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The Reclaimers

    In General 
The quintet that met in the little country of Isenvale, and were hastened to a quick death by the coming of Blightwing...only to rise again. Since their resurrection, they travel together on a mission to cleanse the corruption from Isenvale, and return it to it's former modest glor.
  • Five-Man Band: The party members tend to shift between these roles frequently, however the most common trend is: Otho (The Leader), Ky (The Lancer), Gaius (The Big Guy), Isqan (The Smart Guy), and Milo (The Heart)
  • How Do I Shot Web?: Isquan and Ky both struggle to understand the full extent of their magical powers. Isqan often ends up using new spells on accident and has no clue about the druid's signature wildshaping ability and Ky took until the fight against Wormtongue to cast a leveled spell on his own.
  • Offered the Crown: Lynne, the rightful queen of Isenvale, offers the party rulership over the country as a reward for freeing it from the Ashplague.

    Milo 

Milo Brightbeam, the Aasimar Cleric

https://static.tvtropes.org/pmwiki/pub/images/milo_brightbeam_avatar_c2.png
Played by: Gaijin Goombah
Class: Cleric (Light Domain)
Though quite small, Milo is deeply warm-hearted and always willing to lend a helping hand where he can, sent out into the world from Prato Campo to set a good example for himself and others.
  • Berserk Button: For Milo, it's in any way an insinuation that Orun's power was the result of anything other than from his devotion to it.note 
  • Hair of Gold, Heart of Gold: Blond-haired and quite compassionate.
  • Innocently Insensitive: He reveals in a conversation with the Outsider that while he's definitely a marked improvement over previous members of Orun's cloth we've seen, he still has a tendency to look down on people in much the same way for rejecting his faith and is very against potentially bringing a worshipper of Noct into Isenvale keep, just not nearly to the extent of the UCO.
  • Light 'em Up: Appropriate given that he's a priest of Orun, God of the Sun.
  • Mark of the Supernatural: His golden eyes are the most obvious way to identify Milo as an Aasimar.
  • Serious Business: Food. As a Halfling, he is extremely exacting: even the near-universally loved Runnell staple of Clay-Baked Chicken is something he's quite critical of. He later proves his seriousness in several situations by pulling out an array of cookwear that he has on hand at all times.
  • Sins of Our Fathers: Zig-Zagged; while Milo is a good lad and a cheerful face, he was and is largely ignorant to the larger scale of the United Clergy of Orun's crimes, and as such struggles mightily with people who have bones to pick with his religion.
  • Supreme Chef: He's a talented enough cook to make rather tasty meals out of whatever he manages to get his hands on.
  • The Heart: Milo is a well of compassion and goodwill, often advocating for the party to make morally correct decisions.

    Gaius 

Gaius Agni, the Satyr Fighter

https://static.tvtropes.org/pmwiki/pub/images/gaius_agni_avatar_c2.png
Played by: Chris Zito
Giant’s might form
Race: Satyr
Class: Fighter (Rune Knight)
A drowsy looking Satyr from the forests Veolusai with a love of combat and competition, looking to make a name for himself in the Alton Frontier.
  • Bandage Mummy: Gaius sports a ton of bandages from his neck down to his navel. When he activates Giant's Might for the first time, they're all torn away by his newly grown stone skin.
  • Berserk Button: Using sport and training as an excuse to torture or brutalize people. He loathes that.
  • Cloud Cuckoolander: A much more low-energy version than most; While he never really speaks above an even, dopey monotone, he's full of strange ideas about how things in the world work, and works himself up about possibly fighting things that aren't real, nearly throwing a tantrum during his watch because he didn't get to see (and therefor fight) the ghost of the horse that was pulling the ruined carriage the party used as firewood.
  • Embarrassing Nickname: His mother used to call him her "little Blueberry".
  • Genre Savvy: Since he's read quite a few heroic epics, he’s more often then not right on the nose when it comes to guesses. Like correctly deducing that the Queen of Isenvale was probably born a commoner who married into royalty when the rest of the party questions why her tomb was in a modest town instead of the Royal crypt.
  • Glory Seeker: Gaius' main reason for doing work and going on adventures is to gain a title, and write a grand odyssey of all his exploits. He states to the party he'll continue working with them for this exact reason.
  • Heroes Fight Barehanded: Gaius has an axe for "serious" jobs, but he's at his happiest when using nothing more than his bare hands.
  • Hybrid Power: It's implied that his rune fighter powers come from the Stone Giant ancestry on his father's side of the family.
  • It Runs in the Family: The Agni clan, as he tells it, are a very large and long line of great warriors. His father also once said his family has the power of Stone Giants flowing through their veins, which is revealed to be VERY true.
  • Jumped at the Call: Unlike the rest of the Agni family, Gaius was never specifically destined for any great deeds or feats in his life, and so chose to go make them himself.
  • Painful Transformation: While Gaius is tough, his initial transformation started with him becoming extremely nauseous before erupting with stone scales all over his body and overtaking his horns. That said he seemed to be no worse for wear once it dissipated.
  • Proud Warrior Race Guy: Gaius enjoys competitions and proving his worth, though he'll refuse to participate if he thinks either him or his opponent has an unfair advantage.
  • Spirited Competitor: Gaius' love for competition persists even if he's not the victor; in the first session, he loses an arm-wrestling match and both of the festival games he participates in, and immediately celebrates his opponents' successes.
  • The Big Guy: Despite being the second shortest member of the party most of the time, Gaius is physically the strongest of the five.
  • The Stoic: Never speaks much above a sleepy monotone. Parodied, in that he sometimes apologizes for becoming "overemotional", and the very few things he gets overemotional about are too strange or unrealistic to be a problem. After the party’s scuffle with Reijorar Ragnus, he later confessed this is an act to hide his fear and insecurity of being in the shadow of his family.
  • Use Your Head: Being a satyr, he's capable of dealing a fair amount damage with headbutts.
  • You Can't Go Home Again: Due to an oath he swore, he cannot return to his homeland of Velousai.

