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     Anebriate 
https://static.tvtropes.org/pmwiki/pub/images/anebriate_sample.png
The titular Drunken Paladin, and main character of the game. Anebriate is a boorish, lazy, and moronic drunk who hesitates to exert himself in extraneous activities. As time goes on, however, he shows a more genuinely altruistic side to others, much to the bewilderment of his party members.
  • The Alcoholic: He's called the DRUNKEN paladin for a reason. He spends much of his time with his mouth over the top of a bottle, or contemplating going to whatever pub is nearby.
  • Anti-Hero: He's a HUGE far-cry from the typical RPG hero, to say the least; he'll do the heroic thing when he needs to, but he's selfish, a drinker, a moron most of the time and a major-league asshat in general. He gets better as the game goes along, but he very much remains an atypical hero.
  • Asskicking Leads to Leadership: The leader of the party, past and present, and one of the more capable combatants in the setting.
  • A God I Am Not: He disagrees with the Old One's belief that he, too, is a god.
  • Berserk Button: He tends to become very cross with anyone who betrays, keeps too many secrets from or manipulates him, even if they have good intentions. This is best shown with Steve, Theodore and Greg, all of whom Anebriate fights in battle at some point (though he can choose to stick with Greg, on the promise that the latter is more open to him in the future).
  • Book Dumb: He outright balks at the idea of reading books, which says enough about the kind of man he is. All the same, he has a strong moral compass, can be surprisingly perceptive depending on the situation, and is usually right on the money when laying into other people.
  • Cowardly Lion: Anebriate will show fear now and again, depending on who he's up against or how bad the Scenery Gorn leading up to his fight is. Doesn't mean he won't kick ass all the same, of course.
  • Crouching Moron, Hidden Badass: Dumb as a post, but is MORE than capable of kicking ass if necessary. MECHANICOR learns this the hard way right at the start of the game, as do Steve, Theodore and various other characters later on.
  • The Hedonist: He drinks like nobody's business, acts like the world owes him things and is all but obsessed with money.
  • Half-Human Hybrid: A book in the save realm implies Anebriate was born to a Save Hobo father and a human mother. The Raccoon of Truth outright confirms Anebriate's true origins as a half-hobo.
  • The Hero: The main character and focal point of the story, albeit a very anti-heroic one.
  • Idiot Hero: A textbook example; Anebriate is prone to spacing out, making bone-headed remarks, acting like a dope, forgetting what he's doing, and is often unaware of the immediate dangers of the situations he finds himself in. In spite of his stupidity, he's nonetheless a dependable friend, very capable in combat and a true hero when the chips are down.
  • Informed Flaw: Apparently he's overweight, which most NPCs chastise him for. You wouldn't really know it, based on his portrait or in-game sprite.
  • Jerk with a Heart of Gold: He's an idiotic, assholish, ignorant drunk most of the time, but is still a genuine hero at the end of the day. This becomes more prevalent as the game goes on.
  • Jack of All Stats: Not to Dave's level, but he still counts. Anebriate can dish out good damage, tank quite well, and has pretty good Agility to go along with it. Most builds center around building his Spirit and Defense up as much as possible due to how potent his healing powers are, though he's by no means a slouch on offense, especially if Brownie Points are put into his Attack and Agility.
  • Jock Dad, Nerd Son: Inverted. His father was a hobo professor of rift studies, while Anebriate is a Book Dumb warrior.
  • Knight in Sour Armor: He's a straight up Nominal Hero at first, though he gradually becomes this as the game goes on. Anebriate will constantly gripe about how horribly difficult the various enemies he faces are and how reluctant he is to do heroics, but he does them regardless, because he knows it's the right thing to do. During the Topsham arc, he lampshades this to Alphonse, who also tires of heroics.
  • Lightning Bruiser: Starts off as a blazingly fast murder machine, just before losing his memory; he becomes a Jack of All Stats afterwards, though he can reach this state again if his levels are maxed out and enough stat potions are farmed.
  • Meaningful Name: Fittingly enough, his name is a play on "inebriate," a word that has to do with drunkenness.
  • Meta Guy: Frequently questions the zany, unlikely events of his world, while his allies barely bat an eye.
  • Nominal Hero: If he's promised money and booze, he'll do whatever is asked of him; otherwise, he'll actively refuse to be a hero unless he's forced to, or his suppressed conscience gets the better of him. He gradually softens into a Knight in Sour Armor, willing to do good regardless of reward.
  • The Paladin: HEAVILY averted at first. He may be a knight with holy/healing powers, but his main interests are drinking booze and keeping to himself. As the game progresses, he starts to fit the trope more, due to his increased willingness to help the innocent regardless of rewards, though he's still an idiotic drunk.
  • Perma-Stubble: His portrait is unshaven to emphasize his sloppiness.
  • Personality Powers: As a selfish Paladin Deluxe, Anebriate is a One-Man Army with few healing or support abilities. After he gets amnesia and becomes more altruistic, he never regains his full powers (unless you farm stat potions), but his new moveset is better for healing and supporting his party.
  • Rage Breaking Point: Piss him off enough, and he'll either intimidate the unlucky soul who was foolish enough to provoke him, or just beat their ass. When he gets really angry, his eyebrows burst into flames.
  • Vitriolic Best Buds: Anebriate and Palmer bicker to no end, but remain the closest of friends regardless.
  • White Mage: In spite of being a paladin, most of his skills revolve around healing himself or his allies, with his few offensive skills being almost entirely electrical rather than holy. He is also bulkier than most examples of White Mages.
  • World's Best Warrior: At least prior to losing his memory less than five minutes into the game.

