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Characters / Second Apocalypse: The Consult, Historical Figures, Cûnoroi and Gods

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This is a list of assorted characters and figures in R. Scott Bakker's The Second Apocalypse series. For the main character page, see here.

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The Consult

    The Consult in General 

The Consult

An ancient conspiracy of sorcerers, Nonmen, and darker things, responsible for the First Apocalypse. They serve as the Big Bad of the story.


  • Alien Invasion: The Inchoroi, an alien species of whom only two remain today.
  • Antagonist Title: Of the seventh book in the series, The Unholy Consult.
  • Blue-and-Orange Morality: Why are the Consult trying to wipe out humanity? To save their souls. The metaphysics of the universe are such that objective morality exists, along with redemption and damnation. The Inchoroi effectively crossed the Moral Event Horizon long before they crash-landed on Eärwa, and are wholly and entirely damned for their actions. Also, sorcerers are all damned for singing in the "voice of the God". However, as the Inchoroi discovered, the reduction of the number of "ensouled" beings below a certain number — 144,000 souls — serves to completely seal off the connection of the Outside with the living world, thus creating the possibility of saving the Inchoroi and Consult from damnation.
  • Depraved Bisexual: The Inchoroi species.
  • Eldritch Abomination: Aurang and Aurax are monstrous beings in their original forms.
  • Elite Mooks: The Ursranc are sranc that are bred in Golgotterath to directly serve the Consult. They stand more erect, are more broad of shoulder, have better armor and equipment and are much more intelligent than their wilder cousins in the wastes of the Ancient North.
  • For the Evulz: The original motivation of the Inchoroi, who have a malignant obsession with the sexual.
  • Greater-Scope Villain: During the first trilogy most characters don't believe in the Consult and are more concerned with the Holy War against the Fanim. The Consult slowly emerge as the main antagonists of the larger story.
  • I Can Rule Alone: Averted completely. As far as we know there has been precisely zero infighting among the Consult members. They are wholly united in the war against damnation and the Gods.
  • Immortals Fear Death: And understandably so, as they are all damned to eternal suffering in the afterlife.
  • Immortality Seeker: The Mangaecca and the Nonman who allied with the Inchoroi are this.
    • Shaeönanra and the human Consult sorcerers.
    • The Nonmen when they accepted the gift of immortality from the Inchoroi.
  • Immortality Immorality: Played with. The immortality of the Consult didn't really cause the immorality of its members, but it's a strong correlation.
  • Insectoid Aliens: The Inchoroi are implied to be some kind of bug-people. Their spaceship is described as their "mother" which spawned them, and they themselves seem to be a one-gender race. They use pheromones to communicate and control other creatures not unlike ants. Aurang refers to their collective race as the "Holy Swarm" at one point.
  • Insistent Terminology: Refer to themselves as the Holy Consult.
  • Lost Technology: The Inchoroi seem to be ignorant of how their Tekne works. They are unable to build new weapons.
  • Meaningful Rename: Like all classic High Fantasy villains, most of the Consult leadership had original names but after they turned evil were renamed.
  • Meet the New Boss: The Dûnyain who have usurped the Consult have the exact same goal as the original members: the sealing away of the Outside. The Mutilated are, if anything, much more powerful antagonists.
  • Old Master: Pretty much all of them.
  • The Older Immortal: The two Inchoroi are vastly older than the rest of the Consult (who are already several thousand years old).
  • Omnicidal Maniac: The goal of the Consult is to reduce the number of ensouled beings in material reality to sever the connection to the Outside.
  • One-Gender Race: In the Cûno-Inchoroi Wars, the Inchoroi were also unable to repopulate their numbers. The Seswatha dream in the third book implies that Inchoroi aren't born with genders in the human sense, but merely bio-engineer themselves to grow whatever sex organs they wish, as they were birthed by their organic spaceship. Golgotterath is described as "a dead womb". It's become more apparent at the start of the series, when the only two Inchoroi left are described as twin brothers.
  • Orcus on His Throne: The Consult work with extreme subtlety, manipulating events behind the scenes. Fear of death and going to Hell are the primary motivation of the Consult to act indirectly and not put themselves in danger. Only Aurang is ever seen in the flesh, and he spends most of his time trying to gather intelligence. Their enemies spend a lot of time wondering when and how they will strike. The first real instance is in The Great Ordeal, when they plant a nuclear device in Dagliash.
  • Organic Technology: All of the Inchoroi are the products of successive "Graftings", species-wide rewrites of their genotype, meant to enhance various abilities and capacities, such as the ability to elicit a certain sexual response from their victims, via pheromone locks. The additions of humanoid vocal apparatuses and genitals are perhaps the most famous of these genetic upgrades (Word of God).
  • Praetorian Guard: The Inversi are the super-elite Ursranc that the Consult use to guard the Upright Horn of the Ark. They stand as tall as Men, use nimil weapons and armor, fight in disciplined ranks, and use actual intelligence and courage when they engage in combat. They are the most human-like of all the sranc breeds.
  • Rage Against the Heavens: You could say that the Consult have a minor beef with the Gods and the metaphysical laws of the universe.
  • Rape as Drama: Happens to men, women, and babies who fall into the Inchoroi's claws.
  • Shrouded in Myth: Most of the Three Seas believe the Consult is long-destroyed and the warnings of the Mandate shouldn't be heeded.

    Aurang 

Aurang

https://static.tvtropes.org/pmwiki/pub/images/300_365_by_spiralhorizon_d9emjuf.jpg

A Prince of the Inchoroi; one of the last two surviving Inchoroi and Horde-General to the No-God.