    Otho 

Otho Valentinius, the Shifter Rogue

https://static.tvtropes.org/pmwiki/pub/images/otho_avatar_c2.png
Played by: Connor McKinley
Race: Shifter (Wildhunt)
Class: Rogue (Mastermind)
An erudite gentleman from Marteralo passing through for Runnell's festival. He is also Ky's elder brother.
  • Aloof Older Brother: Downplayed. Otho to Ky, at the very least on the surface.
  • Badass Normal: Otho is the only member of the party who has, so far, shown no magical capabilities whatsoever, yet his training and his mind as a tactician make him just as dangerous as any of the others.
  • Beast Man: He looks mostly human, but with some very notable large cat features, such as facial stripes focused on the eyes and cheeks, as well as black sclera.
  • Beneath the Mask: While Otho is brave and unflappable in most circumstances, he's terrified of what he's seen so far while out in the world, and has been only barely keeping it together through his travels. His demeanor noticeably becomes more jumpy and prone to outburst when they re-enter Martoralo.
  • Big Brother Instinct: He's fiercely protective of Ky, and vice versa.
  • Cunning Linguist: Otho is the team polyglot, able to speak 8 different languages. He's even able to replicate dialects due to his Mastermind class features.
  • Dark and Troubled Past: He and his brother share this. When faced with the prospect of having to return to Martoralo, he nearly has an emotional breakdown that Ky has to talk him out of. At one point he was kidnapped by bandits working for an Ogre Wife for over half a year without rescue; only Ky ever came to his aid.
  • Honor Before Reason: He has some tendencies to it, preferring to honor tasks that were assigned to him first and foremost.
  • Last-Name Basis: Refers to almost everyone he meets by either their surname, rank, title, or any combination of the above, including the other members of the party. The only exception is his brother.
  • Neat Freak: Otho's first rolled action in the campaign is, after noticing a slightly crooked sign on their way out of town, using an athletics check to try pulling it out of the ground and readjust it. Later he sweeps up a building even after it's occupant has returned. Otho is also shown to clean frequently during downtime.
  • Pay Evil unto Evil: When Otho is asked to spare a would-be assassin's life he obliges, but instead of going for a killing blow, he cuts off the man's hand. The party holds a vote to determine whether they would take this man to the guards in Matiamond or set him free, the very thought of which Otho laughed at. When a majority of the party, including Ky, decide to free the man, Otho is noticeably agitated, and later confesses to his brother that he thinks they should have just killed him.
  • Politically Incorrect Hero: He's unmistakably on the side of good but he also flat-out considers most criminals to no longer be people and it's suggested that he lumps all scaled races together in his head based on some comments where he called Isqan a Dragonborn despite being corrected about it.
  • Sherlock Scan: In Episode 34, Otho revealed his skills as a Mastermind Rogue when he scanned a battlefield full of demons and pick up small details about them to give his allies an advantage while fighting them.
  • The Spymaster: Otho becomes this for Isenvale after after the party frees the country from the Ashplague, forming a group called "The Black Stripes" to keep tabs on criminal activity within the country, particularly that of the Grey Shroud.
  • Team Dad: In addition to being the only one in the party old enough to remember seeing "the Eclipse" as a boy twenty years ago, he frequently advocates for the safest options for the party (if mainly to protect his brother).
  • The Face: Being a Courtier, Otho is highly trained to handle people and social situations, which has led to him naturally taking the lead when it comes to conferring with and garnering favors from people of power. It also doesn't hurt that he's practically royalty in Marteralo, being the son of an Ocean Lord.
  • The Leader: Very much Type 1.So far, Otho has taken the lead when it comes to decision making for the group, often being the first to call for a vote when the party's opinion is split on a matter, and always honoring the outcome no matter his personal thoughts. He also plays the role of The Face of the party in social situations.
  • Tranquil Fury: Otho is pretty cool-headed under most circumstances, however when something does set him off it's like being in the eye of a storm. He becomes eerily calm, speaking softly and becoming very objective oriented.
  • Scheherezade Gambit: Otho implies this is the method he used to stay alive as long as he did during his time as a prisoner under Ogre Wife Glengrut.
  • Strong Family Resemblance: He apparently looks quite a bit like his father, particularly if he scowls. He and Ky also have the same eye color.
  • Voluntary Shapeshifting: Is a Shifter, and is capable of becoming a White Tiger and a reasonably sized Weretiger at will.
  • You Are What You Hate: Otho is a Rogue, but despises criminals in all their forms, and generally prefers using his Mastermind skills to help his friends rather than commit any of the usual acts of Rogue behavior.

    Ky 

Kysar Valentinius, the Human Wizard

https://static.tvtropes.org/pmwiki/pub/images/ky_avatar_c2.png
Played by: Edward Bosco
Race: Human
Class: Wizard (Bladesinger)
Otho's younger brother, Ky is an excitable, headstrong, and somewhat clumsy young man who idolizes fighters and adventurers...but doesn't quite know how to fight himself.
  • Antagonistic Offspring: He hates and blames both of his parents for what happened to Otho. He makes it clear to Harland that if either of them come after Otho and him, he will deal with them personally. Though, as of Episode 72, his hatred has been focusing more on his father and away from his mother, to the point where he says that, if Brutus lays a finger on his mother, he's willing to kill him.
  • Bookworm: Reveals that while he might not be a good fighter, he can pretty easily pick up a spellbook and decipher it's uses. It doubles when he reveals himself to have magical potential.
  • Children as Pawns: He is aware that most of the Ocean Lords seem to see himself and Otho as this for their father, and is not happy about it.
  • Dark and Troubled Past: Shared with his brother, Otho. He particularly seems to have a distinct interest in Necromancy, which has gotten him more than a few dirty looks.
  • Informed Ability: Ky when using weapons for most of the early goings of the campaign was absolutely hopeless; only barely make a bow work for him. Otho however notes that Ky has received enough training that he should know better, and finally he shows he did receive some form of training: he's a bladesinger.
  • Innocently Insensitive: Ky means well, but could also be an olympic athlete in putting his foot in his mouth.
  • Keet: Easily the most excitable and energetic member of the party.
  • The Klutz: He's extremely clumsy, battling with every last piece of camping gear he's ever owned and his nature means his head's moving faster than his body can handle.
  • Living Emotional Crutch: At first, it looks like it's a typical big brother-helps-little brother dynamic between himself and Otho, but it's actually reversed: Otho is deeply troubled by their circumstances, and Ky is usually the one keeping him focused when things get violent.
  • The Lancer: To Otho. While his brother is often level-headed, tactful, and prefers to stick to what he knows, Ky is headstrong, speaks his mind, and prefers unorthodox approaches to problems.
  • The Millstone: Ky tries hard, but he doesn't really know how to actively contribute in combat, usually letting his friends do the work for him or running away when confronted. He grows a little out of this after learning he has magic potential, but he only knows a series of cantrips that he's still testing, and relies more on scrolls and a bow right up until the fight in Isenvale castle.
  • Only Known by Their Nickname: The only person who refers to Ky by his full name is Otho.
  • Talking in Your Dreams: Ky has the most direct communication with the supernatural in Isenvale, specifically interacting with Necrecta's servants on more than one occasion, one of whom, the Stitched Sister, offers him his initial pact in exchange for "rescuing" a spellbook.

