Characters / Resident Evil 3: Nemesis

This is for character introduced in Resident Evil 3: Nemesis only. For characters in other games or films in the game continuity, go to their respective debut media.

  • Resident EvilIntroducing 
  • Resident Evil 2Introducing 
  • Resident Evil Gun Survivor Introducing 
  • Resident Evil – Code: VeronicaIntroducing 
  • Resident Evil 0Introducing 
  • Resident Evil OutbreakIntroducing 
  • Resident Evil 4Introducing 
  • Resident Evil: The Umbrella ChroniclesIntroducing 
  • Resident Evil: DegenerationIntroducing 
  • Resident Evil 5Introducing 
  • Resident Evil: The Darkside ChroniclesIntroducing 
  • Resident Evil: RevelationsIntroducing 
  • Resident Evil: Operation Raccoon CityIntroducing 
  • Resident Evil 6Introducing 
  • Resident Evil: DamnationIntroducing 
  • Resident Evil 7: Biohazard

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     Carlos Oliveira
Voiced by: Vince Corazza (1999), Kim Strauss (2007) and Gideon Emery (2012)

"Looks like our roles have been reversed from the time we first met, huh?"

A mercenary and member of Umbrella's U.B.C.S. squad tasked with evacuating the zombie-infested Raccoon City, Jill's partner character in 3.
  • Badass Normal: Par for the course in the RE-verse's cast of survivors.
  • The Casanova: Or so he claims, anyway. "All the foxy ladies love my accent. It drives them cra-a-a-zy!" Too bad for him, Jill is preoccupied with trying to escape a horrible, gruesome death, and is less than impressed with his flirting.
  • Dashing Hispanic: Before Luis Sera, there was Carlos Oliveira.
  • Get A Hold Of Yourself Man: One possible encounter finds Carlos in near despair and about to give up, prompting Jill to slap some sense into him.
  • Hired Guns: A former South American soldier turned Umbrella corporation merc.
  • Latino Is Brown: Follows this trope to a T. His skin's a tad bit darker than any of his surviving compatriots, and has mixed Latino American and indigenous origins.
  • Loveable Rogue: Your friendly hired-for-money mercenary, that's what he is.
  • Jack-of-All-Stats: In RE3's Mercenaries mode.
  • Ooh, Me Accent's Slipping: For all that pride about his "accent", he barely even has one.
  • Sequel Non-Entity: He has never been heard of again since escaping from Raccoon City with Jill.
  • Unbroken Vigil: Carlos took painstaking efforts to care for Jill when she needed it most, risking life and limb just to bring her a vaccine, driving off whatever danger's near her recuperating zone. She's lucky to be alive because of him.

     Nemesis T-Type (The Pursuer)
Voiced by: Tony Rosato (1999) and Gregg Berger (2012)