     Emma 
https://static.tvtropes.org/pmwiki/pub/images/actor2_8a.png
A friendly warlock who also lives in Anebriate's hometown of Litchfield. She quickly proves to be one of his most loyal and constant companions, and can potentially become his girlfriend if her Relationship Values with him are high enough. She's technically an optional recruit, though she plays a fairly important role in the narrative nonetheless, particuarly where back-story is concerned.
  • Action Girl: The first female party member you recruit, and arguably the most capable in combat next to her sister.
  • Dark Is Not Evil: Specializes in dark magic and has a somewhat macrabe atmosphere about her. She's nonetheless one of the nicest characters in the game.
  • Glass Cannon: Emma is very speedy and can dish out a lot of damage, but her Defense leaves a bit to be desired, and her HP is mediocre at best. It's best to give her equipment that can increase her Evasion.
  • Guide Dang It!: Getting her to join your party prior to entering Larry's requires first walking into her house for her to agree to join your party if you first find her a book. In order to purchase the book for her, you have to scout around town to look for cash in every corner, one of which involves finding a key from the mayor's house to unlock a hidden passage to a treasure chest. You probably wouldn't know to do any of this without looking at the guide first.
  • Half-Human Hybrid: Her mother was a witch.
  • Lady of Black Magic: Although she is more of a debuffer than a straight up Black Mage.
    • Magic Knight: Investing in her physical attack is also viable given her high ATK growth and handful of skills that scale off ATK.
    • Casting a Shadow: Her offensive moves are all of the dark element.
  • He Is Not My Boyfriend: Her common interactions involving Anebriate if their Relationship Values are not high enough.
  • Nice Girl: Emma is generally pleasant in conversation, the least partial to violence of the whole cast, and often tries to encourage Anebriate to do the right thing.
  • Official Couple: Can end up being Anebriate's girlfriend, if the right choices are made by the time the second major story arc comes to a close.
  • Older Than They Look: Emma is a young-looking witch gal, but is well over several centuries old, making her relationship with Anebriate a May–December Romance.
  • Only Sane Woman: One of the few members of the party who isn't stupid or off their rocker.
  • Optional Party Member: You don't have to recruit her at all, though she's so useful in gameplay and so damned COOL that there's little reason not to.
  • Relationship Values: Choosing certain actions at points in the game will either raise or lower Emma's affection for Anebriate, and cutscenes and dialogue will change depending on how her relationship with Anebriate is. Unsurprisingly, many choices will give you points with Emma at the cost of Palmer's affection, and vice versa.
  • Royal Rapier: Her weapon of choice.
  • Single Woman Seeks Good Man: The best way to get into her favor is to be altruistic to NPCs' problems and to pick kinder dialogue choices.
  • Squishy Wizard: Her ATK, SPI, and AGI are each only second to Webber, Deemer, and Albert respectively; however, she has below average DEF, and using Professor Meowmers exacerbates her pitifully low DEF further while increasing the former three stats.
  • Warrior Poet: Aside from her her proficiency in magic, she's also an avid poet and something of a literature geek.

     Palmer 
https://static.tvtropes.org/pmwiki/pub/images/palmer_sample.png
Anebriate's best friend, an abusive, misogynistic Cardinal who often places his own concerns over that of his friends. In spite of this, he still genuinely cares for Anebriate, though he'll rarely show it.
  • Anti-Hero: Perhaps even more-so than Anebriate himself, which is saying something. He'll do good without much complaint, but he's misogynistic, a child abuser and a straight up dick to most people, even Anebriate.
  • Badass Preacher: Played with; while he is a genuine man of faith, he is far from a shining example of how a preacher should act. That being said, he is by no means helpless in a fight.
  • Cane Fu: Scepters and Canes are his weapons of choice.
  • Deadpan Snarker: At least two-thirds of his dialogue consist of quipping about other people (especially Anebriate) and the situations he ends up in.
  • Glass Cannon: His attacks hurt like hell, and he can easily specialize in ATK or SPI to make them hurt even more, but his other stats don't grow very quickly on their own. This often leaves him with bulk and Agility issues, unless he's given the proper equipment.
  • Holy Hand Grenade: His elemental attacks are all holy.
  • Jerk with a Heart of Gold: He has a VERY shitty attitude towards women and usually acts like an all-around ass, but he's a good friend to Anebriate at the end of the day and genuinely cares for his nuns. He also has his kinder moments in general, like the one described in Reverse Psychology below.
  • Light Is Good: Anti-Hero and asshole he might be, Palmer is nonetheless a Cardinal with holy powers, and will do the right thing when it matters.
  • Politically Incorrect Hero: Palmer doesn't mind beating up children or the elderly, and he won't hesitate to go out of his way to make rude remarks to Emma and other women. However, he ultimately has good intentions, genuinely cares for his nuns and tries to shape up around Karla when he starts crushing on her.
  • Pre-Asskicking One-Liner: Before he and the rest of the party storm the Super Castle, he gives this gem.
    Palmer: May God have mercy on the man who killed my nuns. FOR I WILL SHOW NONE.
  • Relationship Values: He has this mechanic with Anebriate too, though his favored dialogue choices are diametrically opposed to Emma's favored choices.
  • Reverse Psychology: Combined with Your Approval Fills Me with Shame. When Anebriate suggests leaving Lewiston to it's fate, Palmer agrees with him, causing the former to realize that doing so would make him a bigger Jerkass than the latter. Anebriate then turns around to take down the Deep Crow, much to Palmer's relief.
  • Unscrupulous Hero: If not for his genuine moral compass and moments of good, he'd be no better than Anebriate pre-Character Development.
  • Vitriolic Best Buds: He's a dickhead to Anebriate most of the time, though is nonetheless his best friend and shown to care for his well-being from time to time.