  • The Ageless: His species are biologically immortal and far older than any other living thing.
  • Ain't Too Proud to Beg: When defeated, he begs Kellhus to save him, offering to show him 'even death may be conquered.' It doesn't work.
  • Aliens Are Bastards: The Inchoroi are a race obsessed with sexual pleasure, carnality and transgression. Aurang is a particularly nightmarish example of his race.
  • Badass Boast: "I am Aurang. Tyranny! A son of the void you call Heaven... I am Inchoroi, a raper of thousands! I am he who would tear this world down."
  • Bizarre Alien Biology: The Inchoroi have undergone so many genetic rewirings that they can barely even be called a species or genera anymore.
  • Blood Knight: Aurang exults in carnage and death on the battlefield; his species actually take a sexual pleasure in it. He relishes the thought of how many planets he's exterminated in the past, leaving them like "burning beacons shining in the void."
  • The Chessmaster: Has been a long-form planner for millennia. Aurang has been lurking in the shadows masterminding various plots and schemes in the Three Seas in order to keep Mankind divided or to foil the Mandate.
  • Demoted to Dragon: After the Mutilated take control of the Consult.
  • Disney Villain Death: His battle with Kellhus in The Unholy Consult ends with Aurang being thrown to his death.
  • Dragon-in-Chief: To the No-God. Aurang is the Horde-General of the Consult, one of the No-God's creators and the one who runs the Consult's armies, even if Mog-Pharu is more powerful and the object of their worship.
  • The Dreaded: One of the most feared Consult members. The reactions of the Mandati when they see him flying above the Erengaw plains attest to this.
  • The Evil Prince: Is described as a Prince of the Inchoroi.
  • Evil Sounds Deep: His voice is described as a deep rumble in "The False Sun".
  • The Heavy: Is the most visible and active member of the Consult, throughout all published novels.
  • I Have Many Names: Aurang has many names and titles, including: Prince of the Inchoroi, Sarpanur, Sin-Pharion, Spear-Bearer to Sil, King-Healer, Killer-of-Hells, Angel of Deceit, Plague-Bearer, the Warlord, and Horde-General of the No-God.
  • Meaningful Rename: Aurang was originally called Sarpanur by the Nonmen of Ishoriöl, which roughly translates to "keystone." After the treachery of the Womb-Plague he gains the name Sin-Pharion—the Angel of Deceit.
  • Nested Mouths: A part of the Inchoroi physique.
  • Only Known by Their Nickname: Aurang isn't actually the Inchoroi Prince's name. It's an epithet that the Ancient Kûniüri gave him. It means "The Warlord." His actual name is finally revealed to be Iskiak in The Unholy Consult.
  • Showing Off the New Body: After Aurang possesses Esmenet he sashays naked around Kellhus's room, taking full advantage of Esmi's sex appeal.
  • The Strategist: As Horde-General, Aurang serves as the commander-in-chief of the Consult's legions. It can be assumed that he is the mastermind behind many of their stratagems.
  • Sufficiently Advanced Aliens: The Inchoroi are sometimes indistinguishable from supernatural creatures due to their alien abilities and technology. Esmenet refers to Aurang as a "fallen angel" whilst describing the experience of being possessed by his consciousness.
  • Winged Humanoid: In his "original" shape, he has scaly membranous wings on a bipedal body.

    Aurax 

Aurax

A surviving Prince of the Inchoroi and twin of Aurang.


  • Aliens Are Bastards: The Inchoroi are a race fully devoted to sexual violence, depravity and obscenity.
  • Even Evil Has Loved Ones: Aurax mostly ignores Kellhus during the confrontation with the Mutilated and is only concerned with the fate of his brother. He responds with sadness and anger when told his twin was "thrown upon the Horde."
  • Evil Mentor: One of the few things we know about Aurax is that he taught the bio-technology of the Tekne to the Mangaecca Schoolmen.
  • The Evil Prince: Is described as a Prince of the Inchoroi.
  • Extreme Doormat: The ages have not been kind to Aurax, with some of his cognitive functions seemingly decayed. He's little more than a curiousity to the Mutilated and they boss Aurax around with ease.
  • The Ghost: Aurax is mentioned a number of times as one of the two remaining Inchoroi, but whenever an Inchoroi appears on-page in the narrative, it's always Aurang. We know essentially nothing about Aurax or his actions other than the fact that he exists. However, there is speculation that the unnamed Inchoroi who telepathically communicates with the Werigda tribe in the epilogue of The Warrior Prophet is Aurax, given that Aurang never displays telepathic ability in any other scene.
  • Last of His Kind: With the death of his twin in The Unholy Consult, Aurax is the final Inchoroi in existence.
  • Mad Scientist: Aurax is one according to Word of God, while his twin Aurang is a military leader.
  • Out of Focus: Aurax has had the least amount of characterization out of the four main leaders of the Consult.
  • Team Pet: A charitable interpretation of why the Mutilated keep him around, the Last Inchoroi.

    Shauriatas 

Shaeönanra

The Grandmaster of the Mangaecca and one of the founders of the Consult.


  • Above Good and Evil: Feels that he has transcended petty morality once he's gazed upon the Inverse Fire and seen his eternal torture in the afterlife.
  • And I Must Scream: Achamian's description of soul-trapping gives off a horrible impression of Shaeönanra's current miserable state. In order to maintain his life in physical reality, Shaeönanra has let his intellectual faculties fall away into the afterlife, while his base instincts remain anchored to a material existence. To trap one's soul in the world is "to be twice damned."
  • Body Horror: Shaeönanra in his current grotesque state. His soul exists within ten other semi-conscious humans.
  • Damaged Soul: Traumatized his own soul in order to attain immortality and escape damnation.
  • Deal with the Devil: Shaeönanra was seduced by the promise of salvation from the Inchoroi monsters.
  • Even Evil Has Loved Ones: Oddly enough, played straight. Shaeönanra is shown to have tremendous affection and loyalty to his lover, Aurang, in the "The False Sun."
  • Evil Counterpart: Is shown be a villainous counterpart to Titirga at least. The School of Mangaecca, in general, seems to be the Evil Counterpart to the Sohonc/Mandate.
  • Evil Genius: Cet'ingira and previous Mangaecca Grandmasters had been completely stumped for centuries on how to break the glamour surrounding Golgotterath. Shaeönanra figured out how to bypass them by extrapolating on an esoteric Quyan Theorem, a little quantum theory, and some lateral thinking.
  • Evil Sorcerer: Is a cunning and conniving human sorcerer who is a founding member of the Consult.
  • Go Mad from the Revelation: Looking into the Inverse Fire often subverts all of an individual's morals and identity. Titirga also refers to Shaeönanra's affliction as a madness brought about by some "evil god."
  • Killed Offscreen: Killed by the Mutilated several years before The Aspect-Emperor quartet begins.
  • The Last DJ: In a manner: he was the only leader of the Consult who refused to submit to the Mutilated and so was killed.
  • Meaningful Rename: Shaeönanra, which means Gift of Light in Ûmeritic, was renamed to Shauriatas, which means Cheater of Gods.
  • Orcus on His Throne: Shaeönanra isn't physically capable of leaving his throne, as it were.
  • Shrouded in Myth: Was a legendary figure shrouded in myth, even in Seswatha's day.
  • The Spymaster: Shaeönanra was held in contempt by the Cond rulers of the Ûmeri Empire because the Mangaecca Grandmaster maintained a vast network of spies and informants.
  • Straw Nihilist: After seeing the Inverse Fire, he feels that everything in life that isn't about escaping damnation has lost all meaning.
  • Well-Intentioned Extremist: Shaeönanra started out rather well-meaning in order to secure salvation for himself and his fellow schoolmen.

    Mekeritrig 

Cet'ingira Deepseer

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A prominent Injori Quya who had been the deputy of Nil'giccas in ages past. A founding and ranking member of the Unholy Consult.


