Follow TV Tropes

Following

Characters / The Book of Fiends

Go To

    open/close all folders 

Daemons (Neutral Evil)

    In General 
  • The Corrupter: Whisperers urge souls to walk deeper into darkness and commit graver and graver sins. They know what tempts mortals personally, what they respond to and what they desire; they are skilled at steering people toward that which they know is worst for them.
  • Demon of Human Origin: Souls cast or dragged into Gehenna transform into wretched things called thralls, whose form and nature vary depending on the circle in which they become imprisoned.
  • The Dragon: The loftiest of Gehenna's inhabitants are each exarch's servitor, who makes sure the exarch's will is obeyed and the affairs of their circle are in order.
  • Fallen Angel: Many inhabitants of the Circle of Sloth were once angels. The duties and service wore at them until they gave up and fell into the wretched filth of the Circle of Sloth.
  • Private Military Contractors: Daemons are the mercenaries of the endless war between Hell and the Abyss, always switching sides whenever they receive a better offer, though their fickle loyalty does nothing so much as prolong the war and ensure their eternal employment.
  • Seven Deadly Sins: Each of Gehenna's circles (Wrath, Envy, Lust, Sloth, Gluttony, Greed and Pride) directly connects to the sins of mortal kind. As mortals commit sinful deeds, they are observed in the appropriate circle, and the mere commission of the deed lends strength to the daemons of that land and its lord.
  • Tautological Templar: Every denizen of the Circle of Pride is convinced of their own absolute authority and rectitude. Each does whatever they desire, with utmost certainty that it is the right thing to do because they wish it.

    Daemons of Wrath 

Wrathful

Thrall of Wrath

Challenge Rating: 1/2

  • Attack! Attack! Attack!: Wrathful who escape from their circle and spill out onto the battlefields surrounding Gehenna throw themselves at demons and devils alike until their enemies cut them down.

Companions of Malice

Mercenaries of Wrath

Challenge Rating: 2 (footman), 8 (lieutenant), 20 (captain)

  • Asskicking Leads to Leadership: When a footman has served long enough, it might challenge its commander, a lieutenant, in an effort to achieve higher rank. This challenge, always martial, continues until one of the daemons surrenders.
  • Cannibalism Superpower: Every day, the belly of a footman serving as the unit's banner is cut open and its fellow footmen feed upon its intestines, which lends them the strength of its essence.
  • Demon of Human Origin: Some newly arrived souls of neutral evil mortals, for reasons known only to Tyrexxus, are sent to the company.
  • Impaled with Extreme Prejudice: A footman who challenges its commander and loses is usually punished by becoming the unit's banner for a time: impaled on the banner pole, run through from stem to sternum.
  • Poisonous Person: All Companions of Malice have poisoned, barbed tongues.
  • Sociopathic Soldier: When the Companions take on a new foe, the lieutenants develop a supreme hatred for that enemy. While most mercenaries seek only to do their jobs and survive, the lieutenants take it upon themselves to destroy their opponents utterly.

Inciter

Watcher of Wrath

Challenge Rating: 9

  • Demon of Human Origin: When a particularly wrathful mortal brings inciters to the apex of their stimulation, they snatch the angry mortal from the Material Plane and bring them back to Gehenna, where the mortal is tortured until transformed by the evil energies of Gehenna into another inciter.

Vecrose

Watcher of Wrath

Challenge Rating: 8

  • The Exile: Mortals whose wrath is so capricious and misdirected as to alienate them from their societies attract special attention from the vecrose, who search out the exile, transform them into violent lycanthropes, return them to civilisation, watch the ensuing violence, and greet and congratulate the damned spirit.

Harbinger of Vengeance

Whisperer of Wrath

Challenge Rating: 5

  • Disproportionate Retribution: When mortals thirst for revenge as a way to resolve some profound wrong, the harbingers of vengeance take note. They move men to kill the children of those who killed their own children. If a member of a northern tribe hurts a member of a southern tribe, the harbingers are there, telling the southerner that all northerners must pay.
  • Hate Plague: Harbingers of vengeance whisper into the ears of their target that revenge is not only a right but also an imperative that must be fulfilled.
  • Sore Loser: If harbingers of vengeance fail to incite their target into killing, they are so infuriated that they sometimes journey into the Material Plane to take revenge themselves. They never rest until they have succeeded in destroying both victim and criminal or until they themselves are destroyed.

Stoker

Whisperer of Wrath

Challenge Rating: 11

  • Hair-Trigger Temper: Stokers gather around the shadows of mortals who have time and time again overreacted to the difficulties of life. They whisper to them and chortle with glee when they lash out with violence over the most trivial matters.
  • Wreathed in Flames: Fire wreathes the stokers' bodies, growing in intensity when they witness acts of anger. The more violence they cause, the greater the flames.

U'ulgan

Servitor of Wrath

Challenge Rating: 25

  • Excrement Statement: In response to Zhar'Ub-Luur threatening to force the Circle of Wrath to consume the excrement of Demogorgon for eternity, U'ulgan forced open Zhar'Ub-Luur's mouth and defecated into it, yelling:
    Tell Demogorgon how mine compares!
  • Living Weapon: U'ulgan wields Gyvast, the Foe's Bane, an intelligent weapon as bloodthirsty as its master.
  • Undying Loyalty: U'ulgan is a creature of seemingly boundless loyalty to his exarch. When Zhar'Ub-Luur, greatest liar among all demonkind, told Tyrexxus' servants they would be taken to the Abyss and forced for eternity to consume the excrement of Demogorgon if they continued to support their exarch, U'ulgan was the only one who had no thoughts of rebellion.

    Daemons of Envy 

Bitter

Thrall of Envy

Challenge Rating: 1/4

  • Hyper-Awareness: Bitters notice every detail, especially when someone profits from something that they don't.
  • Non-Human Undead: Proximity to the Negative Energy Plane causes bitters who die to rise up as undead skeletons not long after.

Fair One

Watcher of Envy

Challenge Rating: 4

  • Fairest of Them All: Fair ones congregate around the dark shadows cast by mortals who envy others' physical beauty.
  • Flaying Alive: When its quarry is most vulnerable, the fair one strikes to skin its victim alive. If successful, it brings the skin to the mortal whose prayers it answered and then horrifically swaps the skins of each.
  • Mix-and-Match Critters: Fair ones have the heads of vultures, the wings of bats, the legs of spiders, and the abdomens of wasps.

Weeping Coils

Watcher of Envy

Challenge Rating: 15

  • Beast with a Human Face: Weeping coils are immense serpents with the heads of grief-stricken men and women.
  • Demon of Human Origin: These daemons were once mortals, who, through their dissatisfaction and envy of others, destroyed themselves and many innocents with sin.

Calumnite

Whisperer of Envy

Challenge Rating: 6

  • Driven by Envy: Calumnites are envious of mortals with their lives on the Material Plane, envious of the sun and the moon and the stars, envious of death and life, hope and despair. They hate mortals for their mortality and want nothing more than to be mortal themselves.

Crausus

Whisperer of Envy

Challenge Rating: 2

  • Improperly Paranoid: Craususes inculcate a deep paranoia in their victims, making them believe everyone and everything owes them a favour and knows it.

Bearer of False Burdens

Mercenary of Envy

Challenge Rating: 17

  • Choosy Beggar: Many bearers find themselves cast out from their circle, picking their way across the battlefields encircling Gehenna, moaning and complaining the entire time. Even when they find choice treasures pried from the dead, they lament perceived imperfections, whether real or invented.
  • Evil Old Folks: Bearers of false burdens appear as old men and women bent in half by heavy weights they carry on their backs.
  • The Resenter: Bearers of false burdens lament their lots to serve as mercenaries, and pine for the lavish rewards they believe are heaped onto the watchers and whisperers.

Ruin in Flesh

Mercenary of Envy

Challenge Rating: 10

  • Flesh Golem: Crafted from corpses, a ruin in flesh resembles some grotesque body of muscle and scaly skin.
  • Horror Hunger: Ruins in flesh hunger for souls and prowl the circle in search of victims to consume. However, they can only consume flesh and bones, and can never regain their lost souls.

Mother Igwyre

Servitor of Envy

Challenge Rating: 26

  • Beast with a Human Face: When Igwyre was transformed into a spider, her face was left intact so that she might weep for her sins for all eternity.
  • Outliving One's Offspring: All of Igwyre's children became famous heroes and died young, and she found no comfort when the archangel Raguiil assured her that all were sitting upon a golden throne in Heaven and there was a place for her at their table.
  • Rage Against the Heavens: At the death of her youngest child, Igwyre climbed atop the funereal mound and cursed the gods. They had granted her fourteen glorious children and then chosen to strip that glory from her.
  • Would Hurt a Child: Influenced by the daemons of envy, Igwyre taught a lesson to those women whose babies lived by watching the children and laying traps for them, such as a poisonous viper in a place of play or a filthy spike in the waters where they swam.

    Daemons of Lust 

Lustful

Thrall of Lust

Challenge Rating: 1/2

  • The Hedonist: The lustful's desire for sexual satisfaction magnifies into an unquenchable thirst that drives them to misery and wanton acts, but they cannot take what they want, only beg for release.

Amorine

Watcher of Lust

Challenge Rating: 1 (individual), 4 (swarm)

  • Chest Burster: When bearing witness to lustful acts, an amorine uses the mortal's sin as a gateway to enter the Material Plane and incubate within the sinner's body. Each time the mortal gives in to temptation, committing an act of lust, the amorine grows a little larger. When fully grown, it painfully emerges from its host and devours them while they are most vulnerable.

That Which Cannot Be

Watcher of Lust

Challenge Rating: 24

  • A Head at Each End: These daemons have a head at both ends of their body.
  • Soul Eating: Once a stalker dies, their personal that which cannot be devours them and absorbs their soul, then turns its attention on a new mortal to corrupt.
  • Stalker with a Crush: These daemons watch over each mortal who becomes the most deliberate form of stalker, whose no longer see their targets as people but as symbols of self-gratification.

Ograq

Whisperer of Lust

Challenge Rating: 7

  • Combat Tentacles: The ograq is a creature composed of violent tentacles.
  • Mad Scientist: The ograq enjoys a fleeting moment to explore the mysteries of the flesh. Drawn to the Material Plane by mortals who care only for their own gratification, with the clinical relentlessness of a scientist, the ograq uses its teeth and spined tentacles to stimulate and vivisect every nerve, inspect flensed muscles and tendons, cord by cord, and dismantle bones, in search of the secrets of bodily sensation. At the end of such a night, the mortal is left a bloody pulp.

Vlogar

Whisperer of Lust

Challenge Rating: 3

  • Great Escape: If its subject has been imprisoned, banished or otherwise prevented from indulging in their sins, a vlogar will ensure that said mortal can resume their vile hobbies.
  • Invisible Monsters: A vlogar can magically turn invisible, along with anything it wears and carries, until its concentration ends.

Eunuch

Mercenary of Lust

Challenge Rating: 6 (eunuch), 20 (patriarch)

  • Belly Mouth: Each eunuch possesses a diseased, biting tentacle that bursts from its abdomen to strike foes in the belly.
  • Horn Attack: Eunuchs gain hollow satisfaction by piercing their victims' bodies with their razor-sharp horns.
  • No Biological Sex: Eunuchs crave physical satisfaction but have no sexual organs to do so.

Unc

Mercenary of Lust

Challenge Rating: 3 (swarm)

  • Beware My Stinger Tail: The unc's tail injects a deadly venom.
  • Metamorphosis: In'nassi exposes exceptional lovers to a profusion of uncs, who take root in the wasted shell of their victims and develop into new horrors.
  • Zerg Rush: Clouds of uncs descend on and parasitise those who invade the Circle of Lust, creating more enemies in the wake of their passage.