     Albert **UNMARKED SPOILERS** 
https://static.tvtropes.org/pmwiki/pub/images/evil_1a.png
A small time thief who the party can recruit in Litchfield before they set off for other areas. He sticks around for the majority of the first third of the game, then ditches everyone for (at first) unexplained reasons until the end of the story, where-upon he rejoins for good. After quite a while, it becomes evident that there's far more to him than meets the eye.
  • Aloof Ally: He doesn't talk much, is seldom shown conversing with the other party members apart from Anebriate, and never really comes off as especially friendly or approachable. All the same, he's a loyal companion where it counts, and respects the party enough to not kill them dead like he does others.
  • Anti-Hero: Joins your party for entirely self-serving reasons, then spends the rest of the game alternating between helping the party and hindering them. He settles on Unscrupulous Hero by the end.
  • Big Damn Heroes: Barges into Steve's castle to beat him within an inch of his life right before he forces Anebriate to work for him for the rest of his life. It's quite badass, to say the least.
  • Becoming the Mask: He was originally planning to kill Anebriate, Palmer, Deemer, and Steve for killing his father. However, his time with Anebriate combined with his realization that his father was evil caused him to save the party from Steve at the last second.
  • Beware the Quiet Ones: Is a deathly quiet, partly beaten up thief on his good days... who can still rip you a new asshole if you underestimate him. Just ask Steve.
  • Brutal Honesty: Whenever Albert decides to speak, it's quite harsh and to the point. This is most notable when he reveals to Anebriate that he was planning on killing him and the rest of the original party for their initial defeat of his father.
    Albert: "From the very beginning, I planned to see you dead, paladin."
  • Cute Mute: Is incapable of talking... though it eventually turns out that he simply prefers not to talk.
  • Fragile Speedster: The fastest party member you recruit by far, though most of his attacks tend not to do much damage. He's also very reliant on his Evasion to keep himself from eating the ground due to his poor Defense and middling HP.
  • Guide Dang It!: While not quite as bad as Emma, recruiting him requires taking on a quest from a man who had his goods stolen by Albert, than confronting Albert at night by the square of Litchfield and beating him. You probably won't need a guide for this, though it still takes a fair bit of exploring to get things going.
  • Heel–Face Revolving Door: Probably the biggest reason why he's so dangerous. One second, he's on your side and beating up major villains like it's going out of style; the next, he's stealing your items, then fighting you deep within otherworldly temples. It's not until the story wraps up that he chooses to stick with Anebriate and co. for good.
  • Jerk with a Heart of Gold: He's blunt, out for himself most of the time and has little issue fighting his former comrades when the chips are down, though he's ultimately loyal to the party, and is willing to apologize to Anebriate for doubting his kindness and capacity to forgive, as a post-story scene shows (specifically, the one mentioned in the Brutal Honesty entry).
  • Never Learned to Read: Instead of talking directly to others, he prefers to simply write what he says down on paper. The problem being his lack of proper grammar and spelling. You can find letters and signs that Albert had written and misspelled throughout Maine and the Save Realm after taking down King Steve.
  • Semi-Divine: His father is the Old One, aka the Save God, making him this trope. He's got some hang-ups about it, to say the least.
  • The Quiet One: His spoken lines are quite infrequent compared to most of the cast, though they're always poignant. And harsh as FUCK.
  • Walking Spoiler: A lot of the more mysterious details about him aren't really touched upon until a certain point into the final third of the game. Until then, he mostly just comes off as a Guest-Star Party Member who sporadically appears throughout the story and forces you to fight him at the end of a late-game dungeon.
  • Wolverine Claws: Uses claws in combat.

     Deemer 
https://static.tvtropes.org/pmwiki/pub/images/deemer_sample.png
A wizard who joined Anebriate, Palmer, and King Steve in stopping "They" prior to the beginning of the game. He is also an old friend and former mentor of Emma. He joins the party when he finds out about Anebriate's predicament at the beginning of the game.
  • The Archmage: Among the smartest members of Anebriate's group, and arguably the most powerful spell-caster of the bunch, even as an older man.
  • Black Mage: The main offensive mage of the party, and arguably the strongest one, especially if you put your Brownie Points entirely into his (already very high) Spirit stat.
  • Cool Old Guy: A man likely approaching his 60's, who is nonetheless very intelligent, snarky, and willing to nuke the living hell out of pretty much enemy in his path.
  • Elemental Powers: He commands at least a few of the game's major magical elements.
  • Everyone Has Standards: He's the only member of the original team who didn't take from His stolen riches.
  • Grumpy Old Man: Dips into this from time to time, especially when Anebriate and Palmer get into one of their usual spats.
  • Magic Staff: His weapon of choice. It's mostly there in-case he can't just use his magic on someone.
  • Old Soldier: He's up there in years, though is no less able to fry anyone who looks at him funny.
  • Only Sane Man: Of Anebriate's group, along with Emma and Karla. He tends to be one of the few people in the party who takes things seriously, and has a good head on his shouders.
  • Poor Communication Kills: Anebriate and Palmer are initially under the belief that it's HIM who burned down Larry's pub, prompting a brief fight between him and the former two. Afterwards, Deemer joins the party.
  • Squishy Wizard: His Spirit is downright ridiculous, especially if Brownie Points are spent to make it even higher, enabling even his weakest spells to all but OBLITERATE most enemies, or at least put a major dent in them. His other stats, perhaps unsurprisingly, are nothing special, so caution will be needed to ensure he doesn't kick the bucket before he starts flinging magic around.
  • Vague Age: His explicit age is never out-right stated, though he's DEFINITELY older than Anebriate and Palmer, and is likely approaching old age by the time the game begins.
  • You Are a Credit to Your Race: Many hobos who meet him often remark on how intelligent and knowledgeable he is for a human.