An Up to Eleven version of the Tyrant, tasked with killing the remaining members of S.T.A.R.S. from the Mansion Incident. He appears in RE3 as The Heavy, more or less playing the same role as "Mr. X" from RE2 — with the addition of Combat Tentacles, a BFG, and the ability to talk. This is only natural, since Nemesis was specifically designed to be an upgraded version of Mr. X with a dose of extra Body Horror.
  • Badass Longcoat: Which he casts off the moment it's decided that he's 100% done with your nonsense.
  • Blob Monster: Mutates into one towards the end of the game.
  • Body Horror
  • BFG: He wields a rocket launcher. One-handed.
    • More Dakka: In the movie and Operation Raccoon City he uses a minigun instead.
  • Clipped Wing Angel: Like Birkin, his final form is big and slow, and fairly easy compared to his lightning fast original form.
  • Combat Tentacles
  • Determinator: Holy shit, yes. He keeps coming after you despite getting blown out of a cable trolley with a grenade, passing out in an enormous gas fire, having his head melted clean off his shoulders with with corrosive waste, blasted with a gigantic railgun, and then eating six .44 magnum bullets from Jill's revolver, and yet he's still twitching when a nuke finally vaporizes him along with all of Raccoon City. And that's not even counting any times you may have shot him down in an optional encounter!
  • The Dreaded: When Jill runs into Brad Vickers, Brad is having a full-on panic attack about the creature chasing him. You soon learn why.
  • Facial Horror: Aside from the fact that he's rotting, he's missing a lot of his facial anatomy (lips, nose, and an eye). And that's not counting the staples running across the empty eye socket.
  • Final Boss: Of RE3. And first boss. And second boss....third, fourth. This guy will not leave you alone, is what we're saying.
  • The Fourth Wall Will Not Protect You: Oh, so you think running into another room will keep you safe, huh? Think that "Door Open" load screen will end your chase? You are quite mistaken.
  • Giant Space Flea from Nowhere: It's never explained in any official source exactly how he was made or what he used to be.
    • Supplementary material including one of the Wesker Reports and the Archive books explain that he's one of the factory-line Tyrants like Mr. X, plus additional abilities granted by the parasite implanted in his body. Further material explains that Wesker and Birkin obtained the same parasite to test on poor Lisa Trevor in addition to the other viruses and diseases she was subjected to, causing her own Implacable Man status during the Mansion Incident.
  • Guttural Growler: Raspy, deep, groaning voice? Check.
  • Healing Factor: Thanks to that good ol' parasite boosting his brainpower, Nemesis can actually heal himself via mass consumption. And if his chosen meal is a Tyrant corpse, he'll be jettisoned into a spiraling mutation.
  • The Heavy: Of RE3, pursuing Jill from the first chapter to the last.
  • Implacable Man: Throughout the game, at any time, anywhere, Nemesis is hunting you down. You can drive him off temporarily if you have the ammo, but he'll attack again sometime soon.
  • Impossible Item Drop: It is never explained why Nemesis carries boxes of first aid sprays, custom gun parts, or a box of bullets that can somehow give one of your guns infinite ammo. He doesn't drop anything on Easy difficulty though.
  • In a Single Bound: Explains why he's able to move around the city so quickly. Hell, this is how he's formally introduced — leaping from the rooftops above to surprise Jill and his soon-to-be-victim, Brad Vickers.
  • Lightning Bruiser: Unlike Mr. X, Nemesis can sprint damn fast and does so often when pursuing Jill.
  • Made of Iron: The Nemesis is practically unstoppable, able to brush aside most conventional weapons...
  • Neck Lift: Prior to getting his coat burned off, he uses this as a finisher.
  • Nigh Invulnerable: He takes an utterly inhuman amount of punishment, even for Tyrants, and if his final muscle twitches were anything to go by, then the only thing that puts him down for good is a fucking nuke.
  • No Plans, No Prototype, No Backup:
    • Another unexplained thing about Nemmy is why Umbrella never made more than one of him even though he's stronger, faster, smarter and significantly more resilient than the Tyrants they did mass-produce.
    • It was mentioned in an offhand file that repeated damage to a Nemesis Tyrant will revert it back to basic Tyrant behavior. Also, costs. No definitive dollar amount was ever given, but apparently the costs to make and preserve the nemesis parasite combined with the costs and ability to produce a Tyrant are rather high.
    • Supplementary material revealed that Umbrella had created at least 4 prototypes, but what happened to the other 3 were never revealed. In Resident Evil Umbrella Chronicles, the Talos took over as the focus of Umbrella's primary Tyrant-based B.O.W. program, hinting that the Nemesis was discontinued.
  • Pokémon Speak: "STARS." One of the most nightmarish examples ever created...
  • Puppeteer Parasite: Controlled by one, which accounts for his increased intelligence over base model Tyrants.
  • Recurring Boss: Notably, while there are several scripted fights, Nemesis can attack you at any point in the game.
  • Signature Roar: "GWOOAAAARRRGH!!!"
  • Ultimate Showdown of Ultimate Destiny: He is a playable character in Ultimate Marvel vs. Capcom 3, joining Chris, Wesker and Jill.
  • Your Size May Vary: Nemesis' size varies quite a bit. In-game, he's very much human-sized (albeit a very burly human), being only a few inches taller than Carlos (compared to Mr. X, who's nearly twice as tall as Leon), which accounts for how he's able to chase Jill through doors and narrow passageways. He's somewhat taller in the cutscenes, roughly 7 feet tall, which is how he appears in Umbrella Chronicles and Marvel vs Capcom. In Operation Raccoon City, his size is similar to that of the other Tyrants, being almost twice as tall as a full grown man.

     Nicholai Ginovaef
Voiced by: Roger Honeywell (1999) and Rick D. Wasserman (2012)

