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Characters / Warcraft The Alliance Mechagon

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A character subpage for the WarCraft universe, including World of Warcraft. For the main character page, see here. For the Alliance character page, see here.


"Though they once sought to mechanize themselves completely, the mechagnomes now seek a balance between flesh and steel. Emerging from years of isolation on Mechagon, they bring both ingenuity and aptitude to the Alliance. They left Gnomeregan to construct a metal metropolis, Mechagon. However, their once wise and ambitious ruler King Mechagon now ruthlessly rules over them with an iron fist. Work together with the Rustbolt Resistance to overthrow their tyrant so these mechanical mavericks will join the Alliance."
— Allied Race preview

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    General Tropes 
  • Artificial Limbs: Mechagnomes have traded out organic arms, legs, and other body parts with mechanical equivalents. Among the customization options, players can choose between fingered cybernetic hands and more robotic-looking pincers, between cybernetic ears or organic ears, between cybernetic eyes-goggles things and organic eyes, and so on and so forth.
  • Character Customization:
    • The character customization upon creation (changes are always available at the Barber) ranges from mostly organic outside of the Artificial Limbs to almost fully robotic save for the face's and belly's skin. The Artificial Limbs themselves have various looks from "rusted" to pristine-looking and from skeletal-looking to armored.
    • Mechagnomes have the most limited transmog customization options in the whole game. Since their cybernetic legs and arms have to be displayed to tell them apart from regular gnomes, armors parts on said slots become "invisible" upon being equipped (torso robes are an exception however) for Mechagnome players.
  • Civil War: When players meet them, they're boiled in a civil war between King Mechagon's forces and the Rustbolt Resistance led by his son, Prince Erazmin. Players join the latter side, of course.
  • Cosmetic Award: The Heritage transmogrification armor (the same worn by King Mechagon, minus the crown) is unlockable for any mechagnome character that's been levelled up to 50 through normal grinding (110 prior to the Shadowlands level squish).
  • Cybernetics Eat Your Soul: The Good mechagnomes make it a point to defy the trope; while welcoming any part of their bodies being mechanized for better performance or swapping them out for situational adaptation, they refuse to sacrifice their sense of self and humanity (gnomanity?) no matter how much they mechanize. The evil mechagnomes led by King Mechagon play this straight, being roboticized to the point they speak in jilted robotic voices and having little if any flesh left anywhere in them, being almost purely machine in mind and body, this being unwilling is what made Erazmin decide his father had gone too far.
  • Cyborg: They have traded out arms, legs, and other body parts with mechanical parts. They are the first playable cyborg race in the history of World of Warcraft.
  • Down in the Dumps: Mechagnomes have basically turned the isle on which the underground city of Mechagon was built into a landfill filled with broken robots, spare parts and "failed experiments" (read: corpses of gnomes that didn't survive robotization). The Rustbolt Resistance scavenges reusable/useful things to use against the forces of King Mechagon there.
  • Fantastic Caste System: Under King Mechagon's rule, the more a mechagnome gets cybernetic replacements, the higher his/her status in his society will be.
  • Four Fingered Hand: For mechagnomes who have artificial hands (instead of pincers), those are four-fingered, like the hands of the flesh gnomes.
  • Full-Conversion Cyborg: What King Mechagon ultimately wants to enforce on all lifeforms, through Unwilling Robotization most of the time.
  • Horse of a Different Color: The racial mechagnome mount that players can unlock is a variant of mechanostrider, though it's more of a Chicken Walker than the flesh gnomes' own ostrich-looking mechanostriders. They are also associated with mechaspiders and monowheels (both kinds take much longer to obtain) .
  • Neutral No Longer: Worked with both the Horde and Alliance to take down King Mechagon, but in Patch 8.3 they officially join the Alliance. Not only this, they also united with the flesh gnomes of Gnomeregan to form one single gnome nation ruled by Gelbin Mekkatorque.
  • Our Gnomes Are Weirder: They are an offshoot of regular gnomes that split off from the main group 400 years ago. The main difference between them design-wise is replacing multiple body parts with mechanical parts (arms, lower torso and legs mainly, can extend to ears, eyes and lower jaw in some cases, and if the player so chooses).
  • Promoted to Playable: The race became playable with Patch 8.3, the final patch of Battle for Azeroth.
  • Robot Dog: The weakest hostile creatures players can encounter on the isle of Mechagon are robot dogs built by the Mechagnomes. There's also at least one robot dog boss in the open on the island and one within the Operation Mechagon dungeon, and players who create a Mechagnome hunter receive one as default pet.
  • Scavenger World: Players help the Rustbolt Resistance scavenge spare parts and energy cells to use against the forces of King Mechagon in the giant landfill the island has been turned into.
  • Serial Prostheses: Mechagnome have progressively replaced all of their flesh limbs by robotic ones.
  • Suspiciously Similar Substitute: To the Northrend Mechagnomes in service to keeper Mimiron, who are both loyal to the Titans over anything and are more robotic in behavior and "programming". The Mechagon Mechagnomes are basically an excuse to give players something similar to the former, while still allowing the players to have genders, customization options and the characters to have free will.
  • Swiss-Army Appendage: As cyborgs, they have every crafting tool pre-installed, and their bodies also act as a personal anvil, cooking fire and forge. They even borrow a page from Inspector Gadget with a Skeleton Key inside their pinky finger.
  • Transhuman: Well, transgnomes. The ones who willingly undergo robotization do it mainly to enhance themselves.