Aezidion

Servitor of Lust

Challenge Rating: 25

  • The Hedonist: Aezidion's purpose is to sample all the forms of pleasure ever imagined, as well as those beyond imagining.
  • Muck Monster: Aezidion's body is made of a noxious slick of slime and fluid.

    Daemons of Sloth 

Indolent

Thrall of Sloth

Challenge Rating: 1/2

  • Lazy Bum: Indolents find it difficult to care about or do much of anything, preferring to pass their time doing nothing. They pose little danger to other creatures, provided they are left alone.

Languishing

Watcher of Sloth

Challenge Rating: 7

  • Dragged Off to Hell: Sometimes, the languishing are so enamored with particular mourners that they come for them. From Gehenna, they make their way toward the sounds of the lamenter in the Material Plane, and take them bodily back to Gehenna.
  • Losing Your Head: The languishing can detach the heads of mortals without killing them. They consume the jaws, which continue to make sounds of mourning within their gullets. The heads are then heaped in mounds around the lamenter, still living and watching the mourning shadows of other mortals for all eternity.

Abandoned Dream

Whisperer of Sloth

Challenge Rating: 3

  • Hope Spot: When a particularly cherished dream is forgotten by one of its subjects, sometimes the abandoned dream finds its way to the Material Plane. There it becomes the embodiment of the dream, offering the dreamer hope only to withdraw the offer at the eleventh hour.
  • Took a Level in Cynic: Abandoned dreams see when people forget their cherished hopes for a better tomorrow. When a person chooses practicality over idealism, hardened realism over optimism, a great cheer goes up in Gehenna.

Slumbering Valor

Whisperer of Sloth

Challenge Rating: 5

  • Demonic Possession: If a hero tied to a slumbering valor is brought back to life, both the daemon and the hero's soul enter the body. The daemon is in control and will pretend to be the hero for as long as it can, seeking to lead other heroes down the path of slothfulness.
  • Fallen Hero: Slumbering valor daemons whisper to the shadows of heroes, encouraging them to set aside their burdens and pursue paths of selfishness.
  • Fusion Dance: Sometimes, when a hero who has fallen to slothful pursuits dies, their soul is caught by the slumbering valor to which they are tied. They become one creature.
  • Two-Faced: If the slumbering valor is discovered, it transforms itself into a two-faced creature, the head of its associated hero on one end and its true face on the other.

Veezel

Whisperer of Sloth

Challenge Rating: 0

  • The Symbiote: When a mortal picks up a veezel in their hair or clothes, the daemon searches out a spot to nest and burrows into the skin. There, the veezel gradually poisons the victim, introducing soporific toxins into the blood.

Thief of Dreams

Mercenary of Sloth

Challenge Rating: 12

  • Living Dream: Viasta's dreams sometimes take shape as thieves of dreams, spectral daemons that act on their master's behalf.

Umplebum

Mercenary of Sloth

Challenge Rating: 6

  • Deadly Hug: When umplebums grab ahold of their prey, they bring their victims in for a smothering embrace from which few ever escape.

Shogarr

Servitor of Sloth

Challenge Rating: 30

  • Brought Down to Badass: Shogarr was once the Lord of the Fourth Circle of Hell, called the Consumer of Souls. He was said to be so cruel his own devils rose up against him, enabling Belial to displace him and forcing him to retreat to Gehenna, where he became Viasta's servitor.
  • Sealed Evil in a Can: Shogarr lies in eternal slumber at the foot of Viasta, the exarch of Sloth. So profoundly was he wounded in the loss of his domain that he was forced to retreat to Gehenna for refuge, and there he has stayed. Shogarrites maintain that his release will signal the end of the eternal war between Hell and the Abyss; he will unite those who cannot be united, leading them in war against Heaven.

    Daemons of Gluttony 

Hungry

Thrall of Gluttony

Challenge Rating: 1

  • Extreme Omnivore: Hungry can think of nothing other than feeding their horrid hunger and thus gorge themselves on whatever they find. They eat the living and the dead, they slide offal into their gullets, and, if need be, they gobble up their excrement.

Krobulon

Watcher of Gluttony

Challenge Rating: 7

  • No Mouth: Krobulons feel hunger more keenly than any other daemon of hunger, but have no mouth and only experience relief when observing mortals feeding themselves to excess, especially when doing so deprives others of the sustenance they need to survive.
  • Phlebotinum Overdose: As krobulons observe gluttonous mortals, they absorb darkness, gradually expanding their leathery skin until they balloon outward, waddling around the shadows that darken in their midst. However, if they absorb too much evil, they explode, showering everything nearby with hideous filth.

Wugart

Watcher of Gluttony

Challenge Rating: 9

  • Eaten Alive: A sinner eaten by a wugart is kept alive through the entire process, experiencing their kidneys being plucked from their bodies and watching the kidneys popped into the wugart's maw and chewed with relish.

Paesod

Whisperer of Gluttony

Challenge Rating: 8

  • Bizarre Taste in Food: Mortals who sample forbidden delights without thought for what they eat are certain to attract the attention of the paesods, who quietly implant urges to consume more and more strange and unwholesome things. Initially, these might be forbidden flesh, such as scavenger animals, then unsavoury things like pets and horrible insects, and finally true corruption takes hold when feasting upon the flesh of intelligent creatures and undead.
  • The Secret of Long Pork Pies: If its target mortal breaks from their unsavoury dietary habits, a paesod travels to the Material Plane to ensure the continuation of these sins by secretly preparing humanoid flesh and tempting its target in a direct fashion. In some cases, the paesod carves up the mortal's family to guarantee damnation with just the first bite.

Feasting

Mercenary of Gluttony

Challenge Rating: 1/4 (individual), 5 (swarm)

  • The Symbiote: Feastings live within the stomach and intestines of Yungo and his greater servitors. There they eat the half-digested food (and the still-living unfortunate creatures) recently swallowed by their master.
  • Zerg Rush: In battle, Yungo's greater servitors sometimes vomit up a horde of feastings that proceed to tear apart their foe.

Flabule

Mercenary of Gluttony

Challenge Rating: 17

  • Asteroids Monster: When the flabule dies, it explodes, leaving behind a feasting swarm.
  • Proportionately Ponderous Parasites: Flabules are human-sized fatty tumours growing in Yungo's body, awakened and commanded to clean up his realm. They roam the crannies and crevices of Yungo's body, searching for creatures that have somehow managed to escape being a meal.

Hunger

Mercenary of Gluttony

Challenge Rating: 1

  • Hungry Menace: Occasionally, a plague of hunger breaks through to other planes, wiping out all it comes across in a mad and desperate attempt to feed before being fed upon.
  • Monstrous Cannibalism: Hungers feed on one another, as well as anything else they can find.

Zovarik

Servitor of Sloth

Challenge Rating: 20

  • Big Eater: Zovarik is exceedingly clever and always hungry. While it is very difficult to trick him, he will accept all sorts of dishes if offered in an effort to talk him out of his price.
  • Defeat Equals Explosion: When Zovarik dies, he explodes, releasing acidic slime.
  • Eaten Alive: Zovarik prefers to leave alive those he eats parts of. The one time he came unbound to the mortal world, he left behind a path of half-eaten people across a human nation.
  • Soul Eating: For more powerful requests, Zovarik requires a sizable bite from a mortal's soul, taking and consuming forever a part of the summoner's essence.

    Daemons of Greed 

Miser

Thrall of Greed

Challenge Rating: 1/2

  • All That Glitters: Misers cling to the worthless trinkets and baubles they find, stroking them and mewling to them. While much of what these wretched daemons have is worthless, sometimes a miser manages to find something of true value.

Hoarder

Watcher of Greed

Challenge Rating: 7

  • Demon of Human Origin: If a greedy mortal seeks to take a treasure tied to hoarders, the latter are free to enter the Material Plane. When this happens, quite often the thief is transformed into a hoarder.

Maodon

Whisperer of Greed

Challenge Rating: 1/4

  • Invisible Monsters: The maodon can magically turn invisible, along with anything it wears and carries, until its concentration ends.
  • Would Hurt a Child: Maodon in the Material Plane particularly seek children out and put them in their webs, hoarding them away and drinking a dram of their blood each and every night until they expire.

Furtivin

Mercenary of Greed

Challenge Rating: 1/2

  • Exact Words: Contracts furtivin make with their employers are always complex and convoluted, riddled with loopholes that leave the daemons free to do what they want while in service to someone else.
  • Sticky Fingers: Furtivin are always on the lookout for anything of value they might steal. They often get sidetracked in their missions, pausing to plunder a vault or pick over the dead for choice bits they can themselves hoard.

Jageth

Mercenary of Greed

Challenge Rating: 6

Mockery in Flame

Mercenary of Greed

Challenge Rating: 12

Remnant

Mercenary of Greed

Challenge Rating: 5

  • Back from the Dead: After death, a few daemons escape being consumed by the exarchs and exist in a quasi-real state, eventually developing a new personality and motivation, becoming remnants.
  • Demonic Possession: Remnants desperately want a body to occupy so they can escape Gehenna. When the remnant seizes control over a host body, its movements are slow, appearing as a zombie.

Spawn of Draqolath

Mercenary of Greed

Challenge Rating: 3

  • Hybrid Monster: Spawn of Draqolath are children of the fallen gold dragon Draqolath and the exarch Mytaxx.

Taker

Servitor of Greed

Challenge Rating: 18

  • Gate Guardian: The taker is the guardian of the Circle of Greed's gates to the Material Plane. Any mortal seeking entry to Gehenna must parlay with him. His duty is clear: to excise a price from all who would pass.
  • A Head at Each End: The taker's tail ends in the head of Oberius, the renowned mortal miser of legend.
  • The Symbiote: Oberius' head is attached to the tail of the taker, allowing him to assist the daemon in collecting payment for entry.
  • Take Away Their Name: If the taker ever had a proper name, it is long forgotten.
  • Time Abyss: The taker has served as the guardian of the gates since before Mytaxx was exarchā€”some say since before there even was a Gehenna, when the gates were the only way to reach both Hell and the Abyss.

    Daemons of Pride 

Proud

Thrall of Pride

Challenge Rating: 1/8

  • Glory Days: The proud mutter and whine about how they don't belong in Gehenna, that they were great people, and that there must be some mistake, for how else could they be so reduced. Given the chance, they drone on and on about their mortal achievements, eager to bask in the admiration they once enjoyed.
  • Ironic Hell: Proud who were once paragons of health now suffer from myriad diseases. Those of great combat ability are weak and impotent. Great scholars are idiots, and the self-righteous wail in disbelief at what has been done to them.

Kurgel

Watcher of Pride

Challenge Rating: 5

  • World's Smartest Man: The kurgel are convinced that they themselves are the wisest, most brilliant beings in all the multiverse. If a mortal comes to believe, even for a moment, that theirs is the greatest mind anywhere in the multiverse, the kurgel start plotting how to teach them a lesson.

Enticer

Whisperer of Pride

Challenge Rating: 5

  • Demonic Possession: When mortals become so convinced of their purity that they grow completely blind to their sins, no matter how obvious they are to others, they are often inhabited by an enticer, which resides within the mortal, waiting for the perfect moment to reveal itself.
  • Evil Twin: After lodging themselves inside their victims' bodies, enticers can split their hosts in half, one of which becomes the living embodiment of all their victim's sins and the other being without sin. The evil twin shares the mortal's abilities and power. If it can, the evil twin flees the scene at once and takes it upon itself to ruin the mortal from whom it was born.

