet Crusade
. Asking adventurers for help, he managed to reconnect with his son and convinced him to defect, though Taelan was soon after killed by Grand Inquisitor Isillien. Avenging his son, Tirion swore to reform the Knights of the Silver Hand and take up the mantle of Highlord of the Silver Hand.
He later confronts Darion Mograine, then a Death Knight serving Arthas. After managing to convince him to defect, Arthas comes along to finish them off. At this point Darion throws the corrupted Ashbringer to Tirion, who manages to purify it upon touch. Driving off Arthas, Tirion unites the Argent Dawn and the Silver Hand into the Argent Crusade. They eventually achieve victory atop Icecrown Citadel, Tirion personally shattering Frostmourne, leading to Arthas' death
. In Cataclysm
he now resides in and leads the Argent Crusade from Hearthglen.
The Earthen Ring
The Earthen Ring is an organization dedicated to preserving the harmony between the elements on Azeroth and Outland. They are made up of shamans from both the Alliance and the Horde. In Cataclysm
they have taken a major role in trying to repair the destruction Deathwing's return has wrought upon Azeroth, and working to prevent more impending disasters from occurring.
- Arch-Enemy: Twilight's Hammer.
- Balance of Power: Ideally the Earthen Ring would like to preserve the balance between the four elements, which are represented by the elemental lords Ragnaros (Fire), Therazane (Earth), Neptulon (Water), and Al'Akir (Wind). They will often take sides with one to pacify the other. For example, during the Midsummer Fire Festival, they side with Ragnaros against Ahune the Frost Lord, in order to prevent an elemental war, and in Cataclysm they work mainly for Therazane and Neptulon to stop the Twilight's Hammer and the naga in Deepholm and Vashj'ir respectively.
- A Day in the Limelight: They have been around since the beginning of World of Warcraft, but they were the focus of multiple quest arcs in the Cataclysm expansion.
- Dropped a Bridge on Him: In the final run to safety in the Hour Of Twilight dungeon, four of the earthen ring shaman you've quested with and known are unceremoniously killed off by being strangled by a tentacle (at one point it was possible to save them, but a subsequent patch made the tentacles that kill them untargetable).
- Equal-Opportunity Evil: Inverted. Shamans of all races are welcome to join the Earthen Ring. They are also more than willing to work with members of the Horde or the Alliance to protect Azeroth and Outland.
- Elemental Powers: Being made up of shamans, this is a given.
- Shadow Archetype: Twilight's Hammer to the Earthen Ring. Similar methods (use of the elements and study of the Old Gods), vastly different goals: Twilight's Hammer wants to use the elements to spread chaos, and they study the Old Gods to pave the way for their return, while the Earthen Ring wants to preserve the balance between the elements, and they study the Old Gods in order to find ways to keep them from coming back.
- Summon Magic: They often summon elemental spirits to help them in combat or perform cleansing rituals.
Prominent shaman of the Earthen Ring and life mate of Thrall.
Leader of the Earthen Ring prior to Tides of War
- A Day in the Limelight: He barely appears in World of Warcraft and is a minor character in Tides of War, but he gets a lot of page time in the manga Shaman.
- A Load of Bull: He's a tauren.
- Elemental Powers: Though one of the plot points of Shaman is the fear that the Earthen Ring is losing its connection to the elements, Muln is still quite powerful. At the end of the story he proves that the Earthen Ring's method of requesting aid from elementals rather than forcing them into submission is still the right way of doing things.
- Passing the Torch: To Thrall in Tides of War.
Al'akir the Windlord
Neptulon the Tidehunter
- Enemy Mine: With the Earthen Ring against the Old Gods in Cataclysm.
- Jerkass: He's typically patronizing to the players at best, and if he takes damage during the Ozumat encounter, he insults them.
- Making a Splash
- Prongs of Poseidon: While he isn't depicted with it in the game, it's stated that his weapon of choice (as well as the objective of the Naga incursion into his plane) is a trident comparable in raw magical power to Frostmourne that can control the seas of Azeroth at will.
- Physical God
- Status Buff: Gives the players incredible increases to their statistics in the third phase of the Ozumat encounter, enabling them to kill Ozumat quickly (which is necessary, because the room has become covered by the Blight of Ozumat, making the players take increased damage over time until they die).
- What Happened to the Mouse?: He is taken by Ozumat at the end of the Throne of the Tides, with no follow-up, but Blizzard has implied they're done with his story for the moment. He may reappear when Azshara and the Naga become relevant again.
Ragnaros the Firelord
"THIS WORLD, AND ALL THAT YOU HOLD DEAR, EXIST ONLY TO BURN!"
One of the four Elemental Lords of Azeroth and the embodiment of fire and magma and ruler of all Fire Elementals. Once a servant of the Old Gods, he and the other Lords were banished to the Elemental Planes by the Titans when the Old Gods were defeated. Ragnaros was accidentally summoned from his home in the Firelands by the Dark Iron Dwarf leader Thaurissan, an act that shattered the Redridge Range and created the volcanic peak Blackrock Mountain. Reveling in his freedom, Ragnaros quickly enslaved the remaining Dark Iron Dwarves and began bringing his Elemental allies and armies back to the Material Plane of Azeroth, intending to turn the world into a molten hell. However, Ragnaros was defeated by a band of adventurers, who struck before the Firelord had regained his full powers, banishing him back to the Firelands.
This was only a temporary defeat. Following Neltharion's cataclysmic return, the Aspect of Death aided Ragnaros in returning again, this time on the very slopes of Mount Hyjal. With his Fire Elementals, Core Hounds, magma-serpent minions and the Twilight Hammer, Ragnaros seeks to incinerate the World Tree, Nordrassil. He has allied himself with Deathwing, and only time will tell if the fury of the Firelord can be extinguished permanently...
- Blue and Orange Morality: For all his Large Ham qualities and allegiance with the evil Deathwing, he's not actually evil (officially listed as Chaotic Neutral). He simply acts on fire's natural instinct; to burn and consume everything in its path.
- Drop the Hammer: His legendary mace, Sulfuras, Hand of Ragnaros. Which is also covered with spikes.
- Kill It with Fire: What Ragnaros intends to do to the entire world.
- Killed Off for Real: After being killed in the Firelands, he doesn't reform.
- Large Ham
- Magma Man: His body is formed of lava and fire.
- No Indoor Voice: He never says anything that isn't rendered in all caps with an exclamation point.
- Physical God: He certainly has the power to back up his position—just summoning him destroyed an entire mountain range, and even in an exponentially weakened state afterwards he was able to handily enslave the civilization that summoned him.
- Pivotal Boss: Except for Phase 4 on Heroic. He has various knockbacks, but will do lethal damage to tanks outside his hitbox.
- Playing with Fire: Naturally.
- Trick Boss: On the Heroic mode of his Firelands encounter, you take him down to 10% as normal, but then he gets back up, regains some of his health and enters an entirely new fourth phase.
- Worf Had The Flu: According to Executus, his Molten Core incarnation is at only a fraction of his true strength.
- You Have Failed Me: When Majordomo Executus awakens Ragnaros and tells him that he failed to kill the raid, Ragnaros fires him. Literally.
Therazane the Stonemother
"And you, fleshling, consider for a moment that you are entirely surrounded by rock in this place. The very earth you walk on bends to my will. If you betray us, there will be no escape for you. I will crush your body so slowly that you shall hear every single one of your bones break. *beat* I'm glad we had this talk."
One of the four Elemental Lords of Azeroth, ruler of Deepholm, the realm of Earth. She bears a grudge against mortals for killing her daughter, Theradras.
- Badass Boast/To the Pain: See the quote.
- Defrosting Ice Queen: Becomes somewhat more open to working with the player as you progress on her quest chain. Unlike other Cataclysm factions, NPCs from the Therazane faction will attack players on sight until they advance far enough in the questline.