    Isqan 

Isqan Citlalee, the Lizardfolk Druid

https://static.tvtropes.org/pmwiki/pub/images/isqan_avatar_c2.png
Played by: Mark Allen Jr.
Race: Lizard Folk (Basilisk Lizard)
Class: Druid (Circle of Stars)
Born to a family of merchants, Isqan is a careful and conscientious mapmaker who loves to show off his works and to expand on them in this new realm.
  • Arranged Marriage: He was planned to be put into one of these by his family, wanting to avoid it was the catalyst for him to run away from his home.
  • Astonishingly Appropriate Appearance: Isqan is dark blue with a series of constellation-like star markings pockmarking up his body, with the largest one over his eye.
  • Blind Without 'Em: Those goggles aren't for show; when he wakes up, he needs to find them in order to see anything.
  • Furry Reminder: His eyes can sometimes move independently of each other, and his preferred method of fighting so far has been biting.
  • Meaningful Name: His last name, Citlalee, is most likely derived from the Náhuatl word "Citlali", meaning "Star".
  • Noodle Incident: He apparently received the nickname "Chicken-Eater" prior to the campaign's (official) start.
  • Power Incontinence: Isqan has always been able to use druidic powers, but he really doesn't like to because he can't actively control himself as much as he'd like; describing the experience as "losing himself". When he better learns how his magic works, he takes up a druid's staff in hopes of channeling its power better, and Ky helps him figure out a less strenuous use of his power.
    • Continues on well into his time in Athel, where he first uses Wild Shape for the first time in a moment of stress, and is absolutely bewildered by the experience.
  • The Runaway: Isqan was previously a craftsman for his clan before he decided to strike out on his own, and much of his paranoia comes from wondering if his family will strike retribution down on him.
  • Serious Business: He's incredibly passionate about his aspirations to make an accurate map of the entire land, to the point that having one moderately besmirched gives him an existential panic, and learning there are alternate planes of existence means his job will never truly be done gets him so overwhelmed he has to lie down.
  • Sour Supporter: He's usually the most reluctant to stray off to do sidequests and isn't terribly optimistic, but he will fight tooth and nail for his friends if he has to.
  • The Smart Guy: Isqan is quite intelligent, being a map maker by trade, being fluent in multiple languages, only surpassed in this regard by Otho, and taking to his growing druidic powers rather quickly. He is deeply philosophical and makes his decisions based on reason and logic.
  • Vegetarian Carnivore: Outright refuses to eat meat for any reason, particularly after the "Chicken Incident". His only exception seems to be for fish, though he managed to finally enjoy some during his time in Centralia.

Guest Stars

    Strigeal 

Strigeal

https://static.tvtropes.org/pmwiki/pub/images/unexpectables_xan.png
Played by: Xanillis Grimm
Race: Kenku (Horned Owl)
Class: Wizard (School of War Magic)
Apprenticed to the royal wizard of the Hearthlen Court; Strigeal is tasked by his master Candlestaff to aide the party in their quest to recover the Stitched Sister's lost spellbook, and uncover what his rival might be doing away from prying eyes.
  • Arch-Enemy: The berserkers of Delvaria, due to the terrible price Hearthlen paid for its loss in the war, as well as having lost his partner in it.
  • Big Eater: Strigeal loves his food. And whenever he gets the chance, he will often being snaking on something.
  • Furry Reminder: Actually only occasionally comes up; his personal favorite food is roasted crickets, as well as many times is referred to sleep by perching rather than laying down on a bed. He only does the head rotation Owls are known for to spook people.
  • The Lost Lenore: In the Athel-Hearthlen War, he lost his partner, and has only begun to really deal with the ramifications.
  • Post-Stress Overeating: Fear of war starting up again in Hearthlen as well as other stressful situations has him eating toasted crickets by the bucketful.

Major NPCs

    Lynne 

Lynne Ollutthander/Queen Carolyn Isenvale

https://static.tvtropes.org/pmwiki/pub/images/lynn_1.jpg
Race: Human
Class: Cleric (Grave Domain)
A mysterious servant of Hoketh, the god of Life and Death, who finds the party in the wastes of Runnell a year after Blightwing's first appearance in the Alton Region. She tasks them with their current quest of finding the Beads of Hoketh in Isenvale's neighboring countries.
  • Abdicate the Throne: She ends up promising the party the throne of Isenvale as a potential reward for helping clear the Ash Plague there.
  • Back Fromthe Dead: She was dead before the Ash Plague came in and wound up being revived.Turns out her resurrection was part of the deal to allow the plague into Isenvale.
  • Cast from Hit Points: The purification of Isenvale through the beads takes a number on her, forcing her to take long breaks between them, and saps much of her remaining life, not that she cares.
  • Death Seeker: While she never says it outright, she understands that as the crew purifies the Beads of Hoketh, she possibly inches closer towards her final rest, something she's more than okay with given that she was first resurrected by her husband at the cost of everyone in the kingdom.
  • The Dreaded: Lynne is known throughout the Alton Region as a harbinger of the dangers of Isenvale.
  • Knight in Sour Armor: Traversing Isenvale after its desolation by the Ash Plague has all but erased any optimism for the situation, leaving her especially jaded to the party's chances, but she still believes against hope that Isenvale can be saved.
  • Hidden Depths: She's a gigantic fan of dogs.
  • It's All My Fault: She blames herself for her husband making a deal with Necrecta's forces to sacrifice Isenvale's population in order to resurrect her.
  • Revenant: She was brought back from death for an unknown purpose; she is immune to Isenvale's warped effects and can revive those who are not native to Isenvale, but she herself cannot leave it.
  • Mercy Kill: She believes that it's too late to save the land of Isenvale, but can at least help "put it to rest".
  • Really Royalty Reveal: She reveals herself as the queen of Isenvale.
  • Strong Family Resemblance: She looks like a haggard version of her sister Aila.
  • The Un-Smile: When she smiles in front of Milo, it looks more unsettling than it does pleased. It's revealed that in life she wasn't much for smiling either.