     Webber 
https://static.tvtropes.org/pmwiki/pub/images/webber_sample.png
Hailing from China, Maine, Webber is a massive, bearded knight who speaks in broken English and has the strength to back up his size. In spite of his monstrous strength and intimidating appearance, he's one of Anebriate's most loyal companions, and among the kindest, to boot.
  • Affectionate Nickname: Affectionately refers to Anebriate as "Little Paladin Man".
  • Ax-Crazy: Just look at his portrait, for one. His behavior is also very typical of the trope: he'll offer to rip apart pretty much anyone he believes is a threat to his friends, and shouts the majority of his dialogue. He's thankfully a pretty decent guy outside of his blood-thirsty moments.
  • The Berserker: Aside from his general violent demeanor, Webber can deliberately invoke this by forcing himself into the Berserker status effect during battle.
  • Boisterous Bruiser: Louder than a cave full of roaring beasts, cheerful, and can lug around giant dragon eggs with little effort.
  • Cloudcuckoolander: He's got quite the... interesting thought process, to say the least.
  • Dishing Out Dirt: All of his skills with elemental attributes consist of the earth element.
  • Gentle Giant: As large and powerful as he is, Webber is by no means cruel or even mean; he's consistently shown to be righteous, eager to punish evil-doers, and kind to his friends.
  • Hulk Speak: Can't seem to speak outside of it.
    THEN WEBBER FIND THIS MAN AND TEAR OUT HIS SPINE! AND ALSO PUNCH HIS FACE!
  • Manchild: Speaks in the third-person, literally JUMPS FOR JOY if you get him his own axe, and has a child-like view of the world in general. All this, while being a massive, thickly-bearded behemoth of a man who can split pretty much everything in his path into two. This is probably best shown when he interacts with his mom for the first time in years:
    Mrs. Webber: "Why, your very first friends! Oh, how proud your pappy would be if he was here now!"
    Webber: "DON'T EMBARASS WEBBER IN FRONT OF HIS FRIENDS. THEY ARE HERE TO SAVE PAPPY!"
  • Manly Facial Hair: Has a thick, bushy beard that's as huge as he is and further underscores his badassery.
  • Mighty Glacier: Has incredibly high HP, Attack and Defense, but little Agility to speak of.
  • Never Learned to Read: The reason why he never wrote back to his family when being gone for 10 years is because he never learned to write.
  • No Indoor Voice: Webber doesn't seem to know how to speak outside of shouting.
  • Super-Strength: Ludicrously strong, to often comedic levels. Naturally, this is perfectly reflected in battle.
  • Third-Person Person: Always refers to himself in third-person, without fail.

     Dave 
https://static.tvtropes.org/pmwiki/pub/images/dave_sample.png
A captain introduced in Gardiner who lends you his ship for the rest of the game, then fights alongside Anebriate and co. starting in Bowdoin. Dave quickly proves to be one of the friendlist (and goofiest) party members you recruit.

It's revealed right before you head off to the desert that he's actually the captain of a pirate crew, rather than just the owner of a ship.


  • Beware the Silly Ones: Dave is a kind, if rather goofy fellow, but he is revealed to be a notorious and feared pirate after leaving Bowdoin. This will likely shock players.
  • The Cavalry: If he's assigned to the Dispatch role in the Topsham mission, he'll bring his old pirate crew to fight off the invading monsters.
  • Elemental Powers: Much like Deemer, he commands at least a few magical elements.
  • Jack of All Stats: His stats are quite balanced overall. However, his skillset mainly focuses on spells.
  • Mistaken for Gay: By Anebriate, in no part thanks to comparing attraction to women and "avenues" to hermit crabs.
  • Nice Guy: Dave is readily established as one of the friendlier party members you recruit, even in spite of him being a Pirate King.
  • Pirate King: All those pirates with scary-sounding names on the piece of paper you read in the Gardiner dock-house answer to him.
  • Power Copying: His "Burnished Throne" skill allows him to copy the previously used skill of an ally. Used correctly, it can end battles VERY quickly.
  • Special Person, Normal Name: For obvious reasons, his name is quite the amusing contrast to what he really is.
  • Standard RPG Items: Items that recover a flat amount of Health and Mana heal for double the effect when used in combat by Dave.

