"I am STILL PLUGGED IN!"If a device requires a power cord to work, it presents a weakness, especially in the case of a Killer Robot, Powered Armor or other machine that needs to move around. But even stationary ones that have the cords running where people can trip on them can play this one for drama or laughs. Alternately, the cord is just a few inches too short to reach the outlet, and there's no time to find an extension cord. Very often intersects with Cut the Juice, when the plug is pulled, although the plot can also revolve around preventing that from happening.
open/close all folders
Anime and Manga
- Neon Genesis Evangelion
- The titular EVAs need an external power source to operate for more than a minute at full capacity or five minutes in a weakened state, and an early episode even has Shinji do a power cord transfer at one point to move into an area that his current cord doesn't reach. An attempt was made to copy the S2 engines the Angels used, with disastrous results—although it was implied to have been sabotaged. Unit 01 ends up just taking one directly FROM an Angel.
- In the third film, Rebuild of Evangelion 3.0 Q, this problem had been overcame with portable batteries (granted they had a 14-year time frame to invent one).
- In Digimon Tamers, the D-Reaper starts out as an amorphous blob of goo, but learns to make solid constructs by absorbing a video camera. Because it was plugged in, all of the D-Reaper's "Agents" are attached to the main mass by very long cords. Cutting the cords at first greatly weakens Agents, but eventually cutting a cord is all it takes to make any Agent instantly revert to gunk. However, the larger ones have multiple, gigantic cords and so it's easier said than done.
- Pokémon had an episode in which Meowth got a Humongous Mecha in his own image (it's actually somewhat closer to a tank with a big Mecha-Meowth strapped on). Clemont pulls the plug on it, only for Meowth to subvert the trope by switching to a diesel generator.
- In the Marvel Comics New Universe title Spitfire and the Troubleshooters, where the fugitives are attacked by a robot tank. While the heroine fights it in her Mecha, the Troubleshooters frantically try to stop it themselves by trying to hack into its remote control frequency, but they can't find it. It turns out that the tank is controlled and powered through a really long physical power cord from the operator, so hacking into its control function through radio waves is impossible. Fortunately, once they know this trick method, that means Spitfire then just needs to find the cord to cut it and stop the tank.
- Toward the end of the Laff-A-Lympics giant comic book "The Man Who Stole Thursday", the villain Mr. Mastermind has a mainframe computer that he intends will remove all days from the calendar except his birthday. While Mr. Mastermind brags about every day being a testament to his superior intellect, Captain Caveman disables the computer by unplugging it from the wall.
- Not an electrical power cord, but Bane's venom-tubes are a very vulnerable point. In most of his appearances throughout all Batman media, expect them to get severed or damaged at some point.
- In the film Help!, a Mad Scientist has a lab full of assorted devices, but keeps having to change the plugs to work with the power supply.
- Back to the Future: Doc Brown needs to connect a power line from the top of the clock tower (where the lightning bolt will strike) to ground level, where the DeLorean will use the energy to travel through time. Unfortunately, the power cord isn't long enough to do the job, so he has to improvise.
- Since the eponymous weapon in The Jackhammer Massacre is electric, this crops up. But not very often, since the cord seemed to be absurdly long.
- The Adventures of Sharkboy and Lavagirl contains perhaps the most literal example; some of the cronies utilized by Mr. Electricidad are literally powercords. This seems too easy, right? Reach the maximum distance they can stretch and you can beat them easily. Have no fear, though: They can plug into other powercord mooks for a shocking train of baddies.
- In The Naked Gun 2½: The Smell of Fear, Drebin accidentally defuses a nuclear bomb by tripping over its power cord, after shouting 'Let's get out of here!' with only 2 seconds left on the countdown timer.
- Hiding in the basement from the drill-toting killer, the main character in The Slumber Party Massacre picks up a portable circular saw and tries to run with it upstairs to confront him, but it comes unplugged before she manages to get on top of the stairs. She then picks up a machete instead.
- In Mr. Nice Guy, while fighting in a construction site, a mook tries to attack Jackie Chan with a circular saw, but the cord is too short.
- Subverted in the Ciaphas Cain series, where Ciaphas ends up dueling a malfunctioning combat servitor. He aims for one of its power cables, but it's armored too thickly for his chainsword to go through.
Live Action TV
- On The Office, Michael wanted to build a robotic memorial statue of his old boss, Ed Truck. Dwight suggested giving it a short power cord so it couldn't kill them all.
- In one FoxTrot arc, Roger bought a giant mobile phone that needed to be plugged into the mains to work. Andy pointed out how that defeated the 'mobile' part of 'mobile phone'.
- Get Fuzzy. In the strip for February 26, 2013, Bucky has come up with a wacky invention: a fan that's attached to a person's backside to keep their wallet from overheating their bottom. Rob Wilco wears it as a test, but complains that he can't move far due to the 3-foot power cord plugged into a wall socket.