- Dishing Out Dirt
- Enemy Mine: With the Earthen Ring against the Old Gods. She makes it clear that she wants them out of Deepholm as soon as they're done, though.
- Godiva Hair
- Mama Bear: Has a vendetta against creatures of flesh for killing her daughter, Theradras, and takes it quite hard when she has to have adventurers kill Ozruk, who apparently joined the Twilight Hammer cult on his own accord and became a boss in the Stonecore.
- Non-Standard Character Design: Compared to the other Elemental Lords. She is a floating rotund rock-like humanoid, somewhat different from Ragnaros, Neptulon and Al'Akir. Fittingly, her figure resembles that of a fertility goddess (compare the Venus of Willendorf).
- Pet the Dog: Agreeing to let Aggra and the player rescue Thrall, noting that she hears "a cry of a lover's heart," and she has not forgotten what it means to love.
- Physical God
- The Smurfette Principle: The only female Elemental Lord.
- You Bastard: It's quite likely the player has participated in killing Princess Theradras, a boss in the Maraudon instance, as well as the pre-Cataclysm Elemental Invasion event, and Therazane's daughter. Therazane specifically brings this up as one reason she doesn't trust mortals.
- You Gotta Have Purple Hair
- You Have Outlived Your Usefulness: Promises the creatures of flesh that this will happen one day. Players however can continually prove their usefulness, and at the end of the quest chain she'll give you the chance to hang around Deepholm and perform daily quests for profit.
Guardians of Tirisfal
The penultimate Guardian of Tirisfal and the mother of Medivh. As the Guardian of Tirisfal she personally fought and slew Sargeras, who had appeared as an avatar on Azeroth. As Aegwynn's arrogance and independance from the Council of Tirisfal grew, she felt that she was the only one to choose the next Guardian. She seduced Nielas Aran, court conjurer of Stormwind, and gave birth to Medivh, before leaving him in Nielas' care, transferring the powers of the Guardian of Tirisfal for her son to awaken later in his age. Unfortunately, Sargeras had spirited his essence into Aegwynn after his avatar was slain, and he possessed Medivh as he was conceived, leading to him opening the Dark Portal and leading the orcs into Azeroth.
"Humanity is in peril, the tides of darkness have come again and the whole world is poised on the brink of war!"
The last Guardian of Tirisfal. He was conceived by and inherited the power from Aegwynn in defiance of the Kirin Tor, as she was possessed by the spirit of Sargeras. She left him in the care of his father, and became friends with Llane Wrynn and Anduin Lothar. His power awoke on his fourteenth birthday, and made him lapse into a coma. After he recovered, Sargeras, whose soul had passed to him from his mother, made a deal with Gul'dan and opened the Dark Portal. Khadgar, his apprentice, discovered his corruption some time afterwards and, along with Lothar and Garona, managed to slay him. It was later revealed that he was Garona's lover and had a child with her.
With Medivh's death, his soul was freed, and Sargeras was banished. His mother later resurrected him and he launched a plan to unite the Horde and Alliance to stand against the Burning Legion. In the end, he convinced Jaina, Thrall, and Malfurion to lead the army to stall Archimonde until the trap could be set at the World Tree and Archimonde destroyed for good.
His whereabouts after the war are unknown.
Prophecy: "When the child of the three realms becomes as light, the ancient power will be released. The earth will tremble. The seas will rise up in answer, and all will be madness. A new day will dawn, bringing with it chaos or peace."
Med'an is the child of Garona and Medivh
, and the New Guardian of Tirisfal. He was raised by Garona's friend Meryl Winterstorm in Duskwood, and never knew the identities of either of his parents. The subject of a prophecy, the Twilight's Hammer planned on using Med'an to revive the Old God C'thun. Garona got involved when the Twilight's Hammer exploited the old mind control spell used on her in the First War, revealing Med'an's heritage and power to the world.
- Heinz Hybrid: Half-human, quarter-orc, and quarter-draenei.
- Luke, I Am Your Father: Med'an (and pretty much everyone else in the world) believed his father was one of history's greatest monsters. He learns of Medivh being possessed by Sargeras after a visit to Karazhan.
- Magic Staff: The same one used by his father, Medivh.
- Older Than He Looks: Looks to be a teenager, when he in reality isn't much younger than Thrall.
- Put on a Bus: Except for a name drop in Prophet's Lesson, Med'an hasn't been seen since his comic series ended. Word of God says he is currently on another world to continue his training.
- The Red Mage: Med'an knows shaman and arcane magic. His uncle Maraad is teaching him in Light magic, as well.
- Scarf Of Asskicking
- Simple Staff: His staff takes this appearance.
- Walking Shirtless Scene
Knights of the Ebon Blade
Highlord Darion Mograine
Class: Death Knight
Leader of the Knights of the Ebon Blade, a renegade faction of death knights who broke away from the Scourge. Darion is the son of Alexandros Mograine, who was murdered by his other son and resurrected by the Scourge as the leader of all death knights. He led an assault on Naxxramas with the intent of freeing his father's soul, but succeeded only by sacrificing his own in turn and taking Alexandros' place. During the battle at Light's Hope Chapel, however, Tirion Fordring was able to free him (and the rest of the Ebon Blade) from the Lich King's control, using the Ashbringer. Currently, the two of them are engaged in a full-scale assault on Icecrown, and have done most of the war-winning so far while the Alliance and Horde fight each other
- Anti-Hero: After his inevitable Heel-Face Turn near the end of death knight starting quest chain, he becomes a Type IV, being fairly ruthless in his quest against the Lich King and his followers, in contrast to Tirion and his paladins.
- The Atoner
- Badass Normal: Before his Heroic Sacrifice, unlike his father.
- Black Knight
- Brainwashed and Crazy: Formerly, like most death knights.
- Cain and Abel: In the Ashbringer comic, his brother Renault went crazy with guilt over the murder of their father. When an oblivious Darion showed up after years of estrangement to ask for help with the whole "Dad's a Death Knight" thing, Renault started kicking him to death while he was too shocked to even try to defend himself.
- Cool Helmet: Wears one all the time. He also gets a new one in Icecrown Citadel.
- Death by Childbirth: His mother died when giving birth to him.
- Dual Wielding: He wields a pair of runeblades after throwing the Ashbringer to Tirion.
- Equivalent Exchange: "My soul for yours. I love you, Dad."
- Even Bad Men Love Their Dads
- Fallen Hero: When serving the Lich King; he used to be a member of the Argent Dawn.
- Heroic Sacrifice: He did not really die because of it, but instead becomes Kel'thuzad's mindless minion afterwards.
- It's Personal: On Orbaz Bloodbane, we don't know exactly what other than him leaving in Light's Hope chapel. His subordinates were surprised that Darion personally showed up and take part during the assassination scheme to ensure he hit the dust.
- Love Redeems: His Heroic Sacrifice.
- Magic Knight
- The Power of Love: Tirion had advised Darion that only an act of love would free his father from the corrupted Ashbringer. Darion's act of love (His Heroic Sacrifice) was powerful enough to not only save his father's soul, but also destroy the entire Scourge army assaulting Light's Hope Chapel.
- Roaring Rampage of Revenge: "You betrayed me. You betrayed us all, monster. Taste the might of Mograine!" Not that he got far; it didn't even last long enough to be a Curb-Stomp Battle. After the battle he leads the Knights of the Ebon Blade towards revenge against the Lich King.
- Trauma Conga Line: In the comic. See Cain and Abel above, among other things.
- The Undead
- Used to Be a Sweet Kid: Goes from a heroic aspiring paladin to a death knight Anti-Hero.
Class: Death Knight
Class: Death Knight
- Acrofatic: Pandaren (especially males) tend to be fat. In fact, they consider weight to be a good thing. However, they are also very agile.
Female Pandaren joke: "Oh, I'm doing great! I mean, I could stand to gain a few pounds sure, but who doesn't?"