     Karla 
https://static.tvtropes.org/pmwiki/pub/images/karla_sample.png
One of Emma's sisters who spent her years growing up in China. She joins the party as Anebriate and his group arrive in China to help Webber's family.
  • Action Girl: Probably the biggest example of this trope in the game next to Emma, which is DEFINITELY saying something.
  • Amazonian Beauty: A muscular, good-looking woman who manages to gain an admirer in Palmer, in spite of the latter's misogyny.
  • Funetik Aksent: As with most of the residents of China, she has a strong Russian accent.
  • Groin Attack: One of the skills she can learn after the Hobotopolis arc is called "Ball Crusher," which eliminate's an enemy's resistance to blunt attacks.
  • Half-Human Hybrid: She shares her mother with Emma, who is a witch.
  • Husky Russkie: Invoked; while the Chinese in the context of Maine aren't exactly a cultural analogue to Russia, they still have their accents, and it is repeatedly emphasized that Karla is one of the toughest and most fearless people around.
  • Luckily, My Shield Will Protect Me: Equips shields in her weapon slot.
  • Meekness is Weakness: Firmly believes in this. Her inability to address her own emotions seems to lead to her depression in the sequel.
  • Stone Wall: Her role in combat. She's not the fastest, nor the strongest, but she can tank like there's no tomorrow. She can edge even FURTHER into this trope, if she's given an HP/DEF build.
  • Super-Toughness: Often described as such, and she definitely lives up to this reputation in gameplay. Her somewhat average HP causes this trope to be a little downplayed, though she can still take a hell of a lot of punishment.
  • Training from Hell: She explains her morning workout routine as running up and down the slopes of China, then weight lifting boulders and crushing them between her shoulder blades. It's paid off spectacularly, needless to say.
  • World's Strongest Woman: Easily a contender for the title, thanks to being tough as nails, and the most note-worthy example of Action Girl in the setting. The Character Guide drives the point home beautifully.

     Robert 
https://static.tvtropes.org/pmwiki/pub/images/robert_sample.png
A Native American man who is stuck on a reservation in Augusta because of the greedy hippies there ...or so he tells Anebriate. Robert joins the party to get out of the reservation and explore the world.

     Greg 
https://static.tvtropes.org/pmwiki/pub/images/greg_sample.png
Introduced in the final story arc, Greg is (supposedly) Lord Groobs' butler and manservant. Of course, it's quickly established that his role as a butler is a ruse in order to remove his lord from power and re-build Hobotropolis/the Save Realm from the ground up into a better place. Anebriate and co. decide to help him out with his plans after hearing about how screwed up Groobs and the Save Realm at large is. Greg is notable in that he's the one party member who can permanently turn against you, should you choose not to support him further near the end of the game.
  • Affably Evil: He falls squarely into this trope if you turn on him near the end of the game. Without a benevolent goal in mind, and Anebriate to keep him in check, he's little more than a polite, yet ruthless imp with an axe to grind.
  • Anti-Hero: His morals are REALLY shaky, and he's not above being rude to others. The only things keeping him out of Villain Protagonist territory are his genuinely good intentions.
  • Beleaguered Assistant: To Groobs, and arguably Anebriate if the latter chooses to stick with him.
  • Glass Cannon: Hits like a truck and has respectable Agility, but sports about half the health of the other party members and mediocre Defense. He very much benefits from an Evasion-centric build, similarly to Emma.
  • Good Is Not Nice: He's usually polite, and ultimately means well, though he has his moments of rudeness; just ask Anebriate and Albert.
  • Informed Ability: According to the character guide, he has the voice of an Angel.
  • Kick the Dog: He secretly teleports Albert to a dungeon containing a dangerous mutant out of fear that He Knows Too Much about the Old One. Not to mention that he's willing to injure civilians during his firework stunt in order to distract Groobs. These two acts could potentially be the last straw for both Anebriate and the player.
  • Manipulative Bastard: Manipulates both Groobs (under the guise of a subordinate) and Anebriate for his own ends. Should Anebriate turn against him, however, most of his plans come undone.
  • Musical Assassin: Equips instruments, and plays tunes to buff, debuff, and strike foes for poweful single-target attacks.
  • Optional Boss: If you choose not to side with him, he and the Red Lion will fight you after you find Theodore's journal.
  • Pet the Dog: If you choose to stay with Greg, he'll give Albert a share of the rebels' loot as an apology for leaving him to die.
  • Token Evil Teammate: As well-meaning as he may be, Greg is by far the most morally dubious party member you recruit in the game. Given that your party is led by Anebriate and is composed of people like Webber and Albert, that's REALLY saying something. In particular, he doesn't hesitate to manipulate and dispose of people, should they get in his way.
  • Token Nonhuman: He and Sergeant B'arby are the only party members without any human blood in them.
  • Well-Intentioned Extremist: While he genuinely wants change for the greater good in the Save Realm, he won't hesitate to use less than savory methods that may end up hurting innocent people. If Anebriate chooses to turn against him, Greg will immediately react by sending most of the party into a pit, and will be removed from the party for the rest of the game.
  • You're Not My Father: Says this word for word when getting into arguments with his stepfather over his choice to learn music rather than finish his combat school training.