    Rebu 

Rebu Ecivres

https://static.tvtropes.org/pmwiki/pub/images/84cba01c_8c3c_40f9_981d_d7299f37e8d8.png
Race: Changeling
A caravaner who spends his time ferrying people to and from all sorts of places, based in the Free city of Quinkunst. He hires the party to help him go south to the capital city, and later offers his services to the party.
  • A Girl in Every Port: He's noted to have girlfriends in multiple towns.
  • The Beastmaster: A massive fan of and defender of the honor of Axebeaks as beasts of burden, specifically his own.
  • Back from the Dead: Was one of the very lucky few who'd been awoken by Lynn, since he wasn't actually from Isenvale when he got caught by the Ash plague.
  • Sdrawkcab Name: Veers into Meaningful Name as well.
  • Shapeshifting: Revealed to be a Changeling capable of this upon the party's return to shore, as they used their girlfriend's appearance to fool Oslomir.
  • Smoking Is Cool: He is never seen without his pipe.
  • Uptown Girl: One of his lovers is a noble's daughter in Marteralo proper, whom he regales with all the stories of places she's never been.
  • Walking the Earth: Rebu chose to use their second chance at life to travel, and managed to make some money off of it in the process.

    Kyr 
https://static.tvtropes.org/pmwiki/pub/images/965d3937_f476_4627_8a10_94acc29a34ce.png
Race: Lysender
Class: Bard
An aspect of the shattered god who, after the emergence of Lysend, was encouraged to go into the material plane. After being taken in as an apprentice by one Panic Grimtongue, Kyr finds themself wandering the Alton region as a traveling Bard.
  • The Apprentice: He was thought the ways of the Bard by Panic.
  • Double Entendre: When recounting Panic’s exploits to the party he mentions Panic’s ability to take blows from countless men at once. While it sounds like Panic and his tendency to get hit more often then one would expect from a Bard, it can also allude to his… exploits throughout the campaign.
  • Title Drop: Kyr is the first person to bring up the Unexpectables in the campaign and brings up the idea that the current party can be their successors.

Hearthlen

    The Royal Family 

King Lev Hearthlen and Queen Alena Hearthlen

Race: Human
The Royal Family of a small, rebuilding country. The Party receive an audience with the royal family in order to rebuild their relationship with the revived Isenvale...and later, to seek a cure for a terrible disease.
    The Outsider 
https://static.tvtropes.org/pmwiki/pub/images/87cdd991_b47c_4c05_83f7_c222cf1fca80_min.jpeg
Race: Human
Class: Ranger
A Hunter in the woods of Hearthlen that the party happens upon while passing through the woods facing down cursed wolves. He's thankfully much friendlier than you might expect.
  • Disability Superpower: Maybe not a superpower, but his hearing is exceptional, able to nearly correctly guess the party's makeup, with only very minor help from Milo (who's race could easily be mistaken for a Gnome), even asking for an assurance from Otho that he won't be trouble because he heard an awful lot of snarling from him. While ranging in the wilderness, he has the uncanny ability to find shortcuts and sidepaths that would be nigh-impossible for even a sighted person to find.
  • Everyone Calls Him "Barkeep": He might've had a name at some point, but everybody in Hearthlen just refers to him as The Outsider.
  • Handicapped Badass: He's fully blind, but he's completely capable of handling himself.
  • Logical Weakness:
    • While he's a good fighter, he's not invincible; stating that he has trouble with large groups due to the number of bodies and footfalls at once.
    • Despite having a Disability Superpower, he has trouble navigating by sound in heavy rainfall.
  • Old Master: He's an older man, but is absolutely jacked, and yet is able to fend off the cursed wolves of Hearthlen more or less singlehandedly.

    Empty 
https://static.tvtropes.org/pmwiki/pub/images/emp_pic2_2.jpg
Race: ???
Class: ???
An eccentric armored person fighting with kitchen knifes, who has been taken in by The Outsider sometime between the party's first and second visit to Hearthlen. According to themselves, they have died, and must now be in a demon-filled afterlife.
  • Claustrophobia: To the point it may not be a mere phobia but a learned behavior for Empty; to the point that even being a guest in a gigantic mansion causes them to have a panic attack, and asking to come inside Isenvale Keep was treated by Empty as a major imposition on his part.
  • Mysterious Past: While he knows nothing of who he is or why he's here, he does know what he is, and has threatened the Outsider if he tries to pry further into it.
  • Fish out of Water: They barely know anything about the world, and plenty of their behaviors are quite unusual, from refusing to eat heated food to sleeping in a hole in the forest. They also do now know common knowledge, like what gods are.

     Master Pointhat 
Race: Human???
Class: Wizard
A batty old wizard who lives in a tower near Acorn. After his revival from Acorn's curse, he insists in finding the fellow who found his spellbook, insisting on becoming their mentor.
  • Eccentric Mentor: He's nuts. He's also just enough of a wizard to successfully teach Ky a few spells.
  • Unequal Rites: He only considers Wizardly, academic study to be the acceptable way to learn and use magic: Druids are weird, Warlocks are stealing, and Sorcerers are outright cheaters. He only tolerates Clerics because they have to go through similar training.