Male Pandaren joke: "Gotta store up some fat for the winter! I don't hibernate or nothin', I just like havin' it around."
- This is even part of their backstory. When they were enslaved by the mogu, the pandaren were not allowed to own weapons. When the monks began to secretly train others in the art of combat in order to overthrow their masters, they focused on using farm tools and unarmed strikes. In contrast the mogu favored huge, impractical weapons designed to inspire terror, on top of already being slow (yet very strong). During the rebellion, the mogu were often left dazed and disoriented by the pandarens' speed.
- Almighty Janitor: Even the ones working simple jobs are usually quite good at combat.
- Big Eater: A lot of the pandaren /silly and /flirt quotes, as well as in-game dialogue, reference food.
- Fantasy Counterpart Culture: China.
- Pandaing To The Audience
"Why do we fight? To protect home and family. To preserve balance and bring harmony. For my kind, the true question is: What is worth fighting for?"
Chen Stormstout is a wandering pandaren brewmaster from the Wandering Isle. He originally appeared in Wacraft 3 : The Frozen Throne
, where he aided Rexxar, before he once again went off to wander around the world. He has a major role in World of Warcraft: Mists of Pandaria
, where he finally arrives in Pandaria and gets to visit his ancestors' brewery.
Chen's young niece who travels with him around Pandaria. Before the events of Mists of Pandaria
, Li Li went on her own adventure across the world in search of her uncle. During that adventure she got caught up in a villainous plot as a Naga and her flunkies were searching for the mysterious Pearl of Pandaria.
"Every good story needs a hero."
A wandering historian encountered by the player during their travels in Pandaria. Like the other Lorewalkers, his job is to scour the land for whatever pieces of history have been lost to memory. He encounters the player character shortly after what's left of their faction entrenches itself and proves to be quite accommodating compared to Taran Zhu, quickly making friends with the player and helping them solve their current dilemma in exchange for a little help with his relatively humble pursuit of knowledge.
Cho continues to appear throughout the Jade Forest and Kun-Lai Summit, ultimately making an extended stop at the newly-opened Vale of Eternal Blossoms to study the ancient mogu texts there. He makes a later appearance as the guide within the Mogu'shan Vaults raid and sings the Song of Liu Lang at the Wanderer's Festival in Krasarang Wilds every Sunday.
Lorewalker Cho narrates the Patch 5.2 trailer, reciting an ancient poem telling of the Thunder King, shifting into a modified version of the rhyme found in his tomb, and closing with a verse of his own creation, calling the heroes of the world to arms.
When the Vale of Eternal Blossoms is destroyed in the revival of the Heart of Y'Shaarj
, Lorewalker Cho leads heroes into the Titan vaults beneath the Vale to combat the Sha of Pride. He is present at the defeat of Garrosh Hellscream.
- Ancient Keeper: He and the other Lorewalkers.
- Beastmaster: Subtly, but its there. He has a Cloud Serpent mount named Mishi, a tiger companion named Summer, and multiple cranes live in and around his home.
- Covert Pervert: In the beta, Alliance players could "paint something sexy" for him, and he will remark that he likes it, although he prefers women with more meat on their bones. This did not make it through to live.
- Hey, It's That Voice!: Jim Cummings, everybody!
- Mission Control: Sort of, in that he guides you on your way in Kun-Lai. He even uses a magical artifact to simulate this kind of system.
- Mr. Exposition: Cho will give exposition on any question about Pandaria you ask, provided you locate several scrolls concerning that subject first. He also provides the backstory for the Blood in the Snow and Dark Heart of Pandaria scenarios.
- In Mogu'shan Vaults as well, for a number of its bosses. For example, after you defeat Feng, you hear that he has long served as a guardian of the tombs, and he might not be permanently dead.
- Nice Guy
- Nice Job Breaking It, Hero: Nice job accidentally helping the Zandalari locate the legendary mogu Thunder King and revive him.
- Non-Action Guy: As he says, knowledge is his armor, and he carries a quill in place of a sword.
- The Obi-Wan: He acts as a mentor for the Player Character, helping them to understand the pandaren and their homeland.
- Proud Scholar Race Guy
"Pandaria is not like whatever land you come from; it lives and breathes. YOU should be careful what kind of energy you bring here."
Lord of the Shado-Pan, the shadowy protectors of Pandaria and the closest thing the pandaren have to a proper standing army. Among the enemies he faces are the sha, and as they have been empowered by the war between the Alliance and the Horde, he considers both groups unwelcome on Pandaria.
- Arch-Enemy: The Sha in general, but especially the Sha of Hatred.
- Armor-Piercing Question: To Garrosh Hellscream, while he's transporting the Heart of Y'Shaarj to the Pools of Power, and claiming that Taran Zhu, by interfering, "confront(s) a force beyond reckoning".
"Your father dabbled in powers beyond reckoning. Where is he... now?"
- Also delivers one to Vol'jin in Shadows of the Horde. While Tyrathan is trapped in a freak blizzard in Kun Lai, Vol'jin is eager to go out and help, but Taran Zhu will not have it (Mostly because Vol'jin was still healing, and Jungle Trolls aren't built for blizzards and snow).
"Is it to save the man that you wish to act, or to preserve your own self-conception as a hero? I expect much dusting to be done before you have reached the truth."
- The Atoner: Following his being possessed by the Sha of Hatred and being freed, he becomes this.
- Authority Equals Asskicking: Inherited the position from his father, and he has a lot of asskicking skills to go along with the authority. It helps to have inherited leadership of an order that takes up the position of the closest thing the pandaren have to a standing army.
- Badass: One example: in the tie-in novel Shadows of the Horde he kills a mogu by punching through his armor and into his chest.
- Benevolent Boss: He's quite well-respected among the Shado-pan and cares for his subordinates.
- BFS: Wields one initially, but switches to a mace on the Isle of Thunder.
- Brainwashed and Crazy: By the Sha of Hatred, though he is freed in the Shado-Pan Monastery instance.
- Dark Is Not Evil
- Dragon Rider: Rides a cloud serpent, which is pretty much a chinese dragon, when he first appears.
- Get a Hold of Yourself, Man!: Gives a verbal one to both Jaina and Lor'themar after the battle against Shan Bu.
- Good Is Not Nice
- I Can Still Fight: After nearly being killed by Shan Bu at the Foot of Lei Shen, he insists that Taoshi give him his weapon so he can break up a potential fight between Jaina and Lor'themar.
- Impaled with Extreme Prejudice: By Garrosh, just before Garrosh places the Dark Heart of Y'shaarj into the pools in the Vale of Eternal Blossoms. His fate was uncertain for a while, but it turns out he survives.
- Jerkass: Towards the Alliance and the Horde. Gets so bad that he actually gets possessed by the Sha of Hatred.
- Jerkass Has a Point: He may have been very much a Jerkass about it (Especially considering the war is being waged for valid reasons), but he was pretty much right in that the Alliance and Horde's war coming to Pandaria is doing no good at all and is in fact making it far, far worse by empowering the Sha. He makes it explicitly clear that he doesn't give a damn that the Horde and Alliance are fighting, but doing on his turf, thereby empowering the Sha and endangering all of Pandaria, earns them both lip.
Taran Zhu says: Go back and ruin your own land!
- He gets proven entirely right by the Horde in 5.3 when they carve up the holiest of holy ground to the Pandaren and recover the heart of the Old God Y'Shaarj. Taran Zhu rather understandably is outraged by this and threatens the Horde, ordering them to leave Pandaria. Sunwalker Dezco is able to talk Taran into giving them until the end of the season, but if things aren't made right by then the Shado-Pan will make the Horde leave.
- And then in patch 5.4, Garrosh revives the Heart of Y'Shaarj, summons the Sha of Pride, and completely destroys the Vale of Eternal Blossoms.
"Cho... the outsiders... THEY did this... we should never have let them in..."