     Sergeant B'Arby 
https://static.tvtropes.org/pmwiki/pub/images/barby_7.png
Groosashi's pet winged cat, who joins the party due to his master becoming a shut-in.
  • Cats Are Snarkers: B'Arby is rarely short a wise-crack or wry observation.
  • Dark and Troubled Past: According to the Raccoon of Truth, B'arby once loved someone, but he will never love again.
  • Difficult, but Awesome: His moves are quite unorthodox compared to the rest of the party, particuarly Flyff and Roulette. Used haphazardly, you won't get a lot of use out of them. Use them properly, however, and B'Arby has the potential to be your most lethal party member by miles.
  • The Gambler: Most of his skill-set is based on random effects and casino mechanics.
  • Guide Dang It!: Even more so than Emma and Albert. He must be unlocked by finding one of Groosashi's Recipts from the Auction House in Freeport, which isn't unlocked until near the end of the game; even then, it requires a lot of luck. Afterwards, you'll have to backtrack to the mountain pass to Bowdoin in order to find him.
  • Lightning Bruiser: Probably the straightest example, next to Robert; his stats are great overall, and if his skills are mastered, he can be among your most powerful party members.
  • Team Pet: Serves as the traditional domesticated animal of the group.
  • Wolverine Claws: His weapon of choice.

Antagonists & NPCs

     King Steve 
https://static.tvtropes.org/pmwiki/pub/images/evil_3a.png
A former comrade of Anebriate, Palmer and Deemer. He fought by their side during the war against They, then turned on them when the group (sans Deemer) refused to give him his share of the spoils. He's ultimately revealed to be the one behind Anebriate nearly losing his house.
  • Arc Villain: The first major villain Anebriate and co. face. The primary goal of the first story arc is to remove him from power.
  • Ax-Crazy: It's understated compared to most examples, but still present, considering he killed multiple nuns without any remorse whatsoever. He has little issue threatening his former comrades with death, as well, once Washington leaves the premises.
  • Big Bad Wannabe: In comparison to the Save Hobo and the Old One, at least. While Steve is a legitimate threat and the cause of Anebriate's troubles during the first third of the game, he still VASTLY overestimates his role in the grand scheme of things, especially with how easily he's taken out by Albert.
  • The Caligula: All the money he repossessed from Anebriate went into building a Super Castle over Palmer's church, for starters. While he's not exactly incompetent, he's DEFINITELY at least somewhat off his rocker.
  • Disc-One Final Boss: The first of the three primary villains to be fought, and one of the tougher ones overall.
  • Disproportionate Retribution: Taking away Anebriate's memory and riches is one thing, but demolishing Palmer's church while killing multiple nuns quickly establishes that he's too far gone to reason with.
  • Fallen Hero: He once fought alongside Anebriate, Palmer, and Deemer against They, but turned against them when they left him out of the spoils.
  • Faux Affably Evil: He acts like a composed and soft-spoken king, but he's really a megalomaniac driven by petty vengeance.
  • Hypocrite: His whole argument against his former friends is that they act like they're saints and wronged parties... which is exactly what HE'S doing. Naturally, this is completely lost on him.
  • Knight of Cerebus: Bar a mildly amusing line or two at most, he's easily one of the game's most serious villains. The moment he finally confronts the party personally, practically every overt bit of humor leaves the building, and the tone becomes FAR more serious and tense until his defeat.
  • Lightning Bruiser: The big reason he's so difficult when you fight him. He has tons of HP, dishes out a great deal of damage with his attacks, and can run circles around both your party and the majority of foes you've faced up to this point.
  • Ninja: He fights with shuriken and a ninjato and has King/Emperor Gaiden as a skill. Not to mention he uses knockout gas when he's cornered in battle.
  • Not-So-Well-Intentioned Extremist: He claims that he's taking Anebriate's money so he can give it back to the citizens in the form of a Super Castle, but it's obvious that he's only doing so out of spite towards his former comrades. Not to mention that he had no problem killing Palmer's nuns, some of the very citizens that he claims to want to protect.
  • Orcus on His Throne: Once the story kicks into high gear, Steve is content to sit on his throne and do his own thing until Anebriate and his group bust into the top floor of his castle. Even then, he prefers to let Mr. Washington do the fighting. He only personally intervenes when Washington is given a special item and takes his leave.
  • Promoted to Playable: In the sequel, he joins Robert and Karla's party.
  • Reformed, but Rejected: The sequel's preview screenshots show that the party still doesn't trust him.
  • Sdrawkcab Name: In Hobotropolis, "Evets Gnik" shows up as minor NPC in a cafe. Make of this what you will.
  • The Unfettered: Openly states that he'll stop at nothing to achieve his goals, pride and honor be damned. This leads him to murdering Palmer's nuns and building his palace where the latter's church once stood, among other things.
  • Villain Has a Point: When finally confronted in his castle, Steve correctly points out that Anebriate and the others betrayed his trust first by denying him his share of the war spoils. He also notes that Palmer used a large amount of the blood money gotten from the war to create a church, and presented himself as a saint. Of course, he takes his vengeance way beyond what is necessary, to the point that he comes off looking no better than the heroes.
  • We Can Rule Together: After cornering Anebriate, he offers the paladin to work for him or die. Luckily, Albert shows up and defeats him before anything can come of this.