Glomeray

Whisperer of Pride

Challenge Rating: 2

  • Driven to Suicide: Glomerays urge their targets to be proud of their accomplishments, to bask in their achievements, and to take their rightful place in society. As boasts and brags tend to isolate these individuals, the glomerays seize more control, further alienating them from others, until such time that despair sets in. The glomerays feel they have done their jobs well when the mortals commit suicide.

Faces of the Great

Mercenary of Pride

Challenge Rating: 18

  • Demon of Human Origin: These daemons are made from rulers who have come to believe, through their pride, that they are more than mere mortals.
  • Multiple Head Case: Made from the limbs and heads of at least three mighty lords, these daemons are eternally doomed to struggle with themselves. While they can do nothing unless all agree, the many heads of the daemon spend their days issuing proclamations to the other heads, which are ignored or responded to with equally imperious decrees. When all of the daemon's parts work in concert (under Gravicarius' orders), they are indeed formidable.

Shining One

Mercenary of Pride

Challenge Rating: 3

  • Master Swordsman: Shining ones fights in a style that favours excellence at arms, precision, and an unflagging commitment to not only defeat enemies but to humiliate them.
  • Monster Knight: Shining ones are named after the gleaming plate armour encasing their bodies. Beneath the panoply lurks a shapeless mass, pale white and bristling with black hairs.

She

Servitor of Pride

Challenge Rating: 22

  • I Can Rule Alone: Scholars say that when the world is split between He and Sheā€”the most perfect man and the most perfect womanā€”they will turn on one another and the world will end.
  • The Starscream: He and She are hidden from view, kept in Gravicarius' parlours, where they please him with their perfect company. The scholars say, however, that He and She are themselves creatures of pride and cannot abide this incarceration.
  • Take Over the World: The prophets say that She and He will journey to the world to conquer it.

    Exarchs 

Tyrexxus


  • Ax-Crazy: Tyrexxus spends much of his time stomping across his realm, savaging daemons and soul forms alike. The fighting consumes his attention fully, much to the relief of his rivals, since his hatred for the other exarchs over historic slights, real and imagined, would otherwise lead him to wage war against them.
  • Hate Plague: Tyrexxus' roars inflame the hatred burning in the hearts of those condemned to the Circle of Wrath, driving them to commit even greater acts of appalling violence.

Ulasta


  • Dracolich: Ulasta is an undead dragon of staggering power and size.
  • God-Emperor: All daemons in her dominion worship Ulasta as a god, for she has what they cannot: death.
  • Immortals Fear Death: Ulasta plots endlessly to escape her prison of bone and sinew and become a living again. All her efforts have thus far been thwarted by her very nature; being undead, only a final death can free her from this form, and she fears annihilation more than she covets life.
  • Soul Eating: The souls of exceptionally envious individuals are offered up to Ulasta and devoured in her vain effort to transform herself into a living woman.

In'nassi


  • Gender Bender: In'nassi rarely dons the same form twice, able to freely move between kind and gender in accordance with its whims. Generally, it assumes a striking form, possessed of both male and female organs.

Viasta


  • God: Heretical scholars claim Viasta is not even a daemon, but the most powerful being in all the multiverse, the Creator, who, having become exhausted by his work and disgusted by the shortcomings of his creations, has simply given up. Though it is within his power to fix every flaw in the world, to save those unjustly injured, to do and achieve boundless good, he cannot be bothered and instead lurks within his domain doing nothing at all.
  • Lazy Bum: Most assume Viasta reclines in some subterranean chamber, mouldering away as he awaits the end of the universe.
  • Shadow Dictator: No one has seen Viasta in nearly a thousand years, since he abandoned all responsibility for his dominion long ago and now spares no thought for the blighted place or the machinations and intrigues of his rivals.

Yungo


  • Genius Loci: Yungo composes the whole of the Circle of Gluttony. The daemons there feast on his flesh and he feasts on theirs in turn.
  • Too Many Mouths: Yungo's four slavering maws dribble and drip noxious fluids.

Mytaxx


  • Demon of Human Origin: Legend holds Mytaxx was once a mortal man who bought himself rulership of the Circle of Greed.
  • Shadow Dictator: Few have ever seen Mytaxx, for he fears that all covet the treasures he has accumulated.

Gravicarius


  • Collector of the Strange: Gravicarius has the best of everythingā€”or so it is said. In his collection one might find the swiftest horse in the multiverse, the sharpest blade, the most impregnable armour.
  • A God Am I: Gravicarius considers himself the equal of any celestial god, and in some ways, perhaps he is.

Demons (Chaotic Evil)

    In General 
  • Chronic Backstabbing Disorder: Notoriously disloyal, demons hold true allegiance only to their own chaotic, unpredictable nature.
  • Soul Eating: Millions of demons roam the Howling Threshold, feasting upon souls simply for pleasure. Countless demons live out near-immortal life spans with goals no more complicated than killing, eating and fornicating.
  • We Have Reserves: Demons sacrifice themselves without regard for their own well-being, as if honouring the very concept of destruction, whether of themselves or their enemies. Despite their propensity to die in huge numbers, the uncountable horde propels the armies of the Abyss to victory as often as not. An infinite plane, after all, can produce an infinite number of demonic soldiers.

    Demons 

Alastor

Challenge Rating: 6

  • The Executioner: Alastors are eager executioners sent forth by the nalfeshnee to pass judgment on their enemies or others whom they decide deserve death. When they find their victims, alastors single them out, pronounce their guilt, and end their life.
  • Sinister Scythe: All alastors carry enormous scythes, with which they complete their grisly work.

Alrune

Challenge Rating: 2

  • Belly Mouth: An alrune's navel is a yawning maw ringed by sharp teeth.
  • Human Disguise: Few ever see alrunes in their true forms, as they mask their hideous appearance behind magical disguises that give them the appearance of comely youths.
  • Straw Feminist: Many alrunes serve Nocticula as agents of vengeance against powerful men on the Material Plane and against any who would exploit their familial and political power to bring misery to the lives of women.

Azalar

Challenge Rating: 17

  • Emotion Eater: Azalar demons feed on sadness and grief and can detect these emotions in creatures from miles away. As they draw closer, they amplify these feelings to enrich their feast on their victims' life force. When the azalar finish feeding, they leave behind withered corpses, faces contorted into expressions of unfathomable suffering.

Borgeg

Challenge Rating: 13

  • Horror Hunger: Borgeg embody the Abyss' hunger, for it seems nothing can satisfy their hunger, no matter how much or what they consume.
  • Primal Stance: Borgeg are hunched over, bodies dragged down by the weight of their pendulous guts.

Crun

Challenge Rating: 7

  • Blob Monster: A crun's body is a glistening mound of slime in which float a pair of rolling eyeballs.

Darba

Challenge Rating: 5

Entropus

Challenge Rating: 13

  • Casting a Shadow: Magical shadows spread out from the entropus in a 15-foot diameter.
  • Walking Wasteland: An entropus' mere presence is sufficient to cause rocks to crumble, flesh to rot, and reality to unravel.

Enveloper of the Innocent

Challenge Rating: 8

  • Perpetually Protean: A tumorous blob of dark, undulating flesh spouting dozens of pseudopods, the enveloper of the innocent lacks a constant form, always shifting, bubbling and remaking itself.

Harlequin

Challenge Rating: 9

  • Monster Clown: The insane spawn of Kobal, demon prince of comedians, harlequins attend their master in his court, using antics to cause him to erupt in gales of laughter. Experts in their craft, they fall, dance, mock and clown, feeding on the laughter of their audience, all while slowly driving their victims insane.

Horde Demon

Challenge Rating: 1/4 (least), 1 (lesser), 3 (greater)

  • Zerg Rush: Horde demons gather up in large mobs and crash about the Abyss to feed their appetite for chaos and destruction.

Inmai

Challenge Rating: 2

  • The Starscream: Inmai crave escape from the Abyss and readily take up service with servants of the Abyss. Once freed from the Abyss, an inmai becomes a conduit through which others can escape. They have no obligation to serve and, once they grow their numbers, destroy the mortal who bound the first inmai and then spread out to work wickedness in the world.

Jahi

Challenge Rating: 5

  • Ambiguously Brown: Jahi have exotic physical characteristics that make a specific human heritage difficult to determine. Most folk assume them to be from some unknown foreign land and leave it at that.
  • Your Soul Is Mine!: Jahi captivate mortals with erotic dances before swallowing their souls and delivering them to their sovereign.

Jilaiya

Challenge Rating: 3

  • Poisonous Person: Their muscular arms end in clawed hands, coated with a painful venom.
  • Red Eyes, Take Warning: Jilaiya have hateful, distorted feminine faces with sharp teeth and glowing red eyes.
  • Vampiric Draining: Jilaiya consume their prey's very life essence with abandon.

Mabaxa

Challenge Rating: 3

  • Animorphism: Their normal forms are too conspicuous for their work, so mabaxa magically assume the innocuous forms of sparrows. In this form, they can move about undetected, looking just like an ordinary bird.
  • Your Soul Is Mine!: Mabaxa steal souls from the dead and dying and bring them as offerings to their masters.

Mandragoras

Challenge Rating: 1

  • Beware My Stinger Tail: A mandragoras' tail bears a potent poison.
  • Object Shifting: Some mandragoras enjoy assuming doll forms when positioned in a treasure hoard, animating in a pack to rummage around and perhaps steal their new owner's possessions. They always cut through the sack on their way out, hoping that they've been placed in a bag of holding and that the bag's contents (including the mandragoras) will be spilled into the Astral Plane.

Mazareen

Challenge Rating: 9

  • Psychic-Assisted Suicide: Creatures overwhelmed by the mazareen's mental assaults find themselves consumed by a need to end their pain by destroying themselves through whatever means they have available.

Orusula

Challenge Rating: 13

  • Attack! Attack! Attack!: Orusula roam the toxic wastes, rooting up the ground and hurling themselves at anyone they happen upon.
  • Full-Boar Action: Resembling enormous swine clad in iron plates and sharp iron bristles, orusula gather in large packs and tear up the landscape wherever they go, eating anything and everything. While they look and behave like wild animals, their demonic nature reveals itself in the pleasure they take in eating their prey alive.
  • Horse of a Different Color: Some demons enslave these bestial fiends for use as steeds.

Paigoel

Challenge Rating: 11

  • Demon of Human Origin: Paigoels are made from the souls of Anarazel's most dedicated worshippers. Those who give praise to him know that if they die seeking treasure in the deep dark of a dungeon, they'll be given a new demonic shape when their souls arrive in the Anarchic Maze.
  • Merger of Souls: When an entire adventuring party is wiped out in some tomb of horror, the souls of the slain are fused together to create a paigoel.
  • See the Invisible: Paigoels can see invisible creatures and allow sneaky adventurers to get close before lashing out.

Pertoblen

Challenge Rating: 5

  • Perpetually Protean: Pertoblen have no fixed form and constantly shift and writhe, adopting characteristics from countless different creatures, only to absorb them back and grow something new.

Rashede

Challenge Rating: 9

  • Cephalothorax: Rashedes lack necks and heads. Instead, their faces protrude from their chests.
  • DoppelgƤnger Attack: In battle, a rashede can call upon reinforcements by simply dividing itself.

Sathreen

Challenge Rating: 1

  • Demon of Human Origin: Some dark elves who earn the favour of the Queen of Spiders are spared from becoming dretches and instead become sathreen.
  • Losing Your Head: The heads of these dark elves are snipped off and discarded, then sprout eight spider legs.