  • Badass Boast: "I am a warrior of ages, Anasûrimbor... ages. I have dipped my nimil in a thousand hearts. I have ridden both against and for the No-God in the great wars that authored this wilderness. I have scaled the ramparts of great Golgotterath, watched the hearts of High Kings break for fury."
  • Cold-Blooded Torture: Tortures Seswatha on the walls of Dagliash.
  • Cool Sword: Is described as having a glowing, light-reflecting, uncanny blade that is clearly a sorcerous artifact.
  • Chekhov's Gunman: Word of God is that the Nonman sorcerer that Kellhus fights in the prologue of The Darkness That Comes Before is none other than Mekeritrig.
  • Evil Sorcerer: During the current era, Mekeritrig is an Erratic Quya who is a member of the Consult.
  • Face–Heel Turn: The most dramatic in the entire series. Cet'ingira went from the Number Two of the heroic Big Good, to becoming a founding member of the Consult.
  • Fallen Hero: In ages past, he helped his King fight a war of extermination against the Inchoroi. During the current era of the series proper, Cet'ingira is a ranking member of the Consult.
  • For Want Of A Nail: Only three of Nil'giccas' most trusted lieutenants entered the Golden Throne Room of Sil to gaze upon the Inverse Fire. Misariccas and Runidil went mad and were put to death. Cet'ingira managed to hold himself together well and betrayed no signs of madness in his soul. He sat on the truth about eternal damnation for centuries, before he could sneakily approach the Mangaecca and seduce them to reopen the Ark. If Cet'ingira had been put to death like his two comrades, he would not have lived to form the Consult—averting the potential possibility of the First Apocalypse and unnumbered other atrocities.
  • Genuine Human Hide: Is described as wearing a cloak of flayed human faces.
  • Go Mad from the Revelation: Being exposed to the Inverse Fire can cause a tremendous change in one's personality, to put it mildly.
  • I Am Not Left-Handed: When he first fights Kellhus, Mekeritrig only uses his sword. When the fight goes poorly for him he dispenses with the indulgent exercise and starts using sorcery. Kellhus, obviously overmatched, flees.
  • Magic Knight: If it really is him in the prologue of The Darkness That Comes Before, Mekeritrig is both a strongly armored warrior and a mighty Quya.
  • Manipulative Bastard: Was an ardent supporter of starting the Nonman Tutelage. Turns out it was just so he could have a cover to seek out human sorcerers he could recruit to reopen the Ark.
  • Meaningful Rename: The meaning of Cet'ingira isn't known to us. After the formation of the Consult he earned the name "Mekeritrig"—Traitor of Men in Kûniüric.
  • Number Two: Implied to have been the second-in-command to Nil'giccas.
  • Off with His Head!: Kellhus decapitates him in their fight.
  • Only Known by Their Nickname: By the time of the novels proper, most people call him Mekeritrig.
  • The Smart Guy: His epithet, "Deepseer", implies he was regarded as one of the smarter Quya in Ishterebinth.
  • To the Pain: Tells Seswatha exactly what he's going to do to him.

    The Mutilated 

The Mutilated

A group of Dûnyain monks captured by the Consult after their assault on Ishuäl. By 4132 Year-of-the-Tusk they have completely usurped control of the Consult from the original members and are the effective masters of the Ark.


  • Big Bad Ensemble: Will clearly be the main antagonists of the third series.
  • Covered in Scars: All but one bear horrible battle scars from their combat with the Consult before being taken captive. They are the Mutilated after all.
  • Evil Counterpart: A bit of a subversion. While they stand with the Consult on the opposite position of their fellow Dunyain Kellhus, they are no more or less evil than Kellhus. They simply have come to a different merciless conclusion.
  • Four Is Death: One of their members is killed by Kellhus, who says that the four survivors will match the four horns of Ajokli and be his heralds of torment on the world. Instead, they triumph and become heralds of the Second Apocalypse.
  • Ludicrous Gibs: The one-eyed Mutilated is reduced to a "mucous rain" after mouthing off in front of Ajokli.
  • Walking Spoiler: One of the biggest in the entire series.
  • Well-Intentioned Extremist: Like the rest of the Consult, the Mutilated believe that the more humane and utilitarian option to escape damnation is to starve the Gods... by driving humanity to the edge of extinction.

    The No-God 

No-God

https://static.tvtropes.org/pmwiki/pub/images/no_god_low_by_spiralhorizon_db1yjc5.jpg

The No-God is an entity summoned by the Consult in the spring of the year 2143 to bring about the Apocalypse.


  • And I Must Scream: The constant imploring of WHAT DO YOU SEE? and WHAT AM I? make the No-God seem like it is in a continuous existential crisis.
  • The Anti-God: The purpose of the No-God is to seal off the Outside, effectively "killing" the Gods.
  • Eldritch Abomination: Maybe? No one knows for sure what exactly it is, but it's a safe bet to assume the No-God some species of monstrous entity.
  • God of Evil: Played with. The figure of the No-God is perceived as a monstrous god by most of the characters and in the history of the setting. But the truth is probably both something less and more.
  • Hive Mind: The No-God "possesses all of the weapon races of the Inchoroi with a singular dread will." Under the No-God's control, sranc are described as intentionally building ramps of their own corpses to jump over Norsirai phalanxes.
  • I Have Many Names: Known as Mog-Pharau, from which “No-God” is derived, in ancient Kûniüric. Known as Tsurumah—Hated One—in ancient Kyranean. Known as Lokung—Dead-God—to the Scylvendi. Known as Mursiris—Wicked North—to the Shiradi. Known as Cara-Sincurimoi—Angel of Endless Hunger—by the Nonmen. Known as Great Ruiner to the surviving tribes of Men in the Ancient North. Referred to as the World-Breaker in some circles.
  • Insistent Terminology: It may be a clue to its true nature, but two creations of the Consult, Wutteät and Tsuör, refer to the No-God as The Black Heaven.
  • Names to Run Away From: No-God is pretty ominous. All of his names, really.
  • Omnicidal Maniac: Its purpose is to reduce the number of souls in the world to below 144,000.
  • Speak in Unison: Forces the sranc in its Hive Mind to speak as one entity.
  • A Storm Is Coming: The No-God has massive thunderheads that follow it everywhere.
  • Voice of the Legion: Speaks with the voice of hundreds of thousands of sranc.
  • You Have Failed Me: Kellhus tells Aurang that the Inchoroi Prince failed the No-God on the plains of Mengedda, that the No-God will return to claim the world and Aurang. We can't know for sure if Kellhus is bullshitting or not.


Figures of the First Apocalypse

    Seswatha 

Seswatha

Grandmaster of the Sohonc during the First Apocalypse. Founder of the Mandate.