- Madeof Iron: First gets a beating by alliance and horde players when he is possessed by the Sha of Hatred in the Shado-Pan Monastery, then gets nearly killed by Shan-Bu in the Isle of Thunder, then gets impaled by an enraged Garrosh in the Vale of Eternal Blossoms. And he's still alive, and still able to walk and fight. This man just won't stand down.
- My Greatest Failure: Taoshi implies that he sees letting himself become possessed by the Sha of Hatred as such, and because negative emotions empower the Sha, he will have to come to terms with this.
- Nice Hat
- Punctuated! For! Emphasis!: "And walk. Away."
- Reasonable Authority Figure: At least as far as his own men are concerned. He criticizes Gao-ran for his apparent negligence in Townlong Steppes, to which Gao-ran responds by respectfully explaining that his men are stretched thin and growing tired from long shifts on the watch, proposing that they fall back. Taran tells Gao-ran that they can't withdraw, but sends the player to help Gao-ran out, and as he leaves, promises to send more men when he is able.
- Scarf Of Asskicking
- Supporting Leader: For the fight against the Sha.
- "The Reason You Suck" Speech: Delivers one to Garrosh in the trailer for 5.4.
"Your father dabbled in powers 'beyond reckoning.' Where is he now? [...] I have fought beside the tauren, trolls, and others! You are nothing like them!"
- Took a Level in Kindness: After Shado-Pan Monastery.
- What the Hell, Hero?: Delivers one to Lor'themar Theron and Jaina Proudmoore at the end of the scenario "The Fall of Shan Bu", when they are about to fight each other after he and the player take down Shan Bu, chiding them for continuing the cycle of aggression and reprisal between the Horde and the Alliance.
It ends TODAY. Here. The cycle ends when you, Regent Lord, and you, Lady Proudmoore, turn from one another. And walk. Away
- Your Mom: Takes a shot at Garrosh's father to goad him into anger.
"Things are going to get worse before they get better. Only by working together can we overcome the darkness. All that stands in our way... is pride."
Shaohao was the last emperor of Pandaria. Ten-thousand years ago, during the War Of The Ancients
between the night elves and the demons, a jinyu Waterspeaker received a vision of the Great Sundering
. Shaohao knew he had to protect his people, and with the help of the Monkey King and the August Celestials
he removed his despair, doubt, hatred, anger, fear and violence and sealed their physical personifications beneath the earth. A being of pure good, Shaohao entered the sacred Vale of Eternal Blossoms and vanished, as a shield of magical mist surrounded Pandaria and protected it from the Earth-Shattering Kaboom
.However, Shaohao held on to one vice. He was unable to expel his pride, and it was his pride which compelled him to cut Pandaria from the rest of Azeroth using the mists, believing that his people were better off alone. In the present day, Shaohao appears as "Seer Hao Pham Roo" and asks the player to help him up Mount Neverest in Kun-lai Summit. At the peak of the mountain he reveals his identity and the existence of the Sha of Pride, warning the people of Azeroth to set aside their differences before things get worse.Following the defeat of Garrosh Hellscream, Shaohao summons the player and Lorewalker Cho to the destroyed Vale of Eternal Blossoms. He discusses the lessons Pandaria has taught us and plants a tree in the Vale, allowing it to begin regrowing.
- A Day in the Limelight: The Burdens of Shaohao, an animated miniseries, covers Shaohao's trials in the days before the Great Sundering.
- Authority Equals Asskicking: He graduated from the Tian Monastery and, in at least one version of his legend, he personally fought and defeated his six sha, only needing significant help against three at once. That said, though, he's far from the best fighter among the pandaren.
- The Emperor
- Enemy Without: The prime sha (that is, the sha bosses) are his.
- Enlightenment Superpowers
- God Emperor
- Hermit Guru
- Heroic BSOD: The Burdens of Shaohao portray his overcoming his emotional flaws as working through a sequence of these, sealing away each Sha as he deals with the emotional stress of his journey.
- Messianic Archetype
- Pride: The one negative emotion he didn't purge himself of, since in it, he believed moderated pride to be a virtue, and that Pandaria deserved to be separate from the rest of the world. In retrospect, he has come to believe that this was an incredibly bad plan.
- Significant Anagram: Seer Hao Pham Roo, his pseudonym in 5.3.
- Spirit Advisor
- Said in the Burdens of Shoahao shorts to speak to people through The Mists. Turns out to be the Sha of Pride's voice.
- Took a Level in Badass: The whole point of his journey was to overcome his personal failings to be strong enough to save Pandaria from the Sundering.
- Wham Line: "You see, when I was young... when I was young... when I was young... I was EMPEROR."
Algalon the Observer
A titanic observer sent to look over Azeroth after Loken's death
and determine whether it must be re-originated.
- Bonus Boss: To fight him, you must defeat the Assembly of Iron with one of the more difficult kill orders, and then clear the hard modes on Hodir, Thorim, Freya and Mimiron.
- Knight Templar: Though he quickly changes his ways.
- Person of Mass Destruction: Miniature black holes and big bangs should give you an idea of what he is capable of.
- Time Limit Boss: If you don't defeat him in time, he leaves to re-originate the world, in addition to the standard raid boss enrage timer.
- Unrealistic Black Hole: He puts several on the ground, and you have to step into them to escape his ultimate attack.
- The Watcher: Following his encounter he remains in Ulduar to observe the people of Azeroth.
- Villainous BSOD / My God, What Have I Done?: When you manage to defeat him, Algalon admits defeat and pauses to consider that he's been killing planets (Which it's implied he's done several thousand times), just because their creators no longer deem them "perfect". He wonders whether any of the residents of the worlds he destroyed loved life as much as Azeroth's did, and freaks out and resolves to never do it again.
"I have witnessed the rise and fall of empires... the birth and extinction of entire species... Over countless millennia the foolishness of mortals has remained the only constant."
A titanic watcher and Thorim's brother, as well as the Prime Designate of Azeroth. He, while corrupted by Yogg-Saron, killed Thorim's wife and manipulated him into thinking the sons of Hodir did it.
"Ulduar is lost, my beloved slain; what is left for me here?"
A titanic watcher who fell into despair after the death of his wife, Sif, going to war with the frost giants and secluding himself.
- Brainwashed and Crazy: In Ulduar, he becomes a boss alongside the illusion of his wife Sif. The control over him actually slips a moment near the start of the encounter.
- Carry a Big Stick
- Dragon Rider: Recovering the help of his proto-drake, Veranus, is part of the quest chain. Veranus comes back as a boss, Razorscale, in Ulduar.
- Expy: Of Thor.
- The Lost Lenore: His wife Sif.
- Person of Mass Destruction: You know the location in Storm Peaks called Thunderfall? It was caused by him throwing his hammer on the ground. According to legend, his full power has been invoked once, and it "turned an entire continent to dust".
- Roaring Rampage of Revenge: Went on one following the death of his wife.
- Shock and Awe
- Time Limit Boss: If you want to get his quest item to unlock Algalon, you have to engage him while the illusion of Sif is still present and then defeat him. If you don't complete the first phase quickly enough, he kills everyone.
A Watcher based in the Storm Peaks of Northrend alongside Loken, Thorim, and the other Ulduar Watchers. Tyr is an old figure in vrykul and human legends, but has mysteriously vanished from the present day and is nowhere to be found in-game. Thousands of years ago, Tyr worked alongside the proto-dragons who would one day become the Dragon Aspects to defeat a horribly mutated proto-dragon known as Galakrond.
- A Form You Are Comfortable With: Tyr is able to shrink his body down to about the size of a night elf while conversing with Malygos. When he reveals his true size, he's so big that Malygos mistakes Tyr's torso for a wall.
- An Arm and a Leg
- Expy: Of Týr, obviously.
- Deliberate Injury Gambit: According to human legend, he sacrificed one of his hands to defeat a great evil.