Marteralo

    Fedanfoldist 
An enormous Dragon Turtle who lives in the waters just off the coast of Marteralo. He is also Winona's only friend for much of her life.
  • Turtle Island: Certainly big enough to be one, but he tends to shy away from the affairs of mortalkind.
  • Wise Old Turtle: One of the oldest residents in or near Marteralo

    Okeg 
An Ogre who lives in Marteralo; in service to Ogre Wife Miriam; who seems to have given him a more productive use of his time than the normal kind of terror Ogres usually get up to: selling wares.
  • Happily Married: Though the concept of "Ogre Wife" seems to be a bit more complex than mere spouse, he adores Miriam.
  • Huge Guy, Tiny Girl: As the party finds out, Okeg is likely much taller than Miriam from his..."creative" portrait.
  • Token Heroic Orc: It seems like he and his clan are now one of these to the entirety of ogrekind in Marteralo

Ocean Lords of Marteralo

    In General 
The hilly country of Marteralo is controlled in large part by the Ocean Lords, who divvy up responsibilities among each other. Everything that is done by law-abiding citizens in Marteralo goes through them.
  • Badass Boast: The gates to Marteralo are studded with the haphazard mashing of different figureheads from hundreds of ships. Such figureheads came from pirates and enemy vessels who dared defy Marteralo, and paid the price.
  • The Captain: Comes with the job; if you are an Ocean Lord, you either have or inherit a large number of ships and crewmen.
  • Klingon Promotion: An Ocean Lord can be deposed and their position, influence, and title can be transferred at any time by actively defeating them in combat and taking their sword, as is maritime custom. It is implied that a good portion of Ocean Lords have perished in the process.
  • Royals Who Actually Do Something: The position of Ocean Lord is based purely in meritocracy; you hold the position for as long as you physically can, and are given a specific area of Martoralo's government to run; so while they all have a much better standard of living than a commoner and are well-respected, most of them are buried deep in their work.

    Ocean Lord Harland 

Oslamir Harland

https://static.tvtropes.org/pmwiki/pub/images/23987ce9_9d10_4c00_b418_a071017c91e2_min.jpeg
Race: Human
One of the Ocean Lords of the capital city, serving as lawmaster, and friend to Lynne. He is the man the party is instructed to meet to find the second Bead of Hoketh.
  • Honor Before Reason: He seems to understand at least a little bit of why Lord Valentinius is so absent from Martoralo...but chooses to keep it from Otho and Ky, out of respect for his fellow Lord.
  • Mission Control: He allows the party to stay with him and to seek out Ocean Lords in order to gain a vessel, as he himself can't grant them the type that would get them to the bead.
  • Phrase Catcher: He is one of the many people to call the party an "unexpected" group.
  • Reasonable Authority Figure: He is willing to help the party as he respects the work of Lynne, and ensures that they will be safe while walking through the city, but is up front that his fleet is on the large side, and they'll have to work with one of the other Ocean Lords to get to the run-aground ship they seek. Ocean Lords he is more than willing to help them get in front of.

    Ocean Lord Kolliko 
https://static.tvtropes.org/pmwiki/pub/images/admiral_3w.jpg
Race: Thri-Kreen (Beetle)
A money-obsessed Ocean Lord of Commerce, with the most alien of visages and agendas.
  • Cassandra Truth: He is interested in networking with an Ogre Wife that's been said to be more interested in trade than in raiding. The party don't believe it at all, right up until they meet Okeg, who is a representative and merchant of hers and proves him ultimately completely right.
  • Corrupt Corporate Executive: Has shades of this.
  • Only in It for the Money: As one might expect: Kolliko is only interested in the economy of Martoralo, and won't commit to anything unless he can see it benefitting his bottom line or the country's bottom line. He notably only votes to continue the Trinity Treaty because of potential trade rights.

    Ocean Lord Typperbottum 
https://static.tvtropes.org/pmwiki/pub/images/typperbottum.jpg
Race: Triton (Flowerhorn Chichlid)
The Ocean Lord of Infrastructure, and as such he's quite a put-together gentleman. His office is a wreck, however.
  • Bunny-Ears Lawyer: he comes off as an especially goofy and boisterous type, but he is very attentive to the needs of the country's infrastructure, and he correctly notes several aspects of Isenvale's recovery that have either not started or been actively neglected by the party due to their adventuring taking precedent.
  • Seldom-Seen Species: Chichlids are quite seldom seen outside of nature documentaries.
  • Trash of the Titans: Every inch of his office is coated in paperwork.

    Ocean Lord Odes 

Winona Odes

https://static.tvtropes.org/pmwiki/pub/images/d836feea_b51a_4ef5_902f_57a230a97e37_min.jpeg
Race: Human
Class: Sorcerer (Storm)
Winona is the youngest and most individually powerful of all of the Ocean Lords...though the least interested in actually doing the job.
  • Dark and Troubled Past: She was a kidnapping victim who was groomed from an extremely young age to become an Ocean Lord. She got the job much earlier than anticipated due to her power in magic developing alongside some outside help from Fedanfoldist.
  • Defrosting Ice Queen: Slowly warms up to the party over the course of their adventure.
  • Friendless Background: Due to her upbringing, most of the people who know her are either her employees or her personal/professional rivals. Her sole friend for years was Fedanfoldist, who is difficult to visit for obvious reasons.
  • I Just Want to Have Friends: See above. When Milo offers to be her friend, she nearly loses her cool.
  • Jumped at the Call: Was more than willing to lend a hand for no other reason than It Amused Me; doing her normal job bores her to tears and it gave her an excuse to see her friend.
  • Mundane Utility: Her ability to control wind and weather as it turns out is actually extremely useful for a naval power like Martoralo, and she uses it to great effect. It also serves as an early warning that they're entering cursed waters if she cannot control the winds.
  • Prefers Raw Meat: She prefers her fish as uncooked as possible, and discards any seasonings and spice.
  • The Slacker: She hates doing anything involved in actually doing any official Ocean Lord business, preferring to spend most of her time asleep or out sailing around to adventure.
  • Weaksauce Weakness: Because she's spent the vast majority of her life aboard a ship, when she's on land she becomes ferociously seasick.
  • Young and in Charge: She's by far the youngest Ocean Lord in Martoralo, being around Ky's age.

    Ocean Lord Brutus 

Brutus Valentinius

https://static.tvtropes.org/pmwiki/pub/images/oceanlord_brutus_smaller.jpg
Race: Shifter (Wildhunt)
One of the most formidable Ocean Lords of Martoralo as the commander of the Militant Navy...And also the father of Otho and Ky.
  • Abusive Parents: He allowed Otho to be kidnapped by bandits, and forbade anyone from coming to his rescue under penalty of death, which extended to his own wife.
    Oslamir Harland: That man doesn't deserve to call himself a father.
  • Ambiguously Evil: He's certainly not a good father and it's implied that he's a brutal and paranoid figure but his exact morality hasn't been stated.
  • Beast Man: Otho gets his beastlike characteristics from him.
  • Perpetual Frowner: It's implied that his face is in a constant scowl considering that that's the expression Otho typically makes to get others to notice the resemblance between the two of them.
  • Sanity Slippage: Around the time Ky was born, he began to become more and more paranoid and began acting strange, which only worsened over time. Former members of his crew believe he's lost his mind, and he's been increasingly locked in isolation in a temple. The exact nature of his problem however has become a state secret due to his station.
  • Strong Family Resemblance: The resemblance to Otho is quite easy to see.