  • Arch-Enemy: For the Consult, Seswatha is the closest thing they see as a recurring enemy in the form of the Mandate.
  • Badass Bookworm: Comes with being a Schoolman, and a Gnostic one no less. One of his titles was Lord Librarian.
  • Big Good: Is regarded as the greatest force of good by the School of the Mandate. Was also a downplayed version during most the First Apocalypse.
  • Childhood Friends: Was childhood friends with Celmomas, who studied at the Library of Sauglish the same time as Seswatha.
  • Cold-Blooded Torture: Is inflicted with horrifyingly brutal torture from Mekeritrig on the walls of Dagliash.
  • Guile Hero: Despite being a sorcerous powerhouse, Seswatha could be a cunning and guile manipulator when he needed to be.
  • Historical Villain Upgrade: Seswatha is seen as a villainous character in two of the Sagas. In the "Eämnoriad" and the "Annal Sakarpa", Seswatha is portrayed as a scheming Manipulative Bastard foreigner.
  • I Lied: Tells Nau-Cayûti that he lied about claiming they would find Aulisi in Golgotterath.
  • In-Series Nickname: Called Seswa as a friendly diminutive name.
  • Like a Son to Me: Considered himself the surrogate father to Nau-Cayûti—who may have actually been Seswatha's son.
  • Noble Fugitive: Seswatha was a renegade fugitive hounded by the Consult after escaping his internment at Dagliash. With his school destroyed and the lands of Kûniüri a wasteland, Seswatha moved all across the Ancient North rallying various Kingdoms and nations against the hordes of the No-God.
  • Only Known by Their Nickname: For the Consult, they consistently refer to Seswatha as "Chigra." It means Slaying Light in Aghurzoi, the language of the sranc.
  • Our Founder: Of the Mandate, naturally.
  • Parental Substitute: Was a surrogate father figure to Nau-Cayûti, even though the Prince's father was still alive.
  • Posthumous Character: Died nearly two thousand years ago before the beginning of the series proper.
  • Supporting Leader: In-Universe within The Sagas, Seswatha is a secondary character. As noted by Esmenet, Seswatha is never the main character of any of the lyrical sagas. But Seswatha is a principal character that appears in all nine of them in varying roles.
  • Wizard Beard: Averted. Despite being a powerful Gnostic Schoolman, Seswatha's beard was "adolescent thin."
  • Working-Class Hero: Was the son of a caste-menial bronzesmith. Became one of the greatest heroes of Eärwa.

    Anasûrimbor Celmomas II 

Anasûrimbor Celmomas II

The High King of Kûniüri and White Lord of Trysë during the First Apocalypse.


  • Achilles in His Tent: Very little mention is made of Celmomas between the fall of Aörsi and the rise of the No-God. It can be assumed for these years he was brooding over his failures.
  • Childhood Friends: With Seswatha.
  • Crazy-Prepared: Celmomas had the citadel of Ishuäl built as a last defense for his family to retreat to if the war with the Consult went poorly.
  • Despair Event Horizon: Is overcome with existential despair during the Battle of Eleneöt Fields.
  • Frontline General: In battle Celmomas would "rush ahead of his royal household to buttress some failing point in the lines or to shatter a wavering foe."
  • Green-Eyed Monster: Seswatha's influence over Celmomas's son incited jealousy from Celmomas and reportedly strained their friendship.
  • Heroes Prefer Swords: Wielded Glimir, an enchanted longsword.
  • The High King: Was de jure king of Kûniüri with the other High Norsirai Kingdoms of Aörsi and Sheneor as vassals.
  • The Leader: It's mentioned that before the declaration of the Great Ordeal the potential threat posed by Golgotterath was purely speculative. It's a credit to Celmomas that he was able to amass such a mighty coalition including most of the High Norsirai, token contingents of Kyraneans, and even the Ishroi of Ishterebinth led by Nil'giccas.
  • Nice Job Breaking It, Hero: Abandoning the Great Investiture after feuding with his kinsman, King Anasûrimbor Nimeric of Aörsi. Without the support of Kûniüri, the Great Ordeal was annhiliated by the Consult within a year.
  • Posthumous Character: Died on the Fields of Eleneöt in 2146 Year-of-the-Tusk.

    Anasûrimbor Nau-Cayûti 

Anasûrimbor Nau-Cayûti

The youngest son of Anasûrimbor Celmomas II, one of the greatest heroes of the First Apocalypse.


  • The Ace: Of Celmomas's sons, and of the Kûniüric armies in general.
  • Badass Normal: He wasn't one of the Few—he killed a dragon.
  • The Dragonslayer: Earns the epithet of Dragonslayer (Murswagga in Kûniüric) after the Battle of Ossirish where he kills Tanhafut the Red.
  • Fate Worse than Death: Nau-Cayûti contemplates the sentiment that he'd be better off dead once he realizes he's in Golgotterath.
  • Faux Death: Was believed to have died of poisoning by his wife, Iëva. The truth is that he was given a paralytic to appear dead. Iëva made sure he was buried rather than burned. Nau-Cayûti's grave was exhumed by Aurang and the Prince was taken as a prisoner back to Golgotterath.
  • In-Series Nickname: Called "Cayû" as a friendly diminutive name.
  • Mama's Baby, Papa's Maybe: The Judging Eye reveals that Seswatha may have been the father of Anasûrimbor Nau-Cayûti while having an affair with Celmomas's wife, Suriala.
    That said, the revelation in The Unholy Consult that an Anasûrimbor is needed to complete the creation of the No-God, casts a new light on his capture and torture in Golgotterath. It makes him the most likely candidate as the first vessel of the No-God, and so he would have to have been Celmomas's child after all. In fact, there's speculation that his torture is a three year long experiment that the Consult needed to finish the creation of the No-God.
  • Meaningful Name: Nau-Cayûti means "Blessed Son" in Kûniüric.
  • Posthumous Character: It was believed he died of poison but he was in fact taken as a prisoner to Golgotterath.
  • Royals Who Actually Do Something: Wasn't called the Great Prince for nothing. Nau-Cayûti was a mighty warrior, general and leader.
  • Small Role, Big Impact: Relatively. He was only leading the armies of Kûniüri for about three years during the Apocalypse—which lasted thirty two years in its entirety. Nau-Cayûti is still remembered as one of its principal figures.
  • To the Pain: Shauriatas describes the fate that awaits the Great Prince in Golgotterath.
  • Uncertain Doom: Nau-Cayûti was believed to have died of poison from his wife. It is later revealed that he was taken as a prisoner to Golgotterath. While he was likely killed, his exact fate is still unknown.
  • Warrior Prince: One of the mightiest.
  • Young and in Charge: While his father was Achilles in His Tent after the fall of Aörsi, Nau-Cayûti was leading the armies of Kûniüri to devastating victories against the Consult. He was about eighteen.

    Anaxophus V 

Anaxophus V

High King of Kyraneas during the dark years of the Apocalypse.