- It turns out, however, that this wasn't quite the case. Tyr's hand was bitten off by Galakrond when he attempted to retrieve an artifact he lost during their battle, and it was not something he had planned.
- Drop the Hammer
- In the Hood
- The Ghost: Has yet to appear anywhere despite being mentioned several times, both in Northrend and in background lore.
- Tyr finally makes his debut in Dawn of the Aspects, an eBook by Richard Knaak.
- Offscreen Teleportation
- Power Fist: As according to human legend, in place of his sacrificed hand, he forged a closed fist of silver in its place, despite being capable of restoring his hand. This would later become inspiration for the Order of the Silver Hand.
- Shrouded in Myth
- Size Shifter
- Stealthy Colossus
A Titanic Watcher found deep within the Thunder King's palace who appears to be the source of Mogu emperor Lei Shen's power. Thousands of years ago, Lei Shen met Ra-Den within what would one day become the Mogu'shan Vaults and somehow overpowered him. The Dungeon Journal makes a point to say nobody knows what really went on in the vaults that day, just that Lei Shen emerged with his lightning powers.
- Badass Boast: "Wring that mocking pity from your hearts and focus it inwards, for you shall soon know my agony."
- Bonus Boss: Of the Throne of Thunder. Much like Sinestra, he's only available after the final boss is defeated on Heroic.
- Don't You Dare Pity Me!: He has suffered greatly at Lei Shen's hands, and it has caused him to believe the world is not worth saving.
- Elemental Powers: Switches between two sets throughout the fight.
- Expy: His Bonus Boss status, as well as his belief that the world is too far gone to be saved and his post-defeat change of heart are all reminiscent of Algalon.
- One-Hit Kill: "Fatal Strike" is this in most cases.
- Shrouded in Myth: The Dungeon Journal does not disclose his abilities, suggesting that none who faced him lived to tell about it.
"Should you pass this door, at this time, you would fail! You, all of you, are corrupted with the insidious plague known as Pride. You stand tall and proud atop your accomplishments, and this will be your downfall."
A watcher beneath the Vale of Eternal Blossoms in Pandaria who watches over the remains of the deceased Old God, Y'Shaarj. When the Sha of Pride is released and the Vale is ruined, Norushen intercepts the raid group led by Lorewalker Cho and challenges them to purify themselves of pride. He is later killed by the Sha of Pride.
- Early-Bird Cameo: Norushen showed up in the scenario Dark Heart of Pandaria, a full patch before Siege of Orgrimmar. He stood against the wall of the chamber activating the room's defense systems.
- Knight Templar: Refuses to allow anyone corrupted into the Heart of Y'Shaarj's chamber, going so far as to manifest their corruption as a Sha and have it attack the players. Justified as the chamber was occupied by the Sha of Pride at the time.
- Meaningful Background Event: His death is very easy to miss in the chaos of the Sha of Pride fight, but it's there.
- The Last of These Is Not Like the Others: While all previous Watchers seen have resembled the Titans (or in other words, looked like giant humans), Norushen looks like a Mogu.
- The Watcher
The Zandalari Empire
The Zandalar tribe is the progenitor tribe from which all other trolls arose. Most Zandalari were scholarly and valued knowledge; The Zandalari preserved troll history, and they worked to further the goals of troll society as a whole. Alarmed by the terrible losses of life among all trolls, the Zandalari tribe traveled around the world to reunite their race and rebuild their once-powerful empire. The Zandalari have begun to conduct bloody raids on territories that had once been theirs. The Cataclysm has been revealed to be the cause behind their sudden urges for conquest, for it's caused the Island of Zandalar to sink into the ocean.
- A God Am I: They have a bit of a superiority complex, sticking "God" onto many of their titles for seemingly no other reason than self-aggrandisement.
- All Trolls Are Different: In addition to the original Zandalari, we have Jungle Trolls; thin, lanky, blue furred types adept at hiding in the darkness of the jungle, smarter than others (Except Zandalari) and much more agile; Forest Trolls; larger and with skin covered in a thin layer of moss, with a penchant for nature magic and having a seething hated for Elves; Ice Trolls; even larger, blue furred trolls, evolved to live in snowy and cold environments with a penchant for violence; and Sand Trolls; similar to Jungle Trolls in build and agility but with dry, cracked, tan skin rather than fur like other trolls
- The Zandalari themselves are the a sort of average between the thinner and the stronger troll varieties, with better posture and glowing eyes. Originally they were thin like the jungle/sand trolls, then large like the ice trolls, both with the typical troll posture. It seems that the previous appearances are being flat out retconned away as placeholders and older Zandalari NPCs are being slowly swapped to the new depiction.
- In addition, there was an old tribe of dark trolls, considered largest and most savage, that were transformed into the night elves when they roamed close to the Well of Eternity. Dark trolls also appeared near Mount Hyjal, but the incursion of the Twilight's Hammer has seemingly wiped them out (though the deepest places have not been checked yet).
- Art Evolution: The portrayal of Zandalari trolls has changed a few times. Originally, they were grey-pink recolors of the player jungle trolls. After their Face-Heel Turn and subsequent return to the spotlight, they were depicted as recolors again, this time as banana-colored ice trolls. In patch 5.2, they have been given their own unique appearance with posture and build similar to night elves. Blizzard says that their final appearance is how they always imagined them but could never properly depict in the game before.
- Blood Knights: While they were originally introduced as a peace-minded tribe of historians and magicians, Mists of Pandaria has revealed a lot more about their culture, including their warlike ways, and violent rites of passages for young trolls seeking to rise in the tribe. It seems that they are Not So Different from their less-reputable cousins but they at least have the sense to make good first impressions.
- Everything's Better with Dinosaurs: All trolls are associated with dinosaurs, but the Zandalari take it Up to Eleven. They have raptors, devilsaurs, pterrorwings, and direhornsnote , as well as a special type of Druid/Hunter hybrid spellcaster, who can command and summon dinosaurs, as well as shapeshift into them.
- Healing Factor: Like all Trolls.
- Slouch of Villainy: Inverted. They alone among the Troll tribes stand up straight, while the heroic Darkspear are hunched over.
- Sudden Sequel Heel Syndrome: The Zandalari tribe was originally introduced as a priestly tribe of trolls who were respected by all others, adept at ancient magics and with great interests in lore and history. They originally recruited players against the Gurubashi Tribe, who was summoning the Blood God, Hakkar. They reappeared in Zul'Drak to document the fall of the Drakkari empire, and recruited players to help fight the Drakkari and rescue their Loa. Since then, the Zandalari have become worried about their race becoming extinct, and recruited every Empire, including the ones they once fought against, and declared war on every other race and power in an attempt to restore the trolls to their rightful glory.
- Worthy Opponent: Sort of, with the Mogu Empire. They met, and contemplated battling for supremacy. But seeing the strength in one another, they knew that the battle, no matter who triumphed, would leave them both crippled and vulnerable to the lesser powers. So instead of shooting themselves in the foot, they allied.
God King Rastakhan
King Rastakhan is king of all trolls on Azeroth. He is an ancient and formidable witch doctor and keeper of troll lore. He is ancient and hoary, but his wire-hard muscles speak to his strength. A string of shrunken heads hangs from his neck, and a humanoid skull is impaled on his spear. He rules from Zuldazar on the island of Zandalar. While he technically is the king of all trolls throughout the world, it is not an entirely accurate description. This is because trolls often have trouble working with each other, despite conferences on Zandalar. King Rastakhan is strong, wise, insightful, cunning and visionary. He is a big part of the reason that Zandalar’s influence is again felt in the world, as he is instrumental in organizing the 6-year troll conferences and in sending representatives to work against Hakkar. Most other trolls respect him as a powerful and wise leader. Numerous loyal priests and witch doctors assist Rastakhan, and he shows his wisdom in which advice he heeds and which he ignores. Rastakhan is a patient but decisive ruler.
- Anti-Villain: Could be. He's doing what he's doing for the good of his tribe, and for the good of trollkind. Would go along with his benevolent personality.
