Characters / Warcraft The Alliance

A character subpage for the WarCraft universe, including World of Warcraft. For the main character page, see here. For the Horde subpage, see here.

"Proud and noble, courageous and wise, these races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition. Its rulers are champions of justice, hope, knowledge, and faith. In a time when chaos and uncertainty reign, the Alliance remains steadfast in its determination to bring light to the darkest corners of the world"
Crest of the Alliance
Also known as the Alliance of Lordaeron or the Grand Alliance, the Alliance was a combined front against the invading orcish Horde, involving the peoples of the seven human kingdoms, the dwarves and gnomes of Khaz Modan, and the high elven kingdom of Quel'Thalas. The Alliance successfully drove the orcish Horde back through the Dark Portal in the Second War but split up by the time the Third War rolled around due to infighting and political turmoil among other larger problems, leaving several member factions broken or completely destroyed.

In World of Warcraft, the Alliance initially consists of Stormwind, Theramore, Ironforge, Gnomeregan and Darnassus, as well as the remnants of Stromgarde, the exiled high elves of Quel'Thalas, and presumably the so far unseen Kul Tiras. It is later on in The Burning Crusade joined by the draenei of the Exodar and in Cataclysm by the now worgen kingdom of Gilneas. In Mists of Pandaria, the pandaren who follow the path of the Tushui join the Alliance as well.

Due to length, this page has been split into the following subpages:

General Tropes

  • The Alliance: Initially formed by the seven human kingdoms to stand against the invading Horde, the Alliance of Lordaeron managed to push back the Horde and save themselves before they broke themselves apart. Unlike the Horde, the Alliance is exactly as it sounds like, various kingdoms and peoples who band together under one flag for mutual benefit. While the Warchief is the leader of the entire Horde, each faction leader of the Alliance are more or less equal in terms of governing their people.
    • By Mists of Pandaria, Varian Wyrnn of Stormwind became the "High King of the Alliance" which Word of God states is the equivalent of Supreme Commander of the old Alliance. Despite the name, Varian does not have full control of the Alliance except in military matters, and even then the factions could leave the Alliance if they feel it is no longer in their benefit to stay.
    • The title of High King has become controversial among Alliance fans. While it is obstinately a military rank, it appears Anduin has inherited the title from his father, as though it were a real kingship. This, along with other racial leaders (notably Genn Greymane) refering to him as "my King", has made players begin to wonder if the Alliance truly is an alliance anymore or, if like the Horde, all members are expected to bow to the will of one individual.
  • Badass Army:
  • Badass Creed: A number of organisations within the Alliance has some rather badass words associated with them.
    • The Knights of the Silver Hand, the Paladins of the Alliance, have one, spoken in the humans' ancient language:
      "Esarus thar no'Darador — By Blood and Honor We Serve."
    • The aforementioned 7th Legion has a really cool one.
      Halford Wyrmbane: Through the valleys and peaks of Mount Hyjal, across the shifting sands of Silithus, against the Legion's dread armies - we have fought. We are the nameless, faceless, sons and daughters of the Alliance. By the Light and by the might of the Alliance, the first strike belongs to us and the last strike is all that our enemies see. We are 7th Legion.
  • Blue Is Heroic: The primary color used by the Alliance is blue, contrasting with the initially villainous Horde, which used red as their primary color.
  • Cool Airship: By Wrath of the Lich King, gnomish engineers developed large airships that were used over Icecrown before getting enough to to use in just about every major campaign in Cataclysm, with the Skyfire being the ship famous for taking down Deathwing. It would later lead the Alliance's initial forces into Pandaria.
  • Cool Boat: Up until Cataclysm, the Alliance's primary mode of transportation was by boat.
  • Divided We Fall: Basically the reason why the Third War ended so terribly for the Alliance as a whole. Once the threat of the Horde was taken care of, most of the members didn't really see a point to remain an Alliance.
    • Lordaeron was left alone for the most part, and couldn't handle the plague of undeath that would become the Scourge. It being the strongest Alliance kingdom at the time meant the others would quickly fall behind it.
    • Gilneas left and isolated themselves behind their wall because their king didn't want to be involved in other people's problems. This protected them from the Scourge, but left them vulnerable the the Worgen curse years later until they had to rejoin the Alliance during the Horde-Alliance War in Cataclysm.
    • Stromgarde left after the Second War, fell on hilariously bad times, and was destroyed by during Third War. As of the WoW, the survivors have rejoined the Alliance, but all they hold on to is a giant hole in the middle of the Arathi Highlands.
    • Quel'Thalas primarily kept to themselves behind their own walls during the Third War until Arthas ran the Scourge through it. And when they tried to join the war effort in Lordearon after that, the human lord in charge of them was a smug racist and bullied them into leaving the Alliance. Years later, only a few scant fragments of high elves remain in the Alliance, while the blood elves of Quel'Thalas joined the Horde.
    • While Gnomeregan technically didn't leave the Alliance immediately after the second war, their city was invaded by the Troggs during the Third War, and the gnomes chose to focus on defending it over sending reinforcements to their allies. This in turn caused the other Alliance members to believe they had left, and as such no help could be provided to save Gnomeregan until it was too late.
    • Kul Tiras remained in the Alliance until Jaina, daughter of the Kul Tiras Admiral Daelin Proudmoore, helped the Horde kill said admiral. They left the Alliance and didn't look back until Battle for Azeroth, but this is only after another world war with the Horde broke out.
    • The Kingdom of Alterac betrayed the Alliance, joined the Horde, and got destroyed for their trouble. The remnants never rejoined the Alliance and instead created the Syndicate.
  • Fantastic Racism: Humans, Dwarves and Gnomes (As well as Worgen, who used to be Human) have fought multiple wars against the Orcs and Trolls, leading to deep-seated hatreds, which are understandable to a degree. The Draenei suffered even more at Orc hands, and had the Blood elves kidnap and leach the power of one of the beings they worship, and Orcs killed one of the Night Elve's demigods. Alot of the Alliance reason for confrontational acts against the Horde lies in either racism or the Horde provoking them.
  • Five Man Band: The playable races.
    • The Leader: Humans. The original founders of the Alliance and have been its primary leaders ever since.
    • The Lancer: Dwarves. One of the first non-human members and the ones with the closest relationship to the humans.
    • The Smart Guy: Gnomes. They have based their entire society around the creation of new technology, some of which contributed to Alliance victories during the first three wars.
    • The Big Guy: Night Elves. Not only by virtue of being the Amazon Brigade, but also have one of the largest armies in the Alliance and is one of the only races whose leader is directly in charge of military affairs. True to their archetype, they have been subjected to The Worf Effect.
    • The Heart: Draenei. Arguably the least morally corrupt race in the Alliance as well as the ones with the least animosity towards the opposite faction, the latter as a result of their attention being focused elsewhere.
    • The Sixth Ranger: Worgen. Originally rejected the idea of rejoining the Alliance until external circumstances forced their hand. As of Legion, they have become one of their faction's most prominent members, essentially functioning as a second lancer.
  • Five Races: For the original Alliance of Lordaeron: Humans are Mundane, Dwarves are Stout, Gnomes are Cute, and High Elves are High Men/Fairy. For the current incarnation of the Alliance it goes like this: Humans are Mundane, Dwarves are Stout, Gnomes are Cute, Night Elves are High Men, and Draenei are Fairy. Worgen break the trend but can be considered a variation of Stout. Pandaren are firmly Stout.
  • Holier Than Thou: One of the more common Alliance character flaws as a whole. Their faction is united in great part by a common ideal of virtues and heroism, opposition to everything demon-related and originally a front against the then evil Horde. Even though the Horde has turned a new leaf since then and no longer is the Demons' personal army, the Alliance races still tend to feel like they are the good guys and have a higher moral ground than them, when really the conflict has now become more of a Gray and Grey Morality.
  • Not-So-Omniscient Council of Bickering: The Alliance following the Second War was plagued with internal intrigue and bickering, much of which led to its initial downfall.
  • The Order: Several orders have formed either from or within the Alliance, chiefest of all the Order of the Silver Hand, to which the human and dwarven paladins of the Alliance belongs.
  • Saintly Church:
    • The Church of the Holy Light, which most of the human kingdoms and the dwarves of Khaz Modan belong to. It does have its number of corrupt members and offshoots, but remains for the most part a Saintly Church.
    • The Priesthood of Elune is also renowned for its fairness.