The Radiant Slayers

    Bartholomew Bastion 

Bartholomew Bastion

Race: Aasimar (Scourge)
An extremely boisterous hero who leads the Radiant Slayers into various

    Daniel Bastion 

Daniel Bastion

Race: Human
Bartholomew's little brother, who acts as Secretary, Notary, and Pack Mule for Bartholomew.

    Goupil Grassmoon 

Goupil Grassmoon

Race: Halfling

    Crow 

Crow

Race: Tiefling

Delvaria

    In General 
A harsh land the party must journey to in order to meet Lady Aya; the Aasimar of Medicina. It is a harsh desert with an even harsher people known as Delvarians, but their unique culture shines through even in their brutal conditions.
  • Elite Army: Both displayed and discussed. Delvarian Berserkers and individual members of their army are often said to be able to match the strength of ten men for every one of another nation, but it also takes into account that there Delvaria is a harsh land that relatively few people call their home. As such while they can match the strength of ten men, if they lose a single Delvarian, it's roughly the same as losing ten men at once; meaning that they only ever try to defend their traditional borders and almost never go on campaigns of conquest.
  • Heroic Fantasy: The Delvarian's entire vibe; it's an unbearably harsh place where most of the danger comes from the wildlife and the ever-present Gnolls, but it's held back by an army of Barbarian Heroes who followed in the footsteps of the Barbarian Hero of the setting, and the prevailing culture is fairly egalitarian and generous.
  • Named After Somebody Famous: The dominant culture is named for a legendary warrior-queen who founded their entire way of life.

    Heather 

Heather

Race: Human
A native tracker and trader of the harsh lands of Athel, the Party joins her caravan to make their way to the Delvarian capital.
  • An Arm and a Leg: She has an amputated limb which was taken by her own father after being bitten by one of Delvaria's many dangerous fauna. She doesn't really hold it against him, however.
  • The Beastmaster: She knows the dire boars that Delvarians use to get around better than nearly anyone, though her herd is smaller than most.
  • I Want Grandkids: The subject of this from her mother; something she isn't terribly keen on due to her job...and also because she's a lesbian.
  • Odd Friendship: She strikes up a friendship with the eternally nervous and unsure Isqan.
  • Trauma Button: The Sandwyrms that plague Delvaria; they eat Dire Boars for one thing, but she also has personal history with one of the larger ones that has taken over the roads to the capital. Notably when they beat the great Sandwyrm, she's less excited and more absolutely relieved.

    Aya 

Princess Aya

Race: Aasimar (Human)
https://static.tvtropes.org/pmwiki/pub/images/aya_75.jpg
The former princess of Hearthlen; married to Reijorar in the aftermath of the Athel-Hearthlen War. She is very much unlike most of her subjects; gentle, helpful, and extremely book smart...and may be the only one capable of curing a previously uncurable disease brought about by a Bead of Hoketh.
  • Court Physician: She is a de facto example if nothing else, as all other medicine is administered by clerics and druids in Athel.
  • Expy: Aya's art best resembles Princess Zelda.
  • Fish out of Water: Athel is nothing like Hearthlen and even though almost everybody is nice to her, she feels unbearably lonely as Reijorar is cagey about letting her near strangers, and most of the people of Athel don't really value what she's interested in.
  • Loved by All: The entire palace and all it's residents and passersby absolutely adore her, none moreso than her husband.
  • Super Doc: She's probably the foremost expert in medicine in the world; which is why the party seeks her out in the first place.
  • Touched by Vorlons: Averted; Aya is absolutely an Aasimar of Medicina, but she shows almost no outward signs of it beyond a supernatural understanding of medicine. She explains that the difficult circumstances of her birth meant she experiences being an Aasimar a bit differently.

    Prince Reirjorar Ragnis 

Prince Reirjorar Ragnis

Race: Half-Giant
https://static.tvtropes.org/pmwiki/pub/images/reirjorar.jpg
The Head executioner for the Royal Family. Reirjorar Ragnus is a massive Berserker, a prime example of the best (but also very much the worst) of the Berserkers.

  • Berserk Button: In general he is a very angry guy, but whatever you do, DO NOT INSULT AYA.
  • Expy: His art could best be described as Ganondorf as a barbarian, though he's considerably less evil.
  • Dumb, but Diligent: Reirjorar is Book Dumb and not very concerned with the wider political machinations of Delvaria, but he is not stupid; he's very good at reading people and when it comes to fighting, there may be none better on the entire continent.
  • Love at First Sight: While Reirjorar's positive qualities are...deeply buried under his exterior, but he deeply loves Aya, and fell hopelessly in love with her at the first time he was left in a room with her.
  • The Juggernaut: Reirjorar is a monster; way taller than most men due to his giant capable of projecting an aura of fear, impossibly strong, and a storm of violence when properly angered; as the party found out all too harshly.
  • Troubled Child: He didn't have it great as a young man; his father was rarely around due to his duties, and he lost his mother in childbirth, something he took very hard.
  • Insecure Love Interest : Part of the reason he dotes on Aya like he does is in part due to his previous marriages, which ended in both women fleeing him and Athel altogether, which has cast a poor reputation on him that he's desperate to avoid.
  • Warrior Prince: Way more "Warrior" than "Prince". He's directly related to the Crown Prince but would much rather be on a battlefield than deal with any of Athel's political concerns. Which came back to bite Delvaria after the war, as taking one look at Aya made him blanket-agree to whatever Hearthlen's peace terms. Redmond stated that had he the capacity; he would've strangled him.

    Razorback Redmond 

Razorback Redmond

Race: Human
https://static.tvtropes.org/pmwiki/pub/images/redmond.jpg
The royal blacksmith of Delvaria, and the man who trained Prince Reijorar Ragnis since he was a child.
  • Older Than He Looks: The April Fools Q&A on the official twitter page, with Aya and Reijorar, confirms his age to be somewhere between 50 and 60 years old, yet he looks like a man in his mid-30s at most.