- Cool Chair: "It is said, the God King Rastakhan rules over his kingdom from a throne made of solid gold." - Lorewalker Cho
- Now, however, it has been described as a "crooked throne" due to the Cataclysm making his palace tilt to one side.
- Cool Crown: That glows.
- Evil Old Folks: Trolls are a pretty short lived race, living normally only to about 60 or 70. Rastakhan is 200 years old, and if the RPG is to be believed, he does so with Witch Doctor alchemy and magic.
- Face-Heel Turn: Like the rest of his tribe, but his is more notable because he's always been described as wise and benevolent, whereas his tribe has been revealed to be violent and bloodthirsty.
- The Good King: Originally...
The Dark Prophet Zul
Zul is the name of a mysterious troll prophet. After the Cataclysm devastated Zandalar, Zul took a group of Zandalari warriors, led them them across the globe, united the other troll tribes together, and began the assault on Pandaria to regain ties with the mogu.
Among the Zanchuli Council are many priests and mages of incredible power and forbidden knowledge. One of the most respected of these is Zul. Even as a child his dark and terrible visions had come true down to the last horrifying detail. He commanded fear and respect as one of the dark prophets: seers capable of witnessing great tragedies before they come to pass.
- The Artifact: Zul's appearance seems to have been grandfathered in even after the ice-troll-recolor depiction has been retconned away, seemingly to make it clear that he was the one talking in the 4.1 trailer.
- Bigger Bad: Either this or The Dragon towards Rastakhan. It's been said the Zandalari people have ceded their faith towards him since Rastakhan was not able to aid them during the Cataclysm and Zul was, but some still carry titles with Rastakhan's name and Rastakhan has been said to be involved as well, having talked to Vol'jin at some point.
- Cassandra Truth: For all his background as one of Zandalar's greatest prophets, Rastakhan refuses to believe his visions of Deathwing and the Cataclysm. Three times the prophet went to his God King, and the last time he was 'tearing his clothes, and throwing his staff to the ground,' desperate for the King to believe him. And all Rastakhan did was give him a fleet of ships, just in case the vision did come true and the Zandalari people would need to find a new home.
- Cool Boat: An entire fleet of them dubbed The Golden Fleet, currently housing a lot of the Zandalari population that has been displaced by the Cataclysm.
- Cool Mask
- Simple Staff
- Rousing Speech: To the other troll tribes in the patch 4.1 trailer. His words sway all of them under the Zandalari's banner, except Vol'jin and the Darkspear.
"The Light does not abandon its champions."
The leader and most powerful of the Sha'tar naaru
, A'dal uses its power to protect Shattrath City from various threats. Like all naaru, A'dal is sworn to defeat the Burning Legion. It was ultimately responsible for persuading the Blood Knights (the blood elf order of paladins) to renounce Kael'thas's rule. Not much else is known about it.
In Wrath of the Lich King
, it aids adventurers in helping a paladin infected with the Scourge plague by sending him to a better place via the powers of the light
"We Draenei have fought the orcs and their demon masters for generations. Now, at last, we will end their curse forever."
Formerly a priest at the Temple of Karabor on Draenor, like many of the draenei, he was turned into a Broken after the orcs' attempt of wiping out the draenei. Leading the Ashtongue tribe of Broken, Akama allied himself with Illidan's forces to defeat Magtheridon, who ruled Outland from the former Temple of Karabor, currently known as the Black Temple. However, Akama realized that the Temple had only traded one evil master for another. Akama has been patiently waiting for a chance to betray Illidan and end his supposed rule over Outland.
Years after Ilidan's death, a player Warlock returns to the Black Temple on the trail of the Council of Black Harvest. Akama ambushes the player, but upon recognizing him/her agrees to allow the player to hunt down the Black Harvest within the temple.
Anveena is the physical embodiment
of the remaining energies of the Sunwell, given human form and memories by Krasus. She is eventually forced to learn of her heritage and later joins with the Blood Elves to try to heal the Sunwell. She ends up getting kidnapped by Kael'thas, almost drained, and forced to sacrifice herself to help defeat Kil'jaeden.
"There has only ever been, only ever will be... one Azshara."
Queen Azshara was the beloved ruler of the kaldorei ten thousand years ago, and is the current ruler of the monstrous naga. Entrancingly beautiful and beloved by her people, Azshara began a descent into madness when she was corrupted by the Dark Titan Sargeras, master of the Burning Legion. After her defeat at the hands of Malfurion Stormrage, and the Great Sundering that sent her and much of her Highborne into the depths of the sea, Azshara was transformed into the Empress of Nazjatar — progenitor of the serpentine naga. Azshara is often thought to be the greatest mortal mage ever to live - although she may no longer be mortal.
- All Girls Want Bad Boys: Taken to infinity with Sargeras.
- Beauty Equals Goodness: Averted.
- Beware of the Nice Ones: She was supposed to be an excellent queen that had done "so much good" to her people, according to Malfurion.
- The Chick: Keeping the queenly mask, she only does mind control spells to the players. Justified as had she kept secret her power to everyone.
- Deadly Decadent Court: She and most of her Highborne.
- Deal with the Devil: More like Deal with the Eldrich Abomination.
- Did You Just Flip Off Cthulhu?? Her "boss fight" could be considered this. In Nozdormu words "Consider it a victory if you are simply able to occupy her attention, however temporarily."
- Does Not Like Shoes: Averted in the novels, played straight in-game.
- Depends on the novel; her in-game appearance was mostly directly modeled after fan artwork of her appearance from The Well of Eternity book.
- Even the Girls Want Her
- Evil Gloating Her appareance in Darkshore
- Fluffy Tamer: She made the felhounds of the Burning Legion (which are basically hellhounds that feed on magic and are bred for the specific purpose of killing mages, like her) behave like puppies in her presence.
- Flunky Boss: In the Well Of Eternity instance, you fight against six of her mages, while only interrupting her. She's otherwise immune to all attacks.
- Friend to All Living Things: She uses magic to accomplish this.
- God Save Us from the Queen!: Textbook example.
- Humanoid Abomination: Her naga form.
- The High Queen: Was this to the night elves.
- Impossibly Cool Clothes
- Lady of Black Magic: Word of God says she may have been/is the most powerful mortal mage to have ever existed.
- Large and in Charge: The Queen of the Kaldorei also happens to be one of the tallest of the Kaldorei.
- Mass Hypnosis: Her ability "Total Obedience".
- It's also implied that Azshara did this subtly to the night elf population as a whole.
- Nigh-Invulnerability: Has a personal magic shield that protects her from damage, as found out by Mannoroth.
- People Puppets: Her ability "Servant of the Queen".
- Royal Blood
- Statuesque Stunner: She was taller than most night elves males.
- Unscaled Merfolk: Of dubious canonicity, but, in the tabletop RPG splatbook "Magic & Mystery", she was described as having assumed the form of a giant mermaid-like being with the lower-body of a five-tentacled octopus.
- Vain Sorceress The quest you recieve for doing her boss fight is even called "The Vainglorious"
- Villain with Good Publicity
- World's Most Beautiful Woman: She used magic to charm everyone she met, maybe because of this she was considered the most beautiful night elf
The leader of a group of treasure hunters, Budd first appeared outside Zul'Aman in The Burning Crusade
, where he sent players into the Troll stronghold looking for riches. He has since made an appearance in both of the subsequent expansions.
- Attention Deficit... Ooh, Shiny!
- Bad Boss: Sent people working for him into a highly dangerous place that he refused to enter himself. His dialogue implies he's already lost several people to the Trolls, and doesn't seem that bothered by it.
- Butt Monkey
- Cloudcuckoolander: His experience with the angry Troll spirits left him... different.
- Crazy Enough to Work: He comes up with the plan to escape from Tol'vir City.
- Frying Pan of Doom: How he plays "Tag" with Trolls in Northrend.