  • Did You Just Punch Out Cthulhu?: Destroyed the No-God with the Heron Spear.
  • Guile Hero: Concealed the Heron Spear from the No-God and waited for the opportunity to deploy it.
  • The High King: Ruled over the Kingdom of Kyraneas which included Shigek as a tributary land.
  • In-Series Nickname: Called Anakka as a friendly diminutive name.
  • Posthumous Character: Died one year after the No-God's destruction. It can be assumed Anaxophus was claimed by the Indigo Plague, but this is just speculation.
  • Pyrrhic Victory: Tragically, destroying the No-God and ending the Apocalypse was a pointless victory for Anaxophus. Kyraneas "survived" but was too depleted to maintain its strength and power. The Indigo Plague swept across Eärwa depopulating Kyraneas even further. After his death, Anaxophus's kingdom collapsed into civil war and internecine strife for nearly 200 years.


Assorted Historical Characters

    Titirga 

Titirga

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Titirga shines the Day Lantern. note 

Titirga was the Archideme of the School of Sohonc. One of the most powerful sorcerers ever to have lived in Eärwa, even surpassing most of the Nonmen.


  • Animal Motifs: Constantly compared to a wolf; he wears wolfskin pelts as well.
  • The Archmage: Was the Archidemu Sohoncu.
  • Badass Bookworm: Standard for a Mage and Titirga was one of the mightiest.
  • Disability Superpower: Was born blind. Titirga's sight returned to him in later years after he had mastered the Gnosis. His Stain was described as being cleaner than all other sorcerers and the semantic purity of his Cants was somehow stronger than all others.
  • Floorboard Failure: How he is killed in '"The False Sun".
  • I Have Many Names: Hero-Mage, Glorious Pupil and Titirga Mithalara—Giver of Mercy.
  • Ironic Nickname: His epithet "Giver of Mercy" was given to him because he was such a Blood Knight that he was always ready to deliver any enemy to their grave.
  • Large and in Charge: Was built like a bull and towered over Shaeönanra.
  • Posthumous Character: Was killed nearly three thousand years before the series proper begins.
  • Refuge in Audacity: Shaeönanra reflects that Titirga coming to Nogaral alone is utterly absurd and audacious. Justified for Titirga because he is just that powerful.
  • Throwing Down the Gauntlet: At Nogaral he demands that both Aurang and Shaeönanra face him in battle.

    Ajencis 

Ajencis

Ajencis is the father of syllogistic logic and algebra, held by many to be the greatest of all philosophers.


    Inri Sejenus 

Inri Sejenus

Inri Sejenus is the Latter Prophet and spiritual (although not necessarily historical) founder of the Thousand Temples.


    Triamis 

Triamis

Triamis the Great was the first Aspect-Emperor of the Ceneian Empire, famed for his conquests and for declaring Inrithism the official state religion in 2505.


  • The Ace: Of Three Seas leaders and caste-nobles. Generals and Kings measure their abilities by how similar they are to Triamis.
  • The Conqueror: At the time of his birth, Cenei controlled the Kyranae Plain, Cepalor, Shigek, Enathpaneah, Xerash and Amoteu. By the time of his death, Triamis had quadrupled the size of the Ceneian Empire.
  • The Determinator: Was going to try and conquer the known world or die trying. Sans Zeüm, Triamis nearly did.
  • Famed In-Story: Is considered the pinnacle of martial prowess and political brilliance. The leaders of all polities strive to be more like Triamis.
  • Fire-Forged Friends: With Ekyannus III.
  • Founder of the Kingdom: Not technically the first ruler of Cenei. But Triamis was the first Aspect-Emperor, and his reign is regarded by most historians as the beginning of the Ceneian Golden Age.
  • God-Emperor: Was the first Aspect-Emperor. It meant that his soul was considered an aspect of the God of Gods.
  • The Magnificent: Triamis the Great.
  • No Historical Figures Were Harmed: Triamis is based on several key classical figures.
    • His far-flung conquests and the mutiny of his homesick troops on the verges of Zeüm recalls Alexander the Great.
    • Like Justinian the Great and the Code of Justinian, Triamis's extensive legal reforms and codifying of law with the Triamic Code formed the foundation of most secular legal institutions in the Three Seas even centuries after the collapse of the Ceneian Empire.
    • His conversion to a new upstart religion and making it the official state religion for political reasons has shades of Constatine the Great.
  • Odd Friendship: With Ekyannus III. A Ceneian Emperor and one of the first Shriahs.
  • Posthumous Character: Died many centuries before the series proper begins.
  • Reasonable Authority Figure: Despite his reputation as a brutal conqueror and warlord, Triamis was an effective administrator and politician in consolidating his vast conquests. His peaceful negotiations and friendship with Ekyannus III show him to be a philosophical and religiously inclined individual.
  • Thousand-Yard Stare: In his autobiography, the line from his mother after seeing Triamis return from his long campaigns seems to recall a world-weary veteran, "now only the dead can hope to match your gaze."

    Fane 

Fane

Fane was the Prophet of the Solitary God, founder of Fanimry and first of the Cishaurim.


  • Disability Superpower: Went blind and received supernatural powers. He is usually considered the first Cishaurim.
  • From Nobody to Nightmare: From the perspective of the Inrithi. Fane was just a minor priest condemned for heresy and banished into the Carathay. He founded a completely new religion whose adherents who go on to almost destroy the Nansurium and unseat the preeminent position of the Inrithi faith.
  • Gone Horribly Wrong: The Ecclesiastic Courts banished Fane to certain death in the Carathay Desert. Instead of dying, he went blind and was granted supernatural powers, founded a new religion, and his son united the tribes of the Carathay and invaded the Nansurium.
  • The Heretic: One of the most notorious heretics in the history of the Thousand Temples.
  • Meaningful Name: A fane is an archaic term for a shrine or temple.
  • Messianic Archetype: A messianic leader and prophet.
  • No Historical Figures Were Harmed: Is based on the Islamic Prophet, Muhammad.
  • Posthumous Character: Has been deceased for about three hundred fifty years since the beginning of the first book.


Ancient Cûnuroi of the Nine Mansions

    Cû’jara-Cinmoi 

Cû’jara-Cinmoi

https://static.tvtropes.org/pmwiki/pub/images/cujara_cinmoi_1.jpg

The King of Siöl, one of the greatest Kings of the Nonmen and the first great foe of the Inchoroi.