    King Mechagon 

King Mechagon

Voiced by: Armin Shimerman (English), Philippe Peythieu (French)

https://static.tvtropes.org/pmwiki/pub/images/d441nmkwsaefdto.jpg

The last king of the gnomes, he left his kingdom 400 years ago to search for a mysterious land technology. He founded a city and named it Mechagon City. Over time he sought to reverse the curse of flesh by any means necessary driving further into madness. In Battle for Azeroth, he planned to activate a device called the Mechoriginator to forcibly remove the curse of flesh from every being on Azeroth. Luckily with the help of his son Prince Erazmin, they managed to put him down before he activated it.


  • Archnemesis Dad: To Prince Erazmin who works against him once he learns about his father’s plan.
  • Bling of War: His armor is golden. Any player who levels a Mechagnome character up to 50 (110 before the Shadowlands level squish) receives it as transmogrification reward for said character to wear (as part of the "Heritage" line of armors that a number of races can unlock), minus the crown part over the helmet.
  • Fantastic Racism: Despises all organic life.
  • Humongous Mecha: He jumps in a big mecha to fight players in the second part of his Boss Battle at the end of the 5-man "Operation: Mechagon" dungeon.
  • Insane Troll Logic: Apparently one of his earliest laws called for it to be illegal for any creature on the island smaller than an infant to be non-mechanical and demanded his forces bring all the creatures that do not fit the criteria and put them on trial. This included things like rabbits, squirrels, and fish.
  • Interim Villain: His plotline doesn't have much to do with the main plot of Battle for Azeroth (the Horde/Alliance conflict and the awakening of the Old God N'zoth), just some extra content added into Patch 8.2. It mainly served as an introduction to the mechagnome race that ended up becoming playable in Patch 8.3 as well as providing the means of reviving Gelbin Mekkatorque (after he's been badly injured by the Horde in the Battle of Dazar'alor and put into a coma) once King Mechagon is defeated.
  • Lord Country: The isle and the Mechagnomes' city are named after him.
  • Unwilling Roboticisation: His ultimate plan is to turn everyone on Azeroth into mindless machines with his Mechoriginator
  • Well-Intentioned Extremist: Wants to cure the curse of flesh, even if people don’t want the cure. Of course, this becomes Not-So-Well-Intentioned Extremist when you realize doing so would also wipe out any non-Titan-born Races on Azeroth, which most of Azeroth's population happen to be by this point.

    Prince Erazmin 

Prince Erazmin

Voiced by: Scott Menville (English)

https://static.tvtropes.org/pmwiki/pub/images/854440_prince_erazmin.jpg

The son of King Mechagon. He worked in secret to undermine his father once he learned about his plan to turn everyone on Azeroth into robots. Unfortunately, he was found out when an explorer by the name of Kervo told the King. On the run, he formed the Rustbolt Resistance to battle his father's forces. With the help of the Horde and Alliance, he is able to stop his mad father's plans.


  • Bad Future: In an alternate universe where the Mechoriginator was activated. Prince Erazmin was captured and turned into The Rusty Prince, a boss you can fight in an alternate timeline.
  • Cyborg: By virtue of being a Mechagnome. His father went much further in roboticising himself.
  • Number Two: Once Gelbin Mekkatorque is revived on the isle of Mechagon and accepts to become the king of all gnomes (Mecha and flesh alike), Erazmin becomes his main advisor.
  • Rebel Leader: Leads the Rustbolt Resistance against his father.
  • Rebel Prince: Of the Defector from Decadence kind.
  • La Résistance: Forms one with his closest allies to stop his mad father after he’s forced to escape the city.
  • The Wise Prince: He chooses to defend free will instead of the Unwilling Roboticisation his father King Mechagon wants to enforce on Azeroth.

    Pascal-K1N6 

Pascal-K1N6

https://static.tvtropes.org/pmwiki/pub/images/854780_pascal_k1n6.jpg
"Salutations, my fleshly friend. How may I aid you in your extremely worthwhile endeavors?"

A robot that crafts several useful things for the adventurers (players) in Rustbolt if they can bring it plans and materials.


  • Do-Anything Robot: It can craft plenty of things for players, from ring armor parts to various Mechagnome mounts and quest objects in-between, as long as players find and bring it the necessary plans and components.
  • Reused Character Design: It's the exact same model as the XT-002 Deconstructor from Ulduar way back in Wrath of the Lich King, just considerably downsized (justified, since Mechagnomes, then Gnomes, were created by the Watcher Mimiron like XT-002). Like XT-002, it uses the Fel Reaver wireframe (which was introduced in The Burning Crusade).
  • Robot Buddy: To the Mechagnomes of the Rustbolt Resistance.
  • Shout-Out: Its name is a reference to Pascal, the leader of the village of pacifist machines from NieR: Automata.


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