Schir

Challenge Rating: 2

  • Explosive Breeder: Perhaps due to their incredible fecundity, schirim have spread to nearly every inhabitable layer of the Abyss.
  • Feuding Families: Some schirim refuse to work with members of other clans; such refusals occasionally break out into open battle between the schirim serving allied demon lords. To a schir, clan allegiance is paramount to all other concerns, and no task is too important to get in the way of aeons-old feuds.

Shissen

Challenge Rating: 11

Slothen

Challenge Rating: 11

  • Made of Incendium: A slothen's body is covered in steaming black tar, which easily catches fire when it's hit by lightning or fire.

Solesik

Challenge Rating: 6

  • Ingesting Knowledge: Solesiks feed on language, whether in written or spoken form, and can drain the mother tongue straight from a victim's brain.

Soulkeeper

Challenge Rating: 21

  • Shockwave Stomp: A soulkeeper can leap into the air and land with tremendous force, sending a shock wave that spreads out through the ground in a 100-foot radius.
  • Tracking Spell: The soulkeeper knows the exact location of each chaotic evil creature within 1000 feet of itself. Such creatures cannot hide from the soulkeeper.

Torthen

Challenge Rating: 19

  • Extra Eyes: Three bulging, crazed eyes peer out from a torthen's monstrous faces.
  • Make My Monster Grow: Each time the torthen strikes a creature, it grows bigger and nastier, which simply provokes it to acts of greater violence. Only after it has destroyed its enemies does it snap back to its normal size.
  • Pint-Sized Powerhouse: The torthen's small size belies the true threat it poses to other creatures.

Undelon

Challenge Rating: 17

  • Charm Person: When away from their patrons, undelons dominate lesser demons and wretched souls, bending them to their will.
  • Sycophantic Servant: Hangers-on and attendants of the demon lords, undelons ply their patrons with encouraging words and make offerings of themselves for their lords to do with as they might, all in the hopes of increasing their favour and, with it, their standing in their lords' eyes.

Xaiex

Challenge Rating: 2

  • Animorphism: The xaiex can polymorph into a giant rat, jackal or raven, or back into its true form.
  • The Minion Master: Xaiex corrupt animals whose forms they match, turning them into unwitting servants of the Abyss, spreading chaos and destruction in the world.

Zallax

Challenge Rating: 4

  • Bioweapon Beast: Zallaxes were bred by Baphomet for the sole purpose of hunting people in his maze.
  • Eyes Do Not Belong There: Zallaxes' eyes peer out from the tufts of fur blanketing their chests where their nipples ought to be.

    Demon Lords 

Cresil

Challenge Rating: 25

  • Orcus on His Throne: Cresil makes no effort to contribute to the eternal war against Hell or to embroil himself in the many machinations between demon lords. He seems content to pass the aeons in the reeking mountains of his layer, adding to the piles whatever choice treasures he and his minions can find.
  • The Pig-Pen: So profound is Cresil's stink and that of his dominion that its odour sometimes reaches across the whole of the Abyss.
  • Trash of the Titans: Cresil rules over a layer crowded with the leavings of a million worlds, all heaped and rotting, the landscape groaning over stacks and piles of foulness he managed to collect.

Eurynomus

Challenge Rating: 16

  • Belly Mouth: On Eurynomus' belly is a lower maw that never speaks, moving only to eat or to lick its lips.
  • Big Eater: Eurynomus has a voracious appetite for flesh of all sorts.
  • Horned Humanoid: Tall, twisted horns reach up from Eurynomus' brows.
  • Psycho for Hire: Euronymus sometimes hires himself out to demon princes, though in truth he isn't a very reliable mercenary.

Malohin

Challenge Rating: 21

  • Anti-True Sight: Malohin can't be targeted by divination magic, cannot be perceived through scrying sensors, and cannot be detected by any effect or ability that senses demons or fiends.
  • Demonic Possession: Malohin occasionally possesses an unlucky victim and wanders into a border town.
  • Identity Amnesia: After a failed uprising against the demon prince Kostchtchie, Malohin was stripped of his memory and banished to the Material Plane. He now feverishly searches libraries and interrogates wise ones in a search for his identity.
  • Professional Killer: The demon prince of murder, Malohin was honoured by professional assassins and common thugs alike.

Merihim

Challenge Rating: 24

  • Demon of Human Origin: Abyssal legend posits that Merihim was once a mortal elf, transformed by aeons of exposure to the Soaking Canyon of Malignancy and the personal attentions of Marbas.
  • The Dragon: Merihim has served Marbas for millennia as guardian, general, confidant and science project.
  • Primal Stance: Merihim stands with a stooped posture from his twisted spine.
  • The Right Hand of Doom: Merihim's oversized mutated left arm appears cumbersome, but can be manipulated with grace and ease. His right arm is atrophied due to extreme palsy, a testament to the power of disease.
  • Too Many Mouths: Six prehensile fleshy stems that each end in toothy maws emerge from Merihim's back.

Philotanus

Challenge Rating: 22

  • The Fashionista: Philotanus wears the finest clothing in the latest fashion.
  • Gender Bender: While he usually manifests in masculine form, it's a trivial thing for him to take the form of a breathtaking woman.
  • The Hedonist: Philotanus is an utterly insane demon lord, propelled by his insatiable lust for the forbidden. He would have been a prince, perhaps ruling his own layer, but his desires have always interfered with his advancement.

Rahu

Challenge Rating: 23

  • Dragon with an Agenda: Rahu, Azidahaka's chief surgeon, tires of working under his paranoid boss, wasting his efforts upon demons and souls. He longs to flee to a mortal world, where he can continue his grim work with no shortage of live human victims.
  • Soft-Spoken Sadist: Rahu speaks in a soothing, low voice that would put listeners at ease if it came from the mouth of anyone else.
  • The Starscream: Evil mortal sovereigns sometimes call upon Rahu to assist them in extracting information from otherwise intractable foes, but he occasionally tortures his employer as well.
  • Torture Technician: Rahu the Tormentor frequently visits the Material Plane to evangelise the use of torture as a means of political control.

    Demon Princes 

  • Deal with the Devil: Soul sponsoring involves making pacts with mortals. In return for some service, the demon prince lays claim to a mortal's soul upon that being's death. Rather than the complicated contracts prepared by devils, demons prefer a simple approach. When a mortal calls out for a demon prince's aid, the latter gazes into the former's heart. If the offer is in earnest, the bargain is accepted on the spot. If not, the demon ignores it or sometimes punishes the mortal for wasting its time.
  • Respawn Point: If slain on another plane, a demon prince's essence returns to its domain and is reformed by the plane itself within six days. Thereafter, it is barred from returning to the plane of its destruction for a hundred years. While a century might seem a long time, most demon princes are willing to bide their time, plotting revenge against their murderer's progeny. And, of course, they remain free to send minions or mortal worshippers.
  • Speak of the Devil: Danger comes in speaking even the common name of a demon prince. At the GM's discretion, speaking the name of a demon prince elicits a chance that it will take notice of the speaker. This doesn't mean it'll act, but if not otherwise indisposed, it might peek into the Material Plane to see what's going on. For this reason, most demon princes have descriptive titles. It is considered an ill omen to speak or write their names, and those who don't use titles when discussing them are seen as dangerous fools by the learned.

Abaddon


  • Apocalypse Cult: Mortal followers of Abaddon generally believe that the apocalypse will occur within their lifetimes and go about fomenting anarchy and unrest in an attempt to speed along the decay of the world.
  • Sealed Evil in a Can: Abaddon is a being of such incalculable power that even fellow demons work to ensure that he never leaves his home layer, the Bottomless Pit.
  • Time Abyss: Students of the occult arts know Abaddon as one of the oldest demons.

Abraxas


  • False Prophet: Abraxans claim that the gods are evil beings who have trapped the souls of their mortal followers in all-too-fragile physical shells, isolating them from a world of absolute spirit (known as Pleroma), where joy is boundless and there are no limits to pleasure and indulgence. Pleroma is very much as advertised in the cult's literature, where souls are transformed into beings of light who experience nothing but pure pleasure and ecstasy, but only for ten years before they are consumed.
  • Magical Incantation: Followers of Abraxas fund their cult by selling medallions enchanted with the word Abracadabra, that guard their wearers against all manner of calamities.
  • Non-Human Head: Abraxas appears as a powerful, bare-chested humanoid man with the head of a rooster topped by an elaborate golden crown.

Anazarel


  • The Faceless: Anarazel wears a veil of deep vermilion at all times, covering what is said to be the most horrific visage the Abyss has ever known.
  • Soul Eating: Unworthy souls of those who died seeking treasure underground or those captured on the Howling Threshold are brought to Anarazel, who reveals his true face to them, drawing strength from their horror in a metaphysical transaction that leaves him more powerful and utterly destroys the souls.
  • Winged Humanoid: Anazarel is a massive humanoid with diaphanous wings supported by bloodred cartilage.

Astaroth


  • Dragon Rider: Astaroth's natural form is that of a beautiful angel astride a terrible dragon.
  • Mad Scientist: Many followers of Astaroth push forward the liberal sciences by challenging conventions and daring to dream without worrying about such limits as morality.
  • Offing the Offspring: Astaroth demands his followers to sacrifice their firstborn child to him to prove their dedication to casting away even their most cherished possessions in the pursuit of learning.
  • Seeker Archetype: Astaroth's purpose is tied to the coming apocalypse. Since the rise of the demons, he has collected all written works of humanity; ritual burning of the accumulated lore will herald the beginning of the end time. In the meantime, Astaroth has become extremely fond of his collection, priding himself on the completeness of his libraries and his ability to recall historical facts and human philosophies from memory. Though dedicated to the role he must eventually play, he is in no hurry to destroy his books.

Azazel


  • The Corrupter: Azazelites are practiced entryists, skilled at joining virtuous movements and twisting them to evil ends.
  • The Revolution Will Not Be Civilized: Azazelite demagogues wickedly craft their words to turn constructive revolutions and just reforms into scorched, hate-poisoned chaos.

Azidahaka


  • Deal with the Devil: Knowing he would not be able to defeat Jamshid alone, Zohak employed the fallen solar Iblis, who granted him the service of an army of divs. Zohak gained the throne and freed his people from the tyranny of Jamshid, but at a terrible cost: Iblis planted a seed of paranoia within his heart, which led him to commit vicious pogroms that created enemies on all sides. After his death, his name went down in history as a watchword for the corrupting influence of power.
  • Demon of Human Origin: In life, he was Zohak, ruler one of the most prominent early human kingdoms.
  • Driven to Suicide: Upon realising he had been betrayed the moment he joined forces with Iblis, a shamed, broken, alone Zohak hung himself from his castle's highest tower.
  • Improperly Paranoid: Shortly after becoming king, Zohak came to believe that his subjects secretly schemed against him. Whereas he had previously sworn himself to defend the truth, now he attempted to wrest it from the hearts of assumed enemies through gruesome tortures. Unsurprisingly, these tortures brought more and more confessions, confirming Zohak's fears and fuelling more arrests and greater and more perverse means of getting the truth from perceived enemies.
  • The Usurper: Zohak obtained kingship by murdering his predecessor, Jamshid, who had become so corrupt with power he forced his subjects to worship him as a god.

Behemoth


  • Big Eater: Behemoth never seems to tire of eating or reach its limit.
  • Non-Human Head: Behemoth appears as a corpulent humanoid giant with the head of a four-tusked elephant.
  • Proportionately Ponderous Parasites: Rot grubs the size of purple worms crawl in and out of vast tunnels bored throughout Behemoth's distended belly.
  • Soul Eating: Behemoth's favourite meal is the soul-stuff of the mortal dead.