  • Badass Normal: There is no evidence that he was Quya—a caste-mage of the Cûnuroi. He killed the Inchoroi King, Sil, in single combat.
  • Cavalry Betrayal: Cû’jara-Cinmoi's invasion of Viri was a betrayal of his fellow King.
  • The Cavalry: Arrives in the nick of time to save the Ishroi of Viri during the Battle of Pir Pahal.
  • Deadpan Snarker: His snide comments about some of the other Mansions show this side of his personality: referring to Viri as "that Anthill" and calling the Sons of Ishoriöl as "the Sons of Someone" due to their ignorance of their own mythic origins.
  • Deal with the Devil: Pardoning Nin'janjin and the Inchoroi in order to accept immortality for him and his people is played as a Faustian bargain with dark powers.
  • The Good King: An odd version. Before the Inchoroi, Cû’jara-Cinmoi was a ruthless autocrat who warred against his fellow Mansions for pride or glory. He exploited the plight of Viri in the wake of Arkfall and invaded his brother Mansion during their hour of need. However, Cû’jara-Cinmoi is also remembered for being an unadulterated badass who won the first victories against the Vile—the Inchoroi.
  • The High King: Was the de jure King of Siöl and also subjugated the Mansions of Viri, Nihrimsul, and Cil-Aujas during his lifetime. He became the de facto High King of all Nine Mansions for a brief time in the war against the Inchoroi.
  • In-Series Nickname: Referred to by Cleric as "Silverteeth" and more imposingly, "The Tyrant of Siöl."
  • It's Personal: Was originally fighting the Inchoroi as merely another enemy. But after his wife, Hanalinqû, was claimed by the Womb-Plague, his war against the Inchoroi became a personal vendetta.
  • Meaningful Name: Cû’jara-Cinmoi means "White Shining Spear" in Ihrimsû.
  • Off with His Head!: Decapitated by Nin'janjin during the Battle of the Black Furnace Plain.
  • Posthumous Character: Was killed by Nin'janjin during the Battle of the Black Furnace Plain thousands of years before the series takes place.
  • Royals Who Actually Do Something: Despite his problematic reputation in the annals of Cûnuroi history, he was never idle in fighting the Inchoroi or his fellow Nonmen.
  • Used to Be a Sweet Kid: Was apparently the darling Son of Siöl when he was merely the heir of his grandfather. Once Cû’jara-Cinmoi became King he transformed into a much more ruthless, pitiless and warmongering person.

    Gin'yursis 

Gin'yursis

The last Nonman King of Cil-Aujas.


  • Cool Crown: His Shade in The Judging Eye is described as having an "archaic headdress with a crown of silvered thorns chased by a skirt of tiny black rods."
  • Disproportionate Retribution: His dying breath was cursing all of humanity for Nostol's betrayal.
  • Dying Curse: With his dying breath Gin'yursis cursed Nostol and humanity to be ever divided and fractious.
  • Fantastic Racism: Believed humanity to be no better than "beasts of burden" or "vermin."
  • Fate Worse than Death: As the Wight-in-the-Mountain.
  • Hope Spot: The victory over the Consult at the Kathol Passes was a brief glimmer of hope for Gin'yursis. The temporary respite of this victory was completely undone the next year when the Meöri rabble under Nostol sacked Cil-Aujas.
  • My Greatest Failure: It's not brought up directly, but Gin'yursis' brightest student, Sos-Praniura, was the founder of the Gnostic School of the Mangaecca, the School that would go on to reopen the Ark and form the Consult.
  • No Good Deed Goes Unpunished: Overcame his bigotry of humanity to form an alliance with Nostol and his Meöri forces and achieved a monumental victory against the Consult during the darkest years of the Apocalypse. Nostol betrayed Gin'yursis and murdered him.
  • Posthumous Character: Killed by Nostol during the First Apocalypse two thousand years before the books take place.

    Emilidis 

Emilidis

An ancient Nonman Siqû and Quya. Famed for his skills as a sorcerous Contriver.


  • Beyond the Impossible: Most of Emilidis's Sublime Contrivances were so inexplicable that no one can even begin to try and explain how he created them. The Day Lantern doesn't just create artificial light, it reflects the light of the true Sun even in the darkest night. The Immaculate Rim can invert and reverse gravity at the user's will. None have even attempted to replicate Emilidis's work it was so unfathomable.
  • Gadgeteer Genius: Designed all kinds of sorcerous artifacts either for domestic utility or warfare.
  • In-Series Nickname: Is sometimes referred to by his simple sobriquet, "the Artisan." Appropriately.
  • Omnidisciplinary Scientist: Among the Nonmen, Emilidis is regarded as a peerless smith, engineer and Quya.
  • Our Founder: Of the Gnostic School of the Mihtrûl—a school of sorcerous engineers.
  • Posthumous Character: We don't know specifically if he died, but Emilidis hasn't been mentioned in Ishterebinth or in the company of the Consult so is likely long dead.
  • Ultimate Blacksmith: The greatest among the Nonmen and humanity at least, Emilidis designed impossibly advanced sorcerous weapons—the quality of which none have ever replicated.
  • Working-Class Hero: Was born without a Kinning, Emilidis was basically a low-caste worker in the mines of Ishoriöl. It's speculated that his origins as a miner made him more interested in the materiality of sorcery, which is why he became such a powerful sorcerous engineer.

    Su'juroit 

Su'juroit

https://static.tvtropes.org/pmwiki/pub/images/witch_king_by_spiralhorizon_d7wtz8m_1.jpg

Su’juroit was a Nonman Qûya who was capable of using Gnostic cants with not merely the two standard strings (one utteral, one inutteral), but rather three strings (one utteral, two inutteral).


  • The Archmage: His command of the Metagnosis means he would've been the most powerful Quya of all time.
  • Beyond the Impossible: The use of Metagnostic Cants was considered outlandish and impossible for millennia as no one but Su'juroit was reportedly able to do it.
  • Chekhov's Gunman: He is mentioned in a throwaway moment to establish the potential of expanding upon the capabilities of the Gnosis. Kellhus eventually is able to utilize the Metagnosis, showing that Su'juroit's abilities may not have been pure myth.
  • Posthumous Character: If he ever existed he is long dead by the time of the main series.
  • Shout-Out: The title of Witch-King recalls a rather famous character from another fantasy series, The Lord of the Rings.
  • Shrouded in Myth: Tales of Su'juroit were of a mythic quality to the Humans during the Nonman Tutelage.
  • Sorcerous Overlord: His title was Witch-King.

    Ciogli 

Ciogli

One of the tall, he was perhaps the Nonmen's most celebrated warrior.


  • Annoying Arrows: Averted. From the recollections of Cinial'jin, we learn that Ciogli was slain by an arrow striking his eye.
  • Neck Snap: Reportedly broke the neck of Wutteät, the Father of Dragons.
  • Our Giants Are Bigger: Ciogli was the only Nonman able to knock Oirûnas from his feet. He would've been monstrously large.
  • Posthumous Character: Was slain on the Black Furnace Plain millennia ago.
  • Red Baron: Was generally referred to as "The Mountain" or most illustriously, "Lord Mountain."
  • Worthy Opponent: Aurang reflects upon Ciogli as a worthy adversary during the First Wars.

    Oirinas 

Oirinas

The twin brother of Oirûnas. Was likely one of the Tall.


    Nin'janjin 

Nin'janjin

The Nonman King of Viri during Arkfall.