Bead of Hoketh holders

    Mira Treetender 
https://static.tvtropes.org/pmwiki/pub/images/5b3c2478_c182_4488_9fe6_442fc649184d_min.png
In the land of Hearthlen, a little logging village called Acorn set up shop near an old Druid's glen that they senselessly deforested. A certain gentleman named Wormtongue "woke" it's previous tender back up from her eternal slumber hundreds of years to show her what happened, and gave her a Bead of Hoketh, allowing her to exact her vengeance.
  • Came Back Wrong: She died at some point long before the town of Acorn was established, and her return...didn't end well. Her use of Druidic magic since her return has also changed and not in a good way, with her intentionally trying to warp and twist the stumps of the trees she was previously responsible for into being fully grown, only leaving them looking deeply unnatural and strange, as well as resurrecting creatures that recently died there as undead.
  • Disproportionate Retribution: Her response to a chopped-down forest? Create a curse based on the Barkskin spell, which slowly turned all of the town's inhabitants into trees.
  • My God, What Have I Done?: In her post-defeat vision, Ky finds her weeping uncontrollably over the devastation she caused, insinuating the bead caused her own outrage to be twisted into something horrific.
  • Puzzle Boss: Her ability to revive herself is tied to several special trees in her glen, which also give stages of the Barkskin curse once pierced or harmed in any way. The trees had to be destroyed before she could receive the killing blow.
  • Rasputinian Death: The party is finally able to put her down after whittling down her health to zero no less than three times only finally put down by Ky ramming a dagger up into her throat.
  • Revenant Zombie: What she is now, and the town of Acorn has suffered dearly for it. It's zig-zagged however: When her spirit is freed, she admits that what she's done is far too terrible than she ever would've wanted, giving the impression the bead fed on her grief and anguish to twist her into what she became.

    Crew of the Hesper's Wake 
https://static.tvtropes.org/pmwiki/pub/images/8ea709c7_6374_4a7c_abd3_bb638bbc72d7.png
Mallie Noir, Captain of Hesper’s Wake
The Hesper's Wake was a barge of the dead under Oslomir Harland's employ; designed to help ferry the bodies of sailors to their final resting place at sea, until a freak storm dashed it against a ship's graveyard known as the Sea Dragon's Bones.

Unfortunately for the crew and it's cargo, the figurehead at the bow just so happens to hold a Bead of Hoketh, meaning their vigil over the dead and at sea is far from over. Their Captain was Mallie Noir, who serves as the boss of the encounter and holder of the bead. She is joined by her crew; a series of ghost crewman, Bones Mackenzie, two wizardly skeletons...and Polly, the pet parrot.
  • Assist Character: Polly serves to harangue foes while everybody else attacks by flanking.
  • Denser and Wackier: Compared to Mira. They all died together in the line of duty due to a tragic accident, and are mostly just guarding their old ship from trespassers; so their fight is full of hijinks at the expense of their undeath.
  • Dem Bones: All of the crew are spectral skeletons, and are more than aware of it.
    Mallie, recoiling in "pain": AH! MY BOOB!...Oh wait, I don't have those anymore!
  • Duty That Transcends Death: They aren't as corrupted as Mira, but they still defend their broken vessel with their unlives.
  • Face Death with Dignity: Gaius is treated to meeting the entire crew in a vision after he defeats the captain, and they all appreciate him releasing them from the bonds of the bead, complete with a celebratory toast.
  • Ghost Pirate: played with; they were actually normal sailors of Martoralo...but now they fit the trope perfectly.

    Gertrude Gallowsway 

"Sour" Gertrude Gallowsway

https://static.tvtropes.org/pmwiki/pub/images/gertrude_0.jpg
Race: Gnome
Class: Cleric
A bitter, terse veteran of Centralia's most dangerous installation; a defensive fortress set above an entrance to the Abyss, Gertrude is a Hoketh clergywoman who knows Lynne personally...and isn't terribly keen on giving the bead up, as it is part of her spell focus.
  • Breaking Old Trends: She’s the first bead holder that isn’t undead, whose bead isn't corrupted, and doesn’t fight the party. Instead tasking the party to fight demons in exchange for her bead.
  • Defrosting Ice Queen: She lightens up her attitude after the party manages to go above and beyond their task in helping deal with a demon incursion.
  • Green-Eyed Monster: She knew Lynne before the fall of Isenvale, and it's implied there's a kind of history to her that's given her the kind of bitter feelings she harbors towards Lynne.
  • Knight in Sour Armor: While she's perfectly devout to the cause of Hoketh, she gave up ever hoping that Isenvale could be saved by any means, and has buried far too many optimists in the defense of Centralia to count.
  • Jerkass Has a Point: She's extremly prickly, but her reasons for testing the party are entirely valid: Showing up as four mere mercenaries saying you have been able to fix what's been happening in a supernatural death zone for the first time, one that the Hoketh clergy itself seems to have given up on, is extremely suspect.
  • No True Scotsman: She doesn't consider the followers of Lysend to be any more than a trendy cult despite getting official word that they're a proper deity.
  • War Is Hell: While the Paladins and Clerics at the fortress make sport of their demon foe, Gertrude is under no illusions that the abyssal threat is far too dangerous to make light of.

    Augrune 
Race: Flesh Golem
Augrune is the mysterious tender of an old mansion in Athel that has been warded by several different spells leading out onto the marsh on which it stands, and is the reason a number of children have gone missing from the little hamlet of Unisay Vol. However, the reasons for his serial kidnapping is a little more complicated than it first appears.
  • Early Bird Spoiler: Augrune is briefly seen in the intro.
  • Line-of-Sight Name: The party discover a children's book called "The Adventures of Augrune", which he may have used to actually name himself.
  • Tortured Monster: Augrune did not intend to be created and certainly did not intend to cause a serious plague, and knows that he needs to make amends for his master's irresponsible necromancy.
  • Walking Wasteland: His creation by his old master triggered a serious respiratory disease in the children of Unisay Vol, which could only be cured by him; as he is the only one who knows the method to counteract it, but not cure it. As a result, he needs to tend to them round the clock and bringing them to the Mansion was the only way to make sure.