Decarabia


  • Animal Eye Spy: Decarabia sees all that her bird subjects see, and provides amoral political advisors with reconnaissance in the form of servitor birds.
  • An Arm and a Leg: Decarabia loves flight, spending her entire existence in the air. Years ago, she amputated her own legs to prove her dedication to the sky and its inhabitants.

Eligor


  • Combat Pragmatist: Eligor's philosophy is to win by whatever dirty means necessary and leave the field with the appearance of honour and the admiration of peers.
  • The Lady's Favour: In Eligor's realm, Abyssal ladies give their scarves to the most treacherous knights, and great gifts of fine foods and enslaved mortals are granted to those with the highest body counts, regardless of how much they cheat to win.
  • Leave No Survivors: The doctrine of Eligor, known colloquially as the Widdershins Code, teaches that if knights leave no witnesses or survivors, they can tell the stories of their victories themselves, leaving out anything that would tarnish their reputations.
  • Scary Teeth: Eligor's hideous, mocking smile reveals sharpened teeth stained red with the blood of his enemies.

Flauros


  • Fire Purifies: Flauros' cult preaches that to set something (or someone) ablaze is to bless it, returning it to its ideal state in an act of compassionate emancipation, and the secrets of the multiverse can be found through the deconstruction of fire and light.
  • Perpetually Protean: His very philosophy decries physical solidity as an insult to the natural order of things, so Flauros prefers to change his image constantly.
  • Pyromaniac: Most of Flauros' followers are absolute loons who get an indescribable thrill from lighting things on fire, philosophy be damned. They set fire to buildings, hoping that sparks will ignite other structures in a kind of natural evangelism. They burn helpless victims (often children) because they like the smell of cooked flesh.

Gamigin


  • Arch-Enemy: The rivalry between Gamigin and Orcus goes back to the rise of the demons, when each battled for influence over undeath. Gamigin lost and ceded (for the most part) the administration of undeath on the Material Plane to his hated foe. Should Orcus show signs of weakness, Gamigin is more than willing to assume that role.
  • Art Attacker: Gamigin's weapon is an oversized brush, which he employs to paint disastrous symbols upon the air in front of him.
  • Mouth of Sauron: Some claim that Gamigin is not truly a demon prince but rather a puppet, and doesn't dominate a layer of the Abyss so much as the Abyss dominates him.

Haagenti


  • Godhood Seeker: The stated ambition of Haagenti's followers is to become divine through transformative power.
  • Mad Scientist: Haagenti's teachings have great allure for arrogant scientists who would crown themselves enlightened victors over the corpse of traditional, repressive religion. Nothing must stand in the way of the alchemist's pursuitā€”not morality, family, love, friendship, or boundaries of propriety. Consequences are irrelevant to the forward march of progress.
  • Winged Humanoid: Two great feathered wings emerge from Haagenti's back, representing the limitless bounds to which an alchemist might ascend if he successfully navigates the path to godhead.

Ipos


  • Mix-and-Match Critters: Ipos' preferred form is a tall, well-dressed rake with a lion's head, the feet of a goose, and the tail of a hare. Actors often paint this figure onto tents and stage works, waving their demonic affiliation under the noses of fans who only see a simple caricature.

Marbas


Nocticula


  • Disproportionate Retribution: Should a Nocticulan learn of a man who has abused a woman or girl, she enlists the aid of her sisters to rain down appropriately merciless retribution upon him, though what counts as 'abuse' or 'appropriate' often seems downright vicious to outsiders.
  • Higher Understanding Through Drugs: Nocticula's cult, the sisterhood of Sensates, believes the mind-altering properties of certain plants and fungi, coupled with 'feminine' spiritual dispositions, can grant higher understanding of the limitless possibilities presented by nature's hidden landscapes.
  • Siblings in Crime: Nocticula's greatest ally is her brother Socothbenoth, who, as patron of prostitution and eroticism, shares her zest for sensual living.

Raum


  • Merlin Sickness: Raum was born a full-fledged demon prince in the future, a breath before the apocalypse. Since then, he's aged in reverseā€”as time passes, Raum becomes more knowledgeable about the future that only he has experienced, while growing older and more decrepit as the years tick backwards. He occasionally cries softly to himself while engaging in sad conversations with remembered friends who have yet to be born.
  • Suicidal Cosmic Temper Tantrum: Raum hopes to use his knowledge of future catastrophes to trigger an apocalypse in the presentā€”a suicidal bid to prevent himself from ever having existed in the first place. By erasing himself from creation, he could be absolved of the sin of wiping out the multiverse.

Sabnach


  • Deal with the Devil: Sabnach urges the construction of walls and the development of cities because he also gains power from disease and laziness. His followers believe the safety of cities breeds over-confidence and laxity, which in turn results in more prayers to Sabnach, as the desperate hope to make up for their masters' oversights by making ill-considered pacts with the underworld.
  • You Dirty Rat!: Sabnach's most devoted followers see him as a gargantuan, corpulent rat sitting atop a mound of shattered columns.

Seere


  • Evil Colonialist: Seerians believe the physical growth of civilisation necessitates the absorption of native cultures. They do their part by organising trade caravans and expeditions, hoping to turn up areas rich in resources for later exploitation, and displacing native peoples simply for the joy of turning a buck.
  • Horned Humanoid: Except for two twisting horns peeking from his angular forehead, Seere resembles a normal human.
  • Man of Wealth and Taste: Seere prefers to dress in the most stylish fashions of high society, wearing tailored coats and elaborate capes that grant him the appearance of a wealthy merchant.

Shax


  • Ax-Crazy: Shax's liturgy holds that the body of a sentient creature is a microcosm, a living symbol of the greater universe. The secrets of the world are hidden in veins and subcutaneous tissue, and those who release those secrets by opening the flesh exert ultimate power upon that microcosm, in a sense attaining a sliver of the divine. The philosophy's utter lunacy appeals to the criminally insane.
  • Feathered Fiend: Shax appears as a powerful humanoid with stork-like legs and the head of a dove.

Socothbenoth


  • Siblings in Crime: Nocticula, Socothbenoth's sister, spends a great deal of time at his side. Publicly, they present a unified, powerful alliance to their numerous enemies.
  • Walking Shirtless Scene: Socothbenoth prefers to dress lightly in riding boots and leather pants, eschewing shirts to show off the six immense barbells piercing his chest horizontally in a single vertical row.

Vepar


  • Human Sacrifice: Sometimes, when manifesting on a ship, Vepar tells the crew they must offer up three of their own to the Abyss before he will calm the waters, delighting in watching formerly tight crews fall upon each other to save their own hides. Rarely, he even allows the three sacrifices to live, casting their betrayers into the seas as snacks for inhuman servitors below the waves.
  • Made a Slave: Slavers worship Vepar as the patron of their cruel trade, praying to him to reveal the best naval routes to new lands rife with material and human riches. Vepar, in turn, thrives on the suffering of the slaves in disease-ridden, filthy cargo holds.

Devils (Lawful Evil)

    In General 
  • Klingon Promotion: Murder, blackmail and deception of every conceivable kind are used to ascend the infernal ladder.

    Devils 

Asakku

Challenge Rating: 7

  • The Corrupter: Children befriended by asakkus meet one of three fates. The asakkus drink their blood, infect them with lethal diseases, or corrupt their souls. The latter is the most difficult to achieve but pleases the asakkus the most.
  • Evil Counterpart: Mortal scholars have noted a certain similarity between asakkus and couatls, and conjecture makes asakkus ancient, evil offshoots of those exemplars of virtue.
  • Would Hurt a Child: Asakkus perform very special duties: the corruption and infection of mortal children.

Ashmede

Challenge Rating: 12

  • The Executioner: Ashmedes enforce the judgements of Asmodeus. When the King of Hell pronounces a death sentence, ashmedes carry it out.

Bulugon

Challenge Rating: 5

  • Big Eater: Their appetite is legendary: bulugons are perhaps Hell's greatest gluttons. In just a few days, a bulugon can deplete the food reserves of the average village.
  • Stripped to the Bone: A bulugon can swallow a human-sized being whole, stripping the flesh from the bones and spitting out the remains. Necromancers have been known to consort with bulugons because they can provide clean skeletons in just a few minutes.

Chamagon

Challenge Rating: 8

  • Anti-Magic: Each chamagon generates a sphere of antimagic around itself. Baal often teleports chamagons into the midst of the enemy to sow confusion and wreak havoc with their magic-dampening abilities.
  • Blade Below the Shoulder: The chamagon's winglike appendages are actually a series of blades.

Cranial Wretch

Challenge Rating: 2

  • Brain Food: Cranial wretches enjoy the fresh, bloody meat found within the skull.
  • Ingesting Knowledge: The primary purpose of these devils is to extract the memories, minds and sins from the most wicked of mortals condemned to an eternity in Hell. The cranial wretch latches on to the victim and suckles on the back of its prey's head.

Distender

Challenge Rating: 8

  • Force Feeding: Distenders are named after their odious habit of force-feeding captured enemies with gouts of humour. When a victim is bloated with blood and bile but not quite dead, the distender pops the snack into its mouth and swallows it down.
  • Super Spit: A distender's body is divided into four inner cham-bers, each of which produces one of the four classic humors: black bile, blood, phlegm and yellow bile.

Enforcer of Dis

Challenge Rating: 10

  • Judge, Jury, and Executioner: Enforcers can mete out punishment on the spot for transgressions, and, this being Hell, punishment is swift and severe. The most common penalty is death, followed by imprisonment and torture.

Faceless

Challenge Rating: 10

  • Professional Killer: The faceless are a society of cutthroats who make their services available to anyone willing to pay in souls. They are never to kill unless they have been specifically given a target.

Falstaff

Challenge Rating: 10

  • Deal with the Devil: While devils of all stripes might enter these bargains, falstaffs make it their singular purpose to tempt mortals into making unwise bargains and then claim their souls when the deals invariably go bad.
  • A Form You Are Comfortable With: Falstaffs adopt forms their targets might trust, since their true monstrous form could very well put off reluctant prey.

Felugon

Challenge Rating: 7

  • Living Shadow: Even when summoned from Hell, felugons appear as shadowy, indistinct figures, bright eyes glittering in the head-shaped gloom.
  • Professional Killer: When mortals bargain with Hell to eliminate a hated rival or dispense with a troublesome spouse, the felugons are responsible for making the deal and carrying out the killing with practiced ease.

Flesh Sculptor

Challenge Rating: 5

  • Cyborg: Metal plating, gears, cogs and springs have been fitted into flesh sculptors' flesh.

Gladiatrix

Challenge Rating: 7

  • The Faceless: Once she straps on her distinctive helmet, a gladiatrix is committed for life. This helm can be removed only in the presence of Hadrielā€”only she is worthy of seeing her warriors' faces.
  • Gladiator Games: Duchess Hadriel maintains an arena in Hell where the gladiatrixes train incessantly. They practice on live targets: a steady stream of petty devils dragged into this arena.

Hellwarden

Challenge Rating: 4

  • Mistaken for Undead: Hellwardens look like horribly crucified devils, often with missing limbs and gaping wounds. Although they appear quite dead, powerful magic keeps them alive.

Herlekin

Challenge Rating: 1/2

  • Blood Knight: Herlekins have a taste for blood and are difficult to control once battle has begun.
  • The Bully: Herlekins are bullied so often by more powerful devils that they take every opportunity to push around those weaker than themselves.