  • Deal with the Devil: His alliance with the Inchoroi is played like a demonic bargain, a desperate king looking for help from forces he really didn't understand.
  • Enemy Mine: Nin'janjin was convinced that his alliance with the Inchoroi against Siöl was of logical convenience against a much larger threat.
  • Gondor Calls for Aid: Sent word to Cû’jara-Cinmoi asking for help after the Arkfall. Cû’jara-Cinmoi shut his heart against his brother Mansion and invaded Viri.
  • Know When to Fold 'Em: After the unmitigated disaster the Arkfall had on his Mansion, he realized he couldn't hope to resist Cû’jara-Cinmoi's invasion. Nin'janjin surrended to avoid more unnecessary death.
  • Mouth of Sauron: Was the emissary and herald for the Inchoroi before the Second Watch was disbanded by Cû’jara-Cinmoi.
  • Requisite Royal Regalia: Instead of a crown, the Kings of Viri had the Hoar-Pelt—a great white bear-skin worn as a cloak and headdress.
  • Warrior Poet: His lyrical letter to Cû’jara-Cinmoi demonstrates his poetic skill.
  • Well-Intentioned Extremist: Allied with the Inchoroi to free his people from the yoke of Siöl's oppression.
  • What Happened to the Mouse?: Nin'janjin's last known action is slaying Cû’jara-Cinmoi upon the Inniür-Shigogli. It's not known whether he died sometime later in the Cûno-Inchoroi Wars or miraculously survived. Knowing that the Nonmen under Nil'giccas scoured the Ark, it's unlikely he is still living. Some speculate that he survived and returned to Ark and is now a ranking member of the Consult. However, Nin'ciljiras's line about him being the last of the line of Tsonos implies that his grandfather is no longer alive.

    Sin'niroiha 

Sin'niroiha

Sin'niroiha was the King of the Nonman Mansion of Nihrimsul during the Cûno-Inchoroi Wars. Was the father of Nil'giccas.


  • The High King: High King of both Nihrimsul and Ishoriöl, the latter through marriage.
  • Know When to Fold 'Em: Played straight then subverted. He surrendered to Cû’jara-Cinmoi when it was advantageous, but once rebellions started to crop up over the dominion of Siöl, Sin'niroiha revolted.
  • The Last DJ: Is revealed to have been the only King, and presumably Ishroi, who refused the Inoculation to be made immortal by the Inchoroi. Tradition holds that Sin'niroiha was the very last Nonman to die of old age.
  • Meaningful Name: Sin'niroiha means "First Among Peoples" in Ihrimsû.
  • Posthumous Character: Died during the century-long siege of Ishoriöl after the Inchoroi went on the offensive after the Battle of Pir Minginnial. Nil'giccas succeeded his father and led Ishoriöl after his death.
  • You Are in Command Now: After the death of Cû’jara-Cinmoi on the Black Furnace Plain, Sin'niroiha became the commander of the Ishroi of the Nine Mansions.
  • Worthy Opponent: Was considered a worthy adversary by Cû’jara-Cinmoi.


The Hundred Gods

    Gods in General 
"The Gods detested nothing so much as arrogance. The world was painted glass—shadows of ancient, unimaginable power shifted beneath."
— The Darkness That Comes Before

The Hundred Gods are the supernatural beings of the Outside, the timeless "agencies" that rule the universe. They figure as objects of worship, since they are responsible for the eternal damnation or salvation of souls in the afterlife.


  • Anthropomorphic Personification: The Nonmen refer to Yatwer as the Fertility Principle. This shows that at least the Cûnuroi conceive of the Hundred as being abstract principles manifesting as Gods.
  • Blue-and-Orange Morality: At least part of Bakker's reason for writing this series was to create a setting where the harsh morality of the Old Testament and the Vedas, which is almost Blue-and-Orange Morality to us living in modernity, is divine law and the objective truth.
  • Cosmic Horror Story: The existence of the Gods means that most of humanity exists only as a resource to be consumed to slake their hunger. As Kellhus describes humanity's situation, "The world is a granary, and we are the bread."
  • Cosmic Plaything: They exist outside of linear time, and view everything that has ever existed as this.
  • Divine Ranks: The Outside is divided into greater and lesser "agencies", and the Hundred Gods are by no means all equal to each other, ranging from the powerful goddess Yatwer to minor godlings like the Ciphrang demons. The Fanim, of course, are strict monotheists who worship the "Solitary God" and view all other godlike entities as evil demons.
  • Jerkass Gods: Most of the Hundred are incredibly capricious and fickle if not downright cruel to humanity.
  • Non-Indicative Name: "The Hundred" is a catch-all term for all the Gods that might be worshiped by the various Cults. Only about twelve of the Gods have been named at any point throughout the Second Apocalypse.
  • The Omnipotent: Within the "Outside", their own immaterial plane of existence. Their influence in the material world, while still extremely palpable, is more limited by comparison.
  • Our Gods Are Different: The Gods are incredibly ancient and powerful demons, that have become so powerful as to be indistinguishable from Gods.
  • Physical God: The Hundred were supposedly this in the mythic ages before the Tusk. This was before they had entrusted the world to the charge of Men.

    Ajokli 

Ajokli

https://static.tvtropes.org/pmwiki/pub/images/ajokli_by_spiralhorizon_d7l7ne8.jpg

The God of deception, Ajokli is also known as the Prince of Hate and the Four-Horned Brother.


  • Above Good and Evil: Unlike the other Gods, who represent an objective morality (if a harsh and alien one), Ajokli is explicitly an amoral Lucifer figure.
  • Animal Motifs: Associated with beetles in the first scene we hear about him.
  • Badass Boast: Gets in a few in The Unholy Consult.
    • "In all the World, no place has witnessed more terror, more obscenity, brutality, or sublime trauma. Your Golden Room is scarcely more than a bubble floating upon the Transcendent Pit. Hell, my brothers. Hell pollutes its every shadow, smokes from its every surface, creeps through its every brace. Because, brothers, this place more than any other on the face of this fat World is my place".
    • "The Inverse Fire is naught but a window into my House. You have seen what awaits you. Adore me, or suffer eternal damnation. I alone, Brothers. I am the Absolute".
  • Canon Foreigner: An in-universe example. Ajokli is essentially Satan and people accept that he exists, but the organized religion of the Three Seas doesn't quite know what to do with him—the Cultic religious scriptures refer to him sometimes as a mischievous companion of the Hundred Gods, other times as a cruel and malicious adversary.
  • The Chessmaster: Implied to have been manipulating Kellhus since the Cirfumfix.
  • Deal with the Devil: His following, such as it is, mostly consists of outcasts and damaged people who sold their souls to him.
    • "Only a soul reared in slums and gutters, an outcast or a slave, could understand the dread import of what he meant, for only such souls understood the horror of Ajokli. Only the most desperate turned to the Prince of Hate."
  • For the Evulz: He rants to the Mutilated about how they can raise "this World" as a pierced fruit and drink the nectar of suffering and horror.
  • Gag Penis: His idols are sometimes sculpted with a massive, erect phallus, which Ajokli rests his chin upon.
  • Greater-Scope Villain: Has been positioning and manipulating Kellhus since the Circumfix.
  • Horns of Villainy: He is called the Four-Horned Brother for a reason. People who are possessed by him seem to have four horns, and Ciphrang are often described as having horns as well.
  • The Man Behind the Man: To Kelmomas—maybe. To Kellhus definitely.
  • Satanic Archetype: Basically this setting's equivalent of Satan. Ajokli is usually viewed as a Satanic figure rather than a God by the official religion, both the Cults and the Thousand Temples. Instead of a formal cult, Ajokli has a scattered network of devotees across the Three Seas.
  • Slasher Smile: Is described as having a leering grin.
  • Trickster God: Is the God of deceit, it's par for the course.