Antagonists

    Blightwing 
https://static.tvtropes.org/pmwiki/pub/images/blightwing.jpg
Race: Dracolich
The Alton Frontier, while it did have its troubles, was otherwise a perfectly peaceful region; with Isenvale being most peaceful of all. Then, a horrific beast came from out of the sky, and buried the entire country of Isenvale in a plague of ashes, killing all it touched. Since then, it has occasionally taken wing here or there within the Alton Region, spreading its desolation wherever it goes.
  • Big Bad: He's set up as this being the being who heralds the Ash Plague and is implied by the stinger of the last campaign to be the ringleader of the four followers of Necrecta.
  • Body Horror: Part and Parcel with being a Dracolich: its wings are horrifically broken in several places, it's body is rotting away while a baleful fire rages on inside itself.
  • Walking Wasteland: Blightwing carries the Ash plague; a horrifying disease that is made presumably from the ashes of his burning body, that fall to the ground in high enough quantities to have undone untold damage to Isenvale and to a myriad of other states around the Alton Frontier.

    Necrecta 
MontyGlu, in Campaign One: Necrecta is not shaped like a friend.
Necrecta is the goddess of the Undead and has been said to have "claimed" Isenvale for her own. Though she is not seen, her influence can be felt deeply throughout the accursed land and across the Alton Regions entirely.
  • Ascended Extra: Went from a minor god from the original campaign whose only claim to fame was being the mother of Stillhavity to the main antagonistic deity for campaign two.
  • Deity of Human Origin: Episode 69 confirms that Necrecta used to be a mortal woman before ascending to godhood.
  • Greater-Scope Villain: She may not be directly involved but Blightwing and his people worship her and use her powers to bring the Ash Plague across Alton.
  • Plague Master: It’s mentioned by Master Pointhat that the birth of Necromancy led to the birth of disease.

     The King of Isenvale - SPOILERS 

King Isaac Isenvale the XII

In the years leading up to Blightwing's emergence in the Alton Region, the King of Isenvale was working against time to cure his wife of a terrible affliction before it ended her life. He was ultimately too late, and he sought a pact with the dark powers Wormtongue offered in order to revive her...but at a terrible, terrible cost; his country, his servants, his life...and even his own form.
Now, what stalks the castle of Isenvale is the horrific culmination of his transgression, his insane, bedraggled form ever-searching the halls of their once happy home for his beloved wife, whom he can never see again, adding any unfortunate soul to his own form. He is the one that the party must slay in order to finish cleansing Isenvale.
  • Apocalyptic Log: Parts of the castle are shown in the lead up to the King's descent into madness; showing it from the King's perspective, the court wizard's, and from the servants and guards, all prior to his decision.
  • Bait-and-Switch: At first, it seems like Isaac did what he did out of love and despair, but eventually it's revealed that Isaac was merely power hungry and couldn't accept his wife's death out of sheer arrogance, leading to what he became.
  • Greed: At the end of the day, this is what Issac was motivated by.

Followers of Necrecta

    Wormtongue 
https://static.tvtropes.org/pmwiki/pub/images/8625b483_c345_45f3_aab7_0956c8c3e848.jpeg
A strange figure that disturbs the resting places of the Beads of Hoketh, and sets their holders to work causing mayhem and woe, as well as creating more and more undead. He currently travels with an undead ogre, among a host of other, terrifying undead.
  • Body Horror: Wormtongue isn't actually a person, he's a hollowed-out corpse of a man with a horrifying giant worm inside puppeting it with the help of maggots.
  • The Corruptor:
    • While he couldn't reach the Hesper's Wake, he did reanimate Mira...and set her about the town of Acorn.
    • Arguably counts for the entirety of Isenvale, as he was the one who promised the return of Queen Carolyn to the king.
  • Disc-One Final Boss: Downplayed but Wormtongue was set up as the main villain trying to stop the party from saving Isenvale. After his defeat it's made clear that the actual final obstacle the heroes have to face is the King of Isenvale.
  • Make an Example of Them: His goal for the mercenaries he hired was for them to kill one of the party members as a warning to the others to stop interfering with the ash plague.
  • Parasitic Horror: A horrifying worm thing with direct ties to the goddess of undeath that puppets bodies like the bug in Men in Black and commands legions of the dead.
  • Recurring Boss: due to it's nature as a Parasitic Horror, it returns not too long after being defeated the first time, although in a much weaker body far away from the party.
  • Starter Villain: He’s the force that constantly hounds the party when they try to purify Isenvale but he gets quickly dealt with when he pops up in person and it's made clear that of the four people under Blightwing he's actually the weakest.
  • Terrible Artist: The wanted posters he made for the party look like a five-year-old drew them. The mercenary group he hired to attack the party noted that they would have laughed at him if it wasn't for the army of undead surrounding them.

    The Stitched Sister 

Haruspex

A figure who winds up contacting Ky as he bonds with the corrupted beads of Hoketh, appearing as a raven.


  • Exact Words: Ky's deal with the Stitched Sister was to free her spellbook, which the entire party took as "find a book in a wizard's tower and leave". Her spellbook is made in the style of her ancient people; literally tattooed into the skin of an undead servant; in her case a goliath locked in a coffin. She literally needed it freed.
  • Heel–Face Turn: For reasons not yet revealed she ended up disagreeing with what the other followers of Necrecta are doing and offers aid to Ky in exchange for the party unsealing her spell book.
  • Token Good Teammate: She's the only known follower of Necrecta who wants to help the party.

    The Black Goat 
https://static.tvtropes.org/pmwiki/pub/images/black_goat_by_raskaya.png
One of Necrecta's chosen champions, in the form of horrific shadowy goats.
  • Body Horror: It's implied by him calling Ky "he who wears his own skin" that he has lost his own.
  • Gruesome Goat: He takes the form of a monstrous Goat when he interrupts Ky's conversation with the Stitched Sister.
  • Red and Black and Evil All Over: Looks like a mostly black goat with only the occasional red highlight sticking out, and he's one of the main villains in the campaign.

    Dancing Death 

Mel

https://static.tvtropes.org/pmwiki/pub/images/mel_intro_0.png
Mel as she appears in the intro
A familiar face who, after planning with Blightwing to bring an age of ash, has returned to help her master bring this new dark era to Alton.
  • Ascended Extra: Goes from a minor NPC from the first campaign to one of the main antagonists here.
  • The Ghost: is the only major force of Necrecta who hasn't made an appearance in the campaign yet outside an appearance in the opening.

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