Ice Stalker

Challenge Rating: 5

  • Running on All Fours: Ice stalkers usually run on all fours but fight upright so they can better use their claws.
  • Scarily Competent Tracker: Ice stalkers are expert trackers, and Mephistopheles and his minions use them to hunt down fugitives, be they escaped souls, runaway devils or exiled nobles of Hell. Few know about this ability because few survive the attentions of ice stalker packs on the hunt.

Ignagon

Challenge Rating: 16

  • Mook Lieutenant: Ignagons are tasked with leading the charge against Hell's enemies. One might think such a position to be a promotion, but, in truth, ignagons suffer like all the rest, forced to fight and die for uncaring masters.
  • Wreathed in Flames: An ignagon's body is wreathed in hellfire.

Kere

Challenge Rating: 8

  • Arch-Enemy: The drow, especially their clerics, hate keres with unrivalled passion. They see the devils as an affront to their Spider Queen and seek to slay keres above all other foes. This greatly amuses the keres, but they respect the drow as adversaries.
  • Confusion Fu: In combat, keres are a blur of motion, fighting in a very mobile style. Keres never just stand in one spot and always keep their opponents guessing where they'll move and whom they'll attack next.
  • Spider People: Long spider legs sprout from their backs in mockery of the wings of celestials.
  • Wall Crawl: With their extra spider legs, keres can climb walls, hang from ceilings and pounce on opponents from any angle.

Knocker

Challenge Rating: 1/4

  • Cannon Fodder: When pressed into Beelzebub's armies, knockers are treated as cannon fodder.
  • For the Evulz: Knockers enjoy nothing more than leading miners astray to catch them in cave-ins or watch them starve to death in forsaken tunnels, having fun at mortals' expense until they are caught or driven off.

Magugon

Challenge Rating: 11

  • The Blacksmith: Magugons' smithing abilities are well known across the planes. They run the armaments workshops that ensure a steady stream of weaponry for Belial's armies.
  • Multi-Armed and Dangerous: A magugon has four arms to work the great furnaces and bellows.

Pain Mistress

Challenge Rating: 7

  • Human Disguise: Pain mistresses' ability to assume humanoid forms allows them to hunt on the Material Plane as well as in Hell. They are key members of the Shrieking Violet Society and have proved an important part of Hadriel's operation in the Material Plane.
  • Torture Technician: Pain mistresses act as torturers, squeezing secrets from Hadriel's enemies.
  • Wolverine Claws: Pain mistresses are instantly recognisable by their oversized claws.

Selidim

Challenge Rating: 19

  • Bondage Is Bad: To heighten their experience, selidim pierce their flesh with barbed hooks, flay their backs with scourges, and tear strips of skin from their bodies, letting the blood flow. The greater the pain, the greater the pleasure, until the selidim finally have enough and slaughter the gathered thralls.
  • The Hedonist: Considered degenerates by most other devils, the selidim seek Hell's forbidden pleasures, presiding over unspeakable orgies that explore the ecstasy that comes from horrifying suffering.

Soulsniffer

Challenge Rating: 5

  • Your Soul Is Mine!: Soulsniffers are specialised devils that hunt down runaway souls and return them to Hell.

Spinder

Challenge Rating: 3

  • Chest Burster: Spinders cannot gestate on their own but must infest other creatures by force. When the host dies, immature spinders eat their way free from the corpse.
  • Zerg Rush: Spinders prefer to initiate combat only when they outnumber their foes at least two to one.

Spite

Challenge Rating: 1/4

  • Deal with the Devil: Spites aid mortals in their labours, and work quickly and expertly, faster than anyone could ever hope to achieve. Upon completion of their work, however, the spites demand payment, which normally takes the form of a human child. If refused, the spites undo everything they have done and take the mortal's nose for calling them heedlessly.
  • Demon of Human Origin: After completing their work, the spites demand payment, which normally takes the form of a human child, to be transformed into another spite through depraved rituals.
  • Dragged Off to Hell: Children paid to spites by mortals are spirited away to Hell, where, through depraved rituals, they are transformed into more spites.

Striga

Challenge Rating: 3

  • Demon of Human Origin: Strigae are recruited from particularly devoted and ruthless members of the Shrieking Violet Society.
  • Eyeless Face: The eyes of strigae are removed and replaced with a new sensory organ that allows them to see the essential nature of the people and things around them.
  • Human Disguise: Strigae can change their shape to disguise themselves as humanoids.

Taurgen

Challenge Rating: 7

  • Fallen Angel: Taurgen fell during the uprising in heaven, cast down with the other Fallen to reside in the wastes of the Lower Planes. Their beatific features are twisted and contorted with hate and rage.

Vierhaander

Challenge Rating: 5

  • Slave Liberation: Over the centuries serving in the infernal courts as jesters and whipping boys, vierhaanders have gained the desire for freedom. Since their tasks are not time-consuming, the vierhaanders have been slowly building up an underground network through which they can communicate.

Whiptail

Challenge Rating: 1

  • Horde of Alien Locusts: When Asmodeus feels the need to thin their ranks, he sends swarms of whiptails into various worlds in the Material Plane to sow destruction and discord. This is a one-way trip: the whiptails continue to plague these worlds until they are eradicated. In the course of history, several kingdoms have fallen as a consequence of swarming whiptails.
  • Proportionately Ponderous Parasites: Whiptails are are a kind of parasite, tearing off chunks of flesh from Asmodeus' colossal form.

    Individual Devils 

Abigor

Challenge Rating: 25

  • Four-Star Badass: Abigor's specialty is warfare. Demonologists claim he has acute foresight and can anticipate troop movements, battle plans and supply lines far in advance of the opposing army. For his skills in military matters, many diabolic aristocrats approach him for their personal guard's training or even training for themselves.
  • Jousting Lance: Abigor prefers to command his armies on the back of a prized hell horse. He races around the battlefield, shoring up the front lines by crashing into his enemies and savaging their ranks with his lance.
  • The Starscream: Though Abigor appears loyal to his master, he secretly plots to overthrow Beelzebub and take his place as master.

Antaia

Challenge Rating: 18

  • Arch-Enemy: On several worlds, Antaia's cult is opposed by an order of white witches called the Daughters of the Moon. This group knows that Antaia is no god but in fact a devil, and they fight her machinations with dedicated fervour.
  • God Guise: Antaia's primary concern is the expansion of her cult. On a hundred worlds in the Material Plane, she is worshipped as a goddess by covens of evil witches, even though she is incapable of granting spells to her followers.
  • Human Sacrifice: Antaia teaches her followers an ancient and bloody sacrificial rite that lets them bolster their magical power.

Balan

Challenge Rating: 19

  • Horse of a Different Color: When hunting, Balan rides an infernal bear named Fleshtearer.
  • Hunting the Most Dangerous Game: As Master of the Infernal Hunt, Balan organises hunts for Belial's sport on the Fourth Circle. These inevitably revolve around stalking and killing rogue devils or bands of invaders.
  • The Rival: Balan and Mammon are great rivals as sportsmen. Mammon leads his own hunt, and devils can only speculate what would happen if the two were ever to meet.

Beldrake

Challenge Rating: 9

  • Blow That Horn: As Balan's huntsman, when it is time to launch an expedition to the Material Plane, Beldrake blows his horn of office, which summons the entire hunt to the Material Plane. When Balan has had his fill of slaughter, the huntsman sounds his horn again, and the infernal pack returns to Hell.

Dagon

Challenge Rating: 19

  • The Dragon: Dagon is Leviathan's most loyal minion. He is entrusted with the defence of the Fifth Circle of Hell, and he is very good at his job.
  • The Rival: Dagon's preferred servants on the Material Plane are the sahuagin, and many of them worship him as a god. This has not enamored Dagon to the patron god of sahuagin. Belial, eager to avenge his humiliation at Dagon's hands, is rumoured to be seeking an alliance with the sahuagin god.

Furcas

Challenge Rating: 18

  • The Corrupter: All of Furcas' books are meant to lead the reader into evil by destroying their cherished beliefs with cold logic and powerful rhetoric.
  • Glory Hound: Furcas craves recognition for his genius. It is not enough for him to outsmart a foe; he must make sure that the deed is publicised. Even his books, written under pen names, contain complicated ciphers that reveal the true author to those smart enough to figure it out.
  • The Rival: Furcas' greatest rival in Hell is Bune, Duke of Eloquence. Both use honeyed words as weapons, but Furcas' rhetoric is backed up with knowledge. His arguments are based on fact and logic, while Bune's manipulate the psyche.
  • Wicked Cultured: Furcas is Hell's foremost intellectual, at least in his own mind, and has written many books that circulate throughout the Material Plane.

Hadriel

Challenge Rating: 15

  • Black Widow: Hadriel was once the consort of Duke Bifrons, a brutish general who spent much of his time in the field. She spent the better part of a century building up a cadre of loyal minions and then struck. Bifrons had an 'accident' while on campaign, an obsidian dagger somehow ending up in his heart. Hadriel took over so quickly no one thought to question it.
  • Human Disguise: Hadriel is now firmly established on the Material Plane, where she has assumed a mortal identity as Lady Cindara.
  • Smoky Gentlemen's Club: As Lady Cindara, she has founded the Shrieking Violet Society, a social club for middle- and upper-class women.

Lel

Challenge Rating: 17

  • Affably Evil: For a devil with so much blood on her hands, Lel is surprisingly lighthearted. When not on assignment, she enjoys the pageantry and decadence of Lilith's court.
  • Divine Parentage: Some whisper that Lel is the result of a tryst between Lilith and Anshar, the Babylonian god of night.
  • Unknown Rival: While Baal has sworn vengeance against Lel, she feigns indifference regarding the vendetta, but minions of Baal have a nasty habit of ending up dead.
  • The Vamp: When Lilith encounters someone too smart, pure, or strong-willed to fall for even her legendary powers, she calls on Lel. Very few mortals have what it takes to survive Lel's attentions.

Malgrin

Challenge Rating: 21

  • Dragon with an Agenda: Other nobles of the First Circle whisper in Baal's ear that Malgrin is planning a move and that he wants to turn the entirety of Baal's realm into a boneyard. Baal may be suspicious, but right now he values Malgrin's armies too much to take any action.
  • Klingon Promotion: Malgrin rose to his position by assassinating his former boss.
  • Necromancer: Malgrin secured his position by increasing the undead forces under his command. There were plenty of corpses to make troops from, and he found their obedience pleasing. Moreover, fiendish skeletons cannot be turned while in Hell. His officers are not devils at all, but necromancers of various races who have pledged themselves to him.

Nergal

Challenge Rating: 22

  • The Dreaded: Nergal has dirt on most of Beelzebub's important nobles, and they hate and fear him for it.
  • Fat Bastard: Nergal's form is huge and bloated.
  • Plague Master: A master of pestilence, Nergal takes particular pleasure in spreading disease on worlds in the Material Plane.
  • The Spymaster: Nergal commands the bone devils of the Seventh Circle and makes sure they are properly policing Beelzebub's minions. He receives hundreds of reports every day from his far-flung agents, feeding him information on countless devils.

Vuall

Challenge Rating: 18

  • Sex God: Vuall is said to have written many treatises on lovemaking, and his reputation as a lover spans the planes.

    Archdevils 

Baal


  • Tin Tyrant: Baal's scaly skin is covered in plates of green iron forged in the flames of burning souls in Hell's deepest pits.

Dispater


  • The Paranoiac: Paranoid to the extreme, Dispater sees enemies everywhere and rarely leaves the safety of his citadel, relying on his underlings to feed him intelligence and carry out his orders.