- Hoist by His Own Petard: After the Adventurers succeeded in killing Zul'jin, Budd threw a vial his blood into a burning building, declaring himself the vanquisher. The local spirits decide to take revenge on him for that, pulling him into the burning building after which he runs around on fire.
- Kill It with Fire: Subverted. Looks like this is what happened, but later content makes it clear he survived.
- Miles Gloriosus: Made many claims to fame and accomplishing great deeds, but it's pretty clear he's taking credit for someone else's work if not making it up entirely.
- Recurring Character
- Small Name, Big Ego
"I watched the barrow prisons for over ten thousand years. Yet I'm the one who feels caged."
Appointed the jailer of Illidan during his ten thousand year imprisonment, Maiev later pursued him after his banishment by the Night Elves, seeking to return him to justice or kill him if necessary. She followed Illidan to Outland, where she was seemingly killed, but was actually captured and imprisoned by the Broken (the corrupted remnants of the Draenei in Outland). Akama, the leader of the Broken, was secretly conspiring with Maiev to defeat Illidan. With the aid of a group of heroes, Maiev and Akama broke into the Black Temple and were able to kill the Betrayer once and for all.
"Lightning strikes in an instant, and is over in a flash. But thunder... Thunder! Thunder proclaims the coming of the storm. Thunder quakes the skies long before the lightning strikes, and thunder echoes in the hills long after lightning's power is spent. It is thunder that sends animals cowering and fills the hearts of peasants with dread. Let thunder be my herald, so that my power is felt throughout the land. I will be... The Thunder King."
Born during the Age of a Hundred Kings, when the mogu were divided and weak, Lei Shen would go on to unite his race into a single mogu empire and rule Pandaria with an iron fist. To accomplish this and establish himself as the supreme ruler, he delved into the depths of the mountain housing the mogu's long-silent god, Ra-den, and emerged having acquired its powers
somehow. Now the most powerful entity in the land, he adopted the title of "Thunder King" and went about enslaving the surrounding races, establishing laws and infrastructure, cementing a notable and unique alliance with the Zandalari trolls, and dabbling in the infancy of flesh-shaping before eventually succumbing to age.
In Mists of Pandaria
he is resurrected by the modern Zandalari and, seeing his empire in ruins, makes his move to reclaim his throne in patch 5.2.
- A God Am I: He is charged with the power of the Titans, God-like entities who order the universe.
- Abusive Precursors: He and the rest of the mogu were this.
- A Day in the Limelight: He is a very powerful person and one of Warcraft's best written villains, but alas, his life only covered a single patch cycle (not including his resurrection).
- An Ax To Grind: It was said that when it threw his axe, it sounded like crashing thunder.
- Arc Villain: The main antagonist of Patch 5.2
- Back from the Dead: Thanks to the Zandalari trolls finding his grave and reanimating him.
- Badass: He is without a doubt one of Warcraft's most powerful villains in history. While not as powerful as Deathwing (none fought so far are as powerful as Deathwing), he was on the level of the Lich King and could take on combat-oriented demigods in duels. Perhaps the greatest indicator of his power is that he died of old age, instead of in battle, despite frequently leading his forces personally and, again, duelling at least one demigod known for its combat ability.
': I am Lei Shen, slayer of kings and gods
. You have made a grave mistake.
- Badass Normal: Before he gained his mastery over the storm, he was a normal warrior, and defeated and subdued Ra-Den without any powers.
- Blade on a Stick: He wielded a spear in addition to his axe.
- Cool Crown: Obtainable by players, even.
- Cool vs. Awesome: Lei Shen had a duel with the August Celestial, Xuen the White Tiger, who is a Badass in his own right. It is said that the battle lasted 30 days and 30 nights, and on the last morning, Xuen fell. Lei Shen had a prison built for him which would later become the Temple of the White Tiger.
- Defeating the Undefeatable: He was able to defeat and subdue Ra-den, the mogu god, without any magic. How he accomplished this is unknown.
- Players do this when they fight him, since he went his entire life without being defeated in combat and died of old age.
- The Dreaded: By the whole of Pandaria. Lei Shen is legendary for his cruelty and power in leading the mogu empire for generations, enslaving entire races of people, defeating demigods in single combat, filling the hearts of peasants with terror, and being undefeated his entire life until finally dying of old age. The things he built during his reign, including the Serpent Spine wall and the Mogu'shan Palace, as well as the Twin Shrines and the Temple of the White Tiger, still stand to this day (Taken over by the Pandaren). The Pandaren themselves still make poems about his tyranny, such as the one Lorewalker Cho recites in the Patch 5.2 trailer.
Lorewalker Cho: It is said that, after the revolution, the Red Crane of Hope placed the rainbow in the sky, so that we would know not to fear the storms any longer... I don't see any rainbows today... Do you?
- Dual Wielding: He uses both Thunder the axe and Lightning the spear in the final phase of the battle with him.
- The Emperor: May be the first true emperor of Pandaria, considering it's he that united the mogu clans under a single banner.
- Evil Sounds Deep: With added echo-ey effects for flavor.
- Fantastic Racism: He sees all of the other races, even his allies for more than 10,000 years, the Zandalari trolls, as lesser races. He cuts the Zandalari some slack, even bestowing some of his own power upon a few of them, but in the end he and the mogu as a whole see them as merely the worthiest of the weak.
- Final Boss: Of Throne of Thunder, and perhaps of the indigenous Pandaria story arc as a whole.
- Kill the God: What he did to Ra-den is said to have been like this to the mogu.
- Knight Templar: For all that he and his people have done, he believes that he and his mogu are bringing order to a chaotic world and creating new life, just as the Titans would have done. It seems that the Titans wouldn't have necessarily had a problem with his methods as long as they were working, as evidenced by their willingness to have Algalon kill and rebuild entire planets on a regular basis.
- Magic Knight: He is very skilled with an axe and spear, and controls the power over storm.
- Meaningful Name: Lei Shen in Chinese roughly means Thunder God.
- No Celebrities Were Harmed: His backstory was inspired by Qin Shi Huangdi.
- Palette Swap: He initially was one of Xin the Weaponmaster, final boss of Mogu'shan Palace. In 5.2 he has a unique model.
- Person of Mass Destruction
- Pragmatic Villainy: He needs slaves to build his stuff and keep his empire running, but the free races are most likely going to fight back until most of them are dead and so he'll get less slaves for his trouble. What does he do? He issues a personal challenge to the free peoples to send a single champion to face him in a duel, with their freedom as a wager. If the champion loses, they will submit, knowing they never would have had a chance anyway.
- Additionally, the champion he decided to face was Xuen, arguably the strongest being in Pandaria. Xuen's defeat absolutely crushed the morale of the pandaren resistance and removed a dangerous demigod all in one.
- Red Baron: He chose the name, as quoted above, because lightning strikes quickly and is over in a flash while thunder booms, commands fear, and lingers after the lightning has passed.
- Shock and Awe
- Normal Fish in a Tiny Pond: For all his bluster, and how he commands fear, he's not all that much of a threat, relying heavily on his specially designed boss arena for most of his mechanics.
- Notably his above Badass Boast is dierected to people who have fought actual gods such has Hakkar and C'Thun as well as the Lich King. Said Lich king being a more dangerous threat than him.
- Villainous Breakdown: When he gets near death he begins to rant about how he wields the power of the heavens and how the players are unworthy.
- Villainous Friendship: He had one with Sparkmancer Vu. It's a Type I, but possibly Type III if rumors about Lei Shen being responsible for Vu being kidnapped and having his tongue cut out are true.
- Whip It Good: One made of lightning, no less.