A sergeant for Umbrella's U.B.C.S. in 3 also secretly tasked with gathering data on the numerous B.O.W.s roaming the city - of course, for a hefty price, which brings him to the decision to kill all others on the operation.
  • The Ahnold: He talks this way in Resident Evil Outbreak. His accent in RE3 and Operation Raccoon City is more "Russian" in character.
  • Ax-Crazy: He seems pretty grounded and as rational as you can say a sociopath trying to assassinate his own team is in the games, but in the sections of the S.D. Perry novelizations from his point of view, he really likes what he does.
    • In RE3 and Outbreak, Nicholai is calm and dispassionate, even while he's setting up the rest of his team to get killed. In Operation Raccoon City, he spends two levels trying to take out the Wolfpack, and comes off like he's one facial wound away from going full-blown monologue-spouting Bond villain, complete with rigging up half the zombies in the hospital with suicide vests.
  • Badass Normal: Somewhat unusual for a Resident Evil villain, he never goes One-Winged Angel. In fact, he's probably one hundred percent baseline human, yet he survives against ridiculous odds two or three times.
  • Face–Heel Turn
  • Former Regime Personnel: Like Mikhail and Sergei, Nicholai is former Soviet military, hired in the wake of the USSR's collapse.
  • For the Evulz: In Operation Raccoon City he feeds people to B.O.W.s solely to see what happens when you feed people to them (although this is presumably his interpretation of "gathering combat data").
  • Hired Guns
  • Laser-Guided Karma: Two of the three endings has him killed, which is very satisfying considering what he has done throughout the game. However...
  • Karma Houdini: The son-of-a-bitch canonically survives.
  • Mad Bomber: In 3 he blows up a hospital. In Outbreak, he blows up a university. And in Operation Raccoon City, he goes so far as to rig dozens of zombies to explode upon attacking the Wolfpack.
  • Made of Iron: He swallows a lot of punishment for a guy with no viruses in him. Depending on player actions, it's possible for him to somehow survive being inside a gas station when it explodes (in fact, he was practically leaning over the epicenter of the blast), and then blasted out of a fourth-story window, with no apparent ill effects.
    • Like every other boss character, he gets a double dose of this in Operation Raccoon City. You can put about two dozen .30-06 rounds through him at one point, doing enough damage to repaint the wall behind him, and it doesn't kill him. In fact, the fight ends when he's survived for long enough that your handler loses patience and makes him a lower priority.
  • Murder Is the Best Solution: He wants more money from Umbrella, so his solution is to kill all the other supervisors; therefore giving him a monopoly on the information.
  • Only in It for the Money: His modus operandi.
  • The Rival: To HUNK due to their similar success rates.
  • Sergeant Rock: Or at least, he looks and acts like one up until the aforementioned Face–Heel Turn.
  • The Sociopath: It quickly becomes clear that he is not above throwing everybody's lives away for his profit or amusement.
  • Spell My Name with an "S": His name should be "Nikolai Zinoviev" (Николай Зиновьев), a result of his name being translated from Russian to Japanese to English.
  • Sociopathic Soldier: In spades. The U.B.C.S. and U.S.S. have their fair share of these, but Nicholai is the standout.
  • Too Dumb to Live: Even though it's non-canon, the player can exchange fire with him... by shooting a rocket at his direction while he just stays there like a sitting duck.
    • Canonical Nicholai is more of an aversion. Even though being hired to get into a zombie apocalypse and kill your own team while in the middle of it does sound dumb, he's the only villain to get away with it, possibly with tons of money for his troubles and being wise enough to avoid (at least for the time being) messing further with the storyline and its increasing madness.
  • Unfriendly Fire: Unashamedly admits to have spent most of his time in Raccoon tracking down and killing other Umbrella supervisors... just so he can monopolize the reward money from collecting Bioweapon combat data.
  • Villains Never Lie: Interestingly, Nicholai does not lie to Jill at any point in time. He attacks her in a couple of possible scenarios in RE3, but he's always absolutely truthful.
  • What Happened to the Mouse?: In one of the three endings, he anticlimactically escapes Raccoon City in a helicopter, leaving him a loose end. He dies in the other two. We have his reports to Sergei Vladimir, so cannonically he's alive, but he hasn't been seen since.

     Mikhail Victor
Voiced by: Ben Campbell (1999)

The leader of the UBCS platoon that Carlos and Nicholai belongs to. He's already in critical condition by the time Jill meets him.
  • A Father to His Men: You can easily tell just how much they meant to him, agonizing over their deaths when his own life's hanging by a thread.
  • Cain and Abel: An earlier backstory for him and Nicholai originally established them as brothers, making him the Abel to Nicholai's Cain.
  • Doomed Hurt Guy: Already bench-stricken when you meet him, Mikhail never gives the impression that he would last long. And sure enough, he dies right before the game begins its 2nd act. Unlike most examples, however, he goes down fighting!
  • Dying Moment of Awesome: Mortally wounded Mikhail goes out like the badass soldier that he is, thwarting a near-unstoppable monster's rampage as his final act of valor, and saving two of his comrades' lives in the process.
  • Heroic Sacrifice: Urged Jill and Carlos to escape while he stayed behind to buy them enough time, likely knowing well that he had no chance of surviving against The Nemesis.
  • Hidden Heart of Gold: This merc's backstory reveals quite the humanity underneath that gruff exterior. He fought for basic human rights against the Russian regime's oppression of ethnic minorities, which included his wife.
  • Nerves of Steel: Never, ever seen panicking in the face of danger, let alone his imminent death.
  • You Shall Not Pass: His last stand sees him defiantly block Nemesis' path to the bitter end, destroying the cable car (and himself with it) to halt the Pursuer's tracks for the time being. Mikhael's efforts would ultimately pay off, even if he didn't live to see it.