Mammon


  • Mammon: Mammon, the Lord of the Third Circle, is one of Hell's most powerful lords. As is often the case with the greedy, his reach exceeds his grasp, and he has suffered for it.

Belial


  • Fallen Angel: Originally a powerful celestial tasked with exacting the vengeance of the Lords of Good, Belial fell from grace in the distant past. Dispater and Mephistopheles still treat Belial as an upstart, since he was not born a devil.

Leviathan


  • Kraken and Leviathan: Leviathan is the most enormous sea monster the multiverse has ever known. Literally miles long, Leviathan needs a domain as large as the Fifth Circle to house his massive bulk.
  • Sealed Evil in a Can: Some scholars say that Hell is Leviathan's prison and countless worlds will perish if he ever escapes.
  • Soul Eating: Leviathan's appetite for mortal souls is legendary.

Lilith


  • Silk Hiding Steel: Beneath her comely exterior lies resolve as hard as steel; Lilith never flinches away from what she must do to get what she wants.
  • The Vamp: Lilith is one of the most notorious seductresses in the multiverse.

Beelzebub


  • Arch-Enemy: Beelzebub and Mephistopheles hate each other deeply, and they have been at war on and off for millennia.
  • Beelzebub: Beelzebub, the Lord of Flies, rules over the fetid swamps of the Seventh Circle of Hell, where the damned are tormented by biting flies, leeches and parasites.
  • Fallen Angel: Before his fall, Beelzebub was once one of the most powerful Primogenital Stewards. While Mephistopheles claims that he is no true devil, the truth is their feud isn't about race but power.

Mephistopheles


  • Arch-Enemy: Beelzebub and Mephistopheles hate each other deeply, and they have been at war on and off for millennia.
  • The Starscream: Mephistopheles views himself as the heir apparent of Hell. Once he has dealt with Beelzebub, Mephistopheles will be ready to take the crown, whether Asmodeus will allow it or not.

Asmodeus


  • Asmodeus: Asmodeus has been the King of Hell and Adversary for as long as anyone can remember (and there are those whose memories reach back to the dawn of time). Some whisper that he is a fallen god, more ancient and powerful than imaginable. Others say he is a devil, but simply the cleverest one.
  • Feudal Overlord: The basic structure of infernal politics is feudal. Asmodeus is the King of Hell, and the eight other lords are his chief vassals.
  • Satanic Archetype: Asmodeus, the Lord of the Ninth Circle, King of Hell and adversary of all that is good, has defied Heaven from time immemorial.

Unspeakable Evil

    Fallen Angel 

  • Deal with the Devil: Some powerful fallen angels can offer the realisation of a great temptation in exchange for the mortal's soul. When a mortal who has consented to the unholy compact dies, their soul travels to the Fallen's domain in the Lower Planes and it is permanently trapped. The terms must be absolutely clear, and the mortal cannot be under any form of magical compulsion, lest the agreement be considered null and void. As soon as the agreement is made, the Fallen must cast the wish spell. A living mortal is released only if the Fallen is destroyed or convinced to give up its claim without magical compulsion.
  • Evil Versus Evil: A small number of fallen celestials cling to some vestige of their ancient ideals, seeing fiends as unholy blights fit only to be purged in some grand reimagining of the Outer Planes.
  • Fallen Angel: While celestials are made of the essence of goodness, a very, very few do become corrupted by evil. After the Primogenital Rebellion in Heaven, one-third of the angelic host fell and tumbled into Hell. The Samyasan Host (some 200 angels led by the seraph Samyasa) also abandoned the heavens in their lust for mortal pleasures. Most fallen celestials appear as corrupted versions of their original selves. They are not truly fiends and cannot technically be classified as devils, demons or daemons; in 5th Edition, they are still considered celestials.
  • Obliviously Evil: Though all fallen celestials willfully turned from the cause of good, not all expected to be thrown down for their transgressions. Some, even after centuries, cannot believe what has happened to them and continue, as much as they are able, to live righteous lives.
  • You Can't Go Home Again: As a consequence of their disgrace, the Fallen are forever barred from venturing to the Upper Planes.

Ahrimanes

Challenge Rating: 21
Alignment: Neutral Evil

  • The Resenter: Ahrimanes could never accept that the gods could have created him. He watched their bickering and childish behaviour in shock, horrified by the power they controlled and disgusted by their capriciousness and infighting. He grew to hate them, and, in his hate, he fomented discord in his kind, forming the first rebellion against the gods.

Bune

Challenge Rating: 22
Alignment: Lawful Evil

  • The Corrupter: Many of the celestials who fell alongside Iblis were convinced to do so by the calculatingly influential Bune. As Iblis made his historic stand, Bune whispered to doubting celestials that Iblis' actions must be a test from the gods and that to pass it they would have to support Iblis. Many other archons, perhaps with a preexisting sliver of faithlessness or arrogance, flocked to his cause. In the end, Iblis' betrayal might indeed have been a test. But thanks to the diplomatic efforts of Bune, far more failed than otherwise might have.
  • Eye Scream: Bune's penetrating, handsome eyes were plucked out, and the sockets set aflame with orange fire.
  • No Mouth: Bune's mouth was erased from his face. While he knows all languages, he is unable to speak and must communicate via a complicated series of hand gestures.

Iblis

Challenge Rating: 31
Alignment: Lawful Evil

  • Defeat Equals Friendship: After his fall, Iblis managed to rally to his banner the divs whom he had once defeated.
  • Fantastic Racism: When the gods told their celestial warriors that from now on they existed to serve the mortals, Iblis refused and was cast out of Heaven:
    Ye have created me from fire, yet ye would have me bow to a creature made of dust?
  • Living Lie Detector: Iblis knows if he hears a lie.

Naamah

Challenge Rating: 14
Alignment: Lawful Evil

  • The Corrupter: A consummate corrupter, Naamah takes particular pleasure in undoing the work of her former celestial kin, showing them the mortal joys that they are forbidden. Some say it was her whisperings that led Samyasa and his followers to lust after mortal pleasures.
  • Multiple Head Case: Five wicked heads spring from Naamah's torso.

    Qlippoth 
Alignment: Chaotic Evil

  • Alternate Company Equivalent: They're the counterpart to obyriths in official Dungeons & Dragons, being both the ancient primeval inhabitants of the Abyss before being displaced by demons.
  • Evil Counterpart: Legends tell that when the Lords of Good created the celestials to serve them, the qlippoth formed as a by-product, the stuff of metaphysical necessity.
  • Horror Hunger: Sometimes referred to as the Hollow Ones, qlippoth are always beset by a great hunger they could not quench and a great thirst they could not slake.
  • Maker of Monsters: The qlippoth initiated great experiments, mixing magic and primitive technology to create dozens of inferior races to serve them. Among these servitors were new multiformed demons and dozens of others whose names have been lost to history.
  • Precursors: The qlippoth ruled the first layer of the Abyss long before it became a repository for the souls of chaotic evil mortals. After being defeated by a celestial invasion, the qlippoth fled deep into the Abyss. As the demons establish themselves as the preeminent power in the Abyss, the qlippoth continue hatching vile plots to take back the mantle of rulership that once was theirs.

Chernobue

Challenge Rating: 13

  • Cyclops: A great, bulging eye, crusty with filth, stares out from the centre of a chernobue's bulky ovoid body.
  • Winds of Destiny, Change!: The chernobue emits an aura of evil misfortune that spreads out in a 30-foot radius.

Hydraggon

Challenge Rating: 3

  • Flying Weapon: Hydraggons do not have arms and wield their weapons telekinetically.
  • Spontaneous Weapon Creation: When threatened, hydraggons can summon a spectral trident and morningstar formed out of magical force.

Nyogoth

Challenge Rating: 10

  • Big Eater: Nyogoths epitomise the insatiable hunger of the qlippoth race. They are, in a way, a physical representation of the incompleteness of the multiverse. No matter how much they eat, the nyogoths are always hungry.
  • Extreme Omnivore: There is almost nothing nygoths will not dissolve and attempt to consume.

Shoggti

Challenge Rating: 12

  • Combat Tentacles: A shoggti has four combat-capable tentacles, which keeps their slaves in line with a mind-numbing touch.
  • Slavery Is a Special Kind of Evil: In the ancient days of the Abyss, shoggti served their race as slave masters. The oldest demons still flinch in memory of the terrible tortures endured in these times. The memories of the demon princes are aeons long, their taste for vengeance insatiable. The shoggti are prized prisoners and torture subjects in case of demonic incursion.

Shiggarreb

Challenge Rating: 23

  • Demon Lords and Archdevils: Shiggarreb, the qlippoth lord, remains among the most powerful of her race, though neither she nor her peers have learned how to master an entire layer of the Abyss.
  • False Flag Operation: Shiggarreb hopes to draw down the angelic armies a second time and let the Lords of Good do her dirty work for her. To achieve this end, Shiggarreb has been perpetrating terrible crimes on the Material Plane in the name of various demon princes.
  • Playing Both Sides: Shiggarreb's schemes have yet to draw the wrath of the Upper Planes down upon the Abyss, but she has often provoked heroic mortals to act. Sometimes these mortals can be corrupted to see fiendish threats everywhere, but Shiggarreb has begun to see their potential as pawns. So the qlippoth has begun playing both sides against each other, on the one hand creating cults devoted to this or that demon lord, while on the other creating or inspiring secret societies dedicated to the eradication of demons and their influence.

    Other Creatures 

Akop

Classification: Fiend
Challenge Rating: 2
Alignment: Neutral Evil

  • The Ageless: The akop's lifespan was extended indefinitely by Mammon's enchantment, forcing them to serve him for an eternity.
  • Deal with the Devil: When they realised that their world was dying, and there was nothing they could do about it, the akop were forced to make a deal with Mammon. Mammon promised to transport them from their doomed world and to protect them from physical harm. In return, the akop agreed to travel to Hell and serve Mammon for one generation. Mammon enforced the letter of the agreement, while also enchanting the portals so the akop emerged as insubstantial shadow beings, unable to reproduce or die of old age. In one fell swoop Mammon had entrapped the entire people.
    The akop are a cautionary tale with regard to making deals with devils.
  • Demon of Human Origin: Thousands of years ago, the akop were a sophisticated people in the Material Plane. Now, they are monstrous beings who flit through the shadows of Hell, mere vestiges of their former forms.
  • Formerly Sapient Species: Thousands of years ago, the akop were a sophisticated people who ruled an obscure world in the Material Plane. Now, they have degenerated, losing their magic and sanity.
  • Tortured Monster: The akop exist in a state of torment and lash out at anything they can in the hopes of avenging themselves for the wrongs done to them.

Armageddon Beast

Classification: Fiend
Challenge Rating: 31
Alignment: Chaotic Evil

  • Beast of the Apocalypse: The appearance of an Armageddon beast on a world in the Material Plane usually results in that world's destruction, and the prophecies of countless religions speak of a great seven-headed, ten-horned beast whose coming will bring about the End Times.
  • Kaiju: Even a single Armageddon beast can wipe out entire armies and lay low a demon lord, so demons are reluctant to use them too often.
  • Multiple Head Case: The Armageddon beast has seven heads, each with a different personality.
  • Sealed Evil in a Can: Armageddon beasts are native to Volgauth, a hostile, stinking Abyssal realm with but a single planar entrance positioned at the end of a gauntlet of deadly layers. Once each century, a team of balors descends to Volgauth and undoes the chains binding a single beast. Fleeing before the monster, they lead it through the gate so they can unleash it upon their enemies.