- Adventure Send in the Clones. One of the R&D devices the Troubleshooters must test is a belt device that generates a force field around the wearer. One of its limitations is that it has to be plugged in to work, which will severely limit the user's mobility.
- Adventure "The Yellow Clearance Black Box Blues." The Troubleshooters are issued a Maxwell-Effect Moleculokinetic Field Device. It requires huge amounts of power to activate (too much for easily portable sources like power packs), so when the Troubleshooters go Outside of Alpha Complex they'll have to plug it into their vehicle's power supply. This will effectively prevent them from using it while away from the vehicle.
- Supplement Acute Paranoia, adventure "Me and My Shadow Mark IV". When the Mark IV warbot was first designed, Power Services insisted that be powered by a long cord attached to their generators. Since the Mark IV was intended to operate in the Outside beyond Alpha Complex, this demand was ignored.
- Splatoon: According to one of the Sunken Scrolls, the Great Octoweapons used by the Octarians during the Great Turf War would have secured their victory over the Inklings if it hadn't been for one key weakness: A plug being carelessly pulled from its socket.
- In most of From The Depths' instant action missions, the player is confined to being within range of a Heartstone on their ships, aircraft, or fortresses; step outside the radius or lose the heartstone to damage, and the player will slowly run out of power as their vision fades until they die. This naturally prevents the player from engaging in Boarding Party actions on enemy ships, as they'll die from power loss before they can take over the ship. However, in the Wide Open Sandbox campaign and in a few instant action missions the player is free to move around without needing a heartstone on a craft.
- The Robot from The Homestar Runner Enters The Strongest Man In The World Contest is taken out of the titular contest when The Cheat unplugs him. This is lampshaded in the animated remake ten years later, where the outlet is located on a tiny piece of wall jutting out in the middle of the field they're in.
- In Girl Genius, Anevka is a clank (robot) body created for a fatally injured noblewoman. She needs to stay connected to the large container where her actual body is kept in stasis. Near the climax of the story arc, the cables are cut and she freaks out when she feels no different — it turns out the real body is long dead inside the container and she has become an autonomous A.I. with Anevka's memories
- The Megadoomer in Invader Zim, which was a robot death machine that had to be plugged in for power due to a dead battery.
- On one episode of Teen Titans, Starfire travels to a Bad Future where the Titans ended up splitting. Cyborg was the only one who stayed on the tower, because he had long ago burned all of his internal batteries, so he had to be constantly plugged to a large machine to keep functioning, and couldn't go anywhere. He comes back to help by toting around a large external battery and and repairs them at the end of the episode—Starfire returning to her time possibly preventing said future from happening in the first place.
- One episode of Carl Squared has the protagonists being chased by a doctor wielding a power drill. He chases them across the street and the power cord reaches its limit and pulls the plug out of the outlet. The doctor laments about not spending a few extra bucks to purchase the cordless version of the drill.
- In the Looney Tunes short "Ducking the Devil," Daffy Duck tries to calm down the Tasmanian Devil with music and lure him back to the zoo. His first attempt is with a radio ... except the cord doesn't reach all the way.
- One Wile E Coyote And The Roadrunner short had, as one of the Coyote's ideas to catch the Roadrunner, to chase after him on a skateboard with a sail, which would be funneled with an electric fan. The absurdity of him somehow finding a power outlet in the middle of the desert aside, there's only so much cord that will allow him to travel... And yep, it unplugs just before the Coyote sails over yet another cliff. Inertia and gravity then do the rest.
- In The Brave Little Toaster, the appliances need to find a way to leave their cabin to find their master, but need to stay close to an outlet to stay alive. The solution: a car battery attached to a rolling chair.
- A strange mystical example happened in the animated version of Conan the Barbarian in which Conan fights a near-invincible foe only to learn he is powered by a wizard using what is essentially a magic, invisible power chord of mystical energy. Defeating the foe involved finding a way to sever the energy connection.
- A very odd case in Turtles Forever: The main weapon on the Technodrome, after Utrom Shredder modified the building, is taken out... by Bebop and Rocksteady tripping over its power cord. Then, Utrom Shredder walks in front of the damn thing when they plug it back in!
- The page quote is from Season 1 of X-Men: The Animated Series. Master Mold, attempting to escape from the dam-based factory in Genosha, takes a few steps from his chair, but finds out that he's plugged in by the back of his leg. The page quote is his last words before he's swept away by the raging waters.
- In the Batman: The Animated Series episode "Blind as a Bat," an explosion temporarily blinds Bruce Wayne. He carries on anyway with an infrared headset (how it works isn't explained that well) that plugs into a power-cell on his belt or a port on the Batwing's main console. Naturally, the power cord breaks right before the climax. Batman still saves the day by determining the Penguin's location with sound (banging on walls, throwing wrenches, etc.)
- In the King of the Hill episode "Sug' Night," when Dale learns that Hank had an Erotic Dream of Nancy, he angrily threatens to throw a toaster into Hank's hot tub while he's in it, but the cord is too short.