     The Save Hobo **UNMARKED SPOILERS** 
Anebriate's save file manager for the first arc. Snarky, rude and dismissive of our hero throughout, and bails on the party near the end; thankfully, he comes back just in time to save your game before the fight against Steve. It's soon established in the China arc, of course, that your Save Hobo (real name Theodore Guildenstern Chesepeake the Third) is not who he appears to be...
  • Bad Guys Do the Dirty Work: He dissolves the Save Council, because they were corrupt and working with the Old One. It's somewhat deconstructed, however, since he manipulates multiple people and kidnaps innocent humans in order to further his goals. This lands him in hot water with Anebriate, once he finds out everything.
  • Big Bad: He's eventually revealed to be the main antagonist of the entire game, due to his machinations going back as far as the first story arc, though he doesn't take center stage until the China incident. Even following his defeat, his actions and influence continue to linger throughout the remainder of the story and he posthumously accomplishes his objectives through Anebriate.
  • Big Bad Friend: Pretends to be Anebriate's grumpy ally for the first third of the game, until it's revealed that he's using him for his own ends. However, he does like Anebriate deep down and wants him to succeed.
  • Broken Pedestal: To Anebriate, who was starting to warm up to him, and especially to most of the hobo population. He becomes a Rebuilt Pedestal once Anebriate reads his final message.
  • The Chessmaster: Plays pretty much everyone for chumps in order to accomplish his goals. He planned out everything intricately enough that his own death tied into things, as a post-game side-quest details. His partner in the second arc, Professor Reynolds, has a journal entry where he realized Theodore was using him, but he continued to help anyways out of fear of Theodore's unpredictability.
  • Climax Boss: He's the primary antagonist of Tales of the Drunken Paladin, so the fight with him at the end of the second story arc is both fittingly hard and as climatic as they come. The final third of the game is essentially spent cleaning up his mess.
  • Deadpan Snarker: Theo's EASILY one of the snarkiest characters in the entire game, which is saying something. His snarky tendencies gradually cease, of course, once it turns out that he was the one who caused all the issues in the Save Realm and essentially kick-started the plot.
  • The Dog Was the Mastermind: It can come as quite a surprise when you first find out that one of your save points is the main villain, to say the least.
  • Even Evil Has Standards: He might be a manipulative, assholish Well-Intentioned Extremist, but he never intended for his hostages from China to be hurt at all. He also grows to genuinely like and respect Anebriate after a while, despite spending most of the game insulting and demeaning him.
  • The Extremist Was Right: In his journal, he knows his means of taking down the Old One are convoluted and manipulative, but he didn't think he could succeed if he directly told others the unbelievable truth. In the end, Anebriate unintentionally discovers the truth like he planned.
  • I Let You Win: Combined with Thanatos Gambit. While he puts up a tough fight, his plan hinges on Anebriate winning and becoming involved in the Save Realm's affairs.
  • Informed Ability: Despite being known as one of the most talented hobos and shown to be a major threat in a fight, quite a few hobo bosses are tougher than him, including a previous Hopeless Boss Fight. He also claims that he could kill Wesley to prevent him from loading the player's save, but never does so. This is justified when it turns out part of his plan depended on Anebriate killing him.
  • Jerk with a Heart of Gold: Zigzagged with Jerk with a Heart of Jerk. He seems to be the former in the first part of the game by constantly bickering with Anebriate while reconciling with him before the battle with Steve. Then this turns out to be a ruse to manipulate Anebriate into distracting the Save Council, giving him an opening to kill them. He swings back to having a heart of gold when it turns out that he only did this because he believed Anebriate was the only one capable of saving both realms from the Old One.
  • Justified Save Point: He's one of many Save Hobos, who use space-time powers to aid adventurers at critical locations and towns.
  • Opportunistic Bastard: He had nothing to do with King Steve's schemes, but he took advantage of the situation to set up Anebriate to eventually refight the Old One.
  • The Paragon Always Rebels: He was considered The Ace among all Save Hobos before turning against the Save Council.
  • Play-Along Prisoner: When Anebriate's party confronts the Save Council, Theodore easily busts out of prison and kills the entire council, showing that getting arrested for breaking protocol was always part of his plan.
  • So Proud of You: You can find his journal in the post-game, where he explains his plans and that he believed that Anebriate could defeat the Old One again.
  • Stealth Mentor: He starts the China incident to force the paladin to learn about the Save Realm and the Old One.
  • Walking Spoiler: It's hard to talk about him at ALL without spoiling essentially the entire plot.
  • Well-Intentioned Extremist: His plan amounts to destroying the Save Realm's stability so Anebriate can infiltrate the depths of Hobotropolis and kill the Old One.

     Wesley 
Another save hobo assigned to Anebriate near the end of the first story arc. Is just as much of a prick as the last one... or is he?
  • Big Damn Heroes: He gives you a chance to access the menu and save your game right before the boss battle with Theodore.
  • Big Good: If you take his side during the Hobotropolis arc, Wesley and his group will depose Groobs.
  • Deadpan Snarker: Among the most sarcastic characters in the entire game.
  • Jerk with a Heart of Gold: Arguably a straighter example than Theodore. He's just as much of an ass to Anebriate as the latter was, but unlike Theodore, he stays loyal to him throughout the rest of the game from the moment he's introduced. He's also willing to give credit where it's due, in spite of his snarky and dick-ish personality.
  • Justified Save Point: He permanently replaces Theodore during the China arc, due to the latter breaking regulations by helping Anebriate in the Super Castle. Later, he loses this role as well due to all the chaos from the Save Council's demise.
  • Sour Supporter: He tried to be polite to Anebriate when they first met, but had to threaten the paladin into accepting their partnership. He almost immediately proceeds to be just as snarky as Theodore was at each of his save locations.
  • Took a Level in Badass: He starts as a newbie Save Hobo and eventually uses his powers to stand up to Theodore. If you choose his side, he'll successfully lead his rebel group to overthrow Groobs.