    Akkeägni 

Akkeägni

https://static.tvtropes.org/pmwiki/pub/images/akkeagni_by_spiralhorizon_d7muqcd_9.jpg

The God of disease, Akkeägni is also known as the God of a Thousand Hands.


  • The Dreaded: All fear the hemoplectic hand of Akkeägni and the diseased woe he can deliver to mankind.
  • Plague Master: As the God of disease, it is a given to be a bringer of plague and affliction.
  • Worthy Opponent: Considers doctors, surgeons and healers to be honorable foes. Akkeägni is a Bellicose God—this means that he rewards those who strive against him rather than sycophants and supplicant worshipers. The Priesthood of Akkeägni is basically the most prestigious medical school in the Three Seas.

    Anagkë 

Anagkë

https://static.tvtropes.org/pmwiki/pub/images/anagke_by_spiralhorizon_d7mkijf.jpg

The Goddess of fortune, Anagkë is also called the Whore of Fate.


  • The Fatalist: Anagkë is the Goddess of fate, we can assume that she embodies philosophical position of fatalism.
  • Meaningful Name: In real life, Anagke (without the umlaut) is a rare alternate spelling of Ananke, a female deity in Greek Mythology who is considered a personification of fatalism, intentionality and the inevitability of causality.
  • Red Baron: Anagkë embodies fortune, and is often simply referred to by her title "the Whore of Fate" or more bluntly "the Whore".
  • You Can't Fight Fate: Her whole sphere of influence is fate and the causality of existence.

    Bukris 

Bukris

https://static.tvtropes.org/pmwiki/pub/images/bukris_by_spiralhorizon_d7mk2le.jpg

The God of hunger and famine, Bukris is the brother of Anagkë.


  • The Dreaded: As in all pre-modern societies living in fear of famine.

    Gilgaöl 

Gilgaöl

https://static.tvtropes.org/pmwiki/pub/images/gilgaol_by_spiralhorizon_d7lamvr.jpg

The God of war and conflict, Gilgaöl is the brother of Yatwer. Also known as the Father of Death and One-Eyed War.


  • Big Red Devil: Is depicted as a large imposing, slightly demonic figure in idol form. It's also how Celmomas sees him in his dying vision.
  • Blood Knight: Represents violent conflict in all its forms.
  • Blue-and-Orange Morality: "Hold the line. Stay in formation. Die for the line, and you shall be Saved, for Gilgaöl is as generous as He is ruthless. Abandon it at damnation's peril.".
  • Four Is Death: He is crowned by four "Spoils".
  • The Grim Reaper: Inrithi theology isn't fully clear on the subject, but Gilgaöl's title Father of Death seems to imply he pulls double duty as both the God of War and God of Death. As such, Gilgaöl is effectively the Grim Reaper.
  • Horsemen of the Apocalypse: He has this flavor, though he is not involved in the Consult's Apocalypses.
  • The Man Behind the Man: If we can trust Celmomas's vision, Kellhus is anointed by Gilgaöl in some way.
  • Powers via Possession: At least three individuals—Saubon, Cnaiür, and Eryelk the Ravager—are reportedly seen by other characters as 'having mighty Gilgaöl striding through their limbs and souls' whilst committing tremendous acts of strength and bravery during battle. There is plenty of evidence to suggest that this isn't some kind of idiom but that the God of War is in fact possessing these warriors while they are in the middle of fighting.
  • Sibling Yin-Yang: With his sister Yatwer, who is the Goddess of birth.
  • War God: He's the god who rules over war, battles and conflict, and as a consequence there are implications that he also rules over death.
  • War Is Glorious: Gilgaöl embodies the fury and brutality of war, but also rewards heroism and courage.

    Husyelt 

Husyelt

Husyelt is the God of the hunt and wilderness. Is called the Dark Hunter and the Holy Stalker.


  • Dark Is Not Evil: Is sometimes referred to as the Dark Hunter. Husyelt is considered the most anthropocentric of the Gods and by extension the most compassionate to humanity.
  • Hunting the Most Dangerous Game: During the excessive hunts of the Nonmen of Viri, Husyelt would reportedly hunt the Nonmen.
  • Token Good Teammate: Of all the cruel and vindictive Gods, Husyelt is one that is consistently said to look on humanity with the most compassion and favor.

    Onkis 

Onkis

https://static.tvtropes.org/pmwiki/pub/images/onkis_by_spiralhorizon_d7llql7.jpg

The Goddess of hope and aspiration, Onkis is also known as the Singer in the Dark.


  • Maybe Magic, Maybe Mundane: Right before Inrau encounters the Consult skin-spies in the Irreüma Temple, it appears that the Goddess tries to warn him of danger, telling him to run. Inrau, however, thinks it's just himself being a coward.
  • Token Good Teammate: Appears to be most beneficent to humanity, relative to the other Hundred Gods.

    Yatwer 

Yatwer

https://static.tvtropes.org/pmwiki/pub/images/yatwer_by_spiralhorizon_d7l05bj.jpg

The Goddess of birth and fertility, Yatwer is the oldest and most powerful of the Gods. She is the elder sister of Gilgaöl, and also known as the Mother of Birth.


  • Heart Is an Awesome Power: Fertility doesn't sound very high on the deity totem pole, but she's actually the most powerful of the Hundred.
  • Insistent Terminology: The Nonmen of Ishterebinth generally refer to Yatwer as the Fertility Principle.
  • More Deadly Than the Male: Yatwer is a bloodthirsty, atavistic, matriarchal Goddess of fertility and birth—and she is far and above the most powerful of all the Hundred.
  • Non-Linear Character: Yatwer narrates a few chapters, and her POV is written in nonlinear way. The Gods exists outside of linear time and perceive reality as a block universe where all events — past, present, and future — are happening at once.
  • Sibling Yin-Yang: Yatwer is the Goddess of birth and fertility, her brother is the God of war and death.
  • Sinister Scythe: The symbol of the Yatwerian Cult is a harvesting sickle that also forms the outline of a pregnant belly.
  • Top God: The greatest of the Hundred Gods; even the war-god Gilgaöl is wary of her. Her power level in comparison to Ajokli, however, is unclear.


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