The sha are negative emotions made real, a dark energy haunting the land that would become Pandaria ever since the death of the Old God Y'Shaarj. Any being on the continent is exposed to it and is vulnerable to its corrupting influence—letting your emotions rule your mind will cause it to grow and fester within you, ultimately resulting in blind hysteria, outright Demonic Possession
and even infection of the land around you with lingering negativity. At its worst, the sha will manifest physically as writhing monochrome masses of what resemble teeth, tentacles and bone
that both inspire the associated negative emotion in individuals around them and feed off of the same to grow in size and power, making them dangerous foes for all but the most stable and disciplined fighters.
Ten thousand years ago, pandaren Emperor Shaohao made use of hozen tribal magic to purge himself almost
completely of negativity, birthing the six most powerful and personified manifestations of sha seen to date, before battling them and trapping them within the earth near the temples of the August Celestials. With the coming of the Alliance and Horde to the continent, all of the sha have grown in power to become an immediate physical threat, and Shaohao's six sha have become powerful enough to break free of their bonds and terrorize the people of Pandaria.
There are seven varieties of sha: Doubt, Despair, Anger, Violence, Hatred, Fear, and Pride
- Deader Than Dead: After The Heart of Y'shaarj's being reduced to a smear on the Underhold floor the Sha have become lifeless and incapable of spreading leaving only the blackened areas with white patches with the dead flora.
- since the Sha are lifeless the trees and flora can regrow even on the blackened areas with white patches that stain Pandaria.
- Demonic Possession: Several characters fall victim to this at the hands of the Sha, and often end up as bosses. Like most types of possession in Warcraft, it tends to make individuals stronger as well. Their possession abilities were weaponized in the form of the mogu's Divine Bell, which causes sha possession (for better or for worse) in those who hear it ring.
- Elemental Shapeshifter: In the Burdens of Shaohao video series, the Sha are depicted to having shapeshifting powers, as they take on forms from nature (thus far, the Sha of Doubt takes on the form of wind, Despair takes on water, and Fear takes on trees) to hinder Emperor Shaohao's progress.
- Emotion Bomb: Their preferred tactic is to simply induce either frenzy or apathy in beings depending on which sha and what is more useful.
- Enemy Without: The prime Sha are manifested specifically from Emperor Shaohao's negativity.
- Evil Counterpart: the six prime Sha were imprisoned beneath the temples of the Celestials opposite their aspects: Doubt with Wisdom, Despair with Hope, Anger/Hatred/Violence with Strength, and Fear with Tenacity/Courage
- Final Boss: The Sha of Fear can be seen as the last boss of the first set of Pandaria raids, since it is the last boss of Terrace of Endless Spring- players must complete Heart of Fear first, and it is a more difficult dungeon than the Mogu'Shan Vaults.
- the Sha of Pride isn't the final boss of the Siege of Orgrimmar itself, but it is the final boss of the raid's "Vale of Eternal Sorrows" section.
- Flunky Boss: A few of them.
- The Sha of Doubt summons Figments of Doubt from each player that heal the boss if they aren't killed in time.
- The Sha of Violence summons Volatile Energy adds.
- The Sha of Anger summons Ire adds, and mind controls various nearby players.
- The Sha of Fear unleashes adds with a frontal shield on players, and drags players to platforms and pits them against corrupted Pandaren crossbowmen.
- The Sha of Hatred while not possessing Taran Zhu unleashes smaller sha against the player and the Shado-Pan.
- The Sha of Pride summons one add during its attack cycle, and turns players into its flunkies if their pride overcomes them.
- Foreshadowing: Believed so, but no. There are stained glass windows in Ulduar that resemble the Sha and fans were quick to point this out, but lead quest developer Dave Kosak said that it's pure coincidence.
- Legitimate example in the Seven Burdens of Shaohao and Y'Shaarj's seven heads. The seventh Sha is confirmed to exist in 5.3, and it is the Sha of Pride.
- Giant Space Flea from Nowhere: It's kind of iffy, but to some extent Violence. It isn't mentioned in the main storyline at all, though players can read about Shaohao getting rid of his negative emotions (including violence) in an easily-missed scroll.
- The Sha of Hatred also gets an appearance without any buildup right after Violence, but in a sense this appearance was the buildup for its subsequent story arc.
- Though it's not that bad if you consider Anger, Hatred, and Violence birds of the same feather, being imprisoned in the same area.
- Large Ham: All of them to an extent, but especially the Sha of Anger.
- The Man Behind the Man: The Sha of Fear is responsible for the mantid empress being corrupted. The Sha of Anger is behind many of the sha-related events in Kun-lai.
- Nice Job Breaking It, Hero: When the Alliance and Horde arrived, the emotions of the war fed sha across the continent, triggering the releases of the Shas of Doubt, Despair and Fear and, indirectly, the other three. Previously, the limited forces of the Shado-Pan could handle what rare, minor incidents of sha activity were occurring, but now they are greatly overwhelmed.
- Pride: Notable for a few reasons. It is the only sha that Shaohao did not purge from himself, and in the present he considers it the most dangerous of the sha because, as he says, pride is good, until it becomes bad, and it isn't always easy to tell when that happens.
- Purple Is Powerful: Most sha are black highlighted with a white that faintly glows red. The Sha of Fear, the most powerful, having cultivated nourishing terror in an entire civilization, is dark purple with bright red highlights. The Sha of Pride, even more powerful than Fear, is a shade of purple closer to blue.
- Sealed Evil in a Can: The larger sha were sealed within the temples of the August Celestials and the Shado-Pan Monastery.
- Spirit Advisor and Treacherous Advisor: The Sha of Pride speaks through The Mists of Pandaria because it is The Mists of Pandaria.
- Summon Magic: In patch 5.1, an artifact/container summons a Sha to Silvermoon City, when normally they do not exist outside of Pandaria.
"The Alliance. The Horde. Two equally useless sides fighting over insignificant goals. I suspect you don't see it that way. Your war could last a thousand years and it would be but a small river feeding into the ocean of the Klaxxi's plans. Their will is to preserve the cycle. The will of the Klaxxi is eternal."
The Klaxxi are a council of mantid elders that was formed to oversee the transfer of power from one Empress to the next, while also acting as guardians of mantid culture and keepers of their history. As the current Empress has been possessed by the Sha and driven insane, they are working to cure her and keep mantid civilization from collapsing under her mad rule.
The Council of the Black Harvest
First mentioned in a lore book in 5.0, The Council of the Black Harvest is an six person group of Warlock power-seekers formed after Deathwing's defeat, who have each been touched in different ways by dark magic, not just the fel normal warlocks are used to using. The council travels in groups of two seeking out the power of what they believe to be the most superior; Human Leader Kanrethad Ebonlocke and Undead Jubeka Shadowbreaker are the Demonologists, seeking perfection in demonic control and new and powerful minions to bind. Blood Elven Shinfel and the Gnome Zelfrax are the Affliction warlocks, who are hunting down the remnants of the twilight's hammer and learn their powerful, insanity inducing corruption. And Worgen Zinnen and Orc Ritssyn are the Destruction warlocks, searching for ways to obtain the power of Deathwing and Ragnaros respectively.
Kanrethad and Jubeka both play a major role in the warlock class quest introduced in 5.2, involving their journeys through outland to perfect their demonology and culminating in Kanrethad's corruption induced insanity when he successfully becomes a full blooded demon
.In addition, most of their books and memos indicate they were the ones who created most of the new warlock techniques, and spread it out amongst the player warlocks
- Divided We Fall: Part of the council's pact is if one member returns without their partner, or doesn't return at all, they'll be hunted down, killed, and their soul banished. As Kanrethad put it, "We succeed together or die alone."
- Red Right Hand: Shinfel's hand is apparently blacked, gnarled, and crippled from being directly touched by Cho'gall's magic.
- Teeth-Clenched Teamwork: No one on the council likes anyone else, but they believe the results of their work will benefit them all.
- With Great Power Comes Great Insanity: One of the reasons the council travels in groups of two is if the power they seek makes one member go mad, the other can stop them before they become a threat to Azeroth, A failsafe that Kanrethad eventually falls victim to.