Bonedreg

Classification: Construct
Challenge Rating: 2 (quadruped), 5 (biped)
Alignment: Unaligned

  • Dem Bones: Bonedregs resemble a skeleton arranged in improbable and unlikely form.

Abyssal Dragon

Classification: Dragon
Alignment: Chaotic Evil

  • Attack! Attack! Attack!: Abyssal dragons fight without regard to their safety and prove relentless to the point of their annihilation.
  • Ax-Crazy: Abyssal dragons show no restraint in battle, lashing out at anything they can reach, driven to inflict the same agony they experience on their victims.
  • Dragon Hoard: Abyssal dragons seek to fill their lairs with plunder and treasure, but instead of gold and gemstones, Abyssal dragons covet the scales stolen from them, and their lairs often hold the rotting remains of dragons they have slain.
  • Impaled with Extreme Prejudice: Prisoners taken by Abyssal dragons are impaled on bones and spikes.
  • Soul Eating: Abyssal dragons greedily gobble up the souls of the doomed.

Razorwire Golem

Classification: Construct
Challenge Rating: 14
Alignment: Unaligned

  • Razor Floss: Razorwire golems appear as towering masses of jagged steel wires and blades with roughly humanoid forms, and can swiftly and emotionlessly flay the skin from an enemy.

Hell Horse

Classification: Fiend
Challenge Rating: 8
Alignment: Lawful Evil

  • Hellish Horse: Hell horses were bred by the devil Abigor to serve him and his closest allies as mounts.

Kok-lir

Classification: Monstrosity
Challenge Rating: 12
Alignment: Lawful Evil

  • Groin Attack: Legend holds that kok-lirs came from a woman whose hatred for her unfaithful husband drove her to forge a bargain with Hell. Mephistopheles transformed her into a great beauty of almost godly allure. So accoutered, she sought out her absent man and seduced him. In the carnal act of their passion, hideous worms spilled from her belly and devoured him, manhood first, until nothing remained of him but bones.

Necroripper

Classification: Construct
Challenge Rating: 14
Alignment: Neutral Evil

  • Flesh Golem: These constructs are made of undead parts pieced together.

Oubliette

Classification: Construct
Challenge Rating: 14
Alignment: Unaligned

  • Forced to Watch: When a devil noble or Lord of Hell wants a troublesome champion of good removed, an infernal strike force is assembled that includes an oubliette. After capturing the victim's soul, the oubliette travels throughout Hell and forces its charge to watch the unspeakable evil that goes on there. A century or two is enough to drive most mortals mad. Some even begin to enjoy the spectacle. When this happens, the oubliette can safely release the now-evil soul to join the host of Hell.
  • Losing Your Head: When an oubliette snatches a severed head and mounts it on the end of its tentacle, its hideous nature keeps the head both alive and conscious.

Painshrieker

Classification: Monstrosity
Challenge Rating: 4
Alignment: Lawful Evil

  • Eyeless Face: The painshrieker's eyes are removed and replaced with a vibratory superstructure that projects an ultrasonic beam.
  • Loud of War: A painshrieker's implanted sonic generator can be used as a weapon, unleashing a powerful sonic attack.
  • Was Once a Man: Painshriekers are recruited from the most ardent of Hadriel's male mortal followers. Such is their desire to please their mistress that they willingly submit to the painful transformation.

Phlogiston Monitor

Classification: Monstrosity
Challenge Rating: 4
Alignment: Neutral Evil

  • Food Chain of Evil: Phlogiston monitors regularly snatch devils and make messy meals of them.
  • Malicious Monitor Lizard: Phlogiston monitors gather all along the shores of the Lake of Fire, sometimes entering the flaming waters to dine on the occasional sinner. They watch for the lone or weak traveller, ignoring most parties of any significant size. Something that appears sickly or suffering is the best target for them. When such prey comes close, the phlogiston monitor attacks.

Skulldugger

Classification: Undead
Challenge Rating: 2
Alignment: Chaotic Evil

  • Non-Human Undead: In theory, skullduggers can be created from several different types of skeletons. However, both Gamigin and Orcus prefer the remains of an extinct breed of qlippoth. Other forms of skullduggers are almost never seen.
  • No-Sell: Skullduggers confound good clerics because their unique method of animation makes them immune to turning.

Soul Taker

Classification: Undead
Challenge Rating: 16
Alignment: Evil

  • Non-Human Undead: When fallen angels fell into the Abyss and Hell, their shadows remained trapped in Gehenna, and became soul takers.
  • Weakened by the Light: While in sunlight, the soul taker has disadvantage on attack rolls, ability checks, and saving throws.
  • You Have Outlived Your Usefulness: Many soul takers travel the planes looking for some means to restore their physical forms, consulting with necromancers and liches, but retain their hate for all mortals, slaughtering them when they prove to have no use.
  • Your Soul Is Mine!: A soul taker claims the souls of those it kills with its scythe.

Spawn of Marbas

Classification: Monstrosity
Challenge Rating: 1
Alignment: Chaotic Evil

  • Mutants: These creatures were created when Marbas unleashed the raw power of chaos on hapless animals, warping their bodies and their minds.

Darksphinx

Classification: Monstrosity
Challenge Rating: 10
Alignment: Neutral Evil

  • Bodyguarding a Badass: Hadriel awards darksphinx bodyguards to her most trusted lieutenants and occasionally to other devil nobles as well. A darksphinx bodyguard is very prestigious and highly sought after in Hell. Although their job may seem simple, the darksphinxes enjoy their work. Protecting an important personage from assassination in Hell is a never-ending intellectual sport, and second-guessing creatures bred to be deceptive is no easy task.
  • Hybrid Monster: The first darksphinxes were the half-fiend offspring of a powerful gynosphinx named Newella and Duke Bifrons, Hadriel's then-husband.
  • Undying Loyalty: Darksphinxes are trained as bodyguards and instilled with utter loyalty to Hadriel.

Spineseeker

Classification: Fiend
Challenge Rating: 8
Alignment: Chaotic Evil

  • Animal Assassin: Spineseekers have no language, don't seem to care whom they attack, cannot be reasoned with and know nothing of mercy or compassion. They make effective assassins since their lack of communication makes it extremely difficult to track the murder back to its sponsor. Those wishing to use spineseekers in this manner trap them in stasis cages, which are then opened in the presence of the intended target. It doesn't always work. Sometimes the spineseeker attacks the bearer of the stasis cage.
  • Hermaphrodite: All spineseekers are hermaphroditic and reproduce by mating.
  • Hungry Menace: Voracious predators that seemingly exist only to feed, spineseekers pose a serious threat to even demons. Whenever a spineseeker colony finds its way into a demon settlement, the demons do everything within their power to destroy the incursion.

Stitchface

Classification: Undead
Challenge Rating: 3
Alignment: Unaligned

  • Tear Off Your Face: Stitchfaces are made by stitching together animated human faces, whose features contort with obvious agony.

Stygian Interloper

Classification: Fiend
Challenge Rating: 1
Alignment: Chaotic Evil

  • Human Disguise: When a stygian interloper finds memories of a particularly interesting life, it assumes the form of the amnesiac individual, 'returning' to the Material Plane to spread chaos in mortal guise. The stygian interloper does its best to integrate itself into the mortal's life, taking delight in destroying family bonds, sullying reputations and betraying confidences.
  • Ingesting Knowledge: When mortals touch or drink from the River Styx, their memories flow from their minds into its waters. Stygian interlopers inhale these memories deep and relish the play of recollecting thoughts for the very first time.

Urhydra

Classification: Monstrosity
Challenge Rating: 24
Alignment: Chaotic Evil

  • Magic Music: The urhydra sings strange music that hooks the soul, easing the mind of the terror that dogs visitors to the Abyss. Those who succumb to the alluring song scramble toward its source and disappear in the darkness, forever lost.
  • Our Hydras Are Different: The urhydra is a monstrosity usually found in the Abyss and sometimes on the Material Plane. Sages believe the urhydrae sired ordinary hydrae, since they exceed the lesser breed in size, toughness and sheer malice. Whether or not there happens to be a connection, urhydrae possess all the might of other hydrae, with keen minds bent to cruelty.

Vulcan Demolisher

Classification: Construct
Challenge Rating: 21
Alignment: Unaligned

  • Defeat Equals Explosion: A destroyed Vulcan demolisher explodes with such concussive force that claims just as many of its allies as it does the enemy.
  • Mechanical Monster: These huge, headless constructs can lay waste to whole cities, claiming thousands of lives before they can be contained and destroyed.

    Other Characters 

Irecunda

Classification: Fiend
Challenge Rating: 28
Alignment: Chaotic Evil

  • Extra Eyes: Irecunda's face bulges with sixty-six eyes.
  • Kaiju: Irecunda is a towering figure dwarfing even the largest demon princes of the Abyss.
  • The Pig-Pen: Irecunda's maw exudes the stink of a thousand abattoirs that can be scented from hundreds of miles away.
  • Sealed Evil in a Can: After being cast down from the celestial realms, Irecunda fell into the Beseeching Sea, a vast Abyssal ocean. The chains twisting around his body dragged him into the depths, where he has thrashed against his bindings for millennia, straining to be free and take his vengeance against the whole of creation for the suffering he has had to endure. So long as Irecunda remains bound and anchored, he poses no danger to the rest of the multiverse. The demon princes have shown rare wisdom in leaving this unwelcome guest alone, but some also regard him as a weapon of last resort.

Jalie Squarefoot

Classification: Undead
Challenge Rating: 21
Alignment: Lawful Evil

  • Non-Human Head: Jalie has the head of a stallion.
  • Non-Human Undead: Jalie is a pit fiend who temporarily took mortal form to become a lich.
  • Take Over the World: Jalie's lust for power is exceptional even by the standards of Hell. His ultimate goal is control, not merely of Hell, but of all existence.

Krotep and Nekhet

Classification: Fiend
Challenge Rating: 16 (Krotep), 18 (Nekhet)
Alignment: Lawful Evil

  • Death by Childbirth: Krotep and Nekhet's mother did not survive the birthing process.
  • Godhood Seeker: Both Krotep and Nekhet desire recognition by their purported father and ascension to godhood.
  • Mama's Baby, Papa's Maybe: These two siblings claim (perhaps spuriously) to be the children of a liaison between Set and a devil princess. Leviathan, their titular lord in Hell, is not very happy with how Nekhet is neglecting her duties to him. He would have taken her out long ago if not for the possibility that Set really is her father. Leviathan cannot afford to offend Set, so his agents are currently investigating the true parentage of the siblings.
  • Nepharious Pharaoh: Krotep rules over Axor, a twisted inversion of ancient Egypt where snow replaces sand and thousands of slaves toil ceaselessly to build pyramids out of huge blocks of ice. Despite dozens of completed pyramids, hundreds of years of work and thousands of dead slaves, Set has given no indication that he even recognises Krotep's effort.
  • Sibling Rivalry: Nekhet and Krotep have been fighting each other their whole lives; some say they began to squabble while still in the womb. In Krotep's mind, only Nekhet's machinations have prevented the success of his own endeavours, so he dedicates much of his time to undermining her plans.

Vashtuk

Classification: Celestial
Challenge Rating: 21
Alignment: Neutral Evil

  • Fallen Angel: Vashtuk was once high among the celestial host until he was cast out of Heaven for stealing a golden drinking cup that was a gift from his lord's sister.
  • God Guise: Many goblins worship Vashtuk and believe he will favour them with guile in their battles against bigger creatures. And indeed, he is filled with guileā€”having convinced the goblins that he is a god, or that he is even a goblin.
  • Living Lie Detector: Vashtuk knows if he hears a lie.

Top