     Gorbochov 
https://static.tvtropes.org/pmwiki/pub/images/monster_3a.png
After the fallout from the China incident, Gorbochov becomes Anebriate's new save point as a representative of Friends Against Information Loss, or FAIL for short.
  • Face of a Thug: He looks like an orc, but he's by far one of the nicest characters in the game.
  • Insistent Terminology: Due to legal issues, he can't call his job "saving".
  • Justified Save Point: As a member of FAIL, he can maintain save files for the player, though his organization is so new that they don't have all the save point features until near the end of the Hobotropolis arc.
  • Nice Guy: Compared to the previous Save Hobos, he's always polite to Anebriate despite the latter's ditzy behavior and occasional rudeness.
  • Why Did It Have to Be Snakes?: He's absolutely terrified of Emma's cat form.

     Antoxicate 
A Death Knight who acts as Anebriate's rival.
  • Always Someone Better: He has a history of one-upping Anebriate in almost everything they compete in. However, it's possible for the player to win a difficult drinking contest against him to avert this trope. This is also averted when he and Anebriate join different factions in Hobotropolis, only for Anebriate's faction to come out on top.
  • Big Damn Heroes: Played for laughs and subverted. He thinks he's saving Anebriate and Palmer from their skeletal counterparts, but by the time he does so, the counterparts were already defeated.
  • BFS: The sword stolen from Antoxicate is rather broad.
  • Dark Is Not Evil: Combined with Good Is Not Nice. He's a Death Knight, but he's on the side of good for the most part, though he's a smug jerk about it.
  • Jerkass: Like Blue from Pokémon Red and Blue, he's very condescending towards his rival. However, he does have his moments of decency, as listed in his Pet the Dog entry.
  • Meaningful Name: Like Anebriate, his name is related to alcoholism.
  • Pet the Dog: After Anebriate's party is defeated by the China kidnapper, Antoxicate looks after Anebriate while he's unconscious. He also congratulates Anebriate after the latter solves the China incident.
  • The Rival: Every time he appears, the rival theme from Pokémon Red and Blue plays just to lampshade this trope.
  • Skewed Priorities: During the China incident, he refuses to give Anebriate his piece of the puzzle unless the latter beats him in a drinking contest.
  • The Unfought: Despite his status as being Always Someone Better to Anebriate, he's never fought at all.
  • Unknown Rival: Played with, since they were already rivals to begin with, but after defeating the Old One, Anebriate will learn that Antoxicate was working for either Greg or Wesley depending on who Anebriate joined. At this point, this knowledge doesn't matter because Anebriate's side already took over Hobotropolis.

     He **UNMARKED SPOILERS** 
The leader of They, who waged war against Maine and nearly took over until Anebriate and his allies defeated him. He is eventually revealed to be the Old One, aka the Save God.
  • A God Am I: He believes he has the right to toy with both humans and hobos due to his overwhelming power. It takes one last fight with Anebriate and co. to set him straight.
  • Armor-Piercing Attack: He has an attack that must be blocked via Action Commands, or it'll damage a character even if they have reflect applied.
  • Big Bad Ensemble: He goes from Greater-Scope Villain to one of the main antagonists, once it turns out he's still alive and planning to start another war. Not to mention he's controlling the Save Council and Groobs from the shadows. However, he's Out-Gambitted by Theodore, who dissolves the council and leaves him with only Groobs as a pawn.
  • Fallen Hero: His purpose as an Old One was to keep watch over the Monster Realm, but he eventually decides to invade Maine.
  • Final Boss: Of Tales of the Drunken Paladin, fought right at the end of the last story arc.
  • For the Evulz: When asked why he attacked Maine, he claims that he's doing it to "give meaning" to everyone's life.
  • Greater-Scope Villain: The leader of They, and the villain the heroes fought against years ago, long before Steve turned on Anebriate and the others. The damage the Old One caused is still felt in the present day.
  • Jerkass Gods: He waged war against Maine out of petty boredom and ran Lewiston to the ground. It's also evident that he didn't care about his family, despite Albert thinking he was a noble father.
  • Luke, I Am Your Father: To Albert, who disowns him upon learning the truth about his evil, especially when it's evident that the Old One cruelly abandoned his mother in Lewiston and is responsible for the Deep Crow that killed her.
  • Not Quite Dead: Somehow, he survived his battle with Anebriate, Palmer, Deemer, and Steve.
  • Physical God: The reason he nearly defeated all of Maine's forces? He's actually one of many godlike "Old Ones" who are supposed to govern various realms, but he went rogue and tried to take over the human and Save Realms.
  • Shadow Dictator: The Save Council and Groobs are all in his pocket.
  • Voluntary Shapeshifting: He can take whatever form he feels like for his One-Winged Angel fight. This is best shown by how the developer occasionally changes his sprite between patches.
  • Walking Spoiler: His continued existence is not revealed until the Hobotropolis arc nears its end. The revelation that he's still at large turns pretty much the entire plot of the game on its head.
  • Worthy Opponent: Despite being stronger than Anebriate's peak, he still considers the paladin to be a fellow Physical God for managing to stop him during his initial war on Maine.

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